Time Nick Message 00:20 MinetestBot 02[git] 04paramat -> 03minetest/minetest_game: Default: Thicker snow nodebox 13cbea61e http://git.io/vYQtz (152015-07-29T01:18:30+01:00) 01:28 luizrpgluiz hi 01:32 xfceKris so I heard minetest got updated to 0.4.12. Is this correct? 01:34 est31 yes, in february 01:36 xfceKris wow, I'm behind then.lol. 01:37 xfceKris on the news, not the update. 01:37 xfceKris I just updated a few minutes ago. 01:37 xfceKris Aaaaannnnywaaaayyyy....Has anyone played the moontest subgame?> 01:43 yaman would it be possible to run a somewhat fast server on a raspberry pi (private server for about 5 players at most) 01:43 yaman ? 01:43 wilkgr I dunno 01:43 est31 I think yes 01:43 wilkgr !map hogwarts 01:44 xfceKris I would think it should be okay, with minimal lag. 01:44 wilkgr https://forum.minetest.net/viewtopic.php?id=3250 01:44 wilkgr They could only get 2 on at the same time. 01:44 wilkgr And that's without X 01:44 wilkgr Sorry, wrong link 01:45 wilkgr Here's the right one http://moontest.org/viewtopic.php?t=11291&p=171121 01:45 yaman another question: Can you host a minetest server without being a player in the game? 01:45 wilkgr I think so. 01:45 wilkgr minetest --server 01:46 wilkgr But it's real, the raspberry pi is a limited server for playing and the lags are frequent . 01:46 wilkgr quote 01:46 yaman ok thanks 02:02 wilkgr Bye! 02:27 swift110-phone Hey all 03:00 xfceKris So how does one protect say...a house that I've built on a server? 03:00 xfceKris To prevent trolls and such from ransacking it. 03:03 est31 there are multiple mods which have such a feature 03:05 xfceKris How about on Dan's Carbone server? 03:05 xfceKris Know anything about it? 03:09 est31 dunno 03:10 est31 what does /area_pos_1 say 03:22 xfceKris Invalid command. 03:25 est31 well then you dont have the areas mod 03:25 VanessaE it's /area_pos1 03:25 est31 usually there is a sign at spawn explaining things 03:25 VanessaE (no second _ ) 03:31 est31 shadowninja and his _ never predictable 03:34 VanessaE heh 03:35 xfceKris No signs at all on Dan's Carbone server. 03:36 xfceKris Looks like someone spammed the spawn area like crazy recently 03:36 xfceKris /area_pos1 returns invalid command as well 03:51 xfceKris Anyone know who jzgaming is? 03:52 xfceKris On Dan's Carbone Server. 04:59 mazal Hi everyone , is there a command to copy one players privs to another player. IE give another player the same privs as another one ? 05:06 est31 no 05:12 mazal Ok kewl , will do them one by one 05:54 hmmmm https://www.schneier.com/blog/archives/2015/07/new_rc4_attack_1.html 06:41 cornernote anyone know how i can make the inventory formspec popup? 06:42 cornernote eg, minetest.show_formspec(player:get_player_name(), "what_goes_here?", player:get_inventory_formspec()) 06:42 cornernote it shows a formspec that looks like the inventory, but if i change the players inventory formspec this one is not updated 06:44 cornernote need like minetest.show_inventory_formspec(player_name) 06:48 DusXMT I might make a complete fool out of myself, I haven't had a look at the API, but someone was asking this already, and iirc, the "what_goes_here?" is returned by player:get_inventory_formspec(), so perhaps minetest.show_formspec(player:get_player_name(), player:get_inventory_formspec()) ? 06:50 cornernote formspec is the third argument - http://dev.minetest.net/minetest.show_formspec 06:51 cornernote seems formname is empty in the inventory, but i cant get a minetest.show_formspec to show the actual inventory 06:52 cornernote i can get it to show something that looks similar, but it doesnt get updated when i update the players formspec 07:03 asie hello 07:03 asie eh, i still seem to have tsundere feelings about minetest 07:10 jin_xi cornernote: just tried with "default:inventory" and it works 07:10 jin_xi minetest.show_formspec(user:get_player_name(), "default:inventory", user:get_inventory_formspec()) 07:12 Krock but the inventory isn't default 07:12 asie i wish i could help minetest... it's just that i hate C++ with a burning passion 07:13 jin_xi Krock: tbh it does not really seem to matter much whats there 07:13 Krock asie, you also can help with extending readme and dcs 07:13 Krock *docs 07:13 asie no, what i mean is... the engine's a mess IMHO 07:13 asie though i've last been here around May '14 07:14 asie wonder if much has changed 07:14 jin_xi just "" works in singleplayer 07:29 mm123 i was wondering if there was a my little pony mod 07:32 mm123 i was wondering if there was a my little pony mod 07:32 asie We can hear you. 07:32 asie Probably not. 07:36 mm123 ok 07:42 est31 mm123, Calinou , one of our experienced modders is a mlp fan 07:42 est31 perhaps ask them kindly :) 09:11 JamesTait Good morning all; happy Rain Day! 😃 09:12 est31 no rain here 09:13 JamesTait Nor here yet, but give it a few minutes. 😉 09:14 mazal Just freezing without rain 09:15 * Krock indexes all WIP mod GitHub links :) 09:38 bluegreen Hi everyone 09:39 Krock moin 09:39 bluegreen hi krock 09:40 bluegreen minetest is compiling :) 09:40 bluegreen no errors yet 09:46 Krock the errors always come when you're linking the stuff :P 09:48 bluegreen well there were no cmake error this time at least 09:49 MinetestBot 02[git] 04nerzhul -> 03minetest/minetest: Precalculate mapblock relative size. This permit to remove many s16 calculs on runtime 13ca63f7f http://git.io/vY5uh (152015-07-29T11:45:44+02:00) 09:50 bluegreen well this error occurred http://pastebin.com/SFGJLS1q 10:26 kilbith est31: FYI, in french we respect the original german naming of the Pfannkuchen : https://fr.wikipedia.org/wiki/Boule_de_Berlin 10:26 kilbith just translated to "Ball of Berlin" 10:28 kilbith wait, Pfannkuchen means pancake 10:55 est31 wow the just test server is really undermoderated 10:55 est31 lots of locked chests at spawn lol 10:55 est31 and other griefing 10:58 Jordach_ !tell est31 nice job of fixing android for unicode text 10:58 MinetestBot Jordach_: yeah, yeah 11:05 bluegreen there are no moderates on just test 11:06 bluegreen people join with hacked clients and can grief everyone and not get banned or kicked 11:10 Jordach hacked -> modified 11:10 bluegreen yes 11:10 Jordach hacked implies an engine fix 11:11 bluegreen oh 11:11 bluegreen #2969 11:11 Jordach never converge terms around here, the Linux neckbeards will tear you apart 11:11 bluegreen lol 11:12 bluegreen should i say cracked clients? 11:12 Jordach better-ish 11:13 Jordach i might eventually write a mod using the Lua library for networking that implements authentication 11:13 bluegreen what will that give? 11:13 Jordach ability for moderators on servers to have a "master" server that provides non-impersonation on other servers 11:14 Jordach there are several if not many people impersonating CWz, deezl, OldCoder etc 11:14 bluegreen like in minecraft? 11:14 Jordach similar, yes 11:16 bluegreen what if the master server crashes? 11:16 bluegreen goes offline 11:17 bluegreen It sounds like a server that will get a lot of traffic 11:20 Krock master server gets many HTTP requests 11:20 Krock it's not a game server like the others 11:20 bluegreen still 11:21 bluegreen one everytime someone logs on 11:31 Jordach and it's only needed server side 11:32 Jordach clients can join with their usual password, and the authenticator password for server level privs 11:44 bluegreen ok 11:45 bluegreen thats a good idea 11:46 bluegreen #2969 11:46 bluegreen I disabled the mod manger by default as it is broken 11:47 Jordach i always dropped my mods into subgames 11:51 bluegreen what part of minetest manages liquids? 11:52 Calinou the core (C++) 11:52 bluegreen what file? 11:52 bluegreen in the souce code? 12:13 bluegreen is there a fix for liquid spreading over ignore? 12:17 VanessaE nope. 12:18 VanessaE I've advocated in the past that liquids should just "stop" when they hit ignore. 12:18 VanessaE (no descent, no spreading, just a dead stop) 12:19 bluegreen same 12:20 bluegreen why no descent? 12:20 bluegreen other then gliches 12:20 Jordach https://gist.github.com/Jordach/eec931eb3f4909049bb0 12:20 Jordach not sure if this small lua mod fixes it 12:21 bluegreen I was planning to fix iy in the engine 12:21 bluegreen but 12:21 bluegreen that might work for now 12:22 Jordach untested, but should work 12:23 bluegreen you should pr it if it works 12:23 Jordach abms take lots of CPU time 12:23 Jordach it's inefficient, that's the problem 12:23 bluegreen ah 12:23 Jordach even set_node is inefficient, see old versions of WorldEdit before VManip 12:24 bluegreen so the engine still needs a fix 12:24 Jordach yes, it's possible to patch it with a mod 12:24 Jordach but as a temp measure 12:24 bluegreen btw what file in the source code manages liquids? 12:24 Jordach no idea 12:25 bluegreen I guess i will just serach the code for "liquid" 12:27 bluegreen 1x coding 3x debugging 10x wait for pr to be merged 12:28 Jordach 69x proller spamming fm is better 12:28 Jordach :^) 12:28 bluegreen :) 12:28 bluegreen how do you place a node in singlenode? 12:29 Jordach singlenode just generates air 12:29 proller liquid in fm is much better! 12:29 Jordach it's for custom lua mapgens 12:29 Jordach lmao 12:29 Jordach called it 12:29 bluegreen lol 12:29 proller and setnodes faster ;) 12:29 Jordach it doesn't even work when compiled from source 12:29 proller fm ? 12:29 bluegreen singlenode should generate a single node 12:30 Jordach bluegreen, singlenode as in the entire map is made from single nodes 12:30 bluegreen ahh 12:30 bluegreen i was planing to test the code in singlenode 12:30 bluegreen as in a sngle node in the middle of nowhere 12:31 bluegreen any mapgen that does that? 12:32 Jordach make one yourself :) 12:33 Jordach minetest.set_noe({0, 0, 0}, {name="default:stone"}) 12:33 Jordach ^ that'll make one node at 0,0,0 12:33 Jordach minetest.set_node({0, 0, 0}, {name="default:stone"}) 12:33 Jordach better, drop that in an init.lua with the singlenode mapgen 12:37 bluegreen while true do minetest.set_node({0, 0, 0}, {name="default:stone"}) end 12:42 Jordach server locks up when doing that 12:43 Jordach don't 12:43 Jordach you need a break somewhere 12:46 bluegreen ye it crashed 12:46 bluegreen anyway 12:46 bluegreen I checked the code in skyblock 12:47 bluegreen it works but is still cause some bugs 12:48 Jordach no really, the MT server is a single thread 12:48 Jordach one infinite loop and it's ded 12:49 bluegreen why isn't there a different trend for lua? 12:49 Calinou it was considered to make each mod to run in its own thread, but was eventually rejected 12:50 bluegreen why not just have a lua trend? 12:55 bluegreen est31 there is no point in adding a setting to default settings for #2969 12:55 est31 bluegreen, agreed, but its still done 12:55 est31 it gives a nice point of reference 12:55 bluegreen ok then 12:57 bluegreen I will add a misc section 12:57 bluegreen as this doesn't really go under client 12:58 est31 its a mainmenu setting 12:58 est31 so client 12:58 bluegreen ok then 13:01 bluegreen done 13:01 bluegreen syncing 13:05 alket yesterday i played just fine, today i get this error https://paste.kde.org/p8m9p4qpw 13:06 est31 alket, #2663 13:06 bluegreen maybe depends.txt got mesed up? 13:06 est31 https://github.com/minetest/minetest/issues/2663 13:07 alket but yesterday i restarted like 20 times 13:07 alket and worked fine 13:07 bluegreen ok nvm then 13:12 ThatGraemeGuy alket: http://wiki.minetest.net/Troubleshooting: "This means that env_meta.txt in your world folder got corrupted. Since it doesn't contain any important information you can simply delete the file and let minetest re-create it." 13:15 alket thanks ThatGraemeGuy , it works 13:36 swift110-phone Hey 13:36 bluegreen hi swift110-phone 13:39 swift110-phone How r u bluegreen 13:40 bluegreen good 13:43 swift110-phone Good to hear bluegreen 13:43 swift110-phone What are you doing 13:45 bluegreen trying to fix water bugs in minetest 13:45 bluegreen and waiting for my pr to be merged or closed 13:46 bluegreen what are you doing? 13:49 swift110-phone Relaxing 13:50 swift110-phone Ill be installing minetest in my laptop later 13:50 bluegreen you don't really install minetest 13:50 bluegreen you just download it 13:53 swift110-phone I know 13:57 Krock bluegreen, you don't really install CD games. You just copy files into a from you choosen directory and create some registry key. 13:58 Calinou minetest - [PLEASE ENTER CD KEY]: 13:58 bluegreen lol 13:59 Krock xD 13:59 Krock Installing Minetest. Press any key to continue. 13:59 bluegreen error unknown key 14:00 Calinou where's the "any" key? 14:00 Krock Calinou, is there one on your keyboard? I can't find mine 14:00 Calinou nope, I only see Scroll Lock, Pause, Print Screen 14:00 Calinou :( 14:01 Krock here it's Print Scrn, Srcoll Lock and Pause 14:01 Krock *Scroll 14:02 Krock Calinou, whenever I'm lost in a forest, I take my keyboard and press the home button :P 14:02 Calinou here it's Print Scrn, Srcoll Lock and Pause 14:02 Calinou yeah, same order 14:03 Krock oh wow 14:05 MinetestBot 02[git] 04est31 -> 03minetest/minetest: Android: fix horrible libiconv build 13eb3aac2 http://git.io/vYFml (152015-07-29T15:59:06+02:00) 14:05 MinetestBot 02[git] 04est31 -> 03minetest/minetest: Android: Fix minor makefile bugs 13f97c270 http://git.io/vYFm8 (152015-07-29T15:53:23+02:00) 14:47 yaman VanessaE , how do I add support for pipeworks to a different mod? 14:48 est31 yaman, you want to put stuff into your custom chests? 14:48 est31 or whats the goal 14:48 yaman extract items from a chest-like node using pipeworks mod 14:49 * VanessaE pokes nore 14:49 VanessaE :) 14:52 yaman specifically, this, which my friend and I would like to update: https://github.com/minermoder27/equivalent_exchange/ 14:58 bluegreen I think you have to add support in pipeworks for the the equivalent_exchange 14:59 yaman ok 14:59 VanessaE no 14:59 VanessaE you don't have to do that 14:59 VanessaE check the compat.lua file in pipeworks 14:59 VanessaE there you can see it redefining chests and furnaces 15:00 VanessaE that should give you some idea how to modify your chest-like node 15:00 bluegreen oh 15:02 bluegreen strange 15:05 bobomb mod question: how do you detect if a node is in a certain group? 15:06 VanessaE get the node def from minetest.registered_items{} 15:06 VanessaE then check the value of nodedef.groups.["group name"] 15:06 VanessaE if it's nil, it's not in that group 15:06 VanessaE er lose that second period. 15:07 VanessaE e.g. nodedef.groups["snappy"] 15:08 bobomb perfect thanks. i'm pretty sure you told me that about 2 or 3 months ago... 15:09 VanessaE I might have :) 15:09 Krock how about minetest.get_item_group(node name, group name)? 15:09 VanessaE I don't remember 15:09 bobomb no that is actually the LEVEL 15:09 bobomb or wait 15:09 VanessaE Krock: that might work too, I tend to forget about that helper function 15:09 VanessaE bobomb: if it's not nil, it's "in that group" 15:09 Krock VanessaE, yeah me too. But they make the code shorter :) 15:09 bobomb ya 15:09 VanessaE at which point you also know what "level" it's at for that group 15:10 bobomb i see 15:10 bobomb i was looking at get_node_group 15:10 Krock check out doc\lua_api.txt, it's helpful 15:10 kahrl technically if the value for a group is 0, the item is not in the group, even though the value is not nil 15:10 VanessaE ew! heretic! he used a backslash for a delimiter! 15:10 kahrl so get_item_group(...) ~= 0 is more correct 15:10 VanessaE :) 15:12 Krock VanessaE, I know that linux users don't want to see this delimiter :P 15:12 VanessaE Krock: microsoft only uses a \ for a delim because they insisted on using / instead of - for a command line switch :P 15:13 Krock sometimes they use \\ and when you code it wrong you get \\\\ problems 15:13 Krock Windows is amazing. 15:16 ksjdragon Is there a way to display text in a formspec? 15:16 VanessaE use a label or a textbox 15:17 Krock or a textlist 15:18 bobomb i'm trying to test for "walkability" but is that a group that people set with their custom node registrations or is it some kind of default? 15:18 ksjdragon What are those? 15:18 VanessaE https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L1410 15:19 bobomb ksjdragon 15:19 bobomb http://dev.minetest.net/formspec#label 15:19 Krock bobomb, do you means something like the viscosity of liquids? 15:19 bobomb http://rubenwardy.com/minetest_modding_book/chapters/formspecs.html 15:20 bobomb van, i'm trying to convert a mod written for core into lua and it tests for "walkable" which apparently in core is a common thing 15:20 VanessaE it's a node property, yeah 15:20 ksjdragon Ok thanks 15:20 VanessaE it's not a group 15:20 bobomb and i see in the dev wiki that walkable is a group that can be set, but i don't know if it IS often set 15:20 VanessaE so you want to check nodedef.walkable 15:21 bobomb so that's not a group... ok so i want to do your approach of directly accessing the nodedef table 15:21 bobomb nodedef["nodename"].walkable ? 15:22 VanessaE get he node def from registered_items as before, then check the value of nodedef.walkable 15:25 bobomb missed the registered items bit above. thanks. also it isn't referenced in dev wiki. 15:26 VanessaE I never use the dev wiki. always lua_api.txt 15:32 bobomb can't add comments to that. haha 15:36 bluegreen what mod is it ? 15:36 bluegreen just wondering 15:38 bobomb me? 15:38 bobomb gis 15:38 bluegreen yes you 15:38 bobomb https://forum.minetest.net/viewtopic.php?f=9&t=12928&sid=3404fae3b491b4961c528e367134e590 15:39 Sokomine does anyone have a bit of experience regarding the hud? 15:39 bobomb paul newman? 15:39 bluegreen Isn't something similar done by minimap now? 15:40 bobomb sure, similar, but this is more about calculating GIS type surface derivatives like slope, aspect, curvature, etc 15:40 bluegreen ok 15:40 Sokomine what i want to do with the hud is: display the item in an inventory slot in a *node* (not the player's inventory) in full - complete with amount of items in the slot (to indicate progress) and/or damage state of the tool 15:40 bobomb eventually i might write these things as minimap view modes... 15:40 bluegreen that might be easier 15:41 bluegreen the drawing hundreds of images 15:41 bobomb i'm waiting to see what sort of minimap related features they expose to lua 15:41 bobomb yeah that is temporary, but it only takes half a sec... 15:41 Sokomine minimap? but isn't that integrated by now? the one you get when pressing F9 is pretty impressive 15:41 bobomb allowing dynamic images in formspec would be just as good. minimap is not really what i want to use 15:41 bluegreen I don't think it's planed to expose mimimap features to lua 15:42 bobomb yes i am using it in a dev build 15:42 bluegreen minimap is client sided 15:42 bluegreen lua is server sided 15:43 bobomb ya... but minimap is too small. and this stuff i am doing will not be seen as important to core so it must be a mod 15:44 bluegreen could you have an external executable generate the image? 15:44 bluegreen that could be faster 15:44 bobomb but then how to show it? 15:44 bluegreen oh 15:44 bobomb speed is not important. 15:45 bobomb yet 15:45 bobomb enterprise level GIS software is slower than this mod at calculating raster derivatives. haha 15:45 bluegreen i don't think images can be loader dynamically 15:45 bluegreen lol 15:45 bobomb no they cant 15:45 bobomb the map is not for navigation, it is for displaying calculated properties. eventually i want to use it for a sort of biome generator that accounts for terrain, proximity to water, etc 15:46 bobomb so eventually these derivatives will not even be displayed 15:46 bobomb i just need to see them so i know they are working 15:46 bobomb plus it's really not that slow! 16:09 Sokomine ah. i'm getting closer to beeing able to use the hud elements...the documentation on the dev wiki seems more helpful than the too-minimalistic one in the lua_api.txt in this case (to which i usually refer) 16:12 Halamix2 is there a way to register an account on forum when my IP is blacklisted? (dynamic IP) 16:13 bluegreen reset your ip 16:14 Halamix2 I'll try that, thanks 16:14 bluegreen discounting your router 16:14 bluegreen might help 16:15 bluegreen just leave it discounted for a few minutes 16:15 bluegreen then reconnect 16:17 bobomb dream on bluegreen 16:17 bluegreen ? 16:17 bobomb doesn't work. ISP will give same IP 16:17 bluegreen It works with my ISP. 16:18 bobomb it hasn't worked in canada for like 10 years 16:18 bobomb you can explicitly request a new DHCP lease, maybe, depending on router, but they may still give same IP 16:19 bluegreen so after a reset how long does it take to connect? 16:20 bluegreen It takes like 3 minutes for me. 16:20 bobomb you can give your router a static IP in the correct subnet, that used to work on some ISPs 16:20 bobomb one that isn't taken. DHCP won't give it out to anyone else once you are using it. 16:27 Halamix2_ anopther IP, still nothing, maype it's ISP-blocked? 16:28 bluegreen did you check it's a diffrent ip? 16:28 bobomb entire subnet owned by isp blocked? 16:28 Halamix2 yes, before it was 109.196.59.75, and now it's 109.196.62.226 16:28 Halamix2 maybe 16:28 bobomb what ISP are yo guys using by the way 16:28 bluegreen you are welcome to check 16:28 bobomb that wouldn't work on shaw or telus in canada 16:28 Halamix2 as you can see on IRC @ip-109196062226.syrion.pl 16:29 bobomb ah 16:29 bluegreen vodafone ie 16:33 bobomb request unblacklist? 16:34 Halamix2 I requested it, now waiting (it should be done in 1-2 hours) 16:34 Halamix2 and I read that this IPs was blocked in 2013 for spamming 16:34 Halamix2 *these 17:19 Halamix2 YES! I've registered an account! 17:25 Krock congrats 17:25 * Krock gives Halamix2 a cookie 17:26 Halamix2 thanks :) 17:26 * Halamix2 om nom nom 17:40 est31 https://img.shields.io/github/downloads/minetest/minetest/latest/total.svg?style=flat-square 17:40 est31 freeminer's shield converted to github 17:40 est31 reveals: > 10x downloads 18:26 Krock [off] Found it a bit amusing, perhaps I'm alone with this view. http://imgur.com/Uo7KWaZ 18:40 OldCoder Jordach, also C55 18:40 OldCoder I made Minetest 18:41 OldCoder It is in some cases a gesture of respect. But also irritating. 18:41 OldCoder 18:41 OldCoder I keep telling people, I don't play under this nick on other people worlds except by prior arrangement 18:41 OldCoder Or special arrangement 18:41 OldCoder 18:42 bluegreen ? 18:42 OldCoder bluegreen, ? 18:42 OldCoder I was responding to a remark by Jordach 18:42 bluegreen nvm 18:42 bluegreen ok 18:42 Jordach hm? 18:42 OldCoder hm back? 18:42 OldCoder It was your remark 18:42 Jordach you rang? was cleaning the dishes? 18:42 Jordach wat? 18:42 OldCoder Responding to a remark of yours 18:43 OldCoder ability for moderators on servers to have a "master" server that provides non-impersonation on other servers 18:43 OldCoder there are several if not many people impersonating CWz, deezl, OldCoder etc 18:43 OldCoder like in minecraft? 18:43 OldCoder similar, yes 18:43 Jordach ah, ys 18:43 OldCoder Actually, bluegreen, you were in that discussion 18:43 bluegreen yes 18:43 bluegreen I was sometime ago 18:43 * OldCoder wonders if IRC authentication via a bot would work 18:44 OldCoder IRC could be one of the master server options 18:44 Calinou IRC shouldn't be used for authentication 18:44 bluegreen why? 18:44 Calinou we could just use the master server, ie. the server list 18:44 Calinou bluegreen, we don't control it... 18:45 Jordach my suggestion is a authenticator, which requires a user to sign in to the server, as well as a https secured page 18:45 bluegreen like you sign in 18:46 bluegreen and are given a code 18:46 Calinou name authentication shouldn't require user intervention at each log in 18:46 bluegreen so how do you know it's the user? 18:46 bluegreen not just somneone using the same name 18:47 bluegreen do you compare the password hash? 18:48 bluegreen if you do that how do you know if they didn't use a diffrent password 18:48 bluegreen for a different server 18:49 OldCoder You would ask a bot to check IPV4s 18:49 est31 ah dudes 18:49 OldCoder Of course then you would have the brother-sister issue 18:49 est31 a centralized login server would be dead simple 18:49 OldCoder Go for it, then 18:49 est31 the client connects to a certain server 18:49 est31 there it gets a token 18:49 est31 it uses that token for the server 18:49 est31 finished 18:50 est31 that token can even base on an user secret 18:50 est31 which can optionally be stored on the client 18:51 est31 this would give us password manager capability 18:51 est31 well perhaps one day 18:51 est31 but if we design such a thing, it will be like the master list -- forkable, and reconfigurable 18:51 est31 so no central authority 18:52 est31 any group of servers can make their own auth server 18:52 est31 like we already have for the masterlist 18:52 bluegreen there is an other masterlist? 18:52 bluegreen oh 18:52 bluegreen you mean the freeminer one 18:55 est31 well anybody can start their own 19:01 Sokomine password manager capabilities would be helpful 19:02 bluegreen a password manager shouldn't be hard to add 19:02 est31 there is https://github.com/est31/minetest-pwm 19:02 est31 the problem is it doesnt store stuff encrypted 19:02 est31 and no user interface 19:03 bluegreen minetest hashes password with username before senting them to server 19:03 bluegreen could you just save the hash minetest sents? 19:05 est31 yes, it would still be password equivalent 19:05 bluegreen you could try and encrypt the hashes with a master password if you want 19:06 est31 yea thats the goal 19:06 est31 or the requirement 19:06 bluegreen are you planning to do this in C++ 19:06 bluegreen or lua 19:06 bluegreen ? 19:07 Krock lol, C++ for sure 19:08 bluegreen well currently it is done in lua 19:08 bluegreen so I'm asking 19:09 est31 im not sure 19:11 bluegreen also what part of the source code manages liquids? 19:12 ksjdragon How would you do something every server tick? 19:12 Krock ksjdragon, minetest.register_on_globalstep() 19:12 ksjdragon Thanks 19:12 Krock np 19:33 ksjdragon Wait, am I able to do that within a minecraft.register_node? I mean, I want a value inside a node to change every so often, basically 19:33 Krock no because minecraft.register_node doesn't exist 19:34 Krock lol 19:44 bluegreen minetest.register_node registers a minetest node 19:45 bluegreen before registering placing anything in that node with cause a crash 19:45 bluegreen :) 19:48 Krock bluegreen, he wrote `minecraft`.register_node if you didn't see it yet 19:48 bluegreen oh 19:49 bluegreen minetest.register_pos would be a fun function 19:49 bluegreen imaging having to register a position in lua 19:49 bluegreen before any node is place at it 20:15 bluegreen why do I find this funny? http://pastebin.com/FLxVcDew 20:15 Krock uhm. 20:15 Krock use --go in command line to get rid of this message 20:16 bluegreen I fixxed it already 20:56 Calinou http://i.imgur.com/wXvClLd.jpg 20:58 bluegreen lol 21:00 bluegreen No future without mainmenu 22:06 Sokomine the treshing floor and the anvil of my cottages mod now contain hud elements. if somene's intrested in testing? 22:10 Out`Of`Control Sokomine: i could test it later :D 22:11 Out`Of`Control hi 22:17 Sokomine hi 22:18 bluegreen hi 22:25 bluegreen I kind of fixed the bug that happens when water meets ignore 22:26 bluegreen 'kind of' because now the water stops moving when it hits ignore 22:26 bluegreen but I stays like that after the block loads 22:27 bluegreen so it's olny a bit less messy 22:28 bluegreen should I open a pr? 23:56 cornernote on multiplayer, if i connect locally, i have all privs and i cant revoke them 23:56 cornernote i want to test as a normal user, any way to do that ? 23:57 cornernote actually, its ok, i just connected as another user and i dont have privs 23:57 cornernote crazy permission system :) 23:58 est31 i guess its built so that you dont shoot yourself into the foot