Time |
Nick |
Message |
00:10 |
swift110_ |
hm |
00:12 |
paramat |
jas_ no, read the PR thread, the eye was not used and behaviour is different now |
00:13 |
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02:03 |
MinetestBot |
[git] paramat -> minetest/minetest_game: Map mod: Remove confusing 'use', reduce update interval b6626f7 https://git.io/vdCK9 (2017-10-03T01:59:55Z) |
02:27 |
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03:59 |
illwieckz |
Calinou, that 1993 commit was part of an april fool joke https://www.unvanquished.net/?p=107 :p |
04:01 |
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10:38 |
Calinou |
good one :P |
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11:09 |
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11:09 |
Pinguinguy |
Hello |
11:09 |
Pinguinguy |
What server are you guys in |
11:10 |
Krock |
127.0.0.1 wanna join? |
11:10 |
Krock |
hello |
11:10 |
Pinguinguy |
haha :P |
11:10 |
Pinguinguy |
thats you local ip |
11:10 |
Krock |
err.. that's my local IP. here's the real: 192.168.1.154 |
11:11 |
Pinguinguy |
Thats your local too :/ |
11:11 |
Krock |
aww man. why can't I just fool you once? |
11:11 |
Pinguinguy |
Because i know network stuff |
11:11 |
Krock |
yes.. I see :( |
11:12 |
Pinguinguy |
Know any good server? |
11:12 |
Krock |
I started playing on the swiss survival server.. but well, more german talks than english |
11:13 |
Krock |
and the good old LandRush server isn't popular/well visited anymore |
11:13 |
Fuchs |
Swiss German or German? |
11:13 |
Krock |
currently german without dialect |
11:14 |
Krock |
as there are also people from germany or austria .. dunno how many |
11:17 |
Pinguinguy |
:q |
11:23 |
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14:47 |
rdococ_ |
hi4 |
14:47 |
rdococ_ |
my laptop is back |
14:49 |
Krock |
did it have a good journey? |
14:51 |
rdococ_ |
it still growls at me, but at least it doesn't scream |
14:54 |
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15:01 |
srifqi |
Anybody knows how to make formspec field empty? |
15:02 |
jas_ |
like meta:set_string("key", nil) ? |
15:02 |
Krock |
set_string("formpec", "") |
15:08 |
rdococ |
meh |
15:08 |
rdococ |
I'll install linux on it tomorrow |
15:08 |
rdococ |
my body feels like a neutron star right now |
15:08 |
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15:22 |
AlexYst |
I forget, how do I print to the command line window from Minetest? I tried both minetest.debug() and print(), but neither output to the command line. |
15:22 |
AlexYst |
It's awfully cumbersome needing to output to the in-game chat for testing stuff, ha ha. |
15:23 |
AlexYst |
I have too many lines of output. |
15:23 |
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15:24 |
AlexYst |
Not to mention that I can't copy from the in-game chat to paste elsewhere. |
15:25 |
sfan5 |
print() should work |
15:25 |
bas080 |
The logging api is described here. https://minetest.org/modbook/lua_api.html#logging |
15:25 |
bas080 |
IDK how to set the level |
15:25 |
bas080 |
It's not documented |
15:25 |
AlexYst |
Huh. print() *doesn't* work though. |
15:25 |
AlexYst |
Reading ... |
15:26 |
lumberJ |
minetest.log() should get it in the debug.txt if you need to cut and paste it |
15:28 |
AlexYst |
Yeah, it looks like that worked. I told Minetest it was an error message, so it didn't ignore it. |
15:28 |
lumberJ |
but if you want to see it in-game, i usually use the minetest.chat_send_player(me, error) but there is probably a more "correct" way to do |
15:28 |
bas080 |
AlexYst: `tail -f debug.txt` shows you the output as the output is appended to the file |
15:28 |
* AlexYst |
tests to see if minetest.log() would work even if the level was set to "none" |
15:28 |
AlexYst |
bas080: I'm not looking for it output to the file though, but the command line window. |
15:29 |
bas080 |
I understand. But if logging outputs to a file the tail command is your best bet |
15:33 |
AlexYst |
I'm very confused. minetest.debug() wasn't working last night, but now it is (as is minetest.log(), which I didn't try until this morning). |
15:33 |
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15:50 |
MinetestBot |
[git] DS-Minetest -> minetest-mods/mesecons: fpga: Make rotatable with screwdrivers fa58607 https://git.io/vdWSb (2017-10-03T15:46:58Z) |
15:51 |
jas_ |
AlexYst: i use --terminal, mostly |
15:52 |
jas_ |
and print() |
15:52 |
* jas_ |
wonders if minetest's --terminal is like other game's rcon |
15:52 |
jas_ |
never used that tho |
16:01 |
Taose |
Quick question |
16:01 |
Taose |
Do we have a playstation version? |
16:03 |
AlexYst |
Taose: I don't think so. I think we're on Linux, Android, OS X, and Windows. |
16:04 |
AlexYst |
jas_: Huh. I haven't used the interactive terminal option in Minetest before. |
16:12 |
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16:13 |
jas_ |
you'll need ncurses, is all. i don't think prebuilt versions will have it.. |
16:16 |
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16:16 |
AlexYst |
Looks like mine's compiled without it. (I compiled myself, but I don't know what I'm doing and use the compilation instructions from the README file.) |
16:17 |
jas_ |
if you satisfy the dependency, it will enable it automatically. |
16:17 |
jas_ |
so just install libnurses5-dev, or libncurses5w-dev(?) |
16:17 |
jas_ |
the latter being unicode? idk |
16:18 |
jas_ |
after that, i would rm CMakeCache.txt and run it again |
16:20 |
AlexYst |
Okay, cool. I'll do that next time I compile Minetest. |
16:24 |
jas_ |
https://youtu.be/qBqCvmu2FAU?t=27m14s |
16:32 |
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16:39 |
Taose |
Didn't the PS3 run on a linux derivative? |
16:42 |
sfan5 |
pretty sure that was BSD |
16:44 |
Fuchs |
you were able to run YDL on it, which is Linux. The original OS is based on BSD indeed, because the BSD license allows that |
16:45 |
Fuchs |
whilst Linux (GPL) does not |
16:55 |
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17:02 |
rdococ |
cheese |
17:08 |
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17:12 |
Taose |
Anyone else have issues building spiral stairwells? |
17:14 |
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17:21 |
AlexYst |
Taose: It depends on how thick you want them. I build spiral stairwells with no difficulty with the well being fourteen nodes thick and the stairs being two nodes thick. I imagine something smaller would be a huge pain though. |
17:27 |
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17:29 |
Taose |
I got... |
17:29 |
Taose |
Twice that |
17:29 |
Fixer |
Taose: screenshot? |
17:31 |
Taose |
https://imgur.com/a/yiMSZ |
17:32 |
Taose |
I'm about a third of the way down |
17:36 |
AlexYst |
Oh, I see where the difficulty is coming from: your staircase is round! I haven't tried doing that. Mine is square, so it's super easy. It's also less cool though, ha ha. |
17:36 |
Taose |
:P |
17:38 |
Taose |
I'm currently in the midst of converting it all to stone block |
17:38 |
Taose |
It's just taking forever |
17:43 |
Taose |
... |
17:43 |
Taose |
that moment when your templating is a level out each turn -_- |
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18:09 |
Billre |
Is there a website showing server-wide commands? For example: I get rid of the villages mod and want to get rid of the ton of unknown blocks left behind. Is there a server-wide command that can do like WE command //replace? |
18:10 |
deltasquared |
Billre: AFAIK "unknown node" still retains what block it was before, so you'd have to know the ids of the blocks left behind |
18:11 |
ThomasMonroe |
there is a mod that removes unknowns via WE |
18:11 |
Billre |
I have only used //replace in areas I've defined with /fixedpos set1 and set2 ... how would I do it for the whole server? |
18:12 |
deltasquared |
I don't think you can worldedit the entire map when it's not loaded... |
18:12 |
Billre |
ThomasMonroe: is that the mod that changes unknowns as you fly past them? |
18:13 |
deltasquared |
if it were me, I'd be looking for an external tool to clean out the map files while the server is down. probably quicker that way. though lighting updates... *shrug* |
18:13 |
Billre |
I'd like something that a server admin could run from the CLI, for example |
18:14 |
Billre |
that's what I'm asking about deltasquared ... |
18:15 |
deltasquared |
Billre: in any case, for such an operation, it goes without saying BACK YO STUFF UP |
18:15 |
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18:16 |
Billre |
oh yeah ... I supposed I could make a bash search and replace script ... but I don't want to muck around with something I'm not familiar with. |
18:17 |
sfan5 |
Billre: there's a mod that will delete unused nodes as they are loaded |
18:17 |
sfan5 |
i also have a python script that will remove a node from your whole map |
18:17 |
Billre |
sfan5, I've used that before but it requires players to go to those areas - I'm looking more for something to change the whole map without it being loaded. |
18:18 |
sfan5 |
then you might want the latter solution |
18:19 |
sofar |
offline code can scrape the entire map block by block |
18:20 |
sofar |
but, gotta shut down the server to do it safely |
18:20 |
Billre |
Is that what RobbieF is using for his TPS servers? |
18:20 |
sfan5 |
dunno |
18:21 |
Billre |
I had helped him with trouble-shooting TPS_xtreme and the server was down for only 15 or so seconds to replace the unknowns as I identified them. That sound about right for your script, sfan5? |
18:22 |
sfan5 |
possible |
18:22 |
sfan5 |
https://gist.github.com/sfan5/3c04c625453ec95c6a6df4d7e2c05885 |
18:23 |
Billre |
thanks! :D |
18:38 |
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18:44 |
RobbieF |
Billre you pinged? |
18:44 |
RobbieF |
TPS Serers are running MTSA (Minetest Server Administrator) |
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21:55 |
MinetestBot |
[git] DS-Minetest -> minetest-mods/mesecons: Do not reset conductor param2 on place (#364) 1f56016 https://git.io/vdlVP (2017-10-03T21:55:33Z) |
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22:20 |
MinetestBot |
[git] DS-Minetest -> minetest-mods/mesecons: Make removestone check nodes above for falling (#357) 0b3039e https://git.io/vdlrH (2017-10-03T22:19:09Z) |
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23:03 |
Fixer |
suddenly |
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