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04:02 |
MinetestBot |
[git] paramat -> minetest/minetest_game: Flowers: Fix waterlily on-place itemstack code db129f4 https://git.io/vKy3z (2016-07-23T04:56:49+01:00) |
04:02 |
MinetestBot |
[git] Thomas--S -> minetest/minetest_game: Doors: Fix orientations of trapdoor textures 72f4c6b https://git.io/vKy3g (2016-07-23T04:56:09+01:00) |
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11:31 |
aix |
Hello |
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11:34 |
nm0i |
hi |
11:34 |
aix |
sup |
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12:00 |
agaran |
is there anything like binary & | in lua? |
12:04 |
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12:05 |
Krock |
agaran, | is similar to +, but & isn't possible |
12:06 |
Krock |
*not possible to replace easily |
12:06 |
Krock |
oh. bit.band |
12:07 |
Krock |
agaran, for the case you have LuaJIT: http://bitop.luajit.org/ |
12:08 |
Krock |
but also the regular Lua 5.2 contains it |
12:09 |
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12:10 |
agaran |
I just want avoid having dozen rarely used variables.. so bitbanding yes |
12:11 |
agaran |
but minetest does not have that as far as I see, so I need different approach.. |
12:12 |
Krock |
depends what libraries you use to compile minetest |
12:13 |
agaran |
I recompiled jessie-backports package.. I do have luajit 5.1, lua 5.2 |
12:17 |
Krock |
then you can use " require("bit") " |
12:17 |
Krock |
and use the bitops |
12:17 |
agaran |
hm, but then if I ever get this mod to state 'releaseable' then will require everyone to have that module installed as well.. |
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12:35 |
agaran |
Krock: indeed require("bit") does job nicelly, thanks, |
12:41 |
aix |
dead link: https://forum.minetest.net/viewtopic.php?f=11&t=2014 |
12:41 |
aix |
https://github.com/Zeg9/minetest-steel here's an alternative download |
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13:15 |
agaran |
Krock: and even my code seems to work, :) thanks again for good pointer |
13:15 |
Krock |
http://pointerpointer.com/ np |
13:15 |
Calinou |
Krock* krock |
13:15 |
Krock |
MinetestPlayerObject *krock; |
13:16 |
Calinou |
what's the difference between MinetestPlayerObject *krock; and MinetestPlayerObject* krock; |
13:16 |
agaran |
none |
13:16 |
Krock |
Calinou, the code style |
13:16 |
agaran |
compile does not care |
13:16 |
Calinou |
good to know |
13:16 |
Krock |
I prefer *pointer because (*pointer) is the value |
13:16 |
agaran |
in either case it is pointer to MinetestPlayerObject data type whatever it is |
13:17 |
agaran |
yep, more clear to read |
13:17 |
Krock |
err.. it only points to the first address of minetestPlayerobject |
13:17 |
agaran |
exactly |
13:17 |
agaran |
thats why I said 'data type' |
13:17 |
agaran |
it may be even function.. |
13:18 |
agaran |
in C it works to store address of function in pointer then call it.. |
13:18 |
agaran |
not a cleaniest approach tho.. but works |
13:18 |
Krock |
so it will work in C++ too |
13:18 |
agaran |
gcc may whine a lot for that on c++ |
13:18 |
Krock |
I've done that too, submitting a function as argument for another function |
13:18 |
Krock |
:3 |
13:18 |
agaran |
with x86 and C it is rather predictable where you will have arguments (in which registers etc..) |
13:19 |
agaran |
:) |
13:19 |
agaran |
well it was when I was trying such.. it may changed with newest gcc.. |
13:19 |
Krock |
cout << calinou->cpp_skills << endl; |
13:20 |
Krock |
what will it output? |
13:20 |
Calinou |
0.000000002f probably |
13:20 |
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13:20 |
Calinou |
I've never really understood C++ |
13:21 |
agaran |
Krock, i'd say it will output property called cpp_skills of calinou object/class.. |
13:21 |
agaran |
but I don't really know C++, only C, perl, some bits of other languages |
13:21 |
Krock |
Calinou, start with some simple programs and then play around with pointers - it's funny :) |
13:22 |
agaran |
Krock, aren't you afraid for letting people to play with pointers? they are root of all evil (as some say) in C |
13:22 |
* Krock |
isn't good in C++ but understands its logic |
13:22 |
Calinou |
to be honest I'd rather do Java than C++ |
13:22 |
agaran |
but I must say pointers are best thing imo.. |
13:22 |
Calinou |
performance/cost ratio is more worth it |
13:22 |
Krock |
agaran, only if they aren't cleaned up when the program exits |
13:24 |
agaran |
well, all memory is freed on program exit so pointers too |
13:24 |
Krock |
agaran, http://25.media.tumblr.com/tumblr_lna2kzx2sL1ql1zc8o1_400.jpg |
13:24 |
Krock |
(what I saw when you wrote "root of all evil") |
13:25 |
agaran |
roger :) |
13:33 |
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15:00 |
nm0i |
!server Megaf |
15:00 |
MinetestBot |
nm0i: No results |
15:00 |
nm0i |
Eh? |
15:05 |
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15:07 |
Krock |
nm0i, it's a person |
15:07 |
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15:08 |
nm0i |
It's his server |
15:08 |
nm0i |
It should be here |
15:08 |
nm0i |
Megaf V 4.0 |
15:22 |
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15:26 |
agaran |
Krock, maybe bday is reason that why he is not here.. |
15:26 |
Krock |
agaran, sounds logical. I wasn't here either |
15:29 |
agaran |
is there any trick aside of flying to make node under node I am standing on when all is sky located platform? |
15:31 |
Krock |
rephrase please |
15:32 |
agaran |
I am standing at node located at y=200, there is nothing under it, I want to make dirt node under it from client, aside of flying around is there way? |
15:32 |
Krock |
worldedit |
15:33 |
Krock |
this is a common problem |
15:33 |
VanessaE |
place water against the node you're on |
15:33 |
VanessaE |
use it as a "ladder" to climb down underneath |
15:33 |
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15:34 |
Krock |
oh, you want to climb down? |
15:34 |
VanessaE |
that's how you do it in skyblock worlds. |
15:34 |
agaran |
well, if it is high enough then you can jump away then look up, quickly place node under and use /home to avoid crashing on earth.. |
15:34 |
agaran |
thanks VanessaE :) thats great idea |
15:35 |
agaran |
where I'd left my bucket.. |
15:40 |
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15:40 |
agaran |
And it works great, thanks, so I can expand text platform.. |
15:42 |
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15:42 |
agaran |
seems that github is most common way to share mods before release? |
15:43 |
Fixer |
VanessaE: you here? |
15:50 |
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16:04 |
VanessaE |
Fixer: hm? |
16:05 |
Fixer |
VanessaE: your creative building server, i spawn in 0,0,0 , no commands work for me |
16:05 |
VanessaE |
engine bug. |
16:05 |
VanessaE |
that's happened before on other servers. sign out/in and try /spawn |
16:07 |
agaran |
you were talking about Saddie* people.. |
16:08 |
VanessaE |
yeah, a "guest" type of username in some new client |
16:08 |
agaran |
ah |
16:08 |
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16:17 |
Calinou |
Minetest (shaders off) with GTX 1080 on Windows: 150-300 FPS in world with view range 256, 500 FPS when looking at sky |
16:18 |
Calinou |
only :( |
16:18 |
Calinou |
Tesseract maxed out gives me more FPS than Minetest (400 FPS average, 700 FPS on blank map) |
16:20 |
Fixer |
VanessaE: i can't type anything |
16:27 |
VanessaE |
fixer, that's your client being weird. |
16:27 |
VanessaE |
nothing I can do about that |
16:28 |
Fixer |
VanessaE: does it has interact by default? |
16:28 |
VanessaE |
no. |
16:28 |
VanessaE |
but you can still type some commands without interact, e.g. /rules |
16:32 |
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16:32 |
Fixer |
VanessaE: nope, /rules does not work |
16:36 |
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16:38 |
VanessaE |
then your client is being weird. |
16:38 |
VanessaE |
lemme check for sure. |
16:39 |
VanessaE |
yep, it works. |
16:39 |
VanessaE |
I can /rules without interact. |
16:39 |
VanessaE |
aslso, it DID spawn me at 0,0,0 for a moment |
16:39 |
VanessaE |
then automatically moved me to the right place after a couple seconds |
16:44 |
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16:46 |
Fixer |
VanessaE: smth happened, I can see rules now |
16:47 |
VanessaE |
must have been network lag then |
16:47 |
VanessaE |
but that still means a client bug |
16:47 |
Calinou |
woo, GCC 6.1 is on Windows now |
16:47 |
VanessaE |
maybe that was an emerge delay? |
16:48 |
KaadmY |
<Calinou> Tesseract maxed out gives me more FPS than Minetest (400 FPS average, 700 FPS on blank map) |
16:48 |
Fixer |
VanessaE: no, blocks were loading fine |
16:48 |
KaadmY |
kinda sad... |
16:49 |
KaadmY |
MT does draw much, much more tris though |
16:49 |
KaadmY |
' |
16:49 |
KaadmY |
tesseract is around 2k tris for a typical smallish map |
16:49 |
KaadmY |
while MT is 10k+ |
16:49 |
Fixer |
VanessaE: some kind of huuuge lag |
16:49 |
VanessaE |
Fixer: weird. I haven't seen that happen since the early 0.4 days |
16:50 |
Fixer |
VanessaE: clicked on a bad, and like after 10-20 seconds it worked |
16:50 |
KaadmY |
bed* |
16:50 |
Fixer |
max lag is 0.2 |
16:50 |
Fixer |
bed* |
16:52 |
VanessaE |
that must be network lag on your end, because the server is performing normally for me. |
16:52 |
Fixer |
VanessaE: probably route to your server is not good for me |
16:54 |
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17:02 |
aix |
okay that's 27 pages of mods down, 74 to go -.- |
17:03 |
aix |
worth it, found quite a few hidden gems |
17:03 |
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17:04 |
Krock |
aix, what are you doing? |
17:07 |
aix |
Krock: starting up a server |
17:08 |
Krock |
oh cool! I hope it won't be too heavy |
17:08 |
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17:08 |
aix |
you ever run a server? |
17:09 |
aix |
i hope so too, I'm opting for loads of mods, but most of them are tiny |
17:09 |
aix |
I still need a map too |
17:09 |
aix |
and a reliable money mod |
17:10 |
hisforever |
I dug a mote around my Castle. How do I fill it to a certin leval? |
17:10 |
aix |
you got worldedit handy? |
17:11 |
hisforever |
yes |
17:11 |
aix |
you can replace air with water (providing the area directly under the castle is solid) |
17:11 |
aix |
or you can do it in 4 moves |
17:11 |
aix |
uh |
17:11 |
aix |
assuming it's a rectangle |
17:12 |
hisforever |
ok ty |
17:13 |
Calinou |
KaadmY: 10k triangles is tiny today |
17:13 |
Calinou |
even 100k isn't much for modern GPUs |
17:14 |
Calinou |
I can get 640 FPS on one of the largest Sauerbraten maps, "hallo" |
17:14 |
KaadmY |
10k tris makes my craptop struggle |
17:15 |
Calinou |
KaadmY: also, 130 FPS on Terasology maxed :] |
17:15 |
Calinou |
and Far view distance |
17:15 |
KaadmY |
wow |
17:15 |
Calinou |
but it's slow during map generation |
17:15 |
KaadmY |
map gen is CPU, so that's understandable |
17:18 |
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17:29 |
agaran |
heh, my old winbox has no problem on gpu side (old gtx 265) but struggles on cpu with client.. |
17:34 |
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17:37 |
Krock |
same here with my low-end Radeon X300 |
17:37 |
Krock |
(everything's weak, not just the CPU :P ) |
17:39 |
agaran |
now playing from lappy, i5 with builtin gpu but thats enough |
17:39 |
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17:40 |
hisforever |
http://imgur.com/a/AXBDR how do I eradicate tthis black eara? |
17:43 |
Krock |
!mod mapfix |
17:43 |
MinetestBot |
Krock: Map Fixer [mapfix] by Gael de Sailly - https://forum.minetest.net/viewtopic.php?t=10662 |
17:43 |
Krock |
^ hisforever |
17:43 |
hisforever |
yes |
17:43 |
CWz |
640 FPS?!!?! |
17:44 |
Krock |
I get about the same |
17:44 |
Calinou |
CWz: modern high-end GPU :) |
17:44 |
Krock |
(without that 4 ni between) |
17:44 |
agaran |
I capped mine at 60.. |
17:44 |
Calinou |
agaran: that's when I use fps_max = 0 |
17:44 |
Calinou |
usually I leave 60 FPS limit |
17:44 |
Krock |
*without the 6 on the beginning :< |
17:44 |
agaran |
no point to have more fps than refreshes of display |
17:44 |
Fixer |
damn this shadow crap again |
17:45 |
Fixer |
Calinou: my fps can be quite high on vrange 100, but stutter kills it a lot, it can go like 300 to 250 and back to 300, or 120 to 80 and back |
17:46 |
CWz |
i wonder how much FPS it would get in the latest Crysis game |
17:46 |
hisforever |
when I //pset the area thats black and do a //replace air air the black just moves. I'd like to get rid of it completely? |
17:46 |
hisforever |
http://imgur.com/a/AXBDR |
17:47 |
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17:48 |
Krock |
hisforever, fly through the black spots then to the place where you have full sunshine |
17:48 |
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17:48 |
Krock |
then replace the top layer (1 node) air with air |
17:48 |
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17:49 |
Krock |
just make sure the whole black spot is below |
17:49 |
Krock |
a8nd that the blocks are loaded) |
17:49 |
Krock |
*(and |
17:49 |
Fixer |
hisforever: use that mapfix mod |
17:50 |
hisforever |
Mapfix? |
17:50 |
Krock |
I thought that didn't work |
17:50 |
hisforever |
O there is a mod for fixing stuff? |
17:51 |
Krock |
LOL |
17:51 |
Krock |
hisforever, I pointed at it with (^) |
17:51 |
Krock |
8 mins ago |
17:51 |
hisforever |
ok Krock |
17:54 |
Out`Of`Control |
replace air air works great |
17:55 |
hisforever |
I got the mapfix mod thanks , You all are great ! |
17:55 |
Out`Of`Control |
mapfix did not help me |
18:17 |
hisforever |
Thanks everybody Mapfix worked |
18:19 |
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18:29 |
Out`Of`Control |
did they add deathloop patch in 04.14-dev? |
18:30 |
Fixer |
one that 4erevergreen reported? |
18:31 |
Out`Of`Control |
yes |
18:33 |
Out`Of`Control |
https://github.com/minetest/minetest/pull/4127 |
18:54 |
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18:56 |
Fixer |
Out`Of`Control: as you can see it is not merged yet |
18:56 |
Out`Of`Control |
why not? |
18:59 |
Fixer |
Out`Of`Control: needs some refinements |
19:00 |
Fixer |
Out`Of`Control: if you can - highlight 4evergreen as i did |
19:00 |
Out`Of`Control |
Fixer: its better than that deathloop |
19:01 |
Out`Of`Control |
works fine in 0.4.13-dev |
19:01 |
everamzah |
there goes my death_kick mod |
19:03 |
Fixer |
everamzah: please go into that pull and highlight 4evergreen asking him to action |
19:03 |
everamzah |
what action shall I ask? |
19:05 |
everamzah |
well, i mentioned it anyway. |
19:16 |
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20:00 |
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20:06 |
juhdanad |
Hi, I'm new to here. I created a new file: src/raycast.cpp. What should I write to the topmost comment? What should the license look like? |
20:08 |
Calinou |
juhdanad: same as other files I guess |
20:08 |
Calinou |
but you should ask in #minetest-dev |
20:08 |
juhdanad |
Is that important enough? |
20:08 |
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20:09 |
Calinou |
yes |
20:09 |
Calinou |
files without headers are just bad |
20:10 |
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20:12 |
aix |
where is the creative inventory defined? |
20:12 |
aix |
i've removed the creative mod but the inventory style still changes when i enable/disable creative mode |
20:12 |
agaran |
I would grep whole default game mod tree for 'creative' |
20:13 |
juhdanad |
If I get: "Cannot send to channel": #minetest-dev, what can I do? |
20:15 |
Calinou |
juhdanad: don't use webchat |
20:15 |
Calinou |
use a proper IRC client like HexChat |
20:15 |
aix |
ah |
20:15 |
Calinou |
http://hexchat.github.io |
20:15 |
aix |
had to comment out 3 lines |
20:16 |
aix |
https://sr.ht/Lsyz.png how could i fix this? |
20:16 |
aix |
i swear it should be default_dirt.png |
20:16 |
agaran |
maybe you have some override? |
20:17 |
agaran |
grep override|grep dirt? |
20:18 |
agaran |
just wild guess.. |
20:20 |
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20:21 |
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20:22 |
Passant |
hi there :) is it somehow possible to add an image to the hud which acts like a button? |
20:23 |
ElectronLibre_ |
I don't think so |
20:23 |
Krock |
nope. You couldn't even press it |
20:24 |
Passant |
nah thats sad... thanks anyway :) |
20:26 |
aix |
okay I think I've fixed all the bugs in the mods I've downloaded |
20:26 |
aix |
man that wasn't fun |
20:27 |
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20:27 |
Passant |
oh, but i can add my stuff add to inventory plus as i just realised <3 better than nothing |
20:30 |
agaran |
wielded item can display formspec.. and they can have images acting like buttons (like pipeworks sorting tube does) |
20:32 |
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20:32 |
Passant |
agaran: you mean i should add an item to open the wanted menu? interesting idea^^ |
20:33 |
agaran |
yes, well better than nothing as you said.. |
20:33 |
agaran |
technic prospector does something like that |
20:36 |
aix |
can anyone endorse a finance mod? |
20:36 |
Passant |
aix: i like bitchange |
20:37 |
Passant |
agaran: i will think about this, i like the idea, thanks :) |
20:37 |
aix |
i haven't tried many, but i'd like it to have /pay <player> <amount> type of logic |
20:37 |
Passant |
than not bitchange^^ |
20:39 |
Krock |
aix, Could be helpful: http://krock-works.16mb.com/MTstuff/modSearch.php?st=0&at=0&q=money%7Cbank%7Ccurrency |
20:40 |
aix |
oh my god that's an amazing site |
20:40 |
aix |
thanks |
20:40 |
Krock |
np |
20:50 |
aix |
this new york map is actually amazing |
20:55 |
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20:56 |
Hijiri |
agaran: note if security is on then "require" will not work properly in the default environment |
20:56 |
Hijiri |
It exists though, I'm not sure if it works alone in a trusted mod or you have to request insecure environment |
20:57 |
agaran |
Hijiri: oh, so one more reason to find other implementation someday, for now I'll leave it as is, because it already works (that tiny part) |
21:18 |
mmmmhack |
hey, anyone know of a way to download the Minetest wiki? |
21:20 |
Krock |
Ctrl + S |
21:20 |
mmmmhack |
uh, doesn't that only download the current page? |
21:20 |
Krock |
yes because there's no way to download everything |
21:20 |
mmmmhack |
:p |
21:20 |
Krock |
why would you even want to do that? |
21:21 |
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21:21 |
mmmmhack |
because I'm going to run a minetest camp for a bunch of kids on Monday and they will only have local net access |
21:21 |
mmmmhack |
I want them to be able to access the wiki docs though |
21:21 |
BrandonReese |
http://www.linuxjournal.com/content/downloading-entire-web-site-wget |
21:22 |
mmmmhack |
woah, sweet, thx BrandonReese, I will try that |
21:22 |
Krock |
Oh 1 moment |
21:22 |
Krock |
http://wiki.minetest.net/Special:Export |
21:22 |
mmmmhack |
oh, maybe even easier? |
21:23 |
BrandonReese |
you're welcome mmmmhack |
21:23 |
Krock |
dunno if it works |
21:23 |
KaadmY |
*bugger |
21:23 |
KaadmY |
wrong channel |
21:23 |
mmmmhack |
I will try wget way first |
21:24 |
ElectronLibre |
mmmmhack: Do you have curl installed? |
21:24 |
BrandonReese |
You also may need to tell wget to ignore robots.txt with "-e robots=off" that isn't mentioned in the article I linked to |
21:24 |
ElectronLibre |
Oh you were faster |
21:25 |
mmmmhack |
k |
21:25 |
ElectronLibre |
And I meant wget. There is a recursive feature to download |
21:25 |
mmmmhack |
yeah, the article linked by BrandonReese describes that approach |
21:27 |
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21:31 |
mmmmhack |
hmm, it only downloaded one page ... maybe that approach only works for static pages? |
21:38 |
mmmmhack |
Yeah, I don't think it's gonna work - looks like the Minetest wiki is a Wikimedia wiki, which stores the data in a database and fetches via php requests |
21:39 |
juhdanad_ |
Did you write --domains http://wiki.minetest.net/Main_Page? |
21:40 |
mmmmhack |
yah, same thing |
21:40 |
juhdanad_ |
Try --domains wiki.minetest.net/Main_Page |
21:40 |
mmmmhack |
well, not with the '--domains' arg |
21:40 |
juhdanad_ |
No, --domains wiki.minetest.net |
21:41 |
juhdanad_ |
It works for me without http:// |
21:42 |
juhdanad_ |
My command was: wget --recursive --domain wiki.minetest.net http://wiki.minetest.net/MainPage |
21:42 |
everamzah |
I've been working on a simple mod that allows books to be placed. I'm taking a break now, but have uploaded my progress to GitHub: https://github.com/everamzah/books -- Some parts work, but won't preserve written data on text. Probably close to the end, but need a walk. o/ |
21:43 |
agaran |
silly question, is possible to retrieve metadata for node that is not in loaded blocks? |
21:43 |
mmmmhack |
cool, that appears to be working, thx juhdanad! |
21:43 |
juhdanad_ |
But you should also use --page-requisites --html-extension --convert-links |
21:44 |
everamzah |
i don't think you can get a node if the block it's located in hasn't been loaded. just a guess. bb |
21:44 |
juhdanad_ |
I think the problem was that you used --no-parent. |
21:49 |
agaran |
everamzah: well, that was my guess but, if I could fetch metadata for block that is not there (knowing what it should be, but not loading via force load etc..) then I could impove my code making it work for world not just loaded blocks.. not a must but nice thing |
21:52 |
Passant |
hi again, im still trying to add the button to the formspec into inventory_plus ... i need help, its just dead :( https://haste.tchncs.de/zesofonihe.lua |
21:57 |
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22:00 |
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22:00 |
Hijiri |
agaran: you can try it |
22:00 |
Hijiri |
get_meta takes a position so it might not even need the node loaded |
22:02 |
Hijiri |
though it might, since metadata gets sent to the client |
22:05 |
Passant |
oh, i guess i just confused and forgot something :o |
22:11 |
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22:17 |
Passant |
hmm odd - the formspec comes on the command but nothing happens on the button - i tried to make it like character_creator and worldedit... https://haste.tchncs.de/ocoqorinad.lua |
22:20 |
Passant |
wooo but it works when i register the button in inventory_plus itself :o |
22:25 |
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22:26 |
mmmmhack |
wow , *ragequit* |
22:26 |
mmmmhack |
hayters gonna hayt |
22:29 |
Out`Of`Control |
? |
22:33 |
mmmmhack |
saw this: tpe [~hayter84.93.185.180] has quit [Quit: *ragequit*] |
22:34 |
Out`Of`Control |
ic |
22:44 |
agaran |
Passant, sorry I wasn't looking here, I don't use inventory plus (yet) |
22:46 |
Passant |
agaran: not a problem, thanks for your answer :) |
22:48 |
Passant |
the most important thing is that it works :3 |
22:54 |
agaran |
:) great |
22:54 |
agaran |
good night |
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