Time Nick Message 05:30 hmmmm Listen. 05:30 hmmmm It's getting closer. 05:30 hmmmm Do you hear it? 05:31 VanessaE I hear white noise :P 05:31 hmmmm *SMACK* 05:47 OldCoder Is anybody available to fight a kid in Hungry Games? 05:47 OldCoder He seems quite adamant about it 05:48 OldCoder Getting more players will mean more players, to be sure 05:51 Out`Of`Control OldCoder: what server name? 05:54 MinetestBot 02[git] 04kwolekr -> 03minetest/minetest: Change internal type for seeds to s32 13dfbdb5b https://git.io/vovFe (152016-06-04T01:51:44-04:00) 06:30 OldCoder Out`Of`Control, thank you... it was Hungry Games 06:30 OldCoder We ended up with 3, sufficient 06:31 OldCoder But need to boost traffic 06:31 OldCoder People go where people are 06:31 OldCoder ^ Rule of startups and social 06:37 Out`Of`Control OldCoder: yeah 06:38 OldCoder MT had a flood of players in 2014 06:38 OldCoder Mostly young, came because of mobile 06:38 OldCoder Flood evaporated a year later 06:39 OldCoder I think it washed away a number of long-term people 06:39 Out`Of`Control i have now flood of players that create 4/5 accounts 06:39 OldCoder That is a separate issue 06:39 * OldCoder discourages this too 06:39 Out`Of`Control thinking to limit 3 user per ip 06:39 OldCoder It depends 06:39 OldCoder Some people claim 06:39 OldCoder Their brothers and sisters will be locked out 06:40 * OldCoder knows of a lot of possibly not real siblings 06:40 Out`Of`Control i add them to white list 06:40 OldCoder Sensible 06:45 MinetestBot 02[git] 04kwolekr -> 03minetest/minetest: PcgRandom: Fix/improve documentation 138ed467d https://git.io/vovAJ (152016-06-04T02:16:06-04:00) 07:22 MinetestBot 02[git] 04kwolekr -> 03minetest/minetest: Biomes: Define and use biome_t for biome IDs 13109c7e3 https://git.io/vovxU (152016-06-04T03:00:45-04:00) 09:43 XeonSquared So according to the Lua Users wiki, "Previous versions of Lua did not include bitwise operators, but bit32 has been backported to version 5.1. Alternatively, there are Lua libraries for this as well as some patched versions of Lua." Does Minetest support bit32? 12:44 MinetestBot 02[git] 04sofar -> 03minetest/minetest_game: Farming: allow LBM's for other mods as well. 13dcf2465 https://git.io/vofkC (152016-06-04T13:39:58+01:00) 12:44 MinetestBot 02[git] 04paramat -> 03minetest/minetest_game: Fire: Ignite tnt, gunpowder, permanent flame above coalblock 136386684 https://git.io/vofkW (152016-06-04T13:39:00+01:00) 16:47 Krock !c 'h'+4*'m' 16:47 MinetestBot 'hmmmm' 17:57 Dairyfarm Is there some configuration I need to do for lava lake in v7? 17:58 Dairyfarm I created a world with v7 and there appears to be no lava lakes. 17:59 Calinou Dairyfarm: there are no surface lava lakes in Minetest, I believe 17:59 Calinou but in caves, there should be 18:00 Dairyfarm I've beee +/- 1000 in all directions. No lava lakes. 18:01 Dairyfarm Going to create another world and see the results. 18:02 electrodude512 Did you use noclip, or did you just walk through caves? 18:02 Dairyfarm noclip 18:03 Dairyfarm Normally I can see it from a distance to find it. 18:03 Dairyfarm I was attempting to test disabling of lava buckets. I didn't think to look for lava first. 18:08 Dairyfarm I think a mod is causing it not to generate lava lakes 18:11 Dairyfarm I think a mod is causing it not to generate lava lakes. Even though none are enabled other than the default game ones. 18:15 Krock I can find so many lava lakes in v6 but yet none in v7 18:15 Dairyfarm So I'm not crazy. 18:15 Dairyfarm v7 doesn't create them. 18:15 Krock if it does, then very rarely 18:15 Krock found lava 18:16 Dairyfarm Ah so super rare then. 18:16 Krock seed = 534656, pos = (15, -3958, 18) 18:16 Krock hehe.. there's also water no top of the lava 18:17 Krock *on top 18:17 Dairyfarm lol 18:20 Dairyfarm Oh. I finally found it in the map. 18:27 Telesight Hello all, when updating Minetest from git is this the first step?: git clone -b stable-0.4 --depth 1 https://github.com/minetest/minetest.git 18:30 electrodude512 That would work, but I would just clone the whole repository. 18:30 electrodude512 Do you already have an old git version? 18:31 Telesight Old git? My first install was with git ... 18:31 Krock why don't you clone master? 18:33 Krock Telesight, see this topic here: https://forum.minetest.net/viewtopic.php?f=42&t=3837 18:33 Krock but --depth 1 is totally fine 18:33 Krock no need to carry all those old commits 18:35 electrodude512 Do you still want the old version? If not, and supposing your old version is on branch stable-0.4, you can probably just 'git pull --depth=1' in your current git repo 18:35 Telesight According to the link I have to this: cd minetest; git pull; make -j$(nproc) 18:36 electrodude512 sounds good 18:38 Telesight Krock thanks for the link ... 18:40 Passant player ... activates ... what does that mean? sounds new to me 18:43 Krock np, Telesight 18:43 Krock Passant, maybe when he returned from afk? 18:45 Passant Krock: i mean player activates 18:45 Krock perhaps it's supposed to be a "punch" with the item 18:45 Passant ... activates 3d_armor:helmet_steel or ... activates default:pick_steel 18:48 Dairyfarm Well, that didn't work (disabling lava bucket). 18:49 Dairyfarm Is there some way to disable the lava bucket? I tried the Blockman bucket init.lua and I got an itemstack not defined error. Then tried putting enable_lavabucket=false in /minetest-game/minetest.conf 18:53 ElectronLibre If you disable the registration of an item when players have that item, they will obviously end up with an unknown item. 18:54 Passant except you create an alias 18:54 ElectronLibre If you want to disable the use of a specific bucket while retaining its presence, you can either use and alias or override its on_use method to block any lava placement. 19:01 Dairyfarm Is enable_lavabuckets a valid configuation option? 19:07 ElectronLibre No it is not. 19:07 ElectronLibre Not by default at least. 19:10 Dairyfarm Ok. Yes, I must have found it in some sort of mod configuration. 19:22 Dairyfarm Got it. 19:49 Passant Dairyfarm: i personally dislike this idea. Many players love to decor or whatever with lava and you idea makes this impossible. You have a very useful logfile and a rollback database you can use to revert this change and findout the player. Also you just can disable fire, this will stop the fire burning around. 20:32 Nyarg hi folks ) I need switch off lava in minetest's mapgen, how do I do it ? 20:34 Nyarg or make lava arise as one block always 20:37 rubenwardy Nyarg, go to games/minetest_game/mods/default. Open mapgen.lua in a code editor 20:37 rubenwardy replace: minetest.register_alias("mapgen_lava_source", "default:lava_source") 20:37 rubenwardy with: minetest.register_alias("mapgen_lava_source", "air") 20:37 rubenwardy this will stop it generating, but won't remove existing lava 20:37 rubenwardy and this will apply to all worlds 20:38 rubenwardy https://github.com/minetest/minetest_game/blob/master/mods/default/mapgen.lua#L11 20:47 Nyarg thanks ) 23:33 MinetestBot 02[git] 04MillersMan -> 03minetest/minetest: Mapgen: Performance improvement and fixes for updateLiquid (#4065) 137841f1c https://git.io/vofrD (152016-06-04T19:32:54-04:00)