Time |
Nick |
Message |
00:01 |
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00:04 |
whitephoenix |
I don't suppose there is an easy way to replicate the raillike drawtype's connection feature in a nodebox? |
00:04 |
rubenwardy |
whitephoenix, connected drawtype? |
00:04 |
whitephoenix |
I guess when its placed I could just swap the model to one premade that is curved |
00:04 |
rubenwardy |
Never used it htough |
00:06 |
whitephoenix |
I don't see a connected node draw type |
00:07 |
whitephoenix |
http://i.imgur.com/eY25Ohd.png This is what I'm trying for, I guess when its placed I can just check for nearby pipes |
00:08 |
T4im |
he meant connected nodeboxes |
00:08 |
T4im |
https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L696 |
00:09 |
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00:09 |
T4im |
pipeworks just swaps the node for example, as did technic, but i think the latter now also uses connected nodeboxes |
00:10 |
whitephoenix |
oh awesome, thanks |
00:12 |
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00:55 |
whitephoenix |
I just tried my rms mod on a server, dear god lol |
00:55 |
whitephoenix |
everyone could hear it, then everyone did the command |
00:55 |
whitephoenix |
so it was just a million copies of the same rms song |
00:58 |
T4im |
iirc homedecor toilett flushing had a similar problem once |
00:58 |
Hijiri |
is it the free software song |
00:58 |
whitephoenix |
I kind of assumed minetest.sound_play("rms", { to_player = player, } would only play it to who did the command |
00:59 |
whitephoenix |
Hijiri, no its gnu/stallman quest |
01:00 |
whitephoenix |
does anyone see the issue with this? https://github.com/whitephoenix0/minetest-rms/blob/master/init.lua |
01:00 |
whitephoenix |
it should just play to the person who did the command |
01:01 |
Hijiri |
whitephoenix: is player a string? |
01:01 |
Hijiri |
wait, I'll look at the code |
01:01 |
T4im |
no |
01:01 |
T4im |
player-ref |
01:01 |
T4im |
PlayerRef* |
01:01 |
T4im |
and yea, that's the problem :) |
01:01 |
Hijiri |
whitephoenix: yeah, the to_player value needs to be their name |
01:01 |
Hijiri |
a string |
01:02 |
T4im |
also name of chatcommands can theoretically be nil |
01:02 |
T4im |
you should check for that |
01:02 |
Hijiri |
tfw no static types |
01:03 |
Hijiri |
I would try using purescript or something that has potential to compile to lua, but a naive compilation would probably have lots of table allocations |
01:03 |
Hijiri |
maybe just the performance-sensitive parts could be done in lua |
01:03 |
T4im |
tfw no __tostring metamethods being used |
01:04 |
Hijiri |
what is the intent of tostring again? debug printing? pretty printing? |
01:04 |
T4im |
it's what tostring() is using to turn a table or object into a string :) |
01:04 |
Hijiri |
yes, but which string? |
01:05 |
Hijiri |
__tostring = function() return "42" end |
01:05 |
T4im |
defined by the developer? |
01:05 |
Hijiri |
there's my valid __tostring |
01:05 |
T4im |
if you're having a class "The answer to everything", that seems reasonable |
01:06 |
Hijiri |
it's reasonable for any table |
01:06 |
Hijiri |
unless maybe there are certain expectations on what tostring gives? |
01:06 |
T4im |
just use what ever describes the object best |
01:06 |
T4im |
it's up to you |
01:07 |
T4im |
for a player I'd use the name; that seems most reasonable |
01:07 |
Hijiri |
something like <table0xDEADBEEF>? |
01:07 |
T4im |
if you're not having one defined yourself |
01:08 |
Hijiri |
I guess the purpose of tostring then is to describe an object |
01:08 |
Hijiri |
well, assuming the lua devs intended that |
01:09 |
Hijiri |
probably they intended to at least vary with different values |
01:09 |
T4im |
just look what they did with asserts; I'd not expect a formal standardization behind their tostring method |
01:09 |
Hijiri |
well, it could have some general purpose described |
01:09 |
Hijiri |
it doesn't have to be formally specified |
01:10 |
Hijiri |
Though if the purpose is "the best description", it should at least be injective |
01:10 |
Hijiri |
under some notion of equality |
01:11 |
T4im |
for tostring, "Receives an argument of any type and converts it to a string in a reasonable format." x) |
01:11 |
Hijiri |
I guess they haven't really specified then |
01:11 |
Hijiri |
since reasonability depends on the purpose |
01:12 |
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01:12 |
T4im |
I'd go with the abstract "string representation of an object" |
01:12 |
T4im |
which still leaves a lot open to interpreation |
01:13 |
Hijiri |
that would at least require injectivity over some kind of semantic equality |
01:13 |
Hijiri |
s/over/under |
01:13 |
T4im |
i don't think there are any uniqueness requirements to tostring; table identity should do that already, or not? |
01:14 |
whitephoenix |
ooh I see |
01:14 |
whitephoenix |
thanks |
01:14 |
T4im |
not sure about serialization perhaps |
01:14 |
Hijiri |
well, two objects that are semantically different should have different representations |
01:14 |
T4im |
yes |
01:14 |
Hijiri |
table identity does that, but maybe also representations should be same if they're semantically the same |
01:14 |
T4im |
yes, usually* |
01:15 |
T4im |
a ConnectedPlayer and a ChestOwner, could very well have the same representation, or not? :) |
01:15 |
Hijiri |
well, I was considering tostring : Blah -> strings, where Blah is whatever thing you are considering |
01:16 |
Hijiri |
my __tostring is unlikely to work on numbers, if it expects a table |
01:16 |
Hijiri |
though I guess I was talking about tostring |
01:17 |
Hijiri |
I think introducing semantics implicitly assumed some limited type of object though |
01:17 |
T4im |
yea, tostring will handle numbers and functions, extra and independent of any __tostrings |
01:17 |
Hijiri |
right |
01:17 |
Hijiri |
I meant tostring limited to my set of whatever I am considering, or my __tostring, sorry |
01:17 |
Hijiri |
but now I have to go |
01:17 |
T4im |
bye |
01:17 |
Hijiri |
bye |
01:23 |
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01:26 |
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01:40 |
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02:00 |
whitephoenix |
this connected nodebox stuff is confusing |
02:01 |
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02:01 |
whitephoenix |
disreguarding texture issues this is a step closer thoug http://i.imgur.com/WLWCf9V.png |
02:04 |
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02:20 |
whitephoenix |
Victory! http://i.imgur.com/JPsMaHS.png |
02:21 |
whitephoenix |
that took way too long |
02:38 |
whitephoenix |
are there any ways I could prevent this texture from showing through like this http://i.imgur.com/5dtXDk0.png ? |
02:41 |
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02:43 |
T4im |
nodeboxes are very simplistic about textures |
02:44 |
T4im |
if you want something more complicated, you'll need to use mesh's but that will require swapping nodes again |
02:46 |
whitephoenix |
alright maybe I can pull it off somehow |
03:10 |
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03:16 |
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03:16 |
MinetestBot |
[git] paramat -> minetest/minetest_game: Bucket: Add optional 'force-renew' bool to registration 7b30c26 https://git.io/vPzxw (2016-10-12T04:11:36+01:00) |
03:18 |
garywhite |
Hello? |
03:49 |
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09:23 |
JamesTait |
Good morning all! Happy Wednesday, and happy Emergency Nurses Day! 😃 |
09:26 |
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10:51 |
yusf[m] |
whitephoenix: What is that pipe thing you're working on? |
10:55 |
Krock |
JamesTait, any plans to get hurt today? |
11:10 |
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11:13 |
Megaf |
Germans unite! https://www.youtube.com/watch?v=YtMThVUpc-U |
11:13 |
Megaf |
if that's even German |
11:13 |
Megaf |
!title |
11:13 |
MinetestBot |
Megaf: Trio - Da da da - YouTube |
11:13 |
Megaf |
da da da |
11:18 |
Krock |
yes, the guy in the front announces a "german love song" |
11:27 |
Megaf |
Krock: does the "da da da" in the song means what I think it means? |
11:28 |
Krock |
Megaf, dunno. But "da" is like "foobar" and the whole lyrics is about "I don't love you. You don't love me. Da da da.." |
11:28 |
Megaf |
ok |
11:28 |
Krock |
even the trololo song lyrics is better compared to that |
11:33 |
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11:50 |
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11:51 |
Guest52631 |
Hi! Is ok to show one man playing minetest on the background in a short film that my friend is making? |
11:52 |
Guest52631 |
Or is there any right infrigment? |
11:52 |
est31 |
I think this would fall under fair use |
11:52 |
Megaf |
Guest52631: go ahead. |
11:53 |
Megaf |
It could actually be quite nice |
11:53 |
est31 |
youtube is full of minetest lets play videos, nobody who owns copyrights in minetest has complained about those |
11:53 |
Guest52631 |
ok, thanks |
11:53 |
est31 |
Guest52631, i personally would quite welcome it :) |
11:54 |
Megaf |
est31: speaking of copyright. How we difine who owns copyright? Bits of code are mine for example. So do I own any copyright on Minetest? And everybody that sent PR? That's complicated. |
11:54 |
Megaf |
Guest52631: We thank you very much for coming here and asking first. That means a lot. |
11:55 |
est31 |
Megaf, generally, everyone who has sent a PR is a possible candidate for copyright, the question is though whether their contribution was trivial or not |
11:55 |
Guest52631 |
I think it's the right thing. Thank you! |
11:55 |
Megaf |
est31: and shouldn't've we highlight c55 for this? |
11:55 |
Megaf |
well, he left |
11:56 |
est31 |
so your interpretations may range between "everyone who has sent a PR" and "only c55" |
11:56 |
Megaf |
It depends on what we are talking about, the idea behind the game or the actual code |
11:57 |
Megaf |
In some countries in Europe you can't copyright software, because they fall into the idea, thinking area |
11:57 |
est31 |
no |
11:57 |
Megaf |
You can't copyright an idea |
11:57 |
est31 |
software is copyrightable |
11:57 |
est31 |
you mix it with patents |
11:57 |
est31 |
software is not patentable in EU |
11:57 |
JamesTait |
Krock, no - that was Friday night/Saturday morning (not planned, but it happened anyway) |
11:57 |
Krock |
uh, not good |
11:57 |
JamesTait |
No emergency nurses involved, funnily enough. |
11:58 |
Megaf |
est31: oh, I see. I think I understand now |
11:58 |
JamesTait |
Krock, you don't know the half of it. 🙠|
11:58 |
Krock |
JamesTait, friday night: drunken. You walked home and fell downstairs |
11:59 |
Megaf |
Is it halloween yet? |
11:59 |
Megaf |
:P |
11:59 |
JamesTait |
Krock, I only wish it were that simple! |
11:59 |
Krock |
http://isithalloween.com/ <-- Megaf |
11:59 |
Megaf |
!title |
12:00 |
MinetestBot |
Megaf: Is it Halloween? |
12:00 |
Megaf |
They could tell on the title, it would be nice |
12:00 |
Krock |
there's also isitchristmas |
12:00 |
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12:00 |
Megaf |
!server ping:least |
12:00 |
MinetestBot |
Megaf: *** FantasyWorld *** by Telesight | fantasyworld.telesight.nl:30005 | Clients: 0/25, 0/2 | Version: 0.4.14 / minetest | Ping: 1ms |
12:01 |
Megaf |
What the bloody in name of the Tux!? |
12:01 |
Megaf |
!server Megaf |
12:01 |
MinetestBot |
Megaf: Megaf Server v4.0 | mt.megaf.info:30003 | Clients: 0/10, 0/2 | Version: 0.4.14-Megaf / MegafXploreNext | Ping: 7ms |
12:01 |
Megaf |
!server ping:least |
12:01 |
MinetestBot |
Megaf: *** SurvivalWorld *** by Telesight | survivalworld.telesight.nl:30004 | Clients: 0/20, 0/4 | Version: 0.4.14 / minetest | Ping: 6ms |
12:01 |
Megaf |
This can't stay like that, no sir |
12:02 |
Krock |
!server ping:most |
12:02 |
MinetestBot |
Krock: FishNet - FishWorld | fishminer.mrbasic.com:3333 | Clients: 0/12, 0/0 | Version: 0.4.13-dev / minetest | Ping: 466ms |
12:05 |
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12:14 |
Megaf |
!server ping:least |
12:14 |
MinetestBot |
Megaf: *** Attack! *** by Telesight | attack.telesight.nl:30001 | Clients: 0/24, 0/3 | Version: 0.4.14 / minetest | Ping: 6ms |
12:15 |
Megaf |
ok, 6ms to beat |
12:17 |
red-001 |
!server ping:most |
12:17 |
MinetestBot |
red-001: Magical World | magical-world.ddns.net:30735 | Clients: 4/10, 4/4 | Version: 0.4.14-dev / minetest | Ping: 1097ms |
12:17 |
red-001 |
how????????????????????????? |
12:17 |
red-001 |
thats 10 seconds |
12:18 |
red-001 |
11* |
12:20 |
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12:24 |
Megaf |
!server Megaf Server v5.0 |
12:24 |
MinetestBot |
Megaf: Megaf Server v5.0 TEST | 139.162.180.175 | Clients: 0/15, 0/0 | Version: 0.4.14-dev / minetest | Ping: 7ms |
12:24 |
Megaf |
what!? |
12:24 |
Megaf |
!server Megaf Server v5.0 |
12:24 |
MinetestBot |
Megaf: Megaf Server v5.0 TEST | 139.162.180.175 | Clients: 0/15, 0/0 | Version: 0.4.14-dev / minetest | Ping: 7ms |
12:25 |
Megaf |
sfan5: where is the bot located? |
12:25 |
Megaf |
Megaf Server V5.0 is in Frankfurt, I was expecting a lower ping |
12:26 |
Megaf |
!up 139.162.180.175 |
12:26 |
MinetestBot |
139.162.180.175:30000 is up (8ms) |
12:26 |
Megaf |
how can my server located in Frankfurt have a higher ping than the one located in London? |
12:26 |
Megaf |
!up mt.megaf.info 30003 |
12:26 |
MinetestBot |
mt.megaf.info:30003 is up (6ms) |
12:27 |
Megaf |
That doesnt make any sense |
12:28 |
Megaf |
!up mt.megaf.info 30003 |
12:28 |
MinetestBot |
mt.megaf.info:30003 is up (7ms) |
12:28 |
Megaf |
!up 139.162.180.175 |
12:28 |
MinetestBot |
139.162.180.175:30000 is up (7ms) |
12:28 |
Megaf |
!server ping:least |
12:28 |
MinetestBot |
Megaf: *** BuildersWorld *** by Telesight | buildersworld.telesight.nl:30003 | Clients: 0/20, 0/2 | Version: 0.4.13 / minetest | Ping: 6ms |
12:29 |
red-001 |
globeminner servers finally went offline |
12:30 |
Krock |
why finally? some servers are good kids-catchers |
12:33 |
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12:34 |
Megaf |
Krock: can you ping 139.162.180.175 from your box and tell me the ping please? |
12:44 |
Megaf |
Krock: ? =/ |
12:49 |
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12:52 |
Krock |
Megaf, 100% success with 33ms |
12:53 |
Megaf |
Krock: weird |
12:53 |
Megaf |
you got higher ping than me |
12:53 |
Megaf |
and I'm in Dublin, using wifi |
12:54 |
Krock |
and here are NSA agents sitting on the connection |
12:54 |
Krock |
it takes a while to process all the data I guess |
12:54 |
Megaf |
Krock: you are the second one who says that on the same context in less than 10 minutes |
12:55 |
Megaf |
[13:49:16] <pronto> and the NSA taps |
12:55 |
Megaf |
[13:54:41] <Krock> and here are NSA agents sitting on the connection |
12:55 |
Krock |
ok |
12:55 |
Megaf |
Maybe someone wants to give me a message |
12:55 |
Megaf |
maybe I should go off grid |
12:57 |
Megaf |
Krock: |
12:57 |
Megaf |
rtt min/avg/max/mdev = 28.438/31.692/48.438/3.076 ms |
12:57 |
Megaf |
100 pings |
12:57 |
Megaf |
from Dublin |
12:57 |
Megaf |
to Frankfurt :S |
12:58 |
Krock |
ok |
12:58 |
Megaf |
I think is pretty bad |
12:58 |
Megaf |
xO |
12:58 |
Megaf |
xP |
12:58 |
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13:00 |
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13:02 |
Megaf |
well, Thank you Krock. It proves that it's not worth moving my server from London to Frankfurt |
13:02 |
Megaf |
Krock: would you please ping -c 10 178.79.130.6 ? |
13:02 |
Megaf |
that's my server in London |
13:03 |
Krock |
Invalid Option -c. |
13:03 |
est31 |
!ping 127.0.0.1 |
13:03 |
Krock |
110ms |
13:03 |
est31 |
~ping 127.0.0.1 |
13:03 |
ShadowBot |
pong |
13:03 |
Krock |
lol |
13:04 |
Krock |
Megaf, now it's 33ms |
13:05 |
Megaf |
Thanks |
13:15 |
Jordach |
Pinging 178.79.130.6 with 32 bytes of data: |
13:15 |
Jordach |
Reply from 178.79.130.6: bytes=32 time=20ms TTL=54 |
13:16 |
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13:17 |
Megaf |
my frankfurt server was removed already by the way |
13:17 |
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13:39 |
* Megaf |
listening to https://play.spotify.com/album/3zBmExKhhB4FvrrQRVFyf2 |
13:39 |
Megaf |
!title |
13:39 |
MinetestBot |
Megaf: Spotify |
13:39 |
Megaf |
oh |
13:40 |
Megaf |
that's Duke Nuken 3d Soundtrack Rebuild |
13:43 |
Megaf |
How do I convert MC texture pack to MT? Or, can anyone convert one for me/ |
13:43 |
Megaf |
? |
13:44 |
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13:50 |
Krock |
Megaf, there's a converter script in the forums |
13:56 |
FirePowi |
luacontroller : "Prohibited command : for" Wait… no ! :'(. |
13:58 |
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14:37 |
Krock |
What's wrong with this code? http://pastebin.com/iZSd9SkX Lua throws: 2016-10-12 16:35:12: ERROR[Main]: E:\Programme\minetest\bin\..\mods\boost_cart\init.lua:339: ambiguous syntax (function call x new statement) near '(' |
14:48 |
red-001 |
could you post a larger snippet? |
14:48 |
DonBatman |
Krock are you missing one ) at the end? |
14:49 |
red-001 |
It looks really confusing |
14:49 |
Krock |
the problem was solved. Lua didn't know if it was a function call or regular paretheses |
14:49 |
Krock |
had to make variables |
14:50 |
DonBatman |
Glad it's fixed! |
14:50 |
red-001 |
I'm still not sure what that code was suppose to do |
14:50 |
red-001 |
was it suppose to use a new functions if aviable? |
14:50 |
Krock |
it either calls player:set_look_horizontal if it exists |
14:51 |
Krock |
else, it takes the old plyaer:set_look_yaw |
14:51 |
Krock |
same for the get functions |
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15:50 |
whitephoenix |
when the server shuts down why aren't players kicked? |
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15:52 |
whitephoenix |
if the server comes back fast enough does the client try to reconnect automatically without leaving the world or something? |
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16:42 |
MinetestBot |
[git] sfan5 -> minetest/minetest: Don't use unordered maps for ProfilerGraph (fixes flickering) 0b27a70 https://git.io/vP2uz (2016-10-12T18:42:18+02:00) |
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16:44 |
sfan5 |
whitephoenix: IIRC players should be kicked when the server shuts down |
16:44 |
sfan5 |
and no, the client doesn't automatically reconnect |
16:46 |
whitephoenix |
huh |
16:46 |
whitephoenix |
on the linuxmasterrace server that got started everyone just times out |
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16:52 |
sfan5 |
is it running 0.4.14? |
16:52 |
sfan5 |
maybe it was also added after the release, not sure |
16:52 |
garywhite |
Question: What is the best size to make a door texture? |
16:53 |
sfan5 |
16x32? |
16:53 |
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16:54 |
garywhite |
Cause I know you should usually do a single door and then most of the time if you put two next to each other they will flip so they open properly |
17:01 |
garywhite |
and BTW I think I'll stick with M$ Paint cause I don't like the way that GIMP works it's too confusing. At least I've used Paint on 3 different versions of Windows |
17:03 |
sfan5 |
use paint.net |
17:03 |
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17:10 |
garywhite |
Take a look at this https://snag.gy/kV9GvL.jpg |
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17:16 |
Krock |
nice URL |
17:16 |
Krock |
door's not so nice to be honest |
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17:24 |
whitephoenix |
garywhite, yeah paint.net is by far the best for textures on windows |
17:24 |
whitephoenix |
thats like the one thing I miss on linux |
17:24 |
whitephoenix |
gimps ui is just meh |
17:30 |
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17:39 |
MinetestBot |
[git] sfan5 -> Uberi/Minetest-WorldEdit: Fix blowing up TNT near worldedit markers df6b54d https://git.io/vP2Kt (2016-10-12T19:38:41+02:00) |
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sofar |
curl: (35) Unknown SSL protocol error in connection to snag.gy:443 |
17:46 |
garywhite |
Probably gone |
17:46 |
sofar |
garywhite: I can't even visit that URL due to the SSL errors |
17:46 |
sofar |
try imgur? |
17:46 |
sfan5 |
works fine with curl for me |
17:46 |
sofar |
I'm on a proxy |
17:47 |
MinetestBot |
[git] sfan5 -> Uberi/Minetest-WorldEdit: Fix //spiral requiring a selected region despite using only pos1 d040d32 https://git.io/vP26o (2016-10-12T19:45:38+02:00) |
17:48 |
sofar |
haha, that image hosting site is basically blocked entirely by my work |
17:48 |
sofar |
probably for a very good reason :) |
17:50 |
agaran |
Good evening |
17:51 |
garywhite |
Hi agaran |
17:52 |
agaran |
sofar: or to improve productivity |
17:59 |
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18:00 |
sofar |
agaran: it's obviously failing at that :) |
18:00 |
agaran |
;) yea.. irc can be even more impacting productivity |
18:01 |
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18:02 |
Hijiri |
whitephoenix: there are paint-like image editors for GNU/Linux |
18:02 |
Hijiri |
pinta is one, I think |
18:02 |
Hijiri |
mypaint also |
18:02 |
agaran |
I prefer gimp but.. |
18:02 |
Hijiri |
maybe not mypaint |
18:03 |
Persi[m] |
Krita used to suck but the later versions are quite cool |
18:04 |
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18:13 |
MinetestBot |
[git] sfan5 -> Uberi/Minetest-WorldEdit: Fix 'Run Lua' button in WorldEdit GUI (fixes #121) 152707a https://git.io/vP21y (2016-10-12T20:10:36+02:00) |
18:13 |
garywhite |
Why do these git fixes keep appearing |
18:13 |
sfan5 |
why not |
18:14 |
garywhite |
Are these like new fixes that were posted to the Minetest-associated repository? |
18:15 |
sfan5 |
if you read the green text then you'll notice that these are commits to the WorldEdit repo |
18:15 |
sfan5 |
more specifically https://github.com/Uberi/Minetest-WorldEdit this one |
18:16 |
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18:16 |
sofar |
be happy it's not set to monitor minetest-mods ;) |
18:17 |
agaran |
sofar: if that would be case, we couldn't talk here at all.. |
18:17 |
Krock |
we could talk because MTB was kicked for flood |
18:17 |
Krock |
*excess flood |
18:17 |
agaran |
lol |
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18:39 |
Fixer |
sfan5: ty |
19:02 |
Megaf |
[15:37:22] <Krock> What's wrong with this code? http://pastebin.com/iZSd9SkX Lua throws: 2016-10-12 16:35:12: ERROR[Main]: E:\Programme\minetest\bin\..\mods\boost_cart\init.lua:339: ambiguous syntax (function call x new statement) near '(' |
19:02 |
Megaf |
The OS |
19:02 |
Megaf |
xP |
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19:22 |
Block |
Hi, i am looking for a hosting (about 120 euro a year) to host a server? any advice? |
19:23 |
Block |
to run a minetest server :) |
19:23 |
garywhite |
120 euro a year equals about 123 dollars |
19:23 |
Block |
yep |
19:23 |
Block |
too little you think? |
19:24 |
garywhite |
No, for a smaller server it's probably good |
19:25 |
garywhite |
Try http://www.minetesthosting.com/plans-pricing/ |
19:25 |
Block |
nice, just saw your post on the forum about this |
19:25 |
Block |
thx |
19:25 |
garywhite |
It's not my post |
19:26 |
Block |
19 may garywhite |
19:27 |
Block |
gonna check this out looks promising |
19:27 |
Block |
thank you garywhite |
19:29 |
Block |
does anyone know i can manually backup the database in the small hosting packet? |
19:33 |
garywhite |
no, all the data is stored in their system |
19:33 |
Block |
ok thx |
19:34 |
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19:34 |
garywhite |
np |
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19:41 |
sfan5 |
!c 120/12 |
19:41 |
MinetestBot |
10.0 |
19:41 |
sfan5 |
oh right |
19:41 |
sfan5 |
Block: for 10€/mo you can just host your own VPS and do everything as you desire |
19:41 |
sfan5 |
no waiting for some hoster to allow features |
19:42 |
sfan5 |
no waiting for backups |
19:42 |
Block |
do you have a server sfan5? |
19:42 |
sfan5 |
a minetest server? no |
19:42 |
sfan5 |
the only drawback of hosting yourself is that you need to care about the system that goes beyond minetest |
19:43 |
sfan5 |
updates, securing your server, etc. |
19:43 |
Block |
i don't know if minetest is stable enough to run 24/7 |
19:43 |
sfan5 |
it is |
19:44 |
Block |
true i have already a vps server but not allowed for games |
19:44 |
Block |
okay |
19:44 |
sfan5 |
not allowed for games? what kind of lame provider is that |
19:44 |
sfan5 |
mind telling me where you have your vps? |
19:45 |
Block |
belgium |
19:47 |
sfan5 |
no the company |
19:47 |
Block |
maybe if i can find a good vps for about 120euro a year, i could consider this |
19:47 |
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19:47 |
sfan5 |
finding a good one for 10€/mo shouldn't be that hard |
19:47 |
Block |
fusa.be |
19:47 |
sfan5 |
perhaps take a look at http://lowendbox.com/ |
19:50 |
Block |
ok i am looking |
19:51 |
Block |
thx sfan5 |
19:58 |
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20:19 |
red-001 |
why would a VPS provider not want games to be run on it? |
20:19 |
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20:19 |
red-001 |
why would It matter to them? |
20:19 |
twoelk |
usage patterns? |
20:22 |
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20:22 |
sfan5 |
cpu usage |
20:25 |
twoelk |
any chances of fixing the respecting node rotation problem in Worldedit soon? |
20:27 |
sfan5 |
no |
20:28 |
twoelk |
:-( |
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20:56 |
iqualfragile |
octrees are cool, discuss |
20:57 |
Hijiri |
one of my friends is an octree |
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22:49 |
sfan5 |
another overview map of floatlands: http://i.imgur.com/OytSkqr.png |
22:49 |
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23:00 |
MinetestBot |
[git] paramat -> minetest/minetest_game: Default: Add coral nodes and death ABM 3d26b33 https://git.io/vPaBL (2016-10-12T23:55:46+01:00) |
23:07 |
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23:19 |
greeter |
greetings. i have a weird problem. whenever i start a minetest game, my character moves and spins around in circles even when there's no mouse/keyboard input. any ideas on how to fix that? |
23:20 |
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23:25 |
greeter |
i seem to have fixed it by installing the latest unstable release |
23:27 |
sfan5 |
then you'll just have to wait a few months until it's really fixed |
23:27 |
sfan5 |
because 0.4.15 will be released soon(tm) |
23:29 |
greeter |
i can wait a few months for that :-) thanks for the heads up about the release |
23:34 |
whitephoenix |
until then maybe unplug any other input devices? |
23:35 |
sfan5 |
oh yes i think it might be caused by joystick code |
23:35 |
sfan5 |
but did that exist in 0.4.14? |
23:35 |
sfan5 |
hm |
23:37 |
greeter |
well, it doesn't matter, i installed a nightly release and that seems to have fixed it so i'm a little happier |
23:37 |
sfan5 |
!next |
23:37 |
MinetestBot |
Another satisfied customer. Next! |
23:38 |
greeter |
lol. well i'm still unhappy that i think my favorite server shutdown. it looks like i might be going into the server administration business |
23:38 |
sfan5 |
make sure to offer your map for download then |
23:38 |
greeter |
hmm, once i find out how to generate the map that should be easy enough to do |
23:39 |
sfan5 |
you don't |
23:39 |
sfan5 |
it generates by itself |
23:39 |
greeter |
oh, right, i should have known this lol |
23:40 |
greeter |
hmm, i just downloaded unified inventory but instead of getting crafting instructions it just gives me a stack of the items. is that because i'm the server admin? (experimenting locally with mods before i go live with anything) |
23:41 |
sfan5 |
maybe |
23:41 |
greeter |
hmm. i need an unprivileged account to see i guess |
23:42 |
greeter |
hmm, nope, even with no privs it gives me stacks. maybe i need to edit the mod somehow |
23:43 |
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