Time Nick Message 00:02 rubenwardy sudo make install 00:02 rubenwardy ? 00:02 GreenDimond well 00:02 GreenDimond hm 00:02 GreenDimond actually 00:02 GreenDimond let me try something 00:03 GreenDimond I had copied my dev build to a new folder to work with 00:03 GreenDimond maybe that messed with the executable 00:17 GreenDimond arg 00:17 GreenDimond it doesnt re-create the executable 00:18 GreenDimond whatever I can live without bleeding dev 06:07 MinetestBot 02[git] 04paramat -> 03minetest/minetest: Banmanager: Move 'creating' message from warningstream to infostream … 13e53d8a7 https://git.io/v5eye (152017-08-19T06:06:22Z) 07:14 MinetestBot 02[git] 04nerzhul -> 03minetest/minetest: Code modernization: src/m* (part 2) 13b5f7249 https://git.io/v5e9I (152017-08-19T07:12:54Z) 07:32 MinetestBot 02[git] 04nerzhul -> 03minetest/minetest: ItemCAO removal (#6279) 13b82884a https://git.io/v5e9S (152017-08-19T07:30:43Z) 07:32 MinetestBot 02[git] 04nerzhul -> 03minetest/minetest: Code modernization: src/m* (part 3) 13d382483 https://git.io/v5e99 (152017-08-19T07:29:55Z) 09:32 MinetestBot 02[git] 04nerzhul -> 03minetest/minetest: Code modernization: src/n*, src/o* (#6280) 131992db1 https://git.io/v5ebl (152017-08-19T09:30:46Z) 09:32 MinetestBot 02[git] 04SmallJoker -> 03minetest/minetest: GenericCAO: Fix light position for non-players, remove deprecated ini… 134a1265c https://git.io/v5eb8 (152017-08-19T09:30:09Z) 09:32 MinetestBot 02[git] 04nerzhul -> 03minetest/minetest: ServerMap saving: cleanups (#6274) 13de4c2e4 https://git.io/v5eb4 (152017-08-19T09:29:46Z) 12:27 MinetestBot 02[git] 04nerzhul -> 03minetest/minetest: Code modernization: src/p*, src/q*, src/r*, src/s* (partial) (#6282) 137528986 https://git.io/v5veI (152017-08-19T12:25:35Z) 13:27 jas_ !server dcbl 13:27 MinetestBot jas_: dcbl | dcbl.duckdns.org | Clients: 0/15, 0/5 | Version: 0.4.16-dev / dcbl | Ping: 118ms 13:32 Krock quack. 13:59 sy would it be difficult to make https://forum.minetest.net/viewtopic.php?f=11&t=16597 display the creative button when a player has the creative priv? 13:59 sy I notice it doesn't load the creative code at all when the server is not in creative mode 15:38 luizsab Hello! I found error in Unified Inventory. The background is brown and the craft table is misaligned. The forum topic is locked I can't to post this there 15:40 sfan5 isn't there a github repo for unified inventory? 15:41 Krock there is. in minetest-technic 15:41 Krock https://github.com/minetest-technic/unified_inventory 15:41 Krock however, auite inactive 15:47 luizsab sfan5: in issues section? no 15:47 sfan5 yes 15:47 luizsab Krock: I don't understand... minetest-technic? is it a dependency? 15:48 Krock no, it's a group of two on github 15:48 Krock * a developer group 15:49 Krock ironically, technic itself was already moved to minetest-mods, another group 15:49 Krock u_i was left out for some reason.. 15:51 luizsab Krock: so, Should I to download for this link you mencioned? 15:52 luizsab Krock: sorry, mencioned by you 15:52 Krock *mentioned 15:53 Krock login or register a github account and go onto that page to submit a new issue 15:53 luizsab sorry, my English is not soo good 15:53 luizsab Krock: ok, I'll do it 15:53 Krock if you have a solution for this problem, you can write it into the issue 15:55 Krock also: do you have the newest version? download from here: https://github.com/minetest-technic/unified_inventory/archive/master.zip 15:57 luizsab Krock: yes and I downloaded this your link now, the same problem continues 15:58 rubenwardy luizsab, there are 2 topics for UI 15:58 rubenwardy one is locked and is the old one 15:58 rubenwardy there's a newer one by VAE which is unlocked 15:58 rubenwardy (unless this has changed recently 15:58 rubenwardy ) 16:02 luizsab rubenwardy: oh I found it now, thank you. I'll post there 16:05 luizsab thank you everyone, I post this in https://forum.minetest.net/viewtopic.php?f=11&t=12767&p=289681#p289681 17:00 kaeza greetings 17:00 rubenwardy kaeza, o/ 17:00 kaeza rubenwardy, o/ 17:06 sy a minetest year is 6 earth days :D 17:07 VanessaE greetz, kaeza 17:14 kaeza hello V 17:22 swift110 hey all 17:59 Milan[m] heyo is there a way to actually debug memory usage per mod? the tricky part is that i need this information for the clientside... 18:05 rubenwardy Milan[m], not with the lua sandbox enabled 18:24 sy https://0x0.st/n3q.webm what's going on here? 18:27 sy Item default:apple 16 0 "\u0001\u0002\u0003" 18:27 sy Item default:apple 13 18:27 sy huh. 18:29 rubenwardy that's encoded metadata 18:29 rubenwardy also, nice nic 18:29 rubenwardy I hope you have a nice domain to go along with that 18:31 sy nic? 18:32 Krock your computer seems to be busy while sorting the diamonds 18:32 sy yes 18:32 sy ffmpeg is running 18:32 sy is it possible to strip metadata in game? 18:32 rubenwardy sy, oops nick 18:32 rubenwardy nickname 18:33 sy oh 18:33 sy i do, whois me 18:33 rubenwardy ah, nice 18:33 sy got the whole set 18:33 rubenwardy wish there were a dy TLD 18:33 rubenwardy rbw.dy 18:34 sy i've also got a .cyb domain 18:34 sy actually i have the cyb. domain 18:37 sy okay i'm pretty sure this is the hook mod 18:37 sy when i put items in different portable chests then combine them they have different metadats 18:37 rubenwardy oh right, yeah apples shouldn't have metadata 18:37 rubenwardy you shouldn't be able to combine items with different metadata 18:38 rubenwardy oh wait 18:38 rubenwardy that's being caused as it's encoding an empty metadata when it shouldn't 18:38 sfan5 BUG 18:38 sfan5 how could you 18:39 rubenwardy sy, does it happen when the metadata is non-empty? 18:39 sy let me try with uh 18:39 sy what should i try with 18:39 rubenwardy a book with text, and an empty book 18:39 rubenwardy I guess 18:39 sy let me try 18:40 rubenwardy is it ever useful to distinguish between a non-existent key, and an empty value? 18:40 rubenwardy ie: get_string("nonexistentkey") -> "" 18:40 rubenwardy currently 18:40 sfan5 could be useful 18:42 sy Item default:bookshelf 2 0 "\u0001\u0002\u0003" 18:42 sy i have to pick up the chest while it has items in for this to happen 18:42 sy and yes it breaks metadata completely 18:43 rubenwardy in what way? 18:43 sy removes it and replaces with garbage 18:43 sy "title" by sy becomes "Book with text" 18:43 rubenwardy so the metadata is lost when you try and pick up the chest? 18:43 sy but it's empty 18:43 sy yeah 18:43 rubenwardy that's a different bug 18:44 sy nop 18:44 sy metadats isn't removed 18:44 rubenwardy https://github.com/minetest/minetest/pull/6284 18:44 rubenwardy that's the fix to the bug I thought you were complaining about 18:44 rubenwardy but seems I missed the other bits 18:44 sy well i think it's a bug with the hook mod 18:44 rubenwardy I need to go and get food, but I'll look into that later 18:45 sy you can't store items in metadata so it invents its own format 18:45 sy and doesnt parse it correctly 18:45 sy and some metadata persists 18:45 rubenwardy I doubt it, as the book mod shouldn't be called. I imagine the chest isn't copying metadata correctly 18:45 rubenwardy hmmm 18:46 sy Item hook:pchest 1 0 "\u0001\u0002return {[\"stuff\"] = \",,,,,,,,,,,,,,,,,,,,technic:gold_chest 99 0,,,,,,,,,,,,\"}\u0003" 18:46 sy see 18:46 sy and 18:46 rubenwardy that's JSON serialised to old metadata storage 18:46 sy the remainder is just those three escape codes 18:47 rubenwardy the three escape codes will be solved by https://github.com/minetest/minetest/pull/6284 18:47 sy okay 18:47 sy server side right 18:47 rubenwardy yeah 18:48 sy and i just rebase to this commit? 18:48 rubenwardy yeah 18:48 rubenwardy I haven't tested it yet 18:48 sy oh it isn't merged yet 19:00 sy well wieldview doesn't work anymore 19:02 sy oh it just doesn;t work with nodes... 19:10 sy https://0x0.st/n32.png 19:11 Krock sy, I found a large problem in your visuals. Close your client and add the setting "inventory_items_animations = true" or use the main menu to change this 19:11 Krock the gameplay will increase greatly 19:14 sy okay 19:14 rubenwardy that's the old mese! 19:14 sy yeah i re-added it 19:14 sy new texture ittirated me 19:14 sy irritated* 19:14 rubenwardy good memories 19:14 sy i also added the old OP mesepick 19:15 sy indeed 19:15 rubenwardy there was a middle texture too that was awful 19:15 sy I quite liked the green one 19:15 sy oh 19:15 sy thats probably the one 19:15 rubenwardy http://wiki.minetest.net/File:Old_Mese.png 19:16 sy yeah 19:17 rubenwardy wish I could back to the redcrab years 19:17 rubenwardy just for little time 19:17 sy oh man 19:17 sy i remember gameboom 19:17 sy the griefing was bad back then but at least the griefers knew what they were doing 19:18 Krock i.e. pre-android era 19:18 rubenwardy ^ 19:18 sy yes 19:19 sy it could be nice to get together a couple people from the 0.3.x days and spin up a server 19:19 sy (doesn't have to be 0.3.x) 19:50 Fixer rubenwardy: this is afterold mese 19:55 Fixer sy: depended on server, kray.dy.fi one on 0.2 I've played had practically no grief, yet another his server had tons of griefers and everything ruined 19:55 sy 0.2 is wayy before i started playing :P 19:56 Fixer 2011 19:58 Fixer thats why I decided to play on mc beta 1.7.3 mp server to revisit MC years I skipped due to minetest 19:58 sy heh i did that too 19:58 Fixer first mc i've played was browser version and then 1.2 iirc 19:58 sy made a private one though 19:58 sy 1.2.3 was my first mc version 19:59 bigfoot547 Hey all 20:00 Fixer beta 1.7.3 today seems different, more cancerous, more memetic 20:25 MinetestBot 02[git] 04nerzhul -> 03minetest/minetest: Fix shader.h inclusion place in game.cpp 1350669cd https://git.io/v5vB7 (152017-08-19T20:24:30Z) 20:25 MinetestBot 02[git] 04nerzhul -> 03minetest/minetest: Code modernization: subfolders (#6283) 1388b436e https://git.io/v5vB5 (152017-08-19T20:23:47Z) 20:39 Lone-Star got a question, on my builds (run_in_place=true), game does not write to debug.txt 21:22 Lone-Star anyone? 22:11 Fixer hmmm 22:11 Fixer one sec 22:12 Fixer i'm on windows, build with run in place creates debug.txt in /bin as it should 22:29 kaeza isn't it created in $PWD? 22:30 kaeza under Linux I had it appear randomly between ~/.minetest, ~/src/minetest/bin, ~/src/minetest, and ~ 22:35 Lone-Star the debug.txt is created on build, but nothing is written to it during game play 22:38 Lone-Star unless i need a certain flag passed during cmake/make 22:38 Fixer it should 22:38 Fixer hmm 22:41 Lone-Star when i did a global build/install a while back, it wrote to debug.txt, but not for run in place builds