Time Nick Message 01:06 turd ok i'm back for the 3rd time, I need help. Client crashes because of a mod on my 32bit ubuntu server 01:06 thefamilygrog66 which mod, turd? 01:06 turd http://pastebin.com/8V58epdC 01:07 turd unified_inventory 01:07 turd I'm a noob, not sure what i did wrong or what version the server is running 01:08 turd it's 32 bit ubuntu on a VM, updated 01:09 turd I've installed 3 other mods, they work, so I'm doing something right. Just this one I really want. and skins after I get this figured out 01:10 sofar turd: are clients and server running the same minetest version? 01:10 turd the client is 4.13 linux, Im not sure what the server is. 01:11 turd but both are apt-get install minetest and minetestserver from ubuntu trusty i think 01:12 sofar 04:25:52: INFO[ServerThread]: Server::ProcessData(): Cancelling: Peer serialization format invalid or not initialized. Skipping incoming command=0 01:12 sofar looks like client or server is too old 01:13 turd maybe ubuntu server 32 bit is outdated? 01:13 sofar very likely 01:13 MinetestBot 02[git] 04RobertZenz -> 03minetest/minetest: Clarified what get_node does. 13386d190 http://git.io/vuHuV (152016-01-09T01:07:03Z) 01:13 MinetestBot 02[git] 04slemonide -> 03minetest/minetest: Update lua_api.txt 1395c1b66 http://git.io/vuHuw (152016-01-09T01:06:45Z) 01:14 turd sofar client is 4.13, thats latest right? How can i tell the server ver? 01:14 sofar I dunno, some apt command on the server? 01:15 turd oh i guess i can apt-get again, should say while install 01:15 sofar apt-show-versions 01:17 turd ok it said minetest-server 0.4.9+repack-4ubuntu1 01:17 sofar upgrade that ancient crap ;) 01:18 turd ahhh thanks 01:19 turd what repository should i use? I think ill have to edit my list and add a new one, I did apt-get update before install. 01:19 Emperor_Genshin Good evening fellas :) 01:19 sofar not a debian person, sorry 01:19 turd Or if there's a place i can get the lastest and manually install that should work to 01:20 turd ok thanks though, I try to figure out getting the ltest version 01:31 Fritigern Too bads turd keep popping on and off, i would have suggested he's add the getdeb repos. MT in their repos are 0.4.13 01:31 Fritigern Either that, or build it himself, I have a script that he could use 01:35 kaadmy yeah 01:35 Fritigern If anyone is insterested, this script clones the GIT repos, then builds Minetest. You can optionally have it start MT after compilation. http://pastebin.com/D0d6hJU2 01:38 kaadmy Fritigern: nice script 01:39 Fritigern kaadmy: Thank you! It was inspirred by my laziness ;-) 01:39 kaadmy heh 01:40 kaadmy from laziness comes great things :p 01:41 Fritigern The version on pastebin has been slightly modified to make it useable to others as well. After all, i already have the repos set up, and at the end i copy the new versions over to another mintest folder from where I run it, but that's really it ;-) 01:41 kaadmy that script wouldn't work for me anyway 01:41 Fritigern How come? 01:41 kaadmy i have a custom script to get the libs working 01:42 kaadmy i have most of the libs downloaded/compiled outside the root directories 01:43 Fritigern Well, my script is (nowadays) aimed at the noobs that have never built a thing in Linux before. Looks to me like you are way beyond the target audience of the script anyway ;-) 01:43 kaadmy and your script might have strange side effects if your computer's got 1 core ;) 01:43 kaadmy yea 01:44 Fritigern Nope, I tested it. Lines 56, 57, and 58 solve that potential problem :-) 01:44 Fritigern (plopping it on a single line) if [[ $cores == 0 ]]; then let cores=1 fi 01:45 kaadmy ah, didn't see that 01:46 kaadmy imo a large portion of mt's audience likely doesn't know what compiling code is ;) 01:47 Fritigern That comment made me think that it may be best to add a "don't edit below this line" type of thing 01:49 lezzy https://forum.minetest.net/viewtopic.php?f=50&t=13758 01:49 lezzy has anyone tried thet game? within um.... TODAY? 01:50 Fritigern *clicks and looks* 01:51 Fritigern I had never heard of that game 01:52 lezzy what? its my epis work 01:55 lezzy Fritigern: you should try it and let me know. im looking for feedback and ideas 01:55 Fritigern I'll give it a whirl, but I am not RPG fan in general 01:57 kaadmy ^ same 01:57 kaadmy tho i'll try it when i can 01:58 lezzy well the code is really unique, its almost a complete rewrite on the game lol 01:58 lezzy and this girl appriciates you trying the game :D 01:59 kaadmy the game-- australopithecis or something is basically a complete api rewrite 02:00 lezzy as mine is going to be as well when i get done :P 02:02 Fritigern I've hit a tree with diamond pick, destoryed the tree, and I now have a bunch of unknown nodes in my inventory. Though let me change my texture pack because sounding the alarm 02:03 Fritigern Ah, well, that didn;t help 02:04 Fritigern lezzy: Crash when i hit a wartus with the hammer 02:05 lezzy really? 02:05 lezzy the unknown i know but the crash??? 02:05 Fritigern http://pastebin.com/rGc74FE2 02:06 lezzy you had the regular battle axe? 02:06 lezzy thats my lazy self only recoding one weapon opps lol 02:08 Fritigern I atttacked him with the war hammer. I just now tried atacking it with the diamond axe but that seems to do no damage (yet?). Same result with the basic, as in no damage done 02:09 Fritigern Oh, the basic battle axe seems to have done a little damage just now, but it resulted in a crash again 02:10 Fritigern Pasebinning that too, hold on 02:11 Fritigern lezzy: Here you go: http://pastebin.com/kVa6HJnB 02:12 lezzy the regular axes only chop trees rn, still working on that code but i just pushed the fix for the battle axe and hammer, i coded the shadow axe and never updated the other two :# 02:12 lezzy :3 02:13 Fritigern I was using battle axes 02:13 Fritigern Oh, never mind. I just read the rest 02:14 Fritigern lezzy: Is the shadow axe supposed to do zero damage to wartuses? 02:15 lezzy it only works if you are a lvl 60, do cme /demo to max your stats 02:15 lezzy cmd /demo* 02:15 thefamilygrog66 hey sofar, I got my mod working. thanks again for your suggestions 02:15 Fritigern Oh, I see! 02:16 thefamilygrog66 I was also able to cut out a couple dozen lines of code that were no longer required when I approached it that way 02:16 lezzy as is a 180 damage weapon its not for noobs lol 02:16 lezzy what mod thefamilygrog66 ? 02:17 thefamilygrog66 This one - I just updated it, but haven't uploaded the updates: https://forum.minetest.net/viewtopic.php?f=11&t=13719 02:17 lezzy thefamilygrog66: nice, have you seen my game? https://forum.minetest.net/viewtopic.php?f=50&t=13758 02:19 Fritigern thefamilygrog66: That's a great idea! Friti like! 02:21 thefamilygrog66 lezzy: very cool, and ambitious! I dig the meshnodes. I run a survival horror server, called The Darkside, which also has some unusual mods that aren't seen anywhere else, as far as I know. 02:21 thefamilygrog66 Thanks, Fritigern 02:22 lezzy thefamilygrog66: hmmm ill have to come take a look at the server when i can 02:22 Hyrden hi 02:23 thefamilygrog66 I've just changed the treasure chest mod so that players can examine the contents more than once (i.e. the contents for each player are persistent, for games typically). 02:24 thefamilygrog66 lezzy: My Darkside server has a lot of custom sounds (e.g. player greetings, air raid sirens at midnight/dawn), textures that change at midnight (and back again at dawn), lots of blood for both mobs and players, and so on. 02:25 lezzy sounds nice 02:26 lezzy im gonna add talking to the mobs, well simple talking lol 02:26 thefamilygrog66 random phrases? 02:27 thefamilygrog66 I had my son record a bunch of elf-like phrases, sped them up using audacity, and then added little elf mobs around xmas time. 02:27 Fritigern What I would like to see in MT mobs is a visual response to being hit. Like bounce back + flash red or so. Most mobs mods don;t have that 02:28 thefamilygrog66 Fritigern: you should definitely check out the darkside then. much blood, hacking sounds, and screams during mob battles. 02:29 lezzy mobs redo is what i use, it has bounce-back and i added the nametag color red flash on hit, i could add a whole texture red flash but its not my style lol 02:31 lezzy2 grrr timed out on wifi 02:31 MinetestBot 02[git] 04pinkysnowman -> 03minetest/minetest: fixed spelling 132800ff0 http://git.io/vuHiY (152016-01-09T02:29:07Z) 02:31 MinetestBot 02[git] 04gregorycu -> 03minetest/minetest: Replace instance of readsome with read in decompressZlib Make decompressZlib more robust 139c77725 http://git.io/vuHiO (152016-01-09T02:28:35Z) 02:32 Fritigern My fave mobs mod is cme, because those are very minecraft-like, they fit in better with the overall feel of MT 02:33 lezzy2 im redoing most of my own models from scratch, i have my gf doing alot of thet in blender 02:34 thefamilygrog66 Nice. I really have to learn blender (aside from exporting existing models). 02:34 * Fritigern wishes he understood blender well enough to actually do some modeling 02:34 thefamilygrog66 The mobs mod I use is this one, though I've tweaked it quite a bit to make it noisier and bloodier: https://github.com/tenplus1/mobs 02:34 thefamilygrog66 Fritigern, exactly. 02:35 Fritigern thefamilygrog66: You are using mobs_redo as well 02:35 lezzy2 im perty sure thats the mobs i use 02:35 thefamilygrog66 Haha, there ya go. 02:35 Fritigern I know it is :-) 02:35 Fritigern This is the one: https://forum.minetest.net/viewtopic.php?t=9917 02:36 lezzy2 mine has been, well modified a ton 02:36 thefamilygrog66 I've added a bunch of mobs to it, mainly based on the player mesh, but skinned with different characters. 02:37 thefamilygrog66 Yes, likewise 02:38 Fritigern How about the two of you team up and creade a mobs_redo_redo? 02:38 thefamilygrog66 one thing I added to it was to have the player bleed when a mob hits them. 02:38 thefamilygrog66 Haha, redoredo 02:38 Fritigern Kinda like farming plus plus :-) 02:39 thefamilygrog66 I gotta run, but feel free to stop by my server anytime (darkside.zapto.org:30003) 02:39 thefamilygrog66 See ya 02:39 PenguinDad Fritigern: how about farming professional plus? :P 02:41 Fritigern PenguinDad: But that doesn't have double words! :-) 02:42 kaadmy farmin' redn'k styl' plus pluus 02:43 lezzy2 farming_farming_plus_plus_++ 02:43 kaadmy mobs_redo_redo_pro_redo_++_plus_pro 02:43 kaadmy beat that 02:43 * lezzy2 gets a hammer, ok i will beat it 02:44 * kaadmy applies shiny new poker face 02:44 lezzy2 lol 03:23 Fritigern Most 3rd party repos are nowhere near up-to-date, but at least GetDeb is trying http://www.playdeb.net/game/Minetest 03:44 init https://www.reddit.com/r/dailyprogrammer/comments/40035o/20160108_challenge_248_hard_notclick_game/ 03:54 Emperor_Genshin https://www.reddit.com/r/ooer 03:55 Emperor_Genshin ( ͡° ͜ʖ ͡°) 04:02 kaadmy isn't ooer just SPLENDID? =-O 04:02 Emperor_Genshin Next gen web programming 04:02 Emperor_Genshin lol 04:02 kaadmy heh 04:03 kaadmy I've looked at it a couple times, and trolled a troll ;) 05:30 Skyduskguy want to place a node with an entity, need a way to get that entity's pos 05:30 everamzah getpos() ? 05:31 Skyduskguy why are you following me around saying the same thing 05:31 everamzah i was here first 05:31 Skyduskguy minetest.place_node(getpos{"thing to place"}) crashes 05:31 everamzah oh i'm a novice but let me think 05:32 Skyduskguy says getpos is a nil value 05:32 everamzah place_node(pos, node) 05:32 everamzah you're missing an argument 05:32 Skyduskguy im not 05:32 everamzah oh 05:32 Skyduskguy I have a working condition to start 05:32 everamzah wel never mind then. oh ok 05:33 everamzah i was just looking at lua_api.txt 05:33 everamzah * `minetest.place_node(pos, node)` 05:33 Skyduskguy yeah i nkow 05:33 Skyduskguy now how do i place that at the position of the entity 05:33 Skyduskguy id need to call the entitys pos 05:33 everamzah i'm sure you'll get it, maybe look at other mods. there will be someone here sooner or later, u can idle and wait and they will prolly help you 05:34 everamzah also the "modding questions" forum thread is helpful 05:34 Skyduskguy so 05:34 Skyduskguy ffs 05:35 sofar https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L2508 05:35 sofar mobs are ObjectRefs 05:35 sofar so getpos() is a valid method for that object 05:36 sofar it returns a {x = , y =, z = } pos 05:38 Skyduskguy so using minetes.place_node({""}) 05:39 Skyduskguy placing getpos() errors 05:39 sofar minetest.place_node(pos, {name = "node:name" }) 05:39 Skyduskguy I know placenode i dont know howto place node with pos of getpos 05:39 sofar I suggest perhaps looking at other mods that do similar things 05:40 Skyduskguy do you know of any? 05:40 sofar so you can read some working code by others 05:40 sofar and see how generally minetest mods work 05:40 everamzah sapier's animals_modpack has a miner 05:40 everamzah it digs stuff for you 05:40 Skyduskguy I dont know of any mods that have mobs placeing nodes 05:40 Skyduskguy ill look 05:41 everamzah here's an interesting one: https://github.com/pilcrow182/hoverbot 05:41 sofar maybe a mod that has something that digs will have very similar methods 05:41 sofar they both interact with nodes 05:41 everamzah freelikegnu's goblins place torches 05:41 everamzah that'd be the one to look at, i think 05:42 Thomas-S hi 05:42 everamzah hi 05:43 Skyduskguy they actually replace torches with air 05:44 everamzah oh that's true, i got it backwards 05:48 sofar who made the tutorial map again? 05:48 everamzah wuzzy 05:50 Skyduskguy attempt to call global getpos a nil value 05:51 everamzah is your syntax correct? you could paste the code online somewhere for lookin' at 05:51 sofar you have to do foo_object.getpos() 05:52 Skyduskguy ? 05:52 sofar you can't just call "getpos()" ... it doesn't exist in the global namespace 05:52 sofar it's a method 05:52 sofar a method is a function that is specific to an object 05:52 sofar cookie_jar.give_me_a_cookie() works 05:52 Skyduskguy so the name of the mob? 05:52 sofar give_me_a_cookie() doesn't work 05:53 sofar no, getpos() has no parameters 05:53 everamzah *mind blown* 05:53 Skyduskguy so how do i get pos of mobx 05:53 everamzah mob.getpos() ? 05:53 sofar Skyduskguy: you started learning 10 minutes ago. Do not expect to learn this fast unless you have significant other programming experience 05:53 sofar yes, mob.getpos() sounds a lot better 05:54 everamzah so i played with LVM for the first time today. my head still hurts.. 05:54 sofar I've been doing computers for 30 years and LVM still makes my head spin 05:54 everamzah :D :D 05:55 sofar some things are not worth learning 05:55 sofar minetest mods, are, however, A TON of fun to learn 05:55 sofar so don't give up 05:55 everamzah lots and lots of fun. especially when you get to "play test"... and it's pretty rapid, too. 05:55 Skyduskguy im working through chicken with creatures 05:56 sofar here 05:56 sofar follow me 05:56 Skyduskguy im going to make a mob to do this stuff but im just trying to tie it into the chicken laying an egg 05:56 everamzah what are you gonna make it place? 05:56 sofar you want to know how to learn the "getpos" function? 05:56 sofar do this 05:56 Skyduskguy a node 05:56 sofar go to github.com/FreeLikeGNU/mobs_goblin 05:56 sofar and in the search box 05:56 sofar type "getpos" 05:56 sofar https://github.com/FreeLikeGNU/mobs_goblins/search?utf8=%E2%9C%93&q=getpos 05:56 sofar tadaa, here's 2 places where that mod uses getpos()! 05:57 sofar now open the api.lua version 05:57 sofar scroll down to line 223 05:57 sofar notice you are in the on_step = function() part? 05:57 sofar this is a function that executes 20x per second 05:57 sofar on the server 05:57 sofar it has parameters "self" and "dtime" 05:57 sofar "self" is the mob 05:58 sofar it has a member called "object" 05:58 sofar this is the ObjectRef we talked about earlier 05:58 sofar self.object:getpos() gives the mobs' pos 05:58 sofar all right there in the code 05:58 sofar note the difference between "." and ":" 05:59 sofar that's very crucial 05:59 sofar one denotes a member 05:59 sofar the other denotes a "ref" 05:59 Skyduskguy in chicken 05:59 Skyduskguy line 121 05:59 Skyduskguy on_step = function(self, dtime) 05:59 Skyduskguy if self.mode == "lay_egg" then 05:59 Skyduskguy dropEgg(self.object) 05:59 Skyduskguy minetest.place_node(self.object:getpos(){"mossy:moss"}) 05:59 Skyduskguy self.modetimer = 2 05:59 sofar heh 06:00 Skyduskguy rip 06:00 sofar no need to paste :) 06:00 sofar for more than 2 lines, use a pastebot 06:00 Skyduskguy idk 06:00 sofar but yes that chicken part looks yummy too 06:00 Skyduskguy anyway there is where 06:01 Skyduskguy that errors with attempt to call a table value 06:01 everamzah syntax is wrong, i dunno about : and . but, it's {name = "mossy:moss"} anyway 06:02 sofar yep, it misses the "name =" part 06:02 Skyduskguy that part works though 06:02 Skyduskguy if i set the pos to 0 0 0 the node is placed at 0 0 0 06:03 sofar sure 06:03 everamzah minetest.place_node(self.object:getpos(), {name = "mossy:moss"}) ? 06:03 sofar but place_node expects parameter #2 to be a node... { name = "some:thing" } 06:04 sofar {"some:thing"} is not a valid node 06:04 sofar that has no "name" member 06:04 Skyduskguy is that affecting the pos part? 06:04 sofar no 06:04 Skyduskguy well why change it 06:05 sofar why change paramter #2? 06:05 sofar or parameter #1? 06:05 sofar we told you the correct way to use both 06:05 Skyduskguy minetest.place_node(self.object:getpos(), {name = "mossy:moss"}) works 06:05 everamzah ^5 06:05 Skyduskguy why would name= mess with the pos 06:05 sofar that's what we're trying to tell you.... 06:05 sofar it doesn't 06:05 Skyduskguy it seemed to 06:06 sofar it doesn't 06:06 Skyduskguy the same code = name = doesnt work 06:06 Skyduskguy - name* 06:06 sofar that's what we're trying to tell you.... 06:06 sofar place_node expects parameter #2 to be a node... { name = "some:thing" } 06:06 sofar name 06:06 sofar the "name" part 06:06 sofar it's required 06:06 sofar :) 06:06 Skyduskguy well 06:06 Skyduskguy ty 06:07 Skyduskguy i was stuck on this for 3 hrs before i asked for help 06:07 Skyduskguy not that that will change 06:07 Skyduskguy ive been stuck before and found my way out 06:07 Skyduskguy appreicat 06:08 everamzah np. you're welcome, and good luck. 06:09 sofar don't give up! 06:09 sofar we're just cranky old guys that are testing your patience ;) 06:09 sofar so far, you've passed! 06:09 everamzah haha 06:11 Skyduskguy welp 06:11 Skyduskguy i now have a sea full of a bed of chicken moss 06:11 Skyduskguy whitch spawns more chickens 06:12 Skyduskguy I need to make that moss destoryed by water somehow 06:13 sofar tune it to playable levels... a chicken lays on average one egg a day 06:13 sofar a day in minetest is 20 minutes 06:13 Skyduskguy I upped it for testing lol 06:13 sofar ... should be easy to tone it down 06:13 * sofar afk 06:13 Skyduskguy planning on removing moss on chicken spawn too 06:45 Skyduskguy Chicken moss http://i.imgur.com/xrWa7ez.png 06:47 everamzah neat 06:48 everamzah personally i just copied the creatures:sheep_spawner to creatures:chicken_spawner 06:48 everamzah https://github.com/BlockMen/cme/blob/master/sheep/init.lua#L127 07:11 everamzah http://i.imgur.com/55jQ0Hn.png 07:56 everamzah https://forum.minetest.net/viewtopic.php?f=10&t=13125&p=204013#p204013 <-- this is accurate? i had no idea minimap worked server like this 08:29 Skyduskguy it wasnt about just making more chickens, its about making a spawn method for a new mob 08:32 paolosca Hi, anyone knows how to destroy a stuck mesecons piston? The piston is stuck in the open position, I can destroy the piston block, but the piston itself (the thing theat pops out when activated) is still there and I can't destroy it. 08:34 everamzah paolosca: i'm not familiar with mesecons but if it's your server try calinou's maptools mod -- it features an admin pickaxe that can break anything. 08:34 Thomas-S maybe WorldEdit can help 08:35 everamzah oh that's right. 08:35 paolosca Thank you, everamzah, unfortunately it's not my server. Maybe I should contact the admin. 08:36 everamzah you're welcome, good luck. i'm sure the admin can help, but if it's a thing to do with mesecons, lots of people here use it i think 08:36 everamzah so maybe some1 else will have an idea 08:39 paolosca Thomas-S, I'm not sure if there is WorldEdit or if I'm authorized to use it on the server, do you know where can I find a list of commands to try? 08:40 Thomas-S you can see if WorlEdit is installed with "/mods" 08:40 Thomas-S and you can see your privs with "/privs" 08:40 everamzah doing /help should show what commands are available to you. if //set and a bunch of other //commands are not there, then either it's not installed or you lack the priv 08:43 paolosca Ok, thanks, worldedit is available but I don't have the privileges, I will try to contact the admin. Thank you. 08:43 Thomas-S you're welcome 08:49 everamzah what is a file-scoped table? referred to at https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L2983 in regards to LVM ... trying to make sure i'm doing this right: https://forum.minetest.net/viewtopic.php?f=47&t=4668&p=203985#p203985 08:53 everamzah on the one hand i think i am already doing this with data[vi], but on the other i have no clue 11:17 red-001 whats the difference between meshnodes and nodebox? 11:22 Calinou red-001, a meshnode is a regular mesh as you'd use it in most 3D games. It can use slopes, curves… we accept those formats for meshnodes: .x, .b3d, .obj, .md2 11:22 Calinou a nodebox is a text definition that allows only cuboids. Those are converted by meshnodes in the engine, so technically they render the same way. 11:23 Calinou meshnodes allow for making more optimized models than nodeboxes 11:55 Calinou dark theme for the Minetest forums: https://forum.minetest.net/viewtopic.php?f=3&t=13864 11:59 Ingar MineSith 12:14 red-001 so is there some sort of guide on creating meshnodes 12:15 everamzah lua_api.txt has a Meshes section, but it's limited. otherwise, i think just the regular node def stuff? 12:15 everamzah unless you mean like, how to make an .obj. i fired up blender to answer this question, then i quit blender and decided i didn't want to know 12:16 red-001 like how to make sure the size of the meshnode is right 12:16 everamzah i think visual_scale in node def will do 12:16 red-001 ok thanks 12:16 * red-001 starts blender 12:20 Calinou if using .x format: enable the .x exporter in the User Preferences 12:20 Calinou if using .obj format: you don't need to do anything, it's already enabled 12:20 Calinou if using .b3d format: download a .b3d exporter from the Web 12:20 Calinou .md2 format is not recommended, but you can also find exporters around 12:21 Calinou .obj does not support animation, .b3d and .x do (skeletal), .md2 is 8-bit vertex animation (very inaccurate) 12:21 Ingar everamzah: there's an obj exporter for blender 12:21 RealBadAngel when exporting obj dont forget to check some options in export menu 12:22 RealBadAngel something like material groups 12:22 Ingar yes 12:22 Ingar collapse by materials 12:22 Ingar fiddle with scale and orientation 12:22 Ingar obj is also text, so you can mess with it in notepad 12:23 Ingar watch out with normals though, I had some issus with flipped normals in the past 12:43 kaeza mornings 12:45 Fixer evenings 12:45 Fixer or more like (mornings+evenings)/2 12:54 Ingar za jan 9 13:54:08 CET 2016 12:54 Ingar so, morning :p 14:33 fireglow !last sfan5 14:33 fireglow !seen sfan5 14:33 MinetestBot fireglow: sfan5 was last seen at 2016-01-08 20:25:16 UTC on #minetest 14:33 sfan5 wat 14:33 fireglow sfan5 what's up with kitsunemimi.pw. scanning servers? Are the results public? 14:34 sfan5 scanning servers? 14:34 sfan5 wat 14:34 rubenwardy fireglow, minetestbot is kitsune* 14:34 fireglow sfan5: sorry, I thought kitsunemimi.pw. was your domain 14:34 sfan5 yes thats mine 14:35 rubenwardy eg !up scans there 14:35 rubenwardy also, is the serverlist from there? 14:35 sfan5 yes 14:35 rubenwardy in which case, the serverlist checks that your server is online 14:35 fireglow alright, serverlist makes sense 14:35 fireglow very good 14:36 rubenwardy You should make an info page there, maybe 14:36 rubenwardy cause that's the second time someone has asked XD 14:36 sfan5 well you know 14:36 sfan5 they could just compare the DNS A record of kitsunemimi.pw and servers.minetest.net 14:37 fireglow and how would people know that kitsunemimi.pw is related to servers.minetest.net? 14:37 fireglow xD 14:37 sfan5 it has the same IP 14:37 fireglow so what 14:37 rubenwardy I don't know the serverlist IP of the top of my head 14:38 fireglow people who only got kitsunemimi.pw have no way of knowing that it's got to do with servers.minetest.net 14:38 fireglow it resolves back to kitsunemimi.pw. 14:38 fireglow the IP, that is 14:38 rubenwardy unless they checked 14:38 sfan5 indeed 14:38 sfan5 in that case they can send me an email i guess 14:39 rubenwardy why kitsunemimi.pw? 14:40 fireglow and how would people know your email? http://kitsunemimi.pw./ lacks contact info, as does WHOIS 14:40 fireglow I don't feel good about sending email to 77759fa3847e4064aecf4a11d2682fbf.protect@whoisguard.com :D 14:40 sfan5 too bad then 14:40 sfan5 all whoisguard does is forward it to my email 14:41 sfan5 rubenwardy: it's my personal vps and thus i have set its reverse dns to my personal domain 14:41 sfan5 i just "happen to host" the server list too 14:41 rubenwardy I know, I'm asking why that name 14:42 sfan5 uh 14:42 sfan5 well 14:42 rubenwardy nevermind 14:42 sfan5 i wonder how you answered that question for yourself 14:49 sfan5 rubenwardy 14:50 rubenwardy google, thought it would be a more unique name 14:51 sfan5 what does google give you? 14:51 sfan5 my results are probably biased 14:55 rubenwardy japanese girls with ears 14:55 rubenwardy a reddit group is the first XD 14:57 sfan5 rubenwardy: not just some ears; fox ears! 14:58 sfan5 also .pw because it was cheap 15:02 rubenwardy sfan5, how is the serverlist deployed? Are you running flask with nginx or something, or by itself? 15:04 sfan5 rubenwardy: like this: http://sprunge.us/HeFd 15:07 sfan5 basically just what the README of minetest/master-server says 15:26 MinetestBot 02[git] 04sfan5 -> 03minetest/minetest: Fix screenshot links in AppData file 137510e0b http://git.io/vu5sh (152016-01-09T16:13:37+01:00) 15:54 MinetestBot 02[git] 04neoascetic -> 03minetest/minetest: Simplify custom games packaging 13fe3f6be http://git.io/vu58g (152016-01-09T16:50:04+01:00) 15:59 MinetestBot 02[git] 04dfelinto -> 03minetest/minetest: New 3D Mode: Pageflip 139943ae3 http://git.io/vu54B (152016-01-09T16:52:29+01:00) 16:03 cimbakahn storm. Are you there? 16:03 cimbakahn Injigoo need interact. 16:03 cimbakahn needs 16:07 cimbakahn Can anyone out there give Injigoo interact. I gaurentee he is a well behaved guy. 16:52 EvergreenTree Does anyone know how to create a world with the singlenode mapgen? It is still an option in mg_flags, but the new world dialog doesn't show it andd resets it to v5 16:53 sfan5 just edit the file in the world folder after creating the world 16:53 sfan5 and delete map.sqlite 16:54 EvergreenTree Okay, thank you. Why was it removed from the mapgen select dialog though? 16:54 Krock you can change the mapgen to singlenode using the lua API 16:55 Krock I think because the people wanted to play in there and didn't know why there's no terrian 16:58 rubenwardy I used singlenode as a player so that I could worldedit and make a flat base for a circuit board 17:00 EvergreenTree rubenwardy, that's usually what I use it for too 17:01 EvergreenTree Although it is impossible to set nodes without worldedit though (not including the lua api), so it is kind of useless by default 17:01 Krock And changing it in map_meta afterwards isn't possible? 17:01 EvergreenTree Yes it is, it is just kind of inconvenient 17:02 Krock download a flat map generator mod :S 17:03 EvergreenTree Krock, there is actually a flat mapgen in minetest now 17:03 EvergreenTree but you still have to edit map_meta.txt to use it 17:04 rubenwardy also flat map != circuit board 17:04 rubenwardy my circuit board is 1 node thick 17:16 Calinou http://img52.imageshack.us/img52/5044/pantallazoyq.png 17:16 Calinou "surfing Affleck!" 17:17 Calinou http://i1232.photobucket.com/albums/ff377/Tununias/Screenshot-2.png 17:18 Calinou at the right, you can see the castle I and q66 built 17:30 Guest3930 hell 17:30 rubenwardy lol 17:30 rubenwardy now time to remember how to release the nick enforcer 17:30 rubenwardy (/msg NickServ release username password, afaik) 17:31 rubenwardy I usually forget 17:33 kaeza somehow I can't resolve irc.freenode.net, so I forced it to chat.freenode.net 17:33 kaeza now HexChat thinks it is a completely different server, so I don't have SASL enabled 17:34 kaeza also, too lazy to set up 17:34 Glorfindel use one of the individual servers perhaps? 17:35 kaeza see above 17:35 kaeza :) 17:35 Glorfindel oh 17:35 Glorfindel right :P 17:39 Glorfindel kaeza: get a bouncer :P 17:45 EvergreenTree If I use a license (say the MIT license) and I don't want to disclose my real name, what should I put in the place for my full name? 17:47 Glorfindel EvergreenTree: EvergreenTree 17:48 Glorfindel jk no idea 17:49 sofar EvergreenTree: something like this: Copyright 2016 the_joker 17:50 EvergreenTree IS it a good idea to put my email in plain text? 17:50 Krock Just a name you have on most sites.. as long you can be identified as someone 17:51 EvergreenTree Alright, I will just put my nick for now 17:51 sofar I would not worry too much about it 17:51 Krock I use my secondary email address there to catch up all the spam 17:51 sofar the only spam you will likely get is recruiters offering jobs ;) 17:52 Krock say that to the nudes who messaged me 17:52 sofar ahh damn you're such a lucky guy 17:52 sofar I never get nudes 17:52 Krock lol 17:52 Megaf Hello everyone 17:53 Krock I get the chance to win a new samsung galaxy s6 every 2nd time I download another episode. How lucky I am.. 17:55 EvergreenTree gtg for a bit 18:03 thefamilygrog66 howdy folks 18:03 kaeza o/ 18:04 thefamilygrog66 quick: favourite git gui for linux. and go! 18:04 Glorfindel jwe 18:04 kaeza git cola 18:04 Glorfindel jk 18:05 * kaeza gits coffee 18:05 thefamilygrog66 coffee is good 18:05 thefamilygrog66 I'll try gitcola 18:06 thefamilygrog66 criminy 76.4MB download 18:08 thefamilygrog66 ah, had to get python as well 18:37 Calinou git-cola is nice, it's more complete than Gitg which can just view git logs 18:41 thefamilygrog66 Calinou and kaeza: git-cola seems to do the trick, though I've found that git is generally about as convoluted and unintuitive as it could possibly be. 18:42 sofar once you get the hang of it, you don't want to go back to anything else 18:42 Calinou yeah, SVN wasn't any better 18:42 Calinou Git is decentralized, that alone makes it much better than the centralized options 18:42 thefamilygrog66 sofar: ironically, I've found the Windows version to be easiest to use 18:43 sofar I live in the console like a hermit 18:44 sofar for me, a gui would never work 18:44 thefamilygrog66 anyway, I've updated/rewritten my treasure chest mod, using your suggestions sofar 18:44 thefamilygrog66 https://forum.minetest.net/viewtopic.php?f=11&t=13719 18:44 sofar ahh yes the treasure mod 18:44 thefamilygrog66 I tend to flip back and forth between console and gui stuff 18:44 sofar hey do you want to move your mod to github.com/minetest-mods perhaps? 18:46 Calinou what's the use of the minetest-mods organization? 18:46 thefamilygrog66 are you asking me to join the club?! 18:48 Calinou oh, I see 18:48 Calinou a standard place for mods, that's nice 18:48 sofar yeah, and if maintainers leave or quit minetest, the team can maintain them 18:48 sofar no forking or moving to other locations 18:49 thefamilygrog66 cool, have you seen any of my other mods, sofar? 18:49 sofar thefamilygrog66: no, but I know you made a few 18:50 thefamilygrog66 I've also made a few more that are in use on my server, but I was too lazy to publish 19:00 gggg there is a problem with my minetest 19:01 Glorfindel please elaborate 19:01 gggg http://pastebin.com/TKMMsrPp 19:02 gggg any solution? 19:05 Glorfindel gggg: looks like the carts mod is gone 19:05 gggg really? 19:05 gggg I just installed it 19:05 Glorfindel I'm not very good with minetest bugs though, so hopefully someone can help you 19:05 Glorfindel gggg: try disabling it? 19:06 gggg how do i do that? 19:07 Glorfindel select the world and click configure, it's next to the delete and other buttons 19:08 gggg k 19:08 gggg how do i install a cart without that happening? 19:08 Glorfindel I don't know 19:08 kaeza gggg, make sure you didn't unpack carts.zip in its own dir 19:09 kaeza e.g. check that you have mods\carts\init.lua, and not mods\carts\carts\init.lua or so 19:09 gggg i do have that 19:11 gggg what now? 19:11 kaeza try re-installing carts? otherwise, no idea 19:23 kaadmy does the init.lua file that has the error actually exist? 19:23 SilvaMerner No one talking? Or has everyone left mine test 19:24 sofar we're all still here 19:31 gggg yes 19:31 gggg @kaadmy 19:42 haricot hi i am new to minetest and have recently installed the animals modpack (2.5 19:42 haricot is anyone familiar with it? 19:43 sofar yes, plenty of people use it 19:43 haricot thought so, just making sure 19:43 haricot I am getting strange errors and am not sure why 19:44 haricot i am getting my debug file right now 19:45 haricot for example 19:45 haricot 2016-01-09 14:39:30: ACTION[ServerThread]: singleplayer digs default:tree at (55,5,28) 19:45 haricot 2016-01-09 14:39:30: ACTION[ServerThread]: singleplayer digs default:tree at (55,5,28) 19:46 haricot hold one, not an error 19:46 haricot 2016-01-09 14:39:52: ERROR[ServerThread]: ServerEnvironment::deactivateFarObjects(): id=206 m_static_exists=true but static data doesn't actually exist in (1,0,5) 19:46 haricot There we are 19:46 haricot errors like this keep popping up during gameplay 19:47 haricot i was wondering what it means and how to stop them? 19:47 DoyleChris good afternoon 19:48 DoyleChris i Would like to take a block of wrought_iron cook it and get a Block of Cast Iron instead of just taking the ingots. 19:49 sofar haricot: the two actions are normal messages 19:49 DoyleChris looking at the techninc mod to create the craft and hitting a road block since the Iron has a alias recipe = minetest.registered_aliases["technic:wrought_iron_ingot"], 19:50 sofar haricot: the error is an issue with a mob, most likely. probably best to ask in the mobs forum thread or file an issue in the mobs github issue tracker 19:50 haricot sofar: ok, thanks 19:52 red-001 rubenwardy how do you texture nodeboxes that are higher then a node? 19:52 red-001 is it possible? 19:53 sofar use nodeboxes 19:54 sofar oh, hmm, textures 19:54 DoyleChris got it 19:54 red-001 I tried to make one texture but minetest could render it 19:54 red-001 couldn't 19:55 sofar I'm thinking that's indeed not possible 19:55 red-001 so is it possible with meshnodes? 19:55 sofar yes, since with mesh nodes you control the UV map entirely 19:56 rubenwardy red-001, you need to make multiple nodes 19:57 red-001 well time to learn a bit of blender 19:57 sofar what are you making? 19:57 red-001 a door 19:58 sofar https://github.com/minetest/minetest_game/issues/738? 19:58 rubenwardy make it into multiple nodes 19:58 red-001 yes 19:58 sofar red-001: I've been contemplating that one as well, happy to help out and see if we can do that 19:59 rubenwardy If a node goes outside it's extent then you end up with weird things 19:59 sofar rubenwardy: don't think 2 mesh nodes would be any help 19:59 sofar I'd rather make an invis node that accompanies it 19:59 red-001 rubenwardy it looks ok without the texture 20:00 red-001 I see what you mean 20:00 red-001 you can place a node in it 20:00 rubenwardy yeah 20:01 red-001 well invisible node lag is better the real node lag 20:03 rubenwardy_ How often are doors even used? 20:03 red-001 often 20:04 red-001 at least on the servers I play on 20:04 rubenwardy_ often enough that a few vertices per one make a difference? 20:05 red-001 often enough that the strange lag makes a difference 20:05 rubenwardy_ "strange lag" ? 20:05 red-001 sometimes one of the nodes changes position a few seconds before the other 20:06 red-001 when you open the door 20:07 rubenwardy_ ah 20:07 rubenwardy_ good idea to make it one node, then 20:07 rubenwardy_ as long as it doesn't result in weird behaviour 20:17 H-H-H anyone got any good links for tuts showing how to use blender to make modeols for minetest? 20:17 MinetestBot 02[git] 04ShadowNinja -> 03minetest/minetest: Actually add Doxygen main page 137118083 http://git.io/vudwW (152016-01-09T15:11:43-05:00) 20:29 diemartin ;_; 20:30 sfan5 kaeza: meow 20:31 kaeza sfan5, purr 20:31 kaeza damned internet keeps disconnecting... as always 20:31 sfan5 buy better internet 20:32 kaeza gib monies 20:32 sfan5 buy monies 20:33 Fixer_ MT development is so fast 20:33 Fixer_ new release in 202X 20:33 kaeza how's ~1800 UYU (~60 USD) for 5/1 ? 20:34 Fixer_ itty 20:34 Fixer_ for sure 20:34 sfan5 kaeza: ok how about moving to a better country? 20:34 kaeza also, "unlimited"* ** *** 20:34 Fixer_ 4 USD for 2/3 20:35 Fixer_ 4 USD for 2/3, trully unlimited (no shit, but recently cgnat :() 20:35 sfan5 20€ for 100/40 20:35 sfan5 40€ i mean 20:36 Fixer_ i hope kaeza is mentally stable right now 20:37 kaeza NEVER 20:38 kaeza been considering getting out of this shithole seriously lately 20:39 kaeza for the record, the country is beautiful, but the powers that be destroyed this country when they got in power about 10 years ago 20:40 Fixer_ argentina? 20:40 Megaf Uruguay 20:41 Megaf kaeza: is the same shit in the whole South America, we are all fucked 20:41 Megaf but Chile, I don't know how are thing in Chile 20:41 Fixer_ ah 20:42 Megaf Brazil has been destroyed by it's politicians so badly I saw myself forced to move if I wanted to stay alive and healthy 20:43 Megaf incredible how a couple of dozen of bad people can sink a country as big and powerful as Brazil 20:43 kaeza worst thing is people keep voting for that kind of shit 20:44 kaeza erhm... "voting", if you know what I mean 20:44 Fixer_ those problems are global actually, only a handful of countries can be considered good for actual living 20:45 Megaf yes I know, in every single poll people hate the government and the politicians. but when it's time to vote the same people get elect with huge majority of people "voting" to keep them in the power 20:45 Megaf Fixer_: all of the are Nordic countries :P 20:48 sofar red-001: https://forum.minetest.net/viewtopic.php?id=2098 21:10 Thomas-S bye 21:10 red-001 thanks sofar 21:11 red-001 the texture is horribly 21:13 red-001 I did some work on a nodebox door that uses the wood texture 21:29 MinetestBot 02[git] 04asl97 -> 03minetest/minetest: Cache disable_anticheat and check it for "interacted_too_far" 13106d4b7 http://git.io/vudFl (152016-01-09T16:24:22-05:00) 21:32 Fixer_ disable_anticheat doesn't disable "interacted_too_far" cheat 21:32 Fixer_ parser error 21:46 sofar red-001: I just made a door mesh model, I think that's the way to go 21:47 red-001 yes 21:47 red-001 I agree 21:47 sofar when I have it textured I'll put it somewhere you can get it 21:47 red-001 thanks 21:48 red-001 btw what modeling tool would you recommend for making models for minetest? 21:48 sofar blender 21:50 red-001 you should make sure players can't hit whats on the other side of the door 21:50 sofar small steps, first lets get it to show in-game as a node properly 21:50 red-001 thats a problem I had with nodebox doors 21:54 DI3HARD139 How can I heavily increase the LUA memory limit. Sick of the server crashing while saving MASSIVE builds 21:57 swift110 wow 21:57 swift110 that would be so cool sofar 22:00 Megaf DI3HARD139: here server crashes because it actually used all ram and the kernel then kill minetestserver 22:01 DI3HARD139 I used to do that but for somereason it keeps hitting the lua limit first. I used to be able to drive the server until the swap was full but not anymore sadly 22:02 DI3HARD139 Im trying to save builds that have over 140m nodes in the selected range 22:02 red-001 iirc it's a luaJIT problem` 22:04 DI3HARD139 Sadly the way its currently coded prevents it from using more than 1GB. 22:05 DI3HARD139 guess Ill stick to smaller builds for now 22:05 red-001 god snow sound are horribly and ear deafing 22:06 DI3HARD139 btw Im attempting to save some of the builds in the NYC v2.1 map. incase anyone was wondering 22:10 H-H-H arghhhhh my heads gona burst lol trying to follow a tutorial on making meshes in blender and then getting them into minetest 22:10 red-001 there is a tutorial????!! 22:11 H-H-H https://www.youtube.com/watch?v=KfH8-OJ56ok 22:11 red-001 can you giveme a link! 22:11 red-001 ty 22:12 red-001 a lot better then guess! 22:12 H-H-H n/p ive got me mesh in minetest but trying to figure out uvunwrapping and such is making my head hurt 22:12 sofar http://i.imgur.com/JYAOaZc.png 22:12 sofar close :D 22:12 sofar unwrapping went well, just need to rotate the UV maps 22:12 red-001 lol 22:12 H-H-H or walk on your hands lol 22:13 red-001 like everyone 22:13 red-001 can you hit through the door? 22:14 H-H-H after i figure out these meshes and stuff i will attempt to figure out animations for the meshes 22:14 sofar red-001: slow down cowboy 22:14 red-001 ok ok 22:15 red-001 It wouldn't be the worst thing ever if that was the result of moving to mesh 22:16 H-H-H by the way just for the record i saw a subgame the other day that has actual openng chests 22:16 Fritigern sofar: I see you are working on doors. I have just noticed something odd. Open door, attempt to close door with torch (3d_torch) in hand, door does not close, but torch will replace a (sandstone) node on the non-hinged side of the door post. I don;t know if it's becuase of the door, the 3d_torch mod, both, or something else. 22:17 red-001 ok thank cool 22:17 red-001 thats 22:17 red-001 H-H-H whats the sungame? 22:18 H-H-H majichet or something like 22:19 red-001 It *might* be a bit hard to convince some people that animation is need 22:19 sofar hmm, my model is rotated, not my texture... 22:19 H-H-H https://forum.minetest.net/viewtopic.php?f=9&t=10507 22:20 red-001 It looks like it will kill my pc. 22:22 H-H-H it is pretty heavy and the textures are hi res 22:22 red-001 textures are ok for my 22:23 red-001 there is no download? 22:23 Fritigern For anyone who would like to see the phenomenon which I struggled to describe: http://imgur.com/1XUSK8C 22:24 red-001 it's the fault of the torch mod 22:24 red-001 and minetest 22:24 kaadmy let me guess: the 3d torch mod handles placing custom? 22:24 Fritigern And because it's saturday ;-) 22:24 Fritigern I have no idea. I didn;t write the mod and I can;t read lua 22:25 red-001 I can write lua 22:25 red-001 but this is cause by minetest iirc 22:26 Fritigern I'll test with the default torches and with different nodes (if default torch does the same) 22:26 red-001 so fault of minetest 22:27 red-001 the door causes the torch to think there is a node there 22:27 H-H-H red-001 https://github.com/4aiman/Magichet-stable 22:27 red-001 thanks 22:28 Fritigern Definitely the 3d_torch mod's fault 22:28 red-001 why? 22:28 Fritigern With default torch in han, I can open and close the door without a problem. 22:29 Fritigern regardless of the surrounding nodes 22:29 red-001 wait discribe your problem 22:29 Fritigern Scroll back a little, and you will see. I did describe it 22:30 H-H-H correction red-001 https://github.com/napodan/magichet 22:30 Fritigern But to humor you, i said : I have just noticed something odd. Open door, attempt to close door with torch (3d_torch) in hand, door does not close, but torch will replace a (sandstone) node on the non-hinged side of the door post. I don;t know if it's becuase of the door, the 3d_torch mod, both, or something else. 22:31 red-001 ohh sorry I though you meant the way the toch was placed strangly 22:31 Fritigern I did not mention before that I had also noticed that the 3d_torch can be placed on a closed door. 22:32 red-001 yeah the fault of the mod 22:32 EvergreenTree Is it best practice to print a line at the end of init.lua that says the mod has loaded? (such as https://github.com/4Evergreen4/ban_hammer/blob/master/init.lua#L99) 22:33 Fritigern I love 3d_torch, it looks great and can be place any which way. It's just that it can also be used for griefing and it kinda feels incomplete. 22:33 Fritigern EvergreenTree: Personally, I find it reassuringto see such a message 22:34 red-001 I find it spam 22:35 Fritigern So opinions differ on this. I'd say go with what you like best. If in doubt, add an option to turn such a message on or off in the config 22:35 red-001 It would be nice if there was some sort of setting to tell mods whatever t enable it or not. 22:36 Fritigern MAny mods have a setting to have their blocks show in creative inventory or not. So why not have a "confirm_on_loaded" setting? I think that could be a way to keep everyone happy 22:37 EvergreenTree That seems like something that might be better implemented in minetest core 22:37 red-001 yes and no 22:37 EvergreenTree Then add a field to mod.conf that lets the mod specify its version number 22:37 Fritigern EvergreenTree: I'm sure. But until that time, perhaps modders should add iit to their own mods 22:37 EvergreenTree Then mods don't have to add boilerplate code just to do that 22:37 sofar http://i.imgur.com/WU58HYF.png 22:37 EvergreenTree As of now, it probably is a good idea 22:38 sofar looks like UV map and model are now properly done 22:38 sofar and it's nicely textured already 22:38 red-001 it would be nice if settings were set in mod.conf 22:38 Fritigern sofar: The looks great! 22:38 sofar I need to take a little break 22:38 red-001 @sofar +100 22:38 sofar red-001: also, you can't hit through this door 22:38 sofar or dig 22:39 Fritigern Perfect :-) 22:39 red-001 can you upload it sometime? 22:40 * Fritigern has never figured out how to apply textures to objects in Blender 22:40 kaadmy Fritigern: -___- 22:40 paramat EvergreenTree use a mod to select singlenode, with this as init.lua: 22:41 paramat minetest.register_on_mapgen_init(function(mgparams) 22:41 paramat minetest.set_mapgen_params({mgname = "singlenode"}) 22:41 paramat end) 22:42 EvergreenTree Thanks paramat 22:43 Fritigern Every tutorial for texturing in Blender that I have found was like "click this, push that, open so-and-so" etc. And here i am trying to follow the instructions (which seems to assume that you already know where each flipping button and setting is) and only getting more and more frustrated after having to seach for the button or setting for the previous 15 minutes. 22:44 paramat yes singlenode was hidden to avoid confusing newbies 22:44 EvergreenTree I don't remember if he did one on texturing, but tutor4u's videos are really good 22:44 * H-H-H needs a break to as he has just totally forgotten how to do uvunmapping in blender lol (mind is totally blank) 22:44 sofar took me a second to find it today again :) 22:47 kaadmy how to apply textures in blender https://www.irccloud.com/pastebin/vmLA5QkK/ 22:49 H-H-H ty bookmarked as just closed blender before my eyes start to bleed 22:49 kaadmy heh 22:49 * H-H-H has never used it before so is a total noob @ blender 22:53 Fritigern That is going to go into my archive! Thanks kaadmy! 22:57 kaadmy np ;) 23:42 Fritigern kaadmy: I went through the steps, and now I have an image in the Image" panel, but the object is still untextured 23:49 Fritigern kaadmy: This is what i am looking at now (i am using a different theme on Blender so the colors are different) http://imgur.com/TcPq6F1