Time Nick Message 00:00 PsychoVision : I did not see that ever but will look it up, Balsy of her :P 00:02 twoelk PsychoVision: https://www.youtube.com/watch?v=EbgXxjxFPfU 00:03 PsychoVision Seen a movie around that time frame and about Died laughing. A swing band was playing on a boat, this lady gets on stage and lifts her shirt up midway almost showing knees, Then her mom come flying down the stairs ripps her off the stage and says she was a hussy. 00:05 twoelk the movies before the hays code are the best - Tarzan and his Mate for the win 00:07 twoelk "Hollywood Party" or "Hell's a poppin" are simply hilarious 00:09 PsychoVision Most Funny 1930's I need to get my hands on somehow is https://www.youtube.com/watch?v=y8nn7wnYG-U 00:10 PsychoVision Must have that, but can't find it anywhere 00:14 MinetestBot 02[git] 04paramat -> 03minetest/minetest: Occlusion culling: Add comments, minor code improvements 13c05aac3 https://git.io/vXzEs (152016-11-09T00:09:35Z) 00:15 twoelk https://www.youtube.com/watch?v=4VIrH0BPzOM 00:16 PsychoVision Wow shes freaking out LOL 00:16 twoelk just look at here dress ;-) well and the things you shouldn't do with eggs 00:18 PsychoVision That is a badass Dress for sure 00:19 twoelk actually quite nice ass :-D 00:21 PsychoVision LOL.. WOW real Lion 00:21 PsychoVision No CGI there 00:22 PsychoVision No Thats entertainment, Nice need to find this movie as well 00:30 * PsychoVision is getting sucked into the infinite vacuum that is YouTube related 00:32 * PsychoVision Figures he'll wind up watching something about How Candy is made or how to hook up Solar cells in Series. As these have nothing to do with the 30's 40's 00:56 kaeza to everyone using `intllib` in their mods: please see: https://forum.minetest.net/viewtopic.php?f=11&t=4929&p=239215#p239212 00:57 FallingBugs hi kaeza 00:57 kaeza o/ FallingBugs 00:57 FallingBugs kaeza: i think tenplus1 uses it in his mods 00:58 kaeza TL;DR: please update the boilerplate code to not use `dofile` 00:58 FallingBugs goooooood night, hf 00:58 FallingBugs kaeza: because of security enabled? 00:58 kaeza yes 00:58 FallingBugs ah 00:58 KikaRz actually I'm more worried with @offtopic USA elections 00:58 KikaRz but I'm doing that when I finish this up. 05:16 Wayward_One To whom it may concern, the dev wiki is currently returning a 500 error when i attempt to preview my changes 09:04 JamesTait Good morning all! Happy Wednesday, and happy World Freedom Day! 😃 09:06 nm0i Where is my spaceship to feel free from the world. 09:07 JamesTait nm0i, is there room for me? 09:19 KikaRz I'm really upset. 09:29 fireglow KikaRz: why? 09:31 nm0i Why not. 09:31 KikaRz I need a spaceship urgently. 09:40 fireglow haha 09:47 fireglow here's something to soothe your nerves https://www.youtube.com/watch?v=W2Sz_fTfr1E 14:14 Megaf Hi 14:14 nm0i Hi 14:15 red-001 Hi 14:36 garywhite Hi Megaf 14:38 Optical_Long garywhite: you did it again XD 14:39 garywhite Yeah but if they're here it's not late 14:40 Optical_Long " Megaf parted from the channel" 15:21 octacian hey garywhite 15:58 garywhite Hi 16:17 crazyR_ hi 16:28 CWz Haia 16:51 swift110 hey akk 18:26 Hijiri lots of turtle mods 18:35 Wuzzy hi. anny modders here? 18:35 Wuzzy How can I check if any particular coordinate is “loaded”? 18:36 Krock if minetest.get_node_or_nil(pos) then .. loaded .. end 19:01 zorman2000 I would also say you can do minetest.get_node(pos) and the name would be IGNORE_DATA, if I'm not mistaken 19:03 Krock err 19:03 Krock it would be "ignore" 20:08 bkeys Are the developers of minetest aware of IrrlichtBAW? 20:29 zorman2000 Can't remember, but thanks for the correction 20:37 Wuzzy zorman2000, Krock: No, this doesn't seem to be enough 20:40 Wuzzy oh, sorry 20:40 Wuzzy my real question is how do I make sure that minetest.add_item WILL spawn an item for sure? 20:42 Wuzzy can I safely use minetest.add_item on a position for which the node is not ignore? 20:42 Wuzzy because it does not seem to be the case 20:43 Wuzzy i do an on_generated function, and call minetest.add_item inside it. right before I check if the coord is not ignore. and EVEN IF this check succeeds, and i call add_item, the item sometimes still does not spawn. :-( 20:50 swift110 hey Wuzzy 20:51 Wuzzy hi 20:51 swift110 how are you Wuzzy 20:52 Wuzzy annoyed 20:52 octacian me too xD 20:52 Wuzzy annoyed by the Lua API of Mnietest XD 20:53 octacian ..except I'm annoyed by io.open... 20:53 swift110 whats wrong with it Wuzzy 20:53 swift110 hey octacian 20:54 Wuzzy just read my recent chat messages 20:55 agaran Wuzzy: there are perhaps some limits of entities spawned etc.. maybe you are hitting that? 20:55 Wuzzy certainly not. also, this triggers very visible error messages, and i have not gotten those, so ... 20:55 bkeys Did anyone see my question about IrrlichtBAW? 20:55 swift110 oh ok Wuzzy 20:56 Wuzzy bkeys: maybe u have more luck on #minetest-dev 20:56 bkeys Thank you 20:58 octacian so, question. IO.open returns nil even though the file exists. If I try io.open on a directory, I get an entirely different error 20:58 red-001 is mod securtiy on? 20:58 octacian I'm trying to open a file in the modpath and also worldpath. 20:58 agaran Wuzzy, may I see some part of code? 20:58 octacian I didn't think mod security affected that. 20:58 octacian Does it? 20:59 Wuzzy my code is the Tutorial subgame 20:59 red-001 mod security is broken 20:59 agaran Wuzzy, well I just wanted to see how you add/spawn to try that on localhost.. 21:00 octacian what do you mean? It's affecting things it isn't supposed to? I was thinking it might have something to do with that, the identical code works fine on my laptop, using an older MT build. 21:00 Wuzzy agaran: http://repo.or.cz/minetest_tutorial_subgame.git/blob/refs/heads/mapgen:/mods/tutorial/mapgen.lua 21:00 octacian I just compiled MT on my server this morning, and that's where the problem is, so.. 21:00 Wuzzy agaran: This is the mapgen code of the tutorial 21:00 Wuzzy agaran: look for add_item 21:01 Wuzzy line 98 21:01 Wuzzy oh well, agaran, i could try to spawn items in a test mod as well and see how far I come. 21:01 Wuzzy the challenge is to spawn items right in an on_generated callback 21:02 octacian red-001: I thought the mod security issue was only affecting stuff like io.lines...? 21:03 agaran Wuzzy: i'd add logger/print in that check, just to see that it always wents thru right piece of code first 21:03 Wuzzy i already did lots of minetest.log stuff. it is a tough nut to crack 21:03 octacian thx red-001! disabling mod security did it. 21:04 Wuzzy partially because mintest.add_item is poorly documented 21:04 Wuzzy nooooooooooooooo 21:04 Wuzzy The real solution is that mod security gets fixed, not in disabling it. :P 21:04 agaran Wuzzy: I'd be lazy and do grep -R 'add_item' ~/.minetest/mods/ then look at some of those to read examples 21:05 octacian Wuzzy: yeah, but I really don't feel like waiting for that. It breaks my entire mod! 21:05 Wuzzy what mod does it break? 21:05 octacian datalib 21:05 swift110 wow 21:06 Wuzzy wait, arent u the one with the io.lines problem? 21:08 octacian Wuzzy: no.. 21:08 octacian I've never used io.lines tbh. lol 21:08 octacian don't even know what is does :D 21:09 octacian !mod datalib 21:09 MinetestBot octacian: Data Access API [datalib] by endev15 - https://forum.minetest.net/viewtopic.php?t=15337 21:09 octacian endev15 = me 21:10 octacian I've never actually had any problems with io.* in the past. 21:10 Wuzzy octacian: did you report a bug on minetest's bug tracker? 21:10 octacian not yet. I"m about to. 21:11 octacian I'm just looking through other issues to see if it's already been mentioned. 21:16 octacian behalebabo: since we were discussing my issue with datalib on enDEV IRC earlier, I might as well let you know the problem was caused by mod security, which is kinda broken. 21:18 zorman2000 octacian: I think they are aware of some issues in mod security, not sure if this specific one. 21:20 octacian zorman2000: yeah, I'm pretty sure this specific one has not yet been addressed. so, https://github.com/minetest/minetest/issues/4761 21:41 zorman2000 Ok, cool 21:43 swift110 hey zorman2000 22:23 Wuzzy holy shite. minetest.add_item is so confusing!! 22:24 Fixer yes, quite shista 22:28 octacian I thought it was quite simple, but whatever 23:26 KikaRz Hey people 23:26 KikaRz is there any 'one-line compile script' for Server? 23:31 Calinou KikaRz: you can use a Minetest AppImage to not have to compile it 23:32 Calinou https://archive.hugo.pro/minetest/ 23:32 Calinou specifically, https://archive.hugo.pro/minetest/Minetest_Server--x86_64.AppImage 23:32 Calinou download, chmod +x it, run it! 23:32 Calinou (in a terminal of course) 23:32 Calinou it was built about 10 days ago, quite recent 23:32 Calinou going to build a new one soon 23:32 KikaRz What is AppImage? 23:33 Calinou http://appimage.org 23:33 Calinou portable Linux applications 23:33 KikaRz well, I think I prefer to use my own compilation xD 23:34 Fixer just checked lighting when using buckets on water in mapgen 6 and it looks good 23:35 Fixer Liberty Land database is very old and has different water level 23:35 Fixer water light level* 23:35 Fixer will check apple trees to be sure if they cause blackness bug 23:40 KikaRz Calinou, how do I set it to build a server too? I already did 'cmake . -BUILD_CLIENT=0 -BUILD_SERVER=1 -DRUN_IN_PLACE=1 -DENABLE_GETTEXT=1 -DENABLE_FREETYPE=1 -DENABLE_LEVELDB=1; make -j$(nproc)' but it doesn't work 23:40 KikaRz in bin there is only the client 23:40 Calinou KikaRz: did the build succeed? 23:40 KikaRz yep 23:41 KikaRz oh, it's DBUILD_ 23:41 Calinou yeah 23:41 Calinou typo is easy 23:41 KikaRz sorry for being dizzy 23:47 Tim hi - I experienced a hard crash while playing. Upon reloading I got an error message so deleted env_meta. Now my world seems blank. Any ideas? 23:51 KikaRz are there mobs by default on Minetest? 23:52 Tim dont think so - you need a mod 23:52 KikaRz Ok, thank you xD 23:54 garywhite Correct, there are no mobs in the default minetest_game 23:54 KikaRz Are there any configs for Server? 23:54 garywhite What do you mean? 23:55 KikaRz how do I grant me permissions through server? 23:56 garywhite There are player files, but idk if that's how it works...Lemme look 23:56 twoelk 7grantme all? 23:56 garywhite lemme test something 23:57 twoelk KikaRz: http://wiki.minetest.net/Mods:Mobs for a little overview of mobs mods 23:57 KikaRz twoelk, Your privileges are insufficient 23:58 twoelk .( 23:58 garywhite type /grant playername all 23:58 twoelk not your server? 23:58 KikaRz --terminal Feature an interactive terminal (Only works when using minetestserver or with --server) 23:58 KikaRz well, i must run with --terminal, I think so 23:59 Calinou --terminal allows using ncurses console, yeah 23:59 KikaRz :D 23:59 Calinou so that you can type commands in the server console itself 23:59 twoelk what name is put as admin? use that to grant someplayer privs, then rejoin 23:59 KikaRz how do I put a name as admin?