Time Nick Message 01:20 Bobby_D What would cause this error? http://i.imgur.com/Fr1zeYk.png 01:20 Bobby_D I was working on mods, undone everything i did. 01:20 Bobby_D But my main world wont load not i get that error. I can make a new world using every mod (same mods) as my main world and it works 01:20 Bobby_D So like one world wont load but all others load using same mods. 01:22 Bobby_D World where all main on same versoin of minetest also. 01:24 Genshin that's a minetest.conf issue 01:25 Bobby_D Does it load the main config or load the one in the world folder? 01:25 Bobby_D game folder i mean. sorry im noobis 01:26 Bobby_D What i mean is there is a config in main directory and a config in the 'games' folder 01:28 Genshin This should help: http://wiki.minetest.net/Minetest.conf, https://github.com/minetest/minetest/blob/master/minetest.conf.example 01:29 Bobby_D You seen where I can make a new world using all same mods and it works. Just 1 world no longer works? Just making sure becauase i suck at explaingin lol 01:32 Genshin Have you tried setting this to the minetest.conf file? send_pre_v25_init = true 01:33 Bobby_D Just tried that, same thing. 01:33 Bobby_D It's just so odd because I can make new world with same mods so literally same thing and it loads but not my world i built lol 01:35 Genshin What version of minetest are you running? 01:35 Bobby_D 0.4.16 01:36 Genshin hmm 01:36 Bobby_D The world was working; I was editing some mods. Coudln't get what I wanted to work. So edited them back. Then world stopped loading. Tested making the new with same seed/game/mods to try to track down. But it worked, so I kinda hit a wall lol 01:36 Genshin Happens 01:37 Genshin Have you tried undo-ing? 01:37 Bobby_D I did undo everything I did. 01:38 Genshin And yet you're having the same problem? 01:38 Bobby_D Yes. 01:38 Bobby_D I mean I can literallymake a world Using the same seed mods and it works fine. 01:39 Bobby_D by same seed and mods I mean the exact same seed and mods on the world giving that error. 01:39 Bobby_D But a new one works just fine yet my exsiting don't. 01:41 Bobby_D I just took the map.sqlite from the one that isn't loading; and put replaced it one of the new worlds i made and it loaded... 01:41 Bobby_D Odd considering I didn't edit anything in the world folder.. 01:42 Bobby_D I'm going to keep copying all my files from the "world" folder over until it errors out (if it does which it should) then I should be able to trace it 01:44 Genshin well map.sqlite can get corrupted at some occasions during modification, should be careful. 01:44 Bobby_D the map.sqlite is basically the world right? 01:45 Bobby_D I mean it loaded taht fine. I basically have the world back I'm just curious why that 'folder' isn't working when all others are. 01:45 Genshin map.squlite is the map database. 01:45 Genshin *sqlite* 01:50 Bobby_D I think i found the file 01:50 Bobby_D env_meta.txt 01:51 Bobby_D When i copied that over. I got the error 01:52 Genshin env.meta.txt is the environment metadata 01:52 Genshin just letting you know 01:52 Bobby_D When i try to open the broken one it says File will not be displayed (trying to opy in visual studio code) 01:53 Genshin looks like it got corrupted 01:53 Bobby_D I agree with you bro. I'm just finishing all files though only like 7 more. Want to make sure that was only one 01:54 Bobby_D Yup, that is the one. 01:54 Bobby_D That shouldn't break my world though right? If I just grab a generic one it will update to right stuff? 01:56 Genshin go ahead and try, though if I were you and I'm fiddling with code I would make a new world just to be safe. 01:56 Bobby_D I will be for now own. Going to make a 'test world' lol 01:57 Bobby_D It does seem pretty generic. I know I can when I loaded my map.sql it did have all my buildings, etc... 01:58 behalebabo Bobby_D: this problem is known and very simple to fix, see here: http://wiki.minetest.net/Troubleshooting#.E2.80.9CServerEnvironment::loadMeta.28.29:_EnvArgsEnd_not_found.E2.80.9D 01:59 Genshin Good thing that's added on the wiki 02:00 Bobby_D yeah Genshin and I tracked that down; Which I would have seen that page first though aha 02:00 Bobby_D Genshin: also Thank you bro 02:01 Bobby_D behalebabo: thank you too bro 02:01 behalebabo glad to help 02:01 Genshin You're welcome Bobby_D 02:04 Genshin How long have I been away from minetest, jeez 02:04 Genshin I gotta catch up 02:43 MinetestBot octacian: Jul-29 07:11 UTC ok ty that /ignore for MT will be useful 04:16 jas2 hi 07:03 MarisaG Hi everyone :) 07:04 jas_ haha minetest android players can walk through 1node open holes on mt-0.4.16-dev server 07:04 jas_ hi 07:05 MarisaG nice to meet you jas_ 07:15 MarisaG wb Pie-jacker875 07:16 Pie-jacker875 sorry if I rejoin often 07:16 MarisaG oh ok 07:16 Pie-jacker875 I haven't figured out why this client does that 07:17 Pie-jacker875 I pretty much just leave this client to lurk here 07:18 Pie-jacker875 since I'm also on like 8 other channels across a couple of networks 07:18 MarisaG this is my first time here 07:18 MarisaG me too 07:19 habeangur !help 07:19 MinetestBot https://github.com/sfan5/minetestbot-modules/blob/master/COMMANDS.md 07:19 habeangur !hi 07:19 habeangur !server 07:19 MinetestBot habeangur: imedias Minetest-Server | agora.imedias.ch | Clients: 0/15, 0/1 | Version: 0.4.15 / minetest | Ping: 24ms 07:19 habeangur !server 07:19 MinetestBot habeangur: DezyrCraft | minetesthosting.com:30943 | Clients: 1/4, 0/1 | Version: 0.4.14 / minetest | Ping: 113ms 07:22 MarisaG !server 07:22 MinetestBot MarisaG: Xanadu | 98.166.84.194 | Clients: 3/40, 4/9 | Version: 0.4.16-dev / minetest | Ping: 98ms 07:23 MarisaG i set up a slack team for minetest, you can join it here: http://minecity.online:3000 07:24 Pie-jacker875 why slack? 07:26 MarisaG Its like irc, only you can see the last 10000 lines, transfer files without dcc problems etc 07:27 MarisaG It’s nice. I like it a lot :) 07:28 Pie-jacker875 sounds unecessarily complicated 07:29 MarisaG hehe 07:31 MarisaG you might like it. Its like a version of AIM in the old days 07:31 MarisaG If you can use IRC you can surely use slack 07:32 Pie-jacker875 https://slack.com/legal "customer" 07:32 Pie-jacker875 I'll pass 07:33 MarisaG np :) 07:33 jcgruenhage With the difference that slack is a closed, proprietary product, and irc an open protocol. 07:34 jcgruenhage If you want something more like slack, but open and federated, maybe try matrix ^^ 07:39 MarisaG Anyone here familiar with running a no-gui server on linux? 07:39 MarisaG Im having trouble with my server 07:39 jcgruenhage Minetest specific or general? 07:40 MarisaG With adding mods to my server 07:40 MarisaG the mobs_repo and related mods 07:40 MarisaG I asked in the forum, but noone familiar with the linux version has replied yet 07:41 Pie-jacker875 I'll mess with it for a bit 07:58 MarisaG I have a stupid question - how do I set a user as my server owner? 08:10 Pie-jacker875 not really sure what you mean 08:21 Raven262 MarisaG, in minetest.conf, just place the desired username in the place of the "name" 08:21 Raven262 Also, that has to be done in the .conf file that you specified as your server's .conf file 08:21 Raven262 Otherwise you can use default one 08:22 MarisaG There is a field “name”? 08:22 Raven262 yep 08:22 Raven262 name = something 08:22 Raven262 And that user will get unrevokable privs 08:23 MarisaG is it case sensitive? 08:23 Raven262 Just to warn you, if you are using the default config file, the name field will be overwritten the next time you log in to a server. 08:23 Raven262 Yes it is. 08:24 MarisaG Im running the client on a mac, and my server is on a linux server 08:25 Raven262 Oh, well then you are using the default config on linux? 08:25 Raven262 Okay, it won't change then 08:25 Raven262 As long as you don't have a client at the same path in that linux system. 08:25 MarisaG I custimzed my config file 08:25 MarisaG No, no client 08:26 Raven262 Okay 08:26 MarisaG thanks! 08:26 Raven262 Tell me if you need any more help, i think i know a few stuff about server config :) 08:27 MarisaG 😄 Im having trouble with mods, can you help with that? 08:27 Raven262 Which mods in particular? 08:28 MarisaG Im trying to add the mobs_redo and related mods 08:28 Raven262 And the error is? 08:28 MarisaG I dont get any error loading the main mobs_redo mod, but the actual mob mods I get a “missing dependancy” error 08:29 Raven262 Well, you are missing a dependency 08:29 MarisaG I have no gui on my server, so I have to edit the world.mt file by hand 08:29 Raven262 Another mod has to be added 08:29 Raven262 which dependency is missing? 08:29 MarisaG Yes, but I do have the mod. The mobs_redo mod is supposed to provide the “mobs” mod. 08:30 Raven262 mobs_redo is named "mobs" in the world.mt, right? 08:30 MarisaG I have it listed first in the file, and I dont get any errors, but the related mob mods say that error 08:30 MarisaG I have tried it both ways, as “mods_redo” and just “mobs” 08:31 Raven262 hmmm 08:31 MarisaG Same results either way 08:31 Raven262 i'll check how it works here :/ 08:32 MarisaG ok great 08:32 MarisaG I could give you access to my server if you like 08:32 Raven262 Yea, it is only mobs. 08:32 Raven262 I don't think i'll need it. 08:32 MarisaG ok 08:32 Raven262 load_mod_mobs = true 08:32 Raven262 try it that way and give me the error output 08:33 MarisaG ok hold on 08:35 MarisaG The first line is: 08:36 MarisaG 2017-08-08 08:35:22: ERROR[Main]: The following mods could not be found: "mobs_goblins" "mobs_horse" "mobs_sky" "mobs_water" 08:36 MarisaG And then there are these other messages for the remaining mods: 08:36 MarisaG 2017-08-08 08:35:22: ERROR[Main]: mod "bugslive" has unsatisfied dependencies: "mobs" 08:36 Raven262 Those are optional dependencies, the first ones 08:37 Raven262 So mobs_redo has been loaded? 08:37 Raven262 bugslive... i don't remember which mobs mod it requires 08:37 MarisaG I checks and I have the load_mod_mobs entry enabled and the mods/mobs directory named that way 08:37 MarisaG I have mobs_redo renamed to just “mobs” 08:37 MarisaG bugslive is for mobs_redo 08:38 MarisaG I only installled the ones from the forum thread 08:38 Raven262 mobs_redo should be named mobs_redo 08:38 MarisaG so they are all supposed to work 08:38 Raven262 did you rename mobs_redo to mobs? 08:38 MarisaG I tried it both ways and get the same results. Let me try renaming the folder back 08:38 MarisaG yes 08:39 Raven262 It should be mobs_redo, but in the world.mt it is enabled under the name "mobs" 08:40 MarisaG Ok, just tried it and same results 08:40 Raven262 Very odd 08:40 Raven262 Especially the first part of the error 08:41 Raven262 it is looking for optional dependencies 08:41 Raven262 it should not give an error 08:41 MarisaG Yes, very mystifying 08:42 Raven262 Anyway, if there is a solution to this, tenplus1 knows it. 08:42 Raven262 Just that he isn't here at the moment. 08:42 MarisaG oh 08:42 Raven262 I mean it is his mod after all. 08:42 MarisaG think he will be back soon, or is it night where he is? 08:42 MarisaG Oh good idea! 08:42 Raven262 Nope, it is day, though he usually joins in a few hours from now. 08:43 Raven262 Not sure he is here every day though 08:43 MarisaG i can wait i suppose :) 08:43 MarisaG I asked in the forum but nobody had any ideas either 08:43 Raven262 Forum is a bit of a deserted place sometimes. 08:43 * Raven262 released a mod few weeks ago and got 2 replies :P 08:44 MarisaG what was the mod? 08:44 Raven262 Amber mod 08:45 Raven262 But it is still work in progress. 08:45 MarisaG oh ok 08:45 Raven262 Just that i'm a bit lazy to work on it. 08:46 MarisaG :) 09:26 MarisaG Raven262: I PMed him in the forum. It says he was logged in just a couple hours ago… 09:30 Raven262 Who knows 09:31 Raven262 He should be here soon though, at least sometimes he comes here at this time. 09:32 MarisaG ok 10:51 salahzar Just a question. Does minetest have auto-backup feature in the basic engine or it is provided via mod or via linux shell script? In minecraft I used sbackup mod which was quite useful. is there something similar in minetest? 10:52 sfan5 i don't think there is any mod like that 10:52 sfan5 doing it with a shell script should be quite simple though 10:53 salahzar in that case you need to stop the server, right? 10:53 sfan5 it's not required but a good idea nonetheless to flush all data to disk 10:53 salahzar also I was fascinated by the /rollback command, can it be used to rollback in the past more than a few minutes? 10:53 Dumbeldor Use shell script and cron ;) 10:54 sfan5 if you have enabled rollback recording /rollback can be used as far back as you want 10:56 salahzar thanks for the reply :) 14:12 MinetestBot 02[git] 04Zeno- -> 03minetest/minetest: Update credits (#6228) 13b9ab51d https://git.io/v7iiS (152017-08-08T14:11:41Z) 14:32 jas_ Thank you for Minetest! 14:33 ph3-der-loewe :) 14:51 GreenDimond I got a PM from a guy named "Zachtest" on the forum and his PM makes absolutely no sense 14:52 GreenDimond Ey.. VanessaE? 14:54 GreenDimond It appears everyone got one 14:57 GreenDimond I am so confused 14:58 GreenDimond minetest.org says strange stuff and so does the PM >_< 14:58 Fixer GreenDimond: nevermind 14:58 GreenDimond ? 14:58 Fixer GreenDimond: just ignore it 14:58 GreenDimond Is it fake? 14:59 GreenDimond well ok 15:01 ThomasMonroe_ yep ignore it GreenDiamond 15:01 ThomasMonroe_ ik what it is about 15:11 Tirifto I guess “Julia” should not be translated? 15:12 sfan5 nah 15:13 sfan5 it's probably referencing the fractal by that name 15:13 Tirifto Yeah, under “mapgen fractal” in settings. 15:58 Brackston VanessaE Are you around for a question about the plasma_lamp? 17:11 VanessaE (I wasn't when he asked, answer sent to /msg) 17:13 Brackston Thank VanessaE your the greatest! 17:14 VanessaE you're welcome. 18:43 jas_ !server dcbl 18:43 MinetestBot jas_: dcbl | dcbl.duckdns.org | Clients: 2/15, 2/3 | Version: 0.4.16-dev / dcbl | Ping: 127ms 19:00 bhelit how do i run a function for a node 'on_use' https://ptpb.pw/VTYb/lua 19:04 calcul0n bhelit, in that case on_use = hearth without the parenthesis 19:05 calcul0n or on_use = function (itemstack, player, pointed) blah() end 19:05 bhelit calcul0n, if you can, could you explain parenthesis use(why none) or point me in the right direction 19:06 bhelit the lua ref_man is slim, so im trying to learn by code-reuse. but talk about pitfalls 19:06 calcul0n bhelit, on_use expects a function object that will be called when the node ise "used" 19:07 calcul0n hearth() will just call the function and return its return value, which is nil here 19:07 bhelit hearth() -> set on_use to return object. hearth -> run hearth ?? 19:08 calcul0n yes 19:15 bhelit register_tool dev page says its incomplete. where can i find all table keys? i reworked to code, but it doesnt recognize on_use https://pastebin.com/raw/DuYDqmuY 19:16 rubenwardy https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L4039 19:17 rubenwardy or https://rubenwardy.com/minetest_modding_book/lua_api.html#item-definition-register_node-register_craftitem-register_tool 19:18 bhelit rubenwardy, ty 19:20 rubenwardy note that the lua_api is the official docs, as it is updated by devs when stuff is added 19:20 rubenwardy dev.minetest.net is more of a community effort 19:21 bhelit ah that makes sense 19:21 bhelit its a good interface tho imo 19:23 calcul0n i don't think a wiki is a good idea for software docs 19:23 calcul0n it has no structure and is often incomplete 19:23 rubenwardy well, you either want a reference or a tutorial like guide for each thing 19:24 rubenwardy reference -> lua_api.txt (although it's not perfect) 19:24 rubenwardy tutorial/guide -> modding book 19:24 rubenwardy the dev wiki is just because the lua api.txt is so unreadable 19:24 calcul0n true :) 19:24 rubenwardy updated https://rubenwardy.com/minetest_modding_book/lua_api.html 19:25 rubenwardy turned out I hadn't run the script in 3 months :O 19:25 rubenwardy (I cache excessively so it may take a while) 19:44 bhelit api ( can i use my own fn? ) on_use = func(itemstack, user, pointed_thing), for on_use = hearth, 19:46 bhelit sane? or ditch_for_unoperable? https://pastebin.com/raw/UjKdUqE9 19:50 calcul0n bhelit, this looks good as you don't seem to care about the func params 19:50 calcul0n hu wait, local player = minetest.get_player_by_name(name) <- this won't work, name is not defined 19:51 calcul0n so you need on_use = function(itemstack, user, pointed) hearth(user) end 19:51 calcul0n and add the user param to hearth 19:51 Fixer sooo moooove 19:51 Fixer everyone with OOMs should try GC64 luajit 19:53 sfan5 gc64 still crashes frequently on linux last time i checked 19:53 bhelit calcul0n, ahh, ive spend hours figuring out how to get player name in my fns ":| 19:54 Fixer sfan5: better on windows it seems 19:54 Fixer usable 19:54 Fixer on linux VanessaE reports much less OOMs on dreambuilder even on simple luajit for some reason 19:55 Fixer dreambuilder is not playable on simple LJ for me on Win 20:19 Sokomine hmpf. chairs and tables ought to be added to mtg 20:25 * AlexYst starts coding data-storing tables to put in Minetest 20:27 AlexYst +-----------+---------+------+ 20:27 AlexYst |Player Name|Nodes Dug|Deaths| 20:27 AlexYst +-----------+---------+------+ 20:27 AlexYst |AlexYst | 5| 11| 20:27 AlexYst +-----------+---------+------+ 20:27 AlexYst |Sokomine | 5932| 2| 20:27 AlexYst +-----------+---------+------+ 20:34 Sokomine nice, alexyst. but don't such mods exist yet? i remember having seen at least one statistic mod on the forum 20:37 AlexYst Sokomine: Oh, yeah. I should've thought of that too, as I'm the one that coded both of those mods. 20:39 joenas[m] `if minetest.get_modpath("some_mod") ~=nil`, is this idiomatic Lua? 20:39 * AlexYst wishes they could change their forum name to match their IRC name 20:39 AlexYst Thanks to that legal name change, my name's actually *presentable* these days. 20:39 rubenwardy !mod stats 20:39 MinetestBot rubenwardy: Stats [stats] by PilzAdam - https://forum.minetest.net/viewtopic.php?t=8127 20:39 rubenwardy but no table 20:40 AlexYst joenas[m]: You don't need the ` ~=nil` part. 20:40 joenas[m] Well that's what I figured but it's present in few mods I've seen 20:41 AlexYst My mining stats mod sort of makes a table. My kill count mod does make one. 20:41 joenas[m] Also what's with the hard tabs/4 spaces? :) 20:42 joenas[m] In a* few 20:42 calcul0n ho no, not the tab vs space troll :) 20:42 AlexYst joenas[m]: Hard tabs are good for semantic indentation and readability. I'm not sure what's up with the spaces. 20:43 joenas[m] Not on github they're not? I'd say it's close to unreadable but I guess opinions differ there :) 20:44 AlexYst Well, to each their own. 20:50 joenas[m] Well I'm just curious, not trolling if that's what you think calculOn. In my programming community soft tabs with 2 spaces is the norm, hence I'm wondering whether hard tabs are a Lua or a Minetest thing 20:51 rubenwardy it's project by project 20:51 rubenwardy Minetest uses tabs 20:51 rubenwardy because they're obviously better 8) 20:52 Calinou joenas[m]: https://ukupat.github.io/tabs-or-spaces/ 20:52 Calinou Ctrl+F "lua" 20:52 Sokomine AlexYst: oh :-) then it's good. hope to see that mod on servers 20:53 ThomasMonroe_ hi AlexYst 20:53 Calinou unfortunately, nobody agrees on standard identation for Lua, hard tabs win by a very slight margin 20:53 Calinou heck, 12% of repositories use 3 spaces (!) 20:53 calcul0n well, i was just kidding, but that's the kind of subject where you won't find two people who can agree 20:53 Sokomine in mt mods the convention seems to be to use tabs 20:53 joenas[m] Heh interesting 20:54 joenas[m] So it's a Lua thing then 20:54 joenas[m] 3 spaces... that's just not right tho... 20:55 Calinou odd numbers are superior to powers of two, didn't you hear? 20:55 Sokomine for me it is a lua/mt thing, yes. i don't use tabs in general. it kind of felt as if tabs where used here more generally than not 20:55 joenas[m] Nah i missed that memo apparently 20:56 joenas[m] I'll go convert all my stuff at work to 3 spaces. Seems the only reasonable thing to do 20:57 joenas[m] But I wanna read mod code on GH on my cell.. /cry 20:57 joenas[m] The tabs are killing me 20:57 joenas[m] Anywho 21:03 AlexYst Hey ThomasMonroe_! 21:04 AlexYst I don't think agreeing on a standard in a given language really helps. There's no reason to use something different between languages. 21:04 AlexYst Also, the de facto standard for Python is four spaces or something, but I still use tabs in Python because they're cleaner. 21:05 AlexYst The fact is, programmers will use what they prefer unless they have no real opinion. In that case, per-language agreement wins over. 21:16 joenas[m] Hm maybe you're right. I believe having a standard in a workplace is kinda necessarily tho. 21:18 joenas[m] Interestingly ruby, which is my primary language, seems to be one of the few where it's 100% consensus :) 21:18 joenas[m] Necessary* stupid phone 21:20 joenas[m] I guess I could set sublime to display the tabs as 2 spaces... 21:23 rubenwardy tabs in python makes sense to me, given that it's white space dependent 21:24 rubenwardy also, basically everyone uses tabs as 2 or 4 spaces 21:24 rubenwardy [citation needed] 21:28 sfan5 why would you use spaces of tabs? (except for alignment ofc) 21:31 MinetestBot 02[git] 04sfan5 -> 03minetest/master-server: Refine "guest" name regex 13da9f297 https://git.io/v7P6A (152017-08-08T21:30:35Z) 21:32 rubenwardy sfan5, I don't understand what you mean by "spaces of tabs" 21:32 sfan5 +instead 21:32 rubenwardy ah, ok 21:49 AlexYst sfan5: I'm confused by it myself, but a lot of people do it and insist others do it.