Time Nick Message 01:30 MinetestBot 02[git] 04paramat -> 03minetest/minetest_game: Default: Add papyrus schematic 132885ae6 http://git.io/vYXEe (152015-07-28T02:27:45+01:00) 02:15 luizrpgluiz hi all 02:55 freelikegnu hiyo 03:08 xfceKris is there a way to turn say...hardwood into a block that can be walked through? 03:13 freelikegnu what purpose would that serve? 03:15 AndroidKris shotty internet...miss anything? 03:23 haiku Hi all 03:24 haiku I have a Minetest's server recently installed... I want to enable mods. I'd installed them on the mods folder, but I don't know how to enable it 03:25 haiku I don't have the minetest client. It's a server and I only install minetestserver package 03:25 haiku I think I should to put something in minetest.conf but I don't know what 03:25 AndroidKris create your world, click configure, enable the mods you want, then enter the world as normal. 03:26 AndroidKris I think it's a similar process to enabling mods for a local game. 03:26 haiku I can't click. It's a server and I only can enter by ssh 03:26 AndroidKris Oh, well then you would have to enable via minetest.conf as you stated... 03:26 haiku yes, bit I don't know how 03:27 haiku how to write in that file 03:27 haiku what to write* 03:28 AgentFire VanessaE: I'm on your server, and I said the password, but I have no interact still 03:29 AgentFire Oh, I should be more specific. The Creative Server 03:30 AgentFire Nvm 03:31 haiku AndroidKris, do you know what i have to write in minetest.conf to enable the mods? 03:31 haiku or VanessaE? 03:31 AndroidKris load_mod_ = true 03:31 AndroidKris was googling 03:32 AndroidKris haiku. that's the syntax for minetest.conf ^^^ 03:32 haiku ooh thanks! :D 03:32 AndroidKris http://wiki.minetest.net/Installing_Mods 03:32 AndroidKris ffr 03:33 AndroidKris I'm out...peace 05:13 bobomb how do you determine if a node is walkable? 06:12 * someguy_irc asks, anyone ever thought of making minetest on node.js, using webGL rendering so it can be playable in a browser? 07:42 cornernote if i call a method, and pass in player as an argument, and then the player leaves... will the player object be changed to nil ? 07:42 cornernote eg, on any method i write using player, should i check to see if its still a valid player object ? 07:49 Krock That's a good question. Just hope the player doesn't leave in the moment when the code is axecuted :) 07:52 hmmmm cornernote: no 07:53 hmmmm also you meant i.e., not e.g. 07:54 hmmmm e.g. is an abbreviation for exempli gratia, which means "for the sake of [an] example" 07:54 hmmmm i.e. is an abbreviation for id est, which means "that is," 08:32 everamzah is there a way to recover a world that can't find its ServerEndArgs? 08:33 everamzah serverenvironment::loadmeta():EnvArgsEnd not found 08:33 Calinou everamzah, write it yourself 08:33 Calinou :) 08:33 Calinou you can take the env_meta.txt file of an existing world 08:33 Calinou and copy it 08:33 Calinou (if you don't have an existing world, create a new one) 08:34 everamzah oh 08:36 everamzah my appreciation for you sir right now 08:36 everamzah is boundless 08:37 everamzah thank you! 08:38 cornernote hrmmm, any ideas on how this can happen: init.lua:60: attempt to index a nil value .. line60 was player:get_inventory():set_width("craft", 3) 08:38 cornernote i assume get_inventory or set_width couldnt be accessed because the object wasnt there 08:54 JamesTait Good morning all; happy Milk Chocolate Day! 😃 08:55 mazal Now that's a nice day :) 09:03 * Krock prefers black chocolate 09:06 JamesTait I'm certainly partial to a slab of 70% cocoa, but sometimes milk chocolate hits that sweet spot for me. Pun intended. 😉 09:07 VanessaE I could go for some chocolate milk about now :) 09:07 VanessaE does that count? :) 09:07 Krock no, it doesnt. 09:11 bluegreen hello 09:12 Krock hi 09:12 bluegreen Does anyone know why this code crashes minetest? 09:12 bluegreen http://paste.ubuntu.com/11952479/ 09:14 Calinou you should use --[[, not ---[[ 09:14 Calinou for multiline comments 09:14 VanessaE are you sure it's that code? 09:14 bluegreen Yes 09:15 bluegreen when I remove the last part it works 09:15 VanessaE Calinou is right though, it's --[[ not ---[[ 09:15 bluegreen ok 09:17 bluegreen changed it 09:17 bluegreen it still crashs 09:18 bluegreen nvm 09:25 bluegreen nope this code still crashs minetest http://paste.ubuntu.com/11952529/ 09:35 VanessaE bluegreen: because you didn't specify "shapeless" 09:35 VanessaE or wait 09:35 VanessaE misread 09:41 someguy_irc A dream :p , http://puu.sh/jfPVs/d3ac254015.jpg 10:40 Calinou https://github.com/Kickball/awesome-selfhosted :D 12:57 jojoa1997 mornin 13:53 alket does anyone used this mod https://forum.minetest.net/viewtopic.php?f=9&t=11565&p=185597#p185597 13:55 nore alket, looking at the first post, that command does not exist 13:56 nore there are other commands 13:57 nore oh, sorry, it does exist 13:57 nore however, the command is "/growwall", so you have to type "//growwall" 13:58 nore (and likewise for other commands) 14:00 alket thanks nore 14:00 nore np :) 15:18 Calinou I'm pushing a GitStats repo to GitHub, it will feature Minetest 15:26 Calinou http://calinou.github.io/git_stats/ 15:44 Sokomine anyone familar with the hud? how to add elemets? basicly, i need to emulate the "inventory" behaviour (i think) for an item that's in a node's inventory 15:46 alket is there something like "thick glowlight" from homedecor but full 15:47 Sokomine hm, no. only half glowlight. but you can create such a node if you want to 15:49 VanessaE alket: Mese lamp 15:49 VanessaE it's basically the thing you want 15:50 VanessaE and in HDX it's textured to look like a full-node glowlight 15:51 rocx Dang. 1024 nodes deep? That's some serious digging. 15:52 Sokomine rocx: no. perfectly normal depth for a mine in mt. they usually start to get serious at that depth :-) (because that's where full mese blocks can be found and almost all other ores can be found as well) 15:53 rocx Huh. Thought it deep since I *just* discovered Minetest yesterday after the modding community catered to kids with Minecraft. 15:54 rocx And being a silly billy who's just used to 64 node deep worlds. 15:54 Jordach rocx, even deeper: full world size is 65535^3 15:54 rocx Read that bit on the wiki after a test of just how deep it got and surprised I made it 500 nodes down 15:55 VanessaE well it's more like 62k ^ 3 :) 15:55 rocx This is presuming a node is one block, right? Different terminology and all. 15:56 VanessaE yep 15:56 rocx Gotcha. Think I'm going to enjoy it here. 15:56 VanessaE you will :) 15:56 Jordach i've perfectly replicated some features of MC using the API 15:56 Jordach despite the amount of API "hacks" used to get around it 15:57 Sokomine rocx: then that's a good way to start :) the strength of minetest is its easy modding :-) such a simple node is a good start for your first own mod 15:57 rocx VanessaE: So far the mods don't reek of "dry the Nether and have infinite power with this one cheap trick! Railcraft users *hate* it!". 15:58 VanessaE haha 15:58 VanessaE seen any of the ones I made? :) 15:58 rocx I could rant on and on about why MC mods went to crap. Buildcraft switching to Thermal Expansion's power system broke the camel's back. 15:58 rocx VanessaE: Not yet. I'll take a gander. 15:59 VanessaE here's my stuff: https://github.com/VanessaE?tab=repositories 15:59 Sokomine rocx: we have all kind of modders with diffrent attitudes towards how the game ought to be :-) 15:59 VanessaE (the mods are down below all the HDX stuff) 16:00 Sokomine i personally like some survival elements (to a degree), but when it comes down to building, as less annoyances as possible 16:01 alket VanessaE: thanks, but something similar without installin textures ? 16:02 VanessaE forget all the HDX stuff 16:02 VanessaE the mods are all self-contained. 16:03 VanessaE they come with their own textures. 16:07 VanessaE alket, rocx my most popular mod is homedecor (modpack actually). give that a try,. 16:07 VanessaE Calinou made some good stuff too, like moreblocks 16:09 rocx And I guess anything that looks different has to be done as a separate 3D model? 16:10 rocx Like the plasma screen in homedecor? 16:10 Sokomine rocx: if you want a very big game as far as nodes go, try dreambuilder. it is really a builder's dream. though the landscape is very beautiful as well thanks to some nice nature mods - which conflicts a bit with the motivation to destroy it all to build something inside the nature 16:10 Calinou no, we have nodeboxes, whose textures can be animated 16:10 Calinou and we have 3D meshes 16:10 Calinou (.md2/.obj./.b3d/.x) 16:17 alket how to light the mese lamp :) 16:19 rocx 1/topic 16:22 VanessaE mesh nodes can have animated textures too 16:40 CWz [off] too server owners there is a "player" or players going around impersonating other players (often impersonating known server admins) if anyone see a CWz a non english server chances are they are fake. I only play on small amount of servers mostly on VanessaE's servers, redcrab and some of oldcoders servers. 16:47 jojoa1997 that is happening to you too CWz? 16:48 jojoa1997 that is the one thing i like about mc forcing you to have an account. no one can impersonate me 16:49 ElectronLibre The memories of KittenHelper suddenly comes back to my mind. 16:50 CWz [off] yes not to the same extent as deezl or VanessaE for instance 16:51 jojoa1997 I think everyone should adopt VanessaE's way of allowing users to play on her server if possible 16:53 CWz the keyword mod 16:53 CWz ? 16:56 alket how to light the mese lamp ? 16:56 ElectronLibre alket: It's already spreading light when you place it. 16:57 VanessaE alket, the default mese lamp is already lit up when placed. 16:58 alket ElectronLibre: VanessaE it doesn't for me 16:59 VanessaE alket: we're talking about default:meselamp 16:59 VanessaE not the similarly-named one in mesecons 17:00 ElectronLibre For the similary-names one, connect it to an energy source like an energy plant (or whatever it's called). 17:00 ElectronLibre s/names/named 17:04 alket VanessaE: can you give me a link to download please 17:10 Krock download minetest_game 17:22 alket VanessaE: how to get it with /giveme ? 17:23 VanessaE /giveme default:meselamp 17:24 luizrpgluiz hi all 17:34 alket VanessaE: cannot give an unknown item 17:34 VanessaE update your minetest_game 17:34 VanessaE and if necessary, get a dev build of the engine 17:34 alket but im in a lan party 17:35 VanessaE well whoever's running the server has to update, then 17:42 bluegreen hi 17:44 bluegreen where can I find instructions for building on windows? 17:44 Sokomine bluegreen: that's a more complicated matter. it's not uncommon to hear devs cursing when having to do so. however, a few people seem to be quite successful in compiling under windows. take for example Krock 17:45 bluegreen ok 17:46 Krock bluegreen, just install Visual C++ and cmake and download some libraries, that's all 17:48 bluegreen vs 2015? 17:50 bluegreen nvm 17:50 Krock I got VS 2010 - I think it doesn't matter which one you get 17:50 bluegreen ok 17:50 Krock you basically just need the header files and link.exe 17:52 bluegreen also is #minetest-dev only for minetest engine development or also minetest game development? 17:52 est31 ~topic #minetest-dev 17:52 ShadowBot est31: Minetest core development and maintenance. 0.4.13 release scheduled for August 10 2015. Chit-chat goes to #minetest. Consider this instead of /msg celeron55. http://irc.minetest.ru/minetest-dev/ http://dev.minetest.net/ 17:53 bluegreen ok thanks 17:53 VanessaE er, that needs updated, I think? 17:54 est31 ? 17:54 VanessaE wasn't it agreed that Aug 10 is too soon? 17:55 bluegreen https://github.com/minetest/minetest_game/pull/595 17:56 est31 VanessaE, ---> #-dev 18:07 alket tnt its not listes in my world 18:07 VanessaE isn't that disabled by default or something? 18:07 est31 yes 18:08 alket how do I enable 18:08 est31 enable_tnt = true 18:08 VanessaE hm. not documented in the minetest.conf.enable 18:09 VanessaE .example* 18:09 est31 it is 18:09 est31 just in minetest_game 18:09 est31 where it belongs 18:10 est31 thats actually where I've got it from :) 18:10 VanessaE details, details ;) 18:17 bluegreen could the fact minetest freezes when i run this code http://paste.ubuntu.com/11952529/ 18:17 bluegreen be a minetest bug? 18:19 VanessaE take the recipe out of {} 18:20 VanessaE do it like this: https://github.com/VanessaE/homedecor_modpack/blob/master/homedecor/crafts.lua#L276 18:21 VanessaE (it should not, however, freeze -- it should throw an error dialog, or at worst crash and exit, leaving an error in your debug.txt) 18:21 freeemint_ Calinou: Thx for correction about geany, i looked on the homepage and everything i saw there was C stuff. 18:23 bluegreen thanks 18:23 bluegreen it worked 18:24 bluegreen should I open a bug report about the freeze then? 18:26 VanessaE make sure you've verified it with a current dev build first. 18:29 bluegreen ok 18:29 est31 also would be interesting if its a regression 18:29 alket thank VanessaE est31 18:29 est31 so test with 0.4.12 too pls 18:29 alket how to clean up droped blocks 18:29 bluegreen ok 18:29 VanessaE alket: /clearobjects 18:29 est31 alket, just wait they usually time out after 5 mins 18:29 est31 or that 18:29 bluegreen right now i'm using a recent dev biuld 18:29 Calinou http://anvaka.github.io/pm/#/ 18:30 Calinou freeemint_, however, Atom (https://atom.io) does need a package to support Lua; it doesn't support it out of the box 18:30 freeemint_ ok 18:31 freeemint_ You really lova atom, dont you? 18:31 Calinou yes 18:31 Calinou but it is quite slow 18:31 freeemint_ Why? 18:31 Calinou I wish Geany was more featureful :P 18:31 Calinou it's made in Node.js and Web technologies 18:31 Calinou Atom doesn't use C/C++ or even Java directly 18:31 freeemint_ Oh i see 18:31 Calinou it's written in CoffeeScript, which is compiled into JavaScript 18:32 bluegreen would a build from July 22 count as recent? 18:32 freeemint_ ZeroBrane runs on Lua 18:32 freeemint_ configuartion files are lua too 18:32 freeemint_ its quiet fast 18:33 freeemint_ (but not as fast as nano :-) ) 18:36 alket VanessaE: est31 thanks 18:36 FreeFull kakoune best text editor 18:36 freeemint_ Calinou: Web technologies, i can no tstand this word. 18:36 alket we're almost finiesh building the biggest building in my country 18:37 est31 freeemint_, whats bad about it 18:37 freeemint_ it gives the impression that there is anything special about the web, normal computers have not 18:40 est31 well, web technologies have the write once run everywhere feature 18:40 est31 you cant claim that for your native assembler program 18:40 est31 write once, run on one cpu type and one os 18:41 freeemint_ yes, i can 18:41 freeemint_ i write an nice little server in itaninium assambly and run it everywhere 18:42 freeemint_ you only need internet access 18:42 est31 erm no? 18:42 est31 can it run on arm? 18:42 est31 can it run on amd64 18:42 freeemint_ arm devices have a browser which can access the apllication 18:42 freeemint_ via web 18:43 est31 thats something different 18:43 est31 web technologies are something happening on the client, not the server 18:43 est31 they dont include the http server at all 18:43 freeemint_ and write once run everywhere is defacto every interpreter language on the plannet 18:43 est31 the php part isnt web technology 18:45 est31 well this discussion leads nowhere 18:45 freeemint_ I hate the term 18:45 freeemint_ is see nothing which makes web technology special, but maybe wisdom comes with age 18:46 est31 special in regards to what? 18:47 freeemint_ to other computer technology 18:48 est31 does the term imply specialty 18:49 freeemint_ but as you said a pointless but fun debate 18:50 freeemint_ one could say why do you need another term, when there is nothing about it(nothing special in comparison to other computer technology). 18:58 AnotherBrick SUGGESTION: cut out all newlines from chat messages. also cut exceeding spaces, like, thousands of them 19:05 bluegreen is there any anti spam mod? 19:08 Krock It's called builtin and contains the command /ban 19:10 ElectronLibre And kick. 19:11 ElectronLibre (with the obviously named /kick command) 19:14 AnotherBrick it requires presence of someone with admin's privs 19:14 AnotherBrick and /ban IIRC bans only by IP which is pretty ineffective 19:15 bluegreen I was only wondering about an atoumactic kick on flood 19:17 bluegreen this http://dev.minetest.net/Compiling_Minetest#Compiling_on_Windows wiki page 19:18 bluegreen should be updated to say that you need 19:18 bluegreen openal sdk 19:37 Krock bluegreen, if you need pre-compiled libraries from MSVC, see https://www.dropbox.com/home/Other%20builds 19:38 Krock oh sorry, I meant https://www.dropbox.com/sh/4sut0fuj5fhxo4i/AAA_JTTyjC44vEpmQbDhfctPa?dl=0 19:38 Calinou home/Music/Cool Music/2015/Minetest/Builds 19:39 Krock why is minetest in music? 19:41 Krock bluegreen, I hope this will be useful for you too: http://nimg.pf-control.de/MTstuff/Compile_Minetest_MSVC.txt 19:41 bluegreen thanks 19:41 Krock say thanks when it worked, I'm not sure if everything's fine there :P 19:46 bluegreen ok 19:46 bluegreen it a lot better then i got anyway 19:46 bluegreen *then what I* 20:26 Red-001 #595 20:27 Megaf Hi, 20:27 Red-001 hi 20:27 Megaf Any fun? 20:29 rocx Wow. Modding for this really is easier than I thought. And the docs are coherent for once. Forge was awful about that. 20:29 swift110 he yall 20:29 Megaf I will be back soon 20:32 Red-001 https://github.com/minetest/minetest_game/pull/595 20:32 ElectronLibre Red-001, see in #minetest-dev for pull-requests. 20:33 * Red-001 feels confused 20:33 Red-001 I thought that is only for minetest engine 20:35 est31 ElectronLibre, im not sure, the topic of that channel says "core development" 20:35 est31 but paramat always announces his prs there 20:35 est31 and they are also discussed there 20:35 ElectronLibre I've always annoucned my Minetest Game PRs in there. 20:35 ElectronLibre s/annoucned/announced 20:35 est31 its okay for me 20:36 Calinou rocx, we could have prettier documentation formatting, but the dev wiki is rather well-formatted 20:36 Calinou lua_api.txt is easily searchable for but ugly 20:44 ElectronLibre Oh by the way est31 while we're on Minetest Game PRs, this one is taking months to get any +1 or -1 or comment and I don't know what I should do with it : https://github.com/minetest/minetest_game/pull/420 20:48 ElectronLibre Even though your opinion doesn't matter much since you're not an official Minetest Game dev thank you Red-001. 20:49 Red-001 could you add a setting to turn it on or off? 20:51 ElectronLibre You mean turning off bones' drop with a setting? Well I don't think it's worth adding a specific setting. If you don't want to have it just comment that section of the code. 21:37 wilkgr Is the built-in mod manager still a WIP feature? 21:37 Red-001 don't think so 21:38 wilkgr Oh. I was wondering because of: 21:38 wilkgr 2015-07-29 07:34:54: ERROR[AsyncWorkerThread_1]: https://forum.minetest.net/mmdb/mods/ not found (Unsupported protocol) (response code 0) 21:38 wilkgr That's from debug.txt when I tried to use it. 21:38 wilkgr I guess I'm back to using the manual way. 21:39 wilkgr !mod mg_villages 21:39 MinetestBot wilkgr: Could not find anything. 21:39 wilkgr Oh. 21:40 Red-001 oh that 21:41 Red-001 i don't think that is being actively developed 21:41 wilkgr Ah. The server just sent back a 404. 21:42 wilkgr If it get's removed, maybe the button in minetest should get removed as well. 21:42 Red-001 yes 21:43 wilkgr Wait, is it being removed or are you agreeing the button should be removed? 21:43 Red-001 the button 21:43 Red-001 it doesn't work 21:44 Red-001 at least it should be disabled 21:44 wilkgr Yeah, I agree 21:44 Megaf folks, there is a player on my server that doesnt drowns 21:44 Megaf how is that possible? 21:44 Sokomine if you're looking for a mod, use http://nimg.pf-control.de/MTstuff/modSearch.php that's the best way there is. using forum search isn't really helpful, and the integrated mod database is outdated and incomplete and possibly broken 21:45 wilkgr Megaf; I once had invulnerability to lava on Moontest 21:46 Red-001 i was once invulnerbilty yo everthing on craigs server 21:46 Sokomine wilkgr: mg_villages is written by me. it's in active development. not officially released yet as i still want to fix some minor bugs, add some other things and write the documentation, but it can already be used and works well 21:46 Megaf I think is because he might be using a very old minetest 21:46 wilkgr Then the admin tp'd someone to me....while I was in lava 21:46 wilkgr Thanks Sokomine 21:46 Sokomine wilkgr: don't forget to install handle_schematics (that's for saving and importing buildings) and cottages (adds a lot of nice houses) alongside 21:46 Red-001 mg village cause some lighting bugs 21:46 wilkgr ok 21:46 wilkgr Thanks sokomine 21:47 wilkgr Just reading through the description..."you don't want to open your front door and fall down a cliff" 21:47 Sokomine Red-001: that's a problem with the engine. if i update all the lighting that needs to be updated, the game sometimes crashes :-( 21:48 Red-001 oh 21:48 wilkgr WorldEdit fix lighting. 21:48 wilkgr Problem solved 21:48 wilkgr If you have worldedit, that is 21:48 Megaf just //replace air air 21:48 Sokomine *g* yes. that's less of a problem now :-) the villages have nice flat land around them. also the single houses that are spawned. that's thanks to paramat and nore :-) 21:48 Red-001 can you just force an update around the village? 21:49 Red-001 like this mod https://forum.minetest.net/viewtopic.php?f=9&t=10662 21:49 BrandonReese The only lighting problem I've noticed so far is when it spawns a village inside a mountain :) 21:50 Red-001 that also happend to me 21:50 Red-001 I was running mg-village in wasteland 21:51 wilkgr Nice safe village, BrandonReese. Can only be attacked from one side. 21:51 Red-001 I got an underground village 21:51 wilkgr haha 21:52 Red-001 can be attack from zero sides. 21:52 wilkgr yep 21:52 Red-001 completely safe 21:52 wilkgr they first have to be found 21:52 wilkgr Yes 21:53 wilkgr 100% safety guarantee (don't quote me on that) 21:53 BrandonReese Adventuretest villages are safe anyway because the villagers beat the snot out of any aggresive mobs that enter town 21:53 wilkgr lol 21:53 Red-001 they grief griefers 21:54 wilkgr lol 21:54 wilkgr I once said: "I'll mod the mod myself." I had the brilliant idea of 21:54 * wilkgr plays roll of drums 21:54 * wilkgr forgot 21:55 * Red-001 died! 21:56 Red-001 I'm planing to mod mg_villages for wasteland 21:56 wilkgr Oh yes, I remember 21:56 Red-001 so they generate destroyed villages 21:57 wilkgr I asking one of the shadowninja.minetest.net admins to get me the worldedit schematic of the Wizard Tower (from Septimus Heap) and modify badplayer so that they don't attack players. 21:57 wilkgr I was was modding the mod 21:57 wilkgr for singleplayer 21:57 wilkgr and use the worldedit schematic to build it. 21:58 Red-001 I read that book series 21:58 wilkgr Yeah, PathFinder isn't too bad either. 21:58 wilkgr It's a sequel series, in a way, a bit like 21:59 wilkgr Rangers Apprentice and that trilogy abour the skandians. 21:59 * Red-001 plans to read PathFinder now 21:59 wilkgr Yep, it came out recently 22:00 * Red-001 notices he hadn't read fyre 22:00 Red-001 did you see the film? 22:00 wilkgr Nope 22:00 Red-001 nvm 22:00 wilkgr I don't watch many films as a a matter of fact 22:01 wilkgr The last thing I watched was Shaun the sheep. 22:01 wilkgr I think... 22:01 wilkgr Still planning to watch chicken run... 22:02 Red-001 the last film I wachted was the matrix because some said I should wacht it 22:02 wilkgr haha 22:02 Red-001 before that the hobbit:battle of the five armys 22:02 wilkgr "I noticed one of the houses has a small fireplace with lava in it, which combined with nearby flammable materials can cause disaster." lol 22:03 Red-001 lol 22:03 rocx Clearly they haven't seen a rogue nuclear plant in real MC+IC2. 22:03 wilkgr I still haven't managed to build a technic nuclear reactor 22:03 wilkgr I tried yesterday 22:03 wilkgr I miscounted, in the end it was 12 m high. 22:04 Red-001 i manage on creative 22:04 Red-001 then cause a core meltdown 22:04 rocx I always stuck with peat. Much less dangerous when you can sort of easily produce an alternate fuel better than coal. 22:05 rocx On one server, you should have seen all the Railcraft stations I set up everywhere just to link my farms in proper biomes. 22:05 TBC_x You definitely should watch all Matrix movies 22:05 est31 they get worse, one after another 22:05 est31 first one's great though. 22:06 TBC_x well... I like the fights 22:06 rocx And all that was from 1999. 22:06 Red-001 any movies like cube and cube 2? 22:07 TBC_x movies were great until they attempted to replace things with computer graphics 22:09 Red-001 can you give an example? 22:09 TBC_x I mean Total Recall for example(1990), would you really get such funny eyeballs with computer graphics? 22:09 TBC_x at the end of movie 22:09 TBC_x you'll see when you watch 22:10 est31 is that the movie with "go to mars, idiot"? 22:10 Red-001 https://www.youtube.com/watch?v=HcehSN7lOYs ? 22:10 TBC_x I can't recall 22:11 Red-001 lol 22:11 TBC_x It's not that fun out of context of that movie though 22:14 Sokomine mg_villages only affects the mapchunk that contains ground level. that doesn't work well with that crazy land some other mapgens create 22:14 Red-001 ok 22:14 Red-001 is it possibly to change that? 22:17 Sokomine hm. perhaps. i mostly did that limitation due to a small speed gain 22:17 Sokomine but mostly...that terrain v5 (?) generates is so odd i'm not sure myself how a village could seriously be placed in some parts 22:18 Sokomine there are flying structures there... 22:18 Red-001 made limite it to one below ground level and one above? 22:18 TBC_x when you make a new feature, you shouldn't take performance into account 22:18 TBC_x when you make a pr, you definitely should take performance into account 22:19 Red-001 can someone look at my pr please? 22:19 Red-001 game#595 22:19 Sokomine performance is not so huge a matter in this case. it's all pretty fast, although reading the map data and writing it back takes time 22:19 TBC_x give it time 22:20 TBC_x my memory leak fix got merged in 10 days 22:20 Red-001 ok then 22:21 Red-001 could this code help with the lighting bugs? 22:21 Red-001 https://github.com/Gael-de-Sailly/mapfix/blob/master/init.lua 22:24 TBC_x hmm 22:24 TBC_x does it fix your lightning bugs? 22:25 TBC_x oh, this one 22:25 TBC_x try it 22:27 wilkgr What is pr? 22:27 wilkgr And mobf_traders don't trade on right-click for me, only when punched! 22:27 Red-001 pr= pull request 22:30 Red-001 yes it works for me 22:31 Red-001 it takes a few seconds 22:38 Sokomine you can change vm:calc_lighting() to vm:calc_lighting(tmin,tmax) in mapgen.lua in the vilalges code. then the lighting bug will be gone there - but the game may crash sometimes 22:38 Red-001 ok thanks 22:52 wilkgr The v5 mapgen is seriously weird. Floating islands. Seriously? 22:53 rocx wilkgr: Remember the 'garugamesh' seed in MC 1.6? 22:54 rocx Floating. Island. 22:54 wilkgr No, rocx 22:54 rocx Oh. Floating islands were a common feature. 22:54 wilkgr Does "MC" mean minecraft? Never played minecraft except for the pi edition 22:54 rocx Yes. 22:54 rocx Sorry about that. 22:58 wilkgr The pi edition, I've been told (by Calinou), sucks. 22:58 rocx Think it's based on the Pocket edition. That's an automatic assumption that it sucks. 23:02 Sokomine minetest is the same on pc and on mobile clients. though it does not seem to be too fast on a pi...servers can run it, but clients seem to be more problematic 23:03 rocx Even if it's not speedy on a Pi, MT runs a metric ton better than MC. 23:03 rocx I can see more than three chunks ahead of me without that pesky fog getting in the way. 23:03 est31 nice to hear 23:17 Sokomine yes, the performance of mt is far better than mc's. at least on weaker hardware 23:17 wilkgr I meant the pi mc version is really old - doesn't have redstone(!) 23:17 Sokomine even a phone may allow a view of about 20 blocks 23:18 Sokomine if you're looking for something like redstone, try mesecons in mt. it serves a similar purpose but is diffrent (not only in color) 23:18 wilkgr I know that Sokomine :-) 23:19 wilkgr I prefer mesecons + pipeworks to redstone 23:25 jojoa1997 i think redstone is good that it is simple but mesecon is a lot more powerfull 23:27 wilkgr mesecons is also simple...until you want to make complex builds. 23:34 jojoa1997 hehe 23:43 luizrpgluiz someone here the community was able to generate the map treedef or to spawn during the generation of the world? 23:43 luizrpgluiz but without using another mod