Time Nick Message 02:59 diemartin Good morning Viettest 03:58 VanessaE greetz, diemartin 04:02 diemartin o/ VanessaE 04:03 diemartin ohw's it going 04:03 diemartin ... 04:03 VanessaE it's going 04:03 diemartin hate touch kbs 04:04 VanessaE key a mechanical one like mine :) 04:04 VanessaE er, get. 04:04 diemartin mech ones are worse, i see 04:04 diemartin :p 04:04 VanessaE heh 04:05 VanessaE no, just my brain is worse :) 04:11 sofar evening 04:11 kaeza o/ 04:19 MinetestBot 02[git] 04Rui914 -> 03minetest/minetest: Mainmenu: Remove space under mod list 1329877df https://git.io/vwM8e (152016-05-01T14:16:37+10:00) 07:30 MinetestBot 02[git] 04gregorycu -> 03minetest/minetest: Use MoveFileEx to rename files on Windows (not rename) 13c957346 https://git.io/vwM0L (152016-05-01T17:28:16+10:00) 07:35 MinetestBot 02[git] 04Zeno- -> 03minetest/minetest: Fix use of uninitialised variable in class Event 13c1a0ebb https://git.io/vwM0s (152016-05-01T17:32:00+10:00) 11:09 * Jfy 11:09 FreeFull Indeed 11:16 Jfy ? 13:34 MinetestBot 02[git] 04sofar -> 03minetest/minetest: find_path: consider walkable instead of CONTENT_AIR 13aa8c88c https://git.io/vwM6Z (152016-05-01T15:32:03+02:00) 13:34 MinetestBot 02[git] 04est31 -> 03minetest/minetest: Pathfinder: improve GridNode storage 139aec701 https://git.io/vwM6n (152016-05-01T15:32:03+02:00) 13:34 MinetestBot 02[git] 04est31 -> 03minetest/minetest: Pathfinder: use core::aabbox3d instead of own type 13f0de237 https://git.io/vwM6c (152016-05-01T15:32:03+02:00) 13:34 MinetestBot 02[git] 04est31 -> 03minetest/minetest: Pathfinder: Fix style 13ac8bb45 https://git.io/vwM6C (152016-05-01T15:32:02+02:00) 13:34 MinetestBot 02[git] 04est31 -> 03minetest/minetest: Move pathfinder classes to cpp file 1346e5ef4 https://git.io/vwM6W (152016-05-01T15:32:02+02:00) 14:24 CWz Zeno` 14:35 MinetestBot 02[git] 04kahrl -> 03minetest/minetest: FileSelectMenu: Fix formspec parsing broken by Irrlicht file-chooser 138fe753c https://git.io/vwMPv (152016-05-01T16:32:12+02:00) 14:39 endev15 Where do I find the animals to use with the sea modpack, like what I've seen in some of OldCoder's posts? 14:42 swift110-phone has anyone played minetest on a raspberry pi? 14:43 endev15 That would be interesting. 14:43 endev15 I think it might work though on the new Model 3 14:43 swift110-phone I have installed it on a pi 3 and it worked 14:43 swift110-phone much to my delight 14:44 endev15 What about lag? 14:44 swift110-phone i didn't play it long enough to notice that to be honest. 14:44 ElectronLibre swift110-phone: I have, once, on a RasPiB+. It was painfully slow. 14:45 endev15 I've been thinking about getting a Pi 3, and if Minetest works and doesn't lag too badly, it would really be a good little device for those who don't want to buy a full on desktop. 14:46 swift110-phone wow 14:47 endev15 Just testing my new subgame, and its awesome! 14:59 swift110-phone pi3 is great 14:59 swift110-phone thats cool endev15 15:00 endev15 Basically it includes a bunch of awesome stuff including moretrees, ambience, hunger, and some of my own mods. (as well as scuba gear) 15:00 endev15 I will probably release it in the forums soon as Terrafiram_Game 15:05 Zeno` I tested minetest server on an rPI-3 and it wasn't *too* bad 15:06 Zeno` it was a pretty small world though and only one player (me) 15:07 Zeno` rpi-3 is actually a fairly good computer 15:08 Zeno` better than my parents' computers at least hehe 15:10 endev15 Zeno: with the default Minetest_Game, how was it? 15:10 Calinou maybe on ODroid it'd be better 15:11 sfan5 i can run minetestserver on odroid-c1 or -c2 in case anyone cares to test 15:11 endev15 That's another thing; Minetest is pretty bad on my "Android" phone? 15:11 endev15 *. not ? 15:12 Zeno` endev15, it was playable 15:12 endev15 Wait, is odroid the same as android, or are you talkinga about something else? 15:12 Zeno` I didn't notice anything particularly slow but as I said it was a small world and only one player 15:13 endev15 True, I guess if you got anything but the default in it might go pretty badly 15:13 Zeno` hard to say without profiling it 15:14 endev15 I'd like to know, especially on my subgame, because I've got some friends who would definitely get a Pi3 if it would run MT 15:15 PilzAdam endev15, odroid is a small computer, like the PI, but way more powerful 15:15 endev15 Oh I see. How much is it? And how well does it run MT? 15:15 PilzAdam there are benchmarks for the Odroid XU4,, which costs arround $70, that suggests it's 15 times faster than the rPI 2 15:16 endev15 BTW, can anyone tell me how to move the hunger bar in BlockMen's hud_hunger modpack to above the health bar? 15:16 endev15 I can't seem to figure out how to make the hud.conf.example work. 15:16 PilzAdam it could probably even run the Minetest client, since it has a dedicated graphics chip 15:17 endev15 I'll definetely look into that. 16:09 swift110-phone i keep losing connection 16:12 swift110-phone the raspberry pi appeals to me due to the price 16:13 sfan5 !server players:most 16:13 MinetestBot sfan5: Xanadu | 98.166.90.48 | Clients: 39/40, 28/39 | Version: 0.4.13-dev / minetest | Ping: 97ms 18:00 Out`Of`Control mt server freezes cpu goes 100%, nothing in logs 18:00 MinetestBot 02[git] 04sofar -> 03minetest/minetest_game: TNT: Combine adjacent TNT into the explosion 1312c763a https://git.io/vwM7K (152016-05-01T18:57:45+01:00) 18:01 sofar Out`Of`Control: perf top -a ? 18:01 Out`Of`Control i had to kill mt 18:02 Out`Of`Control 2016-05-01 16:21:02: ACTION[Server]: matzan digs default:tree at (3614,25,-1391) 18:02 Out`Of`Control 2016-05-01 19:55:36: INFO: sigint_handler(): Ctrl-C pressed, shutting down. 18:08 Out`Of`Control sofar: any tools or mods that can kill server if this happens again? 18:08 Out`Of`Control ping or something 18:08 Fixer happens often? 18:09 Fixer i think there are some tools for that, at least in nix, but not sure 18:09 Fixer they has to be %) 18:09 Out`Of`Control Fixer: have seen it on 4.10-dev, first time on 4.13-dev 18:09 Fixer so it is rare 18:10 Out`Of`Control recent change was snow mod mg6 part 18:12 Out`Of`Control Fixer: actualy similar happen before, but not as now 18:13 Out`Of`Control snow fall made server laggy so none could connect 18:26 Fixer compiling time! \o\ 18:33 MinetestBot 02[git] 04rubenwardy -> 03minetest/minetest_game: Add give_initial_items API 13acafe5c https://git.io/vwMdU (152016-05-01T19:29:15+01:00) 18:33 Calinou hi, I'm now on Antergos :) 18:33 Calinou VanessaE: ^ :p 18:33 VanessaE ? 18:34 Fixer Calinou, wat? 18:34 Fixer some new crazy linux distro for hipsters? 18:34 Calinou VanessaE: TL;DR I switched away from Windows on my desktop 18:34 Calinou maybe my laptop will follow, dual booting or VM 18:35 Calinou Fixer: it's Arch Linux but easier to install (has a GUI installer) 18:35 Calinou has AUR as well 18:35 Calinou you can use one install media to install the DE of your choice 18:35 Calinou which makes sense 18:35 Calinou (I wish Ubuntu did that...) 18:35 Fixer Calinou, oh lol, ok 18:35 VanessaE ah 18:38 Fixer ugh, compiler error 18:38 Fixer not good 18:39 Out`Of`Control Calinou: what was wrong with windows? 18:40 Out`Of`Control :-D 18:40 Calinou Out`Of`Control: it's not a good platform for development :( 20:23 Milan hmm got an undiggable block in the map...not pointable...like air... :o 20:23 Milan ideas? 20:24 sfan5 worldedit 20:24 sfan5 or remove the offending mod 20:26 Out`Of`Control Milan: itemframe or pedestal? 20:26 Milan there is nothing...like just air... 20:27 Out`Of`Control that happens if you remove one of 2 with WE 20:27 Milan i dont have we yet ._. 20:28 Out`Of`Control how does it look? 20:29 Milan lol we moved it with a piston :D 20:29 Milan uploading screenshot... 20:30 Milan https://media.illuna-minetest.tk/mgoblin_media/media_entries/27/screenshot_20160501_222837.png 20:31 Out`Of`Control i see nothing odd 20:32 Milan yes thats the problem :D 20:34 Milan finally got flying sand :D https://media.illuna-minetest.tk/mgoblin_media/media_entries/28/screenshot_20160501_223319.png 20:34 Out`Of`Control add WE mod 20:43 courtney shara? 20:44 endev15 Can Lua mods be used to serve information adn receive information from external servers? 20:44 endev15 *and 20:44 Milan fixed with we, thanks :) 20:46 PilzAdam endev15, cURL is available for mods 20:51 endev15 PilzAdam, OK, Thanks. I'll look into that later. 20:57 Milan well we have currently a little problem with ServerEnv: Trying to store id=2119 statically but block (-20,-2,20) already contains 128 objects. Forcing delete. - we know we have to calculate the numbers x16 but we cannot find any leaking pipe or simily. do you guys know something to find it? 20:57 luizrpgluiz Hi all :) 20:57 Milan *similar 21:21 Youpiter Out`Of`Control, привет. 21:27 Out`Of`Control Milan: i had similar had to run clearobjects on whole map + use custom mt to fix map 21:51 dirius I'm trying to host a little minetest server to play survival on with a few friends, but I can't seem to remove the give privleges. It's a dedicated server, not a local one, so I don't think they should be set to irrevocable. 21:52 H-H-H hey guys where can i find the source of the bot in this channel that allows you to leave messages for other users 21:53 rubenwardy !help 21:53 MinetestBot https://github.com/sfan5/minetestbot-modules/blob/master/COMMANDS.md 21:53 rubenwardy dirius, the admin player has ALL privileges 21:53 rubenwardy But other players will only have privs in default_privs (a setting) 21:53 rubenwardy the admin player name is found by typing /admin in game, or looking at the name settng 21:55 dirius Ah yeah I see it now. The admin is the first player who joins isn't it? 21:56 H-H-H ty rubenwardy 21:56 rubenwardy It's the player name in "name" the setting, dirius 21:56 rubenwardy If you're hosting using the server tab, it's the hoster 21:57 rubenwardy If you're hosting a dedicated version, it just looks at the name setting 21:57 rubenwardy (Hosting via the server tab will change the name setting) 21:57 dirius I'm hosting dedicated I believe. 21:57 rubenwardy Note that the same setting is used for remembering the client's username as the admin's username 21:58 dirius Alright. 21:58 dirius thanks. 21:58 rubenwardy so if you host a server and connect to it from the same minetest location, it could change the name setting to something else 21:58 rubenwardy Will only be visible if the server restarts, though 21:58 dirius Alright. I'll just set the admin name to "admin" each time. 21:59 endev15 rubenwardy, where do you set the admin with a dedicated server? I still haven't figured that out 21:59 rubenwardy minetest.conf 21:59 rubenwardy name = adminusername 21:59 endev15 Only way? 21:59 rubenwardy yes 21:59 rubenwardy actually 21:59 rubenwardy --name might word 21:59 rubenwardy *work 21:59 endev15 BTW, how do I use rollback? 21:59 rubenwardy eg, minetestserver --worldname world1 --name adminname 22:00 endev15 I'll try that too 22:00 rubenwardy never used rollback, there's probably a setting in minetest.conf or world.mt 22:00 rubenwardy not sure if --name will work, though 22:00 endev15 Because when I try and use it, I am told that rollback is disabled 22:00 rubenwardy you need to enable it first 22:00 endev15 How? 22:00 rubenwardy rollback needs to record the history, so that it can undo it 22:00 endev15 I've tried rollback = true in the conf 22:01 rubenwardy I'm not sure, search for "rollback" in minetest.conf.example 22:01 endev15 OK 22:01 rubenwardy brb, restarting 22:01 endev15 Just testing the -name now 22:04 endev15 rubenwardy, --name does not work when starting the server with minetest --server. WIll try it in the conf though. 22:08 endev15 Adding name = to the conf works rubenwardy. 22:15 endev15 Great, compiz just crashed... 22:15 endev15 ..and thankfully immediately restarted..... 22:17 scottwolff So, I've been searching for a while. So, there is no quick explaination (other than perhaps inline programmer comment code in the minetest program itself obviously) of the map seed parameters for making a custom map? 22:18 scottwolff i.e. say I want the map to be mountainous. 22:18 Calinou take a calculus class at Harvard 22:18 Calinou you will become a genius at noise patterns! 22:18 Calinou you will be able to spell out noise patterns at your friends! 22:18 * Calinou runs 22:18 Calinou really, I never understood the mapgen noise params :( 22:19 scottwolff lol 22:19 Out`Of`Control hah 22:19 scottwolff Def not going to be able to do much with calculus. 22:20 endev15 Calinou, how do I use the oredefs to specify in depth how ores are registered? I couldn't make much by looking at moreores. 22:20 endev15 Not registered, where they are found. Wow... 22:20 Out`Of`Control look for y ? 22:21 hmmmm erm 22:21 Calinou endev15: y_min, y_max 22:21 hmmmm knowledge of iterated fractal systems is more important to noise than analysis 22:21 Calinou change those value in ore registrations 22:21 endev15 I used hight_max and height_min 22:21 Calinou it's y now, not height 22:22 Calinou height is too abstracted! it's evil! it's too systemd! 22:22 endev15 y_min and y_max? 22:22 hmmmm yes please stop using deprecated fields 22:22 endev15 Seriously, I did this a while ago. 22:22 hmmmm i changed it because height_min/height_max was ambiguous 22:23 endev15 Speaking of deprecated fields, when was tile_images changed to tiles? 22:23 endev15 Did you do that too, hmmmm? 22:23 hmmmm nope, that was RealBadAngel i think 22:24 hmmmm you can look it up by using git blame 22:24 endev15 How about I outright blame you two rather than go through git? 22:24 endev15 LOL 22:25 endev15 BTW, did RBA die or was he just really badly injured? i'm still confused about that. 22:25 Calinou he died :( 22:25 Calinou https://forum.minetest.net/viewtopic.php?f=3&t=14228 22:25 endev15 i'm sorry to actually understand that now 22:26 endev15 so is chests actually opening going to become a thing? 22:26 hmmmm not unless there's somebody who can work on it 22:26 endev15 Who was working on it? 22:26 endev15 Because it seemed as though someone was. 22:26 endev15 It should be fairly simple. 22:27 hmmmm hah ah ha 22:27 hmmmm you joke right 22:27 endev15 why won't Atom launch... 22:27 hmmmm if it's fairly simple you can do it 22:27 endev15 nope. all you really have to do is update the nodebox on rightclick. 22:28 hmmmm oh you mean just an opened chest 22:28 hmmmm i thought you wanted the opening animation and all 22:29 endev15 It would be nice to have it smooth, but not required. Even then, you would only have to run a loop to increase specific definitions 1 every 10th of a second or so (probably way off with my 10th of a second) 22:30 endev15 Only thing with that would be doing it in a fashion to avoid the lag 22:30 hmmmm assuming 1 every 5 seconds that's still 6 additional nodebox definitions 22:30 hmmmm you figure the animation takes 5 seconds 22:30 endev15 why not do it all in a loop 22:31 hmmmm it's *doable* right now, sure, but it's a crappy way of doing it 22:31 endev15 that should remove the need for the additional nodeboxes 22:31 hmmmm because that's a hack 22:31 hmmmm i guess you want one nodebox that's the chest, and an active object that hovers above the object and opens itself by changing its position ever so slightly in a loop 22:32 hmmmm yes that is possible and if you want to make a mod for that then go ahead 22:32 hmmmm i'd rather hold off until we get animated nodeboxes though 22:32 endev15 yeah i'm not gonna be doing anything until june 22:32 endev15 wait, then why can we animate textures? I assume thats two differen things? 22:33 hmmmm textures are animated textures 22:33 hmmmm what you want is to simulate a moving node 22:33 endev15 lol i cant even update my depracated fields in my mods - atom wont launch 22:33 hmmmm welp 22:34 endev15 guess i'll have to take a step down and use gedit... 22:34 hmmmm gedit is good 22:34 hmmmm these days i use kwrite for modding 22:34 endev15 atom is pretty full featured though, which is why i like it. you can use it for pretty well anything 22:35 endev15 tile_ what is depracated? 22:35 scottwolff Is atom a full IDE? 22:35 endev15 it can be. if you add on packages. by default, no 22:36 endev15 nooo my t key jus fell of 22:36 endev15 why do i use a mac keyboard... 22:37 endev15 does anyone know of a way to check for a specific string within many files at once? 22:37 endev15 using the bash shell 22:42 scottwolff So... (probably stupid question) did the versions of minetest go from 4.9 to 4.10 or is it supposed to go to 5.0 after it gets beyond 4.9? 22:43 scottwolff I'm just used to it going from 4.9 to 4.91, 4.92, and 4.93 with other programs. 22:44 endev15 hmmmm, lol default/mapgen.lua still uses height_... 22:44 hmmmm sounds like their problem! 22:44 endev15 whos problem? 22:45 hmmmm whoever manages mtgame 22:45 endev15 well, guess i'll submit a PR sometime 22:47 hmmmm my reasoning is this 22:47 hmmmm ore is a type of mapgen object, it gets registered, there's a list of them maintained, they each have a name, id, so on and so forth 22:47 hmmmm it's similar in that manner to decorations, schematics, and so on 22:48 hmmmm so when i implemented randomized height for simple decorations i used the field height_max 22:48 hmmmm that's the maximum height it could be 22:48 hmmmm but i realized, wait, that field is already being used for the y position at which it can be spawned on the map 22:49 hmmmm so i went back and changed it, and since ore was already existing, i had to change that too otherwise people would go 'wtf' 22:49 endev15 yeah makes sense 22:49 endev15 why do so many people put extra commas after the last line of code in a minetest.register function... its really annoying... 22:51 KaadmY scottwolff: MT uses semantic versioning i think 22:51 KaadmY so it would be 0.4.13, 0.4.14, 0.4.15 22:51 KaadmY and 0.4.9, 0.4.10, 0.4.11 22:52 KaadmY scottwolff: http://semver.org/ 22:52 KaadmY endev15: that last comma is part of the style guidelines for MT code :( 22:52 endev15 hmmmm, what's with print not working anymore to print to the log? 22:52 endev15 really? 22:52 KaadmY i think 22:52 endev15 i've never used it. guess i should probably start then.. noticed it was used off and on in mapgen.lua 22:53 scottwolff Ok. So Minetest is just in patch versions? 22:53 hmmmm endev15, est messed it up since the server console patch :) 22:53 KaadmY no idea scottwolff 22:53 hmmmm not my problem! 22:53 KaadmY pretty sure semantic version is used, might be a variation though 22:53 scottwolff lol 22:53 endev15 so at this point i must use minetest.log? until that is fixed anyway 22:54 hmmmm i don't know 22:54 KaadmY and endev15, `grep '' * -R` 22:54 endev15 because minetest.log seems to work while a simple print doesnt. print is nicer is the thing, in some cased. that way for notifications that a mod properly loaded the time and date doesnt get printed too, which can be anoying for that type. 22:55 Bandoleer07 well hello there scott 22:55 endev15 yeah i figured that out on the ubuntu chat KaadmY. Thanks anyway 22:55 KaadmY ok :) 22:55 scottwolff Hello there Bandoleer 22:55 Bandoleer07 its courtney haha 22:55 endev15 why does minetest warn me that it cant find a local directory? 22:56 endev15 I'm running it on Ubuntu Server, and there is definitely a locale directory (i think anyway) 22:56 KaadmY local and locale are different ;) 22:56 KaadmY very different 22:56 endev15 yeah i know. misspelled the first time. And i probably misspelled misspelled 22:56 Bandoleer07 how do i accept that here 22:57 Void7 hi 22:57 endev15 wait, i see now. there is now locale dir in share/minetest 22:57 Bandoleer07 how do i accept pm on irc 22:57 KaadmY Bandoleer07: just chat? 22:57 KaadmY ie i can PM you right now 22:58 Bandoleer07 yeah how do i accept that and respond? 22:58 Bandoleer07 sorry for noob question 22:58 KaadmY just chat i think 22:58 KaadmY depending on your client a lot, but usually most clients open a new chat tab with the PM 22:58 endev15 BTW, how do you connect to a Minetest server chat through IRC? 22:59 Bandoleer07 it says i can connect through this window when i respond 22:59 KaadmY just type "/query KaadmY" (without the quotes) Bandoleer07 22:59 Void7 Bandoleer07, use '/query ' 22:59 Bandoleer07 oh ok 22:59 KaadmY you can just chat `/msg ` 22:59 KaadmY instead of opening a tab 23:00 Bandoleer07 ok i swear i have worst luck with technology rofl 23:00 Bandoleer07 thank you all 23:01 endev15 because i would like to add to my server_tools mod something allowing an HUD to show up before shutdown, but would like a way to /shutdown without actually loggin in with the minetest client 23:01 endev15 the other thing confusing me, is how to "replace" the default shutdown command 23:08 rubenwardy !mod irc 23:08 MinetestBot rubenwardy: Internet Relay Chat [irc] by kaeza - https://forum.minetest.net/viewtopic.php?t=3905 23:09 endev15 thanks. rubenwardy, have you considered adding a section to your modding book explaing oredefs and the use of for loops? 23:09 endev15 ..and tables to register nodes? 23:10 rubenwardy I could add a section with example mods, to teach about for loops and tables 23:10 rubenwardy Mapgen and biomes aren't really my thing, someone else would have to help me by writing about them 23:11 endev15 I was thinking more of a separate chapter explaining the oredefs and loops. I will see if I can put something together about mapgen soon 23:43 scottwolff The ethereal mod is pretty neat.