Time Nick Message 00:46 kruug So, there is `minetest.get_pointed_thing_position`. How would one trigger that if you wanted it to get that "thing" on pointed change? 02:12 Hijiri kruug: what do you mean by thing 02:12 Hijiri a pointed_thing ? 02:12 Hijiri there is no way to be notified when what the player is pointing at changes 02:12 Hijiri unless you manually check every step (and even then it might miss things between steps) 02:13 Hijiri get_pointed_thing_position takes a pointed_thing as input and gives the position 02:13 Hijiri it doesn't tell you what a player is pointing at 05:33 Megaf so, today I woke 5:21 AM, it's 06:33 05:33 Megaf No special reason, I just woke up 05:34 Megaf so, good morning! 05:37 Chinchou My condolences. 05:38 Chinchou Being 05:32, I'll need to sleep soon... 05:42 Megaf I'm just enjoying some coffee right now, after eating two toasts with butter :) Bread that I baked myself 05:53 Megaf Good Morning CWz namach duckbrain_ 05:54 CWz Mornings 05:54 Megaf well, good evening to you duckbrain_ 05:54 duckbrain_ Good evening. 05:54 Megaf CWz: in what country are you at? 05:55 Megaf duckbrain_: 06:54 here, quite a difference from your timezone :) 05:55 duckbrain_ Yes. I won't be on for very long. I need to get some sleep. 05:58 duckbrain_ Well, have a great day. I'm off. 05:59 namach Morning Megaf :) 05:59 namach do we know each other? 06:00 Megaf namach: not really :) We are just two Minetest guys 06:01 namach cool :) i thought my mind was playing tricks on me :) 06:28 IhrFussel I'm logging the chat messages of my players in a file...is there a way to delay the inserting into the file in case of server lags? Cause right now when the server hangs it will buffer all messages and insert them at once a few secs later 06:31 IhrFussel And I have an external bot running that listens to that log file and executes commands it finds per line...problem is when the server lags it puts multiple messages in log and inotifywait+tail -n 1 (which the bot uses) executes only the last line 06:46 Megaf IhrFussel: prevent the server from hanging :) 06:48 IhrFussel Megaf, I'm already trying to reduce lags by deleting "bugged" mapblocks with lots of meta even though they are only air or default nodes, but it takes so long to go through all those mapblocks and note their position 06:48 Megaf IhrFussel: do the lag happen at fixed intervals? 06:49 Megaf server will often "hang" when saving the map to disk, reducing the save to disk interval might significantly reduce these hangs 06:49 IhrFussel Nope, completely random...the more players the more lags happen but it only started in July 06:49 Megaf server_map_save_interval = 3 on my server 06:50 Megaf also try full_block_send_enable_min_time_from_building = 60 and dedicated_server_step = 0.2 06:51 IhrFussel I'm already to the point where it must be the DB...and compressing/uncompressing blocks with tons of meta can hang the server someone told me, so I imagine it happens cause several players reach blocks with that much meta and everything hangs 06:51 Hijiri maybe the solution is to handle writes of multiple lines? 06:52 Megaf IhrFussel: I don't think so. My server is 4 years old and had been very active in the past. We don't have such issues, not that I'm aware of at least 06:52 IhrFussel Megaf, does your server have homedecor, itemframes, shop nodes and pedestals? 06:52 Chinchou IhrFussel, my first thought would be to look at ways to make the bot handle multiple lines. 06:53 Megaf well, we have homedecor and maybe itemframes, we have currency and some kind of shop yes, and pedestals? Is that from homedecor? 06:53 Megaf Hijiri: Chinchou: Making the bot handle multiple lines is not a fix to the issue, it's a workaround 06:54 Hijiri a fix to what issue, that minetest doesn't guarantee writing one line at a time? 06:54 Hijiri why is minetest even the place to do that? 06:54 Megaf the issue is something that makes the server hang 06:54 IhrFussel Hijiri and Chinchou, thanks for your input I'll see how to realize that 06:54 Hijiri oh, I forgot the context 06:54 Hijiri they're both issues though 06:55 Hijiri IhrFussel's bot should handle multiple lines anyway since servers can still have lag spikes for whatever reason 06:55 Megaf I agree with that 06:56 IhrFussel Megaf, I imagine your server has more performance...I can only tell there are LOTS of cities on my server..big cities with lots of houses, lots of other buildings and thus lots of furniture/shops/itemframes etc 06:57 Megaf IhrFussel: my server is pretty slow, it's a single core and usually it's running with 512MB of RAM or less 06:57 Megaf IhrFussel: but we do clean abandoned houses and villages yes 06:57 IhrFussel It mainly hangs after a player teleports to one big city...30-60 secs later the server hangs for a moment 06:57 Megaf and run worldedit to clean objects and replace objects 06:58 Megaf IhrFussel: that sounds like disk performance issues 06:58 Megaf IhrFussel: reduce max_simultaneous_block_sends_per_client 06:58 Megaf to something like 4 06:58 Megaf max_block_send_distance = to something around 4 or 5 06:59 IhrFussel 4? I thought 40 wasn't much 06:59 Hijiri a block is 16x16x16 06:59 Hijiri so 40 would be sending nodes in a 40 * 16 radius 06:59 Megaf it will only saturate players with slow network and use all your bandwidth 06:59 Hijiri 640? 07:00 Hijiri if it's really at 40 that is probably the cause of your lag though 07:00 Megaf also, set both active block range related lines to 1 07:00 IhrFussel No I mean total sends is 40, per client it's 2 07:00 Hijiri oh, I thought you meant max_block_send_distance 07:00 Megaf IhrFussel: read again, carefully, what I wrote 07:01 Megaf Hijiri: you got what I wrote right 07:01 IhrFussel max send distance is 2, active block range is 1, server step is 0.6 07:01 Hijiri well, I read it right, but I meant that I thought Ihr was on the same page 07:01 IhrFussel Still lags 07:02 IhrFussel Can it really be a disk issue? The v server has SSD 07:03 Megaf sometimes I think about publishing my server's configuration so other people can optimize their server, but man, it took me a lot of reading and testing to get to this sweet spot. 07:03 Megaf IhrFussel: is it a VPS? 07:04 IhrFussel In Germany we say V Server...a root server you share with other users 07:04 Megaf IhrFussel: anyway, you can use iotop to read the IO, and top to see if you have a high IO Wait on the CPUs when the server is hanging 07:05 IhrFussel I already watched iotop weeks ago...it goes max 2MB/sec ... shouldn't be a problem 07:06 Hijiri this v server? https://en.wikipedia.org/wiki/Linux-VServer 07:06 Megaf they are much cheaper then Linode https://www.netcup.eu/vserver/vps.php 07:06 Megaf Hijiri: https://www.netcup.eu/vserver/ 07:07 Megaf there you have root server 07:07 IhrFussel Mine is at Strato one sec 07:08 IhrFussel https://www.strato.de/linux-vserver/ level 1 07:09 IhrFussel Oh they renamed it to v20 07:09 Hijiri does a vCore have a guaranteed amount of performance? 07:10 IhrFussel No, but the lags are definitely caused by the minetest process since only the Server thread goes up to 50% when a lag happens 07:12 Megaf IhrFussel: what db backend are you using? LevelDB or SQLite? 07:12 IhrFussel SQlite 07:17 IhrFussel Hijiri, what's the best way to parse multiple lines with the bot? Send each processed line to a file and compare every new line to the lines in that file? 07:18 Hijiri there must be some bash-fu you can put between inotify and your bot that will split the line into separate things 07:18 Hijiri I don't know a lot of bash though 07:18 Hijiri It just seems like something that should be possible 07:18 Megaf [08:06:46] this v server? https://en.wikipedia.org/wiki/Linux-VServer 07:19 Megaf it seems like they are using VServer yes 07:19 Megaf because of this https://www.netcup.eu/vserver/vergleich-linux-vserver-kvm.php 07:19 IhrFussel Megaf, yeah on the Strato page at the bottom it mentions "VPS" but the common way to call them here is V Server 07:20 Megaf IhrFussel: how large is you map.sqlite by the way? Just for curiosity 07:20 Hijiri VPS is different from VServer, from what I'm reading 07:21 Hijiri VServer virtualizes some parts of the system with jails or something, while VPS virtualizes everything 07:21 Megaf Hijiri: if it uses, Virtuozzo, OpenVZ, KVM, Xen, VirtualBox, VMWare, Hyper-V or anything that is not real hardware, it's a VPS ;) 07:21 Megaf then we have different types of VPSes 07:22 IhrFussel Yeah disk space and RAM are guaranteed 07:22 IhrFussel Only CPU is virtualized AFAIK 07:22 Hijiri ok 07:22 Hijiri I guess my view of VPS was too narrow 07:22 MinetestBot 02[git] 04raymoo -> 03minetest/minetest: Fix missing parameters in some mentions of entity callbacks (#4509) 13321f50f https://git.io/viEuF (152016-09-12T03:21:23-04:00) 07:23 Megaf oh, there's LXC too, that's the default one now a days, built in the Linux kernel 07:24 IhrFussel Megaf, Strato uses Virtuozzo 07:24 Megaf virtuozzo is very generic, since it supports either full virtualization and os level virtualization 07:28 IhrFussel Megaf, but how does it work to "dedicate" 2 vcores to someone? Cause someone told me user users on the machine could still access MY cores 07:28 IhrFussel other users* 07:29 Megaf well, it depends on how the company configured that 07:29 Megaf for example, on a quad core CPU, if you run 4 VPS you can give each 100% of each CPU 07:29 Megaf then nobody will get the CPU power from anybody 07:30 Megaf but if we give 100% for two cores to each VPS, then if two VPSes use 100% of the resources, the load will be shared, yes 07:31 Megaf I have a VPS thing myself, it's a one core host and I'm running 8 VPSes there. each can access 100% of this core 07:31 Megaf if two VPSes want to access 100%, the other will not have the 100% for themselves 07:31 Megaf but in my case, I can assign different "weights" for each VPS, priorities 07:32 IhrFussel Megaf, hm /proc/cpuinfo tells me 10 cores 07:33 Megaf they sold you two, so I suppose you can use 100% of two cores 07:33 Megaf so maybe theres 5 VPSes hosted in this server 07:33 IhrFussel Megaf, so others shouldn't be able to access my cores? 07:34 IhrFussel I guess I could only find out with a call but who knows if they will tell the truth..they could also lie 07:35 Megaf IhrFussel: I'm sure your German is better than mine https://www.strato.de/linux-vserver/ 07:35 Megaf click on the CPU information thing 07:36 MinetestBot 02[git] 04raymoo -> 03minetest/minetest: fix missing parameters in some mentions of entity callbacks 13af4b63f https://git.io/viEzh (152016-09-12T03:35:28-04:00) 07:36 Calinou IhrFussel: if you want a high-performance game server -> dedicated 07:36 Calinou that's the only way 07:36 Calinou the ideal would be a home server, since you can have a CPU with actually good single-core performance 07:36 Calinou unlike most server CPUs which are old and lowly clocked 07:36 Hijiri then bandwidth becomes the limit for most people 07:37 Calinou Hijiri: not if you have fiber or cable :) 07:37 Calinou game servers usually don't need tons of bandwidth anyway 07:37 Calinou 10 Mb/s upload should be plenty for a large Minetest server 07:37 Hijiri in the US at least asymmetrical plans are common for cable 07:38 Hijiri fiber not, but I would guess most people don't have access to fiber 07:38 Hijiri unless you get a commercial plan cable 07:38 Calinou I don't have fiber here anyway 07:38 IhrFussel Megaf, it says "The amount of Vcores is the amount of threads of the physical server you can use" 07:38 Hijiri I would use my home server over a VPS anyway, since expensive mods will probably be more expensive on CPU than on bandwidth 07:39 Hijiri unless it's a writable books mod that allows players to enter arbitrary amounts of text 07:39 Hijiri then you can put such a book in a chest and lag people out who are near it 07:39 Megaf IhrFussel: sounds like you have two cores just for yourself 07:40 Calinou sadly, some people like always using 100% of their vCores 07:40 Calinou which will eventually get their processes shut down, but it can take time for admins to notice 07:43 Hijiri I wonder if anyone offers the service of writing formspec code 07:43 Hijiri it's usually the part that makes me not want to write a mod 07:57 Megaf Calinou: so this CPU I believe can run MT server very well http://ark.intel.com/products/34692 07:58 Megaf wow, nevermind, still very expensive CPU 08:03 IhrFussel Tried to call Strato but takes too long..will try later again 08:04 Megaf you have to pay for support in strato 08:05 Megaf support and community are two of the reasons I use Linode :) 08:05 Megaf by the way http://www.independent.ie/world-news/dolphins-talk-like-we-do-say-scientists-who-recorded-them-35040757.html 08:05 IhrFussel Megaf, no, only 24 hours support costs money 08:05 Megaf !title 08:05 MinetestBot Megaf: Dolphins 'talk' like we do, say scientists who recorded them - Independent.ie 08:06 Megaf I wish they would publish their sources, I'm sure it wasn't a reporter from them that went to the place and talked to the scientists 08:07 Megaf That's better http://lazywap.in/dolphins-recorded-conversation-just-like-two-people-first-time/ 08:07 Megaf !title 08:07 MinetestBot Megaf: Dolphins recorded having a conversation 'just like two people' for first time | Lazywap 08:08 IhrFussel Megaf, sadly very few people care about sources...In gaming topics for example fans already believe a rumor when it says "Source: Anonymous" lol 08:08 Megaf I will never forget when once I published an april fools joke on my blog. Lots of people took as something real 08:10 IhrFussel Megaf, was it on April 1? Cause some YouTubers did April Fools jokes a few days later and the people believed it 08:10 Megaf yep, it was 08:11 IhrFussel Then they were pretty naive 08:22 Megaf well, I found the source IhrFussel http://www.sciencedirect.com/science/article/pii/S240572231630117 08:22 Megaf because this site published it https://au.news.yahoo.com/a/32591469/scientists-record-two-dolphins-talking-and-listening-to-each-other/#page1 08:26 IhrFussel Megaf, great find =) Btw i vacuum'd my DB earlier: old size 2617 MB, new 2464 MB 08:26 Megaf heh, at least you had a larger reduction then I had 08:27 Megaf but I had vacuum it a couple of times already 08:27 IhrFussel Probably cause I deleted over 1000 mapblocks yesterday 08:41 Buttatoes I'm looking for a new minetest server, I was playing on Arsdragonflys but his server has been down for days. I think it's time to move on. does anyone know of a good landrush server? 08:45 Megaf oh, does it has to be landrush? 08:45 Megaf Buttatoes: I know a very stable server that have been running for 4 years 08:49 Buttatoes do you have plans on shutting it down soon? 08:49 Buttatoes Megaf: I kid, what is it I'd be happy to check it out 09:28 Megaf !server Megaf 09:28 MinetestBot Megaf: Megaf Server v4.0 | mt.megaf.info:30003 | Clients: 0/20, 0/0 | Version: 0.4.14-Megaf / MegafXploreNext | Ping: 6ms 09:28 Megaf Buttatoes: there 09:28 Megaf I'm online there right now 09:32 Buttatoes Thanks Magaf, I'm going to finish an unprotected farm on Calinou 's server first 10:21 Calinou Buttatoes: does my server look messier than the average Doom 2 map yet? 10:21 Calinou didn't log in for a while :p 10:36 Buttatoes Calinou: just outside of spawn, yes :D 10:38 IhrFussel agaran, /status gets logged now so no need to tell me the lag anymore =) 10:44 IhrFussel agaran, and I removed the craft_guide mod and added an ABM to turn any craft_guide signs into air 11:32 XeonSquared Is there information for writing something using digilines? 11:47 XeonSquared Welp, guess I'm just gonna have to go in blind and hope I can make something happen. 11:49 DuCake ..... minetest.net went offline ....? 12:36 Fixer IhrFussel: use craft_guide by jp 12:44 XeonSquared I'm gonna document my findings somewhere once I figure out how to digilines 12:52 IhrFussel Fixer, I have unified_inventory, it contains a craft guide AFAIK 14:24 kruug Hijiri: right, pointed_thing returns coordinates, and get_node takes in those coordinates. 14:26 kruug Now, I could just have it check "pointed_thing" every "tick"... 14:27 kruug that's roughly 1/20th of a second, correct? 15:04 agaran IhrFussel: good, 15:06 agaran IhrFussel: still now there is 13.x lag.. 15:26 Megaf Hi all, if you like cars, I mean, really like cars. https://www.youtube.com/watch?v=4wFuuAfYdnw 15:26 Megaf !title 15:26 MinetestBot Megaf: 2017 Fiat 124 Spider: Is the Fiata as good as the Miata? - Ignition Ep. 160 - YouTube 15:26 Megaf And that presenter is just great 15:27 Megaf [11:21:32] Buttatoes: does my server look messier than the average Doom 2 map yet? 15:27 Megaf lol 15:27 Megaf This is one of the things I'm proud of my server, organized 15:27 Megaf very 15:28 Megaf we have villages, towns, neighborhoods, roads and streets. Tunnels, bridges and water ways connecting things 15:28 Megaf And I'm building an oceanic road too 16:02 nm0i Hi 16:05 Megaf Hi nm0i 16:05 nm0i My server is paragon of disorganization. 16:08 Megaf !server paragon 16:08 MinetestBot Megaf: No results 16:08 Megaf heh, could be a could name 16:08 Megaf !server nm0i 16:08 MinetestBot Megaf: No results 16:08 Megaf nm0i: how is it called? 16:09 nm0i !server Light 16:09 MinetestBot nm0i: Light creative | 178.79.185.175:30005 | Clients: 7/18, 7/18 | Version: 0.4.14 / stabilizer | Ping: 7ms 16:09 Megaf ph, creative servers are messy yes 16:09 Megaf s//ph/oh 16:09 nm0i Nah, if you use banhammer freequently. 16:14 Megaf what does it do? 16:15 nm0i Band people that build ugly flying platforms :3 16:15 Megaf lol 16:15 nm0i s/and/ans/ 16:18 Megaf well, gotta go, cya later 16:20 IhrFussel Wait you BAN players that build not very creative or something else than you have in mind for your creative server? That's power abuse IMO 16:22 IhrFussel You could take away their creative priv or interact but locking them out of your entire server for "bad" building is a bit extreme 16:23 IhrFussel Good/bad buildings is nothing objective...it's completely subjective just as pretty/ugly 16:23 aix i think wed agree dirt huts are definitely ugly 16:25 IhrFussel aix, no I've already seen nice dirt buildings...of course it was no simple dirt box 16:25 kruug aix: sometimes you just need a hut to spend the night 16:26 aix spend the night? 16:26 aix we dont have monsters 16:26 deva Is there a callback for left click activation? 16:27 IhrFussel On my server I rarely ban and if I/moderators ban it's for 6 hours...I'm using another "trick" to get most players to build creative houses/buildings: Any player that built something nice gets fly priv 16:27 deva I looked at the source for doors and signs but could find the code in any of the places... 16:28 IhrFussel deva, leftclick is on_punch I think 16:29 IhrFussel Rightclick could be on_use but not sure 16:30 deva I can't make on_use work... perhaps I'm missing an attriute to make it active? 16:30 deva But you're right... I remembered incorrectly. I would like to catch *left click* :-) 16:33 IhrFussel deva, lua_api.txt says there is on_rightclick too 16:34 deva IhrFussel, That seem to work 16:35 deva Thanks :-) 16:59 MinetestBot Krock: Sep-12 13:03 UTC Audacity has plenty of use 17:06 Rasmez_ Hi everybody :D 17:06 Krock hi ... you. 17:07 Rasmez_ I'm sorta new here btw 17:07 Krock Welcome, new. I'm Krock. 17:07 Rasmez_ Hi Krock, nice to read you :D 17:08 Krock :P 17:08 Rasmez_ do you know something about developing subgames in Minetest, Krock? 17:09 Krock well, what would you like to do? create a new one or contribute to an existing? 17:09 Krock I know how to Git, so the hardest part is done 17:09 Rasmez_ Create a new one, basically from the ground up 17:10 Rasmez_ 100% my code, at least in early versions 17:10 Rasmez_ i'm also doing the textures and models 17:11 Krock then keep a look at the minetest_game structure and the description in the minetest wiki. It is useful to start with a new one when you already understood how modpacks work 17:11 Krock *understand 17:12 Krock prepare the subgame locally, then you're sure that it will work evena after uploading it to github :) 17:12 Krock *even 17:13 Rasmez_ I'm look it already, I need to know how to create a new "default" mod, see, mine it's called "basic" with a new structure, so i need to know some things... 17:13 Krock so, gonna be away for some minutes 17:13 Rasmez_ ok... i only have 1 particular question 17:14 Rasmez_ with what 3D editor other than blender i can make a new player model? (i'm using ubuntu) 17:17 Rasmez_ Someone else is on? hello? 17:30 Rasmez_ Someone here can help me with the modeling problem that i have? 17:30 AnotherBrick i guess you can use whatever editor that support .x files 17:34 T4im how about you explain the problem first, then maybe someone knows how to help :) 17:34 Rasmez_ don't wanna use .x files... i'm using linux and .x it's propietary format from Microsoft (i guess) 17:34 T4im directx stuff iirc, ya 17:35 Rasmez_ I'm in a dire need of a 3D editor that allow me to create models for Minetest, free (i'm so friking broke) and not that complicated (exclude Blender) 17:35 Rasmez_ animated models to be exact, i found many to work with static models :D 17:36 T4im while i read the excluding blender part, i fear the answer would still be blender x) 17:36 T4im at least I'm not aware there to be another good option 17:37 T4im but as complicated as it is, there are also a whole lot of tutorials out there 17:37 Rasmez_ my problem with blender is the interface, i'm used to older version of blender, and the new (2.49 onwards) i can't customize the UI to fit in my laptop screen 17:38 kruug so keep using the old version 17:38 Rasmez_ but the old version don't have the b3d exporter :( 17:39 Rasmez_ at least i can't find it anywhere.. 17:39 kruug so learn the new version 17:40 AnotherBrick new version can't be fitted into his laptop's screen 17:40 Rasmez_ the problem is not learing, is that the new version does not have the UI tools for voxel modeling :( 17:41 Rasmez_ ohhh guys guys maybe i find a solution 17:42 Rasmez_ i can use VoxelShop to make the static model, then export it as a COLLADA file, then import that COLLADA in Blender, animate there (the animation gui fits my screen) and then export to B3D for Minetest 17:42 Rasmez_ it's an overkill but i'll try 17:45 Rasmez_ I'm making a totally new subgame for Minetest btw 17:46 Rasmez_ is a fantasy/RPG/sandbox thingy XD 17:49 Rasmez_ i mean, it has fantasy elements (like using various "magic" crystals to power contraptions and capture/spawn creatures), RPG elements (such as skills, and other progression systems), and the obvious sandbox elements of Mintest 17:49 Rasmez_ but i'm doing all of that from the ground up, 100% my own code, sounds, music, textures, etc, etc, etc. 17:50 AnotherBrick iirc there are some rpg mods for minetest, may be you can steal some code from them 17:50 AnotherBrick ah, ok 17:50 Rasmez_ i will learn for other mods of course 17:51 Rasmez_ but i don't steal code... 17:55 Rasmez_ well time for a lunch break, read you later guys :D 18:03 Krock re 18:05 Hijiri kruug: pointed_thing isn't a single value, it's a class of values 18:05 Hijiri if this was a language with user-definable types it would be a type 18:14 kruug Hijiri: oh, so as a mod maker, we couldn't use "pointed_thing" to see what node the user is pointing at? 18:17 IhrFussel Hijiri, I'm using tail -F directly on the log now and redirect any new line to a log.txt file...seems to catch every line so far 18:18 Krock kruug, you only know the pointed thing when the player hits the node or anything other happened 18:18 Krock only looking around does not provide Lua the pointed thing 18:18 kruug :/ 18:18 kruug That must be why there's no WAILA-like mod yet, then 18:19 Krock huh 18:19 kruug The game knows the draw the black box around the pointed node... 18:19 kruug it just doesn't make that data available to the API 18:20 Krock the _client_ knows it 18:20 Krock the server usually doesn't 18:20 kruug sure, and WAILA would be a client mod 18:20 Krock >client mods 18:20 kruug don't need to be concerned about the server 18:21 Krock it may take years until we have a small client mod support 18:22 kruug Ah, so the mods, even if they're made for single player, are still considered server-mods? 18:23 Krock singleplayer is like an official server 18:23 Krock it just doesn't announce or allow other clients to connect to it 18:24 Krock same system, but with only one user 18:24 kruug So, trying to see what node the user is pointing at would require one to completely write it from scratch, and not use the games API 18:25 Krock no, there's already a pull for this 18:25 Krock but as you might know, they're pending for a long time 18:25 kruug yeah, I've heard that from the forums and #minetest-dev... 18:26 kruug it's almost like Minetest doesn't want to actually be a Minecraft competitor...since the release schedule is so slow 18:27 Krock but honestly I'd prefer an API with the tweaked old code, as it's much easuer to understand 18:27 Krock (on C++ side) 18:27 Hijiri I like the iterator approach though, it makes it easy to ignore stuff you don't want 18:27 Krock find more C++ game developers and the releases will come quicker 18:28 IhrFussel Minetest needs to be a niche game IMO or else Microsoft could start paying attention to it and try to sue (even though they legally have no points to make I think) 18:29 Hijiri I don't think they would sue for that 18:30 Hijiri it would be a waste of their money, considering there is no money to squeeze from the minetest project 18:30 IhrFussel Hijiri, I feel like MS is like Nintendo in that regard...if your fan project stays small and only a few people know about it/play it they are fine but even a fan project can become a problem if it's too popular 18:30 IhrFussel Then they would send a C&D 18:31 Hijiri yes but those Nintendo fan projects are typically copyright violations 18:31 Hijiri minetest is not 18:32 IhrFussel Hijiri, I believe MS lawyers would find some way to shut it down...they could mention the "copied" concept and visuals 18:33 Hijiri two points: 18:33 Hijiri concepts would be something to patent, usually, if it's abstract like a voxel game 18:33 Hijiri Such a patent wouldn't hold since there is plenty of prior art 18:33 kruug IhrFussel: like Infiniminer, that came before Minecraft was a thing? 18:33 Hijiri at least Infiniminer is 18:33 IhrFussel I know that the source code, textures etc are original...but visually we can all agree that many could mistake this as Minecraft I think 18:34 Hijiri The visuals are look and feel, which you can't sue for. Microsoft was heavily involved in look-and-feel cases in the past, so they would know. 18:34 kruug IhrFussel: and Minecraft could be mistaken for an updated Infiniminer 18:34 Hijiri microsoft lawyers wouldn't mistake it for minecraft 18:34 Hijiri If they did sue it would be out of malice 18:36 IhrFussel Guys I know some laws about trademarks/copyrights...I'm just saying that the lawyers probably find ways to "scare" game developers 18:37 Hijiri probably? 18:37 Hijiri maybe you can find past instances where microsoft sued non-developing game developers in bad faith 18:37 Hijiri not non-developing 18:37 Hijiri not profiting? 18:38 Hijiri or even profiting ones that are not violations 18:39 Hijiri If they don't have a trend of such lawsuits then there isn't a reason to think they would sue for this. They have plenty of opportunities since they have copyright on many games 18:57 IhrFussel Hm true 19:05 FirePowi Hi, in the Exemple : http://dev.minetest.net/minetest.override_item it add unbreakable=1 to "default:mese1 and don't affect other groups. That's it ? 20:10 nm0i IhrFussel: http://memestorage.com/_nw/43/41048808.jpg 21:15 Megaf !seen Gniewomir 21:15 MinetestBot Megaf: Sorry, I haven't seen gniewomir around. 21:15 Megaf !seen Maxela 21:15 MinetestBot Megaf: maxela was last seen at 2016-09-01 11:59:36 UTC on #minetest 21:15 Megaf !seen Gronx 21:15 MinetestBot Megaf: gronx was last seen at 2013-12-27 17:26:39 UTC on #minetest 21:17 AnotherBrick !seen seen 21:17 MinetestBot AnotherBrick: Sorry, I haven't seen seen around. 21:18 AnotherBrick !seen around 21:18 MinetestBot AnotherBrick: Sorry, I haven't seen around around. 21:18 Megaf AnotherBrick: in the wall 21:18 AnotherBrick yup 21:19 kruug !seen Megaf 21:19 MinetestBot kruug: megaf was last seen at 2016-09-12 21:18:28 UTC on #minetest 21:20 kruug !seen MinetestBot 21:20 MinetestBot kruug: minetestbot was last seen at 2016-09-04 07:55:55 UTC on #minetest-fr 21:24 Out`Of`Control !any MinetestBot 21:26 kruug !seen me 21:26 MinetestBot kruug: me was last seen at 2015-10-14 19:53:45 UTC on #minetest 21:38 XeonSquared anyone know if I can send tables over digilines? 21:46 behalebabo XeonSquared: yes, you can 21:46 behalebabo just send it like any other message 23:05 MinetestBot 02[git] 04sofar -> 03minetest/minetest: Plantlike meshoptions: fix degrotate. (#4512) 13d83bcf2 https://git.io/vizoL (152016-09-12T16:04:13-07:00) 23:43 Megaf Hello 23:48 Megaf Just got home from the pub, don't know if I go to bed or if I work out a little bit 23:49 Megaf it's 00:48 23:49 Megaf :) 23:49 Megaf !seen kruug 23:49 MinetestBot Megaf: kruug was last seen at 2016-09-12 21:26:15 UTC on #minetest 23:49 Megaf check mate 23:50 Megaf XeonSquared: that's a good question 23:51 Megaf as behalebabo said, you can 23:58 Megaf well, good night folks