Time |
Nick |
Message |
00:04 |
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00:08 |
Beginner |
:) nvm, so it is about damage, not time between punches |
00:13 |
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00:34 |
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00:35 |
MinetestBot |
[git] paramat -> minetest/minetest_game: Biomes: Add 'dirt with coniferous litter' node for coniferous forest 8ab7c54 https://git.io/vbQzX (2017-12-24T00:33:21Z) |
00:37 |
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00:42 |
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00:43 |
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00:43 |
Emerald2 |
Anyone know if the Iluna people have an IRC channel? |
00:53 |
ThomasMonroe |
hi Emerald2 , i do not know if they do or not |
00:56 |
Emerald2 |
You're everywhere, Tre. :P |
00:58 |
swift110 |
who are the iluna people |
01:00 |
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01:00 |
Emerald2 |
I should say the Iluna servers. |
01:01 |
swift110 |
oh ok |
01:02 |
Emerald2 |
Oh it actually has 2 l's. |
01:02 |
Emerald2 |
I would have found it if I could spell. |
01:02 |
Emerald2 |
#illuna |
01:07 |
swift110 |
thats cool |
01:07 |
ThomasMonroe |
hey swift110 |
01:16 |
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02:07 |
twahm |
What is the size of a chunk in minetest? |
02:36 |
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02:40 |
Lone-Star |
twahm: looks like chunk size is 256x256 |
03:35 |
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06:37 |
sofar |
twahm: chunk is 80^3 by default, not 256 |
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07:37 |
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07:43 |
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07:44 |
MarisaG |
hi everyone, back from sleeping ;) |
08:01 |
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08:04 |
MarisaG |
hi antum* |
08:05 |
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08:47 |
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09:01 |
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09:39 |
rubenwardy |
Chunks only exist during mapgen, and are 6x6x6 nodes |
09:40 |
rubenwardy |
Where 6 is the default chunk_size setting |
09:41 |
rubenwardy |
*6x6x6 mapblocks |
09:41 |
rubenwardy |
The map is stored in mapblocks, which are 16*16*16 nodes |
09:41 |
rubenwardy |
And a node is a single position which is air, a cube, a mesh, or whatever |
09:42 |
rubenwardy |
So mapblocks are minetest's equivalent to what that other game calls chunks |
09:52 |
Emerald2 |
o/ |
10:04 |
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10:09 |
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10:16 |
pgimeno |
is on_generated called once per chunk? |
10:16 |
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10:18 |
twoelk |
merry christmas to you all :-D |
10:21 |
Emerald2 |
It'll technically be christmas here in 40 minutes. :D |
11:06 |
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12:03 |
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14:06 |
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14:15 |
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14:16 |
hisforever |
Hi I need help here is my debug page http://pasteall.org/734422 ? |
14:19 |
sfan5 |
you have advtrains installed incorrectly |
14:19 |
hisforever |
ty stan 5 |
14:19 |
hisforever |
is it a name issue? |
14:22 |
sfan5 |
that too |
14:22 |
sfan5 |
but some mod is duplicate too |
14:25 |
hisforever |
I'll check it out ty my friend I'll be back later |
14:26 |
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14:27 |
deltasquared |
ok, stupid question time, is the region around spawn always kept loaded? |
14:27 |
deltasquared |
the context is I'm trying to see if it's possible to write automated tests for mod behaviour by looking at changed nodes etc. |
14:28 |
sfan5 |
no region is kept loaded by default |
14:28 |
deltasquared |
damn. |
14:28 |
deltasquared |
so, I guess I'd have to put a forceload region in a startup script somewhere |
14:29 |
sfan5 |
yes |
14:29 |
deltasquared |
hmm, so, singlenode world, forceload a region, put some base blocks down, run the test... that could work, I guess. |
14:30 |
deltasquared |
let assert naturally stop the server if something fails |
14:35 |
deltasquared |
hmm, unit tests... though I guess for most of the stuff in the base game it'd not be of much use. the things you'd want to have test cases for would be the engine, and it already has a flag for that |
14:36 |
deltasquared |
speaking of... I just tried it and it got to TestRandom and core dumped with a floating point exception. |
14:36 |
deltasquared |
intriguing |
14:36 |
deltasquared |
a divide by zero? huh |
14:37 |
deltasquared |
the PCG random test, it seems. but no line numbers. argh. |
14:38 |
sfan5 |
known issue |
14:38 |
deltasquared |
sfan5: curious, there an issue open? |
14:39 |
sfan5 |
used to be, since it was solved https://github.com/minetest/minetest/issues/4810 |
14:41 |
deltasquared |
sfan5: ah, so it's been fixed since in master. fair do's. |
14:41 |
deltasquared |
compiler optimisations are such fun |
14:42 |
deltasquared |
shame there's not a way to skip that test in the meantime, but it doesn't matter too much, I don't suspect there are any subtle bugs hiding in the engine, only my own code ;) |
15:04 |
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15:09 |
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15:20 |
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15:21 |
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15:22 |
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15:35 |
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15:39 |
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15:40 |
hisforever |
I got my advanced trains oppreational :) |
15:41 |
deltasquared |
hisforever: oh yeah? how are ye doing track angles in yours |
15:41 |
deltasquared |
(also gib link pls :> ) |
15:42 |
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15:42 |
hisforever |
But now I'm having trouble with the digtron. I can't put track in the builder for some reason? |
15:42 |
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15:44 |
deltasquared |
hisforever: digtron you say? I can play with that locally |
15:44 |
deltasquared |
we need like a spontaneous server feature where we can set up temp. mini-servers on the fly for showing bugs etc. |
15:44 |
hisforever |
Eeltasquard I just use the track tool and put track down lots of time trails lol |
15:45 |
hisforever |
deltasquared> sorry for butterching your name |
15:46 |
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15:47 |
hisforever |
I've used the digtron a lot but never had a problem with the builder excepting objects |
15:49 |
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15:53 |
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15:55 |
deltasquared |
hisforever: I've just made a test thing to build rails, it seems to work just fine. you sure you've done all the obvious, put the rail in an inventory storage unit, configure the builder correctly and right facing direction etc.? |
15:56 |
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15:57 |
deltasquared |
side note, how in the hell am I supposed to place blocks beneath the thing as it goes forward... won't let me place facing down |
15:59 |
hisforever |
I got it to work now , I had to reinstall digtron again |
15:59 |
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16:00 |
hisforever |
as for loading digtron it has to be stoped to load in more meteral |
16:06 |
hisforever |
I have to leave I'm on my wifi with phone so I'll say Merry Christmas bye |
16:16 |
paramat |
pgimeno 'on generated' is called once after that mapchunk (5*5*5 mapblocks) has been generated by core mapgen |
16:20 |
pgimeno |
paramat: thanks, so do I get it right that you will always get 5x5x5 blocks without overlapping, and that the blockseed parameter refers tothat particular 5x5x5 block? |
16:23 |
paramat |
the 5x5x5 mapchunks do not overlap, but as you know the voxelmanip volume is 7x7x7 mapblocks where the outer shell of mapblocks overlaps other mapchunks |
16:23 |
pgimeno |
right |
16:24 |
paramat |
blockseed is for 'full node min' which is the mapblock in the minimum corner of the 7x7x7 volume, so a mapblock in the shell |
16:25 |
paramat |
intersting, i would have thought it should be at the corner of the mapchunk |
16:25 |
paramat |
*interesting |
16:25 |
paramat |
anyway too late to change that now |
16:25 |
paramat |
guess it doesn't matter |
16:26 |
paramat |
referring to this blockseed https://github.com/minetest/minetest/blob/master/src/mapgen/mapgen_v7.cpp#L290 |
16:26 |
pgimeno |
as long as it is unique per node in the chunk, I'm happy |
16:28 |
paramat |
yes it will be |
16:28 |
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16:29 |
pgimeno |
good enough, then |
16:29 |
pgimeno |
thanks! |
16:30 |
hisforever |
Hi again My digtron will not lay track. hereis a screen shot https://imgur.com/a/XesBd |
16:31 |
hisforever |
I've set up like I always have too |
16:32 |
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16:33 |
hisforever |
it lays road bed just fine but things on top of the bed it seems not to like anymore |
16:40 |
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16:47 |
deltasquared |
huh, voxelmanip can only load entire chunks, not the precise region? welp |
16:48 |
deltasquared |
that complicates a simple fill_area() somewhat |
16:50 |
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17:55 |
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18:06 |
deltasquared |
another stupid question time, are ABMs fired for nodes as long as they're loaded or is the activation range limited to a smaller radius around the player? |
18:27 |
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18:31 |
paramat |
ABMs are only triggered within 48 nodes (by default) of any player, there's a setting for that radius |
18:32 |
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18:32 |
paramat |
lua loxelmanip only loads complete mapblocks (16x16x16 nodes) |
18:32 |
deltasquared |
48 nodes... hmm. the context is an ambience sound type thing, so I guess I'd have to constrain the range somehow. |
18:32 |
paramat |
mapchunks are a different size |
18:33 |
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19:44 |
MinetestBot |
[git] sfan5 -> minetest/master-server: Make hostname blacklist case insensitive 2f87286 https://git.io/vb7vN (2017-12-24T19:42:47Z) |
19:50 |
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19:54 |
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19:55 |
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19:56 |
deltasquared |
another stupid question, the mechanism which loads sounds of the form somesound.1.ogg, somesound.2.ogg etc., what's the highest count that picks up? |
19:56 |
deltasquared |
I've got a set going up to 17 here but in-game the randomisation only seems to be picking from the first 8 (sounds like) |
19:56 |
deltasquared |
wait, make that 9? so it's only picking up the first digit ones... |
19:56 |
deltasquared |
interesting |
19:57 |
sfan5 |
pretty sure it's only 9 |
20:00 |
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20:01 |
deltasquared |
shame we can't add randomised playback speed variation in the sound parameters, or can we? the parameter table doesn't seem to be documented anywhere |
20:01 |
Krock |
whitephoenix, ping. |
20:01 |
deltasquared |
oh wait, it is, but no "speed" parameter. |
20:02 |
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20:03 |
whitephoenix |
Krock, hi |
20:06 |
Krock |
hello. The bamboo PR is still lying around. Mind adding bamboo:slab_v (somewhen) back in so it can be merged? |
20:08 |
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20:10 |
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20:21 |
whitephoenix |
Krock, oh sorry kinda busy for a few days, will get to it soon |
20:26 |
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20:26 |
MinetestBot |
paramat: Dec-24 20:20 UTC <Megaf> https://github.com/Megaf/nether-pack/pull/5#issuecomment-353801581 |
20:30 |
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20:30 |
Krock |
whitephoenix, not that it had a big priority. It's just a sticky tab here :) |
20:51 |
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20:54 |
MinetestBot |
[git] Ezhh -> minetest/minetest_game: Resize junglegrass selection box d1ece74 https://git.io/vb7Ul (2017-12-24T20:50:51Z) |
20:54 |
MinetestBot |
[git] paramat -> minetest/minetest_game: Ferns: Add 3 sizes for coniferous forest biome d1db66b https://git.io/vb7U8 (2017-12-24T20:50:44Z) |
20:55 |
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20:59 |
Lone-Star |
is there an easy way to copy a seed? |
21:00 |
rubenwardy |
in world.mt |
21:00 |
rubenwardy |
seed = <SEED HERE> |
21:00 |
Lone-Star |
k, thanks |
21:01 |
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21:06 |
Lone-Star |
don't see that in my world.mt, but did find it in map_meta.txt |
21:07 |
rubenwardy |
oh right |
21:07 |
rubenwardy |
my bad |
21:08 |
Lone-Star |
no biggy |
21:10 |
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21:53 |
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21:55 |
Beginer |
Hello, how do i create singlenode world using terminal? |
21:59 |
Krock |
sed "s/mg_name \= .*/mg_name \= singlenode/g" map_meta.txt |
22:00 |
Krock |
oh and write the output back to map_meta.txt |
22:00 |
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22:01 |
Beginer |
isn't map_meta.txt created after i start server? |
22:12 |
Krock |
well then, start the server, shut it down, perform that command and delete map.sqlite |
22:30 |
Beginer |
ok, thanks! |
22:40 |
pgimeno |
I'm having a weird problem. I'm using simple mobs, and killing a sheep does not drop raw meat. Debugging shows that in on_punch, mobs:get_hp() is not zero. I'm using https://github.com/PilzAdam/mobs - is there a newer one or any known problem that could cause this? |
22:41 |
Beginer |
this: minetest --server --gameid minetest --config ~/.minetest/test.conf --port 30000 --world test --worldname test doesnt want to create "test" world, instead it starts my old map (minetest/worlds/world). Why? |
22:41 |
pgimeno |
sorry, I meant self.object:get_hp() but you get the idea |
22:43 |
pgimeno |
it returns 5 instead of 0 |
22:49 |
Lone-Star |
this is a bit off-topic, but my bearded dragon getting into the holidays, lol -- https://imgur.com/2vL1cxQ |
22:52 |
Beginer |
nvm, fixed - run as sudoer |
22:54 |
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22:58 |
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23:05 |
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23:12 |
swift110 |
sup |
23:13 |
MarisaG |
hi swift110 |
23:22 |
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23:23 |
Genshin |
o/ |
23:24 |
MarisaG |
hi Genshin |
23:24 |
Genshin |
Working on something new https://discordapp.com/channels/244083748847616000/319290496352518155 |
23:25 |
Genshin |
oops wrong url |
23:25 |
Genshin |
https://cdn.discordapp.com/attachments/319290496352518155/394628013196836884/Screenshot_at_2017-12-24_11-35-51.png |
23:26 |
MarisaG |
a new skin? |
23:28 |
Genshin |
No, just new models for mobs |
23:28 |
MarisaG |
ah ok |
23:33 |
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23:33 |
MarisaG |
hi hisforever |
23:34 |
hisforever |
Hi here is a past it post http://pasteall.org/734648 need help please |
23:35 |
hisforever |
Hi MarisaG Merry Christmas :) |
23:35 |
MarisaG |
you too :) |
23:36 |
hisforever |
Digtron is giving me fits lol |
23:36 |
MarisaG |
is that a mod? |
23:37 |
hisforever |
yes it digs tunnels and lays road bed |
23:37 |
MarisaG |
ah ok |
23:38 |
hisforever |
trying to lay track for a town I built |
23:41 |
hisforever |
This is a great channel |
23:41 |
MarisaG |
maybe i should add that to the mincity download area |
23:41 |
MarisaG |
lot of people in it |
23:41 |
MarisaG |
not much talking though lol |
23:41 |
swift110 |
how are ypu MarisaG |
23:42 |
swift110 |
cool Genshin |
23:42 |
MarisaG |
not bad swift110 thx |
23:42 |
swift110 |
good MarisaG |
23:42 |
Genshin |
Thanks, this model has animated aura sphere. |
23:42 |
hisforever |
http://pasteall.org/734648 |
23:42 |
swift110 |
So you guys make streets and buildings? I saw some stuff on youtube and thought it was awesome |
23:43 |
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23:43 |
hisforever |
swift minetest is awesome |
23:43 |
hisforever |
I just built a 50 block tower of glass |
23:43 |
Genshin |
Just needs more work, but it's awesome the way it is. |
23:44 |
Genshin |
better than Minecraft. |
23:44 |
hisforever |
agree with the work hehe |
23:44 |
hisforever |
any day |
23:45 |
hisforever |
wish I understood the code part lol |
23:46 |
hisforever |
but then I wouldn't have to come in with all these awesome people |
23:46 |
MarisaG |
;) |
23:50 |
MarisaG |
if you come across any good minetest vids it would be great if you added them in the minecity.online community area for others to appreciate :) |
23:51 |
MarisaG |
i have some now but im sure there are more... |
23:52 |
hisforever |
well I'm on wifi on my cell so I better get off so I don't get a big bill for data |
23:52 |
MarisaG |
ok nice to meet you! |
23:52 |
hisforever |
God bless |
23:52 |
hisforever |
bye |
23:52 |
MarisaG |
you too! |
23:54 |
Calinou |
<hisforever> well I'm on wifi on my cell so I better get off so I don't get a big bill for data |
23:54 |
Calinou |
looks like we're back in the times of 56k modems :P |
23:55 |
MarisaG |
heh |
23:57 |
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23:59 |
MarisaG |
wb swift110_ |