Time Nick Message 00:03 rubenwardy Yeah, but it doesn't matter that much. 00:04 rubenwardy Well, it's incorrect as the code was still developed after that 00:04 rubenwardy but doesn't invalid the copyright 00:27 greeter hmm, i just built a switch to turn everything off/on, and not only does it do that but it opens and closes the door to my house 00:28 kaadmy doors also are triggered by mesecons and will toggle the door 00:28 greeter cool 00:28 kaadmy putting a switch touching a door will trigger it when pushed 00:29 greeter so if i don't want this behavior, i should either move the circuit or move the door 00:29 kaadmy not sure exactly how it acts tho 00:29 kaadmy ^ yep 00:29 kaadmy is either possible? 00:29 kaadmy i think levers might work 00:29 greeter probably. i'm not too concerned about it at the moment though 00:30 kaadmy iirc levers and buttons will only transmit to the node behind the node it's attached to 00:31 greeter ok. so buttons are a better way to go if i'm gonna have circuits running by doors that i want to be able to toggle on/off? 00:31 kaadmy i think 00:32 kaadmy levers might (should?) also work 00:32 greeter nice 00:32 greeter ironically i'm doing this instead of the electrical work i had planned to do today 00:35 greeter hmm, it seemed that part of the circuit was redundant anyway 00:35 kaadmy lol 00:37 greeter hmm, the tree in my house is lit now :-D i'm gonna be playing around with this for days aren't i? 00:53 greeter hmm, i can't teleport to coordinates with very high numbers, so what happens if i try to walk there? 00:56 greeter seems to be the edge of the map :-) 01:41 STHGOM is there a way to start a function when a player steps? 02:18 Hijiri STHGOM: you could do a globalstep where you check the player's movement keys, or you could save and compare their position after every tick 02:18 Hijiri the second option might be more accurate but it is probably more expensive? 02:18 Hijiri (there is no special way to add callbacks for when a player steps) 02:30 STHGOM ok 09:35 MinetestBot 02[git] 04sfan5 -> 03Uberi/Minetest-WorldEdit: Merge pull request #107 from kilbith/master 13b99a51f https://git.io/v2tND (152016-02-22T10:33:04+01:00) 09:35 MinetestBot 02[git] 04kilbith -> 03Uberi/Minetest-WorldEdit: Re-adapt WorldEdit's GUI button position to creative inventory 1391c5053 https://git.io/v2tNy (152016-02-22T10:29:53+01:00) 09:56 Fritigern sfan5: There is progress, as in that the WE icon now only shows on the crafting tab. However.WE still prevents me from browsing the creative inventory. there are 10 pages of items on the "all" tab, but i'm stuck on page 1 10:07 Indohmo Ok did someone on Freenode see some people named Obani at this moment ? 10:17 Fritigern Indohmo: Yes, I saw you 10:17 Indohmo On another channel ? 10:18 Indohmo Or is it just troll ? 10:22 RealBadAngel Obani- Wan Kenobi? 10:23 Indohmo Well on the two servers I spend more time on... I can recover my first identity 10:24 Indohmo can't* 11:40 everamzah now that we can jump from the edge of a node, it feels like one cannot jump quickly upwards on hills or stairs. one step requiring two jumps now, whereas before it took only one. 11:43 everamzah i'm on b2aabdf and i'm still selecting the node behind the meshdoor 11:45 RealBadAngel everamzah, the fix is not yet merged 11:45 everamzah oh oh oh oh WHOOPS 11:45 everamzah glad somebody's paying attn 14:19 iqualfragile is there a cannonical way to save data as a minetest mod 14:19 iqualfragile some kind of minetest-provided key-value store 14:19 iqualfragile or do the mods still have to manually save to some file? 14:43 everamzah i think they may have to save manually. there is a mod by addi called 'db' that features a per-player store and a global store if you're interested 14:47 MinetestBot 02[git] 04Jeija -> 03minetest/minetest: Add Lua interface to HTTPFetchRequest 1331e0667 https://git.io/v2mO3 (152016-02-22T15:39:41+01:00) 14:47 MinetestBot 02[git] 04Jeija -> 03minetest/minetest: Fix HTTPFetchRequest performing a GET request if post_data is supplied 13a3892f5 https://git.io/v2mOs (152016-02-22T15:39:19+01:00) 14:57 MinetestBot 02[git] 04RealBadAngel -> 03minetest/minetest: Fix getting pointed node 139961185 https://git.io/v2msM (152016-02-22T15:54:32+01:00) 14:57 MinetestBot 02[git] 04sfan5 -> 03Uberi/Minetest-WorldEdit: Merge pull request #108 from kilbith/master 13b06e004 https://git.io/v2msS (152016-02-22T15:54:25+01:00) 14:57 MinetestBot 02[git] 04kilbith -> 03Uberi/Minetest-WorldEdit: Fix unability to browse inv. items on creative inventory 136dddc93 https://git.io/v2msH (152016-02-22T12:29:06+01:00) 15:05 iqualfragile everamzah: thanks 15:05 iqualfragile can you maybe give me a link to it? i have trouble searching for tit 15:05 iqualfragile *it 15:09 kaeza_ Afternoons 15:09 Indohmo yo 16:08 iqualfragile everamzah: ? 16:45 YuGiOhJCJ hello, I have an issue with the "check_player_privs" function. If I do "minetest.check_player_privs(name, {my_priv = true})" or "minetest.check_player_privs(name, {my_priv = false})" or "minetest.check_player_privs(name, {my_priv})", the result is the same: "true" if the player has "my_priv" as privilege, "false" if it has not "my_priv" as privilege. So, the boolean specified has no impact on the result of this function. 16:46 YuGiOhJCJ I don't thing it is the expected behavior for this function 16:46 sfan5 yes it is 16:46 YuGiOhJCJ *think 16:47 YuGiOhJCJ expected or not? 16:47 sfan5 yes 16:47 sfan5 the boolean has no impact and that's how it should be 16:49 YuGiOhJCJ ok, so is it completely useless to specify "= false" or "= true"? 16:49 sfan5 yes 16:49 YuGiOhJCJ ahah ok 16:50 Krock well, if you write it like this: privs = { my_priv }, you'll call a nil value variable 16:50 Krock nil = nil = not detected 16:51 Krock local privs = { dummy }; return dump(privs) --> { } 16:53 YuGiOhJCJ maybe examples on http://dev.minetest.net/minetest.check_player_privs should avoid using this boolean as it is a useless information 16:53 Krock but it's easier with a key-value table than with a regular arras 16:53 Krock s/arras/array 16:55 est31 yeah 16:55 est31 key value is easier for lookup 16:56 Krock \o/ kaeza 16:57 kaeza o/ Krock 17:09 MinetestBot 02[git] 04est31 -> 03minetest/minetest: Android: hardcode leveldb revision 13a26970c https://git.io/v2m9A (152016-02-22T17:46:16+01:00) 17:10 YuGiOhJCJ oh yeah indeed if I specify {my_priv = true} or {my_priv}, the result is not the same. It works only in the first case. So, examples on http://dev.minetest.net/minetest.check_player_privs are good. 17:13 swift110 hey guys 17:19 Krock hi 17:33 greeter that time when you fall off a building and all you can think of "gee, this is gonna hurt" 17:35 Dragonop hithen you realize that you could use sneak glitch and save yourself 17:36 greeter oddly enough i landed on a floating island, incidentally one that i had put there, so i wasn't killed outright 17:36 greeter and there, now when i fall off the building, i will land in water :-) 17:45 kaeza there was a server that had an 1x1 hole going from the surface to -2000 or so, with a ladder node at the very end. fall from 2000m high and safely land on crossed sticks. sounds logical 17:46 kaeza not sure if that works anymore :P 17:46 Dragonop you need more ladders but it does 17:46 gamemanj kaeza: well, if it does, just have ladder nodes detect nearby fast-falling players 17:46 gamemanj and if so, have them break 17:46 gamemanj (before the player arrives, of course) 17:47 gamemanj any legitimate use of a ladder actually involves the player coming close anyway, so just keep ladders in a state where players fall through by default, then turn it to the "normal" state if they're not trying to land from a cliff 17:48 gamemanj plus, if they do go through the ladder, drop sticks. Probably would be a nice effect, to have sticks raining down upon you when you reach the bottom 17:48 greeter hmm 17:50 greeter course there is a lot in this game that isn't logical to begin with, like floating islands :-P 17:51 kaeza what? you mean to say that floating cats pooping rainbows aren't logical? 17:52 Krock they're logical 17:52 Krock like the version with pink unicorns 17:53 hoodedice > pooping 17:53 kaeza well, they're logicat! 17:53 hoodedice it is a magical fucking cat, it is making the rainbows by MAGIC 17:53 kaeza I'll leave now... 17:53 hoodedice kaeza, get out 17:54 hoodedice !kick kaeza 17:54 hoodedice MinetestBot! 17:54 MinetestBot hoodedice! 17:54 hoodedice still around, heh 17:54 kaeza <3 MinetestBot 17:54 MinetestBot <3 kaeza 17:54 hoodedice !r <3 nekomimi 17:54 hoodedice !rainbow <3 nekomimi 17:54 MinetestBot 4<37 n8ek3om12im6i 17:54 Fixer o_0 17:55 hoodedice Fixer, protip, don't google that 17:56 kaeza it's SFW, for various definitions of 'safe' 17:56 greeter you know, i was so certain those things didn't exist in my game that i had to use a known seed/coordinate combination just to see if i could technically find one. sure enough, i can 17:57 sofar the South Korean version of "SFW" is disputable 17:57 sofar I can tell you that 18:00 sfan5 ooh its hoodedice 18:00 hoodedice I was looking for Calinou actually 18:00 hoodedice sorry I got too selfish and disinterested in minetest to hang around much anymore =( 18:00 hoodedice I'm trying to webdev but my thing is not working (and it works on localhost) 18:01 kaeza did you try to do this thing to the thing? it fixed the thing for me 18:01 sfan5 Fixer, protip, don't google that 18:02 sfan5 i highly suggest googling that 18:02 hoodedice kaeza lol, I didn't want to totally spam this chan with my problem symptoms 18:02 hoodedice I work in IT now, so I know what it feels to be vague :D 18:02 hoodedice Fixer, don't google it 18:02 hoodedice trust me 18:03 Fixer i don't care 18:03 hoodedice okay http://orig12.deviantart.net/4794/f/2011/278/1/2/nekomimi_by_umebositora-d4bvqh9.jpg 18:04 Hijiri as if random animemes were anything shocking? 18:04 hoodedice THINK OF THE KIDS 18:05 sfan5 hoodedice: think of the memes 18:05 hoodedice http://tinyurl.com/javertyourears 18:07 sfan5 !py __import__("os").popen("curl -v http://tinyurl.com/javertyourears 2>&1 | grep Location:").read() 18:07 MinetestBot '< Location: http://instantcena.com\n' 18:08 hoodedice lol 18:08 hoodedice Calinou is here but I have to leave for class (rip) 18:09 hoodedice bbl 18:13 greeter stealing islands is another thing that seems out of place with the real world that can be done here :-D 18:16 gamemanj !py print("If this works, I'm a bit worried as to the security of that bot. If this doesn't work, it's useless.") 18:16 gamemanj *phew* 18:17 kaeza !c "this works, but is quite limited" 18:17 MinetestBot 'this works, but is quite limited' 18:17 greeter hmm 18:18 kaeza !py may be only usable to the owner and/or trusted users 18:18 sfan5 it is 18:24 gamemanj Since when do people trust users? 18:24 Calinou trust me, I'm an user 18:24 Krock since there's peace on the whole word 18:24 Krock *world 18:24 gamemanj Krock: So, not at all then. 18:24 Krock !c 99**99**99 18:24 MinetestBot Krock: Took to long to calculate 18:24 Krock Sweet 18:25 Krock Still haven't figured how to exit a Lua script after a specific time :< 18:25 kaeza "exit"? 18:26 Krock please call os.exit() outside the following script: "while true do end" 18:26 Krock say, in a seperate thread. Impossible, it seems 18:29 kaeza is that user-provided code? 18:29 kaeza there are ways to mitigate infinite loops 18:30 hoodedice Calinou, sup 18:30 kaeza also, Lua is not thread-safe, AFAIK 18:30 est31 its single threaded yes 18:31 hoodedice isn't the lua mapgen multi-threaded? 18:31 est31 no 18:32 Calinou hi hoodedice 18:32 Calinou you can use num_emerge_threads to multi-thread the C++ mapgens, but not Lua ones 18:33 Calinou hoodedice, http://godotengine.org/ :D 18:43 numzero do anyone knows what happened with the Survival in Ethereal server? 18:56 Samson1 numzero, Nope 18:56 Samson1 ... 18:56 Samson1 numzero, what happened? 18:57 DatJohnDoe How can I replace the menu of minetest on android? (In minetest/builtin/) 18:57 DatJohnDoe I was able to before in 1.4 18:58 DatJohnDoe *1.4.12 19:00 numzero Samson1, the server have simply disappeared when my brother tried to connect 19:01 Samson1 numzero, Oh, that could be because the server was running an an old version of MT 19:01 numzero Samson1, It was online just before that, I have connected to it a few minutes earlier. But now it's offline. 19:01 Samson1 Oh, 19:02 numzero Samson1, The forum post says it runs 0.2.13. Well, my brother says he have 0.4.12, may that be the cause? 19:02 Samson1 numzero, Tes 19:02 Samson1 Yes* 19:02 Samson1 numzero, MT is a bit like MC in that way 19:03 numzero I meant 0.4.13, not 0.2.13 of course) 19:03 MinetestBot 02[git] 04orwell96 -> 03minetest/minetest: Reset block send timer when invoking setBlock(s)NotSent() 13e17fbb3 https://git.io/v2YGU (152016-02-22T19:59:56+01:00) 19:03 Samson1 instead of the server refusing the client the server just disappears of the main hub/server list 19:04 Samson1 numzero, of, that's odd.. 19:04 numzero Samson1, I have never played MC. Do you mean that versions must match? 19:05 Samson1 Erm 19:05 Samson1 oh 19:05 Samson1 numzero, if you've never played MC you probably don't know what I am talking about 19:05 Samson1 Would you like me to explain? 19:05 Samson1 It won't take long 19:09 Samson1 numzero, In MC there are different versions, the recommended versions start at 1.0 all the way up to the current version witch is 1.8.9, when you start Minecraft it will open a launcher that displays MC news and the different versions 19:20 greeter i just cleared out a nice piece of flat land and i'm not sure i want to mine it. it's perfect for building on 20:14 DatJohnDoe Can someone help me? 20:18 gamemanj greeter: Then mine under it? 20:18 greeter hmm. that makes a lot more sense lol 20:18 gamemanj greeter: then you can have an elaborate castle, with things like dungeons, and wine cellars, and laboratories, and choirs, and orbs. 20:18 greeter DatJohnDoe: what do you need help with? 20:18 kaeza DatJohnDoe, don't ask to ask, just ask 20:18 greeter umm gamemanj, how did you know i was planning to do just that? 20:19 greeter only, i already started construction above ground 20:19 DatJohnDoe Sorry I figured it out, it was installing tp's on android 20:19 gamemanj Greeter: Because a shadow is following you. 20:19 greeter oh? 20:19 DatJohnDoe It was on the forums 20:19 gamemanj Yep. Stand outside, in the sunlight, and look about you 20:19 gamemanj then you'll see it! 20:19 DatJohnDoe Bye 20:20 gamemanj Oh, and if you find weird, organic growths in your castle, they're perfectly normal and totally safe. 20:22 greeter am i missing something here? 20:22 gamemanj Nothing, nothing at all... 20:22 greeter ok 20:22 greeter hmm, wonder if this Ritchie is the same Ritchie i know from another network 20:22 gamemanj (I sincerely hope that greeter does actually know what I'm talking about. If not, greeter will be very, very confused, for I'm talking complete nonsense.) 20:22 greeter i'm afraid i don't know what you're talking about 20:23 greeter http://www.picpaste.com/pics/48469b82ea73e2c66408657a3725e199.1456172550.png i know this doesn't look castle like, and that i gotta move a window, but i like what i have so far 20:23 gamemanj (How unfortunate... You'll understand, one day, don't worry.) 20:23 gamemanj ...that is a very... unusual castle. 20:23 gamemanj And you're running mesecons all over it? 20:24 greeter that was the original plan. i was going to light it up with electricity instead of torches. but this was pain staking, and i can't think of any easy way to get electricity into the building without it looking weird somewhere (as a real life electrician that drives me nuts lol) 20:25 gamemanj Greeter: Idea: The joins between rooms act as a sort of framework. You can run electrical wiring through these. Make ceilings lower and floors higher, so you can run electrical wiring to the correct ceiling places. 20:26 gamemanj The only trouble is, running mesecons everywhere is kind of useless, as it just means you can turn the lights off from one poit. 20:26 gamemanj *point 20:26 greeter true 20:27 greeter i'm sure i'll find some more practical use for the mesecons mod though 20:28 greeter i gotta go move that window or it's gonna bug me. it was a curse getting things lined up properly (pro tip. use an odd number of nodes to form the length or width of any wall/floor) 20:32 greeter i will say this about the mesecons. they provide great street lighting 20:57 Megaf Oh, I'm here, Hi all 20:58 Megaf sorry for my time outs and stuff, I'm just hibernating my laptop 20:59 Fixer 60fps 20:59 Fixer feels_so_good.png 21:01 Megaf Fixer, what changed to get that FPS? 21:02 Fixer Megaf, play with your config, lower you settings, it is my usual fps anyway 21:03 Megaf Fixer, Linux 64 bit? 21:03 gamemanj 64 bit would be a very unusual way to increase speed 21:03 Fixer Megaf, no big deal, do you have good CPU/GPU? 21:04 Fixer Megaf, wait for 0.4.14 21:04 gamemanj Good GPUs are like the Ring. You put it on... 21:04 Megaf nope, CPU desgined for mobile and low power, AMD E-1 21:04 gamemanj and you can never take it off. 21:04 Megaf 1.3 GHz dual core 21:05 Fixer Megaf, LOL 21:05 Fixer dafuq with people today 21:05 Fixer buy good hardware 21:05 Megaf Fixer, it was the cheapest good brand 15" in the store 21:05 Fixer :S 21:06 Megaf 4 GB of ram and good GPU, so I get things going... 21:06 Fixer this is shitty even by 200X standards 21:06 Fixer what good GPU? 21:06 Megaf Fixer, PVT please ;) 21:06 Fixer Megaf, i'm good with minetest, ty 21:07 sofar someone should really attempt to build minetest on ChromeOS 21:08 Megaf my laptop http://paste.debian.net/plain/402664 21:08 est31 building irrlicht for emscripten? 21:09 est31 good luck 21:10 sofar I've had several requests for that already 21:10 est31 you can start the project, nobody stops you 21:10 est31 would be great to have minetest running in a browser :) 21:11 sofar I'm the wrong person for it ... can't pry my linux from my cold dead fingers! 21:11 Megaf there are several compilers that can do C/Cpp to JavaScript 21:11 est31 yeah, no chrome OS needed in order to compile for it 21:11 est31 only thing you need is a modern browser like chrome or firefox 21:12 est31 and a C/C++ -> asm.js compiler 21:12 Megaf well, and I think Chrome OS soon will support Android apps, if it doesnt already 21:16 Megaf est31, let's try building Mt for JS? https://en.wikipedia.org/wiki/Emscripten 21:23 Megaf est31, sofar http://kripken.github.io/emscripten-site/docs/compiling/Building-Projects.html#building-projects 21:23 Megaf anyone interested? 21:23 est31 Megaf, so, go on do it :) 21:27 WookieWarlock Oh, Hi Megaf. How's it goin'? (PeterPanda here) 21:33 Megaf Hey Panda, hows things? I'm doing well, apart from some personal issues 21:34 Megaf Panda, you should check out the latest work from Gniewomir :D 21:34 Megaf His house looks even better now and he built a white cathedral 21:34 Megaf and now he have decided to build an oasis in the nether :S 21:35 WookieWarlock Okay, I'll try to get on once I get home. 21:35 WookieWarlock Internet here sucks :P 21:35 Megaf no worries 21:35 Megaf :) 21:36 WookieWarlock xD I'm nether gonna help on that project... 21:36 Megaf I'm not on myself, playing some music from Spotify here, I have to choose wheter I want to listen to music or play Minetest xP 21:36 Megaf because internet... 21:36 WookieWarlock Right, right :P 21:37 Megaf WookieWarlock, on Nether he built a several kilometers long road already 21:37 Megaf quite a lot of time spent there 21:37 Megaf !server Megaf 21:37 MinetestBot Megaf: Megaf Server v4.0 | mt.megaf.info:30003 | Clients: 1/9, 0/3 | Version: 0.4.13-Megaf / MegafXploreNext | Ping: 7ms 21:37 Megaf hm, one online, let me see who 21:37 Megaf ah, Brazilian guy, H1no :P 21:43 sfan5 !server players:mos 21:43 MinetestBot sfan5: No results 21:43 sfan5 !server players:most 21:43 MinetestBot sfan5: Capture the Flag (Guns!) | minetest.rubenwardy.com | Clients: 19/20, 17/19 | Version: 0.4.13-dev / capturetheflag | Ping: 1ms 21:55 greeter nothing like having 12 furnaces all smelting away at the same time 21:57 sofar and with node timers they should be done on time better :) 21:57 greeter hmm, i hadn't thought of that 21:58 sofar I have the idea of making crops grow with node timers as well 21:58 sofar there's just one problem with that 21:58 greeter i might want to look into it for sure. the construction of this castle is turning into an industrial sized project very fast 21:58 greeter what's that? 21:58 sofar it's impossible to convert existing crop nodes into ones with active node timers right now 21:59 sofar I'd have to use est31's LBM code to do so, I think 21:59 greeter hmm 21:59 sofar I should check if that code is finished already :) 21:59 greeter that's all a bit above my head i'm afraid 21:59 sofar node timers for crops are great 22:00 sofar since now all crops grow only once every 9 seconds 22:00 sofar which means it's possible all of them grow at exactly that moment 22:00 sofar or none grow 22:00 sofar some nodes could grow never 22:00 sofar some could grow to mature in 8x9 seconds 22:01 sofar with node timers, we can control the growth spread much better 22:01 sofar you could prevent wheat from growing to full in 70 seconds, or never 22:01 sofar of course, light, and wet soil still influence growth 22:01 greeter i see 22:07 greeter i'm gonna need to fly around the building at some point to see if i missed putting glass in any windows