Time  Nick            Message
00:00 Silvastar232    Hi
01:19 nm0i            It seems creator of Sadie* clients introduced prefix name generator
03:45 mmmmhack        Could the name 'minetest' ever be changed to something better?
03:46 mmmmhack        I think it has long ago passed the testing phase
03:49 everamzah       i like the name
03:49 mmmmhack        ok, but do you see my point?
03:49 everamzah       i test more than anything else in minetest
03:50 mmmmhack        what do you test?
03:50 everamzah       also, it's not 1.0, so in that regard, since it's 0.4, let's say beta, and needs testing
03:50 everamzah       i'm testing https://github.com/everamzah/death_kick right now
03:50 mmmmhack        ha, what is that?
03:51 everamzah       a funny name for a mod.  just my way of kicking afk players.
03:51 everamzah       what would you name it?
03:51 everamzah       minetest, i mean
03:51 mmmmhack        well, how about 'minefest'?
03:51 everamzah       hahaha!  good on
03:51 everamzah       good one
03:52 mmmmhack        :)
03:52 everamzah       mineless
04:14 nm0i            Change it to freeminer
04:15 * nm0i          hides
04:18 mmmmhack        I think that's already in use: http://freeminer.org/
04:19 mmmmhack        ah, maybe you were making a joke? :)
04:19 nm0i            Maybe.
04:20 nm0i            Who knows :P
04:39 mmmmhack        why are there so many users on #minetest, but often so quiet?
04:40 mmmmhack        it makes it a rather boring channel, don't you know
04:44 mmmmhack        zzzzzzzzzzzz
04:44 nm0i            It's always quiet at this time here
04:46 mmmmhack        ah
04:48 mmmmhack        well I'm about to go to sleep for reals pretty soon
04:58 mmmmhack        later yall
06:02 everamzah       Mine Quad
06:11 BlueFireUn      hello :)
08:01 Preuk           any DF player here? I was thinking there are a few dfhack scripts to export DF forts to MC
08:01 Preuk           is there any similar tool to export DF maps to minetest ?
08:11 lukc            Oh, I’d be interested in that. I have no idea whether such tools exist or not, though.
08:17 Preuk           Lukc: minetest map generation would be esaier than MC generation; but i don't know about df part ... i guess it would be feasible to adapt current MC generator to MT
08:25 Lukc            Preuk, probably, yeah.
08:26 Preuk           i'll try to take a look at it on week-end
08:41 Preuk           http://www.bay12forums.com/smf/index.php?PHPSESSID=32ba0deb7f6e6815f13f973e637d00a0&topic=138366.0 => this is the dfhack script that generates MC maps
08:42 Preuk           but no sources ...
08:54 Preuk           https://github.com/JapaMala/DwarvenRealms
08:55 Preuk           found it, but .NET, not my turf...
09:01 JamesTait       Good morning all!  Happy Friday, and happy Hammock Day! 😃
12:04 Fixer           https://imgur.com/3EomqJI
12:28 everamzah       bahahaha
15:00 EpicMinerBackup Hello
15:05 Krock           Hi BackupMinerEpic
15:06 Krock           *CipeRenimPukcab
15:06 Krock           err..
15:11 everamzah       well done
15:23 Krock           \o/
15:24 agaran          Hello
15:24 agaran          that was interesting typo..
15:25 Krock           no, I found the problem. I used the keyboard in the mirror instead of the original one
15:25 agaran          ookay, that was eluding my ideas how to make such typo...
15:26 Krock           there are many ways to typo
15:30 agaran_         Is it anything bad to make recipes reversible whenever possible (logically) like when you have recipe to make bend cable out of straight, then make second recipe permitting to recover from bend to straight unit?
16:03 Niebieski       agaran: I don't think there is anything wrong with the example you just gave.
16:11 agaran          Niebieski: ok because for example mesecons don't have that so I thought it is some rule maybe
17:54 rubenwardy      can a mod fix this: https://forum.minetest.net/viewtopic.php?f=3&t=156&p=226164#p226164
17:54 rubenwardy      and also probably should delete offtopic
17:56 rubenwardy      VanessaE, sfan5 ^
18:03 agaran          where in docs is described list of modifiers like ^[lowerpart:30:image.png ?
18:03 rubenwardy      https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L261
18:04 rubenwardy      Are you sure that's a thing?
18:04 rubenwardy      It's an undocumented feature
18:04 rubenwardy      generally you should avoid those
18:06 sfan5           rubenwardy: it's neither undocumented nor should you avoid it
18:06 rubenwardy      It's not in lua_api.txt
18:07 rubenwardy      Whilst it's not a rule to avoid undocumented features, it's risky as they may change
18:07 agaran          well I have 2 options, either use 2 textures, or one and mirror it..
18:07 sfan5           https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L348
18:07 sfan5           #### `[lowpart:<percent>:<file>`
18:07 rubenwardy      lowpart, not lowerpart then
18:07 agaran          ^lowerpart is used by for example technic..
18:07 agaran          oh, my bad, I was typing out of head
18:07 rubenwardy      There's the docs then ^
18:08 agaran          right.. once I didn't make typo in modifier name grep can find it in my lua_api.txt.. more coffee.. maybe
20:22 aix             Hi there
20:23 ElectronLibre   Hello aix
20:24 hisforever      Hi everybody hope your day is going great :) I have a problen http://imgur.com/a/1X7Zu. here is the screen shot.
20:49 aix             I'm moving a whole irc network, DNS hosting stack and 9 openvpn links offsite just to host a minetest server :P
20:55 engineer-pearl  Hi. This is going to seem a little stupid, but how do I grant myself the ability to grant permissions from system files? This is my first time with a dedicated server and I couldn't get the curses working. (I plan on working on that more later)
20:58 engineer-pearl  oh, nevermind, I found a workaround.
23:35 hisforever      can I put otther textures into another texture folder? one of my mods is giving ,e errors
23:36 hisforever      let me refraze this
23:38 hisforever      can put textures from another mod that is not working, into one that is?
23:41 ElectronLibre   hisforever: As long as the mod is loaded when the server has finished the booting sequence, the precise folder in which your file is doesn't matter
23:42 ElectronLibre   You can literaly have a whole mod with an empty init.lua and a textures/ folder with all the other mods' textures, and I can't see how it wouldn't work
23:57 hisforever      ty its just hard to except all the trouble with mods I'm having