Time Nick Message 00:18 rubenwardy Added down column node replacers: https://forum.minetest.net/viewtopic.php?f=9&t=15241 01:05 Hijiri nolsen: are you on? 01:06 nolsen Yes? 01:06 Hijiri you can't let everyone have areas privilege, it lets them bypass area protections 01:06 nolsen oh 01:06 nolsen But then they won't be able to use areas mod? 01:06 Hijiri I don't know how to remove privs from all players, maybe you have to go in the auth file 01:07 Hijiri usually areas on its own doesn't let ordinary players set up areas (I think?) 01:08 Hijiri There might have been some mod that adds land claims to areas, but I don't know what it's called 01:09 Hijiri from the forum post: Players that have a certain privilege will be able to protect a set number of areas within a size limit by themselves using the /protect command. (If the server administrator enables it) 01:09 Hijiri I don't know what the privilege is though 01:10 Hijiri you have to enable self-protection 01:11 nolsen Hijiri: It is fixed. 01:11 Hijiri ok, thanks 03:13 mmmmhack Minetest needs more badass monsters 03:29 swift110-phone really 03:29 swift110-phone ive never seen any 03:36 mmmmhack I'm trying to get zombie waves working, just to give some kids playing it a challenge 03:41 swift110-phone wow 03:41 swift110-phone i would like livestock in minetest so you can make a farming sim as wel 03:48 mmmmhack gah, I tweaked the zombies/init.lua and ended up with a million zombies which crashed the game 03:48 mmmmhack good thing I made a backup of the world 03:50 swift110-phone cool 03:50 swift110-phone be cool to make a minetest version of soim 03:51 swift110-phone be cool to make a minetest version of sim ant 03:52 mmmmhack hmmm, interesting.... maybe so, I used to love that game way back in the day 03:52 mmmmhack that's a really neat idea! 03:52 swift110-phone Can you see a way for it to be done? 03:53 mmmmhack I would think it should be possible to produce an ant swarm with some basic behaviors... 03:53 mmmmhack not sure how well it would scale to large numbers 03:54 swift110-phone ok 04:02 Hijiri how do I tell what the name of an item in my inventory is? 04:05 mmmmhack you mean the string name you use in 'give' commands? 04:06 Miner_48er Hijiri, have unified inventory? 04:26 mmmmhack Got zombies working, now I'm trying out Krock's rangedweapons mod, but looks like it depends on 'moreores' even though that's not listed in his 'depends.txt' 04:28 Hijiri Miner_48er: yeah 04:29 Hijiri is there something in UI? 04:29 mmmmhack zombies is working 05:07 Miner_48er Hijiri, choose the item in crafting guide and it's name is at the top 06:39 Hijiri Miner_48er: it's not a craftable item 06:40 Miner_48er Hijiri, Is it placeable? 06:52 Hijiri Miner_48er: no 06:55 Miner_48er Hijiri, What does the item text in inventory say? 08:01 Hijiri Miner_48er: It says Tomato 08:02 Hijiri I looked it up though, it was farming_plus:tomato_item 08:02 Miner_48er good 08:02 Hijiri so the answer is no, then? 08:02 Hijiri I mean that there is no way 08:03 Miner_48er I don't know of one for default but mods could do it. 08:04 everamzah serveressentials has a /whatisthis command 08:04 everamzah pretty handy, heh heh 08:29 Krock ehm.. F5 shows the node name too 08:29 Krock (well.. not for items) 08:47 lordawe hi 08:49 JamesTait Good morning all! Happy Thursday, and happy Milk Chocolate Day! 😃 🍫 10:57 Krock Good morning all! Happy Thursday, and happy Hepatitis Day! 😃 🍫 10:58 Krock ^ JamesTait 10:58 JamesTait That doesn't sound very happy! 10:59 Krock because it's not happy 11:01 dlaboratory Good evening! 11:02 Krock no, it's morning and the world is flat 11:03 iwB Good evening! ^.^ 11:06 agaran I would say afternoon.. 11:07 iwB I would say Good night. 11:13 nm0i http://www.total-knowledge.com/~ilya/mips/ugt.html 11:14 nm0i Krock knows. It's always morning in irc. 11:15 MinetestBot 02[git] 04nerzhul -> 03minetest/minetest: Increase android versionCode (#4350) 13919d9d7 https://git.io/vKNxy (152016-07-28T13:13:25+02:00) 11:17 Fixer is it possible to measure actual server step from lua? to have something like /tps in minecraft, to see how fast it works 11:20 nm0i Wont function that records dtime from register_globalstep achieve that? 11:21 Fixer it gives strange results, faster than serverstep 11:27 Fixer it shows time since last globalstep call 11:29 nm0i Well, isn't it actual server step? 11:30 Fixer it is faster than 0.1 sec 11:30 Fixer minetest lua is multithreaded? 11:32 rubenwardy no, Fixer 11:32 rubenwardy it isn't 11:32 rubenwardy it runs on the server thread only 11:33 Fixer i'm confused 11:33 rubenwardy this is why lua mapgen is lag inducing 11:33 Fixer i made it output time each server step, and time difference is smaller than 0.1 sec 11:33 rubenwardy inaccuracies in sleeping, at a guess :P 11:36 nm0i It'd be better to record some mean value anyway. 11:38 Fixer nm0i: i looked at some of them and most of them are <0.1 sec 11:38 Fixer more like 0.03 sec :S 11:39 nm0i If it upsets you use cgroups to slow down minetest %) 11:39 nm0i (I do this) 12:19 Fixer i did smth like this http://pastebin.com/raw/sE2N9bR4, yet I get 30 ticks per second most of the time, confused 12:23 Fixer it veries from 20 to 50 12:24 Fixer but mostly 30 15:25 Zedicius Hey guys, starting messing around with mods this week, bumped in to a few issues. I'm trying to add a new tree to certain biomes, though in magen v6 I keep getting 'failed to get biome' messages. Any ideas? 15:26 nore Zedicius: hm, maybe your need to be marked as depending on default so it loads after and the biome are already registered 15:27 nore (just a wild guess) 15:27 Amaz Mapgen v6 doesn't use the same biome api as all other mapgens, and so register_decoration and register_biome don't work with it... 15:29 Zedicius Default is already a dep; Amaz: That's probably the problem then. I guess I'll go look at other mods that add trees then. 15:29 nore ^ indeed, I forgot that 15:29 nore you've got no other way than compute the v6 humidity/etc noises 15:29 nore and use them 15:29 nore but I'd advise you to use a mod that already takes care of that for you, like plantlib 15:30 nore IIRC, you say in what kind of areas you want your plant to be, and that's all it needs 15:31 Zedicius Plantlib is an API of sorts? 15:31 ElectronLibre Zedicius: It is a mod with its own API to wrap biome definitions and computing 15:31 Zedicius Also, out of curiosity, are biome-types available in game, so you can tell what biome a player is currently in, or are they used for mapgen only? 15:32 ElectronLibre I think they are mapgen only. 15:32 nore I don't think you can right now 15:32 nore but it's an often-asked feature 15:33 Zedicius Alrighty, thanks for the suggestions! 15:33 ElectronLibre Uhm, that's odd. When resizing my window, Minetest freezes.. 15:34 nm0i You can in freeminer 15:34 * nm0i hides 15:34 ElectronLibre Ah, it's just the CPU that's a bit stressed 15:35 Krock nm0i, yes freeminer can give you 9000 frames per second without problems and do 100000 block updates without any lag and everything else runs just perfect 15:35 Krock 15:36 * ElectronLibre senses the tension growing and moves away from the blast point 15:39 * nm0i uses "minecraft is better" nuke, everybody dies. 15:40 Zedicius Hrm. I can find biome_lib, but not plantlib? 15:40 Krock !mod biome 15:40 MinetestBot Krock: Snow Biomes [snow] by Splizard - https://forum.minetest.net/viewtopic.php?t=2290 15:40 Krock !mod biome_lib 15:40 MinetestBot Krock: Biome library [biome_lib] by VanessaE - https://forum.minetest.net/viewtopic.php?t=12999 15:40 Krock ^ Zedicius 15:40 Zedicius !mod plantlib 15:40 MinetestBot Zedicius: Aeroponics [pipeworks][liquids][plantlib][aero] by mauvebic - https://forum.minetest.net/viewtopic.php?t=2323 15:41 Zedicius Ah! Useful. 15:41 VanessaE Zedicius: biome_lib is what used to be called plants_lib. 15:41 VanessaE renamed because it does more than just handle plants. 15:41 VanessaE nothing current uses the older name anymore 15:42 VanessaE (none of mauvebic's mods are "current", he ragequit a long time ago) 15:43 Zedicius Biome_lib it is then, thanks! 15:43 Krock Zedicius, MinetestBot uses the API from this site, if you're interested: http://krock-works.16mb.com/MTstuff/modSearch.php 15:44 Zedicius Ah, I bumped in to that one earlier. Is Bower worth using? 15:45 nolsen Are snow biomes mod even needed still? 15:45 nolsen v7 already generates snow biomes 15:45 Krock it's nice for v6 15:46 Krock Zedicius, give it a try. I haven't used it yet 15:46 nolsen Have anyone made a client-sided rain script yet? 15:46 nolsen Because we need client-sided rain. 15:46 Krock there are no client side scripts 15:46 nolsen And mods that work client sided 15:46 Amaz v6 generates snow biomes by default now Krock. 15:46 nolsen instead of eating CPU 15:46 nolsen at the server. 15:46 Krock Amaz, oh? That's new 15:47 Amaz Only by a year or so :P https://github.com/minetest/minetest/commit/75cbd80e5b78af52eae2ec9960d408e64d33adca 16:02 shamoanjac hello, is the forum member Anonymous_Moose here, or do you know whether he comes by here often? 16:02 shamoanjac I have seen his banner mod posted on the forum, however I have found no licensing information 16:07 Krock the chance for finding him here is very small 16:07 Krock maybe you can try to send him a PM or email 16:08 shamoanjac I-I guess the chances are maybe even smaller that way 16:08 shamoanjac but thanks for replying 16:17 Krock Oh yes, it's a problem when the member got inactive 16:17 Krock sometimes you can look up email addresses when someone wrote a commit on Git :3 16:24 Megaf Why aren't you playing on Megaf Server? 16:24 Megaf !server Megaf 16:24 MinetestBot Megaf: Megaf Server v4.0 | mt.megaf.info:30003 | Clients: 3/24, 0/6 | Version: 0.4.14-Megaf / MegafXploreNext | Ping: 7ms 16:25 Krock Why am I watching episodes? 16:25 Krock Why am I here? 16:25 Krock Why am I? 16:25 shamoanjac yeah Krock but the thing is, the guy distributed versions on Dropbox, no git to be seen :( 16:26 Krock Last visited: 25 Jun 2016, 17:32 16:26 Krock hmm.. I don't expect much activity in the future 16:27 shamoanjac well I guess I will have to develop a mod myself 16:28 Krock and no license for anything. Well, I'd say take it and give him credits. If he doens't agree, simply replace it with a dumy texture 16:28 Krock or whatever you want to copy 16:28 shamoanjac to be frank I'm reading the source code, and it seems pretty bad 16:28 shamoanjac the banners are hardcoded so there is 1 png file for every combination 16:29 Krock oh yes, the code looks a bit confusing 16:29 shamoanjac is it possible to superpose textures on a block/model within Lua? 16:31 agaran Megaf: here? 16:31 shamoanjac I mean, I know Calinou's moreores does (or at least did last time I checked), but the ores all have their own specific block type 16:32 agaran shamoanjac: foo.png^bar.png^bzz.png 16:32 shamoanjac an MC-style banner mod would have (I guess) a single block and then metadata which indicates pattern 16:32 shamoanjac I'm not sure I understand that agaran 16:33 agaran this overlays bar.png on foo.png then adds bzz.png over that 16:33 agaran simply thats how coal and other are made.. you have plain stone texture with overlaid coal addition 16:33 shamoanjac any way to do this overlaying dependent on metadata? 16:33 agaran no but you can register several nodetypes and swap them accordng to metadata 16:33 shamoanjac because afaik with ores, these are done at init on several distinct nodes 16:34 agaran thats how it is done for technic batteries to have charge indicators 16:34 Megaf agaran: yep 16:34 shamoanjac what are there, technic:battery_empty, technic:battery20, etc.? 16:34 agaran yes, sort of that battery0..battery7 16:35 shamoanjac mmmmh 16:35 agaran Megaf: I lost link somehow without getting any info (RTT=-1.000) 16:35 shamoanjac this kinds of limits the possibilities for a banner mod 16:35 agaran Megaf: I can connect/disconnect but thought you may like to know 16:35 Megaf agaran: I see that, but it wasn't any server side problem 16:35 Megaf Jess and Hamza are there 16:35 agaran shamoanjac: there is signs mod that adds somehow text but no clue how it does that 16:36 agaran Megaf: trying reconnect.. 16:36 shamoanjac any name for these mods so that I can dig through their sources? 16:36 Megaf actually, the server disconnected all the players 16:36 Megaf 2016-07-28 13:28:58: [Server] Server::ProcessData(): Canceling: No player for peer_id=813 disconnecting peer! 16:36 Megaf no idea how or why 16:36 nm0i !server Megaf 16:36 MinetestBot nm0i: Megaf Server v4.0 | mt.megaf.info:30003 | Clients: 2/24, 0/6 | Version: 0.4.14-Megaf / MegafXploreNext | Ping: 10ms 16:36 agaran Megaf: so not just me? 16:37 Megaf agaran: nope, Jess and Hamza were also disconnected. But they are back there already 16:37 Megaf Sorry about that 16:37 agaran Megaf: no worries, I was just surprised to see that and waited.. :) and no need to be sorry, not your fault I am sure 16:38 Megaf Well, a server is supposed o be playable any time a player wants to play :P 16:38 Megaf anyways 16:38 Megaf Hi nm0i :) 16:38 nm0i Hi:P 16:42 Megaf Issued command: /last-login nm0i 16:42 Megaf Last login time was 2016-07-20T21:37:00Z 16:42 Megaf didnt see you there xP 16:43 nm0i I'm lazy ass and even lazy to play own creative server 16:44 Megaf INFO> 2016-07-28 13:43:40: [Server] ServerMap: Unloaded 10 blocks from memory, of which 2 were written, 56 blocks in memory. 16:44 nm0i Btw tested weather with 22 people online today. It lags less. 16:44 Megaf hm, that's still a lot of blocks in memory 16:44 Megaf nm0i: weather? is that a mod or something new? 16:45 cdy join hi 16:45 nm0i Fork I'm working on, with toxic rain and radioactive storms. 16:45 cdy sry 16:45 agaran nm0i: some wastelands theme? 16:45 cdy JOIN Hi 16:46 cdy sry it doen`t work 16:46 nm0i agaran: may be, I dunno http://me0w.net/pit/1469724392 16:56 shamoanjac okay so really a flexible banners mod could just be a fork of signs_lib 17:00 shamoanjac VanessaE, you're the author of signs_lib, right? 17:03 VanessaE yep 17:03 VanessaE half and half with kaeza to be exact. 17:04 shamoanjac that's great 17:04 shamoanjac I have troubles understanding one part 17:04 shamoanjac in init.lua, the function "make_sign_texture(lines)" 17:05 shamoanjac from what I grab, it's the function that creates the texture for a sign with the letters, and that will later be shown to the players 17:05 shamoanjac is that right? 17:07 shamoanjac oh and the make_line_texture as well I see 17:07 VanessaE I think so, but that's part of kaeza's code :) 17:07 VanessaE better to post an issue on signs_lib discussing your banner idea - it might be a worthwhile extension to signs_lib 17:08 shamoanjac I'll probably do 17:08 shamoanjac in the meanwhile, I just wanted to understand how letters were dynamically added to the sign texture 17:09 IhrFussel Is it possible that WorldEdit doesn't fully free its memory after using it? I mean even when i type //reset after each set/replace the server becomes slower and slower over time the more I use it 17:10 IhrFussel And after 20+ times the server lags a lot even when I don't use it anymore 17:15 Calinou https://lut.im/gallery#w9Z6CvZWy7/ouxB7ngi0Eb3iNr6.png,Cl8fhgsWJt/qmydbiTrNy6EC4fl.png,WAsAYUMqC9/BcNVuMPOMQvA82cJ.png,NO7rkKxTx6/4QnS3sUOxja0en8i.png,hADVHSsRlr/L1erUemCkr6DMguP.png 17:15 Calinou texture pack development 17:17 agaran Calinou: you aim at most realistic look? how that texture would look with cylindrical trunk? 17:20 Calinou agaran: no 17:20 Calinou I find cylindrical trunks quite bad :/ 17:20 Calinou also, coal ore: https://lut.im/4rGnm3FMWs/9JvkR52jBnTpyN1g.png 17:32 Calinou https://github.com/Calinou/modern 17:32 Calinou first version available here, very incomplete, subject to change ^ 17:41 Zedicius Welp, I can grow Sapient Pearwood trees. Fun! 18:21 nolsen rofl, twitter is down 18:21 agaran any reason? 18:23 rubenwardy well, it's obvious 18:23 rubenwardy something is technically wrong 18:23 rubenwardy but only technically 18:24 rubenwardy don't worry - it's back now 19:57 Zedicius Owkay. I got trees to work. Now... making new biomes. Same problem with mgv6 I assume? 19:59 VanessaE which problem? 20:03 Zedicius mapgen v6 handles biomes differently, so register_biome might not work? 20:12 Amaz Yep, that's right. register_biome only works with magens other than v6. 20:12 nolsen !server such minetest server 20:12 MinetestBot nolsen: No results 20:12 nolsen !server such survival server 20:12 MinetestBot nolsen: Such Survival Server | minetest.nolsen.xyz | Clients: 0/15, 0/0 | Version: 0.4.14-dev / minetest | Ping: 2ms 20:12 nolsen hm, 2ms. 20:12 nolsen empty server 20:14 Krock too high ping. Must be lower than 1ms, nolsen ;) 20:25 agaran Krock: did you build your house on server where we were visiting? 20:27 Krock agaran, no, I haven't got time for it yet 20:27 Krock also wanted to wait for a protection mod 20:27 agaran Krock: I see, makes sense, I wandered to Megaf's server, there on contrary all seems be already build :) 20:28 Krock someone build my house? 20:28 Krock :P 20:28 nolsen I'm busy building another technic reactor 20:28 agaran hmm looking at amount wood houses there. might be, you oughta check 20:29 nolsen Generating 2.8 million power, mostly from sun panels. 20:29 nolsen solar panels* 20:29 agaran but what for? researching gravitons or what? 20:29 nolsen er, that's what my switching statinon says. 20:29 nolsen station* 20:29 nolsen agaran: Because why not? 20:29 agaran right 20:30 nolsen I'm working on finishing another reactor + expanding my solar panels 20:30 nolsen So I can power the death star 20:30 nolsen This is no node... 20:32 agaran Krock: but on Megaf's you have lot more mods, and a lot mesecons stuff working there too 20:33 Krock ack 20:33 nolsen I just had 3 android users on my server... 20:33 nolsen guess what happened 20:33 nolsen It was funny to watch 20:33 Krock slapping eachother 20:34 nolsen No 20:34 nolsen They acted braindead. 20:34 nolsen and most of them timed out 20:35 nolsen nevermind, they all timed out 20:36 Zedicius Strange. For some reason my custom trees are generating large patches of... darkness on v5 and v7... 20:43 Zedicius Ah, but so does moretrees, so I think the issue might be with biome_lib 21:45 agaran is this a bug that you can't stop singleplayer if server thread is in infinite loop in lua? 21:51 shamoanjac s/bug/feature 21:51 agaran yea :) 22:08 Pulec is minecraft dead? 22:09 Pulec is minetest the best? 22:12 shamoanjac is this a flamewar? 22:14 Pulec I hope not 22:14 Pulec I am just drink and high 22:14 Pulec clicking through my irc channels 22:14 Pulec I own quite big minecraft server 22:14 Pulec its seems dying 22:14 Pulec my colleagues don't like minetest really 22:15 Pulec I stoped playing minecraft long time ago, so I am not sure how its like nowadays 22:15 Pulec when I play minetest, it seems pretty much the same thing and better 22:15 Pulec not just in performance 22:15 Pulec no e**** java! 22:16 shamoanjac https://www.youtube.com/watch?v=-cFVgBZ5CCc 22:16 shamoanjac this is what Minecraft looks like 22:16 Pulec I will just take over the server and do a minetest server there 22:16 Pulec please no 22:16 shamoanjac please yes 22:16 shamoanjac this is what the outer world looks like 22:16 shamoanjac this is what awaits you outside 22:17 Pulec nope 22:17 Pulec I see round asses and tities every day 22:18 shamoanjac 4THIS WHAT REAL LIFE LOOKS LIKE 22:19 agaran well if you look for tities and round asses, you better spend time on secondlife.. not on minetest.. 22:21 agaran anyway off for me, nite ppl 22:25 sfan5 Pulec: does the round apply to both? 22:25 sfan5 and to be honest: 22:25 sfan5 if minecraft dies 22:25 sfan5 minetest isn't the solution 22:25 sfan5 at least not in it's current state 22:27 MinetestBot 02[git] 04Ferk -> 03minetest/minetest: buildbot: retrieve short commit hash properly 136b74e19 https://git.io/vKx66 (152016-07-29T00:20:54+02:00) 22:28 shamoanjac it's okay if minecraft dies 22:28 shamoanjac I'm not going to cry over it 22:28 shamoanjac the community is so cancerous it makes me ashamed to play it 22:44 shamoanjac does kaeza not log on IRC? 22:50 paramat occasionally 22:53 shamoanjac like, not daily? 23:10 paramat quite rarely 23:10 shamoanjac shit 23:11 paramat maybe once a week