Time Nick Message 03:17 twic Hello, I'm looking for a way to make an exact division for a mod, for example that 5 / 2 is not 2.5 but 2 03:17 rubenwardy math.floor(5 / 2) 03:18 twic thank you 03:50 twic When I use register_on_generated is there any way to determine if outdoor soil is being generated and its exact location? 05:12 slemonide Hey. 06:35 GreenDimond so, things like boats and carts are things that the player is attached to, and therefore the player can see it. however, entities attached to the player cannot be seen by the player. How do I make an attached entity viewable from the viewport? 06:36 sofar can't see it in normal mode, but you can see it in F7 mode 06:36 jas_ isn't there an attachment offset parameter? 06:37 GreenDimond alright, how would I make a player attached to an entity move as normal, and the entity appear as if it is attached? 06:38 jas_ i don't have experience with it, but i think you set the position of the entity, or velocity or whatnot, with the help of get_player_controls(), as it is in boats mod 06:38 GreenDimond the problem with that is, I want the player to move normally. 06:38 jas_ oh can the player not move if it's attached to something? 06:39 jas_ (that makes sense i guess, never tried -- though it seems in this case the inverse is what you need.) 06:39 GreenDimond I mean it can, but it makes it act like a boat or cart 06:39 GreenDimond er go it moves like a boat or cart or however you set it 06:39 GreenDimond I the player to move exactly how he normally would 06:40 GreenDimond I want to simulate an attached entity by attaching the player to an entity xD 06:40 GreenDimond weird, I know. 06:40 jas_ hm, i wonder if there's a way, gotta try that sometime. i never did attachments with entities, and yes weird i don't understand exactly 06:40 jas_ : D 06:41 jas_ (but that's normal for me hehe) 13:26 pgimeno thanks to all who helped, especially sfan5 - https://github.com/pgimeno/digiplay 13:40 ThomasMonroe nice addition pgimeno 14:05 pgimeno thanks! 15:36 GNU[BDC] hi 15:36 twoelk o/ 15:37 GNU[BDC] Is there any working multi spawn mod? 15:37 GNU[BDC] twoelk: hey! 15:37 GNU[BDC] thats works fine with 0.4.16 stable 15:38 twoelk what do you want to achieve? 15:38 GNU[BDC] i had i mod, could add many spawns. Looks as its broken 15:38 GNU[BDC] would like to replace it with something that works out of the box 15:39 twoelk name the mod :-D 15:39 GNU[BDC] twoelk: spawnpoints 15:40 GNU[BDC] twoelk: it was working fine with older mt. I had set spawns before 0.4.16, Now when i try delete existing one and add new. It stop to work. 15:41 * twoelk finishes updating ff and starts to search for said mod 16:03 Wuzzy ummmm 16:03 Wuzzy does anyone know where the skin repository for Minetest is? 16:04 Wuzzy i mean the player skins for Minetest. I know we have/had a website for this with tons of skins. oddly enough, i can't find it anymore. 16:06 twoelk https://forum.minetest.net/viewtopic.php?f=14&t=4497 <- this one? 16:07 * twoelk updates his portable games collection 16:07 * twoelk grumbles at half a gb of tuxcart 16:09 twoelk oops rather 16:19 Raven262 twoelk, How bad is the new STK? 16:20 Raven262 I stopped playing it when the graphical requirements went to high up before :P 16:22 ThomasMonroe lol 16:25 twoelk Raven262: don't know yet, still updating 16:33 Raven262 When i first played STK, it was on my old PC and it ran fine on medium settings. Now, with my new PC, I have to set everything to low :P 16:33 Raven262 (I got a better PC than i had) 17:24 jas_ i love formspecs https://imgur.com/a/pcd1N 17:27 twic Hello, if I have an array {5, 2, 3, 7}, how can I add a value to that array? 17:28 pgimeno either table.insert(array, element) or array[#array + 1] = element 17:28 redblade7 hi 17:28 redblade7 to server owners, what is the best way to reduce disk i/o? 17:29 redblade7 with minetest servers i mean 17:29 redblade7 i use the leveldb+sqlite combo, will switching to redis or postgresql help? 17:32 Krock redblade7, postgresql uses quite much cache, so try that one 17:32 Krock dunno about redis 17:32 redblade7 the wiki says it's better than redis 17:33 Krock dummy is "blazing fast" 17:33 redblade7 how would backups work? right now i (usually every week) tar and xz the worlds folder, and rotate 17:34 pgimeno with postgresql you can use pg_dump or pg_dumpall 17:35 redblade7 there any guides out there? i think i only had to restore a backup on my servers once or twice 17:36 redblade7 this? 17:36 redblade7 http://www.postgresqltutorial.com/postgresql-backup-database/ 17:38 jas_ redis is nice, put map db on separate host, but i couldn't figure out how to back it up heh 17:38 pgimeno by default the dump format is plain SQL commands, so you just feed them to the psql command interpreter 17:40 redblade7 "most used data are in memory, other are fetched from disk" wouldnt that be worse for i/o than "data kept in RAM" 17:40 redblade7 though reliability is listed as "good" with redis vs postgresql "very good" 17:41 redblade7 sqlite has "acceptable" reliability and mentions performance issues with "concurrent accesses" 17:41 redblade7 which i assume is the root of speed issues because there are three servers 17:41 jas_ can you put map db on separate host with postgresql too? 17:41 redblade7 three minetest servers i mean, on the vps 17:42 redblade7 a separate vps? 17:42 jas_ because putting map db on separate host using redis made minetestserver very fast 17:42 pgimeno "data kept in ram" = hold the full database cached in RAM 17:43 pgimeno of course having a database on disk is worse for i/o than caching the full database in RAM 17:43 redblade7 then what is "reliability" about? 17:43 pgimeno but the whole point of databases is to have the data on disk :) 17:44 jas_ try redis redblade7 at least to see the speed and try it out. i gotta try out postresql. 17:45 jas_ host the map database on a separate machine to the minetestserver, it was very fast in my experience 17:49 redblade7 jas_: glancing quickly at pages shows that all i have to do is back up .rdb files if i need to restore them later 17:49 redblade7 is that true? 17:49 jas_ oh well that sounds easy enough 17:49 jas_ i gave up when i couldn't figure it out, it's not that important to me right now 17:49 redblade7 although i'd imagine restoring one server would have to restore them all 17:49 jas_ (i have no idea how to backup redis databases, or where they're even stored.) 17:50 jas_ i did get it to work, though, you have to edit world.mt with redis url and user/password IIRC) 17:50 redblade7 what server did you run jas_ ? 17:50 redblade7 jas_: there is a migration option 17:50 jas_ heh 17:50 jas_ i think it was just a test, i never tried redis on a regular server (because i didn't figure out how to backup) 17:51 jas_ someone used redis backend to make live mapping tool on web interface. brilliant 17:51 jas_ but it's beyond my understanding, as interesting as database backends are 17:51 pgimeno redblade7: I know that with postgresql you can do backups without stopping the server, if that helps 17:52 jas_ pgimeno: do you know if you can run the database separate from minetestserver as redis does? leveldb and sqlite3 are managed from minetestserver (pardon my limited undenrstanding) 17:53 pgimeno jas_: sure you can, postgresql is a server and can be used by remote clients 17:54 Wuzzy twoelk: THX!!! 17:54 jas_ ok ty 17:54 pgimeno I've seen postgresql installed in companies with lots of databases and tables, I see it kind of overkill for minetest 17:54 Wuzzy any android users inhere? 17:55 jas_ there's not much documentation in minetest directory for databases 17:55 redblade7 how would rollback work jas_ ? is rollback stored in ram lol? 17:55 jas_ but i remember having to edit world.mt to get minetestserver to work with redis, i imagine it's the same for postgresql 17:55 jas_ that's a different db, i guess 17:55 jas_ and i've never used it 17:56 pgimeno I'm not sure but I believe rollback is a separate sqlite database and you don't have the option of using other backends 17:57 pgimeno not sure if it can be used *together with* other backends 17:57 redblade7 rollback.sqlite is probably separate then 17:58 redblade7 because i used leveldb for both until leveldb for players was pulled and i changed over to sqlite for that 17:59 redblade7 i'll try it with my sandbox server 17:59 twic I'm using VoxelManip to generate a structure in register_on_generated but I realize that this is affected by things like snow or trees, is there any solution for this, other than changing method of generation? 18:17 redblade7 does redis' "store entirely in ram" mean that the entire world folder (under leveldb+sqlite) would be stored in ram? 18:17 sfan5 world data, not world folder 18:17 redblade7 meaning multiple gb? 18:17 redblade7 k 18:17 sfan5 if your world data is multiple GB, then yes 18:17 redblade7 that would be mostly the contents of map.db 18:18 redblade7 right? 18:19 sfan5 correct 18:19 sfan5 redis would be storing the same as what would be stored in map.sqlite / map.db 18:22 redblade7 k 18:22 redblade7 i think i'll try using postgresql then 18:22 redblade7 if you followed my discussion i was talking earlier about trying to reduce disk i/o on my servers 18:22 redblade7 s/on/from 18:23 redblade7 there are three servers on the vps and the wiki warns about conurrent accesses with leveldb+sqlite 18:24 redblade7 and digital farms has become pretty popular, and people have been complaining about occasional slowness 18:24 redblade7 i tried looking at cpu & memory, but there were no probs 18:24 redblade7 so then i thought i'd run slocate and ask if it affected anyone, and bingo 18:25 redblade7 updatedb 18:25 redblade7 as in cron 18:33 redblade7 (my vps requires automatic slocate be removed from cron, dont worry) 18:54 z hi all 18:54 jas_ !server 18:54 MinetestBot jas_: LoliLand | tsundere.pw:6969 | Clients: 0/15, 0/0 | Version: 0.4.15 / minetest | Ping: 121ms 18:54 jas_ hello 18:55 Guest66334 i'v a problem with the dev world, i'v the interact privilege but when i break blocks they drop nothing 18:55 jas_ you likely have the `creative' priv 18:56 Guest66334 so this is the problem, ok thanks, just another question, i was looking for it on the doc but nothig showed up, when i create a recipe can i specify the number of item i need to place in each block? 18:56 Guest66334 each cell* 18:58 Guest66334 by the way no, jas_ i have not the creative privilege 18:58 jas_ i _think_ so, but i admit i often struggle with recipes (i gave up when i tried a 9x9 craft grid)... i _think_ it's just an itemstack string, so "default:dirt 3" would work? if you try it let me know 18:58 jas_ then i'm all out of ideas, that's the only reason i could think you wouldn't get new drops from nodes 19:02 Guest66334 jas_: no, seems impossible to specify the number of input in the cell 19:02 Guest66334 you can do that with the output 19:02 Guest66334 but not with the input 19:02 jas_ well i don't know, but crafting stuff is very finicky in my experience i do know that 19:03 jas_ there are two callbacks to crafting, which might interest you 19:03 Guest66334 register_craft 19:03 jas_ https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L2602 19:03 jas_ register_on_craft, and register_craft_predict. 19:04 jas_ but i've never had much luck, or spent too much time with crafting stuff :/ i did find it frustrating LOL 19:04 Guest66334 i still don't get why i can't recive the block ahah 19:05 jas_ https://github.com/jastevenson303/s/blob/master/mods/i/init.lua#L47 19:06 Guest66334 where you are using a 9x9 inventory? 19:06 jas_ i tried it breifly, but kinda gave up to work on something else. i'll return to it, though, for sure. 19:06 jas_ i wanna make a sound sequence with a 9x9 craft grid LOL 19:07 Guest66334 i think you just have to create a new callback 19:08 jas_ https://imgur.com/a/LQ6OP 19:10 Guest66334 9x2 is working? 19:11 jas_ maybe, there were odd things that worked 19:11 jas_ but i thought it was my recipes 19:12 Guest66334 you have to check how the method register_craft works 19:12 Guest66334 and how many arguments it wants 19:13 redblade7 hey do you use a database for each world on the server, or do you use the one you set up when you installed postgresql for all of them? 19:14 Guest66334 ok found the problem with the dropping blocks 19:14 Guest66334 atm if you have the give privilege you can't drop blocks when they breaks 19:14 jas_ that makes sense, and also sounds like a lot of work 19:14 Guest66334 maybe is an issue, meybe is wanted 19:14 Guest66334 who knows 19:14 jas_ i don't know about that Guest66334 19:14 Guest66334 VanessaE: 19:15 redblade7 "it's mainly useful for servers as it allows multiple worlds in a single instance, in multiple databases. " 19:15 redblade7 ok 19:29 pgimeno redblade7: you add the connection parameters to world.mt e.g. host=127.0.0.1 port=5432 user=mt_user password=mt_user_password dbname=name_of_the_world_database 19:29 pgimeno you previously create the database and grant the desired user access to it 19:30 redblade7 yep i was reading https://wiki.minetest.net/Database_backends and https://forum.minetest.net/viewtopic.php?f=5&t=16689 19:30 pgimeno easiest is to make the user the owner of the database: CREATE DATABASE databasename OWNER 'mt_user'; 19:30 redblade7 i'm testing it out with the valleys, sandbox server 19:30 redblade7 dont want to try the others until i know it works 19:31 redblade7 do i need a separate database if i want to migrate the player database? 19:31 redblade7 or does it use the same one 19:31 pgimeno I don't use one (this is a local network server for my wife and me), but I guess it will create another table in the same database 19:34 pgimeno ah I see you specify a separate connection string, so I guess you can use the same database or a different one at your option (haven't tried though) 19:44 redblade7 i'd imagine creating a separate one for each world would reduce the amount of accesses 19:45 redblade7 to the same database i mean, which would make the world faster for everyone else 19:51 pgimeno I don't think you have an option to store all worlds in one database. Which I think is a mistake - postgresql can deal comfortably with that. 19:52 pgimeno I'd advise having user data and world data in the same database, though. That incurs no performance penalty. 19:54 Guest66334 the time needed to break a block is defined by which value? 19:55 pgimeno the groups in the node registration, normally 19:58 MinetestBot 02[git] 04numberZero -> 03minetest/minetest: Fix wrong scrolling (#6809) 13257626c https://git.io/vbS6D (152017-12-21T19:58:06Z) 19:58 MinetestBot 02[git] 04paramat -> 03minetest/minetest: Vector functions: Fix vector.direction() function, improve documentat… 13d04c41a https://git.io/vbS6y (152017-12-21T19:57:42Z) 20:02 Guest66334 pgimeno: yea i saw, but it's just 5 values right? 20:03 Guest66334 for example, the cracky is an incremental value from 1 to 5, am i right? 20:03 paramat !tell twic what do you mean exactly by "affected by things like snow or trees" ? maybe ask here https://forum.minetest.net/viewtopic.php?f=47&t=15272 20:03 MinetestBot paramat: I'll pass that on when twic is around 20:06 pgimeno Guest66334: not too sure, I have to look it up every time. If you want to define your own durations, you'll have to create your own groups. 20:06 pgimeno See http://dev.minetest.net/Groups/Custom_groups 20:10 Guest66334 so there are only 3 stages i can see.. 20:10 Guest66334 3 fast, 1 slow 20:10 Guest66334 2 normal 20:14 pgimeno each tool has a speed for breaking a material, the hand counts as a tool too 20:16 pgimeno see https://github.com/minetest/minetest_game/blob/master/mods/default/tools.lua 20:23 Krock Guest66334, there are many more but only 3 are used commonly 20:25 Guest66334 Krock: so i can use a negative number for it? 20:25 Krock technically possible 20:25 Guest66334 at least i hope to not see strange behaviors 20:29 redblade7 how do you restore postgresql backups? 20:30 redblade7 this does not seem to be having any effect at all: http://www.postgresqltutorial.com/postgresql-restore-database/ 20:30 redblade7 is there an additional command for minetest i need to use? 20:32 redblade7 i do get errors, there is one: DETAIL: Key (posx, posy, posz)=(-10, 0, 0) already exists. 20:34 pgimeno redblade7: you don't restore over an existing database 20:34 redblade7 ok 20:35 pgimeno what method are you using? psql? 20:35 redblade7 pg_restore 20:36 redblade7 so in the event i'd need to restore, i'd need to rename the one i had, and upload the one i'm restoring? 20:36 pgimeno yes 20:42 redblade7 nope the map is reset (same seed) when i restore into a new database 20:43 pgimeno you need to point to it in the connection string of world.mt too 20:43 pgimeno or I haven't been following well 20:43 redblade7 i renamed it... 20:44 redblade7 the old one is fine and untouched 20:44 redblade7 but when i restore it to e.g. server2, the map is reset 20:44 redblade7 g_restore --dbname=server2 --create --verbose server2-backup.tar 20:45 redblade7 pg_ 20:45 redblade7 i dont see much documentation on the forums about postgresql 20:45 redblade7 "postgresql backup" and "postgresql restore" turn up nothing 20:48 redblade7 to backup i used pg_dump -U postgres -W -F t server2 > server2.tar 20:48 redblade7 as on that website 20:48 redblade7 server2-backup.tar i mean 20:48 redblade7 (not the real names) 20:48 pgimeno I don't use tar format, I prefer something I can look into and tweak if necessary 20:49 pgimeno server2 is the database name I gather? 20:49 redblade7 yes 20:49 redblade7 not the real file or database names 20:49 pgimeno for the original server? 20:49 redblade7 yes 20:49 redblade7 not the player db 20:49 redblade7 should that command work? 20:50 pgimeno I'm a bit confused 20:50 redblade7 i mean after restoring server to server2, the seed is fine, just the map is reset 20:50 pgimeno your original database is called server2; you're backing up to server2.tar; you restore to database server2 from server2-backup.tar 20:50 redblade7 sorry use server.tar as an example 20:50 redblade7 sorry 20:50 redblade7 pg_dump -U postgres -W -F t server > server.tar 20:51 redblade7 pg_restore --dbname=server2 --create --verbose server-backup.tar 20:51 redblade7 server2 contains a reset map with the same seed 20:51 redblade7 no buildings 20:51 pgimeno and do you change the connection in world.mt to point to server2? 20:51 redblade7 yes 20:51 redblade7 is that how you do it? 20:52 pgimeno yes... could the mapgen be interfering? did you copy over map_meta.txt? 20:52 redblade7 is there a different backup command which would include the changes to the map in addition to the map itself? 20:53 pgimeno the changes to the map are the map 20:53 pgimeno if you get a deserted database, it means there's no map 20:54 pgimeno er, if you get a deserted map, it means there's no map in the database 20:54 pgimeno it doesn't look like the restore went well 20:54 pgimeno maybe we can switch to PM? I feel we're a bit off-topic here 20:57 redblade7 how do you "copy over map_meta.txt"? 20:57 redblade7 i just did the migrate command on the page: https://forum.minetest.net/viewtopic.php?f=5&t=16689 20:57 pgimeno if you get the same map but empty, that's not the problem 20:58 redblade7 map_meta.txt is in the world folder 20:58 pgimeno ah you did not create a new world then? 20:58 redblade7 oh so restoring requires me create a new database AND a new world? 20:59 redblade7 would i just copy things like rollback.sqlite into that folder? 21:00 pgimeno well, I'm quite confused 21:00 redblade7 all i did was backup and restore using those instructions, and change the database in world.mt 21:00 redblade7 that database exists as the same, but with no changes to the map 21:00 pgimeno maybe your user doesn't have access to the new database? have you checked debug.txt? 21:01 redblade7 the other one still exists, no worries 21:02 redblade7 doesnt show anything other than it's loading the world and the mods 21:03 pgimeno ok, so I take it that the new database was created by the restore command 21:03 pgimeno I don't think your backup method stores user or access information, so you would need to grant access to your user as well 21:03 redblade7 GRANT ALL PRIVILEGES ON DATABASE server TO minetest; when i set it up 21:04 pgimeno yes but not on server2 21:04 pgimeno which is the one you restored 21:04 redblade7 yes i did 21:04 redblade7 did it again 21:05 pgimeno hm, then I don't understand 21:05 pgimeno can you run this? select count(*) from blocks; 21:06 pgimeno from psql 21:07 redblade7 wait... 21:07 redblade7 sorry i have to end this, i have to go 21:07 redblade7 valleys is down for now, take care of this in a few hours 21:07 pgimeno k 21:08 redblade7 i cant believe there is absolutely no information whatsoever on restoring postgresql minetest backups 21:08 redblade7 bye 21:09 pgimeno tc 21:38 redblade7 ok i got some time 21:38 redblade7 how do i delete a database (now that i have 3 of them) 21:39 redblade7 just in case two rollback.sqlites on the vps to start guzzling up too much space for the next five hours 21:48 pgimeno the SQL command is DROP DATABASE whatever; 21:50 redblade7 well i did a restore database to a new one successfully, so maybe i made a typo 21:50 redblade7 i'll try one more backup and restore 21:50 redblade7 (i'm using a sign to see if it works) 21:50 pgimeno there's a command line tool, dropdb, I don't use it 21:50 Guest66334 someone has an example or some documentation about crafting block? 21:50 Guest66334 i mean, i'v to simulate a crating table in a block 21:54 pgimeno adventuretest has a crafting table 21:55 redblade7 that tutorial site has more information on postgresql i can check out 21:55 pgimeno Guest66334: https://github.com/Bremaweb/adventuretest/blob/master/mods/workbench/init.lua I believe 21:55 Guest66334 thanks! 21:57 pgimeno redblade7: a bit of SQL basic knowledge and a bit of minetest internals knowledge might help troubleshooting 21:58 redblade7 looks like what i did this time works 21:58 redblade7 i think it was the --create i shouldnt have added 22:00 redblade7 well 10 minutes isnt a good enough time to learn this stuff lol 22:00 redblade7 i gotta go 22:00 redblade7 the valleys is up and im impressed with its speed 22:00 pgimeno ok g'luck 22:00 redblade7 though i still have to migrate the others 22:02 redblade7 please try out the valleys for me if you can 22:31 Guest66334 in dev environment /giveme default:pick_diamond is not working, is intended? 23:14 Wuzzy Any ideas how we could educate players about those crappy androi knock-offs infested with ads and other bullshit? 23:15 Wuzzy it doesnt seem those bad forks are going to die off anytime soon 23:15 * rubenwardy is waiting for permission and time to serve DMCAs 23:15 rubenwardy so many clearly don't even know what copyright is 23:16 rubenwardy (no source after being ask, no credit when using in proprietrary code - ie: adverts) 23:16 Wuzzy then those forks will simply comply with our license and just ship the ads and IAPs legally 23:16 rubenwardy true 23:16 rubenwardy although technically it's very hard to make a legal app with ads 23:16 rubenwardy as advert code is proprietary 23:17 Wuzzy thats their problem :D 23:17 rubenwardy yeah, my point is we could take them offline because of this 23:17 rubenwardy essentially, to comply you'd need to provide instructions on how to replace the Minetest C++ part of the app 23:17 rubenwardy and continue using their proprietary Java wrapper 23:18 rubenwardy as per the LGPL license 23:18 Wuzzy did you read sorcerykid's latest idea? 23:18 Wuzzy sorcerykid wants to do a survey on JT2 23:18 Wuzzy https://forum.minetest.net/viewtopic.php?f=3&t=16707&p=305069#p305061 23:19 Wuzzy this would be quite cool so we can see how bad the problem of ad infestation really is 23:19 rubenwardy sounds good 23:19 Wuzzy hmmm how about a nag screen mod? 23:20 rubenwardy require it to get interat 23:20 rubenwardy :D 23:20 Wuzzy its a nag screen for first-time joiners. it tells players Minetest is the real thing and has no ads and other BS 23:20 Wuzzy the biggest woe seems to be android forks 23:21 Wuzzy and the only way to get those forks is via internet :P 23:21 Wuzzy if they only player singleplayer this doesnt work, of course 23:22 Wuzzy "Welcome on My Little Minetest Server. If you see advertisements or weird in-app purchases, you are likely using a fake version of Minetet. Get the real Minetest at www.minetest.net.” 23:23 Wuzzy If we get the biggest servers to adopt something like this, it would be a huge help, I think 23:24 Wuzzy hmmm thinking about it, the nag screen is technically an advertisement as well... XD 23:40 Guest66334 by the way you if you own the copyright you should just claim it 23:40 Guest66334 and i think google will do smething 23:40 Guest66334 at least i hope 23:43 Guest66334 by the way Wuzzy this is one of the big problems about open source.. you can't really control the situation 23:43 Wuzzy this is wrong 23:44 Guest66334 what? 23:45 Wuzzy jsut because we're free software doesnt mean you have to sit and watch 23:46 Wuzzy whatever, i dont have to motivation to explain everything. other people can explain this much better than me 23:47 Guest66334 in the ideal world yes, you should claim your rights everywhere, in the real world doesn't work like that sadly 23:51 Wuzzy i believe the copyright system is just a censorship system, so imo using it to achieve your goals is very wrong 23:51 Guest66334 Wuzzy: what about checksum check sent to the server? well, easy to hack, but at least the problems will be reduced 23:54 Wuzzy thats not very encouraging 23:54 Guest66334 GPL is technically copyright btw 23:56 Wuzzy you don't say! 23:56 Guest66334 i don't, is written in the GPL faqs 23:57 Wuzzy "you don't say!" is just a figure of speech 23:58 frostsnow Wuzzy: (RE: The nag screen is techncially an advertisement) You might find the definition of "advert" from the "Easy List" which is used in uBlock Origin/AdBlock Plus/&c to be informative here: https://easylist.to/2011/07/11/the-definition-of-advert-and-link-exchange-policy.html 23:59 Guest66334 so why you think that claim your rights on the software is bad?