Time |
Nick |
Message |
00:02 |
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00:10 |
poke |
hello, anyone online? |
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03:12 |
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03:13 |
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03:13 |
iwB |
Welcome back Gunshippenguin |
03:18 |
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03:19 |
ENDev15 |
How can I write an if statement that exits and continues on if the result is true (or false)? |
03:19 |
ENDev15 |
I tried: |
03:19 |
ENDev15 |
if hud.hotbar_type then return else minetest.setting_set("hud_hotbar", "default") end |
03:20 |
ENDev15 |
But then, of course, no code after that was run. |
03:27 |
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backnforth joined #minetest |
03:32 |
ENDev15 |
Guess I'll just use something other than an if statement... |
03:33 |
VanessaE |
then return end |
03:33 |
VanessaE |
(follow your 'return' and an 'end') |
03:34 |
VanessaE |
if foo then bar return end else bleh end |
03:34 |
VanessaE |
damn it, missed. |
03:41 |
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03:44 |
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04:29 |
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04:50 |
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04:56 |
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05:39 |
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05:44 |
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06:09 |
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06:17 |
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06:32 |
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06:33 |
yyt16384 |
Does anyone know how fencelike drawtype works? |
06:33 |
yyt16384 |
Looks like there are lots of hardcoded stuff |
06:41 |
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06:43 |
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06:54 |
yyt16384 |
Huh, it seems that fencelike is unfriendly to texture overriding |
06:54 |
yyt16384 |
It uses the same texture for everything |
06:59 |
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07:07 |
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07:09 |
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07:15 |
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07:18 |
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07:45 |
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07:47 |
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07:49 |
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07:55 |
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08:30 |
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JamesTait joined #minetest |
08:32 |
JamesTait |
Good morning all! Happy Friday, and happy Iced Tea Day! 😃 🹠|
08:32 |
iwB |
Good morning ! |
08:32 |
iwB |
Iced tea o.O |
08:32 |
Calinou |
hi |
08:32 |
iwB |
this make me hungryyy.. |
08:34 |
iwB |
I think I want Iced tea ☆*:.。. o(≧▽≦)o .。.:*☆ |
08:41 |
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08:57 |
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09:09 |
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09:10 |
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Out`Of`Control joined #minetest |
09:30 |
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brothersome joined #minetest |
09:30 |
iwB |
Hi brothersome :P |
09:30 |
brothersome |
Hi |
09:31 |
iwB |
do you know me brothersome |
09:31 |
brothersome |
Depends on your name in minetest |
09:32 |
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09:33 |
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est31 joined #minetest |
09:33 |
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09:34 |
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09:39 |
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09:39 |
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09:48 |
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09:51 |
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09:56 |
iwB |
welcome back brothersome |
09:57 |
brothersome |
Oh, A twitch of my PowerLan adapter |
10:36 |
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popey joined #minetest |
10:37 |
popey |
Hello! Is it possible to override minetest writing to .minetest? Like, if I want to point it somewhere else? |
10:37 |
popey |
I couldn't find a config option at all. |
10:44 |
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10:54 |
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10:55 |
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10:55 |
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11:08 |
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11:18 |
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11:25 |
JamesTait |
👋 popey |
11:26 |
JamesTait |
I never found a way to prevent minetest from writing to $HOME/.minetest |
11:26 |
JamesTait |
(Location might be $PWD/.minetest with RUN_IN_PLACE=1 as per the snap) |
11:27 |
popey |
ahh |
11:27 |
popey |
thanks |
11:27 |
popey |
the snap has RUN_IN_PLACE=TRUE, wonder if that's a mistake |
11:29 |
JamesTait |
It's been a while since I looked into it (my minetest server has been down for ages because I haven't had the time), but I was using a minetest-server .deb which doesn't include that flag, and it writes to $HOME/.minetest, which wouldn't work for the snap. |
11:30 |
JamesTait |
popey, maybe RUN_IN_PLACE=TRUE and chdir to $SNAP_USER_DATA? |
11:30 |
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Fixer joined #minetest |
11:31 |
* JamesTait |
is eagerly anticipating a minetest snap, so he can get his server back up and running. |
11:31 |
JamesTait |
Although I think this is just the client, right? |
11:31 |
popey |
yes |
11:32 |
popey |
will try that |
11:32 |
Out`Of`Control |
Anyone have issue with deathloop, if player enter lava? |
11:32 |
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Derr joined #minetest |
11:34 |
Derr |
I can't get skinsdb to generate previews. the issue revolves around no character preview.png 's in /u_skins/textures |
11:34 |
Derr |
I have blender png crush and image magic installed |
11:38 |
Derr |
if there wasn't 500 character textures I would just manually render low res images for the preview |
11:41 |
popey |
hmm, JamesTait 2016-06-10 12:40:54: ERROR[Main]: Provided world path doesn't exist: /snap/minetest/100001/bin/../worlds/world |
11:41 |
popey |
I'll have a play at the weekend |
11:43 |
* JamesTait |
hugs popey |
11:43 |
* JamesTait |
can smell rain. |
11:52 |
JamesTait |
And here it comes! |
11:52 |
* JamesTait |
makes sure there's nothing out that mustn't get wet. |
12:00 |
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whiskeyPete joined #minetest |
12:13 |
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proller joined #minetest |
12:13 |
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theTroy joined #minetest |
12:14 |
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sabinoluiz joined #minetest |
12:15 |
sabinoluiz |
Hi, everyone |
12:15 |
sabinoluiz |
How can I give a item for many users? |
12:15 |
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12:21 |
Out`Of`Control |
place item in open chest? |
12:30 |
sabinoluiz |
I want to do this for command server |
12:30 |
sabinoluiz |
*server commands |
12:33 |
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12:45 |
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12:50 |
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12:51 |
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13:00 |
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13:08 |
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13:11 |
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13:20 |
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13:28 |
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13:36 |
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13:39 |
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13:40 |
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13:40 |
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13:47 |
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13:52 |
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13:54 |
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13:55 |
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13:56 |
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13:59 |
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14:04 |
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14:27 |
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14:57 |
swift110 |
hey akk |
14:57 |
swift110 |
hey all |
14:59 |
Void7 |
hi! |
15:00 |
swift110 |
hey Void7 how are you? |
15:00 |
Void7 |
good :P |
15:03 |
swift110 |
good to hear |
15:03 |
swift110 |
how long you been playing MinetestBot |
15:03 |
swift110 |
minetest i mean |
15:04 |
Void7 |
dunno, maybe a year? |
15:04 |
Void7 |
could be waaay off though :P |
15:04 |
Void7 |
not that active anymore |
15:07 |
swift110 |
why not |
15:08 |
Void7 |
not sure |
15:10 |
swift110 |
oh |
15:10 |
swift110 |
you got tired of it |
15:12 |
Void7 |
not really, just working on my other games |
15:13 |
swift110 |
oh ok |
15:25 |
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15:36 |
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15:44 |
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15:55 |
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15:58 |
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16:01 |
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18:03 |
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18:13 |
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19:15 |
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20:11 |
Derr |
sabinoluiz you could install "give_initial_stuff". Or I've seen technic controllers give stuff when you press a button. Or you could write a script that would give stuff to all players currently in game |
20:16 |
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20:38 |
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20:52 |
swift110 |
hey all |
20:59 |
Krock |
hi swift110 |
21:01 |
swift110 |
hey Krock how are you/. |
21:01 |
Krock |
hey, I'm just fine. How about you? |
21:02 |
swift110 |
im great Krock what ya up too |
21:02 |
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22:22 |
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22:33 |
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22:40 |
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22:40 |
Loll |
#minetest |
22:41 |
Loll |
Hi |
22:48 |
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22:55 |
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23:20 |
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23:20 |
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23:23 |
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