Time Nick Message 00:00 exio4 www.youtube.com/watch?v=4HdSUEGF2ms 00:00 exio4 http://www.youtube.com/watch?v=4HdSUEGF2ms -- there 00:00 acerspyro what the hell 00:20 acerspyro til that stickers on fruits are edible 02:41 exio4 the next thing that should happen to systemd is support of something that only systemd supports in an insane way 02:41 exio4 I am sure hmmmm agrees 02:44 hmmmm minetest systemd integration 02:44 hmmmm (somebody actually proposed this) 02:44 exio4 systemd-minetestd 02:44 hmmmm hrmm 02:45 exio4 now with a forced dependency on dbus, and with automatic crashes that you don't know that happened 02:45 hmmmm looking at Serverenvironment::clearAllObjects 02:45 hmmmm I don't get why this function doesn't take a range of nodes to clear objects in 02:45 hmmmm it doesn't make sense. it's trivial to add 02:45 hmmmm instead it has to clear either ALL the objects or none of the objects, probably just to piss the end user off 02:48 sofar hmmmm: I have systemd commit access, want me to merge minetest into systemd? 02:48 hmmmm go right ahead 02:48 sofar could be a cool april fools prank 02:48 sofar I know Lennart and Kay appreciate those 03:34 jordan4ibanez I finally figured out how to make multinode trains with real tracks 03:35 jordan4ibanez multi entity* 03:45 TriBlade9 Ooh, congrats jordy 03:49 jordan4ibanez Thank you! wait until you see what it's for, it'll probably be one of the most useful mods ever created 03:49 jordan4ibanez But don't quote me on that lol 03:59 jordan4ibanez TriBlade9: https://www.youtube.com/watch?v=3mxQGqQy8VY 03:59 TriBlade9 I'll attempt to try the proxy, but about a 30% success rate :P 04:00 jordan4ibanez Proxy? 04:01 TriBlade9 Yeah 04:01 TriBlade9 I've got it quite low-quality 04:02 TriBlade9 nice, that looks pretty neat 04:02 jordan4ibanez Refresh! 04:02 jordan4ibanez Thanks, all the engines and cars are going to force load chunks so you can have trains running without anyone engineering 04:03 TriBlade9 Your use SimpleScreenRecorder right? 04:03 TriBlade9 That's nice 04:03 TriBlade9 Can't wait to tri 04:03 TriBlade9 cwutididthere 04:04 jordan4ibanez Yes I do 04:05 TriBlade9 Huh, do you have node highlighting on object? 04:05 TriBlade9 They seem to light up when you point at them 04:05 TriBlade9 Nvm, just low-quality 04:05 TriBlade9 Anyways, Have you tried using keybinds to toggle the recording? That would remove the annoying window at the beginning of your vids. 04:06 jordan4ibanez I usually edit, this was just a quick video 04:08 TriBlade9 ok 04:10 LazyJ_2 VanessaE, I've noticed updates to HomeDecor have calmed down. Are you reworking the mesh-possible items? Should I hold off on updating till those are in place? 04:12 TriBlade9 What kind of music gets you guys in the mood for progrmaming? 04:15 VanessaE LazyJ_2: I've just been taking a break from homedecor is all, however pipeworks got meshed-out, and also Sokomine's cottages mod got a few as well 04:19 TriBlade9 Yeah, Pipeworks looks awesome now 04:19 TriBlade9 Not that it didn't already ;) 04:21 VanessaE yeah, it's been needing that treatment for a while 04:22 VanessaE as for music, I listen to just about anything - as long as it isn't loud 04:22 VanessaE (well anything within my usual genres) 04:23 TriBlade9 Which usual genres are those? :3 04:23 VanessaE well right now, The Beatles 04:23 TriBlade9 And yeah, I like quiet music. Particularly sad. 04:23 TriBlade9 The Beatles is a genre now? Wow :P 04:24 VanessaE well not exactly so much that, as an example of the genres they're in :) 04:24 TriBlade9 Ah, okay. 04:24 VanessaE earlier, "Dance Party" (named for a weekend radio "show" in a place I used to live) 04:24 VanessaE (consisting mostly of 70's and 80's disco and similar dance music) 04:25 TriBlade9 Okay. I might try some of that. I'm running out of good hybrid orchestral tracks. 04:25 VanessaE another playlist is all Elton John, another is country, etc. 04:26 TriBlade9 Blerugh, coutry. 04:27 VanessaE heh 04:27 VanessaE hey, at least I don't listen to rap 04:27 TriBlade9 ^^^^ 04:27 TriBlade9 Neither do I 04:27 TriBlade9 Then again, I pretty much avoid music with words in it period. 04:27 TriBlade9 For programming anyways 04:27 TriBlade9 Gets my brain off-track. 04:29 TriBlade9 80% done with the colored chat manual re-write/insert. 04:29 TriBlade9 Getting to the hard parts 04:29 VanessaE oh, you're still working on that? 04:29 VanessaE I thought that had kinda been abandoned 04:30 TriBlade9 I kinda abandoned MT for a good while, 'cause I was too busy 04:30 TriBlade9 I still am too busy, but meh. 04:30 TriBlade9 Colored chat is just pretty hard to rebase to the latest master 04:31 LazyJ_2 Ok, thanks for the info on HomeDecor, VanessaE. ;) 04:31 VanessaE yw 04:31 LazyJ_2 Any headway on the mapblock glitch? 04:32 VanessaE it's been fixed in git 04:32 VanessaE (as far as I'm told, and I've since seen no more reports about it on my servers) 04:33 LazyJ_2 Hm. Ok. Good. 04:35 TriBlade9 Okay, time for game.cpp #flinch 04:37 TriBlade9 Shit. game.cpp got a major refactor. This is gonna be fun. 04:37 MinetestBot 02[git] 04Zeno- -> 03minetest/minetest: Fix potential out-of-bounds array index 135e58a95 http://git.io/lBkzWw (152015-01-16T14:35:57+10:00) 04:50 TriBlade9 Compile test time :L 04:57 Cylus Mapblock glitch? What does this glitch do? 04:58 VanessaE Cylus: http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/Screenshot%20-%2001122015%20-%2008%3a49%3a29%20PM.png 04:59 Cylus VanessaE: Andthis just spawned in mid-air? 04:59 Cylus *And this 04:59 VanessaE Cylus: yeah. the bug has since been fixed. 05:00 Cylus What intrigues me most is that it's all layered. THat's just so bizarre. 05:01 VanessaE that's just an artifact of where those particular values were in memory at that time 05:01 VanessaE it was uninitialized memory that got copied to the map, so it rendered as nodes 05:01 kaeza asdf 05:01 VanessaE foo! 05:01 VanessaE :) 05:04 Cylus Any chance it could create more bizarre shapes with less layering? If so, I may have had that issue in the past. 05:04 VanessaE one time, it created a block that was almost all air, with just little triplets of nodes scattered here and there in it 05:05 VanessaE in another case, it created several large globs of stone that looked like they'd been sliced, like bread 05:06 Cylus Huh. Well, at least it's fixed then. 05:07 sofar VanessaE: hey, I managed to port ~80% of my Sedimentology bukkit plugin - I'll post code and a version within a few days... 05:08 VanessaE sofar: nice job 05:08 sofar overnight I had it erode a lanscape away at 100x normal speed :D 05:08 VanessaE what happened to the other 20% that didn't port over? 05:08 sofar biome related code, and some utility stuff I plan to leave out 05:08 VanessaE oh ok 05:08 VanessaE cool 05:09 sofar e.g. multi-world support, factions/WG stuff 05:10 sofar stats on my overnight test run: considered 32500660 nodes, displaced 49938, degraded 77722 05:10 sofar so 130k nodes eroded or so 05:10 VanessaE what was your average CPU load? 05:10 sofar feels more performant than my bukkit server 05:10 sofar 30% or so 05:10 VanessaE with or without luajit? 05:10 sofar 1000 nodes per second 05:11 sofar I don't know what luajit is, so... without? 05:11 VanessaE impressive. 05:11 sofar bukkit can handle 1000 as well but that's pushing it 05:11 VanessaE luajit is a just-in-time compiler for Lua that Minetest can use. code runs anywhere fro 2 to 10+ times faster with it 05:12 VanessaE it's transparent, you just compile against it and then go on about your business 05:12 sofar neat 05:27 hmmmm VanessaE: Did you /deleteblocks on your server yet? 05:27 hmmmm :D 05:27 VanessaE no 05:28 VanessaE haven't needed to use it yet (all those garbage mapblocks so far have been a few worldedit commands away from oblivion) 05:29 jordan4ibanez is there a tutorial on how to import meshes into minetest from blender? because I totally forgot 05:29 VanessaE jordan4ibanez: drawtype = "mesh", mesh = "filename.obj", tiles = { "filename.png" }, 05:29 jordan4ibanez Thank you! 05:30 VanessaE take a look at my slope_test mod for pointers. 05:30 VanessaE https://forum.minetest.net/viewtopic.php?f=9&t=10428 05:31 jordan4ibanez So we can have animated nodes now? 05:31 VanessaE not yet 05:31 VanessaE mesh animations aren't supported except in the form of a regular entity 05:31 VanessaE node meshes have to be static, so wavefront .obj is a good format to use for those 05:32 VanessaE now, the *texture* can be animated if you want 05:32 VanessaE but not the mesh itself 05:37 VanessaE and, you can supply multiple material textures by adding more items to the tiles={} field (max of 6 as usual) 05:37 VanessaE materials are specified in the model in blender. I don't know how they're ordered. 05:37 VanessaE I've only ever used one material in any of my models, so far 05:37 jordan4ibanez I could create very detailed trains with this 05:37 VanessaE yes 05:37 jordan4ibanez :D 05:44 jordan4ibanez wooooo untextured boxes http://i.imgur.com/01BA1r5.png 05:58 jordan4ibanez Why does my mesh have the unknown node texture on it? 06:32 ShadowNinja jordan4ibanez: Because you didn't assign it a texture from the node/entitydef? 06:33 jordan4ibanez I did though, I'm stumped 06:45 ShadowNinja jordan4ibanez: Is it UV mapped? 06:45 jordan4ibanez Yes it is 06:45 jordan4ibanez It's in .x format 07:00 jordan4ibanez Is there a way to make entities travel smoothly? 07:21 sofar VanessaE: tips for announcing my mod? good locations? (I hate forums, *snicker*) 07:22 sofar VanessaE: in case you're willing to test: https://github.com/sofar/sedimentology-mt/archive/v0.zip (don't run unless you understand what it does!) 07:22 sofar hmm, this needs a README too 07:25 ThatGraemeGuy the forum is the best place 07:29 sofar awwwww! 07:37 jordan4ibanez Woo an actual train http://youtu.be/q_FeI6JCcgw 07:38 TriBlade9 Woah, idea get 07:38 sofar is the mmdb broken? 07:38 TriBlade9 Yes sofar 07:38 TriBlade9 Guys, guys 07:38 sofar awh! 07:38 TriBlade9 You can use texture modifiers on a skin right? 07:40 TriBlade9 You could feasibly layer skins/clothing on a player by getting their skin, and setting it to the skin+'^'+next layer skin 07:40 TriBlade9 So like, lots of layers of clothes and armor and amulets and so on 07:56 sofar ThatGraemeGuy: oh well: https://forum.minetest.net/viewtopic.php?f=9&t=11028 07:58 jordan4ibanez Goodnight! 07:58 ThatGraemeGuy sofar: see, that wasn't SO bad was it? :D 07:59 sofar wait until people reply to it... *G* 07:59 sofar sorry, I'm a full time linux developer - I prefer mailinglists and IRC :) 08:00 ThatGraemeGuy the forumites are generally a well-behaved bunch in my experience 08:01 sofar alright posted a topic move request 08:01 sofar ThatGraemeGuy: also helps it's a port from a plugin with lots of documentation and collatoral 08:05 sofar anyway, for those lurkers in here that are interested: 08:05 sofar https://forum.minetest.net/viewtopic.php?f=9&t=11028 08:06 * sofar goes to make screenies 08:15 * sofar goes to make screenshots 09:28 TriBlade9 Nice to see a bukkit plugin turned mod :D 09:46 TriBlade9 VanessaE, you're still awake? O_o 09:46 VanessaE yeah 09:46 VanessaE not for long though 09:46 JamesTait Good morning all; happy Friday, and happy International Hot and Spicy Foods Day! :-D 09:46 VanessaE good morning JT 09:47 JamesTait Hey VanessaE! 09:48 TriBlade9 Morning :) 09:48 TriBlade9 Wait, today is spicy food day? 09:49 TriBlade9 To anyone who hasn't seen jordan4ibanez' Train mod test, CHECK IT OUT 09:49 TriBlade9 It's awesome 09:49 TriBlade9 https://www.youtube.com/watch?v=q_FeI6JCcgw 09:49 CWz so what does delete MapBlocks do? 09:49 VanessaE CWz: deletes mapblocks from the map database 09:49 VanessaE so they can re-generate from scratch 09:50 CWz Nice feature 09:52 VanessaE TriBlade9: now THAT is impressive 09:52 TriBlade9 VanessaE, your pipeworks models are much nicer now, albiet a bit non-blocky 09:52 TriBlade9 Yes, indeed 09:52 TriBlade9 I just wish I could see it in something higher than 240p xD 09:53 TriBlade9 Also, vanessa, Did MT get some major performance improvements, or did you change pipeworks, or what? 09:53 VanessaE why? 09:53 TriBlade9 The pipe/tube models update way faster than they used to 09:53 TriBlade9 Much more pleasing to use 09:53 VanessaE ah 09:53 VanessaE well using meshes instead of nodeboxes is definitely faster anyway 09:53 VanessaE and minetest itself has received many improvements recently too 09:53 TriBlade9 Indeed 09:53 TriBlade9 *ahem*coloredchat*ahem* 09:54 TriBlade9 x] 09:54 VanessaE heh 09:55 TriBlade9 Meh, that PR is rebased now, but still needs a lot of work 09:56 VanessaE well now that I've finished my project for the night, I'm going to bed :P 09:56 TriBlade9 G'night! 09:57 VanessaE (I was learning how to use multiple materials in a .obj mesh; pipeworks just got a related update) 09:57 TriBlade9 Ah, neat 09:57 VanessaE anyway, night :-) 09:57 TriBlade9 'night 10:02 jin_xi fuck yeah that train mod looks awesome 10:03 jin_xi too bad the attachment system in mt is so fucked up, wonder if this train can pass camera_offset steps or if it all gets unattached once it passes a multiple of 200 in any direction ;) 10:03 TriBlade9 ^^ 10:05 rubenwardy Spam bot: https://forum.minetest.net/memberlist.php?mode=viewprofile&u=12516 10:05 rubenwardy Bumping old topics 10:06 jin_xi rubenwardy: just report it no need to spam here 10:07 rubenwardy Can't be bothered. It posted like 6 posts 10:08 rubenwardy Also, I can't see a report button, anyway. 10:08 jin_xi its a triangle with a ! next to quote 10:08 TriBlade9 rubenwardy, What's your ui mod/library URL again? 10:08 TriBlade9 I might like to use it in my first/next mod 10:09 rubenwardy http://github.com/rubenwardy/smartfs 10:09 TriBlade9 Ty, bookmarked 10:10 rubenwardy jin_xi: https://cdn.mediacru.sh/m/mI97Or6fPDAK.png 10:10 rubenwardy No triangle there. I'll look on other topics 10:10 Amaz There doesn't seem to be a report button in the news forum. 10:11 rubenwardy Yeah. He only posts in News 10:11 rubenwardy So I can't report :) 10:13 rubenwardy What top level domain should I get for my website? http://rubenwardy.github.io/ 10:14 rubenwardy I'm thinking .co.uk, but I'm not a company. At sometime I'd like to go freelance. The website will be a blog, portfollio and will host github pages. 10:14 rubenwardy .net seems noobish to me 10:15 rubenwardy .me is expensive, as is .com 10:15 * rubenwardy wonders if there is a .dy 10:58 MinetestBot 02[git] 04nerzhul -> 03minetest/minetest: Optimize bumpmapping mathematics 1346821f1 http://git.io/oQHw1Q (152015-01-16T20:54:04+10:00) 11:02 MinetestBot 02[git] 04nerzhul -> 03minetest/minetest: Fix missing return in Database_Dummy::deleteBlock 13e5b6367 http://git.io/0arolw (152015-01-16T21:00:11+10:00) 11:07 MinetestBot 02[git] 04Zeno- -> 03minetest/minetest: Make minor style change(unescape_string()) 135481e38 http://git.io/iUNlbw (152015-01-16T21:05:44+10:00) 11:11 Zeno` well, now I'm exhausted 11:11 Zeno` hehe 11:13 rubenwardy Lol 11:13 Zeno` it's hard work, rubenwardy! 11:13 Zeno` lol 11:14 Zeno` you know... git am patchname.patch 11:14 Zeno` 'tis hard! 11:15 Zeno` then I need to worry for the next 5 hours in case someone complains hehe 11:15 Zeno` it's very stressful :( 11:15 rubenwardy Well done, though. I hope there are no bug 11:17 crazyR is it safe/ok to run the C++ minetestmapper on an activly running leveldb world.... i know it cant be done on sqlite but not sure about leveldb 11:17 Zeno` crazyR, maybe. But not recommended 11:18 rubenwardy It doesn't modify, just reads 11:18 rubenwardy I'm not sure how leveldb works 11:19 Zeno` yeah so it won't cause anything to break in the leveldb. The minetestmapper might crash though... not sure, haven't looked at it in ages 11:19 crazyR sfan5 would probably know for certain.... 12:15 TriBlade9 Well, the clothing idea works rather well :O 12:15 TriBlade9 I might need to develop this into an actual mod 12:26 rater193_ hi everyone 12:27 rater193_ anyone here manage a minetest server 12:27 Zeno` yes 12:53 rater193_ im back 12:53 rater193_ Zeni` 12:53 rater193_ Zeno` 12:53 rater193_ do you have a mod developer? 12:53 rater193_ welcome jojo 12:53 Zeno` rater193_, that would be myself 12:54 rater193_ ah 12:54 rater193_ im looking for servers who would use my mods 12:54 rater193_ im working on several mods atm, i just recently got into modding minetest, but ive been using lua for over 10 years 12:54 rater193_ and i caught on pretty fast 12:54 Zeno` cool 12:54 rater193_ im working on 1 atm where it adds the minecraft nether, but you have to dig down to it 12:55 rater193_ to -24,000 blocks 12:55 rater193_ to get to it 12:55 rater193_ and you have to mine trough 6 diferent layers of stone 12:55 rater193_ each layer is tougher than the last 12:55 rater193_ the 6th layer can only be broken by explosions 12:55 rater193_ every 4k blocks is a new layer 12:56 rater193_ yeah it makes mining really chalenging :P 12:56 rater193_ as far as trying to dig down 12:56 rater193_ also, i dded the aether, but you have to build up to get to it 12:56 rater193_ built up 24k blocks 12:56 rater193_ *added 12:58 rater193_ Zeno` 12:58 rater193_ would you be willing to use my mods? 12:58 rater193_ trying to find a public server to feild test my mods 12:58 rater193_ to make sure there are no performance issues, or crashes 12:58 rater193_ i mean ive not crashed or had lag with it 12:58 rater193_ but i havnt tested it on a public server ither 12:59 Zeno` The best approach is to place your mods on the forums 12:59 rater193_ i dont want to release them to the public 12:59 rater193_ untill its 100% complete 12:59 Zeno` Server operators will then decide if they want to use them or not 12:59 Zeno` Well, no. I won't beta test them :( 12:59 rater193_ lol ok 13:38 sfan5 crazyR: iirc it doesn't cause any problems 14:09 Kalabasa hi 14:11 shadowzone Hello 14:14 Kalabasa getvelocity returns nil for player? 14:14 gregorycu Is the player stationary? 14:15 gregorycu Wait, it shouldn't be nil... ever 14:16 sfan5 Kalabasa: https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L2317 14:16 sfan5 those methods (getvelocity included) only work for lua entities 14:16 sfan5 not for players 14:16 Kalabasa Well, 14:17 gregorycu Out of interest, is there a reason? 14:17 sfan5 yes 14:17 sfan5 the server only gets told by there client where it moved 14:17 Kalabasa No way to manipulate the player? 14:17 sfan5 but not in which direction or how fast 14:17 Kalabasa Oh 14:17 Kalabasa I'm making knockback for mobs punching 14:17 gregorycu Interesting 14:18 Kalabasa (Specifically, a minotaur that launches the player into the air) 14:18 sfan5 Kalabasa: what you could do is just move the player to a different location 14:18 gregorycu How do you do predictive placement of players? 14:18 sfan5 but you cannot manipulate the velocity of the player 14:18 sfan5 predictive placement? 14:19 Kalabasa Oh, so position only, but not the velocity 14:19 sfan5 correct 14:19 sfan5 <3 NekoGloop 14:19 NekoGloop miau 14:19 gregorycu Where a client can predict the position of the player based upon their last position, the time delta, and the players velocity 14:19 Kalabasa That suffices maybe 14:20 sfan5 gregorycu: does minetest do that? I'm not sure 14:20 Kalabasa Isn't the "master" player in the client? So no prediction needed? 14:20 * NekoGloop lays in sfan's lap 14:20 gregorycu There are many players 14:20 * sfan5 pets NekoGloop 14:20 Kalabasa Oh, other players... 14:20 gregorycu No, I'm not suggesting minetest does this, I don't play MP, I have no idea what it's like 14:20 sfan5 Kalabasa: there is no "master" player, every player is the same 14:21 NekoGloop mrow 14:21 sfan5 mrow 14:22 Kalabasa Oooh, what is this moveto method? 14:23 sfan5 Kalabasa: according to the doc that method works for players 14:23 sfan5 but it could be that the doc is incorrect with that 14:23 Kalabasa What does that do? 14:23 sfan5 I'd suggest you just to try it 14:24 sfan5 smoothly moves an object somewhere 14:24 Kalabasa Okay 14:27 Kalabasa It's like moveto(a) = setpos(add(getpos, a)). The player goes through walls though 14:30 Kalabasa Looks like I'll just scrap the knockback feature D: 14:42 Polsaker Hi. I can't run the latest Minetest on debian wheezy. The system freezes (apparently a nouveau crash?) Any suggestions? 14:42 Polsaker The non-free driver is... ugly 14:42 sfan5 software rendering 14:42 sfan5 whats so bad about the non-free driver? 14:43 sfan5 also if your cpu is intel you could try to use it's integrated graphics 14:43 Polsaker sfan5, my cpu is amd 14:43 Polsaker >_> 14:47 Polsaker Aaaand... the software rendering doesn't work at all 14:48 air why is it you can't use the nvidia drivers? 14:59 jbb hi 15:22 Polsaker air, it is... difficult to explain... the colors are brighter and the characters (everything) has something that almost lets me blind >_> 15:22 * Polsaker can't describe it 15:28 air Polsaker: have you tried xgamma? 15:36 TriBlade9 Great start to the day. Just threw up a ton <3 15:36 shadowzone that's fun.. 15:36 TriBlade9 Oh, nvm. It's only 11:30. 15:37 TriBlade9 Yep. I think I've got food poisoning again. Happens from time-to-time. 15:41 Zeno` you must stop eating your own pooh, TriBlade9 15:41 TriBlade9 Had no choice Zeno`, my plunger broke. 15:42 shadowzone XD 15:42 Wayward_One poor plunger 15:42 Zeno` In that case make sure you cook it at above 90C for at least 2 hours 15:42 shadowzone heh 15:43 TriBlade9 :/ 15:45 kaeza greetings 15:46 TriBlade9 hi 16:03 WSDguy2014 Hey guys, i have problem from version 0.4.11 saving world at error, i created and not saving, I downloaded game at "WinRAR" :( 16:03 shadowzone go to minetest.net/download and download it there 16:04 WSDguy2014 i downloaded game at version 0.4.11 16:04 shadowzone okay.. 16:04 shadowzone can your pastebin the error? 16:05 WSDguy2014 ok, wait a few minutes 16:05 WSDguy2014 ..... 16:06 Jordach if you're running it from the zip file, the game won't run 16:07 kaeza WSDguy2014, did you unzip the file? 16:07 kaeza ninjas everywhere 16:07 * kaeza meows at Jordach 16:07 WSDguy2014 theres i got error reason: ERROR[main]: ServerMap::loadMapMeta<>: could not openC:\Users\0982~1\AppData\Local\Temp\Rar$EX45.1283\minetest-0.4.11-win64\bin\..\worlds\1\map_meta.txt 16:08 WSDguy2014 im trying play with unzip file and then i cant play single player 16:08 sfan5 WSDguy2014: try extracting the game on your desktop 16:09 WSDguy2014 ok 16:11 T4im local save doesn't create map_meta.txt's so far I know 16:11 T4im at least never did for me.. but the world still run 16:11 T4im of course ending with mapgen gening everywhere where it shouldn't 16:16 WSDguy2014 i got error for reason from unzip file: ERROR: Some exception: "RollbackManager: SQLite3 error (/home/stefan/mt-build/build/minetest_64/minetest/src/rollback.cpp:258): unable to open database file" 16:20 WSDguy2014 So, please, fix this error. I love play Minecraft rip-offs 16:22 WSDguy2014 Please, guys, fix this error. I love play Minecraft rip-offs 16:25 Kalabasa Did you extract the zip 16:26 WSDguy2014 i dont know 16:26 Kalabasa Right-click the file you downloaded, press extract here. 16:26 VanessaE good morning all 16:27 T4im morning VanessaE :) 16:27 shadowzone morning VanessaE 16:27 WSDguy2014 good morning VanessE 16:29 WSDguy2014 im from my OS "Windows 7" 16:34 WSDguy2014 Kalabasa, i dont know extract this file? 16:34 Kalabasa The zip file? Google "how to extract zip file on WIndows 7" 16:35 redstonecraftpl WinZip? Winrar? unrar.exe? 16:35 redstonecraftpl unzip.exe* 16:37 WSDguy2014 I Have WinRAR 16:37 Calinou WSDguy2014, right click .zip archive 16:37 Calinou then click Extract here… 16:38 Megaf Hi all 16:39 WSDguy2014 GOD!! i have no idea 16:40 Calinou Xonotic 0.8 is out by the way. 16:41 WSDguy2014 What is this Xonotic 0.8? 16:42 Calinou a game 16:42 WSDguy2014 i cant see "Extract Files" button 16:43 WSDguy2014 but, how i do now this Xonotic 0.8? 16:44 Calinou one thing at a time, WSDguy2014 16:44 Calinou what's so hard in extracting a .zip file? 16:44 WSDguy2014 yes 16:46 Megaf Calinou: yes is so hard 16:51 WSDguy2014 "gasp" im done, i can't do that 16:53 VanessaE WSDguy2014: there's nothing complicated about extracting a ZIP file... 16:58 Megaf It depends on the OS you are 16:59 Megaf Windows NT 6.1, Is that Windows XP? 16:59 WSDguy2014 Windows 7/Windows 7 Ultimate 16:59 sofar try linux, it's much easier? 17:00 WSDguy2014 no, i dont need try "Linux" OS 17:00 WSDguy2014 better "Windows" 17:00 sofar if you know what Linux is then you can open a zip file 17:01 VanessaE WSDguy2014: all you have to do is right click on the file --> "Extract Here", and then when it's done, open the NEW folder that's created, navigate to bin/ and run minetest. 17:01 VanessaE that's all 17:02 VanessaE (as for OS's, I'll stick to linux. "unzip filename.zip" is all I'd have to do were I to need the same thing) 17:02 Megaf yep, unzip is always the quickest choice 17:07 WSDguy2014 i extracted file 17:08 WSDguy2014 but i got error, sorry 17:09 WSDguy2014 i cant do that 17:09 WSDguy2014 this damn RollbackManager 17:10 WSDguy2014 there's a error: ERROR[main]: Some exception: "RollbackManager: SQLite3 error (/home/stefan/mt-build/build/minetest_64/minetest/src/rollback.cpp:258): unable to open database file" 17:13 WSDguy2014 or i just copyed 17:22 WSDguy2014 Fix this bug at new update, bye 17:23 Polsaker air, well... i'm using the nvidia driver and minetests works 17:23 Polsaker But... I can't get used to it 17:24 acerspyro ? 17:24 sofar he's just trolling, is my guess 17:24 acerspyro 12 24 17:24 acerspyro wrong channel 17:25 Polsaker I am not, sofar. 17:25 T4im Megaf: https://packages.debian.org/wheezy/unp :D even simpler "unp " chooses the unpacking programm by format for you 17:25 sofar I was talking about this WSDguy2014 17:25 Kalabasa unp? There's also unar. 17:25 Polsaker oh, nvm then <_< 17:26 acerspyro wut is dis 17:26 T4im Kalabasa: ah nice.. :D 17:29 Megaf T4im: That's interesting 17:30 acerspyro What's unp, what's unar? 17:31 Kalabasa Magical unarchiving/extracting/unpacking programs 17:31 acerspyro ah 17:31 Kalabasa "unar lol.zip" "unar lol.tar.gz" "unar lol.rar" 17:32 acerspyro Are you guys using OBS to build packages for other distros? 17:33 T4im acerspyro: instead of "tar -xzf lol.tar.gz" -> "gzip: stdin: not in gzip format" -> "file lol.tar.gz" -> "bzip2 compressed data" - > "tar -xjf lol.tar.gz" 17:34 T4im unp/unar \o/ 17:35 Kalabasa (insert relevant XKCD here) 17:36 acerspyro relevant XKCE 17:36 acerspyro relevant XKCD 17:38 exio4 T4im, or better yet, tar xf, it autodetects it you know 17:38 VanessaE http://xkcd.com/1168/ 17:38 T4im exio4: I did not know that.. man, that could have safed so much trouble in the past D: 17:39 FreeFull Or you could use midnight commander 17:39 acerspyro lol 17:39 acerspyro MC rocks 17:39 acerspyro but MC sucks 17:39 acerspyro Why do they both have the same acronym 17:39 VanessaE mc predated MC so MC sucks :P 17:39 acerspyro Midnight Commander rocks 17:40 acerspyro my initials are MT 17:40 acerspyro fun fact 17:40 shadowzone Mitchell Thomas? 17:40 FreeFull My initials are FS 17:40 shadowzone Fredrick Rodger? 17:40 acerspyro whois me 17:41 FreeFull Filip Szczepański 17:41 acerspyro Fuck Shit? 17:41 FreeFull No 17:42 acerspyro My name is Therrien. Maxim Therrien 17:42 acerspyro "My name is Jeff" 17:59 Krock hi 18:02 jordan4ibanez Hello 18:02 jordan4ibanez rubenwardy: https://forum.minetest.net/viewtopic.php?f=47&t=11027&p=168035#p168035 18:03 rubenwardy Yay! 18:03 rubenwardy :) 18:03 rubenwardy Hi all! 18:03 VanessaE jordan4ibanez: I saw the video, it's very impressive 18:04 jordan4ibanez Thank you! 18:07 jordan4ibanez I could have sworn there was a way to get entities to smoothly transition on setpos 18:08 VanessaE there isn't. 18:09 rubenwardy I though there was a goto 18:09 rubenwardy or is that just players 18:09 VanessaE unless something got merged, no 18:11 jin_xi * `moveto(pos, continuous=false)`: interpolated move 18:12 rubenwardy I registering a domain. It's asking me about hiding my physical address in the WHOIS website. Why is that an add-on ? 18:12 rubenwardy ^^ thats it 18:12 VanessaE jin_xi: wait, what? 18:12 VanessaE that was committed? 18:12 rubenwardy It's been there since 2013, at least 18:12 VanessaE then I must be thinking of something else 18:15 jordan4ibanez Well if that works then even with lag trains should move fairly smoothly 18:17 jordan4ibanez Wow, it works, that's incredible 18:17 Jordach jordan4ibanez, damn son 18:19 jordan4ibanez Jordach: Awwww yeah 18:19 Jordach jordan4ibanez, would you like a mesh that is voxely 18:20 jordan4ibanez Jordach: Yes please, but I must ask, could you make some simple trucks first? 18:21 Jordach jordan4ibanez, that's easy 18:21 jordan4ibanez http://app.ntsb.gov/investigations/fulltext/RAB1203/RAB1203_3.jpg this is a truck, but for now, just a box with octogon wheels 18:21 Jordach but right now i want to play mirrors edge 18:21 jordan4ibanez Awwww yeah 18:21 Jordach on my shiny GPU 18:22 VanessaE I'd make it if I weren't so lazy :P 18:22 Jordach jordan4ibanez, i also run a secret BFD server at a VERY obvious domain name 18:23 jordan4ibanez bfd.co.uk? 18:23 Jordach nope :D 18:23 Jordach afraid.org manages the IP hosting 18:24 Jordach !up jordach.net 18:24 MinetestBot jordach.net:30000 is up (87ms) 18:25 jordan4ibanez I'll play on it in a bit 18:26 Jordach and no - i haven't got a spare PC in the house to holdster the server yet (it's inside a locked down VM) 18:27 diemartin blargh: https://github.com/kaeza/love-klib 18:27 kaeza updated (thank you `git commit --amend`!) 18:29 Jordach you lazy person 18:29 Jordach git add * --all; git commit -m 'im a commit message'; git pish 18:29 kaeza git piss off pls 18:29 kaeza :> 18:30 Jordach jordan4ibanez, i have a specification known as MineMIDI which allows user created songs 18:31 jordan4ibanez How does that work? 18:31 Jordach jordan4ibanez, it uses a scheme similar to tracking formats, and is easy for people to read 18:32 Jordach it also uses extremely high resolution node timers down to 450 BPM 18:35 jordan4ibanez Is that on your server? 18:35 rubenwardy New article uploaded on me blog: http://rubenwardy.github.io/ 18:37 Jordach jordan4ibanez, no, still crashes 18:40 VanessaE ^^^ does that mean Player_1 wins? 18:59 jordan4ibanez Is there a simple way to tell if an entity gets unloaded? 19:00 VanessaE other than checking the vicinity for entities that match a search pattern, no 19:02 VanessaE (e.g. using minetest.get_objects_inside_radius(pos, radius) and comparing its output to some expected number? I assume it returns an integer count of objects near {pos}) 19:04 Jordach_ VanessaE, it does 19:08 jordan4ibanez I just force loaded the chunks around the trucks 19:09 jordan4ibanez ie I realized I was being stupid lol 19:10 rater193_ hello all! 19:10 rater193_ anyone here mod minetest? 19:11 rater193_ *has anyone here modded minetest 19:11 rubenwardy I've replied to you in #minetest-mod 19:11 rubenwardy s 19:11 rater193_ oh ok 19:12 VanessaE Calinou: *poke* 19:13 Calinou hi 19:13 jordan4ibanez Minetest-mod is a thing? 19:13 VanessaE Calinou: I'm getting reports of more undefined entities in light of the carbone_mobs mod. can you check that wrong-named stuff isn't being spawned? 19:15 Calinou there are aliases in init.lua… 19:16 rubenwardy #minetest-mods 19:17 Kalabasa Is there also a way to tell if an entity dies? 19:18 Kalabasa Oh. nvm. It looks like I need to override on_punch (?) 19:19 Kalabasa Ahhh. This is tricky. An outside listener (not the entities) must know if entities die. 19:19 VanessaE oh THAT's real fucking useful: 14:18:57: ACTION[ServerThread]: VanessaEzekowitz punches object 4581: LuaEntitySAO at (5729.25,-300.49,-466.25) 19:19 VanessaE 14:18:53: ERROR[ServerThread]: LuaEntity name "mobs:rat" not defined 19:19 VanessaE ah 19:19 rater193_ hay vanessa 19:20 VanessaE hi rater193_ 19:21 rubenwardy It's Kenney! 19:21 VanessaE /giveme mobs:rat 99 --> "carbone_mobs:rat 99" added to inventory 19:21 Kenney It is! 19:21 VanessaE so that works. 19:21 rubenwardy Yay! XD 19:21 est31 "carbone_mobs:rat" != "mobs:rat" 19:22 est31 grep -r? 19:22 rater193_ lolz 19:22 Kenney http://puu.sh/eBACB/413c4a012c.png (sneak peak at things :D) 19:22 rater193_ whats this? 19:23 rater193_ :o 19:23 VanessaE est31: root@ks4006351:~# grep -r "mobs:rat" /home/minetest/.minetest/games/dreambuilder_game/ |grep -v "carbone_mobs:rat" --> no results 19:24 VanessaE so these must be leftovers from last time these parts of the map were explored. 19:24 ReactOsItaly hi 19:24 VanessaE hi 19:24 est31 ok. will ping you when they spawn again 19:24 Kenney Just an overview of everything I'm currently drawing for Voxus 19:25 ReactOsItaly released a version 0.5? 19:26 VanessaE ReactOsItaly: no but 0.4.11 is out. 0.4.12 coming some time soon-ish maybe 19:26 Jordach_ Kenney, you mind releasing a texture pack for people to use your shiny textures 19:27 Kenney Possibly after the first few releases of Voxus, maybe an alternate default pack for Minetest 19:27 ReactOsItaly what are the next targets? 19:28 rubenwardy HUD rewrite. Mapgen v8. Bug fixes 19:28 Kenney +1 for HUD rewrite 19:28 Calinou hi Kenney 19:28 Kenney does that include UI too, formspec? 19:28 Kenney Hey 19:28 Calinou Kenney, could you release your stuff? 19:28 Calinou “release early, release often” is good practice 19:28 Kenney Haha soon, soon. 19:28 Calinou here we don't tend to appreciate much “oOooOOo sneak peak” 19:29 Kenney it's all a mess right now with dev textures, debug items etc. 19:29 Calinou will you put the data on OpenGameArt? 19:29 Kenney Well, I like to make the first release count. 19:29 ReactOsItaly ok 19:29 ReactOsItaly thanks 19:29 rubenwardy He's from a professional game studio. He is used to torturing the masses with sneak peaks :) 19:29 Kenney Probably not, but I'm creating an alternative pack of voxel assets for OGA 19:30 Kenney Hah exactly rubenwardy 19:30 Calinou will the data be CC0? 19:30 Calinou like you do as usual 19:30 Kenney not sure yet but probably yes, since Minetest is so liberal it would be a crime to just lock down on everything I create 19:30 Kenney so CC0 sounds good to me. 19:30 Calinou “liberal” :( 19:30 Calinou it isn't a political party 19:31 Kenney I meant it's free for people to use, or edit. 19:31 Calinou right 19:32 Kenney Hopefully any donations on the project make sure I can keep it completely open and free. 19:32 Kenney it worked for my assets\ 19:32 rubenwardy If you say the p word, then Calinou will probably attack you. 19:32 rubenwardy Most of this community will. #BiasedForFOSS 19:33 Calinou FLOSS* 19:33 Kenney Not sure what the p word is, so I'll avoid everything starting with a p. 19:33 rubenwardy proprietary XD 19:33 rubenwardy Although proprietary isn't anti-opensource 19:33 Kenney Ah right, well I'm in the position to release Voxus open/free because of the donations I get for my company. 19:33 T4im rubenwardy: could have been permissive :P 19:34 Calinou I'm OK with permissive, as long as you don't insult copyleft in the process 19:34 T4im that sounds fair 19:34 Kenney Working on another voxel-based game that is truly commercial, closed source and F2P. 19:34 Kenney But that's a money cow 19:34 Kenney Voxel is a work of love 19:35 rubenwardy True. Even if Voxus was commercial, it is still an awesome contribution to the community. 19:36 Calinou don't mix commercial and proprietary, rubenwardy 19:36 Calinou I'm not against commercial stuff (to an extent) 19:36 Calinou Kenney, it would be appreciated if you at least released the source code under a free license; you don't have to release the game data 19:36 Calinou (à la id software) 19:36 Calinou that way, people can fix bugs, port it to other operating systems and such 19:36 Kenney Oh that's the plan 19:37 Calinou (but don't release source under a proprietary license, that's no cool) 19:37 Kenney it'll carry the same license as Minetest. 19:37 Calinou cool 19:37 Calinou are you using the Minetest engine? 19:37 Kenney http://puu.sh/eBCDp/136f423614.jpg < that's the commercial game I'm working on 19:37 Kenney not for the commercial one, it's a custom engine 19:37 Calinou ah 19:37 Calinou you could use LGPL v3, better than v2.1 19:38 Calinou (just my opinion :P) 19:38 Kenney it'll be released for Wii U and on Steam, so yeah, worlds apart from Voxus 19:38 Kenney have to investigate that but yeah, if there's a better license for Voxus I'll use that - as long as it stays open source. 19:38 Calinou for Voxus, keep LGPL 2.1 19:38 Calinou because it is compatible with Minetest core 19:38 Kenney Will do that then. 19:38 Calinou LGPL v3 is not compatible with LGPL v2.1, so you don't want to use it for stuff that interacts with Minetest. 19:38 Calinou (it is legal, but your stuff can't be merged) 19:39 rubenwardy Of course, he may not want that. 19:39 Calinou by the way, Carbone has a new crosshair. very simple, but looks good. 19:39 Kenney Yeah don't want that, got a C++ programmer looking at the Minetest core right now 19:39 Kenney he'll be integrating the feature requests I did on the forums, aswell as look into various bugs etc. 19:39 Calinou will he publish his changes? 19:40 Kenney Yep 19:40 Kenney and, if accepted, be added to the core 19:40 Jordach_ Calinou, Kenney did promise us this 19:40 Calinou https://lut.im/ygnEhRXi/MXI7rPVF 19:40 Calinou cool 19:40 est31 Calinou: minetest core uses LGPL 2.1+ not LGPLv2.1 19:40 Calinou https://lut.im/Esb2TeBk/V57Ra4vT 19:40 Calinou est31, yeah, that's important to note 19:40 Calinou but you can't merge LGPLv3+ or LGPLv3 stuff 19:42 Calinou https://forum.minetest.net/viewtopic.php?f=4&t=9428 19:42 Calinou this topic is desperately lonely :'( 19:42 Calinou no replies in 7 months, despite being a full-featured pack which has been remade 19:43 Kenney Very clean textures btw, I like them. 19:43 Calinou thanks 19:43 Calinou most people don't like them much, strangely 19:43 Kenney better than Minecraft's even 19:43 Calinou :D 19:43 Calinou it's slightly inspired by Minecraft 19:43 Kenney Yeah, but a little smoothened out 19:44 Kenney Minecraft's textures can be quite harsh at times, awful at others. 19:56 Kenney is there a way to hide the version number on the HUD? 19:57 Calinou you would have to edit the source code 19:57 Calinou :( 19:57 Calinou I wish it was removed too 19:59 Krock why 20:00 Calinou it's redundant and eats space on screen :P 20:00 Kenney Yeah, would've been a good option to add to minetest.conf 20:00 Calinou I would rather have one line of additional chat 20:00 Kenney Krock: doesn't look very clean. 20:00 Calinou who would want a permanent watermark showing version anyway? 20:00 Calinou which games do that in 2015? 20:00 Calinou even Minecraft stopped doing it 20:00 Krock Kenney, to get a clean overview,press F1 and F2 20:01 T4im one option is to put it into the console screen 20:01 Kenney I mean for the people that are going to play my game 20:01 Kenney http://puu.sh/eBGgZ/272715c788.png 20:01 Kenney You must agree, it doesn't fit. 20:01 Krock indeed 20:02 Krock F5 could show it 20:02 Kenney Yep that would be better 20:02 Krock gonna make a pull for it brb 20:02 Kenney :) 20:03 est31 Krock: could we introduce a "version pixel"? e.g. the top leftmost pixel encodes the version? Then we always know for bugs which version they were created with 20:04 Calinou that's a rather strange idea 20:04 Calinou would look bad 20:04 Krock ^ 20:04 est31 (only if ppl deem it necessary of course) 20:04 Calinou Kenney, your crosshair is too big :o 20:04 Kenney Hah yeah Calinou, made it a bit smaller now 20:05 Kenney http://puu.sh/eBGSF/d72b052e11.png 20:07 Krock https://github.com/minetest/minetest/pull/2138 20:07 Kenney Make sure you either list the F5 to view option or the minetest.conf option 20:08 Krock It's still visible in the debug view 20:08 Kenney oh crap 20:08 Kenney I should learn to read 20:08 Krock :P 20:08 Kenney but thanks! :D 20:11 rubenwardy My website is down until the DNS configures 20:12 Krock blame DNS 20:12 rubenwardy Could take half an hour to 48 hours 20:12 rubenwardy It is online! 20:13 rubenwardy http://rubenwardy.com/ 20:13 VanessaE that was a quick 48 hours :D 20:13 Krock ^ 20:13 rubenwardy No! 20:13 Krock R U happy now? 20:13 rubenwardy It was online, now it's offline 20:13 Kenney oh hey you made NodeBoxEditor, using that for Voxus :) 20:13 VanessaE rubenwardy: it loads for me 20:14 rubenwardy Does it? 20:14 rubenwardy Cool 20:14 VanessaE yup 20:14 rubenwardy Does for me now 20:14 Kenney loads here too 20:14 rubenwardy You're welcome, Kenney. Don't look at it's source code though. It's horrific 20:14 Kenney I won't ;) 20:14 rubenwardy It uses delete this; D: 20:15 Krock rubenwardy, you can't handle tabs 20:15 Krock but still way better than google 20:15 rubenwardy Huh? 20:16 Krock the pages' source 20:16 sfan5 Calinou: why do you always have this "will rms approve of it?" "will you release the source?" "do you use free software licenses?" attitude? 20:19 Kenney http://puu.sh/eBJ3t/f585d4d7f6.png 20:19 Kenney anyone able to explain this to me? 20:19 Kenney the position of what exactly? No matter what I set those values, I don't see my hotbar_selected image 20:20 rubenwardy In the hotbar, I guess 20:20 rubenwardy It is probably broken. 20:22 sfan5 why? it seems to work fine for minetest_game 20:22 rubenwardy Offset doesn't work 20:22 Kenney offset should be fixed soon though 20:22 sfan5 didn't you fix this? 20:23 sfan5 (you = rubenwardy) 20:23 Kenney https://github.com/minetest/minetest/pull/2094 20:23 Kenney yep 20:23 rubenwardy Pull request submitted 20:23 Kenney my hero *tears in eyes* 20:23 rubenwardy It may not scale right with hud_scale, sapier nows how that works (I just copied other code) 20:24 rubenwardy You're welcome, Kenney. 20:24 rubenwardy I gained valuable knowledge of how not to make a c++ video game 20:24 Kenney If you've got time, could you check if the source does anything with the item property? I suspect it doesn't, 20:24 rubenwardy Lol 20:24 Kenney hah 20:25 rubenwardy `drawItems(pos, e->number, 0, inv, e->item, e->dir, offs);` 20:25 rubenwardy e->item looks like it 20:25 Kenney Hm, yeah 20:26 Kenney not sure what position is though, an offset or even something like the alignment (-1 to 1) 20:26 rubenwardy https://github.com/rubenwardy/minetest/blob/027e4045ed6c90a3bc6cf2e96e820c83a5aec30f/src/hud.cpp#L235 20:26 Krock Kenney, there's stuff to talk about in the pull 2138, the one about removing the text by default 20:26 rubenwardy That's where it is used 20:26 rubenwardy I gtg 20:26 sfan5 Krock: removing the text by default is not what the dev team wants 20:26 Kenney Thanks rubenwardy! 20:26 rubenwardy It is probably not read correctly from lua 20:27 rubenwardy I will experiment tomorrow, if I have time 20:27 Kenney Oh well Krock, I'll just rip it out off my Voxus version of the source then 20:27 Krock sfan5, well, in that case it doesn't look well but I'm fine with the current way 20:28 Krock maybe it's just too early to hide it 20:28 Kenney I'm gonna suggest a minetest.conf option then 20:30 Krock using options isn't the way show it should be solved 20:30 Krock there are way too many settings 20:31 sfan5 Kenney: the c++ expects "item" to be a number if that helps 20:31 Krock maybe a position number? 20:32 sfan5 probably that 20:32 sfan5 the other code in hud.cpp is a bit confusing though 20:32 Kenney Hah yeah a number is what I thought it'd be, now find out what kind of number... 20:32 Kenney ah wait, so just a number and not a table with x,y then? 20:32 Krock a number 20:33 Krock inventorys don't have x and y when they get saved 20:33 Krock *inventories 20:33 sfan5 yep, seems to be the number of the selected item 20:33 sfan5 void Hud::drawHotbar(u16 playeritem) { 20:33 sfan5 [...] 20:33 sfan5 drawItems(pos, hotbar_itemcount, 0, mainlist, playeritem + 1, 0); 20:33 sfan5 [...] 20:33 sfan5 drawItems(pos, e->number, 0, inv, e->item, e->dir); 20:34 Kenney ah wait yeah just found out, it is the currently selected slot 20:34 sfan5 the e->item is at the same position as playeritem + 1 20:34 Kenney but it doesn't auto update 20:34 Kenney so you'll have to write a bit of code to update it... 20:34 Kenney oh geez 20:34 sfan5 hm 20:34 Kenney see: http://puu.sh/eBLyP/94a4a6623e.png 20:35 sfan5 the hotbar position is hardcoded 20:35 sfan5 that isn't flexible 20:35 sfan5 who designed that 20:35 jordan4ibanez Hey sfan5 20:35 sfan5 hi jordan4ibanez 20:36 Kenney oh boy, so yeah, overall experience with Minetest modding: AWESOME!...till I got to the HUD/UI 20:36 Kenney anyway, g2g for now 20:37 sfan5 one solution would be to hardcode your modified hotbar position in the code 20:37 sfan5 but that isn't flexible either 20:37 Kenney yeah was talking with my C++ coder the other day for the UI, he had the idea to bring an open source UI system to the table and integrate it into the engine 20:37 Kenney for Voxus ofcourse, not the core Minetest engine 20:38 Calinou libRocket? nope. Qt? nope. 20:38 Calinou and so on :( 20:38 Kenney Yeah :( 20:39 Kenney I love Scaleform 20:39 Kenney but isn't open source 20:39 sfan5 created an issue: https://github.com/minetest/minetest/issues/2139 20:39 sfan5 !title 20:39 MinetestBot sfan5: Hotbar position should be changeable from Lua · Issue #2139 · minetest/minetest · GitHub 20:39 Kenney (similar to libRocket but uses Flash instead of HTML) 20:40 Kenney Thanks sfan5! 20:40 Kenney ttyl all 21:19 fling Hello. 21:19 fling Is it possible to do things faster on the clientside? 21:20 VanessaE not yet. 21:20 VanessaE client-side modding is not supported but it's coming soon-ish 21:25 NekoGloop butts 21:36 fling VanessaE: looks like this is already the case. 21:37 VanessaE not for regular mods 21:38 VanessaE only a few things like menus/formspecs can use it 21:38 VanessaE and even then access to those things is hard-coded in the engine right now 21:44 blaise hrmm 21:58 acerspyro Would anyone be kind enough to point me where I should start to modify the main menu? 21:58 est31 in-game or in-client? 21:58 acerspyro in-client 22:00 est31 https://github.com/minetest/minetest/tree/master/builtin/mainmenu 22:01 est31 does that help? 22:02 acerspyro Oh, sorry, I was too vague 22:02 jordan4ibanez We can modify the menu? What a time to be alive 22:02 acerspyro I meant the rendering 22:03 est31 formspec rendering? 22:03 est31 or do you just want to place a button somewhere or something like that? 22:04 acerspyro no, I am trying to re-design the GUI rendering 22:04 acerspyro make it more flexible, use pixmap buttons... 22:04 est31 so better skin and so on 22:04 acerspyro Make it use the entire screen space 22:04 est31 ok 22:05 est31 thats in formspec rendering I guess 22:05 acerspyro formspec = widget set? 22:05 est31 https://github.com/minetest/minetest/blob/944ffe9e532a3b2be686ef28c33313148760b1c9/doc/fst_api.txt 22:05 acerspyro ic 22:06 est31 ic? 22:06 acerspyro "I see" 22:06 acerspyro lrn2internet 22:07 n4x he c 22:07 n4x me hs 22:07 acerspyro more like "ic++" 22:07 est31 http://www.urbandictionary.com/define.php?term=IC&utm_source=search-action 22:07 n4x acerspyro: ic-- 22:07 acerspyro check the second one, est31 22:07 * est31 forgot to inspect 2nd element 22:08 acerspyro lol 3rd element is so wrong 22:09 Trixar_za Btw is Simple Shooter the best guns mod or should I be checking the other ones? 22:11 acerspyro guiFormSpecMenu.cpp? 22:12 est31 um 22:32 Krock Trixar_za, firearms is good 22:33 Trixar_za Damn, I was going to tell Krock how I'm going to add a few types of Zombies to the game. 22:33 Trixar_za So guns would be nice :P 22:34 acerspyro I'm a bit lost :P 22:35 acerspyro But it is teaching me Lua 22:35 acerspyro :P 22:36 Jordach_ zombies and guns are overrated by AAA games and indies 22:36 acerspyro ^ 22:36 Jordach_ i found more unoriginality in a Call of Duty campaign 22:36 Jordach_ s/unoriginality/originality 22:36 Jordach_ !title https://www.youtube.com/watch?v=KbTtsezso4Q 22:36 Jordach_ ^ explains everything 22:36 MinetestBot Jordach_: WTF Is... - Duty Calls? (It's a Call of Duty parody and blatant marketing ploy) - YouTube 22:38 Trixar_za Jordach_: Stop reading David Wong's book. Zombies are always fun. 22:39 Trixar_za It's just that nobody really came up with anything good. They Hunger (the Half-Life mod) was pretty good because the Zombies actually talked instead of just making random moans. They were also fast. Double tapping was also a prerequest to survival. 22:40 Jordach_ Trixar_za, Resident Evil 1/2/3/4/5/6 zombies are actually enjoyable (as well as L4D1/2 with the random tension) 22:41 acerspyro I think I should just do a mock up 22:43 Trixar_za Jordach_: The earlier zombies were good in Resident Evil because of clever angling of the camera and jump scares. 22:43 Jordach_ Trixar_za, especially ones that require tactics / aim 22:43 Trixar_za Having the zombies come out of random places or having corpses you passed by without having moved before suddenly come to life when you're RIGHT NEXT to them is the best. 22:44 Jordach_ Dead Space (I never finished it) 22:44 Jordach_ that's even worse 22:44 Trixar_za Especially if your ammo is low - you have to fight the urge to shoot without stopping out of fright, and instead aim and carefully shoot them in the head. 22:44 Trixar_za You also have to wait for them to get closer so the gun has more of an effect. 22:45 Jordach_ i miss survival games with no ammo 22:46 Trixar_za Where you have to beat them with random objects you find lying around? 22:46 Trixar_za Yeah, that's fun too 22:46 Jordach_ oh god i now want to re-install Dead Rising 22:47 acerspyro Resist! 23:45 est31 Why exactly is entering umlauts into formspec entry fields not possible? 23:45 est31 and other non-ascii chars