Time Nick Message 00:00 clueless_user dreambuilder generated other world with lots of trees, got 60 fps on it, block generation lowers it 50, looks like 00:00 clueless_user but feels smooth too 00:00 clueless_user it is noticable only on a very high fps, probably 00:01 clueless_user 60->50 is much less, not like 100->70 00:01 clueless_user good night anyway 00:01 clueless_user have fun 00:01 asl97 ugh.... i was about to finish typing my reply :| 00:01 xfceKris [off] was anyone else annoyed by how much he complained about fps? 00:09 xfceKris Okay. how tf do I get after_place_node to place a node beside it? 00:10 arsdragonfly !server arsdragonfly 00:10 MinetestBot arsdragonfly: Arsdragonfly's Landrush! Minetest server | arsenalmp.noip.me:30001 | Clients: 1/15, 1/4 | Version: 0.4.13-dev / minetest | Ping: 228ms 00:11 xfceKris I've never played on a landrush server...How's that work? 00:27 Siva_Machina you place the block which gives you ownership within a certain chunk 00:28 Siva_Machina I have forgotten the command to show the chunk though 00:28 xfceKris soooo....I guess I'll just have to play and find out exactly how that works huh? 00:29 asl97 Siva_Machina: /showarea 00:29 Siva_Machina that's it 00:29 RichardTheTurd xfceKris: I dont think [off] does anything here 00:30 asl97 RichardTheTurd: it does 00:30 xfceKris keeps it off the logs 00:30 asl97 RichardTheTurd: http://moritz.faui2k3.org/en/ilbot 00:31 RichardTheTurd I did not know that 00:32 RichardTheTurd I know it keeps the chat from relaying to the MT Servers 00:48 xfceKris since Celeron55 doesn't dev for minetest any more, then line 19 should be changed here 00:48 xfceKris https://github.com/minetest/minetest/blob/master/doc/lua_api.txt 00:53 rubenwardy definitely 00:55 est31 he's still a repo maintainer 00:57 est31 its entirely his descision. even though counting commits are a bad measure, more than a third of the commits are still by him. 00:57 est31 code even more 00:57 asl97 does he apply patch sended to him though 01:03 xfceKris ^^this was my point. also...https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L1936 does everything on this line need to be included? (specifically, everything after "alias") 01:04 xfceKris When using this ...function? 01:05 xfceKris or is the alias part just referencing the line before? meaning both do the same thing. 01:11 xfceKris dang internet reset. Hope my question wasn't answered while I was reconnecting 01:11 asl97 you can always check the log 01:13 xfceKris I can, but I doubt it got answered 01:14 xfceKris Yeah, checked, no answer 01:37 xfceKris Okay, I'm getting kinda ticked off. I'm almost ready to scrap the mod and just give up learning lua... 01:37 asl97 did you try set_node? 01:38 waressearcher2 xfceKris: why it took you so long, is reading other's mods not enough to learn all details ? 01:38 VanessaE xfceKris: you just need the first part. 01:39 VanessaE at most, minetest.set_node({pos}, {name=foo, param2=bar}) 01:39 VanessaE e.g. set_node({x=123, y=456, z=789}, {name = "default:cobble"}) 01:39 xfceKris I think I have the syntax wrong. It won't load the world, telling me " ')' expected near ',' " 01:40 asl97 xfceKris: you should have just said so 01:40 asl97 and i would have said 'post the code' 01:41 xfceKris Let me try something, if it doesn't work. I'll post the code. 01:41 asl wtf, socket error 01:48 xfceKris It works...sort of, Now I just need to position it next to the placed node, instead of at a specific set of coords. 01:49 waressearcher2 xfceKris: what is your mod doing ? 01:49 xfceKris It's a chest mod...(I know, another one?) placing a double width chest 01:50 xfceKris by placing the chest from inventory, the left half (as you look at it) is placed by the player, then the right half would be automatically placed. 01:50 VanessaE xfceKris: look at homedecor's "expansion" code. 01:50 VanessaE you may find part of it useful 01:50 VanessaE in particular, there's code there that handles your use case. 01:51 * xfceKris looks 01:51 VanessaE (homedecor_modpack/homedecor/handlers/expansion.lua or some such) 01:53 xfceKris found it 01:53 xfceKris the lua file that it. not to dig through it. 01:54 VanessaE the trick is reading param2 from the placed node and using that plus the "fdir_to_right" table to determine the values to add to the placed position to create the placment for the second node 02:00 xfceKris Damn, so I'm sitting here thinking it's gonna be a simple thing I can do it in just a few small files...Nah..I gotta do some in depth crap to get this right. 02:01 VanessaE nah 02:01 VanessaE it's simple. 02:02 VanessaE get the param2 of the node you just placed. use that as an index into the fdir_to_right table. add the values you get to the pos.x and pos.z of the node you just placed. place your other half at that spot, with the same param2 as the first node 02:02 VanessaE you can do that in 2 or 3 lines of code + the table 02:03 VanessaE all the other code in that file ytou're looking at is part of the homedecor API and/or to handle checking for buildable-to at the secondary target 02:03 VanessaE -t 02:05 cg_ hello ve 02:05 VanessaE hi 02:06 cg_ someone registered my nick while i was gone wtf lol 02:06 VanessaE so just use your full nick like you used to 02:06 VanessaE (and register is) 02:06 VanessaE (it*) 02:06 cg_ i did but im lazy :P 02:06 VanessaE stop being lazy :P 02:07 cg_ never 02:07 cg_ oh ve, here i added an abm, unerwater lights and shortened the code 02:07 cg_ https://github.com/pinkysnowman/projection_light 02:08 cg_ https://github.com/pinkysnowman/server_tools and my chat filter is all done 02:08 VanessaE cool 02:09 asl cg_: should really move this out of the loop https://github.com/pinkysnowman/projection_light/blob/master/init.lua#L27 02:09 cg_ you never did use my friggin lights on a server yet 02:10 xfceKris Here's an interesting question...Can I do what I'm trying to do all in one file, init.lua? 02:10 VanessaE xfceKris: sure 02:10 asl xfceKris: there was never a need for you to split it 02:10 VanessaE homedecor is split up like it is just because it's a big, complex project 02:10 xfceKris beds mod is what I'm thinking of when I ask that. 02:10 VanessaE same diff 02:10 xfceKris It's just one file, and does a similar job 02:11 VanessaE cg_: didn't need them 02:11 cg_ asl, thats from the old code from i think........ 0.4.8, it was added as once and a while on dig it would leave the light. im sure the engine is fixed now but it may still be needed for the older versions 02:11 cg_ tvanessaE everyone needs them 02:12 cg_ i always hit "t" this isnt the game lol 02:12 asl cg_: the abm should remove them after a while 02:13 cg_ it wont as thats the light its self and 60+ nodes takes the abm some time 02:14 asl by leave the light, you mean the projection node? 02:14 xfceKris I could almost use the EXACT same after_place_node code that beds uses. Just change it for the right positioning, and the right node to place... 02:14 xfceKris dang 02:15 waressearcher2 in file main.cpp there is a class: "class SimpleTimeGetter: public TimeGetter { public: u32 getTime(TimePrecision prec) return porting::getTime(prec); } };" and comments are saying: "// Not so precise one which works without irrlicht" but what does that mean "without irrlicht" ? how do you use minetest without irrlicht ? 02:15 cg_ yes in 0.4.8 or right before it left the main light not the light_node upon digging it 02:17 cg_ asl i think that code was actually 0.3.X when it was first written lol 02:25 xfceKris shoot, how does minetest define the x, y, and z axis? i'm drawing a blank 02:28 waressearcher2 xfceKris: take a break, you are on a fumes 02:29 xfceKris If I take a break now, I'll forget where I'm at. I've almost got it, just got to get positioning right. 02:29 waressearcher2 don't let that mod be the last nail in a coffin of your programming career 02:29 asl xfceKris: if you mean facedir, https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L533 02:30 xfceKris I mean which axis is which and the positive and negative direction of them. I read it the other day, just can't find it again. 02:30 waressearcher2 I remember was trying to make AI for a bomberman, so I kind of burned myself so I abandoned it compeletely 02:31 xfceKris I know them feels waressearcher2. I've kind of learned to recognize when I'm getting to that point, to stop myself from getting there. 02:31 VanessaE xfceKris: X- is west, Z- is south, Y- is down 02:31 xfceKris perfect, thank you VanessaE 02:32 VanessaE so for a two-nodes-side-by-side object, you only need to consider X and Z. 02:34 xfceKris Indeed.. 02:34 xfceKris as it stands the second half is going behind the placed first half 02:34 xfceKris lmao 02:34 xfceKris need to move around some + and - signs 02:38 VanessaE not THOSE +/- signs, you twit :) 02:38 VanessaE not THOSE +/- signs, you twit :) 02:38 VanessaE see what happens when you switch the wrong wires around? :) 02:39 xfceKris huh? 02:39 xfceKris my connection reset. Gotta love satellite internet 02:39 VanessaE [09-26 22:34] need to move around some + and - signs 02:39 VanessaE [09-26 22:37] * xfceKris has quit (Read error: Connection reset by peer) 02:40 xfceKris Yeah, I hate that 02:40 VanessaE you switched the polarity on your cables and blew everything up :) 02:43 xfceKris Actually, as long as polarity is switched at both terminals, It should have no negative affect 02:43 xfceKris :D 02:45 xfceKris Okay, this keeps messing up. it'll only place the second half in front of or behind for some reason. never beside 02:49 xfceKris I think it's my "if param2 == 0 then" "elseif param2 == 1 then" "elseif param2 == 2 then" "elseif param2 == 3 then" lines 02:59 xfceKris WOOOHOOO !!!!! 02:59 xfceKris got it to place the node correctly 03:00 VanessaE yay 03:00 xfceKris Now to get the cracky stuff and particles to work across both halves. Then the actual formspec of the chest itself which will be calling on_rightclick if I'm not mistaken 03:01 xfceKris Okay...not now. I've done enough for tonight. 03:01 xfceKris gonna watch a movie, then get some shuteye. 03:02 xfceKris I'm out 04:31 swift110-phone Hey a 04:31 swift110-phone Hey all 06:00 swift110-phone Hey all 07:23 Niebieski Heey guys. 07:43 OldCoder Heeyback 07:43 OldCoder swift110-phone, ditto 07:44 swift110-phone How r u oldcoder 07:45 OldCoder swift110-phone, cud b better but t y 07:48 swift110-phone Syre 07:48 swift110-phone Sure 08:17 swift110-phone Oldcodet what ya doin 10:53 gravgun I just went through the log of this chan looking for the keywords "minetest hack". Results were pretty funny and ridiculous. 11:06 Krock gravgun, just edit the source and re-compile <.< 11:23 xenkey Hi 11:23 xenkey just wanted to pop in to give you this https://sr.ht/_l2N.txt 11:24 xenkey And a smaller version https://sr.ht/fdnH.txt 11:25 Calinou "Don't host a server on a home connection. Ever." 11:25 Calinou what if you have fiber, VDSL, cable? 11:25 Calinou it's enough 11:41 VanessaE man ISPs will shut off your internet if you do. 11:41 VanessaE (if they care to investigate anyway) 11:45 nm0i if they have such policy 11:47 gravgun Krock: I know, right ;) Anyway I'm not actually looking for a hacked client, was just trying to see if a "hacking" activity developed around MT, which is FLOSS, thus showing people's ignorance and idiocy towards how things actually are and work 11:47 VanessaE many* 11:48 gravgun VanessaE: many ISPs are shit also. You're paying an often expensive price monthly for their service, that is using your bandwidth in both direction, but these scumbags go ahead and tells you using your upwards bandwidth is bad and bla bla something server something security. 11:48 Calinou VanessaE, they don't care :p 11:59 nm0i second issue you can have on home server is low pps 11:59 ElectronLibre gravgun, the most recent hack I did on minetest was unlocking the minimap when reconnecting to a server which enabled it. 12:00 ElectronLibre I've noticed that even if a server enables minimap, when you connect a second time on it, and try to enable it, your client will tell you it is "disabled by server". 12:01 Calinou nm0i, I think you can reach 10-20 players on a home router still 12:01 gravgun Calinou: what if the so-called router is a Raspberry Pi 2 or a OLinuXino A10? 12:01 gravgun :P 12:02 nm0i yeah, or more with sysctl tweaks 12:10 xenkey gravgun: if your home router is a rasperry pi you're the coolest person who ever lives 12:10 xenkey lived* 12:11 gravgun xenkey: sadly it's not the case. What I currently have is a shitty Orange Livebox that's plugged on the opposite end of the flat I live in and the wifi signal intensity oscillates between -70 dBm and nothing. 12:12 xenkey damn 12:12 xenkey Do you have a Pi ? 12:12 gravgun I do 12:12 xenkey What I did was connect a proper router in the back of my BT one 12:12 gravgun I'll set it up as a server when I get back to my flat btw 12:13 xenkey I'd really like to run a server once more but I don't have any boxes to run it on 12:13 xenkey I ran a few in the past, when they reach 3rd in the server list you stop caring about them, surprisingly 12:13 xenkey I still have the game and world if you want to claim it 12:14 gravgun (sorry didn't say it won't be a MT server, just a web server and some ssh access so I can do actual things on my shit winblows-running uni comps) 12:14 xenkey woah ok 12:14 xenkey well this is awkward 12:14 gravgun Maybe I'll run a MT server anyway 12:14 gravgun just to test 12:15 gravgun But I only have 128 kbytes/s upwards 12:15 xenkey Me too 12:15 xenkey I used to have gigabit 12:15 xenkey But my ISP went to shit 12:15 xenkey (this is on muh server) 12:15 gravgun :) 12:16 xenkey Maybe I'll run a MT server on it anyway 12:16 gravgun AFK, going to stack firewood we cut 12:17 xenkey would anyone at all be interested in running an MT server but doesn't have the hardware to do it? 12:21 VanessaE I see that all the time. 12:21 VanessaE usually tablet users asking how. 12:39 clueless_user hi, someone asked me about minecraft vs minetest performance on PC, i've managed to find lots of results for Minecraft here on a freshly generated world - http://minecraft.gamepedia.com/Hardware_performance , should be over 100 fps on any modern PC with decent videocard, and windows. 12:40 Calinou yes, Minecraft is very optimized by now 12:40 Calinou (but they have the money to do it)= 12:40 clueless_user sure 12:40 clueless_user i got the impression that Java related stuff is super slow 12:40 clueless_user incl 3d 12:41 Calinou Minecraft uses LWJGL, which is implemented in... C 12:41 Calinou despite being a Java library 12:41 clueless_user looks like it could be as fast, as minetest 12:41 Calinou and it uses native OpenGL like a C program 12:41 Calinou it is faster than Minetest alreayd 12:41 clueless_user oh 12:41 clueless_user o.O 12:42 clueless_user i'm not saying minetest is slow 12:43 clueless_user i get 200-300 fps on fresh world myself (if fps_max = 1000 or smth) 12:43 clueless_user it is crowded places that lower fps down 12:44 Calinou Minetest is quite slow 12:44 Calinou it's sad that you need a 200 € card to have 60 FPS with high viewing range 12:45 clueless_user i forgot to mention yesterday, that i actually cap FPS at 120 and v_range is 70, so FPS could be much higher in carbone 12:45 Calinou this kind of game should run well on modern IGPs 12:46 clueless_user it runs pretty well on my ultracheap Lenovo notebook with Pentium M and Intel HD 12:46 clueless_user i will test it with 0.4.13 12:46 clueless_user i guess 12:46 CWz It runs fine on my computer which is abot 6 years of age 12:46 CWz it has Radeon x1800 12:46 clueless_user MT could ran very fast, it is just some bottlenecks 12:47 clueless_user x1800, good old school card 12:47 clueless_user hmm 12:47 clueless_user Calinou, do you play with default settings, or change fps_max? 12:48 Krock !c 1800 / 6 12:48 MinetestBot 300.0 12:48 Krock ^ my radeon card 12:48 nm0i i play from integrated intel card with fps 30+ 12:49 nm0i but i don't run server locally 12:51 clueless_user just now, v_min_range=70 and fps_max=1000, solid 100 fps with trees, and 200fps, without on snow biome 12:51 nm0i And yeah, minecraft is lots faster than minetest, especially when you have "too many mods". 12:51 clueless_user only block gen stutter is visible sometimes 12:53 clueless_user hmm 12:53 clueless_user btw, there is another problem that i remember, need your advice, will post some pics 12:54 Krock There are discussions of switching the render engine on the forums 12:55 Megaf sfan5: you there? 12:55 sfan5 Megaf: yes 12:55 Megaf sfan5: does this still works? https://gist.github.com/sfan5/6351560 12:56 sfan5 yes 12:56 Megaf I think id failed to copy my $MINETESTDIR/mods/ folder 12:56 Megaf s/id/it 12:56 Megaf I ran it from inside my minetestdir 12:56 clueless_user https://i.imgur.com/A1PYUNv.jpg do you have this issue? it is step-like glitch (that changes depending on camera view), and i remember this behaviour in games since 2000 12:56 Megaf it copied all stuff from the minetest_game 12:57 Megaf but Im not sure if it copied the other stuff 12:57 clueless_user i'm using "no filter", "mipmap + aniso" 13:02 Megaf sfan5: is this correct? http://139.162.150.137/index.mth 13:03 Megaf nevermind, is binary 13:03 sfan5 that looks correct 13:03 Megaf well, I think theres only one way to know if it is owrking 13:03 sfan5 Megaf: you should have a file 4cd37741775f 13:03 sfan5 (at least i think thats how it works) 13:04 sfan5 do you? 13:04 Megaf lots of them 13:05 Megaf oh 13:05 Megaf let me check 13:05 sfan5 i mean do you have a file that starts with 4cd37741775f 13:05 Megaf 4cd37741775fd4fd36e68669972a75ed57586f69 13:05 Megaf there 13:06 Megaf anyway, this wont tell if it copied the mods folder or not 13:07 Megaf sfan5: on remote_media = I put http://139.162.150.137/index.mth or http://139.162.150.137/ ? 13:07 nm0i second 13:07 Megaf Thanks 13:08 ElectronLibre sfan5, I think I found something you could improve in that script. 13:08 ElectronLibre If $WORLDDIR/worldmods or $MINETESTDIR/mods are symbolic links, then 'find' won't do anything. 13:09 sfan5 Megaf: without the index.mth 13:09 ElectronLibre I'm not very used to 'find' but according to its man page you should put the option -L before the path to look into. 13:09 sfan5 Megaf: and yes it looks correct (because you have that file) 13:10 Calinou clueless_user> Calinou, do you play with default settings, or change fps_max? 13:10 Calinou I keep the default fps_max 13:10 Calinou I use fsaa = 4 too 13:10 ElectronLibre (Yes, after adding -L it works with symbolic links.) 13:10 sfan5 ElectronLibre: worldmods and mods are not supposed to be symlinks 13:10 Calinou (much better world looks) 13:10 sfan5 I'm not even sure whether MT works with them if they are symlinks 13:11 ElectronLibre It does. 13:11 ElectronLibre That's how I connect worldmods directly to the mods/ directory of some git repositories. 13:12 Megaf 2015-09-27 14:11:30: INFO[Main]: Client: Failed to remote-fetch 4244 files. Requesting them the usual way. 13:12 Megaf something didnt work very well 13:12 Megaf !server Megaf 13:12 MinetestBot Megaf: Megaf Server v4.0 | mt.megaf.info:30003 | Clients: 0/11, 0/0 | Version: 0.4.13-Megaf / MegafXploreNext | Ping: 7ms 13:13 sfan5 what do the http logs say? 13:14 Megaf well, nginx itself served lots of files 13:14 Megaf and minetest got some 13:15 Megaf but then it failed 13:16 Megaf I think minetest is timing out 13:16 Megaf in getting the files 13:18 sfan5 ... 13:18 Megaf well, if anyone wants to take a look and see if remote media is working for me, just try to connect to mt.megaf.info 30003 13:20 Megaf 2015-09-27 14:19:28: INFO[Main]: Client: Adding remote server "http://139.162.150.137/" for media download 13:20 Megaf 2015-09-27 14:19:28: ACTION[Main]: Client: Contacting remote server "http://139.162.150.137/" 13:20 STHGOM !up mt.megaf.info 30003 13:20 MinetestBot mt.megaf.info:30003 is up (7ms) 13:24 sfan5 Megaf: works perfectly here 13:25 Megaf hm, ok then 13:25 sfan5 Megaf: http://i.imgur.com/mSjaGgh.png 13:27 Megaf thanks then, but I wish there was more things we could do to speed up loading times 13:38 Megaf sent 1911841661 bytes received 591541 bytes 5839490.69 bytes/sec 13:38 Megaf total size is 3818912105 speedup is 2.00 13:38 Megaf that's a lot of bytes in one second 13:46 Megaf !up 139.162.150.137 13:46 MinetestBot 139.162.150.137:30000 is up (7ms) 13:46 Megaf !server Megaf 13:46 MinetestBot Megaf: Megaf Server v4.0 | mt.megaf.info:30003 | Clients: 0/11, 0/0 | Version: 0.4.13-Megaf / MegafXploreNext | Ping: 7ms 13:46 Megaf !server Apocalypse 13:46 MinetestBot Megaf: Megaf Server Apocalypse | 139.162.150.137 | Clients: 0/11, 0/0 | Version: 0.4.13-Megaf / MegafXploreNext | Ping: 7ms 13:47 Megaf weird, I time out when I try to connect to apocalypse 13:47 Megaf it doesnt connect 13:47 Megaf can you try to connect please? 13:47 Megaf !server Apocalypse 13:47 MinetestBot Megaf: Megaf Server Apocalypse | 139.162.150.137 | Clients: 0/11, 0/0 | Version: 0.4.13-Megaf / MegafXploreNext | Ping: 7ms 13:47 Krock Connectio tined out. 13:48 Megaf That's interesting 13:49 Krock wrong ports forwarded? 13:49 Megaf I changed the bind address from 0.0.0.0 to 139.162.150.137 and it worked 13:51 Megaf !server Apocalypse 13:51 MinetestBot Megaf: Megaf Server Apocalypse | 139.162.150.137 | Clients: 0/11, 0/0 | Version: 0.4.13-Megaf / MegafXploreNext | Ping: 7ms 13:51 Megaf and its timing out again now 13:52 Megaf maybe a datacenter connectivity issue 13:54 clueless_user i'm impressed, minecraft 1.8.8, 1280*1024, maximum distance, nice graphics, ... >100 fps 13:55 clueless_user solid 100 fps and more 13:55 clueless_user if many trees - 60 13:56 clueless_user its is fast as hell (at least with optifine) 13:56 clueless_user interesting 13:57 Megaf this is a very very weird error 13:58 Megaf 2015-09-27 13:57:29: ERROR[Server]: ERROR: An unhandled exception occurred: SQLite3 database error (/run/shm/SourceMegafServer/src/database-sqlite3.cpp:182): database disk image is malformed 13:59 Krock Megaf, missing write access 14:00 Krock https://github.com/minetest/minetest/blob/master/src/database-sqlite3.cpp#L182 14:01 Megaf hm, I think I get that error because I copied the server from one version of Debian to another different version 14:04 Krock sqlite should be backwards compatible 14:04 Megaf it wasnt 14:04 Megaf that folder, /run/shm/Source is where the server was originally compiled 14:05 Megaf the hardware is stlithly different too 14:14 Megaf Krock: I recompiled the server and it is working nicely now 14:14 Krock good 14:15 Krock !next 14:15 MinetestBot Another satisfied customer. Next! 14:15 Megaf apocalypse is a clone of Megaf Server but with several /deleteblocks here issued :) [DO NOT RUN /DELETEBLOCKS NEVER EVER DO IT] 14:16 nm0i Why, its fun to see kids reaction to their wool-houses being aged by nature. 14:17 Krock Yes, just delete map.sqlite directly 14:17 Krock wool houses? Kids use dirt or cobble 14:17 ElectronLibre ^ Krock is right 14:17 ElectronLibre On both statements. 14:17 nm0i They use wool on my server >.> 14:17 Krock \o/ 14:17 nm0i (Because it is COLORFUL) 14:18 Krock uhm... okay... 14:18 ElectronLibre I don't know why people are that interested in colors. 14:19 ElectronLibre A cube made out of stone/obsidian/cobble with a locked door and some locked chests is just what they need. 14:19 Krock Yes, sepia-ize everthing! 14:19 Krock Looks much more nostalgic 14:23 Krock ElectronLibre, for the ultimative house, you need a furnace, a locked chest, sapling, and a dirt node 14:24 ElectronLibre Oh, of course, I forgot about the furnace. 14:24 Krock stack that on a 1x1 pile and protect the area 14:24 ElectronLibre And also the sapling, but that requires some place to grow. 14:25 larjona Hi all, at home we are using minetest from Debian stable 14:25 larjona we found that there are no beds 14:25 larjona I saw there are several mods out there about beds 14:25 larjona (but they are not packaged for Debian) 14:25 larjona I wonder how to determine the most used/better maintained mod for "something" 14:27 larjona OTOH, I sent some Spanish localization for mod "vortoj" so the objects are in our language. They merged them (thanks!) and I wanted to try it in my minetest, but loading the mod fails because it depends on a lot of other mods (the ones providing many objects that are translated) and I don't have those mods in my minetest. 14:27 larjona Is it "normal" and I should install a bunch of mods (from the wild internet) just after apt-get install minetest? 14:32 Krock Update to minetest_game HEAD and there will be beds 14:32 ElectronLibre Also update to Minetest (engine) 0.4.13-stable. 14:32 ElectronLibre Otherwise minetest_game HEAD won't run. 14:32 Krock ah yes, that too. 15:08 larjona thanks for the info. I'll try with the Debian backports repository (version 0.4.13+repack-1~bpo8+1 is there) but in any case I would appreciate advice about from where to "pull" new mods when they are not present in Debian. 15:08 kaeza greetings 15:47 larjona hi again, friends. Another question. Can I upload minecraft maps in minetest? My son watches some videos and they offer the map for download but they use minecraft in windows, not minetest in gnu/linux. I wonder if the maps are interchangeable between minecraft and minetest 15:47 ElectronLibre Short answer : No. 15:48 ElectronLibre Longer answer : You may probably be able to use a map converter, I don't know where it is, but I know it exists. You won't get all the nodes correctly and may loose some datas stored in them but it may work. 15:48 larjona thanks ElectronLibre 15:48 larjona I'll try 15:50 Out`Of`Control is there an option to disable rotation in minimap? 15:51 ElectronLibre You mean switch minimap mode? try Sneak+F9. 15:52 ElectronLibre s/mode/layout/ 15:52 Out`Of`Control i try, it rotates on all modes 15:53 ElectronLibre Sneak+F9 switches layout, from square to circle, and circle to square. 15:54 ElectronLibre The square-shaped minimap won't rotate. 15:54 Out`Of`Control ElectronLibre: thank you! 15:54 ElectronLibre If you simply press F9 it will simply change mode (zoom, radar). 16:13 Yellowberry_ Hello all! 17:30 swift110 hello all 19:00 Krock [of] Smiling every time when I see it. https://xkcd.com/730/ 19:05 * Flory slaps Calinou with a big cayman tail https://github.com/mbasaglia/PixelCayman/releases 19:06 * Calinou discovers blast radius 19:06 Flory :D 19:09 ElectronLibre Krock: You realize you were logged? http://irc.minetest.ru/minetest/2015-09-27#i_4407514 19:09 Krock ElectronLibre, yes, right now. 19:09 ElectronLibre Next time, put two 'f' between the 'o' and the ']'. 19:09 Krock Yes, I see my horrible fault 19:09 Krock won't happen again, sir! 19:11 Krock Acting "serious" 20:10 Telesight Hello all, I got a server fault: A fatal error occurred: Lua: Node name is not set or is not a string! 20:30 Krock Telesight, pastebin the full error log 20:31 Telesight http://pastebin.com/68B7J23G 20:31 Telesight Here it is ... 20:32 waressearcher2 is it possble to make a mod that actually accepts external commands ? like opens a port and you can connect to the port and send "drop apple" and in the game the apple will drops infront of you ? 20:32 Krock Telesight, too bad. there's no modpath as source of this error :/ 20:33 Krock A mod adds a node with no name 20:34 Telesight Is the best strategy to disable mod by mod untill it is stable ? 20:34 Krock I think so, yes. 20:35 Telesight I do have an idea ... 20:35 Telesight TThe last mods I installed are mobs ... 20:35 Krock Uh no. It happens in the function ServerMap::loadBlock(v3s16)) 20:35 waressearcher2 if I had a nickle every time I said "I do have an idea" I would be able to hire Bill Gates as a janitor 20:36 Krock so it could be that the database saved something strange 20:36 Telesight mobs_sky and mobs_water are the latest I installed 20:38 Telesight So it is a map error ... 20:41 Telesight Ok I will try tomorrow again, if it persists I will come back on irc with it ... 20:41 Telesight thanks for now 20:42 Krock I helped just with the basics of reading some text 20:43 Krock No idea how to fix this bug 21:07 cg_ ok im thinking of doing a feature to my mod so it has a test list in the top right of the screen listing any admins and moderators online curently. who likes the idea?? 21:10 waressearcher2 cg_: any mod is welcome 21:10 cg_ lol oh im doing it, just tryint to get some input and opinions 21:17 cg_ https://github.com/pinkysnowman/server_tools 21:27 rubenwardy Uh no. It happens in the function ServerMap::loadBlock(v3s16)) 21:27 rubenwardy No it didn't 21:27 rubenwardy It happened in Server::step() 21:27 rubenwardy remember that Minetest is multithreaded 21:28 rubenwardy line 511 is { 21:29 rubenwardy so I think they're using a different version than upstream 21:30 rubenwardy nevermind 21:32 rubenwardy Server::step() throws errors from other threads 21:33 rubenwardy https://github.com/minetest/minetest/blob/master/src/script/common/c_content.cpp#L609 22:35 swift110 good evening all 22:46 xfceKris Do I have to create a background image for the the custom chest formspec? 22:50 cg_ you can but if not it will just be the semi transparent like it is on default 22:55 xfceKris That's what I want is the default appearance. 22:55 xfceKris thanks 23:04 impankaj Hi 23:05 impankaj anyone there? 23:05 * STHGOM is away: ) 23:05 impankaj is this channel dead? 23:06 impankaj HELLO! 23:06 STHGOM not dead, 23:06 impankaj thank god 23:06 impankaj 'caue I love the game 23:06 STHGOM 126 dead people would be a lot 23:07 impankaj but no one replies 23:07 impankaj that's what I was asking 23:07 STHGOM most people dont reply unless there is something to reply to 23:08 STHGOM ill be afk for a few hours, so cya 23:09 xfceKris impankaj. just because we are here, doesn't mean we are sitting here watching the channel 23:09 impankaj cya 23:09 impankaj okay 23:12 xfceKris I just don't get the concept of formspecs it seems... 23:13 xfceKris I'm gonna have to find some really detailed study guide and sit down to study it for a few days. 23:55 waressearcher2 is it easy to find free virtual private server ? I noticed may minetest servers are on vps 23:55 waressearcher2 what would be the limitations of free ones ? 23:55 waressearcher2 if they do exist