Time Nick Message 00:00 garywhite Hi DatJohnDoe 02:18 Wuzzy Is it just me or do saplings in Minetest Game 0.4.15 grow very, VERY painfully slow or even not at all? 02:19 Wuzzy I just placed 100s of saplings, pine saplings, etc. and already waited for 20 minutes but nothing happened. 02:31 sofar saplings grow with a single node timer 02:32 sofar 1 1/2 to 2 days 02:32 sofar and they ALL will grow before 2 1/2 days are over 03:02 jordan4ibanez The unrealistic fun was that you could place a bunch of saplings and they'd grow at random intervals 03:03 sofar the spread of the random value can be modified 03:05 sofar I did the calculations on the original spread, maybe it was toned down too much, but the original method meant that saplings could very easily take months to grow as well 07:19 celeron55 it's true that there's probably more fun to be found in a less predictable outcome; and you can't talk about realism so simply; maybe the character is just really bad at planting trees or maybe the quality of the soil varies a lot; i mean, just put your rpg hat on 09:15 MinetestBot 02[git] 04Jeija -> 03Jeija/minetest-mod-mesecons: Luacontroller: Restrict digiline messages 13703e6fd https://github.com/Jeija/minetest-mod-mesecons/commit/703e6fdadb5251b6f42e35f0f71f3094f5e15f75 (152016-12-28T09:07:59Z) 14:02 zorman2000 Hi. Has anyone here experimented with pathfinding algorithms that guides mobs to find nodes or objects that are NOT on their field of view? 14:03 zorman2000 Many mob API has pathfinding (or sort of) for following players or attacking them 14:03 zorman2000 But this is sort because they can "see" them 14:04 zorman2000 Now if I want to a mob to move to a specific location (e.g. a chest inside some building) , I fear the algorithm will not be the same 14:04 zorman2000 I'm I missing something or it is really complicated to do this? 14:07 zorman2000 Nevermind, I see the Lua API has something for pathfinding 14:08 [Trans]Maddie good morning 15:03 Fritz01 Hello 15:04 [Trans]Maddie Hiya 15:05 Fritz01 While playing i've noticed that the items in the inventory are a little pixelated plus some times i see the nodes in the world pixelated too. is this fixable someways? 15:06 [Trans]Maddie Have a picture of it? 15:06 Fritz01 I'm taking one 15:06 Fritz01 it* 15:09 Fritz01 Sorry for my ignorance, but how do i upload an image? 15:10 zorman2000 Does minetest.find_path() works? 15:10 [Trans]Maddie Use this site: http://picpaste.com 15:10 zorman2000 I'm trying to use and constantly get nil 15:11 Fritz01 ok 15:12 Fritz01 http://picpaste.com/screenshot_20161228_160716.png 15:12 [Trans]Maddie I'm going to create a Minetest Image Hosting website later on.. (Once I get a ground rule MB) 15:13 [Trans]Maddie Image Don't Exist 15:14 Fritz01 how? it works for me 15:14 [Trans]Maddie Idk might be wrong url 15:15 Fritz01 http://picpaste.com/screenshot_20161228_160716.png 15:15 Fritz01 this works? 15:16 [Trans]Maddie Huh it did then it went hidden hm.. I think MPEG crashing out for me 15:17 Krock Fritz01, imgur.com is pretty good too 15:19 Fritz01 http://imgur.com/a/nFcKr 15:19 Krock btw, both links worked for me 15:19 Fritz01 oh 15:22 AcidNinjaFWHR hi guys 15:22 Krock "Traditional Russian magic trick [..] Made with Video to GIF" - oh yeah, Imgur how true. That's a mp4 file you're playing there, dude. 15:22 Krock Took them years to notice that mp4 has the better compression than GIF 15:22 [Trans]Maddie Hm the textures look normal /not really in a way/ to me 15:22 AcidNinjaFWHR I can't find anything how to make speed boots, that would increase speed 15:23 AcidNinjaFWHR I added a speed=0.5 group to it but it doesn't change xD 15:23 Fritz01 the problem that i've noticed is with the slabs in the unified_inventory menu 15:23 [Trans]Maddie You need do I think set_physics() Acid 15:25 [Trans]Maddie Fritz01 Yeah I don't know since I see it inveted color compare everyone else probably 15:25 Fritz01 ? 15:26 * [Trans]Maddie Has inverted color vision 15:27 Fritz01 like color blindness? 15:29 [Trans]Maddie I guess.. Roses are blue violets are red grass is purple and the sky looks bloody. 15:29 zorman2000 Hello guys 15:29 [Trans]Maddie Hiya 15:29 zorman2000 I'm having issues with minetest.find_path() anyone that knows about it? :) 15:30 [Trans]Maddie I haven't used but I think sethome use it 15:31 zorman2000 Hmm ok 15:34 Fritz01 wait can missing drivers make a gpu works bad / not work? 15:40 Fritz01 or an apu 15:42 * [Trans]Maddie Has her Minetest Image Hosting service up now just need setup the site 15:45 [Trans]Maddie For the time been Sign-ups will be disabled till I know If it works this script and total images added 15:50 mystik AcidNinjaFWHR: https://github.com/tenplus1/3d_armor/blob/master/3d_armor/armor.lua#L222 <-- that looks like what you're after? 15:54 AcidNinjaFWHR oh perfect mystik so if I read correctly I just have to add physics_speed=0.5 for example in the groups 15:54 AcidNinjaFWHR then it's parsed will override the physics 15:54 AcidNinjaFWHR awesome 15:55 mystik AcidNinjaFWHR: IIRC that's what TenPlus1 is using on xanadu, and I know the speed boost with the boots work there. 15:55 AcidNinjaFWHR I'm gonna try thanks a lot mystik 15:56 Fritz01 Bye 16:33 [Trans]Maddie My Minetest Image Hosting Platform works :D 20:24 MinetestBot 02[git] 04adrido -> 03minetest/minetest: Dont compare short with bool (#4963) 135a0a59a https://github.com/minetest/minetest/commit/5a0a59ad463143d4452524837d69c108908f20d5 (152016-12-28T20:22:01Z) 20:27 agaran anyone knows/heard about issues with opengl/Xorg and ati radeon R5? (especially minetest related) 21:21 Fixer no idea, I have ATI Radeon 6870 21:21 Fixer and use windows, but not linux 21:29 agaran Fixer: I see, thx 22:19 MinetestBot 02[git] 04sofar -> 03minetest/minetest: Redo light.cpp. 13094a5a7 https://github.com/minetest/minetest/commit/094a5a73d3b9817d07c52754749f0828c4005b8c (152016-12-28T22:16:39Z) 23:55 garywhite https://goo.gl/forms/mJIskgXX5an7mVqn2 This is my "Suggest Improvements to Minetest" form. Please note that the suggestions you make may not be added or even seen by the devs 23:59 emunand bam 23:59 emunand done