Time Nick Message 01:24 kaeza greetings 01:26 bigfoot547 Hi kaeza 01:28 kaeza hello bigfoot547 01:30 habeangur hi kaeza 02:14 iiKrazie hai 02:14 bigfoot547 Hi iiKrazie 02:14 iiKrazie okey 02:14 iiKrazie I just downloaded it 02:14 iiKrazie Minetest 02:14 iiKrazie But I played in like 02:14 bigfoot547 How do you like it? 02:14 iiKrazie 2013 before 02:15 iiKrazie I played the game back in like 2013 with username "Awesomeness"" 02:15 iiKrazie And I still remember the password 02:15 iiKrazie But, 02:15 iiKrazie I like it 02:15 iiKrazie It's a good alternative to Minecraft 02:15 iiKrazie Which hates me 02:16 iiKrazie and doesn't load 02:16 iiKrazie anymore 02:16 iiKrazie saldly for me 02:16 iiKrazie sadly* 02:16 iiKrazie But then i remembered this 02:16 iiKrazie So I just reinstalled it 02:16 bigfoot547 Yes... Minecraft is a great game... to an extent 02:16 bigfoot547 I don;t have it saddly 02:16 bigfoot547 sadly* 02:16 iiKrazie I bought it 02:16 iiKrazie But, now it crashed as soon as I launch it now 02:17 bigfoot547 Do you use mods? 02:17 iiKrazie I boutght when it was in 1.7 02:17 iiKrazie bought* 02:17 iiKrazie I think 02:18 iiKrazie I cant login to my old account D:::: 02:18 iiKrazie Nooooo 02:18 iiKrazie My stuff is gone now 02:19 bigfoot547 Why can't you log in 02:19 bigfoot547 ? 02:19 iiKrazie Idk 02:19 iiKrazie I remember my password! 02:19 iiKrazie Can I pm on here? 02:19 bigfoot547 Yes 02:19 iiKrazie can I pm u the pass 02:20 bigfoot547 Ok 02:20 iiKrazie Will u steal the account 02:20 bigfoot547 No, I promise! 02:20 iiKrazie :D 02:20 iiKrazie Ok how do I pm? 02:21 bigfoot547 /msg 02:21 bigfoot547 /msg 02:21 iiKrazie Oh 02:21 iiKrazie It's a bad password lol 02:21 iiKrazie That's the pass 02:22 iiKrazie IDk why it doesn't work 02:28 bigfoot547 iiKrazie, I've been PM-ing you 02:31 bigfoot547 iiKrazie? 02:49 iiKrazie rutre 02:49 iiKrazie Yeah 02:49 iiKrazie Lol 02:50 iiKrazie I was on the server with a new username 02:50 kaeza what 02:50 kaeza *sigh* 02:51 kaeza kids, never, EVER, share your paswords with anyone 02:51 bigfoot547 kaeza, What do you take me for? 02:51 bigfoot547 an account stealer?!?!?!?! 02:52 bigfoot547 well, iiKrazie doesn't know me... 02:52 kaeza ... 02:53 bigfoot547 C'mon kaeza 02:53 iiKrazie Way 02:53 iiKrazie >> 02:53 iiKrazie t 02:53 iiKrazie What happened 02:53 iiKrazie I was on thhe server again 02:54 iiKrazie I need notifications 02:54 bigfoot547 kaeza, I know you hate me because I have crazy signatures, but really? I don't steal accounts. 02:55 kaeza bigfoot547, no matter who, where, when, and how, you shouldn't share passwords. period 02:55 kaeza no matter how well intentioned the person is (or pretends to be) 02:55 kaeza not saying you are, not saying you aren't 02:55 bigfoot547 Well yeah, I wouldn't just tell you my root password ($De2'Yas&) 02:55 bigfoot547 Oh crap! 02:56 iiKrazie lol 02:56 bigfoot547 Can I delete that last message? 02:56 iiKrazie idk what a root password is 02:56 kaeza or maybe this is a really bad joke and I don't get it 02:56 cheapie " HELP MY MOUSE IS MOVING BY IT SELF" "* bigfoot547 has quit (Quit: Owned)" :P 02:56 iiKrazie No 02:56 iiKrazie I pm'ed him my pass 02:56 kaeza in any case, I said my part 02:57 iiKrazie For an account 02:57 iiKrazie But idk if it'll work 02:57 iiKrazie It doesn't work for me 02:57 kaeza that was a part, not a quit 02:57 kaeza you fail 02:59 bigfoot547 Ok, you will get what you want kaeza. 02:59 kaeza yey? 02:59 kaeza wtf 02:59 cheapie bigfoot547: Wrong quit message :P 03:00 cheapie bigfoot547: And that time, you hadn't been connected for long enough to use a custom quit message. 03:00 cheapie (takes 5 minutes, IIRC) 03:00 bigfoot547 fuuuuuc-- 03:00 kaeza meh, back to fixing my sh¡t blog software 03:01 kaeza <3 python 03:01 bigfoot547 python = spagetti 03:01 bigfoot547 python = spaghetti 03:02 kaeza bigfoot547, yay Lua https://gist.github.com/kaeza/0d0cdb0e395bdb1006976c33f4be1cf9 03:02 kaeza yes, it IS valid Lua 03:02 bigfoot547 No, this is serious spaghetti in C: #define rangelim(exp, min, max) ((((exp) > (min)) && ((exp) < (max))) ? (exp) : (((exp) < (min)) ? (min) : (max))) 03:02 bigfoot547 It works though. 03:05 iiKrazie Im on the Free Pizza Server 03:05 iiKrazie And there's a mob 03:05 iiKrazie That shoots fireball things 03:05 iiKrazie And it wont quit 03:06 iiKrazie What should I do 03:06 iiKrazie I only have a silver sword 03:06 bigfoot547 Lay down and die :P 03:06 iiKrazie No 03:06 iiKrazie I started digging down 03:06 bigfoot547 It's a dungeon master, you don't really have a chance... 03:06 iiKrazie But it kept shooting fireball things 03:06 iiKrazie and it was destroying the blocks 03:06 iiKrazie Idk how close it is 03:06 iiKrazie I just want mese 03:07 iiKrazie I hear it walking :( 03:07 bigfoot547 I have an idea! 03:07 iiKrazie What 03:07 bigfoot547 PANIC! 03:07 iiKrazie I did 03:07 iiKrazie XD 03:07 iiKrazie I started strafing and making it miss me 03:07 iiKrazie Then began to dig down 03:07 iiKrazie And now 03:07 bigfoot547 I'm coming on the server 03:08 iiKrazie It almost made me pee my pants XD 03:08 iiKrazie It was so sudden 03:08 iiKrazie and surprising 03:08 iiKrazie :( 03:09 bigfoot547 I went on the server and I'm stuck in the void. 03:13 iiKrazie Hi stormchaser 03:13 iiKrazie BigFoot 03:13 iiKrazie Are you redsotr? 03:13 iiKrazie stor* 03:17 bigfoot547 What do you mean? 03:19 bigfoot547 iiKrazie, what do you mean? 03:22 bigfoot547 Who is redstor? 03:29 bigfoot547 iiKrazie? 06:32 Hoboneer hello peoples 06:32 all|knowing hello 06:32 Hoboneer anyone know which version of minetest i should install? 06:32 Hoboneer im on windows 32 bit 06:32 Hoboneer no clue which of the two to get ;p 06:33 all|knowing the latest 06:33 all|knowing wait, g 0.4.15 06:33 Hoboneer the latest is 0.4.16 afaik 06:33 all|knowing yep 06:34 Hoboneer but uh, the downloads page gives me no indication as to their differences 06:34 all|knowing thers not much difference except for preformance pretty much 06:35 Hoboneer I'd assume the MSVC is the one I should get considering that google said minGW is a programming tool 06:35 all|knowing yea 06:35 Hoboneer sweet as 06:35 Hoboneer thanks! 06:35 all|knowing wc 09:30 Sporax hi guys, i can't connect to any server... i don't know why, what happens to my app? 09:30 Sporax https://cdn.discordapp.com/attachments/307457122944155648/323154122432053248/Screenshot_2017-06-10-19-11-31.pnghttps://cdn.discordapp.com/attachments/307457122944155648/323154122432053248/Screenshot_2017-06-10-19-11-31.png 10:19 IhrFussel Several players have a protocol version of 0 on my server...how old again does a client need to be to have 0? 10:26 sfan5 IhrFussel: 0 is not a valid protocol version 10:27 sfan5 not sure but I'd say it just mean the client version is unknown (even though that doesn't make sense) 10:30 IhrFussel sfan5, the protocol version seems to be empty then... I applied red-001's code which is "local version = 0 local player_info = minetest.get_player_information(joinn) if player_info then version = player_info.protocol_version end" 10:31 IhrFussel Not empty...nil/NULL whatever 10:31 sfan5 no in that case it means the player information did not exist 10:34 IhrFussel VERY WEIRD...players RANDOMLY seem to return a non-existent version...the same player sometimes has 27 or 0 10:37 sfan5 sounds like a race-condition to me 10:38 IhrFussel There can't be any race conditions since I only call the function ONCE on_joinplayer() 10:39 sfan5 no 10:39 sfan5 the race-condition here is that another threads fills in the player information and it might or might not be available already in on_joinplayer 10:40 IhrFussel So you suggest minetest.after? 10:40 sfan5 you could try that 10:41 IhrFussel Should 0.1 be enough? 10:42 sfan5 dunno, try it 11:12 IhrFussel The protocol version got bumped 2 times in ~ 1 week? o.o 11:13 Lord_Buckethead apprently 11:13 Lord_Buckethead I guess we went from hating protocol bumps to doing them for the fun of it 11:16 IhrFussel Well...I understand the bump if it's really essential for the new feature (like sound pitch) 11:16 Lord_Buckethead it wasn't 11:17 Lord_Buckethead it's ok to break recent dev versions 11:19 IhrFussel Lord_Buckethead, umm...so the protocol version is just an internal way to mark "waypoints" in dev now? 11:19 Lord_Buckethead it's a way to avoid breaking stuff 11:20 Lord_Buckethead like breaking stable versions 11:20 IhrFussel Yes but if you introduce a new feature you HAVE TO bump the prot version or else older clients might not handle it...or not? 11:21 Lord_Buckethead well its ussually seen as ok to break recent dev builds as people that are using dev builds likely have the means to update 11:22 IhrFussel Well unless the feature is just server side (which the pitch is AFAIK) 11:22 sfan5 protocol bumps don't break anything 11:22 Lord_Buckethead no it's client and server side 11:22 Lord_Buckethead the server sends a new vaule to the client 11:23 Lord_Buckethead and iirc the client will crash to main menu if that value isn't there and it tries to read it 11:23 sfan5 that's not how it works 11:23 IhrFussel Oh so the client calculates the pitch and plays the sound? I thought the server calculates everything and sends the media to the client (but that wouldn't work in runtime so it makes sense) 11:26 sfan5 Lord_Buckethead: the client and server will agree on a version they both support, the client will only try to read values it knows that are present (for that version) and the server will only write values for the same conditions 11:26 Lord_Buckethead I know 11:27 Lord_Buckethead I was pointing out what would happen if the client tried to read the value but the server didn't send it 11:27 Lord_Buckethead e.g. if there wasn't a protocol bump 11:28 sfan5 true, however that situation (should) never happens 11:29 Lord_Buckethead so what are the rules for protocol bumps and dev clients? 11:29 Lord_Buckethead is it that it's ok to break something as long as the break isn't a crash? 11:29 sfan5 unless someone makes a mistake, nothing will break 11:32 Lord_Buckethead huh so I guess the guidelines changed then 11:33 sfan5 what? 11:33 IhrFussel The current min version supported on servers is 24 right? Is that 0.4.11? 11:38 DI3HARD139 0.4.14 11:38 DI3HARD139 If I recall correctly 11:39 DI3HARD139 never mind. It indeed is 0.4.11 though clients older then 0.4.13 don't seem to work anymore on the servers I host. 11:39 ThomasMonroe DI3 o/ 11:39 DI3HARD139 Hello 11:40 Lord_Buckethead DI3HARD139, what happens with older clients? 11:41 IhrFussel That doesn't sound right...did you manually increase the min version? 11:41 DI3HARD139 They tend to have trouble communicating. Seems to depend on what commit the client and/or server was built from 11:42 IhrFussel That would be bad if the clients the devs supposedly still support don't work properly 11:45 IhrFussel But luckily almost all 3rd-party clones use 0.4.13+ by now 16:55 jcalve is there a setting to disable mouse acceleration? 16:56 Lord_Buckethead we even have mouse acceleration? 16:57 jcalve looks like it 16:59 Lord_Buckethead oh 16:59 Lord_Buckethead maybe you turned on cinematic mode? 17:00 jcalve nope 20:00 jcalve is it normal for shadows to look this strong? 20:00 jcalve https://p.iotek.org/za2.png 20:00 Raven262 Yes it is I think. 20:01 jcalve i don't remember so much darnkess in my house in the last version lol 20:01 Raven262 Maybe you changed your contrast/brightness of the screen? 20:02 Raven262 Or of your system 20:02 Raven262 Or you enabled some extra shaders 20:02 sfan5 light curves were changed 20:05 jcalve also not sure if this is intended behavior but light filters through stair blocks: https://p.iotek.org/zce.png 20:21 TestyRabbit Where can I find the code that runs when the user opens their inventory by pressing "i"? in the source? 20:22 sfan5 probably game.cpp 20:23 TestyRabbit oh yeah here it is, found the function. thanks 20:26 TestyRabbit I'm looking to have a button release control of the mouse cursor, any thoughts? 20:26 TestyRabbit or where you think maybe it would be best to look? 21:54 AntumDeluge So, I've been able to disable tool wear/breaking. But I haven't figured out how to disable wear/breaking for tools being used as weapons to fight enemies. When a tool is used to attack, it still wears & breaks because that mode is not affected by 'uses=0'. 21:54 AntumDeluge Does anyone know how I can disable it? 21:55 AntumDeluge I wouldn't think it would be 'damage_groups', because that sounds like it's related to how much damage the weapon deals. But, I will try it. 22:00 * AntumDeluge casts his vote for Lord_Buckethead. 22:01 red-001 "And 250 votes for... Lord Buckethead" 22:07 AntumDeluge It looks like my answers lies in the 'HitParams' structure: https://github.com/minetest/minetest/blob/683ab3a154a40f13dd1bcd54ba111f7b21e98483/src/tool.h#L102 22:07 AntumDeluge 'HitParams.wear' 22:40 Jordach AntumDeluge, usually the mods decide if wear occurs 22:40 Jordach (aka mobs, etc) 22:41 AntumDeluge But the amount of wear should be defined in the mod where the tool is defined. 22:42 AlexYst I agree. The tool knows how strong it is, the thing hit with it doesn't. 22:45 AntumDeluge I tried adding 'hitparams' & 'hit_params' to the register_tool definition. But that does nothing. 22:46 Out`Of`Control can i update mod without restarting server? 22:46 Out`Of`Control on the fly 22:46 AntumDeluge e.g.: 'hitparams.hp = 0', 'hitparams.wear = 0', 'hit_params.hp = 0', etc. 22:46 Jordach Out`Of`Control, changing anything in MT needs a restart, period 22:47 AntumDeluge Out`Of`Control, I mods are loaded into memory at launch, I believe. 22:47 Out`Of`Control i see 22:47 Out`Of`Control thanks 23:03 AlexYst You only need to restart the world though, not the entire application. Just exit to the menu and go back in. 23:04 AntumDeluge AlexYst, that's if you are playing singleplayer. If you are running a server, you need to restart the entire server. 23:11 AlexYst AntumDeluge: Oh ... right ... I've been unable to host a server for a while due to a lack of an Internet connection, so I've totally forgotten about everything but single-player. My bad. 23:12 AlexYst For a server, yeah, shutting down the world means shutting down all of Minetest. 23:30 AntumDeluge Documentation on 'register_tool' is pretty scanty: http://dev.minetest.net/minetest.register_tool :-\ 23:35 ThomasMonroe does anyone here know how to use the minetestmapper on a server? 23:38 rubenwardy ThomasMonroe, you'll need to stop the server, run the mapper, then resume 23:38 rubenwardy it's traditional to do this during the back up window 23:39 rubenwardy the C++ version only takes 10s of seconds for a big portion of a world, better than backing up 23:39 rubenwardy iirc 23:40 ThomasMonroe i meant for me as a client, running the mapper on a server 23:40 ThomasMonroe ik of a person who does that 23:41 rubenwardy hmmm 23:41 rubenwardy not sure what you mean 23:41 ThomasMonroe he told me to use the GUI 23:41 rubenwardy so the client is mapping the world? 23:41 ThomasMonroe yes 23:41 rubenwardy do you mean the minimap? 23:41 ThomasMonroe no 23:41 ThomasMonroe he created a picture of the world from his client 23:41 rubenwardy well, the only way I'd suggest is to use local world downloading 23:42 ThomasMonroe https://filebin.net/lavtg3lk3rq1zt32/2017-06-14_01.20.23_server_mt.rrhgameservers.ml_48265.png 23:42 ThomasMonroe how would that work? 23:42 rubenwardy download the map locally, run mapper on that 23:42 rubenwardy you enable a config, connect to the server, then it saves to a world called SERVER_SERVERIP_PORT 23:42 rubenwardy or smth 23:43 ThomasMonroe which config? 23:43 rubenwardy we need a !setting command to fuzzy match config options 23:43 rubenwardy ThomasMonroe, search for "local" or "save", I gtg 23:44 ThomasMonroe found it 23:44 ThomasMonroe its under client/network/enable_saving_of map downloaded from server 23:56 AntumDeluge I have a feeling that tool/weapon wear from battle cannot be disabled from Lua side. It seems that wear is determined by the engine according to how much damage is dealt to an entity.