Time Nick Message 00:28 blaise hrmm 00:30 blaise whelp, finished a above ground high speed train,.. 00:30 blaise now there's easy access to nice lush green forest and land 00:36 blaise how far can power travel through a cable before it requires another switching station? 00:37 nepugia Depends on the cable and if you use alternating currency or not 00:38 nepugia oh, sorry context :3 (did not think that you were reffering to a mod) 00:42 blaise in real life it requires an amplifier of some kind 00:43 blaise nepugia: I'm talking about the technic mod in minetest 00:50 nepugia ah, never used that one so can't really help you with that one :/ 00:51 blaise you never used technic?! 00:51 blaise nepugia: what about mesecons? 00:51 blaise digilines? 00:51 blaise Pipeworks? 00:51 nepugia that is what i said, yes 00:52 blaise homedecor? 00:52 nepugia i tried mesecons... didnt like it, as for the other 2, havent used them either 00:52 blaise wtf, why even play minetest at that point 00:52 nepugia sorry? 00:52 blaise you play minetest because you're sorry? 00:52 nepugia i don't understand your reasonning :/ 00:53 blaise I completely understand... 00:55 nepugia I meen... sure some mods, but i don't see them neccesary for playing it 00:55 nepugia especially since minetest wants to make subgames switchable 00:57 blaise nepugia: would you care to log in to my sever and check out the advanced train mod? 00:57 blaise it's pretty awsome... 00:58 blaise I have a high speed rail system to transport players from my welcome center to lush green pastures and forests... 00:58 blaise I also have a subway system 00:58 nepugia are you the author? 00:59 blaise no, a guy named Orwell is 00:59 blaise he's a genious 00:59 blaise I on the other hand can't spell 01:00 nepugia some other time perhaps, i need to get some sleep :) 01:00 blaise okay, well.. it's at midnightsystems.net:30000 01:00 blaise if you ever get the chance 01:00 blaise up 24/7 365 01:00 blaise public.. 01:00 blaise no pvp 01:01 blaise and it's a survivor server 01:01 blaise lots of hunting and farming and stuff 01:01 blaise random villages and what not 01:01 blaise Sokomine was wanting me to build him a massive 3 mast wooden sail ship, so I might be working on that 01:02 blaise I'm trying to figure out how I would do the sails... 01:03 blaise apparently troller has a crappy connection 01:10 Sokomine smaller ships are also highly welcomed :-) 01:10 blaise oh, I'm terribly sorry 01:23 blaise oh wow 01:24 blaise I'm reading about possible seemless server transitions... 01:24 blaise could you imagine walking through a gateway to get to other servers? 01:24 blaise that sounds lovely 01:24 blaise but how would authentication be handled 01:38 Roman-von-Ungern Sup 01:39 red-001 blaise, ? (tm) 01:40 blaise red-001: hrm? 01:40 red-001 could just ask on connection, but that would be jarring 01:40 red-001 blaise, re: authentication when transfering from one server to another 02:13 blaise yes 02:19 blaise red-001: I'm trying to find the forum article with the conversation... 02:19 blaise red-001: just a moment 02:19 blaise i was eating dinner 02:22 Roman-von-Ungern So if I'm not mistaken update 0.5.0 will bring fixes to the netcode right 02:22 blaise red-001: it had to do with spatial support in minetest... http://dev.minetest.net/Spatial_location 02:23 blaise which i'm still not sure what that is... 02:24 Roman-von-Ungern IMO this game has better potential/adaptibility than Minecraft will ever have 02:24 Roman-von-Ungern Why gauge progress off of a broken mess of a game 02:44 Lone-Star minetest runs a lot smoother than MC, even with gfx all set to max, shaders, animations, etc.. would have to turn everything to min on MC 02:55 Foz VanessaE, I want to thank you again for you help earlier. I was able to recover using the local backup and WE //mtschemcreate and //mtschemplace. These commands were much faster than //save, //load. So thanks again :) 03:21 blaise Roman-von-Ungern: what game do you speak of? 03:21 blaise certainly not minetest 03:22 Roman-von-Ungern Broken mess = Minecraft 03:22 Roman-von-Ungern AKA Brown bricks building simulator 03:22 Roman-von-Ungern LOL 03:25 blaise indeed 03:25 blaise java is a major cause 03:25 blaise would anyone happen to know a good fishing mod for minetest? the only one I could find, seems to be abandonware 03:27 Roman-von-Ungern Will it ever be possible in Minetest to have servers with like 100 people or ridiculous numbers like that? 03:27 Roman-von-Ungern I know it's a bit of a rhetorical question but as it stands the answer is no lol 03:28 Roman-von-Ungern (no for the current stage) 03:31 rubenwardy unlikely, as the server doesn't support clustering or distribution 03:31 rubenwardy well 03:31 rubenwardy you can get close 03:31 lumberJ blaise, this looks promising: https://github.com/MinetestForFun/fishing 03:31 rubenwardy there's servers on good hardware with 60 players running ok 03:31 blaise I was just looking at that 03:31 rubenwardy with lag, but not unplayable 03:31 lumberJ but as a disclaimer, i haven't tested it 03:32 rubenwardy CTF can't do that due to the massive amount of packets it sends 03:32 lumberJ it at least appears to still be maintained based on github activity, blaise 03:32 rubenwardy as it sends packets twice as fast as another server 03:32 rubenwardy and all players are in the same area, so lots of syncing 03:32 blaise apparently there are talks of infinit world support with transparent transitions to other servers 03:32 blaise which, in it self would be distributed 03:33 lumberJ also, hello rubenwardy 03:33 blaise yes, hello rubenwardy 03:34 blaise so with transparent transition to other servers, I suppose some kind of multichannel chat would be apropriate 03:35 blaise with interserver chat, and a global chat 03:41 rubenwardy yeah, probably the easiest way 03:41 rubenwardy not the best way 03:42 rubenwardy the best way would be to have parallelism in mind from the start 03:47 blaise ah, so it seems like it's all one server 03:47 blaise yes, I like 03:49 rubenwardy I had a concept for a program which would load balance mapblock loading essentially 03:50 rubenwardy it would be a program which would be between the client and the server, and would listen for select packets 03:50 rubenwardy it would would then handle chunk sending directly without Minetest 03:50 rubenwardy the issue is the map changing in the minetest server memory 03:51 rubenwardy ah, I remember. you can handle this by only allowing Minetest to send chunks when they're changed, and then having the middleman notice that and update their local cache 03:52 rubenwardy probably wouldn't have worked that well, you're still limited on how fast the client can receive and generate meshes 03:53 blaise yeah 03:54 blaise is there a good sea mod on github? 03:54 blaise I tend to not trust those 3rd party archived mods 03:57 Sokomine there's the sea modpack 04:02 blaise yeah, but it's not on github 04:02 blaise =( 04:03 Sokomine a fork is 04:04 blaise ah, hamlet phorked it 04:04 blaise yay 04:05 Sokomine you can also see the sea modpack in action on trainwreck tonys server 04:05 blaise indeed 04:05 blaise is clams a seperate mod? 04:06 blaise i don't seem to understand the topology of the depends statement 06:12 blaise hrmmm 06:12 blaise I have a digtron miner working pretty good at mining but it's not building anything 06:28 Hijiri #6688 06:28 Hijiri oh, wrong channel 09:11 jas_ cancel sneak sounds code for this github issue: https://github.com/minetest/minetest/issues/5651#issuecomment-360065717 <-- wonder if it works multiplayer, wonder why it was not done before. or was it? 09:11 jas_ !title 09:11 MinetestBot jas_: Make no walking sounds when sneaking · Issue #5651 · minetest/minetest · GitHub 09:35 VanessaE oh come on, everyone knows that you're supposed to make those "teek-teek-teek" sounds when you sneak around (presumably on tiptoe). every comedic cartoon ever made says so :) 09:43 nepugia Sneak Level up+ [37/100] 13:40 viaken How important is latency on performance? 13:41 viaken Like, if I'm looking at 2 servers, one with a 70ms ping and one with 141ms, what's the difference going to be in experience? 13:42 Calinou viaken: Minetest is not a competitive game, it doesn't matter very much 13:42 Calinou what matters is avoiding servers with frequent lag spikes though, but you can't predict that 13:42 Calinou besides, the client framerate is not linked to server lag at all :) 14:08 jluc 'o 14:08 jluc i've seen mentionned things like "achievements" sometimes on irc or pages 14:08 jluc is it some kind of automatic bonus provided when the player manages some difficult steps ? 14:09 jluc some kind of reward ? 14:09 jluc new abilities ? new ore types ? new commands ? new tools ? 14:12 ThomasMonroe if there are mods that provide something like that, then sure 14:23 jluc do you know what mods provide such a feature ? 14:23 ThomasMonroe not at the moment, but I'm sure if you asked around you could find some 14:25 ehlodex jluc: Have you seen the Achievements mod by rubenwardy? It doesn't give you things, but does keep track of "notable" events 14:42 jluc ok 14:42 jluc nice i didnt know 14:42 jluc i'll have a look for sure 15:05 jas_ there should be a way to get minetest down to 3-5 ms realtime with custom kernel. hrm 15:05 jas_ (lol) 17:36 jordan4ibanez Hope everyone's having a great day/night! 17:42 * twoelk looks at the pile of work on his desk, glares at the deadline and sighs 17:56 swift110 hey jordan4ibanez 17:58 jordan4ibanez Hey swift110. Any epic builds today? 18:01 swift110 jordan4ibanez, nope you 18:12 jordan4ibanez Swift110, I'm thinking of making a model railroad using the advance trains mod 18:12 jordan4ibanez Gotta make some cool bridges and stations! 18:22 fireglow !mod guest 18:22 MinetestBot fireglow: No More Guests! [no_guests] by kaeza - https://forum.minetest.net/viewtopic.php?t=8004 18:23 swift110 nice jordan4ibanez what have you done already 18:26 talamh ls 18:38 rubenwardy jluc, ehlodex: awards supports rewards on unlocks (ie: items) 18:39 rubenwardy !tell jluc awards supports rewards on unlocks (ie: giving items) 18:39 MinetestBot rubenwardy: I'll pass that on when jluc is around 20:57 Sires Hello 20:57 Sires I would like an account to help with missing examples, incomplete functions and translations :) 20:58 Sires account in minetest dev wiki 20:59 Sires If it is needed, the name can be Sires :P 22:36 H-H-H anyone fancy an easy fix for android builds ?# 22:37 H-H-H just did a clean build as per the wiki and the patching faioled due to line endings :| 22:37 H-H-H patching file source/Irrlicht/CEGLManager.cpp 22:37 H-H-H Hunk #1 FAILED at 8 (different line endings). 22:37 H-H-H im on 64 bit linux 22:38 sfan5 well you can try to get patch to ignore differing line endings 22:41 H-H-H well i will just reformat the patch file i was more thinking to make the wiki build instructions work :) 22:46 H-H-H building now :) 23:46 H-H-H ok that last error was caused by me lolso ignore lol