Time Nick Message 00:01 agrecascino http://flansmod.com/ 00:01 agrecascino it's a framework for creating content for minecraft 00:01 agrecascino i mean hell, if you just duplicated the framework, you could probably use the same resources 00:01 Shiftus Ah yes, I've used that. It's a pain to configure sometimes though 00:54 Shiftus Question. 01:02 paramat Answer. 01:05 Shiftus Anyone recall a player who used the username "splash" ? 01:06 VanessaE nope 01:07 Shiftus Hmm. I know he used to run a server, I used to play there quite a lot. Then it disappeared. 02:41 agrecascino if i wanted to register a callback when someone kills someone, how should i do that? 03:29 Hijiri you can't, the engine doesn't keep track of what caused someone to die 03:30 Hijiri you could keep track of the last person to punch someone, and see if that was recent enough to count as them killing them 03:30 Hijiri you could set it in a punching callback and see if they die in the same tick 08:44 aix hi 09:21 aix what does VBO do? 09:24 aix my fps drops sometimes, but i'm unsure when, it seems kinda random 09:25 aix my guess is that it's when i'm flying through nodes 09:33 shamoanjac VBO = Vertex Buffer Object 09:34 shamoanjac it's one of the OpenGL methods for rendering triangles (and therefore meshes) 09:34 shamoanjac basically it's a buffer of vertices (duh!) that you load into memory and then you refer to it with a unique ID 09:35 shamoanjac it's faster than the original OpenGL way of calling function method per vertex like 09:35 shamoanjac glStart(GL_TRIANGLES); 09:36 shamoanjac glVertex3f(.0, .1, -.1); 09:36 shamoanjac ... 09:36 shamoanjac glEnd(); 09:36 shamoanjac or was it glBegin()? 09:45 JamesTait Good morning all! Happy Tuesday, and happy Ice Cream Sandwich Day! 😃 09:59 aix man, xdecor clashes with moreblocks i so many recipes 10:00 Krock blame the developers 10:01 aix why do you craft a bookcase with beer... 10:03 aix does minetest warn about craft collisions? 10:07 Krock I doubt it 10:09 aix ugh 13:33 Out`Of`Control Hi 13:34 Out`Of`Control is deathloop patched in 0.4.14 ? 14:05 Calinou I heard it was? 14:09 Calinou how come people can dig/build in my spawn since it's a protected area? 14:09 Calinou the areas priv does that? 14:11 Calinou yes it does 14:11 Out`Of`Control Calinou: looks its open https://github.com/minetest/minetest/pull/4127 14:54 Krock aix, I'm sad. My house is gone :( 14:54 aix i had backups but i couldn't remember the coordinates 14:54 aix sorry 14:54 aix i still have backups 14:54 aix how much do you want the house? 14:54 Krock how much data is it? 14:55 Krock 10 MB? 14:55 aix 105M 14:55 aix wait 14:55 Krock holy shit 14:55 aix what date 14:55 aix thats all of them 14:55 aix there's 5 backups 14:55 aix wait no 14:55 aix fuck they're huge 14:55 Krock 1 momdng 14:55 aix https://sr.ht/Ev32.txt 14:56 Krock 160725 14:56 Krock (or a day later) 14:57 Krock 105 MiB are quite much. Going to rebuild it then 14:57 aix sec 14:57 Out`Of`Control .we file 105 mb? 14:57 Krock ^ no, it's the complete map 14:58 Out`Of`Control lucky you, my map is 25 GiB 14:58 Out`Of`Control wonder how to make it smaller 14:58 Krock it's a nwe server so it will grow fast :) 14:58 Krock you could cut off all blocks outside 5000m 14:59 Out`Of`Control with what tool? 14:59 aix what coords? 14:59 aix Out`Of`Control: use leveldb 14:59 Krock Out`Of`Control, would require a special tool 14:59 aix fun fact 14:59 Out`Of`Control map is sqlite 14:59 aix copy-pasting two leveldb worlds on top of each other causes the maps to merge 14:59 Krock yes, it looks horribly 15:00 aix Krock: coords 15:00 Out`Of`Control Krock: can you name a tool? 15:00 Out`Of`Control so i can play with backup 15:00 aix was it in the snow 15:00 Krock Out`Of`Control, Not-Made-Yet by Do-it-yourself corp 15:00 Krock aix, 275 10 8 (approx) 15:01 Krock Out`Of`Control, sorry but there are no such tools yet AFAIK 15:01 Out`Of`Control Krock: scripts? 15:02 Krock you'd need to read each database key and convert that 48-bit number into three 8-bit numbers 15:02 Out`Of`Control i would nuke all under y - 10k 15:02 Krock * into two 16-bit numbers 15:02 aix nothing there at all 15:02 Krock with some luck you can find a script on the forums 15:02 Out`Of`Control yes!! 15:03 aix script for what? 15:03 aix use --migrate 15:03 Krock migrate does not solve that problem 15:03 Out`Of`Control aix: are there tools for leveldb to delete parts of map? 15:03 Out`Of`Control i can migrate to leveldb then back to sqlite 15:03 Krock aix, lolwhat? Using the backup from the 27th? 15:03 aix no, the 25th 15:03 aix trying 27th 15:04 aix Out`Of`Control: uh why 15:04 Krock oh right, it was built on late 25th 15:04 aix with leveldb it doesn't really matter 15:04 Krock neither it does with sqlite3 - it can handle maps up to some gigabytes 15:05 Krock redcrabs' map was something like 50 GB or more 15:05 Out`Of`Control hah 15:07 aix Krock: there's literally nothing here 15:07 Krock aix, and around that position? This here doesn't looks like nothing: http://i.imgur.com/Ajt9iyL.gif 15:08 aix when you made it what inventory did you use 15:08 aix and was technic installed 15:09 Krock I used the unified inventory 15:09 Krock you were doing something with technic, I remember 15:11 aix (279,16,8) from the logs 15:11 aix this was on the 25th 15:12 Krock that's close to what I said 15:13 aix i'm gonna merge 25 and 27 then see what happens 15:13 Krock eww 15:14 aix trying now 15:16 aix it ain't in the backups 15:16 Krock these are very helpful backups 15:16 aix must have nuked the world before i made a backup 15:16 aix not sure 15:35 yusf[m] Are vines possible in .14? 15:37 yusf[m] I can’t get https://github.com/bas080/vines to work. 15:43 yusf[m] I’ve tried both bas080 and HybridDog repo 15:45 Krock "My printer dosnt work" 15:45 sfan5 possible yes 15:45 Krock In the contrary to the printer you have an error log to show us 15:46 sfan5 if the mod doesn't work talk the mod authors 15:55 aix oh, and Krock, usually i'd tell you to make a player note before banning someone or kicking them, but, can you only make the note if they have interact already, otherwise just ban their ass 15:56 * Krock points at the /msg command in-game 16:01 aix Krock: i'm lazy 16:01 Krock switching the different windows takes more time 16:01 Zedicius So, here's an annoying one. If you remove a node with on_rightclick, and your reti is also aiming at the node below it, the second node's on_rightclick triggers as well, though using the data of the node above it. 16:02 aix Krock: not in awesomewm 16:11 yusf[m] Krock sfan5 Yes, sorry. I just wanted to know whether it was abandoned or not. I shall do proper digging. 16:14 aix lol there's a mod that provides an unknown item as a decoration block to troll people 16:19 Out`Of`Control lol 16:19 Out`Of`Control what mod is it? 16:19 aix something in the dom modpack 16:20 aix https://forum.minetest.net/viewtopic.php?f=11&t=5617 16:27 aix !seen Zen9 16:27 MinetestBot aix: Sorry, I haven't seen zen9 around. 16:27 aix !seen Zeg9 16:27 MinetestBot aix: zeg9 was last seen at 2014-06-11 18:45:28 UTC on #minetest 16:27 aix dayumn 16:34 Zedicius Right, so I was wrong. For some reason the pos you get from on_rightclick is the node below the one you right click :/ 17:16 aix https://github.com/HybridDog/nyanland/blob/master/portal.lua what does this portal look like? 17:16 KaadmY aix: probably similar to MC's nether portals 17:16 KaadmY seems like a ring of torches or something 17:16 aix can't do that with sand 17:26 IhrFussel Why do the player files save some absurd positions instead of the real one? My map limit is 7,000 yet players are at 15,000,100,-1000 for example 17:27 est31 IhrFussel, its multiplied by 10 17:27 Calinou (Irrlicht units) 17:27 est31 irrlicht, really? 17:27 IhrFussel All 3 or just the first one? 17:27 est31 I've thought its more our fault 17:27 est31 all three 17:28 IhrFussel So in reality they are at 1,500,10,-100? 17:28 Calinou yeah 17:28 est31 yes 17:28 Calinou est31: BS is set to 10 17:28 Calinou it means "blocksize", or, in celeron55-land, "bullshit" :) 17:28 est31 Calinou, I know that 17:28 Calinou (he said that once) 17:29 IhrFussel Okay thanks and how often do they update? 17:29 est31 from time to time 17:30 est31 but dont take these files for interfacing with external applications 17:30 est31 the only time you should really modify or read them is when minetest is off 17:31 mdiehl1 Hi all. 17:31 mdiehl1 I'm having problems installing the mesecons mod. 17:31 Void7 hi 17:31 mdiehl1 It says it can't load/execute /home/mdiehl/.minetest/mods/mesecons/mesecons/init.lua 17:31 IhrFussel Well a player was always dead and the player file HP said 0 so i edited it to 20 and now the player can play again 17:31 mdiehl1 But the file is there. 17:32 mdiehl1 Any ideas? 17:34 Void7 no 17:35 mdiehl1 Grrr! 17:35 mdiehl1 When I run the lua interpreter on the file, I get the expected error about not being able to index the "mintest" global. this implies that the file is viable. 17:36 sfan5 can you exactly copy-paste what minetest complains about? 17:37 Void7 preferably with a pastebin :-) 17:37 mdiehl1 Yes, "ERROR: ModError: Failed to load and run /home/mdiehl/.minetest/mods/mesecons/mesecons/init.lua 17:37 mdiehl1 " 17:38 mdiehl1 that's what it says when I try to start the game. 17:38 Void7 what about the contents of debug.txt? 17:40 sfan5 it should say more than just that 17:41 mdiehl1 http://pastebin.com/qtLBsvjB 17:42 sfan5 hmmmm 17:42 sfan5 (oops, didnt mean to highlight) 17:43 sfan5 which minetest version do you use, mdiehl1? 17:43 mdiehl1 0.4.9 17:44 KaadmY wow 17:44 KaadmY that's ancient 17:44 Void7 that might be the issue 17:44 mdiehl1 Old? 17:44 KaadmY yeah 17:44 KaadmY it' 17:44 Void7 s/might/probably 17:44 KaadmY it's about 4 years old 17:44 mdiehl1 OK. I'll go fetch an upgrade. 17:44 Void7 newest is 0.4.14 17:44 mdiehl1 Sounds about right. 17:44 mdiehl1 Will do. 17:44 mdiehl1 thanks, all. 17:51 aix okay so i made some server management scripts 17:51 aix https://sr.ht/7-qd.txt pretty simple and perhaps not worth sharing but useful nonetheless 18:30 mdiehl1 Upgrading did the trick. Thank you. 19:18 rubenwardy octacian, NodeJS is a server side technology just like PHP. With either of them you can make a page load new data without refreshing - just use client side javascript 19:19 octacian In the end, I guess all that matters is that is is easy to mantain and run, as well as that it is not buggy but instead simple to use. 19:19 rubenwardy exaclty 19:19 rubenwardy It's a great learning exercise 19:20 rubenwardy and even better, it's doing something useful to try and fill a hole which hasn't been filled yet 19:20 octacian When it comes to frameworks, repeated code is one of my most hated enemies. About the only repeated code u see in most of my php pages is 19:20 octacian That wasn't even the right syntax, was it... 19:20 rubenwardy HTML too 19:20 octacian 19:21 octacian That's what I do to include the header (& footer) rather than having mostly identical header and absolutely identical footer HTML on every page. 19:23 octacian Actually though, that page is a fork of the official MT website, except using Apache & PHP instead of Jekyll 19:32 Eater4 Hm 19:32 octacian Yeah? 19:46 Eater4 I might be able to help with the design. While the official site and the content database site should look similar, they should have more differences so the user wont get confused at witch site they are on. 19:46 Eater4 brb 19:46 Eater4 maybe 19:46 T4im octacian: you are aware of the name clash with cdb (constant database) of Bernstein, though? 19:47 octacian T4im: it's MinetestCDB though. Not just CDB. 19:47 T4im ah 20:02 xunto Hi, guys. Is there a way to use another hash for passwords in authentication_handler? I'm trying to combine server's and website's authorization through shared database and it would be easier to use sha1, for example) 20:03 octacian Eater4: Help would be appreciated. I myself am new to web design. That's what I tried to do on the homepage. Compare http://cdb.endev.xyz to http://minetest.net side by side. I think it is different, but maybe not different enough. 20:20 aix are bones locked to start with? 20:20 octacian aix: by default, yes 20:20 aix coolio 20:20 octacian it can be changed in the configuration though. The time for which they are locked too. 20:29 noslen The best survival server is empty :< 20:30 Krock you can fix that by joining it 20:30 noslen Krock: I don't want to join it 20:30 Krock then the issue hasn't been resolved 20:30 noslen Krock: Your argument is invalid, joining it doesnt make it less empty 20:31 noslen Admins don't count 20:31 Krock Arrays can be either be empty or not 20:31 noslen Krock: I think you're trolling. 20:31 Krock That's wrong, btw: https://frg.li/f8z 20:32 noslen Like I said, you are a troll. 20:34 Krock A ricktroll :P 20:34 * noslen ignores Krock 20:34 aix is there a bookmark mod which uses i+ that isn't server-wide? 20:34 * Krock slaps noslen with /nick nolsen 20:35 noslen I should enable auto-ghost. 20:35 noslen Ghost those who nick to one of my names 21:14 isaiah658 Could someone confirm or deny if this issue I posted about is a bug? https://forum.minetest.net/viewtopic.php?f=6&t=15176 21:14 isaiah658 I haven't gotten much of a response in the past few weeks and would like an answer if possible. 21:32 Void7 isaiah658: that's not a bug 21:32 Void7 in fact, it's not really undocumented 21:33 Void7 on_rightclick should return the new itemstack 21:34 Void7 oh, wait, nevermind 21:34 Void7 but it isn't a bug 21:36 isaiah658 Why is it not though? Why would on_rightclick affect how an item is being added to the inventory in comparison to anything else such as on_punch? 21:38 isaiah658 The on difference I can find on the wiki is that on_rightclick is a secondary callback instead of a primary. I don't know if that is why? 21:38 Void7 it doesn't override how an item is being added 21:38 Void7 it sets the wielded itemstack to what it was 21:40 isaiah658 Here is a video someone posted just in case there is any confusion with I explained: https://www.youtube.com/watch?v=TxRo0pK6KKM 21:40 Void7 i understand completely 21:40 Void7 here's the problem: https://github.com/minetest/minetest/blob/master/builtin/game/item.lua#L335 21:41 Void7 note the "or itemstack" on the line after it 21:42 Void7 you can work around it by saying 'minetest.after(0, function() inv:add_item("main", "default:dirt") end)' 21:42 Void7 isaiah658: ^ 21:43 T4im hm, the "or itemstack" there is really just a hack to work around mods not returning their own :/ 21:43 T4im but if you return one yourself, that should be unimportant 21:44 Void7 the problem is that minetest.add_item() can add it anywhere in the inventory 21:44 isaiah658 Ahh yeah that's a good workaround. Thanks! 21:45 Void7 no problem :) 21:51 Void7 here's the commit that did it: https://github.com/minetest/minetest/commit/9ff8012655f13269f33d406f024374c67b650a9a 21:52 T4im again, that only is relevant for mods that don't comply with the api 21:52 T4im it's a workaround :) 21:52 Void7 yeah 21:53 Void7 you could fix that by checking for a nil itemstack and not setting the wielditem 21:54 T4im nil itemstacks are undefined though 21:54 T4im or do you mean nil as in empty? 21:55 aix https://sr.ht/1Jcs.png i probably should't like doing this but i do 21:55 aix very much 21:58 isaiah658 What does the "or itemstack" do exactly? Is that returning the leftover items that couldn't be added or? 21:59 T4im it returns the leftover itemstack if the mod didn't 21:59 T4im other mods sometimes do similar work arounds, others don't 21:59 T4im (when passing on_rightclick through in a custom on_place for example= 22:01 T4im in case of on_rightclick that's usually the wielded itemstack of the player 22:02 T4im which you get passed as argument, too, unless you are called from a mod, which then can make things a bit awkward 22:03 isaiah658 I think I get it now. Thanks for the explanation! :) 22:05 T4im "if defined, itemstack will hold clicker's wielded item; Shall return the leftover itemstack" 1. you get an itemstack = wielditem, which can be nil, 2. you must return an itemstack (but what if it's nil? :| ) 22:20 hisforever Is there a way to get color fonts on a sign? 22:36 rubenwardy hisforever, https://forum.minetest.net/viewtopic.php?t=13762 22:36 rubenwardy signs_lib support it 22:36 rubenwardy see forum topic