Time Nick Message 04:02 Hijiri earlier discussion: open-source as defined by OSS also excludes CC-BY-NC 04:03 Hijiri SA 04:03 Hijiri OSI 04:09 everamzah osi excludes cc-by-nc, is that what you're saying? certainly it doesn't exclude share-alike, does it? 05:45 Hijiri everamzah: I mean cc-by-nc-sa 05:46 MinetestBot 02[git] 04est31 -> 03minetest/minetest: Fix crash regression when chatting in the ncurses console 13de83c29 https://git.io/vPc0V (152016-10-06T07:45:50+02:00) 06:04 Calinou everamzah: OSI does not approve of any CC license officially 06:04 Calinou but CC0, CC BY, CC BY-SA are in line with their definition 06:06 MinetestBot 02[git] 04nerzhul -> 03minetest/minetest: Fix macosx build by disabling postgresql upgrade 13009a9f1 https://git.io/vPcE1 (152016-10-06T08:05:55+02:00) 08:46 namach does anybody knows how to peek into locked chests when the chest is not showing its inventory to other users 09:39 JamesTait Good morning all! Happy Thursday, and happy Mad Hatter Day! 😃 🎩 10:16 _Megaf morning all, morning JamesTait 10:21 MinetestBot 02[git] 04SmallJoker -> 03minetest/minetest: Use relative position for nametags 13997fc59 https://git.io/vPc5e (152016-10-06T12:13:37+02:00) 10:26 _Megaf o/ 10:39 MinetestBot 02[git] 04nerzhul -> 03minetest/minetest: Use more unordered_maps to improve performance in c++11 builds 13667975f https://git.io/vPcFU (152016-10-06T12:33:35+02:00) 11:35 _Megaf flatoack github has been getting a lot of attention lately 11:35 _Megaf flatpack 11:45 namach guys, does anybody knows how to peek into locked chests when the chest is not showing its inventory to other users 11:48 Naj Hi all 11:57 sfan5 namach: that would be possible with a mod 11:58 everamzah it's also possible with the protection_bypass priv. 11:59 sfan5 oh that was actually merged? 12:00 everamzah :$ /me checks 12:03 everamzah yes, it works 12:03 MinetestBot 02[git] 04SmallJoker -> 03minetest/minetest: Fix narrow string compiling issue on MSVC2010 13b66a5d2 https://git.io/vPCv0 (152016-10-06T13:57:40+02:00) 14:05 Fixer_ yesterday was a very productive day for minetest 14:16 Krock Fixer_, please explain. 14:17 Fixer_ Krock: fixes, reviews, discussion 14:44 Fritz01 Hello 14:44 Fritz01 I've added a mod to minetest_game but the engine ignores it. how this can be possible? 14:45 Fixer_ enable it in world config 14:45 everamzah is minetest_game in .minetest/games? and is it selected over some system-wide installation of it? or is this a local installation? 14:45 everamzah sub-game mods don't get enabled in world.mt, or did you not mean that? 14:47 Fritz01 i've got a non-portable installation with the engine files (and sub-games too) in a folder called ".minetest_engine". Mods, textures pack and worlds are in a folder called ".minetest" 14:54 everamzah what are you trying to do? 14:54 Fritz01 I've added a mod to minetest_game but the engine ignores it. how this can be possible? 14:55 Fritz01 that's my problem 14:57 everamzah you're trying to modify the sub-game? 14:57 everamzah because minetest_game is a sub-game. 14:57 everamzah or, are you trying to enable a mod? 15:03 everamzah https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L48 15:07 Fritz01 yes, i'm trying to modify the sub-game (adding a mod to it) 15:08 Fritz01 but it doesn't works 15:08 everamzah it's not hardcoded, it'll load whatever you put in there. it very well should work, but if it doesn't, you'll want to check the locations of all the files 15:09 Fritz01 that's the point; it (the engine) doesn't load the mod that i added to minetest_game (games/minetest_game/mods) 15:12 Fritz01 Never mind. fixed it 15:14 everamzah for the record: if you're adding a mod to a sub-game that is install system-wide (ie /usr/local/share/minetest/games/minetest_game/mods) you would need the administrator password. 15:18 _Megaf Linux folks. look http://news.softpedia.com/news/debian-project-needs-you-to-vote-for-the-final-debian-linux-9-stretch-artwork-509002.shtml 15:19 _Megaf softwaves is neat 15:20 _Megaf https://wiki.debian.org/DebianDesktop/Artwork/Stretch 15:21 _Megaf Sharp theme too 15:22 FreeFull I like softwaves best 15:22 FreeFull I put in a vote with four themes 15:23 Fritz01 Which is the default GUI of debian? 15:24 _Megaf GNOME 15:24 Fritz01 nice 15:24 Fritz01 Bye 15:24 _Megaf FreeFull: I voted for Sharp in first and softwaves in seconds, didnt like the others 15:25 _Megaf FreeFull: I will create my own proposal too :) 15:25 FreeFull Yeah, I put softwaves first and sharp second =P 15:25 _Megaf :) 15:25 FreeFull I just like the mellowness of softwaves 15:25 _Megaf Yep 15:25 _Megaf but none are very professional you know 15:26 _Megaf I'm will propose something more corporate and professional 15:26 _Megaf and clean and flat 15:26 _Megaf I *will 15:26 _Megaf !server Megaf 15:26 MinetestBot _Megaf: Megaf Server v4.0 | mt.megaf.info:30003 | Clients: 0/10, 0/0 | Version: 0.4.14-Megaf / MegafXploreNext | Ping: 6ms 15:26 _Megaf I didnt have a single user login on my server since I updated it hours ago 15:26 _Megaf weird 15:26 _Megaf Hi GunshipPenguin 15:26 _Megaf !server Megaf 15:26 MinetestBot _Megaf: Megaf Server v4.0 | mt.megaf.info:30003 | Clients: 0/10, 0/0 | Version: 0.4.14-Megaf / MegafXploreNext | Ping: 6ms 15:26 GunshipPenguin Hi _Megaf 15:40 _Megaf can anyone please briefly join my server just to see if everything is fine there? 15:58 Krock checking *everything* is quite hard 15:58 aix [citation needed] 16:07 _Megaf meh, now a days an entry level phone is much more powerful than my then high end phone http://www.gsmarena.com/compare.php3?idPhone1=7247&idPhone2=4998 16:07 _Megaf maybe I should change my phone 16:07 _Megaf !titel 16:07 _Megaf !title 16:07 MinetestBot _Megaf: Motorola Moto G (3rd gen) vs. Motorola RAZR i XT890 - GSMArena.com 16:08 _Megaf XT890 is the one I have 16:08 _Megaf and I'm very happy with it 16:11 _Megaf but there's no Android 5 or 6 for it 16:11 _Megaf =/ 16:31 _Megaf Krock: what the copper rail does? 16:32 Krock _Megaf, they exist 16:32 Krock nothing more 16:36 _Megaf Krock: copper rail connect to mesecons wires 16:42 Krock bug found 16:43 _Megaf Krock: can you join Megaf Server? 16:43 _Megaf !server Megaf 16:43 MinetestBot _Megaf: Megaf Server v4.0 | mt.megaf.info:30003 | Clients: 2/10, 1/2 | Version: 0.4.14-Megaf / MegafXploreNext | Ping: 6ms 16:43 _Megaf its about carts 16:44 Krock _Megaf, they don't connect with mesecons here 16:45 _Megaf here one cart derailed and went to a nearby rail line and the other derail and stoped 16:45 _Megaf so yeah, carts not stable for release 16:46 Krock do you have the lastest git version? 16:46 Krock there has been a fix for this recently 16:46 _Megaf Krock: I just cloned the repo, as we were talking about it on -dev 16:47 Krock loading server media... 16:47 Krock takes quite long 16:47 Krock Hello Jeija 16:47 Jeija Hello Krock 16:48 _Megaf Hey Jeija 16:59 agaran hi Jeija :) 17:00 Jeija Btw, is anyone here familiar with cross-compiling minetest on Linux for Windows? 17:00 Krock yeah, asl sfan5 17:00 Krock *ask 17:01 Jeija Yes, I have already written to him directly. Just got no immediate answer. Figured I might try it here, but I will propably just have to wait. 17:02 Krock AFAIK, simply run the buildbot script in the misc folder 17:02 Krock you also might try in #-de ;) 17:03 Jeija Did that, got this error: http://pastebin.com/pXeBnJP0 17:03 * CWz never got buildbot to compile a working minetest for windows 17:06 Krock hmm.. something with mutex isn't working properly 17:09 agaran if I want very custom map, then I can use mg_singlenode, and on_mapblock handler to add nodes I want? 17:12 Krock agaran, do you want your own mapgen or what? 17:12 Krock hey twoelk 17:12 twoelk hi 17:13 agaran Krock: complex idea... but yes, it can be expressed as own mapgen in lua 17:13 Krock then use minetest.register_on_generated(..) 17:13 Krock keep a look at the other lua mapgens - can be helpful :) 17:14 agaran yup, so my idea is mostly valid 17:16 _Megaf Jeija: can you suggest improvements for this? https://github.com/Megaf/mese_fence 17:16 _Megaf I mean, it works. Nothing wrong with it 17:16 _Megaf but the code is very old 17:20 * twoelk starts some server hopping and wonders at all the files that can't be writen to the cache 18:14 _Megaf !server Megaf 18:14 MinetestBot _Megaf: Megaf Server v4.0 | mt.megaf.info:30003 | Clients: 3/10, 2/3 | Version: 0.4.14-Megaf / MegafXploreNext | Ping: 6ms 19:22 MinetestBot 02[git] 04sfan5 -> 03minetest/minetest: Fix C++11 Windows build of threading code 1360e1d5e https://git.io/vPWtM (152016-10-06T21:17:07+02:00) 19:57 paramat agaran here's a good example of lua mapgen https://github.com/paramat/cliffs/blob/master/init.lua 19:58 paramat except of course set 'water_level' to your mapgen's water level 19:58 agaran paramat: thx :) 20:00 paramat also if your mapgen has water then you'll need to 'vm:update_liquids()' as shown here https://github.com/paramat/stability/blob/master/init.lua#L292 20:01 agaran paramat: well I probably just clone that and run singleplayer to see how it works 20:02 paramat the code will auto-set singlenode mapgen 20:03 paramat because of course singlenode cannot be selected in world creation 20:03 paramat those 2 mods have the noise memory-use optimisations many other mods lack 20:04 agaran [cliffs] 477 ms 20:05 paramat it's experimental so you may evetually need code to spawn player at surface 20:05 agaran sure, it is already neat to see working example :) 20:06 Jeija I just uploaded two videos about making the minetest world a spherical planet. Thought you might like them: https://www.youtube.com/watch?v=ztAg643gJBA https://www.youtube.com/watch?v=joFWr3JzBOI 20:07 paramat omg 20:11 paramat this is my attempt at planets https://forum.minetest.net/viewtopic.php?f=9&t=15065 20:12 Krock we need gravity points! 20:12 agaran yep.. ;) 20:13 * Krock wonders if Jeija actually understands that formula in the top image 20:14 Jeija Krock, watch the video. I explain it :) 20:14 Krock oh. these are links 20:15 Krock wow. amazing visualisation 20:17 Krock lol. that stretching and squashing looks so funny :3 20:19 Jordach_ inb4 Jeija has done orbital mechanics in KSP 20:19 rubenwardy see planether 20:19 rubenwardy Jeija has done a space game before 20:20 rubenwardy !g planether 20:20 MinetestBot rubenwardy: Problem getting data from Google. 20:20 rubenwardy !b planether 20:20 Krock knocked out from 4:21 to 4:34 20:20 rubenwardy https://github.com/Jeija/planether 20:21 rubenwardy but yeah, that's cool 20:21 * _Megaf looks 20:26 Krock Jeija, +1 for the unexpected *POW*, when hitting the satelite :3 20:27 _Megaf the amount of talented people involved in Minetest is too damn high! 20:27 _Megaf *Insert meme here* 20:30 paramat MT attracts creative people, like LEGO does 20:30 rubenwardy very nice video 20:30 rubenwardy you should post to the forum 20:31 rubenwardy oh ,you have 20:33 Krock Jeija, when's the pull request coming? It's so amazing :) 20:33 rubenwardy sounds like it's glitchy 20:34 Krock the dohnut behaviour makes it not easier to understand how it works :3 20:38 MinetestBot 02[git] 04sfan5 -> 03minetest/minetest: Fix C++11 Windows build of threading code 130a16e53 https://git.io/vPWWC (152016-10-06T22:37:30+02:00) 20:38 MinetestBot 02[git] 04nerzhul -> 03minetest/minetest: use unordered containers where possible (patch 4 on X) 13155288e https://git.io/vPWWW (152016-10-06T22:37:26+02:00) 20:55 Krock so, moved all the planet commits on top of the log. makes it much easier to rebase :3 20:57 _Megaf twoelk: Hey, do you have a server? I dont remember 20:58 sfan5 Jeija: by the way you can use https://gist.github.com/sfan5/780c24313c164d34634e18677683b9a3#file-libleveldb to recompile leveldb and to make your build work without any messing around 20:58 twoelk sometimes 20:58 sfan5 the threads fix is also upstream now 21:00 twoelk i sometimes run a server that announces to the public list, most server instances are private though and run on request 21:10 Jeija sfan5, good! Thank you! 21:16 Krock hmm. the round world does not seem to like non-flat mapgen 21:17 Krock or better: the node borders there aren't rendered yet 21:37 Jeija Krock, yes, that doesn't work unfortunately. Adapting the node face generation code seemed very difficult. Collision detection works fine though :) 21:38 Krock indeed :) 21:38 Krock but it seems to base on shaders to display correctly, right? 21:39 Jeija The curvature is implemented in shaders, yes. But the mechanics of the planet can only be implemented in the cpp code. 22:05 Fixer where is VanessaE? 23:05 Danek hey guys , is someone here who is experienced in world edit? 23:07 rubenwardy depends, ask the question 23:08 rubenwardy the author is online here anyway 23:09 Danek i want to know if there is a faster way to place a sphere then to go into menu or use chat comman 23:14 twoelk there once was a sort of node gun that would shoot blobs of nodes 23:14 Danek hmm