Time Nick Message 00:00 Fritigern My MT pull+build script : http://pastebin.com/D0d6hJU2 00:01 twoelk I had a stick with portableapps providing the windows stuff and a set of apps working pretty well on Ubuntu organized by a portablemenu . Bricked it though on some stupid public pc 00:01 KaadmY make them installed on a read-only partition 00:01 KaadmY partition/dir 00:01 garywhite I used to use PortableApps, may start again now that Hexchat is available through it 00:02 kaeza most of their apps lag behind "official" releases 00:03 twoelk my current minetest installs are all on a portable device organized by portableapps and ASuite 00:03 kaeza still quite nice and tidy 00:03 KaadmY is it basically a VM? 00:03 KaadmY seems small, they say 9mb install 00:04 twoelk just yesterday I corrupted my sqlite database that feeds ASuite though 00:10 twoelk hm, my main PortableApps folder includes nearly 170 apps weighing some 11GB 00:12 twoelk ha, the about 90 games in my gaming PortableApps are a little lighter with about 10GB 00:33 * twoelk just found out his minetest and related programs folder is 29GB large taking up 41GB of space. The screenshots alone take up 4GB 00:34 KaadmY wow 00:34 KaadmY that's 60% of my SSD size 00:34 KaadmY i have a 64Gb SSD 00:40 twoelk well I use some 350 of 500 as it functions as my mobile office 00:42 twoelk the CAD stuff is usually large as it sort of piles up. I have to watch that I keep transfering videos and pictures to other devices 03:15 swift110-phone Hey 07:54 MinetestBot 02[git] 04sofar -> 03minetest/minetest_game: Dye: Simplify recipes. 13df19b4e https://git.io/vMuyf (152017-01-12T07:53:44Z) 09:38 JamesTait Good morning all! Happy Thursday, and happy Poetry At Work Day! 😃 12:35 Bukki Hi, is there a Mod which restarts the Server on Chat Command? 12:36 Bukki or reload Mod Files? 12:38 Shara Just use /shutdown command. 12:39 Bukki Using Shutdown it doesn't restart, or? 12:39 Shara If it's a server anyway, most people have it on a script so server just restarts after that. 12:40 Bukki Have an Link for that script? 12:41 Shara I wrote my own, but you can probably find ones people have made available. 13:13 Taose Is there some reason why minetest favours spawning in Snow zones? 13:27 Taose It would really help if I could preview the map before -_- 13:34 agaran Taose, why not join some internet server and toy there? 13:35 Taose I'm still experimenting with mods and such 13:36 Taose and I generally have different interests from most people. Quite often they install something that drives me nuts. 13:37 Taose Like...creatures that drop Mese crystals for instance. 13:37 Taose -_- 15:44 rdococ -_- 15:44 rdococ why would a creature drop a rare ore 15:44 rdococ creatures can't even MINE 16:17 twoelk they could be stealing ;-P 16:21 rubenwardy https://gaming.youtube.com/c/rubenwardyOfficial/live 16:29 Taose rdococ, why would creatures drop gold necklaces? Old style rpgs wore off fast. I'd much rather harvest their parts. ;). 16:30 * rdococ is thinking about salt ore 17:00 DS is there a reason why the sound_volume option is not limited? 17:05 DS seting the sound_volume to a negative value seems to make it sound as loud as with the positive value 17:06 DS and a too high value makes it sound eh 17:06 Calinou DS: make an issue on GitHub 17:07 Calinou personally I think sound_volume should be able to go up to 2.0, but not below 0.0 17:07 DS + 17:11 DS im testing now how high it should be max 17:12 DS 5 is too high 17:12 DS 2 is ok 17:13 DS 3.5 is bad 17:14 DS 3 is also bad 17:15 DS issue: https://github.com/minetest/minetest/issues/5026 17:16 DS Calinou: I hope, it's ok that I copied your "I think sound_volume should be able to go up to 2.0, but not below 0.0" . :D 17:20 Calinou sure 17:21 DS btw do you know why the sound is that iih if the minetest sound volume is that high? 17:22 KaadmY does MT use openal btw? 17:25 Calinou I think so, since it doesn't use SDL 18:00 rubenwardy !server Last Man Standing 18:00 MinetestBot rubenwardy: Last Man Standing! (Spleef) | minetest.rubenwardy.com | Clients: 0/16, 0/0 | Version: 0.4.15-dev / last_man_standing | Ping: 1ms 18:44 xerox123 !server JM-Creative 18:44 MinetestBot xerox123: No results 18:45 xerox123 how do I get mods to load with minetestserver (placed them all in minetest/mods? 18:58 garywhite minetest.conf file 18:58 garywhite I think, hold on 18:59 sfan5 xerox123: world.mt 18:59 garywhite Sorry, go to minetestdir/worlds/worldname and open the world.mt file in a text program, then enable the mod using changing the false in load_mod_modname to true 19:00 xerox123 thanks! 19:03 garywhite sfan5 can I ring the !next bell? 19:04 sfan5 yes 19:05 garywhite !next 19:05 MinetestBot Another satisfied customer. Next! 19:05 garywhite :) 19:20 * cheapie had entirely too much fun drawing textures today 19:20 cheapie https://cheapiesystems.com/media/images/screenshot_20170112_131630.png 19:20 agaran nice cabinet.. 19:21 agaran 1 node tall or 2 nodes tall? 19:21 cheapie 2 nodes. 19:21 cheapie I have zero blender experience, so it's using nodeboxes. 19:22 agaran understood, texture looks great 19:22 cheapie Heh, thanks. 20:45 MinetestBot 02[git] 04baptistepouget -> 03minetest/minetest_game: Add support for custom bed sounds 1357eb906 https://git.io/vMgWJ (152017-01-12T20:42:38Z) 20:57 TelepathicVampir Hey guys, i want to keep track of all node types the player knows (has dug). Is loading, saving and comparing (on_dug) a list that can have the size of all available node types any performance concern? 21:03 sofar TelepathicVampir: shouldn't be too bad, assuming one table per player 21:03 sofar tables with keys (hashes) in lua are fairly efficient 21:04 sofar has_dug[nodename] = true 21:04 sofar if has_dug["default:dirt"] then ... 21:05 TelepathicVampir excellent thanks 21:06 TelepathicVampir also i like to make a request for the minetest engine/api to add global factor for digging speed, like with walking speed but i'm unsure where to put the request exactly 21:06 TelepathicVampir never used github before 21:19 sfan5 a global factor for digging speed? 21:20 TelepathicVampir so you can add a player effect slow/fast digging 21:21 TelepathicVampir for example when the player gets cold, has a disease or wears heavy armor 21:22 TelepathicVampir or as it would be the case in my mod: smoked too much weed ;) 21:27 sfan5 huh nice 21:32 TelepathicVampir same with a damage modifier, for strength and weakness potions/effects 21:33 TelepathicVampir easy to implement, no change in default game and more freedom for creative modders 21:43 sfan5 open an feature request issue on github 21:43 sfan5 it should be done is approximately 2 years 21:50 TelepathicVampir do i put the request in the minetest or minetest_game directory? 21:56 TelepathicVampir And since i am an experienced coder i am confident i could make the changes myself, if this would speed up the process. 23:40 garywhite Minetest Survey https://goo.gl/forms/PPQD6Sp0Xqwpyysi1 23:51 paramat Taose "Is there some reason why minetest favours spawning in Snow zones?" odd that some are saying this. area of cold biomes are still < 50% of the world, although it has risen slightly in the new set of biomes, see the diagram here https://forum.minetest.net/viewtopic.php?f=18&t=15939 23:53 paramat 4 out of 12 are snow biomes ICE TAI TUN SGR so their area will be close to 33% 23:55 paramat the previous set of biomes had 3 snow biomes out of 10, so slightly less area, 30% 23:58 paramat maybe cold biomes just make more of an impression: "ooh crumbs a snow biome, cold, why did i spawn here?" 23:58 paramat there's less reason to complain with a temperate spawn :]