Time Nick Message 00:00 garywhite ? 00:01 emunand finished the survey 00:05 swift110 hey all 00:08 garywhite emunand: I take it that means that I should disregard the response that doesn't say "for real this time"? 00:13 emunand yeah 00:14 garywhite ok 00:14 garywhite Please note that any duplicate responses will be deleted automatically 00:27 mootpoint having a problem. keep timing out on 14 and 15 with windows ten, dont have this problem on ubuntu or android any ideas? 00:48 emunand check your internet usage and stop the application that uses the most of it, mootpoint 01:00 mootpoint ok ill try that 01:02 mootpoint im closing everything with an internet connection i will let you know if it works 01:06 mootpoint that didnt work :( 01:16 * mootpoint is AFK temporarily 01:27 * mootpoint has returned 04:26 Purple_ hey is anyone here who knows about editing worlds? i need to know how to smooth mountains with world edit but i cant find anything 04:43 ShadowNinja Purple_: AFAIK there's no way to do that it WorldEdit. 04:44 ShadowNinja Smoothing is a very complex operation, and WE only offers fairly simple transformations. 05:04 VanessaE one trick I use is to flood the area with water 05:04 VanessaE let the engine reflow it 05:04 VanessaE then use worldedit to translate the water into dirt or whatever 05:04 VanessaE mauvebic used to have a mod that was useful for that also 05:26 Axord That's a pretty neat trick. 05:31 VanessaE while it's reflowing, place dirt here and there to divert the flow and hence shape the final result 06:43 whitephoenix idk how we can compete with this guys /s https://i.redditmedia.com/bRZRC8phDVOLSkf1s8cJTMt09j0431FxD3u7SYkYfb8.jpg?w=1024&s=0eac8cb9c9efe61498127f75edd64485 09:03 fling What is _this_? ^ 12:19 MinetestBot 02[git] 04sfan5 -> 03minetest/minetest: Buildbot: Update Gettext version (#4971) 13e509ead https://git.io/vMkbu (152016-12-29T12:17:24Z) 12:46 MinetestBot 02[git] 04Rogier-5 -> 03minetest/minetest: Use the outgoing split sequence number for every outgoing packet (#4864) 13abd68d3 https://github.com/minetest/minetest/commit/abd68d3466b7f2155cf0f1c4172a254f10c1f02e (152016-12-29T12:44:47Z) 13:00 LoweTV Hi 13:02 Krock hi LoweTV 13:02 LoweTV Hi Krock 13:03 juhdanad Hi everybody! 13:03 Krock hi juhdanad 13:03 LoweTV Heyy 13:03 iwB Hi! =3 13:03 LoweTV <3 13:04 iwB hmmm I cant join Amhi ;/ 13:04 LoweBot he is off 13:05 LoweTV i Have a IRC Channel 15:42 zorman2000 Hello 15:42 zorman2000 Does anyone knows how the collisionbox is defined for entities? 15:44 Krock zorman2000, like this: https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L3522 15:44 Krock 0 is the center of the entity 15:46 zorman2000 Krock, thanks. And what is the order of the parameters? x,y,z or +x,-x ? 15:46 Krock x,y,z minimal, then x,y,z maximal 15:47 Krock these are the corner edges of the cubic collision box 15:47 Krock this means there are no round or different shapes possible 15:47 zorman2000 Ok, no problem on that. I just couldn't figure out how the coords where set. Thank you so much!! 15:48 zorman2000 Couldn't find in the lua api and thought that it was done on the same way as tile definition 15:48 zorman2000 Thanks a lot! 15:50 Krock No problem! Keep asking :) 15:50 Krock !next 15:50 MinetestBot Another satisfied customer. Next! 15:51 zorman2000 Haha! 15:54 Fixer minetest forum @ 504 Gateway Time-out 15:58 Krock can confirm 15:59 iska likewise^ 16:01 zorman2000 Can confirm also the forum issue 17:52 fireglow it's been happening all day for me 17:52 fireglow sporadically 18:27 IhrFussel Does someone know a mod that adds "gift boxes"? So item boxes you can gift to others 18:42 MinetestBot 02[git] 04sfan5 -> 03minetest/minetest: Fix interact range check (thanks to @lhofhansl) 13dd3cda6 https://github.com/minetest/minetest/commit/dd3cda6bedf0ed7443258f33d5a5cf68fa120534 (152016-12-29T18:35:22Z) 21:03 EvilPython Hello. 21:03 EvilPython There is a bug. 21:04 juhdanad What is ti? 21:04 EvilPython Fall can be survived by leaving the server. 21:06 Calinou EvilPython: I'd appreciate if you do not troll here too 21:06 Calinou if you think this is an important issue, create an issue on GitHub 21:07 Calinou but don't hope it'll be fixed 21:07 Calinou (storing velocity on player quit, then applying it on rejoin is maybe possible... but I doubt it's viable performance-wise) 21:07 sfan5 warm welcome from Calinou as always 21:08 EvilPython This bug can be used for cheating. 21:08 sfan5 we know 21:18 jordan4ibanez Is there any way to get the biome id or is that not implimented yet? 21:25 zorman2000 jordan4ibanez: I think that is not implemented yet. I think paramat has said before that hmmmm was going to do it 21:31 Fixer EvilPython: pfff, you can avoid fall damage on completely flat ground even without logout... 21:34 hmmmm yes i'm working on it 21:42 zorman2000 hmmmm: Cool! 22:36 DI3HARD139 Quick question. Is there a MT build that can place player files and the auth.txt into an SQL database? 22:37 sfan5 some server admins might be running a modified version that does that 22:39 est31 IMO standard minetest should do this too 22:41 fireglow agreed 22:41 sfan5 well what we need is a generic api to store data 22:51 Fixer https://imgur.com/a/ZGauI quite amazing 22:51 sfan5 the nuke mod is much better :^) 22:59 juhdanad Fixer try using SRW from the nuke mod next to water. 23:18 zorman2000 sfan5: Do you think you could add smoke to the nuke mod? I added it by copying it from the default tnt mod 23:20 Fixer currently testing a PR, TNTs fly all over 23:28 zorman2000 Fixer, is that minetest_game's TNT? 23:28 Fixer yes 23:32 zorman2000 Nice! 23:35 swift110 hey all 23:48 jordan4ibanez I wonder if there's any way to tell if the player is sheltered inside a building 23:48 jordan4ibanez hey swift110 23:50 swift110 how are you jordan4ibanez 23:50 jordan4ibanez I'm doing pretty well, just racking my brain trying to prototype things 23:50 jordan4ibanez What about you, swift110? 23:51 garywhite minetest_game devs: https://github.com/garywhite207/minetest_game in response to game#1473 23:51 swift110 im great jordan4ibanez 23:52 swift110 just annoyed that its so complicated to install the tutorial on minetest 23:53 red-001 !seen two_steps 23:53 MinetestBot red-001: Sorry, I haven't seen two_steps around. 23:58 jordan4ibanez Hm, this is the only trick I could figure out for getting if inside minetest.line_of_sight(pos, {x=pos.x,y=pos.y+50,z=pos.z}, 1) 23:59 jordan4ibanez Doesn't work right if the house is huge, or if the chunks are unloaded at y+50 of the players position 23:59 freelikegnu hey jordan4ibanez 23:59 zorman2000 jordan4ibanez: There is no good way to do it. Don't rely on lightning. I guess the best way to do it is to get a voxel area and check if there's any surrounding. But that is hard work