Time Nick Message 00:05 bigfoot547 Hello! 04:14 bigfoot547 Night folks! 06:20 MinetestBot 02[git] 04Wuzzy2 -> 03minetest/minetest: Mention data type for get/set_attribute in docs (#5884) 13e91ffa0 https://git.io/vHgAx (152017-06-03T06:20:22Z) 06:55 MinetestBot 02[git] 04SmallJoker -> 03minetest/minetest: Tooltips: Unify the tooltip[] and list[] description tooltip display … 137a2b9df https://git.io/vHgxd (152017-06-03T06:55:26Z) 07:04 MinetestBot DS-minetest: Jun-02 19:14 UTC 11 ist heute wohl nicht hier, darum trifft "slow today" nicht zu 07:04 DS-minetest hehe 07:05 DS-minetest ~tell MinetestBot send german messages to #minetest-de 07:05 ShadowBot DS-minetest: O.K. 07:06 DS-minetest looks like somebody read the quit message 08:46 DS-minetest !c 2^0+2^1+2^2+2^3+2^4+2^5+2^6+2^7+2^8 08:46 MinetestBot 10 08:46 DS-minetest :/ 09:04 sfan5 DS-minetest: ** not ^ 09:05 DS-minetest sfan5: ah, thanks 09:05 DS-minetest !c 2**0+2**1+2**2+2**3+2**4+2**5+2**6+2**7+2**8 09:05 MinetestBot 511 11:30 DuCake Hello - trying to figure out what I'm doing wrong, set_animation in my build does not seem to be working [[ attempt to call global 'set_animation' (a nil value) ]] https://pastebin.com/G5j8qxjX ; client build at same commit on my laptop works fine ... 11:33 Wuzzy who do I see my name in there?! o_O 11:35 DuCake You are a committed developer, arguably :) 11:38 red-001 why is `set_animation` a global? 11:39 red-001 I think thats your issue 11:43 red-001 DuCake, could you replace that line with "self.object:set_animation("punch")"? 11:43 DuCake hmm on closer inspection that might be absolutely correct. *facepalm* 11:46 DuCake not sure where you've seen that line ? but I think I might have an inkling to what's going on in this specfic instance. reason I thought to ask here was because of two different behaviours in my different builds but ah. probably i need to make a mod change+push 11:51 DuCake found it. mobs_redo used to export set_animation as a global, this has been fixed, but nssm has not followed suit. solved, I'll push nssm changes 12:06 Yruama_Lairba hello 12:06 Yruama_Lairba somebody knows the digtron mod ? i'm unable to make work a digtron machine 12:45 MinetestBot 02[git] 04red-001 -> 03minetest/minetest: Remove unimplemented setting `movement_speed_descend` (#5892) 13994802a https://git.io/vH2I5 (152017-06-03T12:44:04Z) 15:58 MinetestBot 02[git] 04MrIbby -> 03minetest/minetest_game: Change "Junglewood" to "Jungle Wood" 1318956c7 https://git.io/vH2so (152017-06-03T15:55:13Z) 15:58 MinetestBot 02[git] 04Attractadore -> 03minetest/minetest_game: Resize book textures from 16x17 to 16x16 13a8a60d3 https://git.io/vH2sK (152017-06-03T15:54:39Z) 16:31 EDAKIRI Does a forum exist for minetest_game ? Where? 16:41 red-001 EDAKIRI, the forum is for both minetest and minetest game 16:42 IhrFussel Isn't minetest_game a subgame by definition? 16:42 red-001 well it is 16:42 EDAKIRI -- or subforum if you prefer to call it that. Though the WWW site says Minetest Forums 16:43 red-001 but that doesn't seem to matter to most forum posters 16:43 EDAKIRI I looked in subgames before asking, but didn't see one for minetest_game 16:43 red-001 just use general we don't have a seperate topic/subforum for the game 16:46 EDAKIRI I got a message that i could not post to the Subgame forum. I wonder why. 16:46 red-001 you can only post to WIP subgames 16:46 red-001 and request the topic is moved by an admin 17:02 red-001 !seen bigfoot547 17:02 MinetestBot red-001: bigfoot547 was last seen at 2017-06-03 04:14:41 UTC on #minetest 17:02 red-001 ~seen bigfoot547 17:02 ShadowBot red-001: I saw bigfoot547 in #minetest 12 hours, 48 minutes, and 7 seconds ago saying "Night folks!" 17:03 red-001 ty ShadowBot 17:12 DS-minetest 04red-001: oh, why don't you write "ty" to 03MinetestBot? 17:14 red-001 my only question is why is MinetestBot green? 17:15 red-001 ShadowBot, was more useful it displayed the time since last interaction 17:37 MinetestBot 02[git] 04nerzhul -> 03minetest/minetest: Android: update build tools version + versionCode bump for release 1372eec0f https://git.io/vH2C5 (152017-06-03T17:36:17Z) 17:57 MinetestBot 02[git] 04nerzhul -> 03minetest/minetest: Properly remove SAO when worldedges are overtaken (#5889) 13c6d5441 https://git.io/vH2W9 (152017-06-03T17:57:02Z) 18:22 MinetestBot 02[git] 04pandaro -> 03minetest/minetest: Translated using Weblate (Italian) 131d4978b https://git.io/vH28m (152017-06-03T18:20:47Z) 18:22 MinetestBot 02[git] 04theraven262 -> 03minetest/minetest: Translated using Weblate (Serbian (cyrillic)) 13b6eb315 https://git.io/vH28Y (152017-06-03T18:20:41Z) 18:22 MinetestBot 02[git] 04mendelm9@gmail.com -> 03minetest/minetest: Translated using Weblate (Polish) 13518dbec https://git.io/vH28O (152017-06-03T18:20:24Z) 18:22 MinetestBot 02[git] 0422i -> 03minetest/minetest: Added translation using Weblate (Slovenian) 132795a2a https://git.io/vH283 (152017-06-03T18:20:05Z) 18:25 red-001 lol 18:25 red-001 too many commits 18:25 Krock the titanic flooded 18:40 MinetestBot 02[git] 04rubenwardy -> 03minetest/minetest: Update credits 13fe046fa https://git.io/vH24g (152017-06-03T18:28:36Z) 18:48 MinetestBot 02[git] 04ShadowNinja -> 03minetest/minetest: Update remove_player documentation 13e4d3639 https://git.io/vH2Bt (152017-06-03T18:39:49Z) 18:53 muhdnurhidayat I was going to sleep when I did a quick glance at github ... but anyone know why is latest commit for translation in minetest github quite different from commit in minetest weblate? 18:59 muhdnurhidayat what I mean was, even though it's committed in same time into github, some of them seems to be "committed with nerzhul 8 or 9 or even 13 days ago" even though there are newer commit in weblate... 18:59 red-001 muhdnurhidayat, could you bring this up in -dev? 19:00 muhdnurhidayat you mean hub? 19:00 red-001 no 19:00 Fixer -dev is busy with release 19:01 red-001 Fixer, translations are important 19:01 red-001 for release 19:02 Fixer red-001: his changes were committed just before release https://github.com/minetest/minetest/commit/87c771e638e73a1a64edf92e6301525b299e8b21 19:03 MinetestBot 02[git] 04ShadowNinja -> 03minetest/minetest: Continue with 0.4.16-dev 1363ca71e https://git.io/vH2Bx (152017-06-03T18:42:10Z) 19:03 MinetestBot 02[git] 04ShadowNinja -> 03minetest/minetest: Bump version to 0.4.16 1380dc961 https://git.io/vH2Bp (152017-06-03T18:42:10Z) 19:03 red-001 last change in weblate was yesterday 19:03 red-001 for malay 19:03 muhdnurhidayat yup, last change was yesterday, but what get merged is from 9 days ago... 19:03 red-001 but according to git it was 9 days ago 19:05 muhdnurhidayat not only malay, it seems others too... eg french... 19:07 red-001 muhdnurhidayat, the timestamo just got messed up 19:07 muhdnurhidayat oh lol, the timestamp messed up? 19:12 IhrFussel So 0.4.16 release will be tomorrow after all? Someone in dev said Monday 19:13 red-001 IhrFussel, it is already released 19:13 red-001 https://github.com/minetest/minetest/tree/0.4.16 19:13 IhrFussel Huh? That's early then 19:13 red-001 we just need to wait for builds now 19:14 muhdnurhidayat all is well, then... xD I'm exiting to .. sleep ... 19:15 red-001 IhrFussel, the supernatural nagging powers of GreenDimond where at work 19:15 GreenDimond No way I was the cause of that. 19:16 red-001 jk of course 19:16 IhrFussel red-001, so the Windows zip will be available later today? I'm asking for a friend 19:16 red-001 eh not sure 19:17 red-001 it should be 19:17 Krock IhrFussel, building it right now 19:17 red-001 Krock, that non RUN_IN_PLACE build worked right? 19:17 Krock yes 19:18 red-001 maybe that could be used for the installer 19:18 red-001 then we could set programfiles as the default install location 19:19 DS-minetest > my only question is why is MinetestBot green? 19:19 DS-minetest That's how I see her. 19:35 Fixer her? 19:36 red-001 Fixer, not worry we are all just as confused 19:36 Krock IhrFussel, the MSVC Win32 version is ready. 19:37 red-001 well I guess the bot is based on a framework called "phenny" 19:38 red-001 and when you drop the "h" it becomes "penny" 19:38 red-001 which is a female name 19:38 Krock and cash 19:38 IhrFussel Krock, I have no clue about Windows...is it for 64-bit Win 10? 19:39 Krock works there too 19:39 Krock if not, I've got a serious problem 19:41 IhrFussel Will there be a 64-bit version later or not? 19:42 Krock yes, annoy sfan5 if it's important to use the memory on that computer more efficient 19:43 IhrFussel Doesn't 64-bit also run better in general due to 2x CPU bandwidth? 19:43 red-001 it uses up more memory through 19:44 Krock IhrFussel, depends on the program optimizations but in general - yes 19:45 IhrFussel Krock, how much is Minetest optimized for 64-bit then? :P 19:47 Fixer i think i even did 32 vs 64 bit tests 19:47 Krock as much as you can use 32-bits in 64-bit memory 19:48 kaeza <3 MinetestBot 19:48 MinetestBot <3 kaeza 19:48 bigfoot547 <3 MinetestBot 19:48 MinetestBot <3 bigfoot547 19:50 Fixer IhrFussel: https://forum.minetest.net/viewtopic.php?f=3&t=12814 19:51 Fixer IhrFussel: in short: 1) not much difference 2) use 64 bit to avoid 2gb mem limit 20:03 ThomasMonroe hi AlexYst 20:03 MinetestBot 02[git] 04Dumbeldor -> 03minetest/minetest: Snake case for screen options in minetest.conf (#5792) 13dd0a058 https://git.io/vH2E2 (152017-06-03T20:02:07Z) 20:03 ThomasMonroe how goes themodding 20:17 AlexYst Hey ThomasMonroe! 20:17 AlexYst Pretty well, though I ran into a bug recently. 20:17 AlexYst Not sure how to fix it just yet. 20:17 ThomasMonroe oh? 20:18 AlexYst I thought I knew, but now that I had the time to look at the problem, it's more complex than I realised. 20:18 AlexYst Yeah, my main mod counts minerals harvested by a player. 20:18 AlexYst However, it sometimes, but not always, counts immature farm plants that have been harvested. 20:18 ThomasMonroe oh realy? im gonna try to do something like that 20:19 ThomasMonroe hmm 20:19 AlexYst If the immature farm plant drops exactly one item, and that item is the crop, not the seed, it gets counted. 20:19 ThomasMonroe interesting 20:20 AlexYst The obvious answer it to check to see if max_drops == 1. If not, then the node shouldn't get counted. 20:20 AlexYst However, the actual structure of the drop tables is more complex than that. 20:20 ThomasMonroe ofc 20:20 ThomasMonroe hmm 20:21 AlexYst I might need to iterate over each possible drop when max_drops == 1. Either that, or ignore the issue for strangely-defined nodes. Ignoring the problem seems like a bad idea though. 20:21 ThomasMonroe that does complicate things a bit 20:22 ThomasMonroe yeah 20:22 ThomasMonroe have you heard of ManaPlus? 20:22 AlexYst I have not. Is that a game or a Minetest mod? 20:22 ThomasMonroe its an adventure game 20:23 * AlexYst looks it up 20:23 ThomasMonroe lol 20:23 ThomasMonroe each player on there gains exp by killing monsters, and by filling a certain amount of XP they level up 20:23 ThomasMonroe there are 99 levels 20:24 ThomasMonroe but each level has more and more XP you have to get 20:24 ThomasMonroe to level up 20:24 AlexYst Sounds like what I'm doing with mineral counts. 20:24 ThomasMonroe ik 20:24 AlexYst What the levels do hasn't been programmed yet though, that's a second mod I'm working on. 20:24 Krock I have more XP than you all but I'll switch to Linux soon 20:25 ThomasMonroe but my problem is is that i want the player to not have acess to certain items until a certain level 20:25 ThomasMonroe @Krock: -.- 20:25 ThomasMonroe ha...ha...ha 20:25 Krock I know. it's really funny 20:25 ThomasMonroe very much so... 20:26 AlexYst Huh. I feel like I'm supposed to be jealous, but I can't be jealous of Windows. 20:26 ThomasMonroe not really 20:26 ThomasMonroe im running linux rn so i cant say much 20:26 AlexYst "Attention Required! | Cloudflare" ... And thus ends my looking into of ManaPlus. 20:26 ThomasMonroe lol 20:27 AlexYst Yeah, I'm on Linus too. Windows just isn't my cup of tea. 20:27 AlexYst *Linux 20:27 ThomasMonroe the prob i have is the acess of certain items after certain levels have been passed 20:27 ThomasMonroe unless 20:27 ThomasMonroe I cut out the crafting of the tools 20:28 ThomasMonroe and give them to the user at certain levels 20:28 AlexYst Hmm. That does sound like a difficult problem. 20:28 ThomasMonroe i could modify the tools so that they dont get wear, or can you do that? 20:28 AlexYst Your preferred solution is for the tools to be craftable, but not usable until a certain level, right? 20:28 ThomasMonroe yes 20:29 AlexYst Yeah, you can make tools that don't wear. 20:29 AlexYst I think you set tool wear to zero in the item definition or something. 20:29 ThomasMonroe however i think the solution that i just made is optimal 20:29 AlexYst Oh, you mean make the tools wear only for users that use them below a certain level? 20:29 ThomasMonroe unless you lose the tools 20:30 ThomasMonroe no 20:30 AlexYst Huh. I think there's a way, but not sure. 20:30 AlexYst Oh, never mind. 20:30 ThomasMonroe they cant craft the at all 20:30 AlexYst Okay, got it. 20:30 ThomasMonroe but i think if i implement some sort of store into unified they could buy the tools 20:31 AlexYst I think I might drop support for unified_inventory, myself. It's not flexible enough. 20:32 AlexYst I can't get subpages added. 20:32 calcul0n you could also override the on_use handler of the tools so that they do nothing if you don't have the skills 20:32 calcul0n maybe... 20:32 AlexYst That works unless the tool is some sort of digging tool. 20:33 calcul0n ho yes, probably 20:37 ThomasMonroe its a great idea, but it may or may not work well 20:37 ThomasMonroe wel actually going back to selling them 20:38 ThomasMonroe i could check to see what level they are on 20:38 ThomasMonroe and those items are available 20:38 ThomasMonroe to buy 20:41 ThomasMonroe wb 20:47 AlexYst I swear, the mobile I use to connect to the Internet hates me. 20:47 ThomasMonroe lol 20:48 AlexYst The think shuts off it's Wi-Fi hotspot at least once a day, sometimes more, and I have to go turn it back on. 20:49 AlexYst The neighbour's Internet connection is faster, but its also down more frequently than my own. 20:52 IhrFussel My friend tried to open the minetest.exe and know Windows tells her that Windows Defender SmartScreen prevented the start of an unknown app 20:52 Krock SmartScreen got renamed to DumbScreen just now 20:57 AlexYst minetest.exe is a know virus. The computer only wants to protect your friend! 20:58 AlexYst IhrFussel: On a more serious note, it sounds like Windows is using a poor security practice of blocking software by unknown developers. No one knows the Minetest crew, so they're not whitelisted. 20:58 AlexYst Or maybe it's not the developers that are being blocked, but the application. No one knows about Minetest either. 21:03 IhrFussel AlexYst, yeah well luckily there was a "more info" option that contained a "allow anyway" button 21:03 AlexYst Oh, okay, that's good then. 21:06 IhrFussel But WELL hidden...if you don't click "more info" you only see a "disallow" button 21:23 AlexYst I'm reluctant to throw code at this new bug I've found. I fixed the bug that actually gets triggered by the immature farm plants, but if I iterate over the drop table, I have to do that every time a mineral (or something that could be confused with a mineral) is dug. That seems like a lot of overhead. 21:24 ThomasMonroe it wouldif it was going on all the time 21:26 AlexYst Yeah, it counts minerals dug by players, so it's going whenever players dig. 21:33 AlexYst This is mildly frustrating, but I've got to say, I love working with corner cases. They're like a puzzle to be solved. 21:46 calcul0n i'd just create a table of all known minerals and check it when anything is dug 21:46 calcul0n that would miss minerals introduced by extra mods though 22:00 MinetestBot 02[git] 04ShadowNinja -> 03minetest/minetest: Fix segmentation fault with tool capabilities (#5899) 137786521 https://git.io/vH2VS (152017-06-03T21:59:17Z) 22:05 dusko hi there 22:05 dusko i need help 22:06 dusko i have downloaded mods for minetest 0.4.15-dev in linux mint but when i add them they not work 22:06 dusko any help pls? 22:06 NathanS21 any error codes? 22:06 dusko yeah 22:06 dusko NathanS21: i will send it to u when i got it 22:06 NathanS21 okay 22:10 dusko NathanS21: actually i have a question-in minetest 0.4.9 there was directory in ~/.minetest but in this minetest there is no that directory for modes 22:10 dusko NathanS21: where is it 22:11 NathanS21 you just need to create a directory called mods 22:11 NathanS21 and then place the mods there. 22:11 dusko NathanS21: aha 22:11 dusko ok i'll try it 22:11 NathanS21 also 0.4.16 just released today, you might want to update. :) 22:14 dusko NathanS21: there is the error code: http://imgur.com/a/nHgEi 22:15 Fixer nice fps 22:17 calcul0n dusko, these look like harmless errors 22:17 calcul0n does the game crash ? if yes you should run it from a terminal or check debug.txt to get more infos 22:18 dusko calcul0n: no it runs normaly but it just appears and vhen i tried to add some vehicle mod it cant compile mod 22:19 calcul0n well, 0.4.9 is very old, as nathan says you should update to latest version 22:20 dusko calcul0n: i have 0.4.15 but how to update 22:21 calcul0n ho, .15 is yesterday's version, it should be fine then :) 22:21 red-001 well depends what commit you are no 22:22 dusko red-001: it is linux mint rosa 22:22 dusko red-001: and i haven't any suggest to update anything 22:23 red-001 could run minetest --version? 22:23 red-001 well it only got released today 22:24 calcul0n yep, maybe try a dev build from here : https://code.launchpad.net/~minetestdevs/+archive/ubuntu/daily-builds/+packages 22:24 dusko red-001: it is my version: http://dpaste.com/02S911Z 22:26 red-001 oh I forgot older builds didn't display the git hash 22:26 NathanS21 those errors shouldn't matter 22:27 NathanS21 and sorry, I got distracted by somebody else on Minetest 22:27 NathanS21 the stable builds ppa will probably updated in a few days 22:28 dusko NathanS21: so i will got ppa by itself right 22:31 NathanS21 http://www.minetest.net/downloads/ 22:31 NathanS21 there is a daily PPA and a stable PPA 22:37 dusko NathanS21: thanks a lot bro youre best :) 23:18 Eiion JOIN 23:19 bigfoot547 It's ok, we all forget the "/" sometimes, Eiion. 23:19 bigfoot547 :) 23:19 Eiion sorry i am new to this irc client thing 23:20 Eiion JOIN 23:20 bigfoot547 Which client do you use? 23:20 Eiion i just connected here does hex chat work ? 23:21 Eiion like a little help would be nice :) 23:21 bigfoot547 I use hex chat right now! 23:21 bigfoot547 So, I see your messages, and so your client works! 23:22 Eiion again so sorry just new to a irc client 23:22 red-001 well it would be pretty amazing if freenodes own client didn't work on freenode lol 23:22 Eiion lol 23:23 Eiion alright i am getting it now more understanding 23:23 GreenDimond Why does everyone say that Kiwi doesnt work on minetest-dev? I can connect and chat just fine 23:24 red-001 eh you are not using kiwiirc 23:24 GreenDimond not atm no 23:25 red-001 then try using it 23:25 GreenDimondKiwi Now I am 23:25 red-001 it works here 23:25 red-001 not in -dev 23:26 Eiion_ceo ha this is cool 23:26 GreenDimond is inchra same as kiwi? 23:27 red-001 oh neat you got hexchat 23:27 bigfoot547 Me? 23:27 red-001 no Eiion_ceo 23:27 Eiion_ceo yeah this is so cool 23:29 bigfoot547 4I just remembered that hexchat allows Color codes! 23:29 GreenDimond Yep 23:29 bigfoot547 Ok, time to play with this on my own channel... 23:29 Eiion_ceo I decided to work on minetest issue where it bottlenecks with bad lag so I might look into the source code and try to help out this awesome community and see if I can fix this bottlenecking issue. 23:30 GreenDimond 3:D 23:30 red-001 well good luck 23:30 red-001 do note it's not an easy issue 23:30 GreenDimond 3Oh yeah I saw that forum post 23:30 Eiion_ceo yeah 23:30 Eiion_ceo i am not promising but i might be able to fix that issue 23:30 red-001 our main issue is that minetest is heavily single treaded 23:31 red-001 and doesn't use as much of the GPU as it could 23:31 Eiion_ceo yeah it needs more resources and all for multithreading solution. 23:31 Eiion_ceo but that is easyer said than done 23:31 GreenDimond 3btw red-001 i think I *can* connect and talk on -dev with Inchranet which is powered by Kiwi 23:32 Eiion_ceo this community is awesome thanks for letting me be part of this awesome community 23:32 red-001 GreenDimond, eh no? 23:32 GreenDimond 3alright let me try then 23:32 red-001 *!*@gateway/web/cgi-irc/* on Sat May 13 17:43:48 2017 by ShadowNinja!~owen@unaffiliated/shadowninja 23:33 red-001 the IRC server just silently drops your messages 23:33 Eiion_ceo got to go eat bye guys. 23:33 red-001 bye 23:33 bigfoot547 How do you even get your address thing to be ~name@unaffiliated/name? 23:33 bigfoot547 Bye 23:33 red-001 bigfoot547, get a cloak 23:33 red-001 ask a freenode OP 23:34 red-001 or just ask on #freenode and wait 23:34 GreenDimond 3how does one set a leave message? 23:34 bigfoot547 Type /quit [reason] 23:34 GreenDimond will it give that reason every time? 23:34 bigfoot547 No. 23:34 GreenDimond so how do I _set_ it 23:34 red-001 check your client config 23:35 bigfoot547 You can configure hexchat to set a message every time though 23:35 red-001 how am I suppose to know lol 23:35 GreenDimond oh. duh. 23:35 NathanS21 settings, preferences, chatting, general 23:36 NathanS21 in Hexchat, no idea about anything else. 23:36 GreenDimond alright. here goes! 23:36 NathanS21 GreenDimond has quit (Quit: ͡° ͜ʖ ͡ 23:36 NathanS21 oh, I missed half the eye 23:37 NathanS21 copy did weird things there, but I think it worked. :) 23:37 GreenDimond no it just didnt put it 23:37 GreenDimond I checked the logs 23:37 red-001 ( ͡° ͜ʖ ͡°) 23:37 red-001 ( ͡° ͜ʖ ͡) 23:38 GreenDimond Doesn't work well 23:39 GreenDimond alright lets see if this works 23:40 ThomasMonroe GreenDimond has quit (Quit: ͡° ͜ʖ ͡°) 23:40 ThomasMonroe works fine for me 23:41 ThomasMonroe hey GreenDiamond werent you on Switchboard yesterday? 23:41 GreenDimond Probably 23:41 GreenDimond >:/ 23:41 ThomasMonroe you should try MM-Survival sometime, but after it gets reset ofc 23:41 GreenDimond it was supposed to show ¯\_(ツ)_/¯ 23:43 GreenDimond it doesnt show my leave messages on the logs 23:45 bigfoot547 Thanks for telling me red-001. Now I have an invisibility cloak... 0You don't see me! 23:46 GreenDimond I can see that 23:46 GreenDimond Its light grey 23:46 bigfoot547 In hexchat with the standard theme, it is somewhat hard to see