Time Nick Message 00:10 garywhite octacian, emunand: Would you be interested in having in the video a demo of the LTC-4000 traffic light controller to demonstrate the possibilities of the digilines? 00:29 Not_a_Robot How suggested I'm a robot? 00:30 Not_a_Robot Well, I have to leave, I will chat later. 00:46 garywhite Would anyone be interested in working on my subgame with me? I can't keep track of maintaining the mods 01:03 emunand garywhite: sure, if you send us a link 01:03 whitephoenix if by maintain you mean update, use git 01:04 garywhite My subgame has a bunch of other mods (used with permission), so I have to keep the mods up to date 01:04 garywhite https://github.com/garywhite207/minetest_life 01:06 Yruama_Lairba awsome, i start a maps by spawning inside lava (etheral mods ?) 01:06 whitephoenix garywhite, git submodules 01:06 garywhite I have no experience with Git, & I don't have Linux 01:07 whitephoenix you don't need linux to use git 01:07 XeonSquared You just posted a github link but you don't use git? 01:07 whitephoenix github == remote host and ui for git 01:08 whitephoenix linux makes git easier as it does with most other things but there is a windows version 01:09 garywhite I don't use Git for Win or Linux 01:09 whitephoenix if you do any programming you should though 01:10 XeonSquared a) doesn't using github sort of require git? 01:10 garywhite I don't really do programming, I've written one craft recipe for a mod before, but that's it 01:11 whitephoenix XeonSquared, eh they have their desktop program gui thing 01:11 XeonSquared b) You're either brave or insane for doing this stuff without git 01:11 XeonSquared whitephoenix: that's still git though? 01:11 whitephoenix yes it runs on git but the user doesn't have to know much about git 01:11 whitephoenix there is no cli work 01:12 XeonSquared mmh, true 01:12 emunand i don't use git 01:12 garywhite If you're just gonna criticize me for not using Git, then forget it 01:12 emunand i use baazar :^) 01:12 whitephoenix garywhite, I'm not criticizing you, I'm saying it would be insanely useful for your project 01:13 whitephoenix you can update all of your mods in a single command 01:13 emunand what's his project? 01:13 whitephoenix subgame 01:13 garywhite I don't have administrator permissions on my PC, hence why I use portable MT 01:24 swift110 wow garywhite 01:33 cheapie garywhite: If you don't have admin access to your computer, than it's not "your computer". 01:35 cheapie then* 01:38 kaeza greetings 06:39 MinetestBot 02[git] 04ShadowNinja -> 03minetest/minetest: Mod security: Allow read-only access to all mod paths 1359f84ca https://github.com/minetest/minetest/commit/59f84ca0a07e50dd5ce050d38ae1aeb529bd25ac (152016-12-20T06:34:04Z) 07:13 paramat mod security testing appreciated since we are close to release https://forum.minetest.net/viewtopic.php?f=18&t=16081 07:19 MinetestBot 02[git] 04ShadowNinja -> 03minetest/minetest: Security: Fix resolving of some relative paths 130f05021 https://git.io/v1bKM (152016-12-20T07:17:38Z) 07:19 MinetestBot 02[git] 04ShadowNinja -> 03minetest/minetest: Fix RemoveRelatvePathComponents 13f522e73 https://git.io/v1bKD (152016-12-20T07:17:38Z) 09:12 minetester anyone know which mods has sloped/corner straw nodes? 09:12 minetester mod* 09:13 minetester i thought they were in moreblocks but apparently not 09:23 iska i think its just full straw blocks that is added in that server to moreblocks circular saw that cuts the slope pieces 09:26 minetester the stair pieces are part of default 09:26 minetester but theres flat slopes and corner pieces which I cant find 09:26 minetester I remember seeing them on a server many moons ago 09:34 xerox123 ohi iska 09:43 iska hi xerox :) 09:45 iska minetester: i think https://github.com/tenplus1/stairs this can do basic 45 degree slopes and blocky corners etc 09:46 minetester iska, it does, but i was hoping for them for straw which I don't believe that one does (IIRC, it's bundled with moreblocks anyway) 09:46 minetester thanks for the effort though :) 09:46 minetester i'll just change my design i think 09:48 iska maybe tenplus1's farming supports it automagically? 09:48 minetester ooh perhaps 09:48 minetester ill prob check later 11:16 Calinou hi freelikegnu, fine 13:55 MinetestBot 02[git] 04sfan5 -> 03minetest/minetest: Limit drawing rect of selected item to viewport size (fixes #4341) 13bdf8f85 https://git.io/v1NGn (152016-12-20T13:29:12Z) 14:03 IhrFussel I get this error from a mod since i updated to the Dec 18 dev: 2016-12-20 14:52:52: ERROR[Main]: ServerError: Runtime error from mod 'item_drop' in callback environment_Step(): Invalid float vector dimension range 'x' (expected -2.14748e+06 < x < 2.14748e+06 got -2.14748e+06). 14:23 freelikegnu lastlog Calinou 14:23 freelikegnu :D 14:27 IhrFussel I disabled the mod for now and will try a newer version later even though i see nothing about a "velocity fix" in the commits 15:07 IhrFussel Question: if the server load is high but CPU usage low...does it mean the process is doing IO tasks right now? Cause minetestserver shows 10 % CPU, RAM goes up slowly and load is at 2,00 15:10 minetester anyone know how to tame warthogs, they dont seem to like straw? 15:10 minetester i mean wheat 15:16 * minetester dives into the lua instead 15:16 minetester apparently, they like apples 15:16 minetester :D 17:01 swift110 hey all 17:08 jubalh hi 17:16 swift110 hey jubalh 18:28 agaran cheapie: I had chance to see that traffic light controller on yt today, looks great 18:55 swift110 i installed minetest on the pi 3 19:27 red-001 nice 19:32 swift110 well I thought I did 19:32 Krock but you didn't? 19:37 swift110 apparently not 19:46 swift110 now it is 21:12 hoodedice so I got back into the minetest twitter 21:12 hoodedice anyone has a tweet they want to send out? 21:14 swift110 i got minetest on the pi 3 21:24 hoodedice https://twitter.com/MinetestCommune/status/811320990999384064 22:13 Wuzzy swift110: And does it work fine? 22:21 swift110 Wuzzy, haven't triedit 22:29 twoelk Wuzzy: I have been thinking about your changes on the subgame list on the wiki 22:29 Wuzzy Nice 22:29 twoelk I did add some server mod collections as subgames. I think they where indeed subgames 22:30 twoelk as some had been tweaked a lot and where accessable on github 22:31 Wuzzy modpacks are not subgames 22:31 twoelk I have not readded anything yet, but am working on a list of games to add 22:31 Wuzzy but if you think those are significant, you can maybe add a new wiki page 22:31 twoelk well all games are modpacks 22:31 Wuzzy no 22:32 twoelk and I didn't add all server collections 22:32 Wuzzy but they are very very similar 22:32 Wuzzy (technically) 22:32 Wuzzy for the user those are distinct 22:32 Wuzzy an user always needs a subgame as a base 22:33 twoelk was just trying to get a filter right for future additions 22:33 Wuzzy anyways... 22:33 Wuzzy if you have good subgames to add, go ahead :=) 22:33 twoelk he, got a years worth of subgames an good is not a filter 22:34 * twoelk looks for lost keys 22:34 Wuzzy now that I have added the genre into the table it becomes very obvious that most subgames are sandboxes. but its interesting to see a few competitive subgames as well 22:34 Wuzzy please only post proven subgames which work with 0.4.14 or later. i dont care about broken subgames. ;-) 22:35 twoelk I never was that happy with the type definition 22:35 Wuzzy yeah, me too 22:35 Wuzzy rather technical 22:35 Wuzzy also arbitrary 22:35 twoelk well the page was not intended as guide to tested games 22:36 twoelk it was thought to as complete as possible including failed games 22:36 twoelk +be 22:36 Wuzzy if we include every subgame which was once started but then died off in a broken/unusable state, the list would explode 22:36 twoelk indeed 22:37 twoelk but everything else would force a testing of every entry with every release 22:37 Wuzzy i think there should be a minimum “barrier of effort”. 22:38 Wuzzy ok maybe testing all subgames is overkill 22:38 twoelk hm 22:38 Wuzzy but if a subgame never even made it into alpha stage its probably safe to ignore ;) 22:38 garywhite Wuzzy & twoelk: I propose a minetest group-maintained subgame group, like minetest-mods, where subgames that are officially considered "ready for Minetest", not WIP, are kept. If the developer does not update their game within 45 days of a new official version being released, then the subgame gets removed from the repository 22:38 twoelk well I didn't most early stuff from OldCoders old list 22:39 Wuzzy fun fact: I am excluded from #minetest-mods for some reason 22:39 twoelk pff - minetest-mods does something similar 22:40 Wuzzy someone must have grabbed that channel 22:40 twoelk eh? 22:40 garywhite twoelk: My point is it would be like minetest-mods, but for subgames 22:41 Wuzzy lol 22:41 Wuzzy I once tried to push my mods into minetest-mods but it never took off 22:41 Wuzzy the bottom line is my mods are basically still >99% maintained by me xD 22:41 twoelk oh, you didn't fit the standards? ;-P 22:41 Wuzzy idk 22:42 Wuzzy i never really made much effort to convince minetest-mods people 22:42 twoelk iirc it was technicall issues with the repository thingie you used? 22:42 Wuzzy ah right 22:42 garywhite How about this: If I write up a "charter" for minetest-subgames like OldCoder did for the minetest-project IRC channel, then at least some of the devs will review it? 22:42 Wuzzy minetest-mods is basically a GitHub thing 22:42 garywhite (I'd still leave the final decision up to c55) 22:43 Wuzzy if the mods go to minetest-mods, i dont know what will happen to my repo.or.cz repos 22:43 twoelk garywhite: I fear your wishes are a little to mentainance intensive on the long run 22:43 Wuzzy maybe its not a good idea to strongly tie a project like minetest-mods to a single repository hoster 22:44 * twoelk knows how much time he invested in the subgame list that is pretty outdated 22:44 Wuzzy what are the biggest achievements of minetest-project? 22:45 twoelk trying to achieve common standards? 22:45 garywhite twoelk: What about this, throw out the 45-day rule and make it this: If a subgame does not have ANY new commits within 1 year, it will be removed from minetest-subgames? 22:45 Wuzzy lol what? 22:45 Wuzzy #minetest-project is an IRC channel 22:46 Wuzzy an exclusive IRC channel, i must stress 22:46 twoelk oops 22:46 twoelk I missread minetest-mods 22:46 Wuzzy only “trusted/invided modders” included 22:46 Wuzzy so. i ask again. What has this #minetest-project thing achieved so far? 22:46 twoelk garywhite: that would exclude any historic value 22:47 garywhite Well, I'm open to ideas. I haven't even written up anything for anyone to peruse yet 22:47 twoelk you may notice I originally added hints to game ancestors 22:48 twoelk I think a curated much smaller list of so called good games is the better idea 22:49 twoelk so have one list that documents everything that tried to be a game and another that suggests what currently is considered good to play with 22:49 garywhite New clause: If a developer deems that a subgame is significant to Minetest, then it will be considered Historic and cannot be removed from the repository 22:50 Wuzzy OK let me throw in this question? Which do you think are the current TOP subgames? 22:50 Wuzzy and with "TOP" i mean they are good enough to be advertised outside of minetest.net 22:50 twoelk for me still dreambuilder :-( 22:50 Wuzzy Dreambuilder... strange it is not a subgame 22:50 twoelk see my sad face 22:50 Wuzzy wait 22:51 Wuzzy iirc it WAs a subgame, right? 22:51 Wuzzy i can recall i even have it instaled 22:51 twoelk but Ethereal comes in second 22:51 garywhite minetest_game (obviously), dreambuilder, carbone is pretty good, and ethereal is pretty good. I would for sure make ethereal and minetest_game historic 22:51 Wuzzy hmm making an Ethereal-based subgame shouldnt be too hard 22:51 twoelk yep it was and the entry was deleted ;-P 22:52 Wuzzy the easiest way would be forking Minetest Game and adding Ethereal. :D 22:52 Wuzzy i think combining ethereal with caverealms would make a lot of sense. 22:52 Wuzzy i think those mods just belong to each other, dont u think? 22:53 twoelk or rather fork the xanadu repository :-D 22:53 Wuzzy has anyone tried this combination? 22:53 garywhite caverealms uses a LOT of resources 22:53 twoelk I think so 22:53 Wuzzy twoelk: good point. there are many servers which could basically become real subgames 22:53 Wuzzy I think Just Test 2 is just a candidate 22:53 twoelk together with skyrealms or what it was called 22:54 twoelk yeah, but not quit there yet 22:54 Wuzzy maybe servers are the testgames for future subgames :) 22:54 twoelk they have been in the past 22:54 Wuzzy garywhite: Sadly, only Minetest Game and Carbone are actual subgames in ur list 22:54 garywhite Crud 22:55 Wuzzy But strange. Dreambuilder should definitely become a subgame again 22:55 garywhite Well, I think carbone is significant enough to be considered historic... 22:55 Wuzzy Definitely! 22:56 Wuzzy But let's use Carbone NG, please. Carbone is dead. 22:56 twoelk VanessaE opted out of that as updating the content from minetest_game became too cumbersom 22:56 Wuzzy hahahah lol 22:56 Wuzzy yea 22:56 Wuzzy unless you only strictly stick to "stable" releases 22:56 Wuzzy then you just need to update yearly ;-) 22:57 Wuzzy which is acceptable IMO 22:57 twoelk btw, I was musing on putting the column x to better use as it refers to an old discussion 22:57 Wuzzy hmmm i think Minetest Game + ethereal NG + caverealms would already make a nice subgame 22:57 Wuzzy any other mod ideas to add to a ethereal-base subgame? 22:57 Wuzzy ideally, they fit the general theme 22:58 twoelk glowing? 22:58 garywhite I'm gonna write up this "charter" 22:58 * garywhite goes and downloads AbiWord 22:58 Wuzzy ah, i got an idea! simple mobs. i heard they are compatible with ethereal 22:58 Wuzzy twoelk: what is glowing? Is this s mod 22:59 Wuzzy i cant find glowing in http://krock-works.16mb.com/MTstuff/modSearch.php 22:59 * twoelk is looking 22:59 twoelk glowtest or similar 22:59 Wuzzy https://forum.minetest.net/viewtopic.php?t=9301 22:59 Wuzzy ? 22:59 Wuzzy would be an interesting biome extension ,but havent tried 23:00 Wuzzy would be challenging to combine with ethereal 23:00 Wuzzy since the mods would certainly overlap :/ 23:00 Wuzzy are there any good magic-using mods? 23:02 twoelk some mobs might collide 23:02 twoelk I also liked Skylands much 23:03 twoelk magic? as in Magichet? 23:03 Wuzzy something like that 23:03 twoelk I'm not a great fan of magic though, sort of cheating 23:03 Wuzzy lol 23:04 Wuzzy depends on how it is implemented 23:04 Wuzzy if done right, it can be a legit gameplay mechanic 23:04 Wuzzy esp if ur enemies can use magic as well =) 23:04 Wuzzy if only player can use magic but not mods, magic is probably too overpowered, i agree 23:04 twoelk remember this one? https://forum.minetest.net/viewtopic.php?id=3588 23:05 Wuzzy screenshot? 23:05 twoelk I always wanted that tree in the last picture 23:05 rdococ heya 23:08 Wuzzy About Dreambuilder: I am not sure if it is neccessarily worth to always “hunt after” Minetest Game. 23:09 Wuzzy another possiblity would be to make use of Git submodules 23:11 Wuzzy ah, I got it 23:11 Wuzzy another idea for a etheral-based subgame would be ores 23:11 Wuzzy such a subgame definitely needs ores. lots of them. crazy ores. :D 23:11 Wuzzy what do u think what ores mods would go well together with ethereal? 23:12 twoelk blue and green at minimum 23:13 twoelk aka malachit and forgotthename 23:14 rdococ make up a random name... 23:15 twoelk lapis (lapislazululululy) 23:16 rdococ malantium and natanium 23:16 twoelk bluestone if I translate correctly 23:16 rdococ malanatium sounds like a good name for an "evil" ore actually 23:16 twoelk there is some evil ore in dreambuilder 23:17 twoelk you can make evil tools with it 23:17 rdococ what makes it evil though? 23:18 twoelk anyways; bye for now 23:24 rdococ eh eh eh 23:31 rdococ b0r3d 23:31 rdococ who wants me to make a random ore