Time Nick Message 00:31 GreenDimond darn. I was hoping paramat were here :/ 00:44 GreenDimond sofar? Question about your lighting mod... what does lighting.range_h/v do? 00:45 sofar place the lightning within 100 nodes horizontal, or 50 nodes vertically away from a player 00:46 GreenDimond does lightning.auto = false stop just the strike or the sky flash too? 00:47 sofar it's not 2 separate things 00:47 GreenDimond ? 00:47 sofar there's one code path for a lightning strike 00:47 GreenDimond I meant the bolt 00:47 GreenDimond I wan't the flash but not the bolt 00:47 sofar that flag disables everything 00:48 GreenDimond so how do I disable the bolt manually? 00:48 GreenDimond (but leave the flash) 00:48 sofar edit the code 00:49 GreenDimond hm.... 00:49 GreenDimond so remove everything but the flash code? 00:51 sofar s/so //;s/?/!/ 00:52 GreenDimond ??? 00:52 sofar try it? 00:52 GreenDimond I did and I think i forgot to comment out a choose_pos somewhere... 00:53 GreenDimond Ah methinks I found it. 00:54 GreenDimond :o I did it! 00:54 GreenDimond Amazing! 00:55 GreenDimond Without the bolt code, the .range doesn't matter, right? 00:56 GreenDimond Apparently .size does not matter either. :D 00:56 GreenDimond Shortened the code to 81 lines xD 00:59 GreenDimond hrm... 01:00 GreenDimond x = pposx - 8 + math.random(0, 16), <--- what are those numbers in the ()? (this is a particle spawn btw) 01:00 GreenDimond is that a block distance or something? 01:00 sofar +0.5 code reading skill 01:00 sofar keep going for more skillups 01:01 GreenDimond ... 01:01 GreenDimond *sigh* back to the api I go. 01:03 GreenDimond ah so it generates a number between 0 and 16... so it takes the playerpos, subtracts 8 (why?) and adds a random number (0-16)... 01:03 GreenDimond is 8 this max distance away the particles will spawn from a player? 01:04 GreenDimond trying it... 01:04 sofar yup 01:04 GreenDimond heyyyyy :D 01:04 sofar +1 code reading skill 01:05 GreenDimond so if I wanted to I could make 8 --> 16, but instead of (0,16) ---> (0,32), I could do (0, 64) and have more particle spawns? 01:07 GreenDimond why is it that one side has more drops and the other doesnt? o-0 01:08 GreenDimond lol I have created a column of rain on my x-axis xD 01:08 GreenDimond I must have been wrong :P 01:10 GreenDimond Apparently I oughta keep it proportional so the rain stays balanced. 01:11 GreenDimond :3 purty rain 01:11 GreenDimond +1 risk taking 01:14 GreenDimond ~karma GreenDimond 01:14 ShadowBot GreenDimond: GreenDimond has neutral karma. 02:30 kaeza Greetings 03:22 koz_ Are there any guides on 'How to Minetest server for dummies'? 03:30 ircSparky Sort of 03:30 ircSparky http://wiki.minetest.net/Setting_up_a_server 03:30 koz_ ircSparky: Thanks, reading now. 03:31 koz_ Also, can I require joining the server to need a password somehow? 03:31 ircSparky Yep 03:31 ircSparky A specific password to get in? 03:31 koz_ Yeah. 03:31 ircSparky Ok 03:31 koz_ (I wanna limit it to a very strictly small number of people) 03:34 koz_ How do I do that? 03:34 ircSparky I think it's "password = password123" 03:35 ircSparky In the configuration file you use 03:35 ircSparky Also 03:36 ircSparky You have the option to not let new players be able to build or dig, or keep it off the serverlist altogether 03:36 koz_ Just password protection should be plenty for now. Thanks! 03:36 ircSparky K 03:38 ircSparky a few things I'm not sure that are in the page 03:39 ircSparky --log servers it.txt 03:39 ircSparky Or whatever name you want 03:39 ircSparky Also 03:39 ircSparky --config server.conf 03:40 ircSparky Hope it helps! to o/ 03:41 koz_ ircSparky: Thanks - I have it running now, and password protection works. 03:41 koz_ --log servers it.txt <-- this sends a server log to it.txt ? 03:43 koz_ active block modifiers took 276ms (longer than 200ms) <-- what does this mean exactly? 03:44 ircSparky yes in 1st 03:44 ircSparky But 03:45 ircSparky I'm using autocorrect 03:45 ircSparky You'd want "--log it.Txt" 03:45 koz_ OK, thanks. 03:45 ircSparky Or it might be --logfile 03:47 ircSparky Look up Active block modifiers 03:47 ircSparky I gtg 03:47 ircSparky !next 03:47 MinetestBot Another satisfied customer. Next! 03:47 ircSparky :P 03:47 koz_ OK, thanks. 04:34 fireglow good morning 04:35 fireglow VanessaE: aah, yes that would be nice, haha. Electrocuted players, aaah 04:47 MinetestBot 02[git] 04sofar -> 03minetest/minetest: Don't make TAB exit game if bound to inventory. 135433e9b https://git.io/vSblt (152017-04-18T04:45:40Z) 04:48 Markow Morning fireglow 04:49 VanessaE fireglow: well I just meant in terms of selecting a target for the lightning. I imagine a player would be selected rarely. 04:49 MinetestBot 02[git] 04Ekdohibs -> 03minetest/minetest: Fix always using the xbox layout (reported by coverity). 13eddf16e https://git.io/vSblW (152017-04-18T04:47:08Z) 04:50 fireglow Markow: morning =) 04:51 fireglow VanessaE: hmm right. But sometimes they would. Hehe. HahahHAHAHAHHAAHHA *evil laughter* 04:51 VanessaE yep :) 05:49 MinetestBot 02[git] 04sofar -> 03minetest/minetest: Reorder TileSpec. (#5591) 1393c1d51 https://git.io/vSbBr (152017-04-18T05:48:17Z) 07:09 rdococ Krock! 07:09 Krock rdococ! 07:10 rdococ Krockodile! 07:11 rdococ remember when I was even dumber than I am now? 07:11 Krock do you expect a mean or a serious answer? 07:11 rdococ idk 07:13 rdococ a serious one? knowing me they're probably the same 07:16 Krock no, the serious one would be "I don't know how dumb you were before" 07:17 rdococ back when I still used windows and teamviewer 08:57 riff-IRC yo 08:59 JamesTait Good morning all! Happy Mon^WTuesday, and happy World Heritage Day! 😃 08:59 VanessaE morning, James 09:02 riff-IRC Hello 10:23 DS-minetest hi MinetestBot 10:23 MinetestBot Hey DS-minetest. 11:46 Megaf Good day 11:48 fireglow oh hello Megaf 15:16 MinetestBot 02[git] 04nerzhul -> 03minetest/minetest: Fix broken lint since 04cc9de8f2fbcb11f133c88f02fc11504b3ea6f3 135f2af7c https://git.io/vSNRA (152017-04-18T15:13:50Z) 16:18 ThomasMonroe hi DS 16:18 DS-minetest hi ThomasMonroe 16:18 DS-minetest hi MinetestBot 16:18 MinetestBot sup DS-minetest! 16:19 cx384 hi all 16:19 ThomasMonroe hi cx384 16:19 DS-minetest hi cx384 16:20 benrob0329 Hi DS-minetest 16:20 DS-minetest hi benrob0329 16:21 DS-minetest so much content in this conversation :P 16:21 benrob0329 Indeed 16:46 DS-minetest hm, is there an easy way to get all outputs from a crafting recipe of method normal? 17:04 cx384 DS-minetest you can use minetest.get_craft_result(input) http://dev.minetest.net/minetest.get_craft_result 17:06 DS-minetest cx384: i want to get ALL results 17:08 cx384 DS-minetest: one crafting recipe has only one output. 17:09 Krock I suppose he means the recipe overloading 17:09 DS-minetest + 17:10 Krock that has not been implemented yet 17:13 cx384 isn't there a global table with all crafting recipes? 17:16 * DS-minetest was able to make one but now he has problems with the groups. it's all getting too complex 17:19 Krock err 17:19 Krock minetest.get_all_craft_recipes 17:20 * DS-minetest used that 17:20 DS-minetest but it's only for one output 17:20 DS-minetest minetest.get_all_craft_recipes(output item) 17:20 Krock cx384, no, they're stored on C++ side 17:20 DS-minetest but for input there's nothing 17:21 Krock then go through minetest.registered_items() and get the recipes 17:21 Krock ineffective but works 17:21 Krock * minetest.registered_items[] table 17:22 DS-minetest https://github.com/DS-Minetest/pipeworks/commit/18a0abbf6e9d553fe2eb2ce516efead61b7d02b5 17:24 DS-minetest https://github.com/DS-Minetest/pipeworks/tree/autocrafter_overlap 17:58 DS-minetest bye MinetestBot 18:04 red-005 hi MinetestBot 18:04 MinetestBot Hey red-005. 18:04 red-005 hey MinetestBot 18:04 MinetestBot sup red-005 18:04 red-005 sup MinetestBot 18:06 Krock Hello red-005 18:08 red-005 hi Krock 18:28 IhrFussel WorldEdit doesn't free the RAM after big actions right? Someone on my server moved 1,000,000 nodes and now the RAM usage is at 70% (normally it's below 20%) 18:29 sfan5 it should 18:30 Krock if it doesn't, there's a memleak you've just found 18:30 Calinou memleaks can occur, but memeleaks should be very rare 18:30 Calinou ;) 18:31 IhrFussel sfan5, then what else could cause this constant RAM usage? It doesn't go down anymore 18:31 Krock meme! 18:31 sfan5 as you've described most likely worldedit 18:32 benrob0329 VanessaE: its good to eat bread again! 18:32 Krock could be a table that's not emptied 18:32 VanessaE benrob0329: indeed :) 18:34 VanessaE worldedit needs lots of attention from its devs 18:34 VanessaE Uberi has been MIA since Dec. 2015 18:35 benrob0329 A lot of people have fallen off the face of the earth :-( 18:51 Jordach VanessaE, he's doing college/uni 18:51 Jordach i have him on FB 18:52 Krock do you also have T4im in your friend list by any chance, Jordach ? 19:01 VanessaE Jordach: sorry, I don't buy it. 19:02 VanessaE I get that it's all volunteer and stuff, but anyone can find a few hours a year to do other-than-college stuff (otherwise, wtf is the point of college?) 19:17 kaeza meow 19:18 * ThomasMonroe barks at kaeza 19:47 Calinou VanessaE: it's not that hard to lose your social life/free time entirely in college, sadly 19:48 Calinou I used to have ~700 contributions a year on GitHub before I entered uni, now I have 280 :P 19:48 VanessaE Calinou: been there, done that. still found time to get online 19:48 VanessaE but I'm also glad I don't have to do that anymore :P 19:49 VanessaE I don't mean to shit on anyone who's in college 19:49 VanessaE it's just...well... honestly it looks more like excuseitis, of it's not simply lack of interest. 19:49 VanessaE if* 20:08 IhrFussel VanessaE, I agree...there is no way for college/jobs to consume 24/7 of your lifetime, so you should be able to at least *sometimes* show up online 20:15 nore well, when I entered the school I'm in now, I didn't show up for at least 6 months 20:15 VanessaE don't take this the wrong way, but if you have to cut yourself off from everything but school and work, you're doing too much of one or the other. 20:15 nore (for two reasons: irc ports blocked :/, and I just had so many things to do in my spare time) 20:16 nore but it wasn't school & work, it was just too many extra activities (dance, sport, etc) 20:16 VanessaE that's a different matter thenb 20:16 VanessaE -b 20:16 VanessaE for you it was simply lack of sufficient interest. 20:17 VanessaE otherwise some online activities would have taken precedent over IRL stuff 20:17 nore well, the irc ports being blocked didn't help 20:17 VanessaE either way, it's completely excusable 20:17 nore but true 20:18 nore (and even when I've too much of mt, I still read all the gh notifications in case I see something important) 20:18 VanessaE "Merriment can sometimes be a heavier burden than battle." "Then you're doing one of them incorrectly." 20:44 Out`Of`Control hi 20:44 Out`Of`Control what key is aux1? 20:54 Calinou Out`Of`Control: default is E, I think 20:54 Calinou it's the key that can optionally be used to descend ladders, but also used to enable running (fast mode) 21:31 ThomasMonroe Wuzzy are you on? 21:33 cx384 Wuzzy3, is on I think. 21:34 ThomasMonroe is he the same one? 21:34 cx384 I think yes. 21:35 ThomasMonroe nvmd 21:35 ThomasMonroe hey Wuzzy3 are you Wuzzy as well? 21:36 Wuzzy3 yes. network is going crazy right now and kicks me off all the time >_> 21:37 ThomasMonroe ok, so i cloned you repo, and ive been looking around in the redstone folder 21:44 ThomasMonroe Wuzzy2 did you read what i said? 21:44 Wuzzy2 yes. network is going crazy right now and kicks me off all the time >_> 21:44 ThomasMonroe heh 21:44 ThomasMonroe ik 21:45 ThomasMonroe right now im trying to figure out the code 21:57 ThomasMonroe ok Wuzzy2 i have an idea 21:57 Wuzzy2 ? 21:57 ThomasMonroe about the redstone wires 21:58 ThomasMonroe idk if we can get the varying power initially, but ik that we could make it so that it cuts off power after 15 blocks 21:59 ThomasMonroe Wuzzy2, im taking your sugesstion on taking it from MineClone 2 22:00 Wuzzy2 power level is imo an important aspect of redstone 22:00 Wuzzy2 otherwise the redstone comparator doesnt work 22:00 Wuzzy2 among ome other things whih depend on power level 22:00 ThomasMonroe oh yeah nvmd then 22:00 Wuzzy2 w/o power level it will just be anoter mesecons ;-) 22:00 Wuzzy2 which has infinite power 22:00 ThomasMonroe true 22:01 Wuzzy2 not that it would be wrong, just not redstone 22:01 ThomasMonroe i have cloned the repo, but im trying to figure out the code right now 22:03 ThomasMonroe its interesting to note that a redstone wire cant pass power down, but it can pass it up up 22:03 VanessaE that's what redstone blocks are supposed to do right? 22:04 ThomasMonroe yeah 22:04 ThomasMonroe idk rly id have to check,but i asume so 22:05 ThomasMonroe the problem is its going to be really easy....and really time consuming to get the power variation 22:06 ThomasMonroe we have to make 15 copies of the wire as is right now 22:06 ThomasMonroe wait nvmd 22:06 VanessaE nah 22:06 * ThomasMonroe does a faceslap 22:06 VanessaE you just change the light level or the color of the wire 22:06 ThomasMonroe just assign metadata, and use a texture accordingly 22:06 VanessaE nope 22:06 VanessaE doesn't work like that 22:06 ThomasMonroe or changing the color 22:07 ThomasMonroe how would you change the color? 22:07 VanessaE you can colorize it by setting in the node def, paramtype2 = "color" (or "colorfacedir" or "colorwallmounted") and changing the param2 value 22:08 VanessaE being this is redstone, I imagine it needs at least "colorwallmounted" (which gives you 6 orientations), in which case you 5 bits for color data. 22:08 VanessaE (it's indexed color, like a gif, with a palette image supplying the colors) 22:09 VanessaE you have* 22:09 ThomasMonroe im still learnin the API 22:09 Out`Of`Control Calinou: thank you 22:09 ThomasMonroe i may not understand everything you say, so bear with me 22:09 VanessaE basically, paramtype2 = "", palette = "some appropriate palette.png", then set param2 in the in-map node to select a color from that palette. 22:10 VanessaE I recommend "colorwallmounted" because it's a good balance between number of possible rotations and number of possible colors. 22:10 ThomasMonroe oh i see your point now, i would need a png of all the colors i need, right? 22:11 VanessaE yes. 22:11 VanessaE and your textures would all be grey - the palette would decide how "red" the texture gets 22:13 ThomasMonroe ooohhh ok, im starting to see now, the texture is the value of the node texture's color(HSV) right? 22:14 Out`Of`Control got recent mt build client 22:15 Out`Of`Control its buggy takes 5 GB ram 22:15 Out`Of`Control something is wrong with it, did not happen wtih older client builds 22:16 cx384 bye o/ 22:21 VanessaE ~tell ThomasMonroe the node texture you supply gets colorized (in RGB space) according to the color of the pixel param2 points to in the supplied palette. 22:21 ShadowBot VanessaE: O.K. 22:28 ThomasMonroe aaahhh ok thx VE 22:28 ThomasMonroe i tryied something rly stupid, testing mineclone in 0.4.13 22:34 ThomasMonroe hey Wuzzy2!,guess what! 22:34 Wuzzy2 ?! 22:35 ThomasMonroe your game doesnt work in 0.4.13 ;) 22:35 ThomasMonroe i learned that the hard way 22:35 Wuzzy2 why should i care about 0.4.13? 22:35 Wuzzy2 use 0.4.15. pfffff 22:36 ThomasMonroe idk, its what i was running, so im urgradeing now 22:36 Wuzzy2 :P 22:36 ThomasMonroe upgrading* 22:36 Wuzzy2 well that was easy :) 22:36 ThomasMonroe im having to build from source :/ 22:36 MinetestBot 02[git] 04nerzhul -> 03minetest/minetest: Fix various variables passed by copy instead of const ref (#5610) 13cf37a55 https://git.io/vSA9M (152017-04-18T22:36:30Z) 22:37 Wuzzy2 yesterday I was debugging with some dude a problem for 6 hours only to find out it wass only because of an outdated SDL2 package ... 22:37 ThomasMonroe heh 22:37 Wuzzy2 you have 3 guesses to guess the operating system 22:37 Wuzzy2 ;-) 22:37 ThomasMonroe Windows Vista? 22:37 Wuzzy2 no 22:37 ThomasMonroe linux 22:37 Wuzzy2 yea 22:38 Wuzzy2 was more thinking of the distro 22:38 Wuzzy2 whatever, it was debian (of course!) 22:38 ThomasMonroe that first answer was sarcastic bcs ik that Vista is rly horrible 22:39 ThomasMonroe Mint? 22:41 VanessaE Wuzzy2: and that's why everyone calls it "stale" instead of "stable" :P 22:41 Wuzzy2 hihihihihihih 22:41 ThomasMonroe HA, good one 22:47 ThomasMonroe Wuzzy2 i gtg help fix dinner, i'll probly have some working changes in about week 23:18 GreenDimond Wuzzy3? About the redstone (just read the logs), why not have each dust check distance from power source and whether it is connected to another dust or not, to set the signal power. ie, first dust you place is right next to power, the dust is 0 (or 1 I guess) blocks away, is connected to power, sets to MAX. You place one with a space between the last (let's say you mis-clicked), it checks and find's it is 2 nodes away, but is not connected to an 23:18 GreenDimond active dust, and does nothing. Something like that :/ 23:20 GreenDimond Or you could base it off of dust by dust, ie. you have a MAX dust, and the next dust detects a dust_max and sets to dust_9, the next one detects a 9 and sets to 8, etc, unless a repeater is placed, in which that counts as a "powersource" as long as it is connects to an active dust. 23:22 GreenDimond ... 23:23 GreenDimond ah well :P 23:35 benrob0329 https://youtu.be/pgwWsTqeIx0 23:35 benrob0329 you've got to 23:35 benrob0329 Your got to kaw kaw 23:35 benrob0329 Kaw-Kaw like a TomSka!