Time Nick Message 00:23 MinetestBot 02[git] 04paramat -> 03minetest/minetest: Face shading: Add shade factor comments 138bc6a30 https://git.io/vD8UN (152017-02-07T00:19:52Z) 00:54 DI3HARD139 Quick question. When compiling Minetest, do we need to manually change the version #? Tried compiling 5 times already and it still states 0.4.14 00:57 Fixer rerun cmake, should help 00:57 Fixer good night :) 01:07 diemartin huh. the build sys should do that for you 01:31 MinetestBot endev15: Nov-25 21:42 UTC Will your git server somewhen stop becoming unavailable? 01:32 endev15 Wow that message had been waiting a while 01:32 endev15 diemartin: FYI, this is octacianm 01:33 endev15 * octacian 01:33 diemartin wut 01:33 endev15 I can't enter commands on my mobile IRC client so am unable to ghost 01:33 diemartin til 01:34 endev15 Anyway, my solution to my problem is garbage collection on start. IDK of any other good way to do it 01:34 endev15 If I delete on start (before computers are running) the files cannot be locked. 01:35 endev15 So anyways, I just wanted to say that I think I have a solution. 01:35 diemartin endev15: check that you explicitly close any files you open 01:36 endev15 Will also do that. 01:36 endev15 WAIT.. 01:36 diemartin iirc you leave files open in exists funx 01:36 diemartin func 01:36 endev15 I feel like an idiot now. I remember removing f:close in the read fun 01:37 endev15 func 01:37 endev15 >_< 01:37 endev15 Well, will fix when I get home and test. 01:39 endev15 If you can, check near the top of builtin for bultin.read, if this is the issue, it's likely there as I think I remove the close portion during work to get digicompute on Windows. 01:42 endev15 Ah, line 70: forgot f:close(] 01:43 endev15 I don't do it in exists tho, as I'm not assigning io.open to a variable 01:45 endev15 Anyways, I'm out. 01:45 endev15 (kinda, not leaving yet, just not paying attention anymore) 01:55 diemartin battery is dying on me, so... 02:11 STHGOM will minetest servers ever have the ability to re-load textures and mods without fully restarting the server? 02:56 Benrob0329[m] fully dynamic media would be awesome 03:11 Taose Okay... I need an alternative train mod... any ideas? 03:11 Taose advtrain isn't in good working order. 03:12 Taose (carts works better -_-) 03:15 Taose and I also have to scrap my work because I can't remove half the stuff -_- 03:16 Benrob0329[m] You could combine RailNet and advtrains 03:20 Taose Considering I can't get the train to rejoin the track, advtrains is out of the question. 03:20 Taose (i.e I built a loop into the track to turn the train around, but the join bit won't work) 03:20 Taose (the train just stops dead and refuses to go forwards) 03:21 Taose Railnet is wip so that's a no go. 03:29 Benrob0329[m] Seems pretty stable to me, but that was only with a few people 03:37 Taose I re-downloaded from github just to make sure 03:38 Taose Now I have bigger fish to fry. 03:38 Taose How does one "make" a train 03:38 Taose The steel ring with some dye in the middle no longer computes 03:40 Taose and the pieces don't attach to the bones... 06:54 gusto hi 07:15 ftugrul hi 07:17 passant[m] ohai - the forum gives me 504 quite often these days... 07:19 gusto hmm 07:20 gusto might be a bad gateway 07:22 Yellowberry Ayy 07:22 Yellowberry How is everyone? 07:22 Yellowberry and howe is Minetest doing? 07:22 Yellowberry I might come back. 07:22 gusto I set up a minetest server some weeks ago 07:23 gusto but now I have enough power on the server, now the client gives me lags sometimes, but that's due to my graphics hw 07:23 Yellowberry What makes it unique? 07:23 gusto nothing 07:23 gusto I just wanted to have my own playground there 07:23 passant[m] gusto: no, gateway timed out s far^^ 07:23 Yellowberry Just good old Minetest 07:24 gusto yes, the only idea would be to have a script generate the auth database 07:25 gusto and having the ppl who want to join register over a site, for example over their google account (OAuth) 07:25 gusto that would be cool 07:25 Yellowberry that would be pretty neat. 07:25 ftugrul are there any methods to find bone locations on database of my server please? 07:26 Yellowberry I haven't been around in a while, but that sounds like it could require hard code modification 07:26 gusto you want to search the sqlite? 07:26 gusto btw. has here someone a server with some other than sqlite? 07:26 gusto because I am not such a big fan of sqlite, even though it is nice, but for this, maybe another db would be even better 07:27 ftugrul sqlite or leveldb 07:27 ftugrul I want to know if it's possible 07:28 gusto your bone locations? 07:28 passant[m] brrrr i read leveldb hide 07:29 gusto it should be theoretically possible, since minetest stores everything inside that db 07:29 Yellowberry anyone know an image-pushing site that will work with Firefox 2? 07:29 ftugrul I'm going to try writing an app for finding bones 07:30 gusto my problem with minetest is the lack of parallelisation on the mods (or at least what I believe it is causing) because on activity it can max out a core of i7 quite easily 07:30 passant[m] maybe postgres makes this easier - i hat very very bad experience with leveldb 07:30 passant[m] *had 07:30 gusto is there a postgres backend to minetest? 07:30 gusto I was thinking that only redis and crap was in 07:31 passant[m] redis can be misused for non-crap 07:31 passant[m] and yes, postgres is sopported since ... uhmmmm i guess .14 07:31 gusto so quite current 07:32 gusto you mean 0.4.14? 07:32 passant[m] i misuse the redis backend for the ssdb nosql server for example 07:32 passant[m] yes gusto 07:32 gusto ok, you see 07:33 ftugrul I'll check for sqlite 07:34 passant[m] it is quite cool that i was able to join #minetest from matrix :P 07:35 passant[m] ( https://matrix.org ) 07:36 Yellowberry sounds magical 07:37 ftugrul thank you 07:38 Yellowberry gusto, is your server in the serverlist? 07:42 Yellowberry I really want to host a proper moontest server one day. 07:42 gusto m00ntest lol 07:43 gusto no, it should not be on the serverlist 07:43 gusto and what also drives me crazy is that it can not listen on both ipv4 and ipv6 07:43 Yellowberry that is quite annoying 07:43 Yellowberry I have had the same problem before, never figured it out 07:44 gusto because lately I have better IPv6 connectivity than I have IPv4 07:44 gusto logically, as address spaces run out 07:44 gusto the quick fix would be to tell the client to use ipv4 when it can not connect to ipv6 like browsers do 07:45 gusto and not just to tell you that it can not connect because the ipv6 address is not listening 07:46 Yellowberry Sadly, I cannot run Minetest on my current machine 07:46 gusto why? 07:48 Yellowberry because specs 07:50 Yellowberry hold on 07:52 Yellowberry Speccy output: http://pastebin.com/FPtUg6zm 07:55 Yellowberry Oh yeah 07:56 Yellowberry I also run Minetest at < 1FPS 08:13 passant[m] may someone fix the forum please... 08:33 gusto I had a geforce 4200 ti too 08:33 gusto but that's 18 years old 09:00 passant[m] in the meantime i got one 'bad gateway', curious about the next upcoming forum error 09:21 PureTryOut[m] rubenwardy: that seems stupid (txt files because of Windows compat). any text editor nowadays knows how to open Markdown 09:21 PureTryOut[m] it's basically plain text, how can that be troublesome? 10:01 JamesTait Good morning all! Happy Tuesday, and happy Wave All Your Fingers At Your Neighbours Day! 😃 👋 10:04 passant[m] forum works again \o/ 11:15 yusf[m] passant: You admin? 11:28 passant[m] yusf: no not of this forum. 15:18 STHGOM example of mushroom infestation: http://i.imgur.com/P7ixrsF.png 15:33 Fixer STHGOM: lol, nice 15:33 Fixer spicy 15:34 Fixer STHGOM: i don't think they spread like that everywhere, only in some places 15:34 Fixer STHGOM: what version? 15:34 Beerholder Lol that's a lot of shrooms ... O_o XD think it requires some tweaking of https://github.com/minetest/minetest_game/blob/master/mods/flowers/init.lua#L200 ? 15:34 VanessaE STHGOM: make boeuf bourguignon :) 15:38 VanessaE it used to be they'd spawn only near trees and only if it's just the right amount of light (dim, but not too dark) 15:39 VanessaE idk how they spread now 15:41 Krock kill em with fire 15:43 STHGOM_ its 0.4.14 stable and _game, pretty sure 15:49 VanessaE STHGOM: dude, get a late dev build already 15:50 VanessaE 0.4.14 was from last year 15:53 STHGOM my client is 0.4.15, but i guess that's from last year, too :P 15:53 Beerholder 0.4.14 shroom spread code seems to be the same :) https://github.com/minetest/minetest_game/blob/0.4.14/mods/flowers/init.lua#L169 15:53 * twoelk sometimes gets the blues when he notices things from twenty years ago are from the last century 15:54 Beerholder It indeed (still) spreads when light is < 3 and if trees are nearby 15:56 twoelk only with trees nearby? no spreading into caves ? :-( 15:59 STHGOM ok,thanks for the help yall 16:03 agaran Beerholder: why I read your nick at first glance as Beholder? maybe.. ad&d overdosed.. 16:04 cimbakahn Hello! 16:04 STHGOM ah, there is a difference 16:04 STHGOM hi 16:05 cimbakahn I am having trouble signing in to some servers. All are new, and i am getting this message ----> Access denied. Reason: Invalid password 16:06 STHGOM are you able to log in with a different name? 16:06 STHGOM it sounds like the nameis already taken 16:06 cimbakahn I wouldn't want to do that because it feels dishonest. 16:07 cimbakahn Already taken? What do you mean? 16:07 STHGOM yea, but you might be ableto get in with cimbakahn123 16:07 STHGOM there might be another player with the name you are trying to login with 16:07 STHGOM and has a password set 16:09 cimbakahn I am the only cimbakahn in the minetest world. Most people have heard of me because i have a great reputation. 16:10 STHGOM hm, then maybe people are pretending to be you, or just big fans? you could talk to the server owner, and sak him for the name? 16:10 cimbakahn sak? 16:10 STHGOM if the real DanTDM tried to join any popular minetest server, it would say invalid password, too :P 16:10 STHGOM ask* 16:11 cimbakahn Ok. 16:50 cimbakahn Does anyone know where Hex DSL's server is? He was supposed to be tearing it down and starting all over fresh. 17:41 reallynotarobot Hey guys, I have this debug info showing up on my screen (FPS rate, drawtime, coordinates, etc.) that I'd like to hide. Is there a way to do this? 17:41 Krock F5 17:41 reallynotarobot Thank you. 17:41 Krock !next 17:41 MinetestBot Another satisfied customer. Next! 17:45 cimbakahn Does anyone know where Hex DSL's server is? He was supposed to be tearing it down and starting all over fresh. 17:55 rdococ I need moon dust for a crafting recipe I'm creating, what is the most popular lunar mod? 17:57 rdococ ... 18:01 rdococ ooook 18:33 twoelk rdococ: try http://krock-works.16mb.com/MTstuff/modSearch.php?st=0&at=0&q=moon ? most popular is probably whatever runs on that moontest server 18:34 agaran is possible to change font which is used by minetest without recompiling? 18:34 Krock agaran, set the setting font_ath 18:34 Krock * font_path 18:35 Krock twoelk, looks like hostinger generates internal server error pages 18:36 Krock nvm, seems to be temporary 18:36 twoelk yep - maybe I mistyped something 18:37 twoelk if we are talking about the link I gave 18:38 Krock yes 18:51 rdococ the top result is a moonflower mod? 18:51 rdococ anyway, where is that moontest server 19:05 twoelk I think it uses this game: oops, github account doesn't exist anymore? When did moontestgame vanish? or has somebody taken over? 19:05 twoelk ok so moontest is now solartest server https://forum.minetest.net/viewtopic.php?t=10382 19:05 twoelk hosted by OldCoder 19:11 garywhite https://goo.gl/forms/rw9GxXb0wncyuv4q2 Any response is greatly appreciated 19:17 rdococ k 19:23 rdococ twoelk: it seems to be in a "restricted state"... if I can't build there what's the point of going there? 19:25 twoelk you may need to contact OldCoder, he did have some trouble with "difficult" players and has indeed declared some less visited worlds museums 19:30 cimbakahn Does anyone know where Hex DSL's server is? He was supposed to be tearing it down and starting all over fresh. 19:56 Jordach fuuuuuuu twoelk i miss redcrab the most 19:59 twoelk I traveled mostly on redcrab - never built much there - so much to see, so little time 19:59 Jordach rip sweet prince 20:05 Fixer Jordach: OldCoder Redcrab has original redcrab capture, that looks the same, museum worlds 21:19 passant[m] may someone knows a way to make v7 mountains begin smoothly? 21:21 MinetestBot 02[git] 04rubenwardy -> 03minetest/minetest: Fix incompatibility of ItemStack.to_table() introduced by stack meta 130680c47 https://git.io/vDBgJ (152017-02-07T21:18:17Z) 21:27 passant[m] oh lol, matrix can also show colored messages from the irc 21:27 passant[m] but you folks don't have markdown nor emojis there >:-] 21:28 sfan5 emojis are part of the unicode standard and work everywhere 21:29 passant[m] i am sorry ment the fancy ones 21:29 rubenwardy Thomas-S ^ 21:29 sfan5 ALL emojis are part of the unicode standard 21:30 passant[m] oh come on 21:31 passant[m] i ment something like the emojione pack (last try) 21:33 sfan5 that's a font which specifies how emojis look 21:33 sfan5 if your irc client or font renderer or whatever supports colored fonts you can use it with irc 21:34 passant[m] i am sorry but sometimes i am not in the mood to descripe each detail where the most people i know exactly know how i mean it... 21:34 passant[m] i know that, sfan5 but thanks anyway 21:34 sfan5 i still don't get what kind of "special emoji" you mean but okay 21:38 passant[m] there is nothing special, i just love to be able to do markdown which is beside missing (trigger warning) in the the forum.. . and "fancy emojis" like :cat: 21:39 passant[m] beside - i was quite surprised that the forum is trying to do popup windows for message notes :D 21:41 sfan5 oh you mean the textual input of emojis 21:42 passant[m] this might be the "cool/professional" way to say this... 21:43 passant[m] but since you was asking the way you way asking i was sure you know emojione and what i tried to tell. 21:43 passant[m] *the way you was 22:52 bkeys Does anyone here run a minetest that is compiled from source? 22:52 bkeys I am attempting to run minetestserver in place but I am getting this error 22:52 bkeys https://paste.fedoraproject.org/550772/48650791 22:54 VanessaE looks like you're just missing a copy of minetest_game 22:55 VanessaE clone it from here, https://github.com/minetest/minetest_game 22:55 VanessaE put it in /games 22:55 VanessaE (what you compiled is just the engine. _game provides all the gameplay mechanics and "assets" and such) 22:56 bkeys I see 22:59 bkeys Ha! it works 22:59 bkeys Thank you 22:59 VanessaE you're welcome :) 22:59 Jordach evening, V 22:59 VanessaE hi 23:00 VanessaE sfan5: was that you on Nostalgia? 23:01 bkeys https://github.com/minetest/minetest/blob/b88595050f3af5ccac06aac331ead4ebdcb9deb9/src/serverlist.cpp#L199 23:01 bkeys Given this function 23:01 bkeys Does anyone here know how to print out the JSON that gets sent via HTTP to the master server? 23:02 rubenwardy before line 258: errorstream << server << std::endl; 23:03 rubenwardy or below 261: errorsteam << fetch_request.post_fields["json"] << std::endl; but that won't include nice whitespace 23:04 rubenwardy this website is pretty sweet: https://jsonformatter.curiousconcept.com/ 23:06 bkeys I put the errorstream << server << std::endl; before line 258 23:06 bkeys Is this code for the client only? 23:06 rubenwardy server only 23:06 bkeys Strange cause I put a puts statement there and I do not see the puts statement nor the JSON 23:07 bkeys https://paste.fedoraproject.org/550778/86508842 23:08 bkeys L257 23:08 rubenwardy definitely compiled? Looking at the server terminal? 23:08 rubenwardy have server_announce = true? 23:09 bkeys Yeah I can remove a semicolon in the function and the compiler reports the error 23:09 bkeys I just ../bin/minetestserver 23:09 bkeys Let me see if server_announce is true 23:10 bkeys I do not see the variable 23:11 rubenwardy it's a setting 23:11 bkeys There is server_dedicated 23:11 bkeys in minetest.conf 23:12 rubenwardy add server_announce = true to minetest.conf 23:12 rubenwardy see here for documentation of all settings: https://github.com/minetest/minetest/blob/master/minetest.conf.example#L759 23:13 bkeys There you go 23:13 bkeys That worked 23:14 bkeys https://share.riseup.net/#4cN89G9kiVoxLFWVdsNtyQ 23:14 bkeys Then the JSON on the bottom kind of freaks out 23:14 bkeys I suppose that is not part of the actual JSON 23:15 bkeys Since it is not part of the same stream 23:15 bkeys Ah yes, that is where it is supposed to say "minetest" 23:15 rubenwardy multi-threading 23:16 bkeys Yes, cause I am trying to see if I can get my game server registered with my local instance of the minetest master server 23:17 bkeys So I wanted to see what JSON I send up there to get my server registered with it 23:17 bkeys Cause a lot of the data is the same 23:17 MinetestBot 02[git] 04nerzhul -> 03minetest/minetest: Add ModMetadata API (#5131) 13ef6feca https://git.io/vDBHr (152017-02-07T23:15:55Z) 23:17 bkeys I think the "mods" part of the JSON will be really helpful down the road 23:19 rubenwardy I'm getting the impression that this is a spam bot: https://forum.minetest.net/viewtopic.php?p=250273#p250273 23:19 bkeys Hmm I know some Russian so I can read some of that 23:19 bkeys But I am just making a game in Godot and wanted to use the minetest master server