Time Nick Message 13:34 riff-IRC Ho 13:36 QwertyDragon moo 13:36 riff-IRC mooo 13:50 tpe Is it possible to force unifieddyes to fill the creative inventory with all possible colours? 13:52 riff-IRC that would probably fill it with literally thousands of pages 13:52 riff-IRC if not so many pages the game crashes 13:53 rubenwardy remove not_in_creative_inventory from item definitions 13:59 tpe There's less than 100 craftable colours, right? Or is it 256? 13:59 tpe I'll admit to not knowing enough about it. It's just be handy to have a few more colours without having to craft them. 14:26 joekamprad wth is a NAMETAG and how to use it? my kids asking me ;) 14:27 sfan5 the nametag wasn't merged yet https://github.com/minetest/minetest_game/pull/1592 14:27 sfan5 or is it a mod? 14:27 joekamprad they say it is a mod... 14:28 joekamprad they join a server somehow 14:28 sfan5 servers can patch their games so it's not neccessarily a mod 14:28 nore sfan5: there is at least one nametag pr that was merged IIRC 14:28 sfan5 !mod nametag 14:29 sfan5 !mod nametag 14:29 MinetestBot sfan5: Coloured Nametags [coloured_nametags] by Amaz - https://forum.minetest.net/viewtopic.php?t=12197 14:29 sfan5 nah not that 14:29 sfan5 nore: oh there was, didn't know 14:30 nore it's what makes that mod possible btw 14:30 joekamprad no B°T it seems to be some to name an animal? 14:31 sfan5 nore: oh, i'm not talking about the nametag aka that thing above the players heads 14:31 nore sfan5: what about then? 14:31 sfan5 a nametag like in the _game pr i linked 14:32 nore ah, that one 14:32 joekamprad my doughter kills 14:33 sfan5 joekamprad: mobs_redo seems to have a nametag 14:33 sfan5 https://forum.minetest.net/viewtopic.php?t=9917 14:33 joekamprad her dog with this "nametag" caus she don't kbow how to use.. 14:34 sfan5 it says "Nametag (paper, black dye, string) can be used right-click on a tamed mob to give them a name." 14:35 joekamprad thanks this should be she is crying and trying ;) 14:39 joekamprad Switchboard PVP made by yngwie123 >>>is the server 14:39 joekamprad she do not cry anymore .... 14:42 Elon_Satoshi I'm trying to find a minetest mod that allowed a command that would identify the ID of whatever object you were holding 14:47 sfan5 that's pretty trivial 14:47 sfan5 might be easier to just write your own 14:53 nore sfan5: it is possible to get the ID from lua? 14:53 Elon_Satoshi sfan5: Hmm 14:53 Elon_Satoshi sfan5: It was something like /whatisthis 14:53 sfan5 nore: i'm assuming he means the "default:sandstonebrick" thing 14:53 sfan5 items don't have an id anyway 14:54 nore ah, yeah 14:54 Elon_Satoshi sfan5: that's what I mean 14:54 nore I thought this was about entities 14:54 * nore should read questions better 14:55 calculon you can just use F5, it shows the id of the object you are pointing 14:55 nore calculon: yes, pointing but not holding 14:55 nore that's the problem 14:56 calculon sure, that depends on what you really want 14:56 calculon that's what i do to identify an object, drop it and see what it says 14:57 sfan5 Elon_Satoshi: minetest.register_chatcommand("whatisthis",{func=function(name) return true,"You are holding: "..minetest.get_player_by_name(name):get_wielded_item():get_name() end}) 15:03 Elon_Satoshi sfan5: What's the func=function(name) part for? 15:03 sfan5 it defines the function that runs when you call the command 15:07 Elon_Satoshi Thanks sfan5, it works 15:08 sfan5 like i said: trivial 16:42 Fixer Out`Of`Control: https://forum.minetest.net/viewtopic.php?f=11&t=11153&start=75#p253302 17:23 Out`Of`Control Fixer: thank you 17:23 Out`Of`Control Hi 17:24 Out`Of`Control How can i add random alias? 17:26 Krock minetest.register_alias("random", "random") 17:41 Out`Of`Control Krock: thanks 17:42 Krock err what? 17:42 Krock I have no clue what you actually wanted to do but if I helped then.. np! :) 17:43 agaran I would add alias to block that on construct swap itself for other block out of random list but thats /me 17:43 QwertyDragon minetest.register_chatcommand("whatisthis", { 17:43 QwertyDragon func=function(name) 17:43 QwertyDragon return true,"You are holding:".. 17:43 QwertyDragon minetest.get_player_by_name(name):get_wielded_item():get_name() 17:43 QwertyDragon end, 17:44 QwertyDragon sorry 17:46 Krock needs description and }) at the end 17:46 Krock PS: There are HUD-Mods that show it right above the inventory slots 17:47 Krock *centered, above 17:48 QwertyDragon sfan5 Can I pass that on to people with LGPL 2.1 as "sfan5" as author? 17:48 sfan5 use whatever license you want, i don't care 17:50 QwertyDragon it was something I was wanting earyer today, happy to just see it pop up in irc :) thankyou, it will be helpful to others too 17:50 Krock just make sure you don't use Public Domain. Use one that is the same in all countries 17:51 QwertyDragon i looked here 17:52 QwertyDragon http://rubenwardy.com/minetest_modding_book/chapters/releasing.html 17:56 Krock "Screenshots should be [...] This is displayed in the mod store." already quite outdated 17:56 Krock yet another thing to fix in the lua_api file 17:57 Krock nvm 19:56 MinetestBot 02[git] 04jnumm -> 03minetest/minetest: Update .appdata and .desktop files 130e27b4b https://git.io/vylHQ (152017-03-05T19:56:20Z)