Time Nick Message 03:02 Arkmabat Hello, I'm wondering the best way to setup a survival game with enemies 10:04 bashboi hello 10:04 bashboi is minetest a framework? 10:09 ph3-der-loewe hm? 10:10 bashboi bc is neither a game nor a game engine, imo 10:52 bashboi hello krock 10:53 Krock hi... bashboi ? 10:53 bashboi yeah? 10:54 Krock just wondered if we know eachother or if it was just a random hello :3 10:55 bashboi i think i saw here sometime ago 10:55 bashboi saw you* 10:56 bashboi btw can i ask you a question? 11:00 Krock don't ask to ask 11:00 Milan[m] lol.. i've updated my server to git master so it's the same as my client now. instead of being one node too high, my playermodel is now one node too deep o.O 11:01 Krock Milan[m], also update MTG to current HEAD 11:02 bashboi is minetest a framework? 11:07 Krock no, it's a game. Well, if a framework, then from the perspective of a modder 11:07 bashboi wasn't it a game engine? 11:07 Milan[m] Krock: but i did :o 11:08 Krock a game engine that makes it possible to extend the contents using mods 11:09 bashboi but if i make a game with a game engine (like unity) i don't need to have the engine installed to play the game that i make; this doesn't work for mt 11:09 bashboi that i made* 11:09 Krock Irrlicht + Lua -> Minetest -> Lua API -> Lua Mods 11:10 bashboi what? 11:10 Krock it's all linked together and depends on each other 11:10 bashboi so?... 11:10 Krock you can't run Lua mods without Minetest 11:10 bashboi yes 11:10 bashboi this also works with subgames 11:13 bashboi so if you need minetest to run lua mods, minetest can't be considered as game engine 11:14 bashboi bc you don't need the engine to play something which has been created with that tecnologies 11:15 Krock what exactly is your point or question? 11:16 bashboi if minetest can be called a framework 11:18 bashboi bc a framework is a program that acts as an intermediary between the os and a generic software, which is what mt does 11:22 LBPHacker well, if its fits your description of framework, why not call it a framework? 11:23 bashboi in fact that is what i want to do, but i wanted to know if i were wrong about it 11:24 bashboi btw why "my definition"? 11:26 LBPHacker because framework is one of those things I've never actually checked the definition of, so technically I can't be sure whether it's a globally accepted definition or it's just yours. saying it's yours doesn't imply that it's not globally accepted though, so I chose to say that 11:29 XeonSquared I mean, we could call it a mod engine :^) 11:29 XeonSquared an engine for running mods 11:30 bashboi man i looked at wikipedia XD 11:30 bashboi i think it's trustable, doesn't it? 11:30 LBPHacker fore simple definitions, yeah, most of the time 11:31 LBPHacker for*, lol. reflexes getting in the way 11:34 Milan[m] we figured out that the hitbox is still fine but the model is one block too deep. i assume the camera height is correct 11:36 bashboi mhanz 15:18 Milan[m] okey i figured out that the player model in my minetestgame differs from the original one - this is quite odd as all commits on this file(s) are present... 15:20 Milan[m] eww but it didn't solve it (it works with the regular game) 15:22 NiklasHD Hi 15:25 Krock hi NiklasSD 15:29 Milan[m] looks like it is not even related to the default mod as i just replaced it completly for testing 15:34 stujones11 Milan[m]: If you are using my armor mod you will need to update the models, see the forum topic. 15:36 Milan[m] hi stujones11 this was my first idea but it does not help - even removing this mod does not help... there must be something else conflicting...the hard question is what 15:45 Milan[m] actually latest 3darmor does not work with charactercreator, stujones11 :/ 15:45 Milan[m] https://haste.tchncs.de/raw/ijatosecak 15:48 stujones11 I'm pretty sure it used to work with that but it has probably not been updated yet. 15:48 stujones11 I was unable to open that link, btw 15:51 Milan[m] ServerError: AsyncErr: environment_Step: Runtime error from mod 'character_creator' in callback environment_Step(): ...st/games/technicworld/mods/3d_armor/3d_armor/api.lua:199: bad argument #1 to 'pairs' (table expected, got nil) 15:51 Milan[m] ...what kind of error while opening the link? :o 16:04 stujones11 I just get a blank page, that error is coming from character creator but I will look into it 16:15 stujones11 Okay, it looks like it is calling `set_player_armor` before the player armor inventory has been initialized. 16:16 stujones11 I will include a check for this asap. 16:20 stujones11 For now you can add `if not list then return end` before line 199, should do it ;) 16:22 Krock or list = list or {}, even shorter 16:22 stujones11 ^ 17:46 MinetestBot 02[git] 04paramat -> 03minetest/minetest: Dungeons: Use biome 'node_stone' if normal stone types not detected 13b20d01a https://git.io/v7lPS (152017-07-30T17:40:55Z) 17:46 MinetestBot 02[git] 04paramat -> 03minetest/minetest: GenericCAO: Fix dark model below y = 0 13238d752 https://git.io/v7lPH (152017-07-30T17:40:45Z) 17:46 MinetestBot 02[git] 04lhofhansl -> 03minetest/minetest: Darkness detection: Reduce chance of false positives darkening the sk… 13d1a1304 https://git.io/v7lPQ (152017-07-30T17:28:16Z) 17:46 MinetestBot 02[git] 04Wuzzy2 -> 03minetest/minetest: Make direct item selection keys freely bindable 13640ba77 https://git.io/v7lP7 (152017-07-30T17:24:45Z) 18:05 Milan[m] thanks Krock & stujones11, will try it :) 18:31 MinetestBot 02[git] 04SmallJoker -> 03minetest/minetest_game: Carts: Check for last pathfinder predition too 138f1f376 https://git.io/v7l1p (152017-07-30T17:55:36Z) 18:57 H4mlet Hello, is there a mapgen7 setting that prevents the generation of floating isles? 18:58 Krock worlds/your_world/map_meta.txt find the setting "mgv7_spflags" and add "nofloatlands" 18:59 Krock however, they're already disabled by default 19:01 Krock but this will only be applied on new generated terrain 19:01 H4mlet odd, I keep getting these; editing the file, creating a new map, thank you 19:02 Krock !next 19:02 MinetestBot Another satisfied customer. Next! 19:04 H4mlet as you said, it's already set; however it seems being ignored. bug? 19:05 Krock before writing an issue on github: rename map.sqlite to make sure Minetest will generate new areas for sure 19:07 Krock I believe what you see is a 3d noise artefact - they're a result of the map generating algorithm and are too complicated to "fix" 19:08 Krock valleys, carpathian and the plain classic mgv6 won't have them 19:08 Krock (AFAIK, only entirely sure about v6) 19:09 H4mlet well, I've deleted the old world, created a new one, didn't started it yet, opened map_meta.txt 19:09 H4mlet mg_flags = nocaves, nodungeons, light, decorations 19:09 H4mlet I'm adding nofloatlands 19:09 H4mlet then I'll start the game and see 19:10 Krock wrong setting 19:10 Krock you have to modify "mgv7_spflags" 19:10 Krock if there's none, add it. here are the default values: https://github.com/minetest/minetest/blob/master/minetest.conf.example#L1398 19:11 H4mlet ooops, thanks for the advice, getting the example 19:11 Krock going off now. good luck! 19:11 H4mlet thank you!