Time Nick Message 00:29 Anonyma Hijiri, Thanks, I'll definitely look into it. I'm heading off to bed now 01:19 STHGOM I wonder if I put "NO RULES!!!" in my server title, ill get more players... 03:01 nolsen my supply converter is reporting "No network" but obviously, it does, any ideas why? 03:02 nolsen 0 HV -> 0 HV, now it's not working. 03:06 nolsen Channel died apparently. 03:09 nolsen Hello? 03:18 nolsen Why does this channel become dead at the strangest times ._. 04:15 segfault22 Hello everyone 04:16 segfault22 I need an archived copy of the 0gb_us Land Claim mod, the version independent of 0gb.us_game - the integrated landclaim_0gb_us in 0gb.us_game depends on the points_0gb_us mod, which may interfere with my resources-mod or cause it to be difficult to use (it overrides defined ores) 04:16 segfault22 does anyone have it? 04:24 segfault22 the ling to 0gb.us website is dead, so we can't download the mod from there 04:26 segfault22 0gb.us domain is for sale 04:26 segfault22 where did 0gb.us go? 04:26 segfault22 welcome back 04:29 segfault22 does anyone have the latest version of the 0gb_us land claim mod independent of 0gb.us_game? 04:31 swift110-phone nope 04:31 segfault22 I really need it 04:34 segfault22 I can't use the version in 0gb.us_game also because it replaces the claim block with a chat command 04:34 swift110-phone oh 04:35 segfault22 It is not better than the old version, because it depends on points_0gb_us which messes up my resources-mod and it isn't reasonable to modify the landclaim_0gb_us integrated mod to work without it 04:36 segfault22 Surely there is someone who downloaded the independent version of 0gb_us Land Claim and could upload it to 4shared or something 04:39 segfault22 too bad 0gb.us is gone... 04:40 segfault22 I'm glad there are so many new servers 04:40 segfault22 but it's too bad 0gb.us is gone, because I could have went there and asked for the old mod... 04:41 segfault22 chances are dude probably deleted all of those old files with the server itself, and completely abandoned minetest forever. Oh well. 04:41 segfault22 I guess I'll just have to postpone making my server until I can find the mod 04:42 segfault22 maybe I should make a topic on the forum asking if anyone has it 04:44 swift110-phone oh how long you been playing the game? 04:47 segfault22 a few years 04:48 segfault22 What are the chances that someone would have a copy of the original 0gb_us Land Claim mod? 04:49 segfault22 !server 0gb.us 04:49 MinetestBot segfault22: No results 04:52 segfault22 Maybe I should go visit random servers and ask the people if anyone has a copy of 0gb_us Land Claim 04:54 DI3HARD139 found it 04:54 DI3HARD139 https://github.com/0gb-us/0gb.us_game/tree/temp_bans/0gb.us_game/mods/landclaim_0gb_us 04:55 DI3HARD139 @segfault22^ 04:55 segfault22 sorry, depends.txt:points_0gb_us - this is the one I would have to modify in order to use it... but it is very close 04:55 * DI3HARD139 continues digging for old archives of the game 04:55 segfault22 thank you 04:58 segfault22 All of the versions on github depend on points_0gb_us even from the initial commit 05:00 DI3HARD139 Is it the points_0gb_us thats missing or is an updated version thats required? 05:03 segfault22 I can not use points_0gb_us because it interferes with my resources-mod (it overrides all registered ores), and I would have to heavily modify it in order for it to work as I need it to. It would be easier to just use a copy of the original 0gb_us mod, which was on the site 0gb.us which no longer exists... 05:03 segfault22 er, I wouldn't modify points_0gb_us at all, I would modify landclaim_0gb_us to be independent and use a land claim block instead of a chat command, or make it work with a currency mod instead of the points mod 05:04 segfault22 either way it would have to be modified, and that would be more difficult and time consuming than downloading an archived copy of the original mod, if any exists at all... 05:05 segfault22 0gb.us should have realized the work on that mod was important, because no other mod implements a claim system perfectly aligned with the world chunk system on all 6 sides (perfect 16^3 cubes) 05:12 swift110-phone thats cool 05:15 segfault22 I'm running out of options for finding if anyone has a copy of the mod,.. so I'm going to go ask on the servers with people online, and see if anyone has a copy. Since this is not likely to be effective at all, I have refrained from doing this until now. 05:16 segfault22 If someone on this IRC is searching for the mod, thank you, and please don't stop yet because I probably won't get anything from the people on servers 05:20 segfault22 I just tried to visit the server @test@ and it crashed 05:20 segfault22 !server 87.101.8.185 05:20 MinetestBot segfault22: No results 05:20 segfault22 !87.101.8.185 05:21 segfault22 !server just test 05:21 MinetestBot segfault22: No results 05:21 segfault22 it's crashing my client... 05:21 segfault22 the server is still up 05:23 DI3HARD139 Question. How long has the main website been down. Anyone know? 05:24 DI3HARD139 Or was it more a reservation for the domain use only? 05:28 segfault22 probably a reservation 05:32 DI3HARD139 def not in his/her gitorious repo 05:35 DI3HARD139 that or they didn't mirror all the files 05:40 segfault22 I'm sorry, you don't have to search if you don't want to... maybe it's better to just modify landclaim_0gb_us to what I need... 05:41 segfault22 I'm probably the only person with this abnormal request anyways, who else would need a true chunk protection mod 05:42 DI3HARD139 I have spotted a few posts involving "just test". Are they related in any way? 05:45 segfault22 I'm not sure 06:05 segfault22 I am finding some copies of the 0gb.us pages on archive sites, but none of them have copies of any separate files at the website 06:05 segfault22 they only store the pages 06:05 DI3HARD139 yep. Im waiting for Windows to finish searching for any files tied to 0g.us 06:06 DI3HARD139 Maybe I have a hidden file somewhere 06:06 segfault22 Thank you 06:08 segfault22 none of the server-kiddies (in the game) respond when I ask anything, much less if it's about some mod that isn't on the internet any more 06:09 segfault22 they say "once you put it up on the internet it's there forever" but that is not true. 06:09 segfault22 they, as in the people who say don't put your personal files on the internet. 06:09 swift110-phone lol 06:10 DI3HARD139 Would you happen to have the ip address to the server? 06:10 segfault22 no, I don't... 06:11 segfault22 I regret downloading it when it was available in the past, but I didn't know about it 06:11 segfault22 regret not 06:11 DI3HARD139 damn. That would've made things easy. assuming the webserver portion is still active 06:16 segfault22 Too bad the IP address sites on the internet don't record the actual IP address of websites, and just get the IP address of the domain name host 06:16 DI3HARD139 ikr 06:20 DI3HARD139 tbh I like the original MT layout better 06:21 DI3HARD139 for the forums anyways 06:24 DI3HARD139 The only thing I see being viable is porting over the dependencies to the other mods u were gonna use. 06:28 segfault22 I will probably just have to modify the landclaim_0gb_us mod anyways, which would be better in the end because I can customize it more and it is more updated (there may be less problems in the "nitty-gritty" part of the code) and I can make it work with a currency mod or whatever other method of costing the player some resource in order to claim areas... 06:42 DI3HARD139 heading off for the night. cya 07:39 swift110-phone ok 08:00 namach morning all :) 08:00 namach is minetest as a software product limited to how much system resources it can use? 08:05 sfan5 namach: obviously yes 08:06 namach sfan5: so if i have a minetest server hosted on a machine with 16 Gb RAM, the game will not utilize them all? 08:07 sfan5 oh i took your question the other way 08:07 sfan5 minetest will use as much as it needs 08:07 sfan5 but it doesn't need 16 GB of ram 08:11 namach sfan5: it was just an example. So if i use the most powerfull machine ever build the minetest server will support 9999999 quarries running at the same time and bunch of other complex game functions with no lag and issues 08:11 namach and wit 999999 players online? :) 08:12 sfan5 theoretically yes 08:13 Hijiri minetest is webscale 08:15 shamoanjac does it support running on a cluster tho 08:15 shamoanjac distributed minetest 08:15 namach what does it mean "webscale" (sorry for the noob Q) :) 08:16 shamoanjac it scales upppppppppppppp! 08:16 namach i can interpret this in million ways 08:17 namach my issue was that a guy (a moderator in a server) just told me "minetest software architecture has a limit on the system resource it can use", therefor it is impossible to create a server with bunch of mods and users without lag 08:18 sfan5 namach: what he probably meant is that minetest does not utilize multi-threading well 08:21 namach i guess this means performing multiple tasks at the same time? 08:22 namach (sorry, i am not into programming, but i am mega curious) 08:22 shamoanjac multiple threads, yes 08:23 namach what he told me makes a lot of sense now :) thank you both :) 08:49 JamesTait Good morning all! Happy Wednesday, and happy Pluto Demoted Day! 😃 ♇ 09:44 swift110-phone lol 10:18 Megaf This is cool https://github.com/drac/Material-Design-Color-Palette-for-Inkscape 10:18 Megaf Calinou: ^ 10:21 Megaf oh, cool, I can just drag and drop a color from the pallete to the object I wat to color on Inkscape 10:21 Megaf that's cool 10:35 Calinou this is great 11:32 Jordach Megaf, neat 11:38 Megaf :) 11:38 Megaf Just made my custom Debian wallpaper with the palette 11:40 Jordach Megaf, meanwhile i've just dealt with life 11:41 Jordach and VE is going to drive me mad with curves in a cube game 11:48 Megaf Jordach: My life sycks at the moment, in real life I am streesed, disolated and terrified. I rather isolate myself in some art, internet and minetest 11:48 Megaf life sucks 11:48 Jordach Megaf, at least your not as angry as i am when it comes to blender's cycles 11:49 Megaf lol 11:49 Megaf At the moment I'm angry at license stuff 11:49 Megaf I want to publish some photographic work. Not sure if I use this https://creativecommons.org/licenses/by-nc-nd/3.0/ or this https://creativecommons.org/licenses/by-nd/3.0/ 11:50 Jordach nc, you might thank me later when someone nicks it 11:50 Jordach i've seen it way too many times now 11:51 Jordach Megaf, this is the noise issue specifically related to Polaris; http://i.imgur.com/sB2voR5.png 11:51 Megaf Gonna use this https://creativecommons.org/licenses/by-nc-nd/4.0/ 11:51 * Megaf now opens Jordachs link 11:52 Megaf Jordach: that GPU is supposed to work great on Linux 11:52 Jordach Megaf, ikr, it's a launch day card 11:52 Jordach i literally got the last one 11:54 Jordach it also killed my old mobo 11:54 Jordach pci-e socket was already fried from a 770 11:56 Jordach Megaf, http://i.imgur.com/eYTwxRr.jpg :D 11:56 Megaf I wonder if I can change the background color of a layer on inkscape 11:56 Megaf beautiful card man 11:57 Jordach it's the 8GB model 11:57 Jordach rendering won't run out of memory ever :D 11:57 Megaf heh, it might 11:57 Megaf just add too many threads 11:57 Jordach in like 6 years 11:57 Jordach most apps still don't need more than 4g 11:58 Calinou I want to publish some photographic work. Not sure if I use this https://creativecommons.org/licenses/by-nc-nd/3.0/ or this https://creativecommons.org/licenses/by-nd/3.0/ 11:58 Calinou use neither 11:58 Calinou use CC0, CC BY, CC BY-SA 11:59 Calinou CC-NC/ND don't deserve any users 11:59 Calinou (even Creative Commons is starting to think so) 11:59 Jordach Megaf, i need 32^2 samples just to remove said noise; http://i.imgur.com/UMh8zDZ.png 12:00 Megaf Calinou: I will use this https://creativecommons.org/licenses/by-nc-nd/4.0/ 12:00 Calinou I saw, but well 12:00 Calinou it's a stupid choice IMO 12:00 Megaf why? 12:00 Calinou we don't need more proprietary culture, we need more free culture :) 12:00 Megaf can you give me the link to a good choice? 12:01 Megaf ok, hold on 12:01 Jordach Calinou, seen way too many companies stealing art without proper credit and or licensing 12:01 Calinou https://creativecommons.org/licenses/by-sa/4.0/ 12:01 Calinou something like that 12:01 Jordach even with CC-BY 12:01 Calinou Jordach: CC BY-SA prevents exactly that 12:01 Calinou if they don't give attribution, you can take legal action 12:01 Megaf Calinou: https://creativecommons.org/licenses/by-nc-sa/4.0/ 12:01 Megaf this? 12:01 Calinou no, it has the same problem as the BY-NC license 12:27 Markow I see you! 👀 12:36 Jordach emojis in IRC 12:36 Jordach get out 12:37 rubenwardy 😂 12:39 Jordach no 12:39 Jordach just, no 12:40 * Megaf can't see emojis, thankfully 12:40 rubenwardy the font is really ugly 12:40 Markow ;) 12:40 Jordach http://i.imgur.com/aqtiGIp.gif 12:41 Markow I think they're pretty cool for IRC 12:41 Jordach NO 12:42 rubenwardy my IRC has quite a small line height, which makes it nice and compact 12:42 rubenwardy unicode emojis don't look good :( 12:47 Calinou 😂_😂 12:47 Calinou happy glasses 12:47 Jordach >has windows 10 pro 12:47 Jordach >can see emoji anywhere 12:47 Calinou >doesn't have Windows 10 Enterprise 12:47 Jordach >TFW not AU due to blacklisting at the asus router 12:48 Jordach plus some crazy level brain removal 12:49 Jordach cortana has 0 function at ths point; http://i.imgur.com/nAYV6lk.png 12:53 Megaf Windows problems.. 12:53 Megaf And Ubuntu too 12:53 Megaf both are the same thing 12:54 Jordach i've even gone as far as to almost nuke all default apps 12:55 Megaf It would be great if Linus was just as intuitive to use as Windows, wouldnt t? 12:55 Megaf With a control panel like the windows has 12:55 Jordach the issue i've seen so far is, that choice stalls user adoption 12:55 Jordach "which DE", "which distro" 12:57 Jordach if i had the choice of any unix-like system, i'd end up with a mac on one rule; it has software support from primary developers 12:58 Calinou Megaf: that's called KDE I think :P 12:58 Megaf nope 12:59 Calinou Jordach: MacBook Pros are obscenely priced here, they start at €2,250 12:59 Megaf you can't partition your disks, add uses, change deep system settings on KDE 12:59 Calinou for a system that has no dedicated graphics :p 12:59 Dolus The different desktops don't really make much difference though. They can all run the same applications. 13:00 Jordach Calinou, i was potentially referring to either VM based or hackintosh 13:00 Megaf Calinou: wrong. http://www.apple.com/fr/shop/buy-mac/macbook-pro 13:00 Megaf 1449 13:00 Megaf same price for Ireland 13:01 Calinou talking about 15" obviously 13:01 Calinou forgot to mention it 13:01 Calinou the 13" is much more decently priced, still high 13:01 Megaf and for dedicated graphics is 2 799,00 € 13:01 Jordach even an air would suffice for me 13:01 Megaf same macbook pro is €2,849.00 in IReland 13:01 Megaf be happy Calinou 13:02 Megaf you are less fucked than the Irish 13:02 Calinou anyway my next laptop might be a ThinkPad or something 13:02 Calinou some kind of enterprise-grade laptop 13:02 Calinou so, no dedicated graphics anyway 13:03 rubenwardy Windows? Intuitive? No 13:03 rubenwardy I hate the windows control panel, especially on windows 10 13:04 rubenwardy What Linux needs is a clippy 13:04 rubenwardy to act as tech support 13:04 Megaf Why the heck would anyone buy an Apple when we have this for almost half the price!? http://shop.lenovo.com/ie/en/laptops/thinkpad/p-series/p70/ 13:04 Megaf Calinou: Jordach ^ 13:05 Megaf Calinou: Jordach: that's what we need 13:05 Jordach Megaf, the thing is, apple only uses chips that literally are identical, no binned ones or similar 13:05 Megaf Memory 13:05 Megaf 4 SODIMM Slots, 64 GB Max., 2133 MHz 13:05 Jordach i wouldn't say repair is easy, but if it was serviceable 13:05 Jordach it might be alright 13:05 Calinou the T460s is not available in France 13:05 Calinou it's the best business notebook according to Notebookcheck 13:05 Jordach Megaf, superfish 13:05 Jordach end of :) 13:06 Jordach rubenwardy, i don't think so 13:06 Jordach http://i.imgur.com/UXVwI9n.png 13:06 Calinou "€5,749.99" lol 13:06 rubenwardy I used W10 for a few months, was awful, so many problems 13:07 Jordach rubenwardy, this is why i'm not using AU i like my OS with my GPO 13:08 rubenwardy AU? GPO? 13:08 rubenwardy !g gpo 13:08 MinetestBot rubenwardy: Problem getting data from Google. 13:08 rubenwardy !b gpo 13:08 Jordach Anniversary Update removes Group Policy Editor from chrome 13:08 Jordach s/chrome/W10 Pro 13:08 Jordach blegh 13:08 sfan5 rubenwardy: please fix the google module for me :> 13:08 rubenwardy sounds like pain 13:09 Jordach the GPO turns off all of the telemetry data 13:09 Calinou http://shop.lenovo.com/fr/fr/laptops/thinkpad/x-series/x1-carbon/ 13:09 Calinou there's this, but only 8 GB of RAM 13:09 Calinou which will surely be limiting in the long term 13:09 sfan5 can't you upgrade ram? 13:10 Calinou apparently no, but not sure 13:10 Calinou if it's DDR3 and only 1 slot, no 13:10 Calinou (or only in a very expensive manner) 13:10 Calinou DDR3 16 GB sticks don't exist really 13:19 alkotob_ Anyone interested in brainstorming? 13:20 alkotob_ I'm trying to plan a mod feature 13:20 alkotob_ specifically, 13:20 alkotob_ I want to make nature aggressive 13:20 alkotob_ so occasionally you have to fix your broken walls 13:21 alkotob_ after storms 13:21 alkotob_ and if a plot isn't maintained for a while, 13:21 alkotob_ it could be leveled to the ground 13:23 alkotob_ But how can I detect which blocks are natural? 13:23 sfan5 someone needs to manually work that out 13:23 alkotob_ I'm thinking check the biome or something 13:24 sfan5 what would that help with? 13:24 alkotob_ yeah you're right 13:24 alkotob_ Anyway I think this can help immensely on servers, 13:24 alkotob_ since there won't be any ghost towns 13:25 alkotob_ Nature just reclaims land when players leave 13:25 alkotob_ and the civilized world shrinks 13:25 alkotob_ So it feels cozy again 13:26 alkotob_ What do you think? 13:26 segfault22 I still couldn't find a copy of the original 0gb_us Land Claim mod,.. is it just gone forever? :'C` ` ` 13:27 alkotob_ Isn't Areas + Markers enough? 13:27 segfault22 they say "derp once you put it on the internet its there forever derp" but that's apparently a lie. 13:28 alkotob_ Wait I've seen the Land Claim one recently 13:28 segfault22 any areas mod is not enough. For my purposes, I need all areas to be exact 16^3 cbes aligned with the world chunk system 13:28 alkotob_ You get a wan right? 13:28 alkotob_ wand* 13:28 segfault22 that's a different one - the original 0gb_us mod uses claim-blocks 13:28 alkotob_ Ah sorry then 13:28 segfault22 it's okay 13:29 alkotob_ Anyway what do you think of an aggressive nature mod? 13:29 alkotob_ Reclaiming plots back to nature 13:29 alkotob_ Slowly 13:30 alkotob_ Or there could be a small monthly rent, and the house collapses if someone abandons it 13:30 alkotob_ The problem is how to make it collapse :P 13:31 segfault22 It would be nice as long as there is some way for the player to maintain their plot ownership without having to specifically visit each one; like a power-level system where the plot is "charged up" to a non-zero level, which is degraded over time, and you increase the level by converting matter to energy in some sinful ritual-machine 13:31 alkotob_ Sure sure 13:31 alkotob_ I was thinking a mere monetary fee using a money mod 13:32 segfault22 That would be effective 13:32 alkotob_ Claimed nodes are grouped into Plots so each would have separate rent 13:32 alkotob_ I think that could be done with areas 13:33 alkotob_ Actually I believe it has rent now 13:33 alkotob_ If I can convert ownership into a "Contract" item then it'll be tradeable 13:33 alkotob_ So it can be used with the Exchange Box mod 13:33 segfault22 it can, most areas mods have an API allowing other mods to claim/remove/modify areas without players executing a command or placing a block or whacking the ground with a magic stick 13:34 alkotob_ So yeah all I need at this point is a tradeable Contrac 13:34 alkotob_ and 13:34 alkotob_ a mod to flatten plots when abandoned 13:34 alkotob_ I think it'll just replace everything with air 13:34 alkotob_ maybe fill big holes with biome-friendly nodes 13:35 alkotob_ i.e. dirt or sand 13:35 alkotob_ or whatever 13:35 Jordach alternatively replace the air with "decay air" 13:35 alkotob_ ? 13:35 Jordach any nodes that are manufactured beside it slowly decay through an abm 13:35 alkotob_ abm? 13:35 Jordach active block modifier 13:36 Jordach once you've claimed an area, the "decay air" allows you to fine tune block decay over time 13:36 alkotob_ *All* air? 13:37 alkotob_ Or just air inside claimed areas 13:37 Jordach all the air inside claimed areas 13:37 Jordach that way, nobody notices the change 13:37 segfault22 Maybe there could be a chat-command the owner uses, when in their plot, that gives them a "deed" item, and they can give it to another player, who can then use it in the plot to transfer ownership. The item would need a metadata field for "expiration date", so if the player never claims the plot with the deed, the old one becomes invalid and the original owner can make another one 13:37 Jordach however, i think people would just abuse the fact that not using a claim to save time 13:37 alkotob_ What if someone claims the land after building the house? 13:37 Jordach and their build 13:37 alkotob_ Ah nvm I see 13:38 alkotob_ Very nice 13:38 alkotob_ It'll be a slow collapse 13:38 alkotob_ but still the end result would be an empty cube 13:39 alkotob_ I think after all the plot becomes decayed air 13:39 alkotob_ The decayed air will turn to the blocks nearest to it 13:39 alkotob_ So the top becomes normal air again 13:39 alkotob_ And the ones near the ground will become stone/sand/dirt 13:39 alkotob_ It'll fill up beautifully to look like wilderness 13:41 alkotob_ When there's no more decayed air, the plot ownership is revoked, maybe. 13:42 alkotob_ Perhaps any placed block would turn air around it to decay 13:42 alkotob_ Regardless of ownership 13:43 alkotob_ Ownership just sets the boundary quicker 13:44 rubenwardy !title https://github.com/stujones11/minetest-npcf/pull/3 13:44 MinetestBot rubenwardy: [WIP] Add state machine support by rubenwardy · Pull Request #3 · stujones11/minetest-npcf · GitHub 13:44 segfault22 maybe you could use some method to determine what nodes should be in the plot area at the moment it was created by worldgen, and slowly convert it back to that. For a more cool decay effect, blocks could turn into a "decaying" variant, growing moss and degrading into weaker blocks, until the last node in the decay-chain (sand or dirt, depending on if the node is stone-like or organic/wood) turns into air 13:45 segfault22 only problem is, the worldgen-trees would have to be excluded or replaced with saplings, because otherwise they would be regenerated randomly and it would look weird (floating leaves/trunk-blocks slowly filling up the shape of a tree at random) 13:46 alkotob_ Yeah that could be done through checking the biomes 13:46 segfault22 Also, ores would have to be excluded so that it doesn't become a source of infinite ores 13:46 alkotob_ Sure 13:46 alkotob_ It doesn't have to become perfect again 13:46 segfault22 right 13:46 alkotob_ I just dont want a big gaping hole 13:46 segfault22 of course 13:46 alkotob_ So all dirt/sand/whatever should be fine 13:47 alkotob_ I think I'll start with replacing air with Decay Air around all placed blocks 13:47 alkotob_ inb4 performance drops 13:47 segfault22 so would the area decay while it is owned by a player, or would it decay after ownership expires? 13:48 alkotob_ Well if he's paying rent I don't think it'll decay 13:48 alkotob_ It'll be annoying for really big creation 13:49 alkotob_ This just for abandoned houses 13:49 alkotob_ maybe for factions, too. 13:49 alkotob_ i.e. If they claim land it'll still decay if they don't pay rent. 13:50 alkotob_ Even if enemies can't steal it from them. 13:50 alkotob_ The point of this mod is basically: 13:50 alkotob_ I don't want servers to have ghost towns. 13:50 alkotob_ If you can avoid ghost towns, 13:51 alkotob_ servers can survive any amount of player loss. 13:51 segfault22 That's an interesting concept 13:51 nosrick Hello all! 13:52 alkotob_ Aloha 13:52 segfault22 welcome :D 13:52 segfault22 I have built towns on many servers, and regrettably got bored with the game and left to go work on a "revolutionary new mod" or some other project which usually doesn't get finished... 13:53 segfault22 I know most of the players either also don't come to the server, or they don't appreciate what I have done and they left my town; either way, I would not feel right trying to go back there now, as I let-down everyone.. 13:54 alkotob_ Well games are about change 13:54 alkotob_ They're not graveyards 13:54 alkotob_ It should always be about who wants to play NOW 13:54 alkotob_ Especially since I believe servers should have a small central NPC town around spawn 13:55 alkotob_ So the plots around it would Claimed land 13:55 alkotob_ and if players leave it'll shrink to a small town again 13:58 lumidify Hi, is there any way to update the infotext of an entity? If I change the infotext of an entity later on, it doesn't get updated, but I can't find any function to call to update it. 13:58 alkotob_ I think the entities are registered at worldgen 13:58 alkotob_ I could be mistaken 13:58 alkotob_ Have you tried creating a new world? 13:59 lumidify Let me see... 14:03 lumidify I tried it in many worlds, and my custom infotext won't update. The hp in the F5 debug info also won't update, so I have absolutely no idea what's wrong. I'm playing the Lord of the Test subgame. 14:06 lumidify Hmm, the problem seems to only be in LOTT, but I don't see what could be causing it. 14:07 alkotob_ Maybe LOTT overrides this entity? 14:08 lumidify It's with all entities, including the LOTT ones, I even asked Amaz (a developer of LOTT), and s/he doesn't seem to know either :( 14:08 segfault22 Would it be reasonable to reserve certain keys to be given a function, where if the key is pressed and a weapon used, it is sed in adifferent attack mode? like one key when using a sword causes it to be swung from up to down (dealing more impact "type" damage), another causes it to be used in stabbing mode to deal piercing damage 14:08 segfault22 used 14:08 segfault22 my U key is failing' 14:09 alkotob_ Yes segfault is should be possible 14:09 alkotob_ it* 14:10 alkotob_ I'll look at the API and see if there's a "on_press" function 14:11 alkotob_ At that point it's a simple toggle code: if(pressed): mode = bla bla; if(releeased): mode = bla bla; 14:14 segfault22 cool 14:17 lumidify Actually, I just realized that it doesn't work wherever mobs redo is used, so there must be something in there that's preventing updating the infotext. 14:17 segfault22 I figure the Z and X keys could be used, as long as they aren't already bound to some other function; they are near the WASD keys, which makes it easier to press them quickly than if they are halfway across the keyboard from the WASD keys. However, since some people use the arrow keys, this would be more difficult and possibly requiring the keys to be remapped to other ones that are near the arrow keys, or get a special mini-keyboard with just the o 14:17 segfault22 nes you need placed in an ergonomic orientation around the arrow keys 14:17 * lumidify goes to read api.lua from mobs redo 14:19 agaran good afternoon 14:36 rubenwardy Fuck you lua 14:36 rubenwardy !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 14:37 rubenwardy why do you have to be so hipster 14:37 rubenwardy After coming from ES6, I'm finding Lua painful 14:40 segfault22 what did it do 14:41 nolsen Heh, nobody even responded to my messages last night. 14:47 Jordach rubenwardy, roasted :D 14:49 segfault22 Windows pulls itself up by its own bootstraps. MacOS pulls itself up by sniffing glue and getting high. Linux pulls itself up with reactionless antigravity ether-drive 14:49 segfault22 so linux is faster on anything 14:50 segfault22 (the term "booting" comes from a phrase "to pull oneself up by one's own bootstraps") 14:51 Jordach segfault22, W10 hasn't been bad for me yet 14:51 segfault22 Yeah but it's got a builtin NSA backdoor, who really wants that 14:52 Jordach and? so does every website, web service etc 14:52 Jordach i enjoy having privacy yes, but when eyes are covered from surface the surface 14:53 Jordach you can't avoid it 14:53 Jordach and remember, signal to noise 14:53 Jordach 4 billion machines create too much to sort through, increasing in size 14:53 IhrFussel Can someone tell me how to read the new profiler results? Should I look at average times and the highest there is likely a problem? 14:54 agaran rubenwardy: ES6? 14:55 rubenwardy It's a version of javascript 14:55 segfault22 You can use quantum computing to sort through much more information than that, effectively and quickly. We only get to know about new technology being "in development" once the government already had been using it for a while, that way it isn't a threat to them. 14:55 rubenwardy adds nicer syntaxes like classes and inheritence 14:56 agaran rubenwardy: heh.. knowing -our- webdevs... I'd better like if they stay on html3.0.. 14:56 agaran but thats unfortunatelly not possible.. 14:56 rubenwardy Javascript isn't just a web thing 14:56 agaran well I know harm it does for web stuff.. 14:56 rubenwardy that's mostly due to namespacing 14:56 agaran cant design it properly, toss more .js crufts to fix it.. 14:57 agaran rinse&repeat 14:57 segfault22 it's not that people are kept from developing new technology and releasing it to the public as soon as it is ready; they just don't know about the idea before it is already being implemented in secret 14:57 rubenwardy people will do things badly no matter what language or technology you use 14:57 agaran rubenwardy: yep.. but JS is quite well visible with that.. but I agree lua could be better 15:01 rubenwardy my point is that it's not the language that causes problems 15:01 rubenwardy but how it's implemented and how it's used 15:01 IhrFussel How high must an average value be in profiler results to be considered "too long" ? I have one function that takes 247,044 15:02 rubenwardy implemented: no namespaces by default in browsers 15:02 rubenwardy used: badly, including megabytes of a library to animate a logo 15:03 segfault22 Is there any way t get around the ~31,000 node limit? I read that some C++ number values are limited to a fixed-width space, but surely there's a way to get around that by like using two or more spaces and glue-ing them together at the ends to make a higher number? 15:03 agaran rubenwardy: believe me -I-know-it-badly... I work as QA.. 15:04 agaran segfault22: well, knowing that you have 3 dimensional space 2^15^3 is quite PLENTY of brick space 15:05 agaran but computers have very little problems with numbers, just you will run out of ram.. 15:06 IhrFussel agaran, seems like the highest value is a on_joinplayer() function 15:06 agaran hmm so all initialization.. 15:07 shamoanjac segfault22, past 500,000 blocks, inaccuracy in floats start to have noticeable effects in Minecraft, so I guess it'd be the same in Minetest 15:08 IhrFussel agaran, 2nd highest is /add_owner o.o 15:09 segfault22 I thought node coordinate numbers were stored as integers 15:09 rubenwardy what mod are you using? Protection mods are slow if they don't use area stores 15:10 IhrFussel rubenwardy, me? I use areas mod 15:10 rubenwardy as you'd have to iterate through a massive list of area bounds to find one that collides 15:10 rubenwardy !mod areas 15:10 MinetestBot rubenwardy: Advanced area protection [areas] by ShadowNinja - https://forum.minetest.net/viewtopic.php?t=7239 15:10 segfault22 !mod 0gb_us 15:10 MinetestBot segfault22: More Chests [chests_0gb_us] by 0gb.us - https://forum.minetest.net/viewtopic.php?t=4366 15:10 rubenwardy looks like it does use area store, IhrFussel, providing you have the latest version 15:11 segfault22 no no no I was talking about Land Claim 0gb_us 15:11 rubenwardy if you are running a server, then you should compile it was a faster area store, such as libspatial 15:11 segfault22 !mod landclaim_0gb_us 15:11 MinetestBot segfault22: Could not find anything. 15:11 segfault22 (wrong because it's part of 0gb.usgame, but close) 15:11 rubenwardy http://krock-works.16mb.com/MTstuff/modSearch.php?st=0&at=0&q=0gb_us 15:12 rubenwardy segfault22 ^ 15:12 rubenwardy https://forum.minetest.net/viewtopic.php?t=3679 15:12 IhrFussel is µs micro seconds? so 247,000 is 247 ms? 15:12 segfault22 The files are gone, though 15:12 segfault22 it's just a useless list entry if we can't download the mod 15:13 Jordach https://github.com/0gb-us/0gb.us_game/tree/master/0gb.us_game/mods/landclaim_0gb_us 15:13 Jordach still there 15:13 shamoanjac just use factions :^) 15:13 shamoanjac no custom areas though 15:13 shamoanjac only parcels 15:13 segfault22 That one is not Land Claim [0.7.1] [0gb_us] because 1. it is a different name and 2. it depends on points_0gb_us 15:14 segfault22 "still there" like http://0gb.us/minetest/download.php?plugin=0gb_us-0.7.1 15:14 IhrFussel Umm...wow so my on_joinplayer() function takes 247 ms to finish..WHAT THE.... 15:15 segfault22 "Buy This Domain", "Related Links", "Search Ads", no 0gb_us 0.7.1 15:15 Jordach GOOD NEWS 15:15 Jordach http://web.archive.org/web/*/http://0gb.us/minetest/* 15:15 Jordach well, it should work 15:17 segfault22 I clicked the link and it says "Hrm. Wayback Machine doesn't have that page archived." 15:18 Jordach died sometime between 2013-14 15:18 segfault22 Even if it did, the people who develop wayback-machine neglected to design it such that it would download files that are not webpages (except images and other stuff that can be embedded int a webpage; you can't really embed a .zip file) 15:18 segfault22 thank you for trying to help, though; most people just ignore my rants and requests 15:20 segfault22 I hope someone downloaded the mod before, and has a copy that can be uploaded to 4shared or something 15:21 segfault22 that would be nice 15:21 sfan5 >4shared 15:21 sfan5 i-is it still 2009? 15:22 segfault22 okay 2shared then 15:22 sfan5 that applies to both 15:22 segfault22 or mediafire, or googledrive, or 15:22 segfault22 "file-sharing websites are 2009" right 15:23 rubenwardy I'm so glad that 4shared and mediafire are no longer used very often, at least in the MT community 15:23 rubenwardy I've blocked mods using both from my moddb: http://app-mtmm.rubenwardy.com/blacklist/ 15:24 segfault22 why have you blocked github addresses? 15:24 segfault22 and is there a file-sharing service which you prefer? 15:24 rubenwardy github.com/downloads/ no longer works, and the others are incorrect 15:24 rubenwardy github, bitbucket or gitlab :P 15:25 rubenwardy anyway, gtg. May read logs 15:28 shamoanjac how do I set path_user? 15:28 shamoanjac I got a fresh minetest and yet I still get a wrong one 15:29 shamoanjac pointing to /usr/local/bin/.. 15:29 segfault22 Does anyone have a backup copy of 0gb_us mod "Land Claim" the original that does not depend on points-0gb_us and is not part of a 0gb.us_game subgame? 15:31 segfault22 I am not getting any replies on the forum about the mod in a post I made asking if anyone has an archived copy they can upload somewhere 15:32 segfault22 Either people are just ignoring me, and clicking on the post just to make the "views" number look like it's going up without actually having anything to contribute, or nobody who still uses minetest has a copy of it... 15:32 segfault22 probably both 15:34 shamoanjac hello darkness my old friend 15:34 shamoanjac I've come to talk with you again 15:34 Jordach this is why i compile locally 15:34 Jordach eg, runs from it's own folder 15:34 sfan5 shamoanjac: have you made sure to compile with -DRUN_IN_PLACE=0 ? 15:36 segfault22 it's a lie that anything you put on the internet is "up there forever"; it's only kept if it's pr0n or hacked credit-card number list "dumps" 15:39 segfault22 I really need that mod... 15:49 shamoanjac ah uhm thanks sfan5 16:13 lumidify Hmm, is the on_step function of entities only called when there's a player near the entity? 16:28 kaen lumidify, yep 16:28 kaen there's an active block radius in the conf, 2 I think by default 16:29 kaen if you need persistent simulation you'll have to move it to a domain object of some sort 16:29 kaen also good fucking luck getting an entity to reliably activate if you spawn it where there are no players. 16:30 kaen I switched to a different engine for my game because of the inflexibility of entities 16:56 lumidify Sorry, I was afk for a while, what different engine did you switch to? 17:05 rubenwardy kaen, I admit entities suck 17:05 rubenwardy although, would you be able to list what in particular? 17:07 lumidify See, I was just working on making some NPCs (with mobs redo) have hunger, so once in a while they need food, but it only works while a player is near them. 17:08 STHGOM lemme guess, the hunger timer resets when they are unloaded 17:09 lumidify I'm not sure about the timer, but their "food level" just stays the same. 17:11 kaen ^ this is the main thing 17:11 kaen you can't attach alway-on logic to an entity 17:11 kaen then, if you move alway-on logic to a domain class and update it in the global step 17:11 kaen you want to attach the entity to a position when it materializes 17:11 kaen but 17:11 lumidify The timer doesn't reset, it just doesn't update. 17:12 lumidify I'm assuming that adding it to global step would introduce massive lag if there were many NPC guards 17:12 kaen if you spawned that entity in a block where there's no player, it gets immediately static'd and then does not reactivate 17:12 kaen that's a faulty assumption, no more lag than if on_update worked the way you (and I) thought it did 17:13 kaen I worked around this btw 17:13 kaen somewhat reliably 17:13 kaen by making my own bitfield for tracking which blocks are (probably) active 17:13 kaen and only spawning the entity once a player is nearby 17:14 lumidify All I'm trying to do is add hunger to the guards in Lord of the Test, and these guards are always spawned by a player, so there'd always be a player there anyways. 17:15 kaen lucky you 17:15 kaen then just do what I said, add the hunger tracking to a lua object you write and update yourself 17:15 lumidify Okay, thanks, I'll see what I can do :) 17:19 kaen lumidify, also I jumped to terasology. The modules are incredibly difficult to write compared to minetest, which has a very noob-friendly api. But if you're competent and ambitious then the mods are much more powerful, so it's better suited to "total conversion" type of things like I'm doing 17:19 kaen imo, at least 17:20 kaen whereas minetest is good for nyan cats 17:20 lumidify I've tried terasology, but lags like crazy for me, even when I turn off all the graphics settings. Maybe I should try it again. 17:21 kaen yeah it's also super resource intensive 17:21 lumidify And I hate Java, but that's just me :D 17:21 kaen hah so do I tbh 17:22 kaen but I spent the last day or so digging around the tera api, it's about as good as java code can get. I'm not having any trouble with it despite not writing java in almost a decade 17:22 lumidify Good to know :) 17:24 newbee Hi everyone 17:24 newbee I'm looking for a way to make a plan (topdownview) from my map and update it automatically? 17:25 newbee Does anyone know a mod or a trick? 17:25 agaran there is tool that does map.. in png 17:25 agaran but does not make map (afaik) of underground slices.. 17:26 newbee a topdownview is enough 17:26 lumidify kaen: do you think it would make sense to store the guard hunger in a completely different table that just stores the names of each player's guards? 17:27 newbee do you know the name off the tool or how i can get it>? 17:27 kaen sure, that makes sense for a first pass 17:28 lumidify Every guard should have a unique (for the player) name anyways, so then it would be independent of the actual objects. 17:28 kaen yep, that's exactly the way to do it 17:28 lumidify Okay :) 17:29 kaen keep in mind that data stored like that won't automatically get saved with the map 17:29 kaen so you'll have to save/load it somehow yourself 17:29 lumidify Yeah, I'll just serialize/deserialize it 17:29 kaen perfect 17:30 newbee agaran, could tell something more about that trick of mods? 17:30 agaran it is not mod, it is minetest-mapper tool 17:31 agaran on debian it came along minetest in package.. 17:31 newbee ok, it is buildin in minetest? 17:31 newbee i use ubuntu 14.04 17:31 agaran I'd say it acompanies it, so try if you have minetest-mapper 17:32 newbee acompanies? 17:32 agaran is included in package, I think it is part of minetest indeed 17:32 newbee sounds good 17:33 agaran I used it few times.. nice thing.. 17:33 newbee i could not found a mapper by the search engine in ubuntu 17:33 newbee how can i use it? 17:33 agaran it is python script actually.. 17:34 agaran it is located /usr/games/minetest-mapper in my case 17:36 newbee how do you use it? 17:36 agaran /usr/games/minetest-mapper -i ~/.minetest/worlds/test3/ 17:36 newbee as in how can i start the script for the map/game of my choise? 17:36 agaran Result image (w=1712 h=992) will be written to map.png 17:37 agaran yes, you point it to world, you get worldmap in return 17:37 newbee the image will not be a square? 17:37 agaran in my case not, because 'known' part of world it is not.. 17:37 agaran it maps parts that got generated.. 17:38 newbee pointing to the world do i with the part after -i? 17:38 newbee aah ok 17:38 agaran yes path to world directory 17:38 newbee thanks 17:38 newbee i gonna give it a try 17:45 newbee that works, thank you very much 17:45 agaran yw 17:51 lumidify kaen: sadly I realized the guard hunger won't work properly that way, because I have no way to take health from the NPC when there's no food left, since I don't have a reference to the object. The only way I can think of changing this is to add all the guards to a table in the on_activate callbacks. Do you think that would work? 18:03 Nosrick_ lumidify, why not make a guardManager class, that activates on a server on_step, stores the guards, and deals with them when it's activated? 18:06 Nemin Hello, is this the right place to ask for modding help? 18:06 lumidify Well, my idea was to have the guards add themselves to a table through the on_activate function, so that a function that runs every server step (through minetest.register_globalstep) can loop through them and update the hunger. That way, I could add only the actual guards to that table. 18:07 Nemin How could i get an entity's position? 'getpos()' seems to be undefined... 18:08 lumidify Are you doing getpos on the luaentity or the objectref? 18:08 Nemin luaentity 18:08 lumidify I think you need to do it on the objectref 18:09 Nemin like this on_step = function(self, dtime) (newline) local position = self.getpos() 18:09 kaen is it self.object:getpos() from there? 18:10 kaen honestly can't remember 18:10 lumidify I think so 18:10 kaen either way you want :getpos() 18:10 Nemin let me check 18:10 lumidify Yeah, I think that's it 18:12 kaen yeah really not sure about storing a reference to the object ref, I have no idea if that's valid when it reactivates 18:12 Nemin Yes it's self.object, thank you very much 18:12 lumidify kaen: According to http://dev.minetest.net/LuaEntitySAO: on_activate(self, staticdata) — Callback method called by the engine when a new entity is instantiated (spawned) using minetest.add_entity(...) or re-instantiated after the object is deactivated. 18:13 kaen right 18:13 lumidify Wait, does deactivated also mean when there isn't any player near it anymore? 18:13 kaen yes 18:14 lumidify Because then I'd need a way to remove the deactivated objects from the table 18:14 kaen I believe so as well 18:14 kaen and you don't get that exactly, although get_staticdata does happen to be called when that happens 18:14 kaen but it's also called immediately after you add_entity 18:15 kaen to initialize and save the static data 18:15 kaen this is the song and dance I was trying to do before I jumped ship 18:16 lumidify Hmm, probably my table would need to be indexed by the guard names and the actual timer, etc. would need to be stored independently of the object, as I wanted to do before, and then the object needs to be updated when it is activated. 18:16 kaen at any rate, in your case the solution is simply 18:16 kaen store the hunger in your own table 18:16 kaen decrement it in your own update 18:16 kaen in the entity's on update 18:16 kaen you read from hunger, decrement health according to that 18:16 kaen then this magic trick 18:17 kaen you store a timestamp of the last time you decremented health in on_activate 18:17 kaen then, in your on_activate call you decrement health based on the time since that timestamp 18:17 kaen then update timestamp again 18:18 kaen essentially this accounts for the time the entities were not updating (and also stabilizes your code against tick time variation on laggy servers) 18:18 kaen hopefully that was clear 18:18 lumidify Wow, thanks for all your help! I'll try to implement that now :) 18:18 kaen sure thing, hope it does help 18:27 segfault22 I wish someone had a copy of that mod 0gb_us Land Claim (the original version, not the subgame version) 18:27 segfault22 it's looking a lot more like I'm going to have to modify the subgame version to do what the original version did, and do away with the dependency on points_0gb_us because I don't want to use it. 18:29 segfault22 oh well... 18:48 lumidify Does anyone know if it is possible to track when an entity is deactivated? 19:03 Jordach not really, you properly get on_death and on_creation 19:03 Jordach (iirc those aren't the names) 19:09 Nemin Can i have another question please? How do implement a "wait"? My problem is i have a function which i want to call three times with a second wait between them. 19:10 Void7 minetest.after() 19:11 Nemin oh 19:11 Nemin thanks 19:13 Void7 np :) 19:44 Megaf !server Megaf 19:44 MinetestBot Megaf: Megaf Server v4.0 | mt.megaf.info:30003 | Clients: 1/24, 0/1 | Version: 0.4.14-Megaf / MegafXploreNext | Ping: 8ms 19:44 APNG so like let's talk about terms, 19:45 APNG is a "block" a type, and a "node" a position and associated data (including type)? 20:32 nm0i Hi 20:45 shamoanjac his palms are sweaty 22:20 sabino hi guys! how can I use rollback server command for a user actions? 22:20 nm0i /rollback [] | : []: revert actions of a player; default for is 60 22:22 shamoanjac any way to use downloaded maps for minetestmapper? 22:22 shamoanjac it looks for "world.mt" in the world's folder but this folder only contains an sqlite db for downloaded maps 22:27 sabino what is actor? 22:31 sabino Minetes says rollback are disabled. How can I able this? 22:31 Jordach enable_rollback = 1 22:31 Jordach in the conf 22:32 Jordach usually 22:32 Jordach enable_rollback_recording = true; is needed 22:32 Jordach enable_rollback_recording = true 22:32 Jordach just on it's own, that's it 22:33 Jordach sabino, ^ 22:37 sabino thanks /Jordach 22:37 Jordach anytime 22:39 sabino I can't reverse the actions before this configuration. A user pick Lava and destroyed any constructions 22:41 sabino Is there any way to delete lava and fire blocks? 22:41 sabino by server commands 22:43 Jordach worldedit? 22:45 sabino yes, I have worldedit. But the fire reached the some constructions 22:45 Jordach you can also delete the bucket mod 22:45 Jordach which means liquids cannot be hand moved 22:46 Jordach (all mods are run server side, the clients don't need identical mods!) 22:46 Jordach (in fact they dont even need a game installed) 22:48 sabino good, how can I do this? 22:48 Jordach go to the server's games directory, then into mods, then delete bucket 22:48 Jordach before the mods folder it's usually minetest_game or similar 22:50 sabino oh, sorry now understood. this suggestions for future actions, but I ask for how can I fixed the lava and fire spreaded in my constructions 22:52 Jordach fire's spread can be disabled 22:52 Jordach apparently not 22:53 Jordach liquid spread can be disabled 22:53 sabino by commands? 22:54 Jordach ># Liquid update interval in seconds. 22:54 Jordach ># liquid_update = 1.0 22:54 Jordach set that to like 60 seconds or higher 22:54 Jordach liquids will still flow 22:54 Jordach just extremely slowly 23:27 hisforever Hi I know how to make the yellow glow blocks , now how do I get pure white glow blocks? 23:28 hisforever I'm on a server that has no mods for blocks 23:45 nolsen "Supply converter has no network" THERE IS A NETWORK 23:47 nolsen Looks like a bug in technic. 23:47 Jordach there's always a bug in technic