Time Nick Message 01:32 AlyssaVahlberg hi 06:58 Hijiri Are there any skins mods that make use of the new HTTP API? 06:59 Calinou Hijiri: it's not possible to hand textures to clients at runtime 06:59 Calinou so, no 06:59 Hijiri Oh, right 16:07 Milan1 the coordinates Trying to store id=60230 statically but block (22,1,19) already contains 128 objects. Forcing delete. <- need to be x16, right? 16:09 Milan1 because the affected chunk..is just air. 16:14 swift110 hey 16:15 digitalmouse greetings, programs! \o/ 16:22 Fixer Milan1: x16? 16:25 Milan1 22*16 => 352 16:36 Milan1 Fixer: 16:37 Fixer Milan1: it means block contained a lot of objects, so to avoid crash or other crap, engine deleted that objects from the block 16:38 Milan1 Fixer: but it does it again and again but the calculated chunk is just air 16:38 Milan1 and it causes peer disconnects 16:38 Fixer don't know :( 16:39 Milan1 this is why i asked if 22*16 is the correct calculation 16:41 Fixer btw, i've noticed that few server have broken hud :/ 16:42 digitalmouse running old version? 16:43 Fixer i'm running newest one 16:44 Fixer probably broken mod again, damned 16:47 digitalmouse i experienced broken minecar/track stuff last year when updating a few mods at once... got busy in real life, so never did figure out what caused it. i was proud of it running at all at the time... on a Raspberry Pi Model A as a server... got my nephew and his friend playing on it over the net from the other side of Europe. :) got a spare Rpi2 and Rpi3... might have to start up another server for fun and practice my 16:47 digitalmouse python 16:58 Out`Of`Control Milan1: i had same issue with my map 16:58 Out`Of`Control Fixer: yeah i have buggy hud, is there new version? 16:59 Out`Of`Control Milan1: try to run /clearobjects 17:18 Fixer Out`Of`Control: what hud are you using? 17:18 Fixer Out`Of`Control: it is not the first server with this 17:19 Out`Of`Control https://github.com/BlockMen/hud_hunger 17:33 kat_ Hi, guys, I minetest 0.4.14, and the download for peaceful npc is so old (2012), and I can't get them to work. Does anyone know of a newer download for npc characters, or what am I doing wrong? 17:33 nrzkt kat_, use the tenplus1 mod for mobs 17:34 kat_ ok ummm so I just google tenplus1 mod? Sorry a newb here 17:36 kat_ I see it thanks! 18:36 Hijiri If you leave out a field in a physics override table, does it default to the default value, or does it denote "don't change this override" 18:36 KaadmY i think it defaults 18:36 Hijiri Ok, thanks 18:37 MinetestBot 02[git] 04est31 -> 03minetest/minetest: Tell irrlicht if we handle a key or not. 13fa6b21a https://git.io/vrMHH (152016-05-26T20:33:33+02:00) 18:38 Milan1 i.... still have two chunks with too much objects where no objects can be found...its...still causes disconnects by peer... 18:40 Milan1 something i can wo with worldedit maybe? 18:41 Milan1 *do 18:41 KaadmY Milan1: what mods? 18:42 thefamilygrog66 Milan1 have you tried /clearobjects 18:42 thefamilygrog66 ? 18:42 KaadmY some mods(like technic and pipeworks) use tons of entities 18:42 Milan1 clearobjects would cause a downtime over ~4h. i tryed to clear the objects with worldedit already 18:42 thefamilygrog66 yikes 18:42 Milan1 there arent pipeworks/mesecons stuff in this region 18:43 Milan1 thats the confusing thing, one chunk is just air 18:43 thefamilygrog66 air is a node, not an object 18:43 Milan1 tell this minetest :D 18:45 Milan1 is there nothing else i can try? 18:45 est31 Milan1, there is clearobjects fast 18:45 est31 you can try that 18:45 thefamilygrog66 ^^ 18:45 Milan1 est31: but doesnt it will clear in every new loaded chunk also? 18:45 est31 yes 18:46 est31 it will clear when loading them 18:46 Milan1 but so i need to find our every player with a mob farm to safe the mobs somehow >.< 18:46 est31 thats the difference between normal clearobjects and clearobjects fast 18:47 est31 normal clearobjects force-loads each block 18:47 est31 and then clears all its objects 18:47 est31 and clearobjects fast just adds a little post it node to each block 18:47 est31 "please clear me when loading" 18:47 thefamilygrog66 Milan1: is there any indication of what type(s) of object you're dealing with? 18:47 est31 and it clears all loaded blocks 18:48 Milan1 est31: this is basicly very nice but still removes all the mobs also. sure, for admins and devs its nice but it will make players cry. thats my problem. Also is marked this area and did a clearobjects with worldedit already 18:49 est31 yeah 18:49 Milan1 somehow the highes value worldedit got was 8 objects... 18:50 Milan1 the resulting disconnects by peer may be the biggest problem in this case.. 18:51 Milan1 https://github.com/minetest/minetest/issues/4067 18:52 Milan1 oh, no previewbot - Canceling: No player for peer_id when too much objects on the map #4067 18:52 Milan1 (i am that tchncs there) 19:01 Out`Of`Control can i add other mods to minetest mods team? 19:02 Milan1 calculating the coordinates with 16 like 22*16 is still correct if the servers do a forcing delete? 19:02 Hijiri Out`Of`Control: The process for submitting a mod is on the minetest-mods site, let me see if I have the link 19:03 Hijiri Out`Of`Control: https://minetest-mods.github.io/ 19:03 Out`Of`Control Hijiri: thank you 19:27 Milan1 jey, this time /me got the peer disconnect -.- 19:40 Milan1 so...i have to live with it? 19:44 Fixer what peer disconnect? 19:45 Fixer Milan1: try newer minetest, there was some fixes with connecting 19:48 Hijiri newer minetest also has /clearobjects quick, but I don't know how quick it actually is 19:53 Fixer Hijiri: it is quicker, it processes only loaded blocks 19:55 Hijiri oh, est31 already mentioned 19:58 Milan1 Fixer: i am one commit behind master... 19:58 Fixer hmm 19:59 Fixer Milan1: does server goes into coma-like state? 19:59 Milan1 the peer disconnects comes with that force delete 19:59 Milan1 no 19:59 Milan1 i wanna figure out why there are too many because its in nearly impossible areas but i dont know how. 20:06 Out`Of`Control Milan1: happens after you run /clearobjects? 20:11 Milan1 Out`Of`Control: if i run a regular /clearobjects, my server is down for about 4 - 5 hours and every player lost the pets 20:11 Milan1 *lose ...or...some english word^^ 20:13 est31 loses 20:13 Milan1 Out`Of`Control: but u calculated the chunk coordinates with 16 (xx*16) and used //clearobjects in the specific areas with worldedit. there the highest number of objects its deleted was ~8. after some minutes everything happens again. 20:14 Milan1 thanks est31 20:14 Milan1 *happened 20:14 Out`Of`Control Milan1: can you paste error from your logs 20:17 Milan1 Out`Of`Control: its just the regular too much objects, forcing delete error multible times, randomly follwed by ERROR[Server]: Server::ProcessData(): Canceling: No player for peer_id=210 disconnecting peer! ... 20:18 Milan1 Trying to store id=23509 statically but block (17,0,18) already contains 128 objects. Forcing delete. 20:19 Out`Of`Control i had similar, https://github.com/minetest/minetest/issues/2610#issuecomment-144180781 thats how i solve it 20:20 Milan1 i am https://github.com/minetest/minetest/issues/2610#issuecomment-166958560 20:20 Milan1 ^^ 20:21 Milan1 i dont have the specific block id. as i think to know thats the chunk coordinates 20:21 Milan1 so i have an area of 16x16 with one or more blocks with too many objects 20:22 Milan1 one of the two areas i in the air and conains up to two stone nodes. 20:22 Out`Of`Control Milan1: i had many areas with too many entities, logs always show same spot 20:23 Out`Of`Control Milan1: make copy of map, try to run clearobject on whole map, and see if its gone 20:25 Milan1 but...why the whole map if i know the affected areas? 20:25 Milan1 as i told, i already did this in this areas. 20:27 Milan1 est31: why is #2610 still open? wasnt there a commit to prevent the fix_too_many_entities? 20:28 Out`Of`Control Milan1: i run clearobjects on whole map, then use est31 tool problem is gone. Map had 5 areas with too many entities, but logs always show 1 area 20:28 est31 Milan1, its closed, no? 20:28 Fixer Milan1: or go into area with that block and do /clearobjects quick 20:29 est31 Milan1, and yes there was a commit to prevent it 20:29 Milan1 est31: oh...im very sorry didnt saw it :o 20:30 Milan1 Fixer: i already did this with worldedit in a whole area which contains the affected chunks. 20:31 Milan1 *big area 20:56 Milan1 just one thing because two opinions: /clearobjects fast cleans -every- chunk, right? Because this would be a near infinite process on big maps... 20:56 est31 Milan1, it cleans every mapblock thats loaded 20:57 est31 and after that it stores a timestamp 20:57 est31 and every mapblock that gets loaded by minetest gets compared with that timestamp 20:57 est31 if the mapblock was stored before the timestamp, it gets its objects cleared 20:58 est31 so its not an infinite process, and much faster 20:58 Milan1 now i see, thanks est31 20:58 est31 but loading blocks is a *bit* more slowed down 21:01 Out`Of`Control est31: can i play and run clearobjects fast at same time? 21:01 est31 yes 21:01 Out`Of`Control i know that its imporible with /clearobjects 21:02 est31 yes 21:02 Out`Of`Control cool 21:02 est31 whatever imporible means 21:02 Out`Of`Control imposible 21:03 Out`Of`Control any tools to delete parts of map? 21:03 AlyssaVahlberg how do u claim an area? 21:03 Out`Of`Control AlyssaVahlberg: depends on server mods 21:04 AlyssaVahlberg how do u figure out the mods? 21:05 Out`Of`Control some use markers other landrush and so on 21:05 Out`Of`Control i don't have clearobjects fast, need update 21:05 AlyssaVahlberg well im in OldCoder wizard school 21:06 Out`Of`Control read signs at spawn 21:07 AlyssaVahlberg ok 21:08 AlyssaVahlberg there iz no signs at spwn 21:08 AlyssaVahlberg *spawn 21:10 Out`Of`Control est31: its part of minetest or WE mod? 21:10 est31 minetest 21:10 est31 0.4.14 has it 21:10 AlyssaVahlberg peaches007 21:10 Out`Of`Control thanks 21:11 AlyssaVahlberg NO IGNORE THAT PLZ! 21:13 Out`Of`Control your password? 21:13 Out`Of`Control change it 21:13 AlyssaVahlberg ok 21:13 AlyssaVahlberg om on minetest and irc at the same time and i forgot to click minetest window 21:13 KaadmY ;) 21:13 KaadmY everybody makes mistakes 21:13 AlyssaVahlberg *im 21:14 AlyssaVahlberg am i the only 1 that lags when the media is loading? 21:21 AlyssaVahlberg will someone join wizard school plz im lonely 21:22 Milan1 is item_entity_ttl = 900 a default value? 21:27 Amaz Milan1, I believe so. 21:28 Milan1 k, thanks 21:28 Amaz np