Time Nick Message 00:01 OldCoder 00:01 OldCoder https://youtu.be/_xLFZSouTZk 00:01 OldCoder STHGOM's video for those who haven't seen it ^ 00:01 OldCoder 00:02 Taoki Hi. How do I get by which amount a node is part of a group, knowing its position and / or name? Like if I know what a node is, how can I get the value by which it's part of group "flamable" for instance? 00:03 Out`Of`Control do i have to type this in game? "minetest --server --world world_path --entities fix" 00:03 Out`Of`Control as i get "Unknown command-line parameter "--entities"" 00:04 Out`Of`Control https://github.com/minetest/minetest/issues/2610 00:04 OldCoder Taoki, Hi. Is that a core question? Might be able to ask in the core dev channel. 00:04 OldCoder Out`Of`Control, reviewing 00:04 OldCoder Out`Of`Control, what are you trying to do? 00:05 Taoki Usage question, though I do use the core engine 00:05 Out`Of`Control i have same bug, trying to get rid of broken blocks 00:05 OldCoder Out`Of`Control, I can filter the map for you 00:05 OldCoder Regarding in-game facilities, they are limited... 00:05 OldCoder You can use mapedit 00:06 OldCoder To entirely delete a mapblock 00:06 OldCoder It will take out a 16x16x16 cube 00:06 est31 Out`Of`Control, what is the error message of your error 00:06 OldCoder Or larger 00:06 Out`Of`Control est31: Invalid block data in database (-52,-1936,-7) (SerializationError): unsupported NameIdMapping version 00:07 Out`Of`Control there are many areas as i notice 00:07 Out`Of`Control somehow clearobjects does not solve it 00:07 est31 it crashes while you run clearobjects right? 00:07 Out`Of`Control yeah 00:07 Out`Of`Control or freezes 00:08 Out`Of`Control ServerEnvironment::clearAllObjects(): Failed to emerge block (6,-1936,3 00:09 est31 Out`Of`Control, you'll need to build the engine 00:09 Out`Of`Control est31: i don't get it how to use that tool,. i compile that version 00:09 Out`Of`Control Minetest 0.4.13-dev-596484d 00:09 est31 before doing that can you help me make sure that --entities fix actually will work? 00:09 Out`Of`Control thats the one? 00:09 Out`Of`Control sure 00:09 Out`Of`Control how do i run entities fix? 00:10 Out`Of`Control OldCoder: what is mapedit special tool? 00:13 est31 Out`Of`Control, can you first help me check that entities fix works for you 00:13 est31 can you compile this revision of minetest: https://github.com/est31/minetest/tree/extract_map 00:13 est31 it includes a mapblock extraction tool 00:13 est31 then run bin/minetest --server --worldname your_world_name --extract "(-52,-1936,-7)" 00:14 Out`Of`Control est31: yes, thats what i did, i compile minetestserver only, no client 00:14 est31 then give me the file it creates (the tool tells it to you) 00:14 Out`Of`Control so tehre is only minetestserver in bin 00:14 est31 then run bin/minetestserver --worldname your_world_name --extract "(-52,-1936,-7)" 00:14 Out`Of`Control ok sec 00:15 OldCoder est31, is that new? Looks very useful 00:16 est31 OldCoder, sorta, yes, its only present in that custom commit 00:16 est31 made it for https://github.com/minetest/minetest/issues/2610 00:16 Out`Of`Control i get error ... 00:17 est31 yeah, its only present in that commit, and the commit is not in master tree 00:18 Out`Of`Control est31: i cant run that command with minetestserver 00:19 est31 Out`Of`Control, what does it say 00:19 est31 ahh perhaps I haven't made it work with minetestserver 00:19 est31 that might be it 00:19 Out`Of`Control ERROR[Main]: Unknown command-line parameter "--extract" 00:19 est31 moment will check 00:19 Out`Of`Control yeah 00:19 Out`Of`Control but i can't run client on a remote server 00:21 Out`Of`Control i don't see extract or entities fix in Allowed options 00:21 OldCoder est31, will it be merged? If not, why not? Note: I have this functionality in an external tool, but more in the core would be good 00:21 est31 mhhh, in theory it _should_ work with minetestserver 00:22 Out`Of`Control maybe i use wrong flag while compiling 00:22 est31 OldCoder, its kinda hackish it requires "server" param, while it doesn't really offer a erver 00:22 est31 but perhaps I can think about making a PR 00:22 est31 idk 00:23 est31 we could move it to --util or something 00:23 est31 (or keep it there) 00:24 est31 Out`Of`Control, you can check whether "extract" is listed if you call minetestserver with --help 00:24 Out`Of`Control its not 00:25 est31 yeah then its not from that branch 00:25 est31 you'll need the extract_map branch 00:25 Out`Of`Control https://github.com/est31/minetest.git 00:25 Out`Of`Control i clone this one 00:26 est31 yeah you have to do "git checkout extract_map" 00:30 Out`Of`Control compiling 00:32 Out`Of`Control ahh now i see extract :D 00:38 Out`Of`Control i keep getting error 00:38 Out`Of`Control ERROR[Main]: Mapblock at blockpos (52, -1936, -7) could not be found in database. 00:38 Out`Of`Control WARNING[Main]: Deprecated use of debug_log_level with an integer value; please update your configuration. 00:41 Out`Of`Control ok i could save other block 00:41 Out`Of`Control est31: where should i dump that block? 00:41 est31 Out`Of`Control can you provide it at a place where I can get it? 00:43 Out`Of`Control if i can find it 00:44 Out`Of`Control its 400mb 00:44 est31 ah 00:44 Out`Of`Control i wonder why that other block is gone, i run only clearobjects 00:45 est31 can you run strings filename | head ? 00:46 Out`Of`Control builtin:falling_node default:gravel ? 00:46 Out`Of`Control its full of that 00:47 est31 hrmm 00:47 est31 well probably then you encounter the bug 00:47 est31 and the fixing tool should be run 00:48 est31 do "git checkout fix_too_many_entities_bug" and recompile 00:48 est31 then run bin/minetestserver --world world_path --entities fix 00:48 Out`Of`Control next one is 8.5 mb and one more 75 mb 00:48 Out`Of`Control maybe there is more, i have to run fix on whole map 00:49 Out`Of`Control ok thanks 00:49 OldCoder est31, I assume you are in Germany or somewhere late 00:49 OldCoder But if you see this: 00:49 OldCoder int v; 00:49 OldCoder v = box_nodes_d.X; box_nodes_d.X = MYMIN (v, 32750 - MYABS(v)); 00:49 OldCoder v = box_nodes_d.Y; box_nodes_d.Y = MYMIN (v, 32750 - MYABS(v)); 00:49 OldCoder v = box_nodes_d.Z; box_nodes_d.Z = MYMIN (v, 32750 - MYABS(v)); 00:49 OldCoder Something like that? 00:50 * OldCoder has added a MYABS macro 00:50 est31 yes germany, but I dont plan to go to bed to soon 00:50 OldCoder See above, then; it's simple 00:50 est31 OldCoder, looks good 00:51 OldCoder Will test and update commit now 00:51 OldCoder Allow perhaps 15 to 30 minutes 00:51 est31 oka 00:51 est31 y 00:51 est31 about MYABS macro: dunno perhaps there is already some other function that does this 00:52 est31 OldCoder, seems you can use the abs() function whereever its defined 00:53 OldCoder Is math.h included? 00:53 est31 but grep shows its used within minetest codebase 00:53 est31 I think so, not sure 00:53 OldCoder MYABS has the advantage of being 00:53 OldCoder type-agnostic, though, and faster; correct? 00:53 OldCoder It is a macro 00:53 OldCoder Like MYMIN 00:54 OldCoder Faster (and safer) are both good 00:55 est31 src/camera.cpp includes it 00:55 Out`Of`Control 2016-02-07 01:54:41: ACTION[Main]: Fixing entities. 00:55 Out`Of`Control 2016-02-07 01:54:41: ACTION[Main]: Loading block list... 00:55 est31 Out`Of`Control, is it leveldb? 00:55 Out`Of`Control does it show errors? 00:55 Out`Of`Control est31: sqlite 00:55 OldCoder See above. MYABS has the advantage of being type-agnostic, though, and faster; correct? 00:55 est31 still, wait a bit 00:56 est31 well faster, dunno, I guess both are equally fast. compilers optimize lotsa stuff these days 00:56 est31 and type agnostic, that's a point, but I guess its on ints, right? 00:56 OldCoder abs() is a function. And the code in question already uses MYMIN. Not sure of int size. Safer to use macros and let compiler do its thing. 01:00 est31 what the 01:00 OldCoder ? 01:00 est31 the C standard is agnostic of how one stores ints 01:01 est31 they require minimum ranges for ints 01:01 OldCoder Hm? I mean int size; the data type involved here 01:01 OldCoder I mean... 01:01 OldCoder I don't know which parts are floats, s16, or s32 01:01 est31 the minimum value for an int is -32767 01:01 OldCoder Right 01:01 est31 the maximum is that value multiplied with -1 01:01 OldCoder We're discussing different things 01:01 est31 so we should be on the safe side 01:03 OldCoder Speaking respectfully: abs() is a function (though some systems will compile it inline), the code in question already uses MYMIN, a macro, and there is a mix of floats, s16s, and s32s floating around that code. MYABS is the fastest (at runtime) and safest way to proceed. 01:03 OldCoder Anyway, I'm focused on getting this right, excuse me for a few minutes 01:03 OldCoder Pretty tired 01:04 est31 well idk, hmmmm is the one who doesn't like MYABS 01:05 est31 wanted_range is float btw 01:05 est31 so fabs can be used 01:06 OldCoder Wait briefly 01:08 Out`Of`Control 6% done 01:08 OldCoder est31, fine; trying abs() 01:38 Kawaii Anyone know a "flatish" seed for singleplayer mode? 01:38 Kawaii and also, whats the difference between the mapgens? 01:42 RealBadAngel lol 02:24 Out`Of`Control Found 24443337 blocks, 24443331 valid ones, 0 invalid, 6 bad ones with too much static entities. 02:29 est31 okay, it now should have deleted the broken blocks 02:30 Out`Of`Control yes, thank you 02:34 est31 yw 03:17 redblade how long does it take cotton to grow? it's been hours (days game time) and they're still at 1 03:17 redblade using redo 03:21 redblade was being in a protected area (right on the edge of my hosue) a problem? i've planted them somewhere else, see what happens 03:21 redblade it disappeared! :( 03:21 redblade sucks to keep killing cats, especially since i'm supposed to be able to name tag them with the same cotton 03:22 redblade but yes i planted a new one somewhere else and it eventually disappeared 03:22 redblade oh here it is 03:22 redblade disappears in the dark 04:20 MinetestBot 02[git] 04RealBadAngel -> 03minetest/minetest: Use tangent space meshes only when shaders are enabled 13bf884e3 https://git.io/vglhU (152016-02-07T04:12:49Z) 04:58 kaeza o/ 05:05 RealBadAngel hi 05:07 kaadmy g'nitd 4 me ;) 06:49 Hijiri I've heard people say nodetimers are unreliable - is there any basis to this 06:49 Hijiri I've had it happen to me but it was under special circumstances, I rolled back somebody and their bones appeared fresh and missing node timers 06:49 Hijiri so that is not a real case 09:09 jordan4ibanez best inventory mod? 09:20 RealBadAngel ofc its UI ;) 13:44 Taoki Hello. Does anyone know what the easiest way is to create some tree schematics? Hopefully something that doesn't require a complex in-world tool (like worldedit) 13:45 sfan5 basically you use worldedit 13:46 Obani World Edit is complex ? 13:46 Obani Also, creating trees with schematics might not be a great idea (heavy) 13:58 red-001 Obani that's what minetest game does 14:06 Taoki Obani: Most feasible way for mapgens 14:07 Taoki Ok... what if I have a tree schematic from somewhere else, but need to replace the node names (because I use different tree definitions)? Can I use some fancy tool to rename nodes in the mts file? 14:23 sfan5 yes you can use a hex editor 14:24 sfan5 as long as you're careful 14:25 Fixer Minetest, issues: 593, PR: 137 14:26 Fixer Cataclysm CDDA, issues: 1242, PR: 48 14:26 Fixer Cataclysm has 7x more commits 14:26 Fixer funny 14:39 Fixer https://i.imgur.com/ngchh5G.jpg 14:39 Fixer ^_> 14:44 Fixer ah, duane found some very neat seed, small desert islands in the middle of the ocean, no trees, best start ever 15:14 Fixer anyone with latest MTG? 15:20 red-001 Minetest game? 15:20 red-001 I have a recent version 15:20 red-001 why? 15:22 Obani this is not about recent but latest :p 15:22 red-001 well it's very recent 15:23 red-001 at most a few commits behind 15:23 red-001 let me check 15:23 red-001 nvm 15:23 red-001 it's latest 15:24 red-001 nvm again 15:25 red-001 3 commits behid 15:25 Fixer !tell paramat happens sometimes https://github.com/minetest/minetest_game/issues/828 15:25 MinetestBot Fixer: I'll pass that on when paramat is around 15:25 Fixer I fixed the issue nevermind 15:25 rubenwardy MinetestBot is unreliable 15:25 rubenwardy I recomment /msg MemoServ SEND paramat message 15:26 Fixer basicly i was not drowning 15:26 Fixer cleared the cache - problem gone 15:26 est31 cache? 15:26 Fixer yes 15:26 Fixer cache folder 15:26 est31 the texture cache? 15:26 est31 it has nothing to do with it 15:27 Fixer \cache\media\ one 15:28 est31 yeah 15:28 est31 thats the texture cache 15:28 est31 but what does it have to do with drowningß 15:28 est31 ? 15:28 red-001 nothing? 15:28 red-001 the issue must just happen at random 15:28 est31 ^ 15:29 Fixer est31, no idea %) 15:29 Fixer ok, now 15:29 Fixer wait 15:29 Fixer connected to JustTest, other guys seem to drown, i'm not o.O 15:30 Fixer o.O 15:30 Fixer older version has drowning 15:30 Fixer wtf 15:31 red-001 this happend to me once 15:32 red-001 when I log in to a certain server I was immortal to fall, lava and water damage 15:33 Fixer red-001, if you have git one, try it 15:33 red-001 when I used a diffirent username everyting worked fine 15:33 red-001 sure 15:33 Fixer maybe that is some PRs i've merged 15:33 red-001 could be 15:34 red-001 I accidentally cause a bug like that once 15:34 Fixer hmhmhm 15:34 Obani Fixer, if they are drowning an not you, it might be MT and not MTG 15:35 Obani (the source of the problem) 15:35 Fixer yeah 15:35 Fixer strange 15:35 Fixer i will try to compile git one from scratch without PRs merged 15:36 Fixer that merges are not about water anyway o.O 15:36 red-001 water? 15:36 red-001 does lava damage you? 15:36 red-001 what about fall damage 15:37 Obani Fixer, anyway, a file could have been modified that would cause that problem :/ 15:37 Obani Trying with the latest client if I have the same problems as you 15:38 Obani Fixer, I'm drowning 15:39 red-001 same 15:39 Fixer try on Just Test 15:39 red-001 maybe it's lag 15:41 Obani Fixer, indeed 15:41 Obani I'm not drowning 15:41 Fixer lol 15:42 Fixer Obani, now try older version on Just Test 15:42 Fixer btw, JT is 0.4.12-dev 15:45 Obani Fixer, drowning is back 15:45 Obani try to lose some life and go back to water 15:45 Fixer o.O 15:47 Fixer Obani, weird it drowns again 15:47 Fixer i was probably hit by other player when I exited 15:57 Fixer 3610 is 102 comments now, woah 16:00 Obani #3610 16:01 red-001 doesn't work on this channel 16:01 red-001 !web title https://github.com/minetest/minetest/pull/3610 16:01 red-001 nvm 16:02 red-001 doesn't work too 16:02 red-001 !webtitle https://github.com/minetest/minetest/pull/3610 16:05 swift110-phone Hey 16:06 sfan5 red-001: try !title 16:06 red-001 !title https://github.com/minetest/minetest/pull/3610 16:06 MinetestBot red-001: Use meshes to display inventory items by RealBadAngel · Pull Request #3610 · minetest/minetest · GitHub 16:26 diemartin o/ 16:32 YuGiOhJCJ hello, the visual_size property of an entity can be changed by modifying the "x" and "y" value but I see no difference by modifying the "z" value. Is it normal? 16:37 kaadmy YuGiOhJCJ: the x and y properties are horizontal and vertical 16:37 kaadmy z is unused 16:38 YuGiOhJCJ ok 16:40 diemartin that makes no sense in a 3D context 16:45 diemartin O.o https://github.com/minetest/minetest/blob/4e93ba06a749fa2503786bf8d7dbda3d1e36a65a/src/content_cao.cpp#L930 16:45 diemartin so visual_size.x is used to scale both X and Z? 16:48 YuGiOhJCJ yes that's it 16:49 YuGiOhJCJ in fact the scaling is applied from the center of the block 16:50 YuGiOhJCJ and visual_size.y is used to scale only Y 16:52 Fixer https://archive.org/details/malwaremuseum 16:53 diemartin again, that makes no sense. I'm not sure if it's intended, or what's the rationale 16:53 kaadmy heh Fixer 16:56 RealBadAngel diemartin, about which kind of entity you are talkin about? 16:57 diemartin RealBadAngel, see linked code. "mesh" visual 16:58 kaadmy can nodes with the "mesh" drawtype have statically playing animations? 16:59 RealBadAngel diemartin, it simply makes x and z scale be the same 16:59 red-001 if minetest is licensed under Lgpl 2.1 does that mean someone could distribute it with a proprietary program? 16:59 RealBadAngel kaadmy, static means - without animations 16:59 diemartin RealBadAngel, yes, but why not separate X/Z values? 17:00 diemartin protocol? 17:00 kaadmy RealBadAngel: i meant maving a looping animation played 17:00 RealBadAngel mesh drawtype is using only static meshes 17:01 kaadmy the link to content_cao.cpp from diemartin- seems to have code for animations i think 17:01 RealBadAngel theres no possibility to change vertexes in mapblock mesh to play animations 17:01 RealBadAngel it would mean (if you have animated meshnode here) to rebuild whole mapblock mesh for next animation frame 17:02 kaadmy the line above the line with the node scaling has a call to animateJoints 17:02 kaadmy whats that do? 17:02 YuGiOhJCJ from two positions corresponding to an area in the world, I am calculating the visual_size property of an entity covering this area... after that, I also need to calculate the position of this entity. That's hard! 17:02 RealBadAngel entities are separate scene nodes 17:02 RealBadAngel they can use animations 17:03 kaadmy wait is content_cao.cpp for nodes or entities? 17:03 kaadmy or both.. 17:03 RealBadAngel Client Active Objects 17:03 RealBadAngel == entities 17:03 kaadmy entities 17:03 kaadmy why are some variables name *meshnode* then? 17:04 YuGiOhJCJ RealBadAngel, I am talking about my own entity 17:04 YuGiOhJCJ RealBadAngel, sorry the question was not for me :p 17:04 RealBadAngel kaadmy, node in irrlicht terminology is element of the scene 17:04 kaadmy ahhhh 17:04 kaadmy ty 17:04 diemartin RealBadAngel, ah, I see it's because of protocol 17:04 diemartin P.S: Github search sucks 17:05 diemartin <3 grep 17:05 RealBadAngel diemartin, propably, it could be changed to allow scaling by x and z separately 17:05 RealBadAngel that could be actually useful 17:09 diemartin eh, don't know. maybe it's overkill to break the protocol for such a feature 17:32 RealBadAngel diemartin, protocol was raised recently already 17:33 RealBadAngel and you doesnt have to break it 17:33 diemartin well, go for it if you think this could be useful 17:34 RealBadAngel just newer client can interpret the scale vector different way 17:34 RealBadAngel sorry, i do have shitload of other goals atm, so i rather wont code it now 18:04 Fixer ._. 18:10 diemartin RealBadAngel, eh, I didn't even request the code. I simply pointed the inconsistency 19:08 MinetestBot 02[git] 04RealBadAngel -> 03minetest/minetest: Use meshes to display inventory items 136cd2b3b https://git.io/vg8NJ (152016-02-07T19:51:55+01:00) 19:09 EvergreenTree Yay! I was hoping this pull request would be accepted 19:11 red-001 YES 19:11 red-001 finally 19:28 YuGiOhJCJ I am using the visual_size property of entities to make a big entity but the problem is that the texture is scaled too... Is there a way to repeat the texture instead of scaling it on my entity? 19:29 RealBadAngel YuGiOhJCJ, no 19:34 YuGiOhJCJ oh... Anyway that's better than creating a lot of small entities because the FPS of the game is low if I do that 19:40 kaadmy YuGiOhJCJ: if it's a mesh, scale down the uvs 19:42 YuGiOhJCJ the visual is not a mesh but a cube 19:42 kaadmy hmm 19:54 RealBadAngel use cube mesh? 20:18 YuGiOhJCJ yes that could do the job 20:18 YuGiOhJCJ I will check that 21:03 afflatus I've b0rked my mapgen and I have no idea ho to debug it :[ 21:04 afflatus Nothing in the log shows any actual error 21:04 afflatus But mapchunks have stopped generating 21:04 jordan4ibanez Do some print debugging to see what's going on? 21:05 afflatus atm I can't even guess where to break the process 21:05 jordan4ibanez Maybe there's a value that's getting overwritten or skewed to disallow nodes to generate 21:06 afflatus The only thing I can think of is to try and bisect the latest commits 21:19 Fixer crap, my benchmark idea is broken 21:20 Fixer mouse records in some weird 0.45 way 21:29 Fixer will walk by keyboard anyway 21:33 paramat Taoki create schematic files using lua tables like this https://github.com/minetest-mods/saveschems 21:41 swift110 hey all 21:49 ssieb Fixer: my son ran into a very similar situation last night about the lack of damage. He died in lava and when he came back down, he was able to go swimming in the lava with no damage until he got hit by a dungeon master. Then he started taking damage normally. 21:50 afflatus OK, starting to suspect it isn't my code which is broken, I think it could be the map 21:50 afflatus One way to find out ... 21:51 paramat Taoki i think 'serialise schematic' can also convert an .mts file to a lua table, enabling you to edit existing schematic files 21:52 Fixer ssieb, some kind of obscure bugs 22:02 afflatus Fairly certain that the map is b0rked, not my code 22:04 afflatus Tgat's one thing then 22:22 kaadmy is there a way to make non-player entities not collide with players? 22:22 kaadmy for example mobs? 22:22 Krock like carts? 22:23 kaadmy for example mobs? 22:23 Krock carts are entities too so it's possible for mobs aswell 22:23 afflatus Got it! mg_name got changed to singlenode in map_meta.txt 22:23 Krock but the problem will be the physics simulation 22:23 kaadmy there's the collision flags 22:24 Krock I haven't seen a mod yet that doesn't use the collision to calculate its path through the world 22:25 kaadmy i just need to disable the entity colliding with any other entities 22:25 kaadmy not against the world/nodes 22:27 Krock collide_with_objects = false, 22:28 Krock kaadmy, found that definition in the lua_api.. not difficult to search for it 22:29 kaadmy doesn't work last i checked 22:29 kaadmy could try again 22:29 Taoki paramat: Ah... good idea. Thanks for reminding me about that one! 22:33 Calinou http://codepen.io/tholman/full/jWmZxZ/ 22:33 Calinou http://codepen.io/tholman/full/rxJpdQ 22:33 Calinou http://codepen.io/tholman/full/qbxxxq/ 22:33 Calinou :) 22:33 Krock YAY 22:33 Calinou this reminds me of old ezQuake which had Quake logos flying around in console 22:33 Krock I'm a fairy dust maker 22:47 swift110 hey Calinou how are you? 22:47 Calinou hi, fine, working on Godot websitre 22:47 Calinou website* 22:48 Calinou http://godotengine-test.github.io/ 22:48 Calinou we will probably use OctoberCMS in the end though 22:48 Calinou it uses Jekyll right now 22:48 Calinou some pages are not made yet, too 22:48 swift110 good Calinou 22:50 Calinou kaadmy, http://hastebin.com/payiqudeyi.xml 22:50 Calinou do you want to play quack with me 22:50 Calinou I heard it's official DuckDuckGo game 22:58 swift110 whats quack 22:58 Krock imgur status: "Notoriety: Forever Alone" 23:09 jordan4ibanez any servers with tons of stuff to do? 23:11 kaadmy jordan4ibanez: as in what *stuff*? 23:11 kaadmy minigames? 23:12 kaadmy or creative-type? 23:12 swift110 hmm 23:12 * swift110 wishes he had a minetest server 23:13 kaadmy huh Calinou left 23:13 kaadmy he's not playing Quake anyway 23:13 swift110 lol 23:14 afflatus It's not that hard to set up swift110 but considering there is almost a server per player ... 23:16 kaadmy ok, working on Calinou's much wanted mt-in-doom wad 23:22 swift110 afflatus: i dont have internet at home 23:24 afflatus ah :( 23:28 swift110 yep 23:35 jordan4ibanez Like building stuff in technic 23:38 MinetestBot 02[git] 04est31 -> 03minetest/minetest: small drawItemStack cleanup 1316c7008 https://git.io/vg4ZP (152016-02-08T00:35:24+01:00) 23:41 swift110 hmm 23:54 Hijiri what callback do I define if I want a function to determine what item drops from a node? 23:54 Hijiri I want to add metadata to the stack.