Time Nick Message 01:58 drewp sfan5: https://bigasterisk.com/post/mt2obj-meshlab1.png somewhat better texture mapping 02:17 MinetestBot 02[git] 04kwolekr -> 03minetest/minetest: Ore: Add Vein ore type 1361dfa91 http://git.io/EyT8Ig (152014-12-28T21:17:12-05:00) 02:34 acerspyro I am having issues with the android version, touch screws up as soon as I try to touch at two places at the same time 02:36 acerspyro Anyone else experienced this? 02:38 MinetestBot 02[git] 04paramat -> 03minetest/minetest: Biome API: Add shore top and shore filler nodes, underwater node, water top node. Add water top depth and shore height parameters. Remove water dust node 13570c204 http://git.io/ml2LBw (152014-12-28T21:37:43-05:00) 02:44 est31 Is there a way to record the chunks sent by a MT server? 02:46 Wayward_One est31, yes, just add enable_local_map_saving = true to the minetest.conf 02:47 LazyJ est31, from minetest.conf.example: 02:47 LazyJ # Save the map received by the client on disk 02:47 LazyJ #enable_local_map_saving = true 02:47 LazyJ It will save the chunk in your "worlds" folder under the server's name. 02:47 est31 cool thanks Wayward_One, LazyJ 02:47 LazyJ yw ;) 02:47 Wayward_One you're welcome :) 02:49 acerspyro I wish my question was this easy to answer 02:51 kaeza 42 02:52 acerspyro 42? 02:52 est31 The answer to the ultimate question. 02:53 acerspyro This is not the ultimate question, tho 03:03 acerspyro Noone had such problems with the Android version? 03:04 acerspyro Why do I always get problems that only I have? 03:10 acerspyro Guess noone knows so here's another one. 03:12 acerspyro Why can't the player model move its head, hold items or crouch? 03:20 Wayward_One it can hold items 03:21 Wayward_One i believe there's a mod for showing weilded items 03:21 Wayward_One *wielded 03:22 acerspyro Lol how about by default? 03:23 Wayward_One no idea why it's not default 03:24 acerspyro Same for crouching and moving the head, idk what's wrong with it 03:24 Wayward_One as for the crouching and head movements, iirc there's something in irrlicht that makes it impossible 03:25 acerspyro ??? 03:27 Wayward_One acerspyro, i think Jordach and/or Calinou may know more about it, maybe a few others too 03:35 acerspyro I'd love to know 03:35 kaeza acerspyro, there's a bug in Irrlicht: if you manually rotate a bone (as needed to implement moving heads), you lose the animation functionality 03:35 acerspyro Is a fix planned by the irrlicht devs atleast? 03:35 MinetestBot 02[git] 04kwolekr -> 03minetest/minetest: Cavegen: Fix copy & paste error (solves #2020) 13c5faa64 http://git.io/9dpYoA (152014-12-28T22:35:14-05:00) 03:36 kaeza dunno 03:36 kaeza Taoki[laptop], may know something 03:38 kaeza someone also suggested changing the model pitch slightly without moving individual bones 03:39 acerspyro Or 03:39 MinetestBot 02[git] 04kwolekr -> 03minetest/minetest: Decoration: Add height_min and height_max parameters 13863379a http://git.io/DGrF4w (152014-12-28T22:37:27-05:00) 03:39 kaeza it wouldn't be as in MC, but at least it could give an indication if the player looks up or down instead of straight ahead 03:39 acerspyro Make the head a separate model 03:40 kaeza that would happen to work with the default model, but as soon as someone comes up with something more complex it will break 03:40 acerspyro How about just fixing the bug 03:41 acerspyro On the irrlicht side 03:42 kaeza it was fixed (or being fixed) on Irrlicht 1.9 IIRC, but we are stuck with 1.7/1.8 03:43 acerspyro http://irrlicht.sourceforge.net/forum/viewtopic.php?t=38597 03:43 acerspyro Hm something 1.9 doesn't have? 03:44 Wayward_One wait, stuck with 1.7/1.8 permanently, or for now...? 03:45 kaeza http://irrlicht.sourceforge.net/forum/viewtopic.php?f=7&t=48120 03:46 kaeza Wayward_One, for now, because debian does not have 1.9 IIRC 03:46 acerspyro Fucking debian 03:46 MinetestBot 02[git] 04ChriPiv -> 03minetest/minetest: Fixed issue #2007 132ccb610 http://git.io/0JAF5A (152014-12-28T22:46:01-05:00) 03:47 acerspyro Screw debian, provide a 1.9 bundle with the game if not available on the system. 03:48 Wayward_One hmm :/ 03:48 MinetestBot 02[git] 04ChriPiv -> 03minetest/minetest: Skip further loading of client if there was an exit signal 1391c00d2 http://git.io/6T1sxw (152014-12-28T22:46:53-05:00) 04:10 acerspyro Apparently that androirc is showing ads that I can't see... 04:24 MinetestBot 02[git] 04fz72 -> 03minetest/minetest: MainMenu: Save 'hide gamemods' and 'hide modpack contents' checkbox state (fixes #1960) 1386cfbc2 http://git.io/gXJoTw (152014-12-28T23:20:51-05:00) 04:29 MinetestBot 02[git] 04kaeza -> 03minetest/minetest: Faster string.split implementation. 13ab55da5 http://git.io/YcFV3g (152014-12-28T23:27:07-05:00) 04:42 MinetestBot 02[git] 04Sapier at GMX dot net -> 03minetest/minetest: Fix MSVC compiler warning about passing this pointer in initializer list 13acb3519 http://git.io/nP0_6Q (152014-12-28T23:40:44-05:00) 04:53 Artemis3 it would be real nice if you could fix the ppa:minetestdevs/stable for minetest 0.4.11-0ppa1~ubuntu12.04.1 which currently holds no binaries somebody named PilzAdam updated 27 05:12 MinetestBot 02[git] 04kwolekr -> 03minetest/minetest: LuaItemStack: Fix and document behavior of set_name, set_count, set_wear, set_metadata 133c637b4 http://git.io/5x7LFw (152014-12-28T23:59:24-05:00) 06:33 MinetestBot 02[git] 04kwolekr -> 03minetest/minetest: LuaVoxelManip: Remove blank allocator 13cc3ab5e http://git.io/vPZ2eQ (152014-12-29T01:31:37-05:00) 06:47 MinetestBot 02[git] 04kwolekr -> 03minetest/minetest: FontEngine: Don't use file extension to check font file compatibility 139eb4922 http://git.io/x_71IQ (152014-12-29T01:46:13-05:00) 07:08 hmmmm I'll come to you like an affliction. 07:08 hmmmm But I'll leave you like an addiction. 07:08 hmmmm You'll never forget me! 07:09 LazyJ The flu. 07:30 MinetestBot 02[git] 04kwolekr -> 03minetest/minetest: Print unit test failures to dstream 135038b9a http://git.io/jXpkTA (152014-12-29T02:30:03-05:00) 11:56 toasttt hello 13:58 MinetestBot 02[git] 04Zeno- -> 03minetest/minetest: Fix -Wtype-limits warnings and remove disabling of -Wtype-limits 133993102 http://git.io/EVOGxw (152014-12-29T23:56:40+10:00) 14:04 MinetestBot 02[git] 04kahrl -> 03minetest/minetest: Add util/bump_version.sh 13101baf6 http://git.io/EvAAAg (152014-12-30T00:03:10+10:00) 14:07 MinetestBot 02[git] 04Rui914 -> 03minetest/minetest: Update Japanese Translation 134150e53 http://git.io/aQsWMw (152014-12-30T00:06:20+10:00) 14:27 Amaz Am I correct in thinking mapgen v5 made its last appearance in 0.3.3? Before being added back in 0.4.11, of course :P 14:32 MinetestBot 02[git] 04KodexKy -> 03minetest/minetest: Center status text for better visibility. 13a79a116 http://git.io/LBlN1w (152014-12-30T00:30:28+10:00) 14:32 MinetestBot 02[git] 04KodexKy -> 03minetest/minetest: Add extra buttons to Android GUI. All icons are licensed by freepik.com under CC BY 3.0 1362feade http://git.io/5qBQBQ (152014-12-30T00:30:28+10:00) 14:34 Krock Supid question but - can linux users un-7zip archives? 14:34 Krock (which were compressed under windows) 14:35 * Zeno` looks around in bewilderment 14:35 shadowzone Hi Zeno` 14:35 Jordach meow 14:36 * shadowzone pets Jordach 14:36 Jordach (no, i did not wake up at 2pm today) 14:36 Zeno` hi shadowzone and Jordach 14:36 shadowzone poor guy, no one ever pets him. 14:36 Jordach :3 14:36 Zeno` sure you didn't, Jordach 14:36 Zeno` umm, shadowzone... do you think he feels better now? 14:36 shadowzone Probably 14:37 Zeno` ok, I will accept that :) 14:37 shadowzone Lol 14:37 * Zeno` roars 14:37 Zeno` and waits for the pet 14:37 * shadowzone grabs an AR15 14:37 shadowzone Wut was dat? 14:37 Wayward_One o.o 14:37 Zeno` what?! 14:38 shadowzone Whatever it was I should be calling the zoo saying "your lion got away" 14:38 * Zeno` ROARS 14:38 * shadowzone falls over 14:38 Zeno` a roar is just a very loud purr, right? 14:38 * Wayward_One blinks 14:39 * Zeno` blinks 14:39 * shadowzone takes Wayward_One's camera and takes a video for the news 14:39 Wayward_One err 14:39 Zeno` umm 14:40 * Wayward_One hands shadowzone the SD card and battery 14:40 Wayward_One :P 14:40 Zeno` err 14:40 Amaz Krock, if no one has answered your question, afaik, yes, linux users can. 14:40 Zeno` Linux users can do anything! 14:40 shadowzone "A lion has excaped from the zoo and seems to be in need of a petting *throws Wayward_One over there* let's see what happens" 14:40 shadowzone YESH! 14:40 shadowzone LINUX FTW! 14:40 Krock Amaz, thx 14:41 Wayward_One o.o 14:41 Zeno` What have the pesky Linux users done now? 14:41 * Wayward_One pets Zeno` 14:41 T4im p7zip is available in debian, Krock, but xz is the preferred lzma variant 14:41 * Zeno` curls up in Wayward_One's lap 14:42 Krock Zeno`, Y U copypasta sfan5? 14:42 Zeno` Krock, why not? :D 14:42 Krock T4im, okay. I don't use xz so it won't be a problem in this case. thanks 14:42 Krock Zeno`, cuz unique and amaze stuff. 14:42 shadowzone wut happen? 14:42 Zeno` ok I will change my quote 14:43 * Zeno` jumps onto Wayward_One's lap and claws away watching ripped fabric fly in all directions 14:43 * Krock hands Zeno` https://dl.dropboxusercontent.com/u/41081925/Reactions/Unproductive/ToDoList.jpg 14:43 * Wayward_One keels over 14:47 shadowzone Back to Linux 14:47 shadowzone Windows is a pain in the ass 14:47 T4im krock: same question reversed, can windows users uncompress xz? or does 7zip only support the one format? 14:48 Zeno` 7zip should be able to decompress .gz or .xz 14:48 Krock T4im, the 7z GUI shows up the following formats: 7z, bzip2, gzip, tar, wim, xz, zip 14:48 T4im ah, nice :D 14:48 T4im so there's quite some overlap 14:48 Krock and it can open like 80 different archieve types 14:49 T4im is 7z commonly installed? 14:49 Krock but I think most of them use the same algorythm 14:49 Krock 7z is not owned by M$, so it won't be included by default :3 14:50 T4im hehe, they don't own deflate either, but I think they added that, didn't they? 14:50 T4im zip that is 14:50 MinetestBot 02[git] 04kahrl -> 03minetest/minetest: Ignore downloaded public serverlist if public_serverlist is false 13ff3cfb7 http://git.io/OuulmA (152014-12-30T00:49:23+10:00) 14:50 Zeno` oh dear 14:50 Zeno` kahrl_ and I pushed at the same time :3 14:50 shadowzone Lol 14:51 n4x hot 14:51 Zeno` lucky github is clever! 14:51 shadowzone Yep 14:51 shadowzone and n4x, really? 14:51 * Wayward_One curses ENet 14:52 n4x zeno and kahrl pushed at the same time 14:52 Zeno` :-o 14:52 n4x don't tell me that doesn't sound "twss"! 14:52 shadowzone kahrl_ and I pushed at the same time :3 14:52 shadowzone Lol 14:52 shadowzone hot 14:52 shadowzone that 14:52 Zeno` sounds hot to me 14:52 Zeno` lol 14:53 * shadowzone faceboards 14:54 Wayward_One is that like wakeboarding? 14:54 * Wayward_One is interested 14:55 shadowzone No 14:55 Wayward_One aww 14:55 shadowzone It's a headdesk with your keyboard 14:55 * Wayward_One loses interest 14:58 shadowzone Lol 14:59 Zeno` actually I'm probably confused 15:03 shadowzone How? 15:18 Zeno` How could I be confused? 15:18 Zeno` I guess that's a valid question 15:21 Krock Everybody loves Kung-fu fighting! 15:22 jin_xi just cast a forgotten spell or apply cursed unihorn 15:22 hmmmm hey modder people, how can i get a piece of code to run after all the mods have been initialized, but before the environment is created? (e.g. after the time the last mod to get loaded has its init.lua run and before minetest.after(foo, 0))? 15:22 Zeno` Those kicks were fast as lightning 15:22 marktraceur hmmmm: I feel like I should ask you *why* 15:23 Krock uh. no idea. let all mods depend on yours 15:23 Krock no no.. depend your mod on all mods 15:23 marktraceur Krock: But that would require you to know which mods were loading, or yours wouldn't ever load. 15:24 Krock don't worry - there are only 1100 correctly titles mods on the minetest forums 15:24 Krock *titled 15:25 marktraceur Oh, good. 15:25 Zeno` But they fought with expert timing 15:25 marktraceur Zeno`: You know, it was a little bit frightening. 15:25 Krock ^ 15:26 Jordach hmmmm, create a mod that depends on all the other installed mods 15:26 marktraceur That's not the answer here. 15:26 Jordach then that init.lua will be run last basically 15:26 Jordach (due to mod load order with dependancies) 15:26 jojoa1997 What is the new model for minetest called? meshnodes? 15:26 marktraceur There *should* just be a register_on_modload or something 15:27 marktraceur But then you start a race to the bottom of that one. 15:27 Jordach jojoa1997, mesh nodes, yes 15:27 marktraceur I feel like we had this conversation really early on, like, 0.4.1 15:27 Jordach they'll support all the meshes that Irrlicht eats, minus supporting animations 15:27 Jordach "buh muh shaderrs" is a bullshit reason 15:27 marktraceur hmmmm: You still haven't said what you're trying to do with this thing. 15:27 Krock !tell Calinou could you please add a reference to https://github.com/SmallJoker/names_per_ip in https://forum.minetest.net/viewtopic.php?t=9768 ? Thank you! 15:27 MinetestBot Krock: yeah, yeah 15:27 jojoa1997 How do i make meshnodes? 15:27 Krock <3 MinetestBot 15:27 MinetestBot <3 Krock 15:28 Krock jojoa1997, wings3d, blender,.. 15:28 jojoa1997 all those... bleh too complicated 15:28 Jordach <- won't make others meshes for free 15:29 jojoa1997 Jordach will you make an arrow mesh for free? 15:29 Jordach not unless i use it myself 15:29 marktraceur Hah 15:29 shadowzone I'm currently learning blender and how to use meshes. 15:29 jojoa1997 Jordach make a mod with an item that is an arrow 15:31 Jordach jojoa1997, just learn blender yourself 15:31 Jordach you might eventually use it for 3D printing one day 15:31 jojoa1997 I did a while ago and i sucked 15:32 jojoa1997 if i ever get a 3d printer 15:34 marktraceur jojoa1997: An arrow, like, for directions? Or like for a bow? 15:34 jojoa1997 a bow 15:34 marktraceur Hm. 15:34 marktraceur jojoa1997: http://www.thingiverse.com/thing:349058 15:36 Krock it's a tihng 15:36 Krock *thing 15:36 jojoa1997 also is it possible to do this sort of animation yet? http://www.youtuberepeater.com/watch?v=xXOWjMuZF-s&s=12&e=20 15:37 jojoa1997 and thanks marktraceur 15:37 Jordach jojoa1997, err nope 15:37 marktraceur No problem. 15:37 marktraceur Just call me Google. 15:37 Jordach we can't animate wielditems 15:37 jojoa1997 :( 15:38 Jordach jojoa1997, i will remind you that we have a vertice limit within minetest for entities, nodes / mapblocks and wielditems 15:38 Jordach it's around 64k 15:38 jojoa1997 vartice? 15:38 Jordach jojoa1997, points that make up triangles 15:38 jojoa1997 you mean like each corner of a node 15:38 marktraceur Vertex. 15:38 jojoa1997 ah 15:38 Jordach jojoa1997, a node has 8 of them, while stairs has 16 15:38 Jordach (the two step, not three step as seen in BFD) 15:39 jojoa1997 so animating would add more vertices? 15:39 Jordach nope 15:39 Jordach animated ones just move them around bones 15:39 marktraceur Do the two-step, do the two-step 15:39 Jordach which meshnodes cannot do 15:39 jojoa1997 time to install blender 15:39 Jordach my method was to simply make crossbows instead 15:39 marktraceur Jordach: https://www.youtube.com/watch?v=2TaAceHgyFE 15:40 Jordach you'd have to manually insert the bolt using the crafting grid 15:40 jojoa1997 ooh i never thought of that 15:40 jojoa1997 say can you now use right click for an action? 15:40 Jordach yse 15:40 Jordach go look at throwing 15:40 jojoa1997 this throwing? https://github.com/PilzAdam/throwing/blob/master/init.lua 15:40 Jordach the carbone one 15:40 Jordach works way better 15:41 Krock eeks. minetest.env: 15:41 Jordach (there's loads of those in BFD) D; 15:41 Krock Jordach, place before they multiply! 15:41 Krock *replace 15:41 jojoa1997 is there a newer better itom drop mod? I need to find a function that allows items to be pulled towards other items. like gravity 15:42 jojoa1997 hehe the mods name is "gravity" 15:42 Jordach jojoa1997, screw item dropo 15:42 Jordach i just want nodes to be picked up automatically when someone drops it 15:43 Jordach except digging puts mined items into the inv 15:44 jojoa1997 Jordach the idea is that you have blocks and items which have gravity so you are pulled towards them 15:44 Jordach err nope 15:46 jojoa1997 are mesh nodes faster? 15:48 hmmmm hrmm 15:48 crazyR Does minetest only make use of one core when operated on a multicore cpu?? 15:49 hmmmm do you guys want me to add on_mod_load()? 15:49 jojoa1997 I think you have to change the settings to multi. Check the minetest.conf.example 15:49 jojoa1997 hmmmm what would that doo? 15:49 T4im hmmmm: when in the lifecycle would it run? 15:50 hmmmm it'd run after all mods have loaded, but before the environment has initialized 15:51 T4im ah, so a clean verison of minetest.after(0, func)? 15:51 jojoa1997 i would say yes. I remember that i needed to do minetest.after() and then have it load 15:51 hmmmm nope, minetest.after(0, func) runs after the environment initialized 15:51 hmmmm the alternative to all this is that current mods get rewritten to not use on_mapgen_init() any longer 15:52 jojoa1997 why? what is the problem? 15:52 T4im on_mod_load() would then run before minetest.after, correct? 15:52 hmmmm T4im, correct 15:52 T4im well sounds good to me :D 15:52 hmmmm what could that possibly be useful for 15:53 hmmmm jojoa1997, on_mapgen_init isn't existing any longer 15:53 T4im weakening optional dependencies a little 15:54 jojoa1997 oh 15:55 T4im on_mod_load could be useful to check if some other mod (possibly unknown) already did something or declared something :D 15:58 hmmmm why is minetest.after(0, func) considered bad? 16:00 Zeno` wait, on_mapgen_init() callbacks are begun before all mods are loadeD? 16:01 hmmmm no, after 16:01 Zeno` hmmmm> the alternative to all this is that current mods get rewritten to not use on_mapgen_init() any longer <--- what did you mean by this then? 16:02 hmmmm well I removed on_mapgen_init, so mods that use it won't ever have that callback called unless I add something in place of it 16:03 jojoa1997 is it possible to check if the player is holding a button 16:03 T4im jojoa1997: depending when you want to know about it 16:03 T4im there are some callbacks that allow checking certain buttons, like when you right click, punch it etc… 16:04 Zeno` hmmmm, why did it need to be removeD? 16:04 jojoa1997 T4im I want to check how long the right button has been held down 16:04 Zeno` I think my keyboard is dying :( 16:04 jojoa1997 or i mean after a set time I check if it is still held 16:04 hmmmm zeno`, because it's irrelevant 16:05 Zeno` hmmmm, irrelevant how? :) 16:05 hmmmm not needed anymore 16:05 T4im hmm I can't come up with a solution to that jojoa1997… I think on_rightclick is only called once, and without pointing at something it won't probably be sent at all 16:05 hmmmm I moved map creation to before scripts are run 16:06 marktraceur hmmmm: You still haven't said what function you're registering after all mods have run 16:06 hmmmm does it matter? 16:06 marktraceur hmmmm: Maybe there's another way! 16:11 Zeno` I don't get it. Is this change in behaviour already merged or something that's possibly planned? 16:11 someguy_irc Zeno`, :D Yoooooo 16:11 hmmmm something i'm in the process of doing 16:13 Amaz hmmmm, how will settings be set before the mapgen is run in that case? e.g. https://github.com/Amaz1/Lord-of-the-Test/blob/master/mods/Default/default/mapgen.lua#L9-L17 16:13 hmmmm you can just set it on script load 16:13 * Jordach wonders if hmmmm turns down for what 16:13 hmmmm minetest.get_mapgen_params() 16:13 Amaz Okay. 16:14 * Jordach feels like BFD is the only source of good Biome API documentation 16:14 hmmmm biomes are not supported 16:15 Jordach hmmmm, minetest.register_biome({}) 16:15 hmmmm Jordach, that's not in lua_api.txt 16:15 Jordach huh 16:15 hmmmm you're not supposed to be using register_biome 16:15 * someguy_irc glares into the chat 16:15 someguy_irc Hi. 16:15 hmmmm the only reason why anybody knows about that function is because i gave some biome definitions to shut people up about the stone after somebody added mapgen v7 to the main menu dropdown selection list 16:16 Amaz How are biomes supposed to be registered? Or are they not? 16:16 Jordach hmmmm, https://github.com/Jordach/big_freaking_dig/blob/master/mods/mapgen/mapgen.lua#L3 16:16 Jordach it's almost always updated to the current spec of the API 16:17 hmmmm yup... the api spec says literally nothing about biome definitions 16:17 hmmmm you're just relying on undocumented behavior 16:17 Jordach "undocumented" 16:17 Jordach more like documented 16:17 hmmmm where is it documented 16:18 Jordach hmmmm, in the case of how i've done so 16:18 Jordach i will eventually end up writing one properly 16:19 hmmmm well, i'm sorry you feel differently, but as it stands right now there is absolutely no official documentation about biomes. they are an unsupported feature that people are using with the knowledge that the interface exposed may change at any given moment with or without notice 16:19 hmmmm there is no attempt to preserve compatibility with biomes because it was a feature that never got released 16:19 Jordach hmmmm, i already adapted my schematic replacements with ShadowNinja's stuff 16:19 hmmmm you're all just jumping the gun 16:21 Brains Jumping the gun is better than jumping the broom... As long as everybody knows which is which. 16:22 Jordach hmmmm, as long as it's properly documented in code form or even api form -- at least someone can understand it 16:22 hmmmm i should've kept mapgen v7 disabled from within the core 16:22 Amaz Someone would have found it :) 16:23 Jordach hmmmm, i don't like Lua mapgens, and v6 is putrid in the mode of biome + landscape generation 16:25 Brains hmmmm: Is the complaint that relying on undocumented behavior is liable to break? If so, my insignificant vote is folks are welcome to rely on undocumented behavior but not to bitch about it when it breaks.... 16:25 * Brains carefully doesn't check the state of the documentation in general. 16:29 hmmmm sure, i agree... one day I might change all the parameter names just to be a dick 16:31 * twoelk doesn't understand what hmmmm expected people to do 16:32 n4x he just expected people to don't white to breakage of unfinished and experimental non-stable features 16:32 hmmmm i think i'm going to add a secret biome key that people need to figure out in order to use biomes 16:33 Jordach hmmmm, and we'll just read the source 16:33 hmmmm sure, it'll be possible... but not easy 16:33 Brains hmmmm: Why not just ignore the use of the undocumented features... Anything else and you are wasting your time. 16:33 twoelk ah, like the hidden non existing version of the legendary airsword? 16:33 Brains hmmmm: Solved once, read many. 16:34 hmmmm jordach's arrogance on the matter made me want to take action 16:35 Zeno` on_mapgen_init() is *not* undocumented 16:35 Jordach hmmmm, you're the arrogant one by simply making everyone see your world 16:35 hmmmm no, but register_biome is 16:35 twoelk so how should he have done it correctly? 16:35 Zeno` hmmmm, we're talking about on_mapgen_init() though 16:35 hmmmm yeah but the topic changed somewhere 16:36 hmmmm jordach started talking about biomes somehow 16:36 hmmmm :D 16:36 twoelk or is the correct way at the momment to simply not use biomes just now? 16:36 hmmmm register_biome() will fail unless the biome manager is initialized first 16:36 Zeno` oh. I'm confused then 16:36 Jordach hmmmm, there are several mods that use biomes before I even had a go with them 16:36 hmmmm minetest.init_biome_manager(secret_key) 16:36 hmmmm it's like the AMD K10 ICE MSR 16:37 hmmmm which people ended up brute forcing 16:37 twoelk I like things called manager in code :-) 16:37 Zeno` well I removed on_mapgen_init, so mods that use it won't ever have that callback called unless I add something in place of it <--- I thought this was the critical comment 16:37 hmmmm Zeno`: yea it is 16:37 hmmmm like I said... the conversation changed 16:38 Zeno` ok, well change it back :P 16:38 Zeno` How is removing a documented function ok?> 16:39 hmmmm 'cause i would have readded it within lua 16:39 hmmmm until i realized there's no other way to run code after mods init but before the environment steps begin 16:39 Zeno` I have no idea what this conversation is about then =D 16:39 hmmmm for example 16:40 hmmmm for mginit in registered_on_mapgen_init do 16:40 hmmmm mginit(minetest.get_mapgen_params()) 16:40 hmmmm end 16:40 hmmmm and toss that into minetest.after(0) 16:40 hmmmm or something like that 16:40 hmmmm but not hacky 16:53 jojoa1997 what is the extension of a mesh 17:02 crazyR anyone use redis as a backend? 17:04 sfan5 just ask your question 17:05 crazyR im just look for info on reliability and potential issues. known issues, anything i might want to consider before deciding on wether to switch to it 17:07 sfan5 crazyR: it takes much RAM 17:07 sfan5 crazyR: issues? I know of none 17:20 rubenwardy !title https://gist.github.com/rubenwardy/25a691c0448365890662 17:20 MinetestBot rubenwardy: HudKit for Minetest 17:20 rubenwardy It allows you to use strings to identify Hud elements 17:22 rubenwardy and, Hi All! 17:26 Krock rubenwardy, hi and ctf fail at https://gist.github.com/rubenwardy/25a691c0448365890662#file-hudkit-lua-L71 17:26 kaeza greetings rubenwardy 17:26 Krock dat copypasta 17:26 rubenwardy lol 17:26 rubenwardy what fail? 17:27 Krock it uses ctf instead of the variable above 17:27 Krock "myhudkit" 17:27 rubenwardy ah 17:27 rubenwardy lol 17:27 Krock :P 17:27 rubenwardy fixed 17:36 rubenwardy Can someone help me with getting screenshots of all the drawtypes? http://rubenwardy.github.io/minetest_doc/lua_api.html#node-drawtypes 17:36 rubenwardy I am writing a chapter about them 17:36 Krock how to show "airlike"? 17:37 rubenwardy Maybe exclude thatone 17:37 rubenwardy As in, a photo for each one, about 128x128, taken from 2 metres, looking sort of isometric. 17:38 Calinou a render should be used, preferably 17:38 rubenwardy That's a good ide 17:38 rubenwardy a 17:38 rubenwardy !wiki normal; 17:38 MinetestBot No such page. 17:38 rubenwardy !wiki normal 17:38 rubenwardy !dev normal 17:38 MinetestBot No such page. 17:38 Krock tick-tock-tick-tock.. 17:38 rubenwardy meg 17:38 rubenwardy http://dev.minetest.net/drawtype 17:39 rubenwardy The renders in each of the links will be sufficient. 17:42 rubenwardy okay, from torchlike onwards they aren't very good 17:42 rubenwardy except stair 17:42 rubenwardy and slab 17:51 hmmmm ahh 17:52 hmmmm it occurred to me that I don't actually need to preserve the timing of on_mapgen_init 18:01 CraigyDavi How long should the official minetestmapper take to generate a -1000:-1000+2000+2000 map? 18:01 CraigyDavi It's taking ages for me 18:02 hmmmm about tree fiddy 18:03 rubenwardy the cpp version is much faster 18:03 rubenwardy python takes ages 18:03 CraigyDavi Hmm 18:04 rubenwardy the cpp takes about 10 seconds for +-3000, python takes about five minutes. For me 18:04 rubenwardy I think. It is about 20-50 times faster 18:04 CraigyDavi Then there must be something wrong, or maybe the map it's due to the map size 18:05 CraigyDavi I'm only doing +-2000 and it's been 15 mins 18:28 rubenwardy lol, writing documentation about the glasslike drawtype, turns out that glass doesn't use glasslike. 18:30 fz72 hey there, has lua entitys something like metadata for nodes? 18:37 Jordach !title https://github.com/Jordach/big_freaking_dig/commit/050fef4037b359e3ea3c4711e1e61d4bb9baaa2a 18:37 Jordach ^ Sokomine 18:37 MinetestBot Jordach: make BFDs gameplay FASTER BY REQUEST BY EVERYONE · 050fef4 · Jordach/big_freaking_dig · GitHub 18:46 mitrom 14h05o04w 07t08h09e03r11e 10s12h02o06u13l15d 14b05e 04a07n 08a09p03o11s10t12r02o06p13h15e 14t05h04e07r08e 18:52 Jordach mitrom, git bash doesn't like my using these: ' 18:52 mitrom ah yeah 18:52 rubenwardy git -m "BFD's" 18:52 mitrom ^ 18:52 rubenwardy Is it just bash? 18:52 Jordach mitrom, too lazy and have cold fingers for typing 18:53 rubenwardy * git commit -m "BFD's" 18:53 rubenwardy doesn't matter that much 18:57 ElectronLibre Try git commit * and type what you want as title. 19:02 Xack hi Calinou 19:07 Calinou hi 19:20 rubenwardy http://rubenwardy.github.io/minetest_doc/chapters/node_drawtypes.html 19:21 rubenwardy Wow, a sentence in the introduction was left half completed 19:23 shadowzone First of, what is a drawtype? A drawtype defines how the node is drawn onto the screen, they are sent along with the node definition to the client where 19:23 shadowzone ? 19:29 rubenwardy Wow, a sentence in the introduction was left half completed 19:29 rubenwardy Ignore that sentence 19:31 rubenwardy First of all, what is a drawtype? A drawtype defines how the node is to be drawn. A torch looks different to water, water looks different to stone. 19:31 shadowzone Okay 19:31 rubenwardy I don't like it :( 19:44 rubenwardy Why do HUD elements return IDs, rather than assigning a string? 19:44 rubenwardy like formspecs 19:44 rubenwardy as in, why don't you give it a name when creating it, rather than having to remember an ID. 19:45 rubenwardy You could use serials: num_of_hud++; local name = "mymod:hud_" .. num_of_hud 19:45 rubenwardy if you don't want to name it. 19:45 Johnsen2 .... 19:47 rubenwardy To maintain support, make HUD functions return the string/name, and allow mod devs to specify a string/name 19:47 rubenwardy or include HudKit by default XD 19:48 rubenwardy !title https://forum.minetest.net/viewtopic.php?f=47&t=10868&p=166302#p166302 19:48 MinetestBot rubenwardy: HudKit - refer to HUD elements by strings. - Minetest Forums 20:00 JAPP Hello ! 20:01 rubenwardy Hi! 20:02 Wayward_One how would i make a world with just desert stone and desert sand? 20:05 JAPP I'm using a public wifi access point and I would like to know how to configure MT to use a VPN through this public spot. 20:14 Krock Wayward_One, make abms on stone, grass and dirt 20:14 y http://www.lambdassociates.org/blog/bipolar.htm 20:29 acerspyro I got such a weird bug last night with dreambuilder 20:30 acerspyro I was flying around, and then all of a sudden, in the distance I see... 20:30 Krock kill it. 20:30 Krock bad bugs 20:31 acerspyro Up in the sky, fans either hanging in mid air, or on unknown node blocks, with random blocks like micro blocks (?) amongst the unknown nodes blocks. 20:31 Krock screenshot or it didn't happen. 20:31 acerspyro I get up there, place a block, server crash 20:31 acerspyro Krock, Oh I got tons 20:31 Krock pls4link 20:32 acerspyro hang on, need to upload 20:34 acerspyro 19 screenshots 20:34 * Krock hangs on something 20:34 acerspyro :D 20:34 Krock perfect uploader: http://needsmorejpeg.com/ 20:34 acerspyro This was memorable, I have a lot of fun with bugs 20:35 acerspyro http://imgur.com/aCDahF5,1V4DpaF,PjVP3Y5,5Ie2WNv,C24qciq,d5JGETj,tajRfL5,tyMLnBI,OloMMUR,VjVy5ws,UtCr33l,ZsnN60F,dyoDI3q,DmcIsZW,cKR0fBU,TWHAzVV,7JauFfY,SwQkudv,hdgDjgF 20:35 acerspyro lol 20:36 Krock a cloud mod? 20:37 acerspyro lol I never thought of it like that 20:37 acerspyro A space ship that came to invade, with server crashes as its defense mechanism 20:37 acerspyro I couldn't break the unknown node blocks. 20:37 Krock maybe it's a feature 20:38 ThatGraemeGuy show debug info and you can get the item strings 20:38 acerspyro accidental feature 20:38 acerspyro ThatGraemeGuy, It shows nothing for the unknown nodes blocks 20:38 Krock interesting - those anomalies only happened on a thin layer 20:39 ThatGraemeGuy you don't seem to have debug info enabled in those screenshots 20:39 acerspyro You point at it, and it's as if you were pointing at the sky. 20:39 acerspyro ThatGraemeGuy, nope, but I did enable it 20:39 ThatGraemeGuy ah ok 20:39 ThatGraemeGuy very weird 20:39 ThatGraemeGuy is it reproducible? or did it just go away? 20:39 Krock can't explain this.. seems like there was a memory/IO corruption 20:39 acerspyro It happened very randomly 20:40 acerspyro Loading a lot of chunks quickly, since I was flying across the map with fast on 20:40 Krock I guess the sqlite security level is at minimal... 20:40 Brains acerspyro: I think I saw something like that but my crashes happened pretty quickly. 20:40 acerspyro Well, funny thing 20:41 acerspyro I was using a dedicated server locally (for performance) the first time, and the server crashed. 20:41 acerspyro But the integrated server didn't crash 20:41 Brains acerspyro: What was the last entry in your debug.txt when it crashed? 20:41 Krock so you saved the map? 20:41 * Brains was playing singleplayer when it happened. 20:41 acerspyro Krock, unless there are back-ups, I deleted it. 20:42 Krock mhm k 20:45 acerspyro debug.txt shows nothing useful... 20:48 * Brains seems to recall a server out of memory error in there, but can't recall if that was the right debug.txt. 21:07 Jordach https://forum.minetest.net/viewtopic.php?p=166342#p166342 21:13 benoliver999 So I was just on my server when I lost my internet connection. Unfortunately, I kept building for about 15 minutes before realising there was a problem (I couldn't update my inventory). Is there a way to avoid this in the future? 21:14 troller yes, play in freeminer 21:14 ElectronLibre Send you a private message to ckeck if you're still connected. 21:14 ElectronLibre In 0.4.9 I remember whenever you get disconnected you got stuck in the map. This feature has disappeared in 0.4.10. 21:15 benoliver999 Yeah I cuold just keep building 21:16 benoliver999 I'm a minecraft convert so I'm used to just getting disconnected/the game freezing 21:16 benoliver999 You cannot place a block unless you have a connection 21:17 benoliver999 Freeminer looks cool but "Unlike Minetest it aims to make the game fun while trading off some bits of perfectionism." made me laugh - a bit harsh! 21:18 troller yep, site need some changes 21:18 benoliver999 Not for me, I'm a 'lego' player, but I can see the appeal 21:19 benoliver999 Is it just minetest with mods built in? 21:19 benoliver999 It lools like there's more work in it than that. 21:19 troller no, its 1.5 years of optimizing core and fixing bugs like your connection 21:20 benoliver999 Yeah 21:20 troller including auto reconnect 21:21 troller and lost connect detection 21:23 benoliver999 I'm still sore after losing a fair bit of work so it's definitely an attractive alternative... 21:30 CraigyDavi There used to be a feature which froze the player when the conenction was lost of the server was shutdown but that seems to have been removed 21:30 CraigyDavi *or 21:31 acerspyro I can't manage to place my slabs vertically. >:[ 21:35 AgentFire So what did 0.4.11 do? 21:37 acerspyro Shit. 21:37 AgentFire Pardon? 21:38 acerspyro pardon what 21:38 acerspyro AgentFire, I'm sorry, but this channel does not have a no-swearing rule. 21:40 acerspyro AgentFire, 0.4.11 has performance improvements. 21:52 Arch-TK hmm 21:56 Arch-TK 3 days and still flagged out of date... that's a bit slow for arch packages. 21:58 kaeza blame the maintainer for the arch package 21:58 kaeza !next 21:58 MinetestBot Another satisfied customer. Next! 21:58 acerspyro !prev 21:58 Arch-TK .... 21:58 acerspyro THIS SUCKS 21:58 * acerspyro slams laptop on the floor 21:58 Arch-TK I'm not blaming you guys... 21:59 Arch-TK !source 21:59 Arch-TK hmm so not supybot? 22:00 acerspyro !txen 22:00 acerspyro !vrep 22:00 kaeza Arch-TK, phenny 22:00 Arch-TK acerspyro: Do I know you from #archlinux or #archlinux-offtopic ? 22:01 acerspyro Yep 22:01 acerspyro Much likely 22:01 Arch-TK that explains it. 22:01 acerspyro #archlinux 22:02 * Arch-TK wonders whether he should take a gander at the minetest source or continue with his own projects. 22:02 Arch-TK Ah, a git clone never hurt anyone. 22:02 acerspyro yes 22:03 acerspyro Someone started an army of git clones 22:03 acerspyro Bazaar hurts. 22:03 Arch-TK acerspyro: Point on the doll where git clone touched you. 22:03 * acerspyro points everywhere at the same time. 22:05 kaeza Arch-TK, as a bonus, a clone allows you to switch between release and dev versions at whim :) 22:05 kaeza or to any version for that matter 22:06 Arch-TK kaeza: it also allows me to inspect the tree, change branches, craft mail, inspect the log, revert, reset, rebase, yes 22:06 Arch-TK many things 22:06 Arch-TK git is useful 22:06 Arch-TK and fast, until you're dealing with the linux kernel. 22:06 Arch-TK Then it's fast after you warm it up a bit. 22:07 acerspyro sitting on it should work. 22:08 Arch-TK I should install gentoo on my auxillery server machine and get it compiling. 22:08 Arch-TK That should be enough to keep the city warm. 22:20 jojoa1997 it is possible to change the pitch of an entity? 22:24 kaeza jojoa1997, nope 22:24 kaeza only yaw (no roll either) 22:26 kaeza feature request maybe? 22:29 acerspyro I wish there was a ghost to tell you where and in what position your block is going to be placed for slabs, steps, etc. 22:30 jojoa1997 im pretty sure there is 22:30 jojoa1997 also kaeza :( then my arrows look stupid 22:42 rnd hi 22:43 kaeza hi rnd 22:44 rnd i have question: homepos table is defined in sethome mod but says its nil if i try to read it in other mod, how to access it? 22:45 jojoa1997 if I put a function in function.lua and a tool calls the function(it is defined in a seperate file) will the function wrork? 22:45 rnd that seems similar problem 22:46 VanessaE jojoa1997: sure as long as function.lua is loaded first. 22:46 VanessaE and the function you defined is not `local` 22:46 rnd how do you make sure its loaded first? 22:46 VanessaE rnd: dofile, depends.txt, whatever is appropriate. 22:47 jojoa1997 function is loaded first 22:47 jojoa1997 oh hi VanessaE 22:47 rnd thx 22:47 jojoa1997 I think I am back into modding. I tried modding in Minecraft but it is too confusing. Much easier to borrow everyone's code in minetest 22:50 VanessaE acerspyro: interesting bug you got (that mapgen glitch with the windmills and unknown nodes) 22:50 VanessaE jojoa1997: good to hear 22:51 acerspyro I get lots of interesting bugs 22:51 VanessaE well you can be sure that nothing in dreambuilder created THAT :) 22:52 VanessaE (there aren't any terrain mods, just flora/foliage and slight landscaping bits and pieces) 22:52 MinetestBot 02[git] 04Uberi -> 03Uberi/MineTest-WorldEdit: Merge pull request #68 from KodexKy/stack2_fix 13https:/ http://git.io/sVhgOA (152014-12-29T17:51:51-05:00) 22:52 MinetestBot 02[git] 04KodexKy -> 03Uberi/MineTest-WorldEdit: Fix stack2 param 13https:/ http://git.io/9iDg_A (152014-12-16T02:14:22-04:30) 22:52 kaeza Uberi is alive :O 22:52 VanessaE YAY! 22:53 VanessaE hopefully he fixes that //load bug now 22:53 VanessaE MichaelEh has been hocking mir eh chinik about getting the latest Big Sight update loaded into VE-Creative 22:54 VanessaE :) 22:54 kaeza heh 23:17 MinetestBot 02[git] 04Uberi -> 03Uberi/MineTest-WorldEdit: Fix some warnings. 13https:/ http://git.io/iboZeA (152014-12-29T18:16:36-05:00) 23:27 MinetestBot 02[git] 04Uberi -> 03Uberi/MineTest-WorldEdit: Fix crash when loading schematic in a LuaJIT build in recent Minetest versions (thanks LazyJ & VanessaE!). 13https:/ http://git.io/66C8_w (152014-12-29T18:26:37-05:00) 23:30 VanessaE :D 23:34 OldCoder VanessaE, Landrush locked up and cycle crashed in pipeworks. Reverting luaentities fixed it. Should I simply delete the file prior to each world start? 23:34 OldCoder The braces seemed to be balanced in the bad copy of the file, but there was something wrong with it 23:38 VanessaE WAIT WHAT? 23:38 VanessaE oops 23:38 VanessaE sorry, caps 23:38 VanessaE what is the error, and what's "luaentities"? 23:39 VanessaE sorry I left earlier, my computer was giving me fits 23:44 EvergreenTree While looking at package managers for various languages, I got an idea for the way mods are managed in minetest 23:45 EvergreenTree Mods could be handled like packages, and they would have their own metadata files 23:45 EvergreenTree Like author, description, etc 23:46 EvergreenTree You would still be able to manage them the same way as before, but I just thought it would be a nice addition 23:46 EvergreenTree Maybe have a tab which allows you to install mods from a file 23:46 EvergreenTree *directory 23:47 EvergreenTree MMDB could also use the metadata to fill out the various forms for a mod 23:47 EvergreenTree I think this was discussed somewhere on the forum, but I can't remember where. 23:47 EvergreenTree json might be a good choice if any such metadata file is introduced 23:49 * NekoGloop throws a kitten at EvergreenTree 23:49 * EvergreenTree catches the kitten and passes it to sfan5 23:50 * Viper168 gets the kitten high on catnip 23:52 * NekoGloop chops at EvergreenTree with a alatro axe 23:53 * EvergreenTree grabs the axe and throws it at the nearest kraken 23:59 kaeza modem being retarded today :( 23:59 kaeza "today"