Time Nick Message 00:00 hmmmm oh cool, i was unaware of that feature 00:00 hmmmm very handy 00:01 VanessaE yep, it's that feature that made it possible to save Redcrab's 30401 server from oblivion 00:01 exio4 all of it? ;P 00:03 Beton ok, if we talking only about map, I understand that is always possible to copy map from the server, even if client officially not have option to save map 00:03 VanessaE exio4: all of what matters apparently yeah 00:03 VanessaE pretty much everything on the surface 00:04 VanessaE and any major underground structures also from what I'm told 00:04 hmmmm if we had the seed we could save it completely 00:04 VanessaE we have the seed 00:04 exio4 not the buildings hmmmm 00:04 T4im isn't the seed displayed in debugview even? 00:05 hmmmm i don't know about 0.3.x 00:05 VanessaE it's not 0.3.x 00:05 hmmmm does the client have that information? 00:05 VanessaE it's 0.4.4 00:05 exio4 does anyone know what happened with redcrab? 00:08 VanessaE I *think* this is the seed I grabbed last time I was on redcrab, http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/Screenshot%20-%2011202014%20-%2010%3a00%3a06%20PM.png 00:08 Beton I wonder how the client reacts if we try to open the map saved from server, and we dont have mods from server. 00:08 VanessaE exio4: he's just never around anymore and his server is so outdated you can barely even connect to it 00:08 VanessaE so it was copied off as best as possible and resurrected with a modern build as Silvercrab, run by Oldcoder 00:09 VanessaE Beton: You see lots of unknown nodes, that's all 00:09 exio4 sounds pretty sad, but mostly because he left the server running 00:09 VanessaE same as in singleplayer 00:10 Beton Is not possible to copy mods from the server? 00:10 VanessaE no 00:11 exio4 mods are 100% server-side 00:11 VanessaE the server doesn't send the code to the client 00:11 VanessaE only the images and other media. 00:11 hydalgo hello, I wonder if there is some doc about configuring a minetest server to use a external database for authentication? 00:11 VanessaE you can get the mod list on most servers though 00:11 VanessaE then you just have to go find and download those mods and make a suitable modpack or game out of them 00:12 VanessaE hydalgo: no such thing exists that I've ever heard of. 00:12 exio4 VanessaE: do you know what port of the code could be said to be the "most decoupled" from the rest? 00:12 T4im I think some metadata is sent too, isn't it? at least formspecs and inventories seem to be client side cached 00:12 VanessaE exio4: probably the networking code 00:12 exio4 I want to rewrite some random part of minetest and hook it into the actual codebase 00:12 VanessaE T4im: yeah, but those aren't really code, that's more like ...mmm... markup language I guess 00:13 T4im true 00:13 exio4 VanessaE: uh, I haven't thought about the networking code, will check 00:13 Jordach VanessaE, https://www.youtube.com/watch?v=bwK4moMRBUQ 00:14 VanessaE Jordach: wtf? 00:15 VanessaE good thing I had my sound off. 00:15 VanessaE the video alone was.... disturbing., 00:17 Beton VanessaE, thank you for explain. I hope it never will be possible to copy mods from the server. :) 00:18 VanessaE who knows? 00:19 T4im there are proprietary mods out there? O_o 00:19 VanessaE T4im: yeah, anything made by mauvebic :-/ 00:19 VanessaE I could see an argument for the server sending its mods wholesale to the client, for caching and backup reasons 00:20 hmmmm pretty sure we could stop mauvebic in his tracks by switching to AGPL 8D 00:20 n4x http://www.cse.chalmers.se/~nad/publications/danielsson-et-al-popl2006.pdf heh 00:20 T4im just get him to distribute anywhere 00:20 T4im no need to go nuclear agpl :p 00:20 n4x "morally correct" 00:21 n4x VanessaE: uhh, how does that make sense? 00:21 VanessaE hmmmm: that WOULD work but good luck :) 00:22 VanessaE n4x: for backup and archival purpose of course 00:22 n4x making mods "propietary" is a nice way to get abandonware 00:22 VanessaE we've lost a number of mods over the last couple of years due to things like ompldr et al. shutting down, modders just walking away, etc. 00:22 n4x I mean, having a propietary mod 00:23 VanessaE oh that 00:23 VanessaE meh 00:23 VanessaE I never said it made sense 00:23 VanessaE but at least a few people have tried that route 00:23 VanessaE and failed. 00:23 n4x I still want OECake's source code 00:24 VanessaE by making their code either precompiled e.g. *.luac, or by using restrictive licensing terms 00:24 VanessaE hell one guy, I forget who it was, tried to complain about people USING his code on their servers 00:24 VanessaE not distributing it, mind you, but merely using it 00:24 VanessaE that is, continuing to use it after he changed to restrictive, anti-FOSS licensing 00:26 VanessaE (his contention I think was that the mod's media/assets were still being sent to clients, ergo that constituted distribution in his mind, even though the code went nowhere) 00:26 n4x o.O 00:26 T4im distribution yes.. but only of media files, which rarly are gpl :P 00:26 n4x insane 00:27 NekoGloopMkII topical shout-out to glooptest 00:27 VanessaE T4im: technically it might be, but the media is useless without the code so it doesn't count anyway 00:27 NekoGloopMkII the best abandonware 00:27 VanessaE NekoGloopMkII: I still use it in dreambuilder :) 00:27 NekoGloopMkII because it is the best abandonwar 00:27 n4x oh look, it's a NekoGloopMkII! 00:27 NekoGloop no it's not 00:29 T4im well if the code before was gpl, they can distribute it.. author can't "take that away" for once distributed code anyway 00:29 T4im but the images are not "linked" nore derivated from the code anyway.. so 00:30 NekoGloop oh look I've had a pull request since August 13 00:33 NekoGloop VanessaE: do you like the tables? I like the tables... 00:33 n4x I prefer trains 00:33 VanessaE NekoGloop: they're all right; some of my players have used them before 00:34 acerspyro Bitches I'm home! 00:34 VanessaE oh boy.. 00:34 NekoGloop you probably have treasure chests turned off, right? Heard those were lagging worldgen to a halt. 00:34 acerspyro uh 00:34 VanessaE NekoGloop: yes, and for that reason yeah 00:34 acerspyro oh 00:34 NekoGloop they look pretty nice though right? :D 00:34 acerspyro Quick, git link! 00:35 VanessaE https://github.com/GloopMaster/glooptest 00:35 NekoGloop https://github.com/GloopMaster/glooptest/blob/master/glooptest/othergen_module/init.lua ? 00:35 VanessaE see also, dreambuilder 00:35 * acerspyro facepalm 00:35 acerspyro To minetest 00:35 VanessaE https://github.com/minetest/minetest 00:35 acerspyro ty 00:36 * VanessaE looks at the sheer number of nodes in Homedecor modpack that still need to be converted to mesh nodes and shudders 00:36 * NekoGloop looks at the sheer number of shits I don't give about glooptest 00:36 VanessaE heh 00:36 VanessaE well you haven't been around much 00:37 VanessaE I mean shit, look at the layer of dust on the kitten generator! 00:37 NekoGloop If someone wants to make it meshtastic then go ahead, be my guest! 00:38 NekoGloop so do meshes allow stuff like mesecons to not be ten million nodes? 00:39 VanessaE no but they do allow them to be far prettier 00:39 T4im the technic cnc stuff might benefit a lot from it :D 00:40 VanessaE for example, http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/Screenshot%20-%2011232014%20-%2006%3a08%3a07%20PM.png 00:40 T4im are you actually planning on converting the homdecor things? :D 00:40 VanessaE T4im: already coded up the necessary models 00:40 VanessaE see slope_test 00:40 NekoGloop so what problems have actually been -solved- with anything done lately... 00:40 VanessaE everything needed for technic cnc is there 00:40 T4im nice 00:41 VanessaE T4im: actually a number of homedecor models have been converted, yes. 00:41 acerspyro VanessaE, did you fix that spot on the map on your server yet? 00:41 T4im :D looking forward to seeing them 00:41 VanessaE NekoGloop: performance improvements, bug fixes...it's hard to describe 00:41 T4im oh.. on pipes! 00:41 T4im and* 00:41 n4x performance improvements are the thing that can be used for marketing, I think 00:41 VanessaE acerspyro: I have not; it's a client bug do it needs fixed there first. 00:41 n4x I got VanessaE'd 00:41 acerspyro VanessaE, I have a patch 00:41 T4im wonnderful round pipes 00:42 VanessaE acerspyro: I know; PilzAdam coded up a proper commit I think also 00:42 acerspyro ok 00:42 acerspyro cool 00:42 VanessaE T4im: Coming Soon ™ 00:43 acerspyro I was starting to miss my low ping 00:43 T4im I just let my thoughts wander for a second :D never found my way around blender :/ 00:43 VanessaE acerspyro: [12-27 17:09] -ShadowBot/#minetest-dev- https://github.com/minetest/minetest/issues/2017 -- facedir > 23 causes segfault in client 00:43 acerspyro VanessaE, that's an issue, not a commit 00:43 VanessaE wait, wrong link 00:44 VanessaE strange, I thought I saw a commit somewhere. 00:44 acerspyro lol 00:45 VanessaE https://github.com/minetest/minetest/commit/56b9377c1c55a08eb5ae09c058f9f1cb8e9e4a73 00:45 VanessaE there it is. 00:45 acerspyro last commit a day ago 00:45 acerspyro PilzAdam authored on Aug 10, 2013 00:45 acerspyro I guess it wasn't a complete fix 00:45 VanessaE hm, didn't notice the date. 00:45 VanessaE oh well 00:45 T4im ah, I remember that.. I think that crashed mostly windows clients, didn't it? 00:45 acerspyro No 00:45 acerspyro Any client 00:46 VanessaE it's probably just clients > 0.4.10 00:46 T4im well.. probably just appeared that way because all the linux people tend to compile themselves and had the fix I guess :D 00:46 acerspyro No 00:46 acerspyro Just me 00:46 acerspyro ^.^ 00:46 PilzAdam VanessaE, acerspyro, it's a bug in the mesh drawtype 00:46 PilzAdam in combination with facedir 00:47 Jordach >... Mod Manager >Licensed under GPL v3.0 00:47 VanessaE PilzAdam: that explains why it affects nodeboxes - they're meshes in disguise also. 00:47 * Jordach clicks next without reading 00:49 LazyJ VanessaE, can you translate for me what hmmmm got so worked-up over last night? 00:50 LazyJ Will it affect WorldEdit? 00:50 VanessaE I am not sure 00:50 VanessaE when placing a .we schematic, not likely 00:50 VanessaE with a .mts, I haven't the foggiest 00:51 hmmmm worked up? :/ 00:51 VanessaE any other operation, probably no effect 00:51 VanessaE assuming worldedit is otherwise reasonably bug-free 00:51 hmmmm well we can't easily make a hotfix with the current release model 00:51 VanessaE (the current load-a-.we-causes-a-crash notwithstanding) 00:51 hmmmm I'll figure out something 00:51 hmmmm but i'd love to get your .mts working 00:52 VanessaE hmmmm: so, "moderators only" section of the forum + appropriate privs for you and PilzAdam and others, or mailing list? 00:53 hmmmm i'd rather have a mailing list 00:53 hmmmm it'd encourage the more technical types to join in 00:53 PilzAdam I don't like mailing lists 00:53 VanessaE fine by me as long as it's publicly archived 00:53 hmmmm forum software is like ":D yaaaaay kids" 01:01 Jordach [off] and the moronic 12 year old younoobers 01:01 VanessaE hah 01:02 hmmmm https://forum.minetest.net/viewtopic.php?f=3&t=10848 01:02 VanessaE want me to lock it? 01:03 hmmmm no 01:03 VanessaE okl 01:03 VanessaE -l 01:03 hmmmm just delete posts that are like 01:04 Jordach [off] shit 01:04 hmmmm "Ya sounds relly good if it makes MT better..." 01:04 Jordach hmmmm, i already beat you there 01:06 VanessaE hmmmm: *nod* I can agree with this post. lgtm. 01:07 Jordach hmmmm, not sure if i'll like that change 01:07 Jordach assuming we do that, the next release is 5.12, correct? 01:07 Jordach 4.12 * 01:07 VanessaE Jordach: 5.0 01:07 Jordach oh right 01:08 Jordach this is going to be a VCS nightmare 01:08 hmmmm nah 01:08 VanessaE hmmmm: you might want to add something in there about how we arrived at 0.4.11 --> 5.0 01:08 hmmmm :/ 01:08 hmmmm well it was just an example 01:09 VanessaE Jordach: I don't think so. this is what git was designed for. 01:09 Jordach if we even make it to 0.9.x it's never going to 1.0 01:09 hmmmm 0.9.9.9.9.9.9... 01:09 Jordach 0.9.a 01:10 VanessaE remember, " I'm sure git has some black magic for that..." :) 01:11 VanessaE hmmmm: oh, a chromium build ID? 01:11 VanessaE ;) 01:11 hmmmm "Don't worry about what version you're running - all that matters is that you know you're running the latest" 01:11 VanessaE ("39.0.2171.65") 01:11 * Jordach 's thoughs on FreeMiner: sure it looks good and performs well, but it's that christmas present that goes back in the box never to be touched again until a few months later 01:12 VanessaE hmmmm: to be fair, that comment WAS valid with the now-former dev model :) 01:12 Jordach hmmmm, you need to start whipping the devs to make them move on bug reports and features 01:12 Jordach [off] you're love of FreeBDSM might help here 01:13 VanessaE [off] lol 01:13 Jordach easy typo to make with BSD 01:18 PilzAdam hmmmm, replied 02:25 hmmmm https://forum.minetest.net/viewtopic.php?f=3&t=10849 02:37 MinetestBot 02[git] 04kwolekr -> 03minetest/minetest: Redefine NodeResolver interface and replace with callback mechanism 13b67f37f http://git.io/Ki50hg (152014-12-27T02:12:21-05:00) 02:49 n4x https://mediacru.sh/hymDTa6pDFut 02:50 n4x day-and-half-of-internet graph 03:20 MinetestBot 02[git] 04kwolekr -> 03minetest/minetest: Set fallback content if resolving content vector requires everything 1308d259c http://git.io/RPuecg (152014-12-27T22:20:04-05:00) 03:35 MinetestBot 02[git] 04kwolekr -> 03minetest/minetest: VoxelManipulator: Remove unnecessary deallocation steps 13ae2721f http://git.io/9mZ-4w (152014-12-27T22:35:05-05:00) 03:57 AgentFire Is Minetest supported on KitKat 04:09 MinetestBot 02[git] 04kwolekr -> 03minetest/minetest: LuaVoxelManip: Add option to allocate blank data 138334100 http://git.io/f42MOQ (152014-12-27T23:09:36-05:00) 04:10 n4x https://mediacru.sh/hymDTa6pDFut yay moar graphs 04:10 NekoGloop is minetest supported on windows ME? 04:11 n4x it is, NekoGloop, you just need to kill windows me and switch to something that doesn't suck 04:11 NekoGloop heh 04:11 NekoGloop thankfully, I've never actually had the displeasure of using ME. 05:51 someguy_irc #worstDayOfMyLife. 06:25 hmmmm http://www.philly.com/philly/news/science/HealthDay694984_20141224_Researchers_Take__First_Baby_Step__Toward_Anti-Aging_Drug.html 06:40 n4x that anti aging drug is LSD 06:40 n4x you get older but you are too happy to realize 07:56 ipv6b So ipv6 is not so uncommon anymore. Anybody wanna tip me on an ipv6 minetest server, just notify me please :) 07:57 ipv6b Κnow of a minetest ipv6 server? Please let me know :) 08:02 someguy_irc ~tell FoxyThePegasus DUDE account suspended, someguyofficial.com.. 08:02 ShadowBot someguy_irc: O.K. 08:02 someguy_irc O.K........ 08:10 MinetestBot 02[git] 04kwolekr -> 03minetest/minetest: PseudoRandom: Expose constant PSEUDORANDOM_MAX 138c98f49 http://git.io/etsa2A (152014-12-28T03:09:32-05:00) 08:12 MinetestBot 02[git] 04kwolekr -> 03minetest/minetest: Ore: Add Blob ore type 13900fa26 http://git.io/ck9dzg (152014-12-28T03:11:00-05:00) 09:17 ipv6b benoliver999, codehero, compunerd, have you ever connected through IPv6 to play a game on a minetest server? Also do you have to harden your own minetest server in some way so nobody easily can crack it? 09:17 Calinou hi 09:17 ipv6b hi Calinou 09:17 VanessaE hi 09:17 Calinou Minetest does support IPv6, although I've never tested its support 09:18 Calinou hardening a server is pretty easy… just use a strong password for your admin account(s) 09:18 Calinou and disallow empty passwords 09:18 ipv6b Calinou, somebody here whom I asked in the past said they successfully connected to a Russian server that had IPv6, but when I tried to connect it was just a fail 09:19 ipv6b Calinou, then I could just try to have a server open for a few seconds, ask you to connect to it, and after you are successful I know it works? :) 09:20 ipv6b Calinou, if you have a ipv6 address of course. Without it, that's impossible to test 09:21 ipv6b but I saw that some users here do use ipv6, so I'll wait for a reply. They might have experience.. I'll idle 09:21 Calinou I have IPv6 09:22 Calinou so you can try hosting a serve 09:22 Calinou +r 09:30 ipv6b Calinou, what server would you prefer? Latest or latest stable? 09:30 Calinou latest 09:30 VanessaE bbl 09:30 Calinou I always play using latest Git 10:24 ipv6b Calinou, does v6.servers.minetest.net work? I just pinged and it said "unknown host" 10:27 sfan5 ipv6b: why would there be a v6.servers.minetest.net? 10:27 ipv6b sfan5, because the documentation says so? 10:27 sfan5 link? 10:28 ipv6b sfan5, because minetest.conf.example says so in latest git 10:28 ipv6b latest version of minetest+minetest_game 10:28 ipv6b I followed the readme. 10:29 sfan5 uh 10:29 sfan5 hm 10:29 sfan5 i think we never had that domain 10:30 ipv6b "# If you want to announce your ipv6 address - use serverlist_url = v6.servers.minetest.net." from minetest-minetest-900fa26 10:30 sfan5 ipv6b: put the ipv6 of servers.minetest.net and the hostname into your /etc/hosts for now 10:34 ipv6b sfan5, is the admin password for the minetest server in minetest.conf? 10:34 sfan5 no 10:43 catninja ipv6b: Are you using ping6 rather than just ping? Otherwise it won't lookup the AAAA record (and for v6-only servers for example there's probably no A record) 10:44 catninja Not that I'm finding any AAAA records for the domain either 10:44 ipv6b catninja, I was using ping6 10:44 catninja (dig v6.servers.minetest.net AAAA) 11:04 ipv6b Calinou, when typing an ipv6 address in firefox I have to use brackets [] to enclose the IPv6 address. Is the same necessary for when typing IPv6 addresses into minetest? 11:04 Calinou no ide 11:04 Calinou +a 11:08 sfan5 ipv6b: no 11:09 sfan5 because the addr and port are not in the same field 11:09 * ipv6b goes to dishes...bbl 11:11 mitrom > 8 segments in your ipv6 11:11 mitrom > get a range sir 12:02 ipv6b mitrom, minetest does not support ipv6, that I found out now 12:03 mitrom Yes it does 12:03 ipv6b since ::1 doesn't work with port 30000 12:03 mitrom There's a setting sonewhere 12:03 mitrom It's :: 12:03 ipv6b mitrom, well then all it takes is a little research and I'll have it running in no time :D 12:18 ipv6b it worked! :D 12:19 ipv6b mitrom, you were right. :: was the answer 12:19 mitrom Yup 12:19 ipv6b Though ::1 worked also 12:19 ipv6b but :: is shorter 12:20 mitrom try ::2 12:20 mitrom I wonder if I can tunnel UDP over ssh... 12:20 mitrom I doubt it 12:20 ipv6b ::2 unfortunately doesn't work. 12:21 ipv6b but ::0 worked 12:21 mitrom What about FF01:0:0:0:0:0:0:1 ? 12:23 ipv6b no doesn't seem to work even if I write it lowercase as ff01:0:0:0:0:0:0:1 12:26 mitrom Eh, well you got it working, I'm just annoying you now probably 12:26 ipv6b mitrom, no, I find ipv6 interesting at all degress 12:35 ipv6b catninja, do you have an IPv6 address? 12:57 catninja ipv6b: dig minetest.umeahackerspace.se AAAA 13:02 ipv6b catninja, is that a minetest server I can play on? 13:07 ipv6b catninja, Would you like to test connecting to my IPv6 server? (the only thing I need is to open up my firewall) 13:28 ipv6b catninja, Just got my IPv4 address. minetest.umeahackerspace.se works through IPv4 13:28 ipv6b Did you previously have minetest.umeahackerspace.se IPv6 enabled or why did you show me this site? 13:29 ipv6b catninja, Would be way cooler if it was a minetest server ;) 13:34 ipv6b Thx for all the help. I'll return when Calinou returns so we can test this IPv6 thing. Cheers! 15:12 Wayward_One i hope the server will be improved soon, this is insane: 15:12 Wayward_One # Server: version=0.4.11-dev, uptime=2149.6, max_lag=18, clients={tyler, brian09} 15:13 Wayward_One ^^ Minetest 15:13 Wayward_One ND-Survival-Dev> # Server: version=0.4.11.5-dev, uptime=315.076, max_lag=0.0445812, clients={Wayward_One, deezl, CWz} 15:13 Wayward_One ^^ Freeminer 15:14 Wayward_One both run on my laptop, and the Freeminer server has many mods, while the Minetest server was left default 15:15 T4im maybe mapgen running for one but not the other? 15:16 Wayward_One nope, everyone hung around spawn, i made sure of it 15:16 T4im both servers runnign at the same time? 15:16 Wayward_One and the area around spawn was pre-explored on both 15:16 Wayward_One yep 15:16 T4im well, maybe they fight for resources? :/ 15:16 Wayward_One i've tried them separately too, same result 15:20 proller its just 1.5 years of optimizations 15:22 exio4 we have no way to backport them, do we? I mean, the license..? :) 15:33 kaeza greetings 15:34 petrusd987 hey 15:36 exio4 hi kaeza! 15:46 Megaf Wayward_One: whats insane? 15:46 Megaf !server Megaf 15:46 MinetestBot Megaf: Megaf Server v4.0 | mt.megaf.info:30003 | Clients: 0/10, 1/7 | Version: 0.4.11-dev / MegafXploreNext | Ping: 8ms 15:47 Megaf with 0.4.11 my ping went from 2ms to 8ms 15:47 Megaf and I can no longer play minetest on my desktop 15:47 Megaf I have 4 GB of ram and its not enough for this shit 15:47 proller try freeminer ;) 15:48 LazyJ Megaf, could there be issues with the VPS service you are using? 15:48 LazyJ Have you been able to talk to a real human there? 15:49 Megaf LazyJ: I dont care about 4 ms add on lag 15:49 Megaf I care about Minetest client using 2 GB of ram after 10 minutes of gameplay 15:49 T4im 8ms is still very good 15:49 Megaf The fuck is that!? 15:49 Megaf This leak is old, and they still cant figure out that 15:49 Megaf they still working on adding more eye candy to minetest 15:50 Megaf without fixing bugs 15:50 LazyJ I'm curious what info the VPS service gets from Minetest or the hardware it's running on. What do stats and things look like from their end. 15:50 Megaf they just add more shit 15:50 NekoGloop Megaf: -yes- 15:50 Megaf I'm fed up 15:50 Megaf I'm done 15:50 T4im I noticed the leaking to be a bit server dependend.. on some servers I run out after a while, but not everywhere 15:50 NekoGloop it's probably got to do with the quantity of mods 15:50 Megaf I'm tired of being nicely and opening issues and trying to help 15:51 Megaf when all I see is more and more stuff being added and almost no bugs being fixed and none optimizations 15:51 NekoGloop but seriously nobody knows what they're doing with minetest. "oh we can't make it a full-fledged game until we fix the bugs" "oh we aren't going to fix the bugs we're just gonna make them worse" 15:51 Megaf there's actualy a single dev trying to do things right, Zeno. But all others SEEMS to be doing shit 15:54 Megaf Does anyone want to take over my server? 15:55 Megaf It's so stupid to just blame mods for resources use. Minetest is suposed to be run with mods, that's the whole point of mintest 15:56 LazyJ Have you accessed which mods, on your server, are *not* being used very much? 15:56 LazyJ Maybe uninstall those. 15:57 LazyJ Then go through the mods that are used and disable the parts that aren't used much, if at all. 15:57 Megaf LazyJ: again, my main problem now is on client side 15:57 LazyJ MoreBlocks and Homedecor add an extra "tar" block that has no real use. 15:58 LazyJ Ah. I thought you were talking about the server. 15:59 Megaf PID USER PR NI VIRT RES SHR S %CPU %MEM TIME+ COMMAND 15:59 Megaf 30217 reglnx 20 0 1674988 958856 62112 R 127.1 28.1 1:01.65 minetest 15:59 Megaf 956 MB of ram being used just after the login 15:59 Megaf PID USER PR NI VIRT RES SHR S %CPU %MEM TIME+ COMMAND 15:59 Megaf 30217 reglnx 20 0 1684292 969640 62260 R 149.2 28.4 1:50.27 minetest 15:59 Megaf one minute later 15:59 Megaf see the bloody CPU use 16:00 LazyJ Would making the executable smaller have any effect? 16:00 Megaf LazyJ: man, that's all shit done my minetest devs 16:00 LazyJ idk, I'm just guessing at some ideas. 16:00 Megaf it wanst like that months ago 16:00 Megaf Minetest was so good that I could play it on a Raspberry Pi!!! 16:01 T4im I actually had a noticeable performance increase since then 16:01 LazyJ Are you able to compare the MT engine code with Mintest Classics' code to see where the problems may be? 16:02 Megaf T4im: It is much faster yes, but it uses 4x the resources 16:02 LazyJ That is, if Minetest Classic (or whatever it's new name is) isn't suffering the same issue. 16:03 LazyJ Also, have you tried the "minimal" game? 16:03 T4im megaf: higher ram usage is a very common thing... https://en.wikipedia.org/wiki/Space-time_tradeoff 16:03 T4im as long as the usage isn't growing constantly of course 16:03 LazyJ Ok, I'm out of ideas now. 16:04 Megaf LazyJ: By hte way, thats for those bridges :) 16:05 Megaf !server Megaf 16:05 MinetestBot Megaf: Megaf Server v4.0 | mt.megaf.info:30003 | Clients: 1/10, 1/7 | Version: 0.4.11-dev / MegafXploreNext | Ping: 8ms 16:05 Megaf !up mt.megaf.info 30003 16:05 MinetestBot mt.megaf.info:30003 is up (9ms) 16:05 LazyJ yw ;) I hope I didn't overstep boundaries. It just looked like there *had* been bridges there but no protection was set to prevent griefing. 16:06 Megaf !up 178.79.130.6 30003 16:06 MinetestBot 178.79.130.6:30003 is up (8ms) 16:06 Megaf LazyJ: there were no bridges, all that river is brand new 16:06 Megaf I made a new water fall there 16:06 LazyJ Ohhh... 16:06 LazyJ Sorry. 16:07 Megaf and all that place is prtected :P 16:08 Megaf I think I need to make more noise so those useless minetest developers wake up 16:09 Megaf I understand that they are using their spare time and are not being paid and all these open source thing, I'm just asking to stop adding more and more stuff without fixing stuff before 16:09 Megaf they have added boats before gettings rails fixed 16:09 Megaf meshes before shaders and shaders berfore proper lighting 16:10 Megaf It seems like there is not organization at all 16:10 Megaf and they dont even have proper multi threading 16:10 Megaf mods and main server thread runs on the very same thread 16:10 Megaf fighting for resources all the time 16:10 Megaf and using the same server_step 16:11 Megaf everything is so wrong 16:11 leat I don't think stating the obvious would help either. 16:11 Megaf It's not obvios to them... 16:11 Megaf obvious* 16:11 Megaf if it was they wouldnt do what they are doing 16:15 leat I gave up maintaining a minetest server and glad I did. 16:18 Megaf I have just shutted down my server 16:18 Megaf and then my girlfriend at the same time said that she was trying to join... 16:27 Megaf Calinou: you should not have announced minetest on Phoronix 16:28 Megaf Minetest is far from ready to be announced 16:28 Megaf It's the second most buggy piece of software I know 16:28 Megaf The first one is Autodesk AutoCAD 16:28 Megaf and the third is Windows ME 16:29 Calinou “Release early, release often” —Eric S. Raymond 16:29 leat Hmm, I don't remember having much problems with ME. 16:30 Calinou I wouldn't say Minetest is very buggy in my experience 16:30 Calinou mods have their individual bugs, remember 16:35 luizrpgluiz hi 17:37 acerspyro what are the minimal specs to run Minetest on a tablet? 17:42 Jordach acerspyro, any ARMv7 or x86 tablet 17:42 Jordach which runs android 17:42 acerspyro I guess the tablet runs Android 17:42 acerspyro Is the game on the app store? 17:42 Jordach nope 17:42 Jordach http://minetest.net/download and it's also 0.4.10 instead of 0.4.11# 17:43 VanessaE putting on the app store costs money 17:43 VanessaE that's why it hasn't been done 17:44 acerspyro oh 17:45 VanessaE (that's also why there's so mush adware I guess) 17:45 acerspyro Do you guys mind helping me like I'm a noob 17:45 acerspyro I never use tablets or touch devices, actually. :P 17:46 acerspyro So I've downloaded a zip file on the tablet, where's the file manager? 17:46 T4im https://f-droid.org/ <-- no minetest in there 17:46 Jordach there isn't 17:46 acerspyro How do I extract it? 17:46 Jordach android does not come with one 17:46 VanessaE you download the APK and use your tablet's software installer 17:46 SylvieLorxu ... 17:46 VanessaE one thing of note: don't try to use a heavy server like ones that run Dreambuilder, from a tablet. the client will most likely crash 17:46 acerspyro VanessaE, It's an apk in a zip file 17:46 SylvieLorxu You people really ship a .zip for Android instead of an .apk? 17:47 SylvieLorxu That's really stupid 17:47 T4im f-droid contains all the open source android software.. so any serious open source fan usign android has fdroid runnign anway.. but no minetest in there :/ 17:47 T4im no costs either 17:47 VanessaE SylvieLorxu: yell at sapier. 17:47 VanessaE he maintains android builds 17:47 H-H-H f-droid doesnt have EVERY opensource android software 17:48 acerspyro Found a file manager 17:48 T4im h-h-h: obviously, after all minetest is not in there.. but do you know any repository with more? 17:48 acerspyro extracted 17:49 acerspyro Got it 17:49 H-H-H there are a few actually also with fdroid you can also host your own repo and make it public 17:49 acerspyro yay 17:49 acerspyro it runs 17:51 T4im H-H-H: a few that contain more? name 2 17:51 Jordach acerspyro, my shitty chinese 9'' tablet that runs 0.4.8 can connect and work fine on a BFD server running 0.4.11 17:51 Jordach (it's running stu's build) 17:51 acerspyro I have a hipstreet tablet 17:52 H-H-H google it :) 17:52 T4im H-H-H: well I only find f-droid, that's why I ask you 17:53 T4im after all you seem to know some, that I don't, and the search engines neither.. so please share.. it would be useful 17:56 H-H-H i fail to see how its usefull to discus android apk repos that contain opensource software in a channel that is devoted to a minecraft like game except to boost egos 17:56 acerspyro omg loading is so slow 17:56 acerspyro It's hung on media, but the clouds still move. 17:56 VanessaE acerspyro: you should see it on my old Xelio tablet. 17:57 acerspyro lol 17:57 Megaf antoher useless thing, distributing minetest for android in a zip 17:57 VanessaE it's like trying to play on a C64. 17:57 Megaf totally useless 17:57 acerspyro This is an old HipStreet tablet 17:57 VanessaE Megaf: shut up. 17:57 T4im h-h-h: so basicly you don't know any and resort to insulting me as a defence? 17:57 VanessaE ENOUGH. 17:57 Megaf lol 17:57 * Megaf runs away 17:57 VanessaE stand down, Jordach .... 17:57 Jordach hambags down 17:57 Jordach VanessaE, already sitting down 17:58 acerspyro I am stuck on the media screen D: 17:58 VanessaE acerspyro: give it time. Android has to do all kinds of hacky shit to get the media into a state where it can be used 17:58 acerspyro ok 17:58 acerspyro Will it have to do this every time? 17:58 VanessaE hopefully not 17:59 * NekoGloop gives VanessaE a cookie 18:00 VanessaE thanks. 18:00 * Jordach hands VanessaE $5 for a subway 6 inch 18:00 VanessaE now THAT I could go for :) 18:00 Jordach i woke up at 3pm 18:00 H-H-H hows the modpack conversion going Vanessa? 18:00 H-H-H hows the modpack conversion going VanessaE? ^ 18:00 VanessaE H-H-H: don't. ask. 18:00 H-H-H that good huh :) 18:01 NekoGloop conversion? 18:01 VanessaE every time I look at the crafting guide to remind myself of what needs updated, I cringe. 18:01 NekoGloop what conversion? 18:01 VanessaE NekoGloop: trading out ugly-ass nodeboxes for proper mesh nodes where the latter would look better 18:01 acerspyro Konversion! 18:01 VanessaE (or would have fewer faces/polys) 18:02 NekoGloop ah, yes. My tables could possibly benefit from meshes 18:02 VanessaE NekoGloop: take a look for example, at flower pots. 18:02 Jordach VanessaE, NO SMOOTH MESHES 18:02 Jordach blehg 18:02 * Jordach actually pukes at the mere thought of Dreambuilder apples 18:02 VanessaE Jordach: sucks to be you if you wanna stick to 1980's graphics :) 18:03 Jordach VanessaE, BFD doesn't even have apples 18:03 Jordach i can't even remember if they exist or not 18:04 acerspyro Still loading 18:04 VanessaE acerspyro: by now it should have already finished 18:04 acerspyro it's not finished 18:04 VanessaE kill it and try again 18:04 Jordach acerspyro, which server did you join 18:04 VanessaE wait, it's actively loading? 18:05 acerspyro MTZ-Basic 18:05 Jordach if it's VE-Creative you're screwed 18:05 VanessaE wtf are you playing? 18:05 acerspyro VanessaE, clouds moving 18:05 VanessaE ahh 18:05 VanessaE ok well let it run then 18:05 acerspyro Jordach, I don't need a modpack for mtz-basic, do I? 18:05 Jordach acerspyro, nope 18:05 Jordach like the main client: automated downloads of media 18:06 rubenwardy Hi all! 18:06 T4im hello! :) 18:06 rubenwardy !title https://forum.minetest.net/viewtopic.php?f=15&t=6947 18:06 MinetestBot rubenwardy: [Game] Capture the Flag / City v City [0.3] - Team Alloc - Minetest Forums 18:07 acerspyro VanessaE, I'm not sure if that's normal that I can run by holding ctrl and walking on that server 18:07 Jordach VanessaE, i had about 5cm slices of my mothers bacon wrapped sausage meat stuffing last night - explains why I woke at 3pm :) 18:07 VanessaE Jordach: G*d damn boy 18:07 VanessaE acerspyro: it might be, I don't remember :P 18:08 Jordach VanessaE, there was nearly a damn plate full 18:09 acerspyro ok, it's been loading for 15 minutes 18:10 acerspyro should I restart? 18:10 rubenwardy Is it VanessaE's server? 18:10 rubenwardy Because that takes ages 18:10 VanessaE it's Zeno's. 18:19 acerspyro still loading 18:19 acerspyro Something's wrong 18:20 VanessaE sounds like android/0.4.10 just can't handle something MTZ does 18:21 VanessaE or your tab's too low-end to play? 18:21 VanessaE can you try VE-Vanilla? 18:21 acerspyro 4.0.4 18:21 VanessaE 4.0.4? 18:21 VanessaE that's the android version? 18:22 * Krock purrs 18:22 acerspyro yes 18:22 VanessaE I don't think the android build has ever been test on anything THAT old. (0.4.10 of course referred to the minetest version you're using) 18:23 acerspyro ok 18:23 VanessaE anyway try it on my vanilla server 18:23 VanessaE it's about as lightweight as they get 18:23 VanessaE no meshes (as far as I'm aware) either. 18:23 VanessaE so 0.4.10 will work on it 18:24 acerspyro mostly-vanilla? 18:25 VanessaE yeah 18:25 VanessaE how much RAM has that tablet got, btw? 18:26 acerspyro 512 mb 18:26 acerspyro :3 18:26 acerspyro works 18:26 acerspyro Took about 20 secs to load 18:26 VanessaE ok good 18:26 * Jordach has a hidden underground city 18:27 VanessaE can you also give FreeForAll a try? 18:27 VanessaE it's heavier than Vanilla 18:27 VanessaE but not as much as MTZ 18:27 VanessaE I'm curious of the cause of the hang 18:28 * Krock 's testing server is up. only a few mods are enabled 18:28 acerspyro hang on 18:30 acerspyro It's laggy as hell 18:31 VanessaE define "laggy" 18:33 Wayward_One acerspyro, i believe you're referring to low FPS, not lag :P current lag on Onez' server is around .2 18:33 Krock Low FPS? 18:33 acerspyro low fps 18:33 VanessaE yeah, that's doesn't surprise me too much. 18:34 acerspyro haha 18:34 VanessaE hopefully 0.4.11 for android will be built soon 18:34 acerspyro I need a new tablet 18:34 Jordach poke sapier with a stick first 18:34 Wayward_One lol 18:34 Jordach i mean i could build it by using virtual machines, but i'm too lazy for that 18:35 Krock how the hell did you underline this? 18:35 acerspyro What do you mean 18:35 Krock ^this 18:35 acerspyro Where do you want it today? 18:35 Jordach 04right here m8 18:36 acerspyro Here I come 18:36 rubenwardy wow 18:36 * T4im franticly searches for the option in his client to strip irc colors out 18:36 Jordach ( ͡° ͜ʖ ͡°) 18:37 * acerspyro Stuffs Jordach with his Microsoft 18:37 * ElectronLibre 's eyes are burning after having seen Micro$oft written on the screen of his computer running Debian. 18:38 rubenwardy https://forum.minetest.net/viewtopic.php?f=3&t=10848&view=unread#unread and https://forum.minetest.net/viewtopic.php?f=3&t=10849&view=unread#unread would be better in the engine dev forum. IMO 18:39 VanessaE hmmmm: opinions on that? 18:40 hmmmm ?? 18:40 hmmmm like I said there's no more appropriate place than the general discussion 18:40 hmmmm the engine development subforum is for "unofficial engine development discussion" 18:40 VanessaE imho, while the engine is the focus of the development, the topics are really discussing the process around it all 18:40 hmmmm this is mailing list conversation stuff and we don't have a mailing list 18:40 VanessaE and could easily apply to minetest_game or other stuff 18:43 rubenwardy "partly official engine development 18:43 rubenwardy " 18:43 jin_xi hey hmmmm nice work with recent vm commits, i get no more mangled terrain with excessive decorations 18:43 rubenwardy Sorry, hmmmm, about the hiding warnings, I was mistaken. Would you like me to remove that? 18:43 hmmmm no 18:43 rubenwardy Okay. 18:44 hmmmm jin_xi, ??? 18:44 hmmmm why aren't these bugs reported 18:44 jin_xi http://i.imgur.com/SUlW1e4.jpg there used to be some void holes around placed stuff and ive told you... 18:45 hmmmm ohhhhh that 18:45 hmmmm after I couldn't find the issue I almost gave up on it 18:46 acerspyro I gave up on the tablet :P 18:47 VanessaE jin_xi: that image reminds me of that one viral video, I forget the name - 8-bit world attack or whatever the real name is ( https://www.youtube.com/watch?v=vRfETBj0IZg ) 18:55 rubenwardy !seen iqualfragile 18:55 MinetestBot rubenwardy: iqualfragile was last seen at 2014-12-19 17:41:29 UTC on #minetest 18:56 rubenwardy ~help 18:59 catninja "coffe?", "no, if I have another one *I* might jump to warp" 18:59 Krock whoa, just spent the most time ever on a single forum post 18:59 Krock 15 mins.. srsly? 19:00 rubenwardy Which one, Krock? 19:00 rubenwardy RE 19:00 Krock rubenwardy, th one about the release engineering 19:00 rubenwardy What make sense as you just posted on it 19:01 rubenwardy would* 19:02 Krock re-phrase please. I did not get what your question was about 19:02 Krock *about what your question was 19:03 rubenwardy That would make sense as you just posted on it 19:04 Krock Yeah. 19:06 VanessaE there, see my post on the thread. 19:09 Krock So you ignore the norms of versioning? 19:10 VanessaE wait, let me fix it. 19:10 VanessaE there. 19:10 Krock *F5s* 19:11 VanessaE that post is all I have to say on the subject for the moment. 19:12 Krock so we just hide the major version number and "push forward" everything and add an other number for stable fixes. okay. sounds good 19:14 Krock The fact, Irrlicht is at 1.8.1 (AFAIK) and no software is completely finished, so let's do the same - just not like this great example of chrome and firefox versions 19:14 VanessaE heh 19:14 VanessaE well if you look at chrom(e|ium) versions, it's actually not quite like thjat 19:14 VanessaE that* 19:15 VanessaE my chromium build is version 39... but look closer: it's really 39.0.2171.65 19:15 VanessaE so...it's worse :P 19:15 Krock I've never seen a version of chromium like 36.5 19:15 VanessaE look under "about" 19:15 Krock yes I know. I have a zero at 2nd place aswell 19:15 Krock Version 39.0.2100.0 19:16 VanessaE only 2100.0? outdated!!!!one 19:16 VanessaE ;) 19:16 VanessaE (actually this is just whatever comes with xubuntu 14.04 :P ) 19:16 Krock *!!!11!1one!11!1 19:16 VanessaE haha 19:17 Krock 1one1ly! 19:17 jojoa1997 is it possible to tell minetest which folder a texture is from or make minetest see the dimensions of the texture and get the width and height from it. I want to have the option to do 32x and 16x animated textures 19:17 VanessaE jojoa1997: you don't need to know the resolution of a texture to animate it. you just stack it in a vertical strip and use the right code settings 19:17 Krock either it's 16px or 32px wide 19:18 VanessaE however, you *can* get the resolution of the texture by reading the file directly - see the code in signs_lib 19:18 jojoa1997 that isnt what the api says... cough cough 19:18 VanessaE the API is misleading you. 19:18 VanessaE you do NOT need to know the resolution of the image. 19:18 jojoa1997 someone should update it... 19:18 VanessaE you just need to make a vertical strip of images and use the right code. 19:19 VanessaE take a look at how furnaces are animated. 19:19 jojoa1997 VanessaE when you say sings_lib you mean in default or in one of your mods? 19:19 VanessaE copy the tiles{} code that's used there, simplify it and it'll just work 19:20 VanessaE signs_lib* and I mean the one in Home Decor modpack. but like I said you don't need it. 19:21 jojoa1997 what is backface_culling? 19:23 VanessaE hiding faces on the sides of an object that you can't see. 19:23 VanessaE such as the three sides of a cube that are facing away from you 19:23 VanessaE normally you want them to not be drawn - that is backface culling. 19:23 jojoa1997 also what does length mean? 19:24 VanessaE the time in seconds to play the animation before looping 19:24 VanessaE length=3 means the whole animation will span 3 seconds and then loop 19:24 jojoa1997 oh i thought it was how many tiles were in the image 19:24 VanessaE naw 19:25 VanessaE if you have say 12 frames and length=3, then you'd be playing the animation at about 4 frame/sec 19:25 VanessaE (12 frames played in 3 seconds) 19:25 Krock !c 12 / 3 19:25 MinetestBot 4.0 19:26 jojoa1997 Vadtec wrong! it is 4.0 seconds :3 19:26 VanessaE tab complete FAIL 19:27 jojoa1997 ah sush 19:27 VanessaE :P 19:28 rubenwardy !title http://rubenwardy.github.io/minetest_doc/lua_api.html 19:28 MinetestBot rubenwardy: Minetest Lua Modding API Reference 0.4.11 - Minetest Tutorials and Documentation 19:29 exio4 how is it going wild shibes 19:34 exio4 VanessaE, https://raw.githubusercontent.com/EXio4/IPoIRC/master/README.md a super-simple .md 19:54 kilbith new minetest fork : https://mediacru.sh/93d31a457775 19:55 Jordach kilbith, was expecting an actual fork 19:55 VanessaE heh 19:55 rubenwardy Added table of contents: http://rubenwardy.github.io/minetest_doc/lua_api.html 19:56 Krock kilbith, yeah. very fork. 19:57 * Jordach pings Sokomine 19:57 Krock it haz john smith 32px TP 19:57 rubenwardy is that another game or is it a fork, kilbith? 19:57 Krock ^ an other game with known textures 19:57 exio4 sounds like a cool game 19:58 exio4 mineshotter 19:58 Krock they don't support alpha textures for cuboid drawtypes.. 19:58 Krock the leaves of the trees are not fancy 19:59 kilbith :P 19:59 kilbith rubenwardy: Urban Terror 19:59 Krock additional to this, it contains parts with broken lightening 20:11 shadowzone kilbith: Link to it? 20:12 rubenwardy !g Urban Terror game 20:12 MinetestBot rubenwardy: http://www.urbanterror.info/ 20:13 kilbith [DSG] Minecraft 24/7 server 20:14 Arch-TK Hello, here's a question, yesterday I was on the wiki and I could swear there was a page about farming. 20:14 Arch-TK Today, I check back, and there doesn't even seem to be a trace of the page on wheat seeds 20:15 rubenwardy !wiki farming 20:15 MinetestBot "This page contains an overview of farmable 02blocks." - http://wiki.minetest.net/farming 20:16 Megaf Hi, I deeply apologize for my awful words and behavior about an hour ago. I should never have acted like that here. 20:16 Krock Maximum profit About 20 Jungle Trees and many Jungle Leaves 20:16 Arch-TK hmm, it seems like I was badly misspelling the word "farming" 20:16 Krock "many Jungle Leaves" perfect- 20:16 exio4 don't worry Megaf! 20:16 * exio4 hugs Megaf 20:16 mitrom Megaf, kek 20:17 mitrom about the same time i got klined because digitalocean doesn't know shit about networking 20:17 mitrom > assigns /124 20:17 mitrom > binds /64 20:18 * Megaf hugs exio4 20:28 * Jordach purrs at Megaf 20:28 Jordach Megaf, i wasn't going to go after you 20:28 Jordach i mostly op just to get others to quieten down 20:29 VanessaE Megaf: you only have to worry if Jordach and I both op up. :) 20:29 VanessaE because then shit's gonna hit the fan :P 20:29 acerspyro lol 20:30 acerspyro So, you're both floating pieces of shit? 20:30 VanessaE D: 20:30 acerspyro as far as I understand 20:30 acerspyro :P 20:30 VanessaE no, you see, Jordach is just full of shit 20:30 VanessaE and someone has to deflect it 20:30 acerspyro So are you 20:30 VanessaE :D 20:30 acerspyro so am I 20:30 acerspyro Especially when I gotta take a shit 20:30 acerspyro I'm soooooo full of shit! 20:31 Megaf VanessaE: I have never seen that 20:31 Megaf well, I am actually sorry =/ 20:34 sfan5 what you're referring to as privacy is in fact gnupg/privacy, or as I've recently taken to calling it, privacy with gnupg 20:34 sfan5 :D 20:34 Megaf shadowzone: Santa Claus has left a gift for you on top of Jessch8281 houses 20:34 shadowzone Really? 20:34 shadowzone Seriously? 20:35 Megaf shadowzone: Yep, he left a gift fro 52 players! 20:36 VanessaE just..in the future try to help FIND the leak 20:36 VanessaE (or whatever) 20:36 VanessaE instead of bitching everyone out 20:36 VanessaE zeno's done a lot to get minetest's memory usage under control 20:41 * Jordach purrs at Megaf 20:45 * Megaf roars (kindly) at Jordach 20:48 Arch-TK Get a room you two. 21:24 acerspyro Are luajit builds faster? 21:25 VanessaE they run mods faster but that only applies to singleplayer 21:25 VanessaE when connecting to a server, it won't have any effect 21:27 acerspyro minetest leaked while quitting, using 65% of 4 GB 21:27 acerspyro and what does freetype add? 21:28 acerspyro better fonts, I guess? 21:28 VanessaE better fonts and better support for international characters 21:28 VanessaE e.g. a TTF chinese font if you wanted to use that 21:29 acerspyro Why aren't those two libs on by default? 21:30 Arch-TK "on by default" you can turn libs on now? 21:30 jojoa1997` How does the click and drag work? 21:30 Arch-TK I guess so you're not forced to use them as dependancies? 21:31 acerspyro right 21:31 Arch-TK Also, where do I know you from? 21:31 acerspyro Hmm 21:31 acerspyro idk 21:31 acerspyro I've been in a lot of channels 21:31 jojoa1997` nvm i figured it out 21:32 acerspyro gtg for now 21:40 Megaf Hi, Am I here? 21:40 Megaf !server Megaf 21:40 MinetestBot Megaf: Megaf Server v4.0 | mt.megaf.info:30003 | Clients: 5/10, 2/7 | Version: 0.4.11-dev / MegafXploreNext | Ping: 8ms 21:41 Megaf Yes I am 21:41 * drewp looks for a working world->blender exporter (with textures) 21:41 sfan5 drewp: we already have that 21:41 sfan5 drewp: https://github.com/sfan5/mt2obj 21:42 drewp then i'm looking for a world->mts exporter 21:42 sfan5 drewp: you need to do some changes to nodes.txt 21:42 sfan5 drewp: use worldedit for that 21:43 sfan5 drewp: basically add all the textures 21:43 hmmmm hey VanessaE, could you moderate this topic for me? https://forum.minetest.net/viewtopic.php?f=5&t=10855&p=166200#p166200 21:43 hmmmm all the posts that say "you need to do this for the mapgen!" are off-topic and need to go 21:44 VanessaE ok 21:45 hmmmm ty 21:46 VanessaE cleared out (they were ALL offtopic in fact) 21:48 marktraceur rm -rf /var/forum/posts/* 21:50 kilbith hmmmm: the initial question is unclear 21:50 hmmmm i made a poll for it 21:51 kilbith "I'm wondering if I should restart experimentation with V8. What are your thoughts?" 21:52 kilbith seems like you were trying to collect new ideas 21:52 kilbith ... for V8 21:53 * Jordach 's expected release date of BFD 0.5 is 31/12/14 21:54 Krock seems like I caught hmmmm's topic wrong :3 21:54 Krock R.I.P post. 21:54 hmmmm this was my fault, i'm sorry 21:54 hmmmm i hope it's clearer now 21:55 Krock yeah it is :) 22:09 drewp sfan5: any reason to think the uv coords are being set right on mt2obj output? 22:09 sfan5 drewp: what do you mean 22:09 drewp in blender, i see the material with its texture, but not in the 3d view. As if the tx mapping was not set on the output faces 22:10 drewp oho, rendering works; preview didn't 22:12 sfan5 I'm not very experienced with this 22:12 sfan5 feel free to fix bugs or optimize my code 22:12 sfan5 (and then do a pull request) 22:13 drewp https://bigasterisk.com/post/mt2obj-blender1.png so far 22:17 sfan5 looks good 22:23 n4x I wish "nil" wasn't a thing in lua 22:41 OldCoder VanessaE_, I am resting shortly but please PM regarding pipeworks; I have noticed an issue 23:31 acerspyro Ok I am on an iPad. I heard there's a build for it? 23:32 mitrom Oh god what now 23:33 Jordach acerspyro, there aint apart from the illegal ones 23:34 acerspyro There's someone on the servers who is using an iPad to play, she told me to use the free one on the AppStore 23:39 mitrom I l l e g a l 23:39 acerspyro What's the irc server address where the other minetest channel is 23:40 acerspyro Anyways, how come there's no iPad version? 23:40 mitrom Because its highly 23:40 mitrom Illegal 23:41 acerspyro To? 23:41 NekoGloop because apple is a fuck 23:41 acerspyro make an iPad app? 23:41 acerspyro just give an insqtaller on the website? 23:44 mitrom ^ 23:45 mitrom > installer 23:45 mitrom 1) get sledgehammer 23:45 exio4 2) buy a computer 23:45 exio4 3) ?? 23:45 exio4 4) profit 23:45 mitrom 2) profit 23:45 mitrom Oh 23:45 mitrom Kek 23:46 mitrom I have a Xmas-E5 octacore chimneysweeper