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IRC log for #minetest, 2016-07-23

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Time Nick Message
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04:02 MinetestBot [git] paramat -> minetest/minetest_game: Flowers: Fix waterlily on-place itemstack code db129f4 https://git.io/vKy3z (2016-07-23T04:56:49+01:00)
04:02 MinetestBot [git] Thomas--S -> minetest/minetest_game: Doors: Fix orientations of trapdoor textures 72f4c6b https://git.io/vKy3g (2016-07-23T04:56:09+01:00)
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11:31 aix Hello
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11:34 nm0i hi
11:34 aix sup
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12:00 agaran is there anything like binary & | in lua?
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12:05 Krock agaran, | is similar to +, but & isn't possible
12:06 Krock *not possible to replace easily
12:06 Krock oh. bit.band
12:07 Krock agaran, for the case you have LuaJIT: http://bitop.luajit.org/
12:08 Krock but also the regular Lua 5.2 contains it
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12:10 agaran I just want avoid having dozen rarely used variables.. so bitbanding yes
12:11 agaran but minetest does not have that as far as I see, so I need different approach..
12:12 Krock depends what libraries you use to compile minetest
12:13 agaran I recompiled jessie-backports package.. I do have luajit 5.1, lua 5.2
12:17 Krock then you can use "  require("bit")  "
12:17 Krock and use the bitops
12:17 agaran hm, but then if I ever get this mod to state 'releaseable' then will require everyone to have that module installed as well..
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12:35 agaran Krock: indeed require("bit") does job nicelly, thanks,
12:41 aix dead link: https://forum.minetest.net/viewtopic.php?f=11&t=2014
12:41 aix https://github.com/Zeg9/minetest-steel here's an alternative download
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13:15 agaran Krock: and even my code seems to work, :) thanks again for good pointer
13:15 Krock http://pointerpointer.com/  np
13:15 Calinou Krock* krock
13:15 Krock MinetestPlayerObject *krock;
13:16 Calinou what's the difference between MinetestPlayerObject *krock; and MinetestPlayerObject* krock;
13:16 agaran none
13:16 Krock Calinou, the code style
13:16 agaran compile does not care
13:16 Calinou good to know
13:16 Krock I prefer *pointer because (*pointer) is the value
13:16 agaran in either case it is pointer to MinetestPlayerObject data type whatever it is
13:17 agaran yep, more clear to read
13:17 Krock err.. it only points to the first address of minetestPlayerobject
13:17 agaran exactly
13:17 agaran thats why I said 'data type'
13:17 agaran it may be even function..
13:18 agaran in C it works to store address of function in pointer then call it..
13:18 agaran not a cleaniest approach tho.. but works
13:18 Krock so it will work in C++ too
13:18 agaran gcc may whine a lot for that on c++
13:18 Krock I've done that too, submitting a function as argument for another function
13:18 Krock :3
13:18 agaran with x86 and C it is rather predictable where you will have arguments (in which registers etc..)
13:19 agaran :)
13:19 agaran well it was when I was trying such.. it may changed with newest gcc..
13:19 Krock cout << calinou->cpp_skills << endl;
13:20 Krock what will it output?
13:20 Calinou 0.000000002f probably
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13:20 Calinou I've never really understood C++
13:21 agaran Krock, i'd say it will output property called cpp_skills of calinou object/class..
13:21 agaran but I don't really know C++, only C, perl, some bits of other languages
13:21 Krock Calinou, start with some simple programs and then play around with pointers - it's funny :)
13:22 agaran Krock, aren't you afraid for letting people to play with pointers? they are root of all evil (as some say) in C
13:22 * Krock isn't good in C++ but understands its logic
13:22 Calinou to be honest I'd rather do Java than C++
13:22 agaran but I must say pointers are best thing imo..
13:22 Calinou performance/cost ratio is more worth it
13:22 Krock agaran, only if they aren't cleaned up when the program exits
13:24 agaran well, all memory is freed on program exit so pointers too
13:24 Krock agaran, http://25.media.tumblr.com/tumblr_lna2kzx2sL1ql1zc8o1_400.jpg
13:24 Krock (what I saw when you wrote "root of all evil")
13:25 agaran roger :)
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15:00 nm0i !server Megaf
15:00 MinetestBot nm0i: No results
15:00 nm0i Eh?
15:05 davisonio joined #minetest
15:07 Krock nm0i, it's a person
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15:08 nm0i It's his server
15:08 nm0i It should be here
15:08 nm0i Megaf V 4.0
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15:26 agaran Krock, maybe bday is reason that why he is not here..
15:26 Krock agaran, sounds logical. I wasn't here either
15:29 agaran is there any trick aside of flying to make node under node I am standing on when all is sky located platform?
15:31 Krock rephrase please
15:32 agaran I am standing at node located at y=200, there is nothing under it, I want to make dirt node under it from client, aside of flying around is there way?
15:32 Krock worldedit
15:33 Krock this is a common problem
15:33 VanessaE place water against the node you're on
15:33 VanessaE use it as a "ladder" to climb down underneath
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15:34 Krock oh, you want to climb down?
15:34 VanessaE that's how you do it in skyblock worlds.
15:34 agaran well, if it is high enough then you can jump away then look up, quickly place node under and use /home to avoid crashing on earth..
15:34 agaran thanks VanessaE :) thats great idea
15:35 agaran where I'd left my bucket..
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15:40 agaran And it works great, thanks, so I can expand text platform..
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15:42 agaran seems that github is most common way to share mods before release?
15:43 Fixer VanessaE: you here?
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16:04 VanessaE Fixer: hm?
16:05 Fixer VanessaE: your creative building server, i spawn in 0,0,0 , no commands work for me
16:05 VanessaE engine bug.
16:05 VanessaE that's happened before on other servers.  sign out/in and try /spawn
16:07 agaran you were talking about Saddie* people..
16:08 VanessaE yeah, a "guest" type of username in some new client
16:08 agaran ah
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16:17 Calinou Minetest (shaders off) with GTX 1080 on Windows: 150-300 FPS in world with view range 256, 500 FPS when looking at sky
16:18 Calinou only :(
16:18 Calinou Tesseract maxed out gives me more FPS than Minetest (400 FPS average, 700 FPS on blank map)
16:20 Fixer VanessaE: i can't type anything
16:27 VanessaE fixer, that's your client being weird.
16:27 VanessaE nothing I can do about that
16:28 Fixer VanessaE: does it has interact by default?
16:28 VanessaE no.
16:28 VanessaE but you can still type some commands without interact, e.g. /rules
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16:32 Fixer VanessaE: nope, /rules does not work
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16:38 VanessaE then your client is being weird.
16:38 VanessaE lemme check for sure.
16:39 VanessaE yep, it works.
16:39 VanessaE I can /rules without interact.
16:39 VanessaE aslso, it DID spawn me at 0,0,0 for a moment
16:39 VanessaE then automatically moved me to the right place after a couple seconds
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16:46 Fixer VanessaE: smth happened, I can see rules now
16:47 VanessaE must have been network lag then
16:47 VanessaE but that still means a client bug
16:47 Calinou woo, GCC 6.1 is on Windows now
16:47 VanessaE maybe that was an emerge delay?
16:48 KaadmY <Calinou> Tesseract maxed out gives me more FPS than Minetest (400 FPS average, 700 FPS on blank map)
16:48 Fixer VanessaE: no, blocks were loading fine
16:48 KaadmY kinda sad...
16:49 KaadmY MT does draw much, much more tris though
16:49 KaadmY '
16:49 KaadmY tesseract is around 2k tris for a typical smallish map
16:49 KaadmY while MT is 10k+
16:49 Fixer VanessaE: some kind of huuuge lag
16:49 VanessaE Fixer: weird.  I haven't seen that happen since the early 0.4 days
16:50 Fixer VanessaE: clicked on a bad, and like after 10-20 seconds it worked
16:50 KaadmY bed*
16:50 Fixer max lag is 0.2
16:50 Fixer bed*
16:52 VanessaE that must be network lag on your end, because the server is performing normally for me.
16:52 Fixer VanessaE: probably route to your server is not good for me
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17:02 aix okay that's 27 pages of mods down, 74 to go -.-
17:03 aix worth it, found quite a few hidden gems
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17:04 Krock aix, what are you doing?
17:07 aix Krock: starting up a server
17:08 Krock oh cool! I hope it won't be too heavy
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17:08 aix you ever run a server?
17:09 aix i hope so too, I'm opting for loads of mods, but most of them are tiny
17:09 aix I still need a map too
17:09 aix and a reliable money mod
17:10 hisforever I dug a mote around my Castle. How do I fill it to a certin leval?
17:10 aix you got worldedit handy?
17:11 hisforever yes
17:11 aix you can replace air with water (providing the area directly under the castle is solid)
17:11 aix or you can do it in 4 moves
17:11 aix uh
17:11 aix assuming it's a rectangle
17:12 hisforever ok ty
17:13 Calinou KaadmY: 10k triangles is tiny today
17:13 Calinou even 100k isn't much for modern GPUs
17:14 Calinou I can get 640 FPS on one of the largest Sauerbraten maps, "hallo"
17:14 KaadmY 10k tris makes my craptop struggle
17:15 Calinou KaadmY: also, 130 FPS on Terasology maxed :]
17:15 Calinou and Far view distance
17:15 KaadmY wow
17:15 Calinou but it's slow during map generation
17:15 KaadmY map gen is CPU, so that's understandable
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17:29 agaran heh, my old winbox has no problem on gpu side (old gtx 265) but struggles on cpu with client..
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17:37 Krock same here with my low-end Radeon X300
17:37 Krock (everything's weak, not just the CPU :P )
17:39 agaran now playing from lappy, i5 with builtin gpu but thats enough
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17:40 hisforever http://imgur.com/a/AXBDR how do I eradicate tthis black eara?
17:43 Krock !mod mapfix
17:43 MinetestBot Krock: Map Fixer [mapfix] by Gael de Sailly - https://forum.minetest.net/viewtopic.php?t=10662
17:43 Krock ^ hisforever
17:43 hisforever yes
17:43 CWz 640 FPS?!!?!
17:44 Krock I get about the same
17:44 Calinou CWz: modern high-end GPU :)
17:44 Krock (without that 4 ni between)
17:44 agaran I capped mine at 60..
17:44 Calinou agaran: that's when I use fps_max = 0
17:44 Calinou usually I leave 60 FPS limit
17:44 Krock *without the 6 on the beginning :<
17:44 agaran no point to have more fps than refreshes of display
17:44 Fixer damn this shadow crap again
17:45 Fixer Calinou: my fps can be quite high on vrange 100, but stutter kills it a lot, it can go like 300 to 250 and back to 300, or 120 to 80 and back
17:46 CWz i wonder how much FPS it would get in the latest Crysis game
17:46 hisforever when I //pset the area thats black and do a //replace air air the black just moves. I'd like to get rid of it completely?
17:46 hisforever http://imgur.com/a/AXBDR
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17:48 Krock hisforever, fly through the black spots then to the place where you have full sunshine
17:48 GunshipPenguin joined #minetest
17:48 Krock then replace the top layer (1 node) air with air
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17:49 Krock just make sure the whole black spot is below
17:49 Krock a8nd that the blocks are loaded)
17:49 Krock *(and
17:49 Fixer hisforever: use that mapfix mod
17:50 hisforever Mapfix?
17:50 Krock I thought that didn't work
17:50 hisforever O there is a mod for fixing stuff?
17:51 Krock LOL
17:51 Krock hisforever, I pointed at it with (^)
17:51 Krock 8 mins ago
17:51 hisforever ok Krock
17:54 Out`Of`Control replace air air works great
17:55 hisforever I got the mapfix mod thanks , You all are great !
17:55 Out`Of`Control mapfix did not help me
18:17 hisforever Thanks everybody Mapfix worked
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18:29 Out`Of`Control did they add deathloop patch in 04.14-dev?
18:30 Fixer one that 4erevergreen reported?
18:31 Out`Of`Control yes
18:33 Out`Of`Control https://github.com/minetest/minetest/pull/4127
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18:56 Fixer Out`Of`Control: as you can see it is not merged yet
18:56 Out`Of`Control why not?
18:59 Fixer Out`Of`Control: needs some refinements
19:00 Fixer Out`Of`Control: if you can - highlight 4evergreen as i did
19:00 Out`Of`Control Fixer:  its better than that deathloop
19:01 Out`Of`Control works fine in 0.4.13-dev
19:01 everamzah there goes my death_kick mod
19:03 Fixer everamzah: please go into that pull and highlight 4evergreen asking him to action
19:03 everamzah what action shall I ask?
19:05 everamzah well, i mentioned it anyway.
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20:06 juhdanad Hi, I'm new to here. I created a new file: src/raycast.cpp. What should I write to the topmost comment? What should the license look like?
20:08 Calinou juhdanad: same as other files I guess
20:08 Calinou but you should ask in #minetest-dev
20:08 juhdanad Is that important enough?
20:08 GunshipPenguin joined #minetest
20:09 Calinou yes
20:09 Calinou files without headers are just bad
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20:12 aix where is the creative inventory defined?
20:12 aix i've removed the creative mod but the inventory style still changes when i enable/disable creative mode
20:12 agaran I would grep whole default game mod tree for 'creative'
20:13 juhdanad If I get: "Cannot send to channel": #minetest-dev, what can I do?
20:15 Calinou juhdanad: don't use webchat
20:15 Calinou use a proper IRC client like HexChat
20:15 aix ah
20:15 Calinou http://hexchat.github.io
20:15 aix had to comment out 3 lines
20:16 aix https://sr.ht/Lsyz.png how could i fix this?
20:16 aix i swear it should be default_dirt.png
20:16 agaran maybe you have some override?
20:17 agaran grep override|grep dirt?
20:18 agaran just wild guess..
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20:22 Passant hi there :) is it somehow possible to add an image to the hud which acts like a button?
20:23 ElectronLibre_ I don't think so
20:23 Krock nope. You couldn't even press it
20:24 Passant nah thats sad... thanks anyway :)
20:26 aix okay I think I've fixed all the bugs in the mods I've downloaded
20:26 aix man that wasn't fun
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20:27 Passant oh, but i can add my stuff add to inventory plus as i just realised <3 better than nothing
20:30 agaran wielded item can display formspec.. and they can have images acting like buttons (like pipeworks sorting tube does)
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20:32 Passant agaran: you mean i should add an item to open the wanted menu? interesting idea^^
20:33 agaran yes, well better than nothing as you said..
20:33 agaran technic prospector does something like that
20:36 aix can anyone endorse a finance mod?
20:36 Passant aix: i like bitchange
20:37 Passant agaran: i will think about this, i like the idea, thanks :)
20:37 aix i haven't tried many, but i'd like it to have /pay <player> <amount> type of logic
20:37 Passant than not bitchange^^
20:39 Krock aix, Could be helpful: http://krock-works.16mb.com/MTstuff/modSearch.php?st=0&amp;at=0&amp;q=money%7Cbank%7Ccurrency
20:40 aix oh my god that's an amazing site
20:40 aix thanks
20:40 Krock np
20:50 aix this new york map is actually amazing
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20:56 Hijiri agaran: note if security is on then "require" will not work properly in the default environment
20:56 Hijiri It exists though, I'm not sure if it works alone in a trusted mod or you have to request insecure environment
20:57 agaran Hijiri: oh, so one more reason to find other implementation someday, for now I'll leave it as is, because it already works (that tiny part)
21:18 mmmmhack hey, anyone know of a way to download the Minetest wiki?
21:20 Krock Ctrl + S
21:20 mmmmhack uh, doesn't that only download the current page?
21:20 Krock yes because there's no way to download everything
21:20 mmmmhack :p
21:20 Krock why would you even want to do that?
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21:21 mmmmhack because I'm going to run a minetest camp for a bunch of kids on Monday and they will only have local net access
21:21 mmmmhack I want them to be able to access the wiki docs though
21:21 BrandonReese http://www.linuxjournal.com/content/downloading-entire-web-site-wget
21:22 mmmmhack woah, sweet, thx BrandonReese, I will try that
21:22 Krock Oh 1 moment
21:22 Krock http://wiki.minetest.net/Special:Export
21:22 mmmmhack oh, maybe even easier?
21:23 BrandonReese you're welcome mmmmhack
21:23 Krock dunno if it works
21:23 KaadmY *bugger
21:23 KaadmY wrong channel
21:23 mmmmhack I will try wget way first
21:24 ElectronLibre mmmmhack: Do you have curl installed?
21:24 BrandonReese You also may need to tell wget to ignore robots.txt with "-e robots=off" that isn't mentioned in the article I linked to
21:24 ElectronLibre Oh you were faster
21:25 mmmmhack k
21:25 ElectronLibre And I meant wget. There is a recursive feature to download
21:25 mmmmhack yeah, the article linked by BrandonReese describes that approach
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21:31 mmmmhack hmm, it only downloaded one page ... maybe that approach only works for static pages?
21:38 mmmmhack Yeah, I don't think it's gonna work - looks like the Minetest wiki is a Wikimedia wiki, which stores the data in a database and fetches via php requests
21:39 juhdanad_ Did you write --domains http://wiki.minetest.net/Main_Page?
21:40 mmmmhack yah, same thing
21:40 juhdanad_ Try --domains wiki.minetest.net/Main_Page
21:40 mmmmhack well, not with the '--domains' arg
21:40 juhdanad_ No, --domains wiki.minetest.net
21:41 juhdanad_ It works for me without http://
21:42 juhdanad_ My command was: wget --recursive --domain wiki.minetest.net http://wiki.minetest.net/MainPage
21:42 everamzah I've been working on a simple mod that allows books to be placed.  I'm taking a break now, but have uploaded my progress to GitHub: https://github.com/everamzah/books -- Some parts work, but won't preserve written data on text.  Probably close to the end, but need a walk.  o/
21:43 agaran silly question, is possible to retrieve metadata for node that is not in loaded blocks?
21:43 mmmmhack cool, that appears to be working, thx juhdanad!
21:43 juhdanad_ But you should also use  --page-requisites --html-extension --convert-links
21:44 everamzah i don't think you can get a node if the block it's located in hasn't been loaded.  just a guess.  bb
21:44 juhdanad_ I think the problem was that you used --no-parent.
21:49 agaran everamzah: well, that was my guess but, if I could fetch metadata for block that is not there (knowing what it should be, but not loading via force load etc..) then I could impove my code making it work for world not just loaded blocks.. not a must but nice thing
21:52 Passant hi again, im still trying to add the button to the formspec into inventory_plus ... i need help, its just dead :( https://haste.tchncs.de/zesofonihe.lua
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22:00 Hijiri agaran: you can try it
22:00 Hijiri get_meta takes a position so it might not even need the node loaded
22:02 Hijiri though it might, since metadata gets sent to the client
22:05 Passant oh, i guess i just confused and forgot something :o
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22:17 Passant hmm odd - the formspec comes on the command but nothing happens on the button - i tried to make it like character_creator and worldedit... https://haste.tchncs.de/ocoqorinad.lua
22:20 Passant wooo but it works when i register the button in inventory_plus itself :o
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22:26 mmmmhack wow , *ragequit*
22:26 mmmmhack hayters gonna hayt
22:29 Out`Of`Control ?
22:33 mmmmhack saw this: tpe [~hayter@84.93.185.180] has quit [Quit: *ragequit*]
22:34 Out`Of`Control ic
22:44 agaran Passant, sorry I wasn't looking here, I don't use inventory plus (yet)
22:46 Passant agaran: not a problem, thanks for your answer :)
22:48 Passant the most important thing is that it works :3
22:54 agaran :) great
22:54 agaran good night
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