Time Nick Message 03:34 engineer-pearl hello. I have a minetest server up, but when I leave it on for an extended period of time, it does not log it's debug info. Is this a known problem, and if so, is there a known workaround or solution? 04:09 Chinchou engineer-pearl, do you mean that it stops logging after a certain point? 04:10 engineer-pearl More like I shutdown the server and debug.txt is not updated 04:10 engineer-pearl Short periods of time, however, and I get propper logs. 04:10 Chinchou Hrm... 05:21 MinetestBot 02[git] 04paramat -> 03minetest/minetest_game: Licenses: (Part 4) Remove overlooked WTFPL text. Cleanup 13992f295 https://git.io/viW6M (152016-09-08T06:17:05+01:00) 07:29 MinetestBot 02[git] 04paly2 -> 03minetest/minetest: Add minetest.unregister_item and minetest.register_alias_force 13aa33166 https://git.io/viW9Z (152016-09-08T03:26:52-04:00) 07:38 MinetestBot 02[git] 04SmallJoker -> 03minetest/minetest: Make getStackMax return the correct maximal stack size 132de8c22 https://git.io/viWHs (152016-09-08T03:37:03-04:00) 08:34 Megaf Good morning 11:37 LionLAD Morning everyone 11:42 Chinchou Good night 11:53 Volkj idea for saving mousewheel buttons: ctrl+click as wheel click button (10 item per press in inventory) 11:59 shamoanjac why not shift? 12:00 Chinchou Shift is already used. 12:00 shamoanjac not when crafting, it it? 12:01 Chinchou If you want to pick up ten of an item while you have, say, a chest open? 12:01 Chinchou There's gonna be a conflict there. 12:04 Chinchou Shift-clicking already shunts items between inventories. If you want to move tens of an item between two inventories, and Shift is used instead of Ctrl... 12:05 Chinchou I'm not sure if that's an engine thing or a mod thing, but either way it is common enough to warrant not reusing the modifier in such a way. 12:38 MegaSand I have heard that you can duplicate items by placing them into a chest before a server restarts, so there is a duplicate in your inventory. is this true? 12:41 sfan5 the server saves the inventory and the map when shutting down 12:41 sfan5 so this shouldn't happen 12:47 MegaSand I am asking because a few people on different servers told me that it is possible, yesterday for example 12:47 sfan5 well it depends 12:48 sfan5 if a backup is done on the server 12:48 sfan5 and it's shut down by just killing the process 12:48 sfan5 then it's very possible for this to happen 12:48 sfan5 but that would be the fault of the server admin not of the game itself 12:49 MegaSand The server I am playing on shuts down every hour, it's scripted 12:50 Calinou lol, every hour 13:20 AcidNinjaFWHR hahaha 13:20 Jordach this isn't MC 13:20 Jordach you could theoretically run it for ~1.5k hours and it'll be fine 13:25 Jordach (i did manage to soak test the server, but at 3.5k ish hours the uptime counter breaks the server) 13:26 Volkj wondering if leaving the profiler enabled for too much on a server can make the server crash for some reason, or make lag 14:15 MegaSand /quit 14:16 MegaSand Ok 14:50 agaran hello 15:02 johrpan Hi, I installed the carts mod to ~/.minetest/mods/ from https://github.com/PilzAdam/carts/zipball/master, but crafting carts doesn't work, what's the problem? 15:10 sfan5 johrpan: did you make sure to enable the mod? 15:12 johrpan sfan5: How do you do that? It's just show in the list. 15:13 sfan5 double click 15:18 johrpan sfan5: No, it doesn't work. 15:51 Calinou johrpan: the mod name should turn green when enabled 16:02 johrpan Calinou: Oh, yes, now it works. 20:07 agaran how on skyblock servers map-generation is suppressed? 20:08 est31 agaran, i think its singlenode plus lua mapgen 20:08 est31 the usual way 20:08 agaran ah.. so there is no easy way to turn off mapgen at somepoint to have middle island and then void? 20:09 est31 agaran, you can either turn off mapgen entierely or not at all 20:09 est31 the islands are done via modding 20:10 agaran hmm but I can run world.. generate some mapblock then turn it off? 20:10 sfan5 yes 20:11 agaran sfan5: are you familar with world_api design reasons ? 20:11 sfan5 no 20:11 agaran I mean, why there are 2 separate zipped chunks for fixed length params then variable lenght metadata.. then uncompressed data? 20:12 agaran to access uncompressed data you need decompress both chunnks in order to fetch offset at which they start.. 20:12 agaran and you init decompressor twice.. 20:12 est31 yeah that was a bit of a design mistake 20:12 est31 the part with the offset at least 20:13 est31 but compressing the things separately makes sense imo, as it is nicer to the huffman trees 20:13 agaran depends if gain on that is worth initializing twice compressor 20:13 est31 you can build specialized huffman trees for the first part, then a second special one for the second 20:13 agaran I would understand more if you would store lenghts of both chucks so you can skip them when needed.. 20:14 sfan5 that would make sense 20:14 agaran I am just curious.. 20:15 agaran est31: well for my case node params are way smaller than node-metadata.. so gain on any magic on first part does little overally.. but maybe I look at corner case mostly.. 21:29 paramat agaran the core mapgens can have custom noise parameters that create a void full of floating islands, mgv7 can do this 21:49 paramat the fractal mapgen would be ideal for this as it can generate scattered 4D julia sets 21:52 twoelk could I use the fractals as noise over some other geometry? 21:53 paramat the fractal mapgen can't be mixed with other core mapgens, but you could add stuff to it with a lua mapgen 21:53 paramat i mean a disconnected julia set like https://upload.wikimedia.org/wikipedia/commons/9/9a/Julia_set_(Rev_formula_02).jpg 21:55 paramat fractals as noise would need changes to core mapgen 21:56 twoelk I was rather thinking of for example a large regular rectangle and then let fractal mapgen obscure it 22:00 paramat that would probably need another core mapgen 22:37 Fixer O,,,,,,,,O 22:43 everamzah Fixer: 22:43 Fixer everamzah: 22:50 Fixer one of the biggest mese clusters I've ever seen: https://i.imgur.com/YBbhZeI.png (from maikerumines video) 22:52 Fixer another view: https://i.imgur.com/Qyrrmvp.png 22:53 Fixer 6 mese blocks + 13 mese crystals = 67 mese crystals