Time Nick Message 00:48 MinetestBot 02[git] 04kwolekr -> 03minetest/minetest: Split up mapgen.cpp 139e811a9 http://git.io/Jo2-_A (152014-11-01T13:16:23-04:00) 00:49 the_kreator oldcoder 00:51 OldCoder the_kreator 00:52 OldCoder earthquakes the game would shakes 00:56 the_kreator hi 01:19 MinetestBot 02[git] 04Zeno- -> 03minetest/minetest: Refactor the_game() to make it more understandable and maintainable. 13429ecb2 http://git.io/pHJeJg (152014-11-02T02:18:25+01:00) 01:22 MinetestBot 02[git] 04Zeno- -> 03minetest/minetest: Modified dtime calculation method in limitFps() 13dfd15fd http://git.io/6l1jBw (152014-11-02T02:20:06+01:00) 01:45 Johngreat_IRC im in 01:46 Johngreat_IRC heeeeeeeey 01:46 Johngreat_IRC anyone here? 01:47 Johngreat_IRC GAH 01:51 Johngreat_IRC everyone, everyone 01:51 Johngreat_IRC isis.intra.net 01:52 Johngreat_IRC #isis.intra.net? 01:52 VanessaE you're on freenode 01:52 VanessaE missed. 01:55 Johngreat BOOM-A-BOOM 01:55 Johngreat BOOM 01:55 Johngreat HAMMER 01:55 Johngreat THOR 01:55 Johngreat BOOM 01:55 Johngreat eh? 01:55 Johngreat no.... 01:55 Zeno` Johngreat, I have you a link: http://tiny.cc/uwcoox 01:56 Johngreat right... 02:17 iqualfragile omgwut? did hell freeze over? the refractor commits were actually merged? 02:25 Zeno` seems VanessaE is asleep :( 02:27 Johngreat haha 02:27 VanessaE I'm asleep in the other channel :P 02:47 iqualfragile Zeno`: seems like she is not 02:48 Johngreat_Irc ........... 02:48 Johngreat_Irc Zeno... lemme have it 02:48 Johngreat_Irc heloo? 07:03 DFeniks what exactly happens when you have huge latency (i think) and you drown ? but breath bubbles are not shown 07:04 DFeniks because something like that happens on moontes 07:04 DFeniks *moontest 07:05 DFeniks i think in minetest game that happens too if you disconnect in water 07:29 MinetestBot 02[git] 04Zeno- -> 03minetest/minetest: Fix unit tests failing if IPv6 not available 13209c0dd http://git.io/ZVnA5Q (152014-11-02T02:27:26-05:00) 08:20 Zeno` roar! 08:21 Zeno` meow? 08:22 Zeno` whimper? 09:03 Krock sol_invictus, is the media of your server loaded from an other server? 09:03 sol_invictus Nope, still udp. 09:03 Krock hmm okay 09:03 sol_invictus How long does it take now? 09:04 Calinou when do we get a remote_media guide on wiki 09:04 Krock 1.5 minutes.. 09:04 Krock and loading 09:04 Krock Calinou, is it required? UDP seems to work fine 09:05 Calinou it is slower 09:05 Calinou with remote_media you should never need 1.5 minutes 09:06 Krock remote_media servers get a flood of requests - minetest server can deal with it while some hosts don't 09:06 Krock 95% loaded..c'mon 09:06 Calinou Dropbox can be your remote media server, in theory 09:06 Calinou some people have used it for Quake games :P 09:06 Krock and is it ressource intensive? 09:07 Calinou Dropbox will disable your public links in case of excessive traffic 09:08 Krock lel okay 09:08 Krock sol_invictus, stuck ad 95% :( 09:08 sol_invictus I don't get why is it so long for you 09:09 sol_invictus I remove the cache directory and it never takes minutes to load 09:09 sol_invictus I did it multiple times 09:09 Krock mhm 09:10 sol_invictus question: what happens if remote_media server is down? Would players be unable to receive media? 09:10 Krock yup. 09:10 Calinou isn't there a fallback? 09:10 sol_invictus Damn, that would suck. 09:11 sol_invictus I'll take a look at the code now. 09:11 Krock last time I checked it, there was no fallback 09:12 Krock lol even xanadu with its mobs loads faster than liberty land minetest :/ 09:13 Calinou [zzz] 19 of 5 players slept, skipping to day 09:13 Calinou bed mods are horribly buggy 09:13 Calinou I'll make beds purely decorative in Carbone… 09:13 Krock lel 09:13 kilbith which beds ? 09:14 Calinou Carbone's beds 09:14 Calinou (from PilzAdam) 09:14 kilbith based on ? 09:14 kilbith ah 09:14 kilbith tried the BlockMen one ? 09:15 sol_invictus Krock, I guess xanadu doesn't have homedecor 09:15 sol_invictus No fallback there. ): 09:15 kilbith xanadu have homedeco 09:15 kilbith r 09:16 Krock my server has homedecor too.. just a very old version from last year :D 09:16 sol_invictus mm, Krock, maybe you will send me your debug log so I at least can take a look why it fails 09:18 Krock log level 4? 09:18 sol_invictus yep 09:20 Krock haah ran out of memeory 09:22 Krock lel. seems like I always haven't had enough free memory. MT takes 800 MB 09:22 Krock works now 09:23 Krock no. timed out 09:23 sol_invictus I wonder why does it take so much ram... 09:23 sol_invictus I optimized most of the textures in my game 09:24 sol_invictus didn't touch separate mods though 09:24 Krock starts with 40 MB and increases fast to 600 MB 09:24 Krock looks like I time out at join 09:25 sol_invictus 888M for me 09:25 Krock would be almost 1/2 of the total memory 09:28 sol_invictus that's definitely too much \: 09:30 Calinou there, beds in Carbone are now decorative due to having too many bugs. this also removes a globalstep 09:30 sol_invictus I did the same on my server 09:31 sol_invictus Krock: I'm recompiling with higher timeout right now 09:31 kilbith Krock : I beat you https://cdn.mediacru.sh/U9j3rv8fMmcV.png 09:31 Calinou font_shadow_alpha = 255 09:31 Calinou more readable 09:32 Calinou :( when do you switch to Chromium? 09:32 kilbith never 09:32 kilbith don't care if Chrome is close, i'm not a terrorist 09:32 kilbith 09:34 Krock kilbith, ye sure. that's abit more than 1 MB 09:35 kilbith it was soon after the mesh changes 09:46 sol_invictus Krock: try again 09:46 Krock w8, getting newest MT binary 09:59 sol_invictus jeez 09:59 sol_invictus it's so much faster without all those mods 10:00 sol_invictus left only the subgame and it takes only 330M 10:00 RealBadAngel krock, at startup MT caches all the nodeboxes (turns them into meshes) 10:00 RealBadAngel in case of dreambuilder that will require circa 0.5gb 10:01 Krock RealBadAngel, so it uses more or less memory than before? 10:01 RealBadAngel you can turn that option off, but at cost of fps 10:01 RealBadAngel more 10:02 RealBadAngel enable_mesh_cache = false will turn it off 10:03 Krock yeah. now I can do that but 10 minutes ago, I didn't have this commit in my build :P 10:04 Krock I'd like to have more free memory and more fps :) 10:04 Calinou would it be technically possible to save these meshes? 10:04 Calinou are they cached to disk? 10:04 Calinou w8 10:04 Calinou looks like Windows 8 to me 10:05 Krock seems like they are cached to ram 10:05 Zeno` Calinou, wow... that seems like a good idea if possible 10:05 Krock Calinou, w-eight w-ait 10:06 Krock sol_invictus, still timing out :3 10:06 Krock but I see my house 10:07 sol_invictus Krock: ._. 10:07 sol_invictus so, now you are timing out while connected? 10:08 Krock yes 10:08 Krock I see the status message and time out some seconds later 10:10 Krock !tell kwolekr Is there gonna be a change in the Lua api to use (no)eased 3d noise? (https://github.com/minetest/minetest/commit/b994a7af1) 10:10 MinetestBot Krock: I'll pass that on when kwolekr is around 10:10 sol_invictus Krock, I don't know how to debug this \: 10:11 RealBadAngel Calinou, theyre cached with all possible rotations in ram 10:12 Krock all possible rotations? eh. why not only those which are used? 10:12 RealBadAngel so drawtype mesh (and converted nodebox) is the fastest drawtype 10:13 RealBadAngel Krock, how could you tell which ones are used? :) 10:13 Krock RealBadAngel, I don't know much about this but if all rotations are in RAM - how many would that be? 64? 10:14 RealBadAngel 24 10:14 Krock sill many :/ 10:14 RealBadAngel and 6 for wallmounted 10:15 RealBadAngel 0.5gb is next to nothing nowadays (and remember its dreambuilder) 10:15 RealBadAngel it still have way too much nodedefs (wires, tubes etc) 10:17 RealBadAngel anyway you can turn caching off, meshes will be still faster than nodeboxes before 10:18 RealBadAngel but if mt takes less than 2gb on 8 gb box (as in my case) theres a little point to do so 10:19 RealBadAngel btw, about this picture https://cdn.mediacru.sh/U9j3rv8fMmcV.png 10:20 someguy_irc RealBadAngel, http://www.realbadangel.pl/minetest/shaders/minetest-0.4.8-shaders.zip Not working. 10:20 RealBadAngel i think that he doesnt realize the numbers 10:20 someguy_irc :p hi 10:21 RealBadAngel Someguy_irc 10:21 someguy_irc hmm. 10:21 RealBadAngel oops. sorry. that domain is down since a yr or something 10:21 Krock stairsplus and color machine might get interesting when enabling mesh caching 10:21 someguy_irc Ok. 10:21 someguy_irc so any latest builds ? 10:21 someguy_irc That has a way to download? 10:21 Krock yes 10:22 Krock https://forum.minetest.net/viewforum.php?f=42 10:22 RealBadAngel theres topic in forums with builds 10:22 Krock ninja'd 10:22 someguy_irc ok thank you 10:23 someguy_irc i dont see your build. 10:24 RealBadAngel 16777216 TB = 16384 PB = 16EB 10:24 RealBadAngel quite nice memory usage lol 10:25 someguy_irc .k 10:25 RealBadAngel someguy_irc, i dont do any builds 10:25 someguy_irc ok. 10:26 RealBadAngel get the latest one from others 10:27 Krock RealBadAngel, and how do you test your changes? 10:28 Zeno` enable_mesh_cache = true 10:29 RealBadAngel krock, by compiling and playing? ;) 10:29 Krock someguy_irc, i dont do any builds 10:29 Krock or did you mean "I do not share them"? 10:30 someguy_irc Krock, i am trying to download your MSVC build. 10:30 someguy_irc there downloaded. 10:30 RealBadAngel making a build for others and compiling on your own is quite different 10:31 Krock not for me :3 10:31 someguy_irc minetest_141102 is cool. 10:31 Krock it's just a minetest 0.4.10-dev build from today 10:32 someguy_irc the font and / size is good. 10:33 * ElectronLibre has heard about a new version of Krock's dev build and goes downloading it. 10:45 someguy_irc ahm 10:45 someguy_irc Krock? 10:45 Krock someguy_irc? 10:45 someguy_irc no sound in minetest_141102 10:45 someguy_irc :p downloaded from forums 10:45 Krock I guess you need OpenAL 10:45 someguy_irc AL? 10:45 Krock !wiki Troubleshooting 10:45 MinetestBot "This page lists common technical problems like crashes and error messages (enclosed in quotation marks) and possible solutions or explanations." - http://wiki.minetest.net/Troubleshooting 10:46 someguy_irc .k 10:46 Krock "There is no sound under Windows" 10:46 someguy_irc http://sfan.sf.funpic.de/oalinst.exe|oalinst.exe http://sfan.sf.funpic.de/oalinst.exe|oalinst.exe 10:46 someguy_irc oops 10:46 someguy_irc Access forbidden ^ 10:47 Krock or - is the sound volume too low? 10:47 someguy_irc 100%. 10:47 someguy_irc Pc volume also max. 10:47 someguy_irc there is sound in the official build. 10:47 Krock okay 10:49 Krock found this one: http://www.gog.com/forum/system_shock_2/newer_openal_version_available_here 10:49 someguy_irc ok 10:50 someguy_irc i am installing it 10:51 Megaf root@BigSam:/home/megaf# uptime 10:51 Megaf 08:51:15 up 55 days, 1:10, 1 user, load average: 0.22, 0.07, 0.06 10:51 Megaf whoah 10:51 someguy_irc yep its working now 10:51 someguy_irc thats Krock 10:51 Krock *thanks 10:51 Krock np 10:54 Zeno` 55 days? 10:54 Zeno` for you server? 10:54 Megaf Zeno`: my server is 50 days, 55 days is my desktop 10:55 Zeno` cool 10:55 Megaf they both could have a 3 months uptime, but I restarted them because of a kernel upgrade 10:55 SylvieLorxu Pfff, updates 10:55 Zeno` I remember the days when I had a linux server up for over 18 months 10:55 Megaf well, that's not my server anymore, since I moved my minetest server to UK 10:55 SylvieLorxu Cool people run Linux 2.3.5 on their servers and never update 10:55 SylvieLorxu :P 10:55 Zeno` these days... don't care much heheh 10:55 someguy_irc oh lol 10:56 someguy_irc i did not notice that typo .-. 10:56 Megaf total: 1620.42 KB/s 10:56 Megaf Dat speed 10:56 someguy_irc hai Megaf 10:56 Megaf H someguy_irc 10:56 Megaf Hi* 10:56 someguy_irc XD 10:56 someguy_irc Typo week. 10:56 Megaf 1.6 MB/s backing up from my server in UK to my desktop in Brazil 10:57 Megaf not too bad 10:57 Krock still, slow. might take 10 minutes for a regular world 11:00 Megaf yep 11:01 Megaf I wonder if using compression would do any better 11:01 Megaf (rsync -azv -e "-C") 11:02 Megaf The only thing that really bothers me is how fast and how big rollback.sqlite grows 11:07 Megaf backup finished 11:07 Megaf sent 1346334028 bytes received 801887 bytes 1465074.40 bytes/sec 11:07 Megaf total size is 2647187591 speedup is 1.97 11:15 * sfan5 meows at Megaf 11:16 Megaf Hi sfan5 :) 11:16 sfan5 Hi 11:17 Megaf !up mt.megaf.info 30003 11:17 MinetestBot mt.megaf.info:30003 is up (631ms) 11:21 PenguinDad Zeno`: could it be possible that you somehow broke the fps limiting? 11:22 Megaf sfan5: there is something not quite right with the ping. The way it measures the ping 11:22 Megaf take a look 11:22 Megaf !up 178.79.130.6 30003 11:22 MinetestBot 178.79.130.6:30003 is up (2ms) 11:22 Megaf same server 11:22 sfan5 the name resolution is included in the ping 11:22 sfan5 it shouldn't take that long to resolve a name though 11:23 sfan5 !py __import__("os").popen("time dig +short mt.megaf.info A").read() 11:23 MinetestBot '' 11:23 * PenguinDad wonders why his computer is so silent 11:23 sfan5 huh? 11:23 Megaf !up minetest.megaf.info 30003 11:23 MinetestBot minetest.megaf.info:30003 is up (363ms) 11:24 Megaf mt.megaf and minetest.megaf are cnames to the server IP 11:24 sfan5 !py __import__("os").popen("bash -c time dig +short mt.megaf.info A 2>&1").read().replace("\t"," ") 11:24 MinetestBot '\nreal 0m0.000s\nuser 0m0.000s\nsys 0m0.000s\n' 11:24 sfan5 hm 11:24 sfan5 thats not 629ms 11:24 sfan5 !up mt.megaf.info 30003 11:24 MinetestBot mt.megaf.info:30003 is up (613ms) 11:25 Zeno` PenguinDad, I don't think so, but.... 11:25 Zeno` actually I'm 99% sure that I didn't 11:32 Megaf I need people to join my server and tell me if the world loading speed is good enough 11:32 Megaf (it's no longer ARM, now it's intel Xeon) 11:37 Calinou this is not minecraft omfg 11:37 Calinou discovery of the year 11:40 Calinou 350 games played on Lichess 11:43 PenguinDad Breaking News: Minetest is not Minecraft! 11:43 Zeno` what?! 11:43 Zeno` stop kidding around PD 11:50 * Zeno` yawns 11:51 Zeno` 9:50PM and I am ready for bed... I must be getting old :( 12:18 CaveJohnson hi :) 13:16 Johngreat_Irc uh... 13:16 Zeno` lol Johngreat_Irc :) 13:17 PenguinDad I are C! 13:17 PenguinDad :D 13:17 Johngreat_Irc how do i go to the RIGHT one 13:17 Zeno` C is for Cookie! 13:17 Johngreat_Irc :) 13:17 Johngreat_Irc ? 13:17 Zeno` Johngreat_Irc, show me the link you used :p 13:17 Johngreat_Irc i dont have it 13:17 Zeno` that will make things tricky 13:18 Johngreat_Irc gah.... 13:18 Zeno` one sec :p 13:18 Johngreat_Irc how do i go to the right one? 13:18 Johngreat_Irc :P 13:18 Johngreat_Irc :) 13:18 Zeno` https://kiwiirc.com/client/irc.inchra.net/?nick=Johngreat_|?#minetest 13:19 Johngreat_Irc :> 13:19 Johngreat_Irc :>) 13:19 Zeno` hmm 13:20 Zeno` perhaps I should have given him a better link 14:20 oteta Hello all. Having trouble starting the game. Can someone help, please. 14:21 CraigyDavi Do you get any errors in the log? 14:24 oteta Thanks for the reply. One moment. 14:27 oteta I have 'Enable Damage' checked. I click 'New'. I type a World name. Seed is blank. Magpen is v6. minetest is selected. Nothing happens. 14:27 oteta We're relatively new, btw. 14:27 oteta If it wasn't obvious! 14:28 oteta I get taken back to the first screen. 14:28 jin_xi world creation and game start are seperate steps 14:29 oteta Please explain, jin. 14:29 jin_xi did you select your world and click play? 14:30 oteta Reinstalling the game. I thought I was trying to create a new world with the steps above. 14:53 oteta CragyDavi: How do I access the log? 14:54 Krock open debug.txt with an editor 14:59 oteta Krock: Searched the minetest folder and my entire computer, and I did not find such a file. Any thoughts, please? 15:00 ElectronLibre If you're using linux it's in ~/.minetest 15:00 Krock > Mozilla/5.0 (compatible; MSIE 10.0; Windows NT 6.1; 15:00 Krock not linux 15:00 Krock go into the bin folder 15:00 Krock and there should be the debug.txt 15:04 oteta Krock: I'm on win 7. No debug.txt file in bin, unfortunately. 15:04 Krock oteta, that's strange. when you run minetest.exe, what exactly happens? 15:05 PenguinDad What a scary halloween costume D: http://imgur.com/gallery/Q02Lmcl 15:05 oteta I have 'Enable Damage' checked. I click 'New'. I type a World name. Seed is blank. Magpen is v6. minetest is selected. Nothing happens. Takes me back to the first screen. 15:06 oteta , Krock. 15:06 Krock oteta, press the icon on bottom left of this main menu 15:08 oteta Krock: The minetest icon? 15:08 Krock oteta, yes. 15:08 oteta Done. 15:09 Jordach if you ain't seeing clouds 15:09 Jordach then you've not selected the correct game 15:09 oteta Krock, Jordach: seeing clouds. 15:09 Krock oteta, you're sure you created the world? 15:10 oteta K, J: That's the thing. I think I'm not able to create a world. 15:10 Jordach #do you or do you not have write access 15:11 oteta K: write access? 15:11 Jordach eg able to create files in a directory 15:11 oteta Yes, I should. 15:11 oteta Do it all the time. 15:12 oteta How can I check if there is some issue there? Thanks for the help, folks. 15:14 oteta I wonder if this is an issue with my having selected 32 bit software v 64. 15:14 SylvieLorxu PenguinDad: http://img-9gag-lol.9cache.com/photo/aoZy3d3_460s.jpg 15:15 PenguinDad lol 15:17 oteta Krock, Jordach: downloading 64 bit version. 15:40 _Esteban Hai @everyone 15:41 oteta Hai Esteban. 15:41 oteta Krock, Jordach, Jin, Craig: That resolved the issue. Thank you. 15:42 Krock np. 15:42 Krock _Esteban, ragequit? (Because lol.) 15:43 _Esteban no! xD 15:43 kaeza greetings 15:43 _Esteban I was a texture pack :P 15:43 _Esteban testing* 15:44 Jordach sfan5, http://i.imgur.com/ZT2jVRu.jpg 15:45 Jordach !cat pls 15:45 MinetestBot http://i.imgur.com/iATkdQO.jpg 15:45 * _Esteban is afk 15:46 PenguinDad !next 15:46 MinetestBot Another satisfied customer. Next! 15:49 * _Esteban is back 15:49 * PenguinDad tells _Esteban that he should use /away 15:50 * _Esteban says thanks! 15:55 CaveJohnson exio4: hi 15:55 CaveJohnson exio4: wanna play MT? 16:34 paramat Sokomine, so far i have this https://gist.github.com/paramat/7b0afbf9c23281366390 untested and needs integration into mg_villages 16:45 Jordach how to OpenSim model with ecutruin 16:45 Jordach failures 16:48 hunterx689 uh.. hello? 16:53 MinetestBot 02[git] 04kahrl -> 03minetest/minetest: Include mg_decoration.h, mg_ore.h from emerge.cpp to fix warnings 138040806 http://git.io/MH52NA (152014-11-02T17:52:30+01:00) 16:53 Jordach https://cdn.mediacru.sh/uPap8f5iO5oA.png 17:14 MinetestBot 02[git] 04Zeno- -> 03minetest/minetest: Cleanup and (mostly) document util/string.h and (very) minor refactoring 1343bf432 http://git.io/pYDlVA (152014-11-02T18:07:20+01:00) 17:29 VanessaE sol_invictus: continue over here. 17:31 sol_invictus is your script released? 17:31 VanessaE no 17:31 VanessaE it's just something I use locally once in a while. 17:32 sol_invictus I think we need some advanced script published 17:33 sol_invictus for example it should compare sizes afterwards and revert if it didn't help 17:36 sol_invictus VanessaE, what is the benefit of pngcrush over optipng? 17:36 VanessaE it's just what I'm used to. 17:36 sol_invictus ah 17:36 sol_invictus never used pngcrush myself 17:37 sol_invictus I think I will try making some script for this 17:37 sol_invictus will post link here 17:52 Calinou OptiPNG is overall very efficient 17:52 Calinou it only compresses if needed 17:53 Calinou you can multi-thread it by hand (spawn several processes on several files) 17:55 exio4 >multithread by hand 17:55 VanessaE xargs. 17:56 exio4 multi4thread (spawn several 4processes) 17:58 sol_invictus uh-uh 17:58 VanessaE there we go, figured it out. 17:58 sol_invictus I'm using parallel 17:58 VanessaE commit incoming. 17:59 VanessaE done. 18:01 VanessaE I REALLY wish github would knock it off with this shit where it won't show the whole diff anymore 18:02 Krock it's useful. 18:02 sol_invictus commits with media are very slow for my anyway so don't care 18:03 VanessaE http://pastebin.com/SPg8iM3E 18:03 VanessaE there's the script. 18:03 sol_invictus that's actually basic 18:03 VanessaE I'm sure it can be done better, that's been sorta cobbled together from a lot of trial and error. 18:04 sol_invictus I don't get one thing though: why d you need sorting? 18:05 VanessaE visual reasons 18:05 VanessaE so I can see as it runs through the list if it's close to the end 18:05 sol_invictus makes sense 18:06 VanessaE I could probably have added a percent complete feature 18:06 VanessaE since I would have had the list from the `find` command already 18:10 sol_invictus there is --eta option in parallel 18:11 sol_invictus I think parallel is the best tool for batch threaded operations 18:12 Partmedia hi there, in the latest git revision of minetest the main-menu server config dialog has a "Hide Game" and "Hide mp content" -- they seem to be mutually exclusive. Is this a bug? 18:14 VanessaE no clue there 18:14 Partmedia anyone use that dialog, btw? :p 18:15 Partmedia To me it doesn't seem that they should be mutually exclusive, so I suspect something wrong with the formspec interface 18:15 Calinou sadly, neither are persistent 18:15 Calinou I would really like if game content was hidden by default 18:16 Partmedia (same :p) 18:18 Krock cookies! http://imgur.com/gallery/ho8IP 18:19 sfan5 !cats 18:19 LandMine Good afternoon peeps 18:19 sfan5 !cat 18:19 MinetestBot http://i.imgur.com/7jtdgLn.jpg 18:19 sfan5 Krock: ^ cats 18:19 Krock rrrr 18:19 Krock cats + cookies 18:19 LandMine !landmine 18:20 LandMine :( 18:20 Krock !doge 18:20 MinetestBot http://i.imgur.com/v7gjzme.jpg 18:23 Calinou on website: http://minetest.net/IRC 18:23 Calinou can you mention #minetest-fr, the French channel? 18:31 kwolekr . 18:31 Krock weird. I thought I gave MTB a !tell task 18:34 ReaLM !landmine 18:34 Krock lol 18:34 ReaLM why doesnt it like me :( 18:34 Krock !tnt 18:38 FourFire Greetings! 18:38 Krock !sgniteerG 18:39 PenguinDad http://weknowmemes.com/wp-content/uploads/2012/01/can-you-repeat-the-part-of-the-stuff.jpg :D 18:39 Krock hhahaha 18:41 PenguinDad Krock: Exterminate the non-brightness! https://pbs.twimg.com/media/ByU28TbIMAEadKT.jpg 18:41 Krock ye ye darkness liminator 18:44 FourFire PenguinDad: I prefer this one: http://www.wickedlasers.com/torch 18:47 PenguinDad FourFire: I'd guess that one's illegal in my country :D 18:48 FourFire heh 18:48 FourFire so tell me about minetest please 18:49 FourFire is it more optimized than minecraft? 18:49 VanessaE it's written in C++ and uses Lua for the modding language 18:49 VanessaE so to say that it's "more optimized" probably misses the point a bit 18:50 VanessaE it is an open source equivalent engine, with the default game having similar gameplay to Minecraft. 18:51 VanessaE the rest is up to you, like with those choose-your-own-adventure novels :) 18:55 hmmmm lol http://fpaste.org/147272/41495448/ 18:55 Calinou don't laugh at these people either 18:55 Calinou oh, this is unrelated 18:55 Calinou please don't spread it anyway 18:55 hmmmm a 419 scam using 419 scams as their catch 18:56 Calinou 419? 18:56 exio4 wow damn 18:56 exio4 that one is nice 18:57 VanessaE now I've seen it all heh 18:57 hmmmm yeah, that's what they call the "hi we have to give you from our late prince of africa! just give us some funds up front and we'll start the process..." 18:57 Calinou where does the 419 come from 18:57 VanessaE Calinou: it's a national law code in Nigeria. 18:57 hmmmm I think that's the penal code number for one of the african countries it happens most often in 18:57 VanessaE refers in fact to that specific type of scam I believe 18:58 hmmmm http://fougasse.at.cynigram.com/~nfontes/wise_music_crew_beware_ebola.mp3 18:58 hmmmm beware! beware! of ebola! ebola! 18:58 hmmmm takin' safety precautions erryday' 18:58 VanessaE Calinou: http://www.419eater.com/html/419faq.htm 18:58 hmmmm silly africans making rap songs about ebola 18:59 PenguinDad 'The number "419" refers to the article of the Nigerian Criminal Code dealing with fraud.' Wikipedia 18:59 ReaLM yes 419 is the code for scams 18:59 VanessaE (also lots of funny-as-hell stories on that site about scams like that) 19:00 Calinou .mp3… 19:08 VanessaE bbl 19:11 CraigyDavi I got a similar email today: http://pastie.org/pastes/9691801/text?key=nyh1vlxmhse7qnxghbbyw 19:12 CraigyDavi Who would honestly believe that? 19:31 blaise why would someone connect and disconnect like 90 times in a minute to a minetest server? 19:32 ElectronLibre To create some flood in the chat? 19:32 blaise I feel like maybe there could need to be some kind of protection against that 19:32 PenguinDad blaise: because of bad connection maybe? 19:33 Krock !c 90 / 60 19:33 MinetestBot 1.5 19:33 Krock 1.5 connections per second. that's not human 19:33 Calinou anti-spam in Lua should be doable, blaise 19:33 blaise maybe 5 reconnects in under a minute = 10 minute ip blacklist 19:33 ElectronLibre I think it can be created, in a mod which register all the connections and disconnections, if there are too many of them for one player in a duration, the mod ban him. 19:34 blaise xban might have this, actually 19:34 kaeza nope 19:34 blaise that or the one that monitors how many characters/logins are allowed per ip 19:35 ElectronLibre Does this player use different logins? 19:35 Calinou check the IP, not username 19:35 Calinou blaise, names_per_ip by Krock 19:35 Calinou included in Carbone (default limit 4) 19:35 Calinou this is total IPs per account, no rate-limiting 19:36 blaise ah 19:36 blaise I think I changed it to 3 names per ip 19:37 ElectronLibre You can change an IP (not in a minute), but it's still a very good solution. 19:37 Calinou 3 may be a problem if there are 4 PCs on the same network with a NAT router 19:37 blaise kaeza: negative, just one user 19:37 Calinou “I swear, it's my 11 brothers and sisters!!!” 19:37 blaise Calinou: I wonder why it's not based on MAC address? 19:38 ElectronLibre Here there are at leat 80 siblings, it's huge. 19:38 Calinou how would you get MAC address in Minetest? 19:38 Calinou obvious privacy violation 19:38 ElectronLibre blaise, does minetest API allow to get MAC adress? 19:38 blaise well then that throws tcp/ip out the window, due to privacy violations 19:38 blaise so we're going to have to find a different network protocol 19:39 ElectronLibre You can use IP yes, because you can hide/change it. 19:39 Warr1024 savvy users will just change their mac addresses at random 19:39 blaise tcp/ip provides MAC 19:40 blaise that's how ISP's are able to keep people from stealing their service 19:40 Warr1024 wow, where'd you hear that one? 19:40 blaise otherwise, anyone could just plug any equipment into their network and get an ip 19:40 ElectronLibre Username might works perfectly, except if this player uses random nicknames like AEH82XD or something like that. 19:41 blaise ElectronLibre: I have that one covered already 19:41 Warr1024 blaise: that MAC layer is only good for the link between you and your ISP, and it's not usable by anyone else, like a remote server 19:41 Warr1024 and besides, that MAC is tied to the IP address of the link, not to the individual user or even computer. 19:42 ElectronLibre Ok. You can alse use IP, but you have to promise tu keep them private (default ban system use IP adresses and the API provides functions to get them). 19:42 Warr1024 and it only applies to some link types like cablemodems 19:42 Warr1024 IP is probably the best you'll get 19:42 Calinou “stealing” 19:42 Warr1024 unless someone wants to build a cryptographic proof of work algorithm into the client... 19:42 ElectronLibre *also ^ I agree with Warr1024. 19:42 blaise Warr1024: tell that to nmap 19:42 Calinou I hate proof of work algorithms 19:42 Calinou they suck 19:42 blaise lol 19:43 Calinou TeamSpeak has one… 19:43 blaise and traceroute 19:43 Calinou that's a proof of it sucking 19:43 blaise traceroute shows the ip, the mac, and the latency 19:43 blaise and how many hops 19:43 Warr1024 blaise: traceroute is blocked by my network, as is most of the fingerprinting capabilities of nmap; all you need is a decent firewall. 19:44 blaise Warr1024: well then I suppose you only get to have access to around 10-15% of the internet, eh? 19:44 Warr1024 proof-of-work algorithms are an interesting way to try to create fairness, but they sort of assume that everyone has comparable computing power, which is generally not the case. 19:44 ElectronLibre (You just have to keep all you ports closed and it's fine) 19:44 Calinou proof-of-work is disastrous for ecology 19:44 Warr1024 blaise: huh? No, I can access everything just fine, it's just traceroutes that are blocked. 19:44 Warr1024 blaise: you don't really seem to understand how this stuff works, do you :-) 19:44 Calinou before you say “no one cares”, it impacts hardware life span and power bill 19:45 Warr1024 traceroute works by sending IP packets with low TTL 19:45 blaise so you don't feel the need to check routes for youself at any point? 19:45 Warr1024 they cause routers that drop them to send back an ICMP ttl exhausted message, which some routers put other info into... 19:45 Warr1024 I haven't used a traceroute in over 10 years. 19:45 Warr1024 didn't see the need to leave them unfiltered 19:46 Warr1024 and I would certainly not allow tracing INTO my network. 19:46 blaise meh, it's trivial 19:47 Warr1024 well, my point in all that was that you can't use it to identify individual users. 19:47 blaise even if your machine times out, it gets every handoff up to your WAN device 19:47 Warr1024 yeah, but behind the WAN device is a black-box 19:47 Warr1024 so you can't identify individual users behind a single IP reliably 19:48 blaise at this day in age if you don't have your own ip then something is wrong with you 19:48 Warr1024 a decent firewall, which *should* be built into pretty much every cheapo router these days, will make everything look like it's just one machine. 19:48 blaise further more, NAT and firewalls are pointless with ipv6 19:48 Warr1024 blaise: you got it backwards. Individual IP's were back in the days before address space exhaustion. Now everybody tends to run NAT. 19:48 blaise just disable the ports if you're worried about it. 19:48 Warr1024 ah, ipv6 is a whole 'nother story 19:49 ReaLM sthap!!!! 19:49 Warr1024 of course, the fact that I only have 1 IPv4 address isn't the only reason I NAT; there are privacy benefits too. 19:50 blaise encripted vpn 19:50 blaise s/i/y/ 19:51 Warr1024 if you're talking about one of those commercial ones, I wouldn't trust 'em; there's still a single point of failure. 19:52 excrafter I've been playing minecraft for years and just starting with minetest. Is there a directory of multiplayer servers? 19:55 blaise excrafter: yeah, actually.. there is 19:55 blaise is the client not showing the public servers after you check the public server box? 19:55 ElectronLibre http://minetest.net/servers <== This should works. 19:55 excrafter I'll let you know after tha package installer is finished. ;) 19:56 blaise I wonder if we'll ever get uri for minetest.. 19:56 blaise minetest://midnightsystems.net 19:56 excrafter So what you're saying is that it's kinda like the server list in bzflag, no need to hunt them down on the web beforehand. Cool. 19:57 Warr1024 it's not hard to program a URI handler on any given platform, but I don't think any 2 platforms do it the same way, and that could be a lot of portability code to maintain... 19:58 blaise excrafter: kinda.. when the server starts up and has been configured to be public, it reports to http://minetest.net/servers and is added to the list.. the minetest client can parse the information and populate the server list with it 19:59 blaise it's server list, anyway 20:00 blaise not the public one 20:01 blaise Warr1024: honestly, the windows platform is a sinking ship.. so I'm only worried about posix compliant environments 20:01 blaise which is basicly everything else. 20:02 excrafter oops. rying to get the server list crashed the client. terminate called after throwing an instance of 'LuaError' what(): C++ exception 20:02 blaise are you using minetest-0.4.10 ? 20:02 excrafter 0.4.9+repack-4ubuntu1 is my version 20:02 Warr1024 blaise: it's a big ship, and has been sinking for a long time, and will probably keep sinking for quite some time yet... 20:02 * blaise facepalms 20:03 blaise Warr1024: it's a trap.. 20:03 blaise Warr1024: like that weird creature on starwars said. 20:03 excrafter warr: What keeps windows up is a lot of hot air trapped in the bowels of the ship. That's the only thing fighting the ballast and barnacles. 20:04 Warr1024 yeah, but I don't see how that's different now than it ever was before 20:04 excrafter New captain is more drunk 20:05 blaise they're so caught up in intelectual property lawsuits, they don't even care about their operating systems anymore.. there's no money in it compared to what they make in legal disputes 20:06 blaise lets sue these people for using tech that we stole to begin with 20:06 Calinou “intellectual property” *cough* *cough*. 20:06 blaise yeah, about that... 20:07 Krock http://87.110.8.195/minetest/?about 20:07 blaise Krock: is that thing nested in the lid of a shoebox? 20:08 Krock I guess so. 20:08 blaise cool! 20:10 hmmmm is that... mapgen v7? 20:10 hmmmm why are you doing that 20:10 hmmmm please add some biomes 20:10 Krock /not my server 20:11 Krock I've no idea who owns it 20:11 hmmmm wow 20:11 hmmmm i never realized such a large amount of the land had such low persistence 20:12 Krock many oceans. yes 20:12 excrafter ok, got the minetestc55 package from ppa, and now I'm on mp :) 20:13 Jordach hmmmm, you should see BFD generated worlds 20:21 Calinou I told him to install an anti-guest mod, because really… 20:49 excrafter Don't these worlds generate grass and trees by default, or do I have to go creative? 20:49 ElectronLibre The tree/grass generation is done by default.. 20:50 excrafter I've generated three different worlds, and each is just a grey expanse of stone. 20:50 * ElectronLibre has added an extra point. 20:50 Calinou don't use v7 mapgen, excrafter 20:50 Calinou except if you supply bioems yourself 20:50 Calinou use v6 20:50 ElectronLibre You don't need to do anything if you're using the mgV6 to generate trees, caves, grass, etc... 20:51 excrafter Ok, got it. The forst MP world I went to must have also been on v7 20:52 ElectronLibre V7 generates stone, ores, caves and water. V6 generates deserts, beaches, jungles (if added in the mg_flags), etc... 20:54 excrafter Well, I'd rather it be Python/Pygame, but I can definitely see myself learning some Lua for this. Microsoft can keep MC. 20:54 ElectronLibre Welcome to Minetest. 20:57 MinetestForFun Excrafter, i like your sentence :D 20:57 MinetestForFun Welcome ! 20:58 excrafter ty 20:58 * excrafter has to not type t in the game to say that though :) 20:59 * ElectronLibre sometimes type a T in IRC to write a message xD. 21:01 blaise I've always hit F10 for the console 21:02 blaise yikes, libtool failed 21:02 blaise that's not good... 21:03 ElectronLibre When I had to change my keymapping (bugs beetween mouse clicking and walk, could not use both of them in the time), I kept some keys like T and F10, they are become habits to me. 21:03 blaise so what was said about when we might expect minetest-0.4.11 ? some time in spring 2044? 21:04 ElectronLibre It's planned for this month apparently. 21:04 blaise o.O 21:04 blaise I wonder what's in the ChangeLog 21:04 blaise XD 21:04 ElectronLibre (That's just rumors, but I hope it's true) 21:05 blaise seemed like someone was talking about ditching the 0.4.x, and their entire version tree.. and going to "minetest-5.x" 21:05 ElectronLibre There are at least the meshnodes, and why not in few days or weeks, the animated ones. 21:06 blaise that was when 0.4.9 was current though 21:06 blaise what's a mesh node? 21:06 blaise bantam nodes? 21:06 ElectronLibre blaise, rumors again, nobody knows exactly (Perhaps even the dev-team) 21:07 ElectronLibre Meshnode is an animation loaded for a node, used instead of nodeboxes (faster, and using less memory or CPU, I don't remember exactly). 21:09 ElectronLibre You can create spheres, circular and diagonal surfaces with them. 21:13 MinetestBot 02[git] 04kahrl -> 03minetest/minetest: Fix regression: mouse wheel couldn't scroll from last hotbar item to first 13817e3a6 http://git.io/cGE1kQ (152014-11-02T21:59:56+01:00) 21:16 ElectronLibre Yes, it's fixed, I thought nobody noticed that (I did with latest krock build). 21:21 PenguinDad ElectronLibre: I noticed it too but I didn't really care about it 21:23 * blaise facepalms 21:24 iqualfragile http://www.phoronix.com/scan.php?page=news_item&px=MTgyODQ 21:24 iqualfragile are you fucking shiting me? 21:29 FourFire damn 21:29 FourFire what happens if ever the systemd team breaks up? 21:29 FourFire if they eat up everything? 22:06 LittleJoe anybody wanna answer an easy world edit question? 22:07 LittleJoe lol not worldedit 22:07 LittleJoe minetest mapper : D 22:08 ElectronLibre What question exactly? 22:08 LittleJoe about the geometry option 22:08 LittleJoe --geometry -2000:-2000+4000+4000 22:08 LittleJoe exactly what those numbers translate into 22:09 ElectronLibre I don't know enough about the mapper to help here, but I think it's to print only a rectangle of 2000 length and 4000 height or something like that. 22:10 LittleJoe hmmm 22:10 LittleJoe so than how do you chose the position? : / 22:11 ElectronLibre By using -2000:-2000, you probably tell the mapper to start from -2000, ..., -2000. 22:11 LittleJoe and I wonder how to get it to recognize modded nodes.... 22:11 LittleJoe yeah : / 22:11 ElectronLibre So by changing these you could probably change the position. 22:11 LittleJoe : ) 22:11 kilbith LittleJoe : https://forum.minetest.net/viewtopic.php?f=10&t=5684 'Create your own overview maps' spoiler. 22:12 ElectronLibre To recognize modded nodes, you have to add them to colors.txt with the color. 22:12 LittleJoe ok 22:12 LittleJoe just the pic file I assume 22:15 LittleJoe Q; where should I be able to find the colors? 22:15 ElectronLibre You choose the colors. 22:15 LittleJoe ok 22:15 LittleJoe so the node name and colors : ) 22:16 ElectronLibre LittleJoe, yes, exactly. 22:17 LittleJoe what color code is it using? 22:18 ElectronLibre Hexadecimal code I suppose. 22:18 LittleJoe eh 22:18 LittleJoe with no letters..... 22:23 ElectronLibre Bye everyone. 22:24 Calinou http://rogerdudler.github.io/git-guide/ 22:26 kilbith bookmarked, thx 22:44 Salbei hi 22:45 Salbei few weeks ago someone help me for irc mod 22:50 Salbei im running minetest server on debian 22:51 Salbei i know i have to modify something in irc/init.lua but I can't remeber what 22:56 Salbei solved! 23:01 blaise I wonder what it was