Time Nick Message 00:12 Animetrom can someone help me? 00:13 Animetrom ??? 00:19 Fritigern kaeza: I have static_spawnpoint set, but /spawn does not work 00:20 Fritigern Animetrom: Nobodsy can help you if they don't know the problem 00:22 Cacatoes when trying on local server, indeed, setting static_spawnpoint doesn't seem to help ( Invalid command: spawn) 00:39 kaeza Fritigern, the command is registered only if `static_spawnpoint` is set at load time. blame Krock about that 00:40 Fritigern Why would i blame Krock for a minetest.conf setting? 00:40 Fritigern Correction, a DEFAULT minetest.conf setting 00:40 kaeza Fritigern, not because of a setting, but because of not outright registering the command and simply making it no-op if the setting is not found at runtime 00:42 kaeza actually, /spawn pull was not merged... 00:42 Fritigern That makes zero sense. static_spawnpoint is a vanilla minetest.conf settong, it IS set, and IS loaded at runtime beccause new users spawn there. Try again 00:43 kaeza well, read above. which mod are you using for `/spawn` 00:43 kaeza +? 00:43 Fritigern None 00:43 Fritigern Was i supposed to? 00:44 kaeza well, there's no `/spawn` command by default 00:44 Fritigern And there we have it! 00:45 Fritigern So why in the world would you assume someone uses a mod for /spawn if they never said that they did? 00:45 kaeza eh? 00:45 Fritigern [15:16:23] [[ Cacatoes ]] someone point me to a way to enable /spawn command ? I haven't found. I want a way for players to teleport back to a safe place 00:46 Fritigern You replied to that, saying [15:56:28] [[ kaeza ]] Cacatoes, `/spawn` does not work unless you set `static_spawnpoint` 00:46 kaeza Fritigern, my response was based on the assumption that this was merged: https://github.com/minetest/minetest/pull/1690/files 00:46 kaeza which was not 00:48 Fritigern Then you were also assuming that Cacatoes as using a version wuich was built in the last 17 days, which as a lot of assumptions to make 00:49 Fritigern *as = are 00:49 kaeza my apologies, should refrain from trying to help next time 00:49 Fritigern No, but you should ask for more infrmation instead of assuming stuff. 00:52 twoelk hehe, same thing happened to me a few days ago. I was absolutely convinced /spawn had been merged and thus gave a lot of rubish advice 01:50 * RealBadAngel yawns 01:52 * twoelk goes to bed 01:57 zat what is spawn for anyway? 02:20 AllEvil669 I'm pulling my hair out here. I can't get a crafting recpie to work. 02:23 RealBadAngel zat, whats your problem with "spawn" ? 02:25 zat RealBadAngel: not knowing its purpose!!! lol!!! 02:26 RealBadAngel you mean the spawn as area? 02:27 zat the /spawn command 02:28 RealBadAngel a sec 02:29 zat why not making a /sec command then? 02:29 OldCoder AllEvil what recipe 02:29 OldCoder is the obvious question 02:29 OldCoder Hm, he/she is gone 02:46 zat I am gone too!!! 02:47 RealBadAngel frustrating when you are lookin for an answer and one who asked just left 02:51 OldCoder Happens 03:07 AllEvil669 Does anyone know how crafting recpies work? I cannot get any of them to output anything. 03:31 zlsa RealBadAngel, AllEvil669 is back 03:32 zlsa OldCoder, ^ 03:33 AllEvil669 Is that a bad thing? 03:33 AllEvil669 Should I go? 03:34 zlsa no 03:34 zlsa they asked questions about it after you left 03:34 zlsa but you weren't here anymore.... :) 03:36 RealBadAngel AllEvil669, youre writing a mod or what? 03:37 AllEvil669 Yes. 03:38 AllEvil669 I've been "testing", and I think my issue with crafting recpies stems from the "shape" of the defined recipe. 03:40 OldCoder AllEvil669, go on 03:40 Cylus What shape? 03:41 OldCoder AllEvil669, how about cloning an existing mod first, a very simple one, and changing what it does? 03:41 OldCoder This is almost guaranteed both to work and to teach you how it goes 03:41 AllEvil669 Yes, that was what I did to get to where I am. 03:43 OldCoder At what stage did it break? 03:45 AllEvil669 At the stage where I stare at the code for 24 hours straight, and the miss a closing bracket. I'd like to thank LazyJ, in #minetest-mods for pointing me in the right diredction. 03:46 AllEvil669 I fell like a rank noob now. I thought I was past these types of mistakes. 03:48 Cylus AllEvil669: It happens to the best of us. 03:48 AllEvil669 Yeah, I just feel slilly making mistakes I made 20+ years ago. 03:49 AllEvil669 I should be making exciting new mistakes. 06:59 Zeno` Are you there RealBadAngel? 06:59 Zeno` How do I test this mesh.7z ? 07:14 Zeno` nvm :) 07:59 xrazybud how do i change the order of loading mods? 08:00 xrazybud technic says an error for pipeworks but i have that 08:01 Miner_48er add pipeworks to technic's depends file 08:01 xrazybud how do you do that? 08:02 Miner_48er open depends.txt in a text editor and add pipeworks on a new line 08:03 xrazybud it's in it 08:06 Miner_48er did it work? 08:06 xrazybud no 08:07 xrazybud it's in technic/technic though... do all those folders need to be in the root mod? 08:07 Miner_48er paste the error at pastie.org and paste the link here 08:08 xrazybud http://pastie.org/9649094 08:08 xrazybud it's 0.4.10 08:11 Miner_48er what is the name of the pipeworks directory? 08:11 xrazybud pipeworks 08:14 xrazybud pipeworks has loaded fine before too 08:16 Miner_48er what versions of technic and pipeworks are you using? 08:17 xrazybud technic from https://forum.minetest.net/viewtopic.php?f=11&t=2538 and not sure about pipeworks 08:17 Miner_48er when did you download them? 08:18 xrazybud pipeworks maybe a few weeks ago and technic just now 08:20 Miner_48er there was a recent update to technic for a change in pipeworks try updating pipeworks 08:22 xrazybud awesome that worked thanks 08:22 xrazybud i'll be able to idle here maybe starting next week 08:23 Miner_48er good 08:23 xrazybud and chat too :P 08:23 xrazybud i was thinkin about makin an amirite ore plugin loipl 08:24 Miner_48er try looking at some of the ore generation mods for ideas 08:26 Miner_48er moreores is the most used one 08:29 xrazybud do you have any tips on finding the ores? 08:29 xrazybud in game 08:29 ThatGraemeGuy dig. look. repeat. 08:29 ThatGraemeGuy :-p 08:30 xrazybud hehe 08:30 Miner_48er yes there supposed to be random 08:43 Amaz Does anyone have any idea why this code doesn't work? if pos.x = 77 and pos.y = 256.5 and pos.z = 193 then With any thing other than = (Like > or <=) it works, but with =, it generates this error: init.lua:12: 'then' expected near '='this error: 08:46 Zeno` == 08:47 Zeno` = is assignment, == is comparison 08:47 * sfan5 meows at exio4 08:47 Amaz Great, thanks! 09:05 Fritigern Zeno`: I have made that mistake a lot on Secondlife, wehre i do code quite a bit. For example if(name = "bill"){do stuff} instead of if(name == "bill"){do stuff}. I workaround that shortcoming of mine by inverting the comparison to if(name != "bill"){return}else{do stuff}. It's ugly, but it may have saved me from mindlessly staring at the code for who knows how mny times. 09:19 Zeno` Yes, I don't like inverting the order of operands (it's not natural). I believe that Amaz was talking about Lua, though so it's an error and not a warning that most (all?) modern C and C++ compilers will emit 09:20 Zeno` I do do stuff like if ((x = blah()) {} // i.e. add parenthesis 09:23 Amaz Yes, I was talking about Lua. 09:28 Zeno` I dunno... maybe it's personal preference but I really hate seeing stuff like if (0 == x) {} 09:31 PilzAdam lol, https://forum.minetest.net/viewtopic.php?p=158247#p158247 09:35 Zeno` Lua mapgen can't be efficient <--- I'd agree with that 09:36 Zeno` LVM takes wayyyyyyyyyyyyyy too long to populate the table (and write it back) 09:36 Zeno` much longer that the actual mapgen stuff itself 09:37 Zeno` i.e. 60x longer in most cases 09:37 Zeno` mainly because data is scattered all over the place in the engine 09:41 * sfan5 meows at Zeno` 09:44 * Zeno` barks 09:44 Zeno` lol 09:49 GhostDoge It's automatic reconnect time! \o/ 09:59 * ElectronLibre meows at everyone. 10:01 * Amaz quacks at ElectronLibre 10:43 Amaz !server cube 10:43 MinetestBot Amaz: Cube World | minetest.ig42.org | Clients: 4/10, 2/6 | Version: 0.4.10-dev / minetest | Ping: 111ms 11:11 Megaf_ Amaz: is the world a cube in that server? 11:11 Amaz Yep. 11:12 PenguinDad !server ping:least 11:12 MinetestBot PenguinDad: Craig's Server | 86.140.28.58 | Clients: 2/30, 1/5 | Version: 0.4.10-dev / Craig-Server | Ping: 13ms 12:00 Zeno` is there anyway to reset/clear ALL nodes/mapgen below a certain depth? 12:04 Fritigern I have an issue, in minetest.conf i have set static_spawnpoint = 473, 20, -241 , but for some reason, new users spawn at -161, 19, 289. Does anyone have any idea why, and more importantly, how can i fix this? 12:06 Fritigern The weirdest part is that people USED to spawn at the intended location, but not anymore. This really is a big issue 12:08 ThatGraemeGuy_ Zeno`: I wrote a Python script that did that a while ago 12:08 ThatGraemeGuy_ its kinda ugly though 12:08 Zeno` ThatGraemeGuy_, does it work with leveldb? 12:09 ThatGraemeGuy_ sqlite3, but if you know python I'm sure it could be modified 12:10 ThatGraemeGuy_ it basically goes through every mapblock found in the db, decodes the co-ordinates, and if its east/west/below/whatever parameters you want deletes the block 12:10 Zeno` hmm 12:10 ThatGraemeGuy_ i've thought of cleaning it up and putting it on github, just never got to it 12:11 Dragonop Hi 12:11 ThatGraemeGuy_ since i was looking at that a few months ago, this is the second time i've ever seen anyone ask for such a thing 12:11 Zeno` it'd be nice if it worked for all db backends 12:26 Fritigern Okay, i have no choice bot to take my serve offline until i have found a solution for this problem 12:28 Amaz Fritigern, is there a mod that has anything to do with spawning? 12:28 Fritigern There used to be, but is no longer installed, so everything should have reverted to the old behavior 12:29 Amaz Odd. 12:29 Fritigern To be precise, i used to have ServerExtended 0.5, but it caused larger issues that the ones that it would solve 12:31 Fritigern One of the modules of ServerExtended caused regular users, new and existing ones, to hang in limbo upon login (admins were not affected). Unacceptable of course. So it's gone. 12:33 Amaz Does this work? http://pastebin.com/raw.php?i=gGYBuAj2 12:33 Fritigern I don;t know, i am not a coder 12:33 Amaz Could you try it? 12:33 Fritigern How, what, where? 12:34 Zeno` that shouldn't be necessary 12:34 Zeno` can you paste the .conf line for static spawn? 12:34 Fritigern I already have : static_spawnpoint = 473, 20, -241 12:34 Zeno` did you paste that? 12:35 Fritigern I did paste it from minetest.conf 12:35 Zeno` try without spaces 12:36 Zeno` e.g. static_spawnpoint = 473,20,-241 12:36 Fritigern okay, done. Starting up the server and logging in with the testuser 12:36 Zeno` I don't think testuser is probably a "new user" 12:37 Fritigern testurser is definitely a new user. I just created it 12:37 Zeno` k 12:38 Fritigern Nope, i even made a new new user, but no joy 12:39 Fritigern I can't help but feeling that this wasn;t a bug, but that it was a hack instead. 12:39 Zeno` have you got some kind of spawn mod installed? 12:39 Fritigern [05:28:03] [[ Amaz ]] Fritigern, is there a mod that has anything to do with spawning? 12:39 Fritigern [05:28:38] [[ Fritigern ]] There used to be, but is no longer installed, so everything should have reverted to the old behavior 12:40 jin_xi Fritigern: can you try set another static spawnpoint closer to origin for a test? Nothing further than 200 nodes 12:40 Fritigern You mean closer to 0,0,0? 12:40 jin_xi yes 12:41 Fritigern I'll give it a go. 10,3,10 should do it i think 12:41 jin_xi yes 12:44 Fritigern Nope, i died and respawned at the "unauthorised" spawn point. 12:44 jin_xi ok. thanks for trying 12:44 Amaz Add http://pastebin.com/raw.php?i=gGYBuAj2 into init.lua of a mod folder (Maybe call it respawn), and it should work... 12:44 Amaz Not ideal though. 12:44 Zeno` wait, so they spawn at the right place but not respawn at the same place after they die? 12:45 Fritigern No, both the initial spawn, as the respawn_on_death is in the wrong spot 12:46 Fritigern Amaz, your method would suppress a symptom, not cure the disease. 12:46 Zeno` you haven't got it twice in the .conf file? 12:46 Amaz Yep. 12:46 Fritigern Or, in IT terms, it's a workaround, not a solution 12:46 Zeno` just ruling things out :) 12:46 Fritigern Zeno`: I checked, it's there only once 13:35 jin_xi nethack speedrun with df music https://www.youtube.com/watch?v=EJ8x3Bps1Q4 14:01 zat what could this be? http://pastebin.com/Qsa9jXSt 14:12 ElectronLibre zat, an error. It's probably minetest which can't write the file because there is not enough place, or because it is not allowed, or another reason. 15:02 PenguinDad They are watching :D http://a.pomf.se/lkczna.png 15:03 Amaz They are watching a lot! https://cdn.mediacru.sh/nHfcdMb4U5En.png 15:03 Amaz :D 15:03 ElectronLibre Are these doppelgangers mobs? 15:04 zat1 ElectronLibre: but I have like 30G free 15:04 Amaz Nope. 15:04 ElectronLibre zat1 : It's probably minetest is not allowed to write there. 15:05 exio4 \o/ hi weird and lovely people 15:05 Amaz ElectronLibre, https://github.com/minetest/minetest/pull/1738 15:05 zat1 ElectronLibre: the bug isnt reproducible 15:05 zat1 ElectronLibre: minetest always starts fine 15:06 PenguinDad ElectronLibre: these are meshnode 15:06 PenguinDad s 15:06 ElectronLibre Ah, I see. 15:20 Fritigern Is anyone aware of an exploit that will let a mlicious user set the spawn point to an arbitrary location in such a way that it can not be changed back? Because if such an exploit exists, then i may have been hit with this one 15:21 Fritigern Now, i am not interested in HOW it works, i would like to know how to fix this mess 15:22 Fritigern And by spawn point i mean static spawn point 15:22 Amaz Fritergern, what happens if you remove the static spawn point from the config?# 15:23 Fritigern I don;lt know but chances are that users will still spawn in the wrong location. Zeno and i have been messing with this and look at what happened: 15:24 Fritigern 06:44:40: ACTION[ServerThread]: zeno damaged by 36 hp at (-161,19.987,289) | 06:44:42: ACTION[ServerThread]: Moving zeno to static spawnpoint at (473,20,-241) | 06:44:42: ACTION[ServerThread]: zeno respawns at (-161,20,289) 15:24 VanessaE Fritigern: that's a lag problem 15:24 VanessaE known bug, it's not an exploit at all 15:24 Fritigern Moving zeno to 473,20,-241 because he died, but respawns at -161,20,289 15:25 Fritigern Lag? This is a consistent thing 15:25 VanessaE it has to do with the client taking too long to acknowledge the death or somethinbg 15:25 VanessaE -b 15:25 Fritigern It is where new users spawn, you have seen it. That is NOT the spawn point that i set 15:25 VanessaE remember, the server has the absolute last word on where the client needs to be in the world, including acknowledging dig/build actions. 15:26 VanessaE it's a bug 15:26 VanessaE notice where the user respawned at - the same place they were killed at, 15:26 Fritigern I refuse to believe that it is lag. It can not be that lag causes ALL new users to spawn in the wrong spot 15:26 VanessaE it IS lag. this is an ollllllllld bug 15:26 Fritigern They will alo respawn there if they get killed on the toerh side of the map 15:26 VanessaE directly related to the code that communicates death messages between the server and client 15:26 cities I spawn there and I never died there 15:27 VanessaE has nothing at all to do with the code that teleports the user around as far as I know 15:27 Fritigern LISTEN! NEW USERS SPAWN THERE WHILST THAT IS NOT THE STATIC SPAWN 15:27 VanessaE Fritigern: dude, I'm telling you this is a known bug! https://github.com/minetest/minetest/issues/81 15:28 VanessaE it's THAT old 15:28 Fritigern That is unrelated. Repeated death? 15:28 VanessaE new users spawning somewhere other than the static spawn is ALSO a known bug 15:28 VanessaE it's a networking glitch 15:28 VanessaE the repeated death is related to the kill bug you first mentioned. 15:28 Zephlon why doesn't the client just wait to receive spawn coordinates from the server before respawning? 15:28 Zephlon that's how it should work 15:29 Fritigern Lag can not be the issue, the server is local to me, and my new users too spwan there 15:29 VanessaE Fritigern: it IS lag, even if it's local. 15:29 VanessaE it's weird like that 15:29 VanessaE it's stupid, I know 15:29 VanessaE it's some weird bug in the networking code 15:30 VanessaE even a microsecond of lag could be enough to trigger it I guess 15:30 VanessaE happens on my servers and on Zeno's too 15:30 Zephlon lag can happen regardless of whether the server is at 127.0.0.1 or on the other side of the world 15:30 Fritigern Again, i refuse to believe that because it does not explain why the static_spawnpoint would be honored even when the server was highly stressed by another process 15:31 VanessaE I'm telling you it's a network glitch 15:31 Fritigern It changes from one day to another 15:31 Fritigern *changed 15:31 VanessaE it's a known bug that we've been fighting for a long while now 15:31 Dragonop #minetest-dev 15:31 VanessaE https://github.com/minetest/minetest/issues/922 15:31 VanessaE there 15:31 VanessaE that's the one I wanted to link to 15:33 Fritigern Not related. This is about respawning at player position. That IS lag 15:33 VanessaE no, read the bug 15:33 VanessaE that's about the client sending movement packets too fast 15:34 VanessaE [10-15 11:27] 06:44:40: ACTION[ServerThread]: zeno damaged by 36 hp at (-161,19.987,289) | 06:44:42: ACTION[ServerThread]: Moving zeno to static spawnpoint at (473,20,-241) | 06:44:42: ACTION[ServerThread]: zeno respawns at (-161,20,289) 15:34 VanessaE is that not what this is? 15:34 VanessaE player gets killed, player respawns, player gets teleported back to kill point 15:34 Fritigern New user, never logged in before. Spawns at wrong coords 15:34 Fritigern You KEEP overlooking that 15:34 VanessaE that's a different, also known bug 15:35 VanessaE I told you, that's a network glitch 15:35 Fritigern They all spawn at the same wrong coords 15:35 VanessaE either that or you set the value in your static_spawnpoint incorrectly :-) 15:36 Fritigern static_spawnpoint = 473,20,-241 15:36 VanessaE usually the glitch puts players at 0,0,0 15:36 VanessaE or something similar 15:36 VanessaE somewhere close to the world origin 15:36 Fritigern -161,20,289 is not close 15:36 VanessaE which I *believe* is because the "find a good spawn location" code is kicking in 15:37 Fritigern 0,0,0 has a nice 32x32 platform to catch people 15:37 Fritigern So it should be suitable 15:37 VanessaE -161,20,289 might be the result of a hangup in the server then 15:37 VanessaE someone ended up there, and now the server doesn't want to acknowledge that they've left that area 15:37 Fritigern Consistently? For days on end? across hard and soft reboots? 15:37 VanessaE we've had THAT problem for a while too 15:38 VanessaE no, that's different. I've never seen it persist across a reboot 15:38 VanessaE you've got a mod doing it then 15:38 VanessaE maybe a jail mod? 15:38 Fritigern Well, this IS persisten, which is what it kept telling you 15:38 Fritigern No jail mod on this server 15:38 VanessaE you never mentioned that it was persisting across reboots. 15:38 Fritigern Nothing of the sort even 15:39 VanessaE do you maybe just have more than one static_spawnpoint set in your config files? 15:39 VanessaE say one in your server config and a second one being set in a game conf somewhere? 15:39 VanessaE something of that nature? 15:39 VanessaE (or even just two in your server config) 15:41 Fritigern No, i checked. I removed all server-relateds stuff from my game config, all client-related stuff from my server config, just to make sure that there can be no cross-contamination 15:41 Fritigern and i have gone over both repeatedly, but nothing 15:42 VanessaE if it using the two bugs I mentioned, and there's no configuration oversight, then there HAS to be a mod pushing users to that location somehow. 15:42 Fritigern I moved the static_spawnpoint line to the end of minetest.conf to make sure that it was not overwritten by a missed, duplicate static_spawnpoint 15:43 Amaz Can you give us a list of mods? 15:44 Fritigern I can. Hold on 15:46 jin_xi is it always the same point for all users? if so try grepping for the number 15:46 Fritigern My modlist: http://pastebin.com/M8cCaNJv 15:47 Fritigern jin_xi: Yes, it is always the same spot, which just so happens to be in the middle of a village, in the middle of a path, immediately in front of a door. Too many coincidences for my liking 15:48 VanessaE sounds like some kind of sethome-related mod 15:48 jin_xi maybe there is some old home or bed around 15:52 Fritigern Well, i am completely stumped, if this proves to be unfixable, i will have to start the world all over again and hope that this was a one-time deal. 15:54 Amaz Fritigern, try coping the map.sqlite to a new world, and seeing if that works. 15:54 Amaz May be worth a try. 15:56 Fritigern Amaz: I have tried something that i would expect to have a similar effect. I moved all the non-essential config files into a backup folder, and started the world again, but that didn;t help. I wil try your method later 15:57 Zephlon is it always the same coordinates? 15:57 Fritigern [08:47:46] [[ Fritigern ]] jin_xi: Yes, it is always the same spot, which just so happens to be in the middle of a village, in the middle of a path, immediately in front of a door. Too many coincidences for my liking 15:58 Zephlon what operating system is the server running on? 15:58 Fritigern Linux. Kubuntu 14:10 beta 16:01 Zephlon Try running this command in the terminal: grep -rnw '/path/to/minetest' -e "insert coords here" 16:02 Zephlon that should find every file that contains the wrong coordinates 16:02 Fritigern Already did, and it found it in debug.txt only 16:23 * Amaz throws https://github.com/minetest/minetest/pull/1738 at Jordach 16:38 Calinou https://github.com/minetest-technic/technic_game/pull/10 heh 16:38 Calinou stumbled upon it by looking at nuclear's profile 16:57 Fritigern Amaz: I have learned a few things: moving the db to a new instance of the server (including mods) will result in users spawning in the wrong location. Moving the db to a clean minetest_game instance makes the user spawn close to (but not on) 0,0,0. this would indeed suggest a mod behaving badly, but only beds could conceivibly be remotely responsible, but nothing changed when i disabled that one 16:59 Fritigern I jut so completely done now, so totally fed up. I think that, if my co-admin agrees, i will just completely regenerate the world and hope it will never happen again. I will keep a backup of the server with stubborn spawn point, in case someone would want to investigate as some point in time 16:59 Fritigern But right now, i am tired, haven;t slept all noght, so i will see if i can have a 3-hour nap or so 17:09 realtinymonster PenguinDad: https://www.youtube.com/watch?v=wV2rM672HhE 17:10 Krock meow 17:11 PenguinDad Krock: omg so excited https://github.com/minetest/minetest/pull/1738 17:12 rubenwardy Hi all! 17:14 Krock dat stuff. 17:14 realtinymonster 255! 17:14 realtinymonster 255! 17:14 realtinymonster 255! 17:15 PenguinDad !c str(2**4-1) + "!" 17:15 MinetestBot '15!' 17:16 PenguinDad !c str(2**8-1) + "!" 17:16 MinetestBot '255!' 17:16 PenguinDad ^ realtinymonster :P 17:18 rubenwardy !c (str(2**8-1) + "!") * 20 17:18 MinetestBot '255!255!255!255!255!255!255!255!255!255!255!255!255!255!255!255!255!255!255!255!' 17:19 PenguinDad realtinymonster: <3 https://www.youtube.com/watch?v=BEr4bTrR3QU 17:27 PenguinDad Rest In Pasta realtinymonster 18:31 iqualfragile OldCoder: i finnaly understand why you put empty lines after your texts, its because you are used to it from talk mode! 18:33 Krock lel. debian testing HDD's output was a kernel panic :D 18:34 PenguinDad Krock is using linux o_O 18:35 Krock PenguinDad, yeah. to test if a PC can boot or not 18:36 iqualfragile looks like it can't 18:36 Krock k, linux failed. starting win 95 18:36 iqualfragile btw: how to freak anybody out: http://google.de./ 18:37 Krock ^ https://www.google.de/?gws_rd=ssl ? 18:37 iqualfragile actually, google is a bad example, it redirect 18:38 iqualfragile point was that you can put a dot after any domain name 18:38 iqualfragile and it just looks strange 18:38 Krock http://thisdomaindoesnotexi.st/ 18:38 iqualfragile but its obviously valid 18:38 Krock the domain does what it sais 18:39 PenguinDad iqualfragile: how about https://duckduckgo.com./ ? 18:39 iqualfragile certificate warning 18:39 iqualfragile that might even be worth a bug report 18:41 Cylus iqualfragile: The trailing dot doesn't seem to work with HTTPS though, as far as I've seen. 18:42 Cylus iqualfragile: What is "talk mode"? 18:43 iqualfragile Cylus: yes, it does not because the strings "duckduckgo.com" and "duckduckgo.com." are not equal and the certificate is only valid for the first 18:43 iqualfragile Cylus: its when two people logged into the same computer want to talk 18:44 iqualfragile then you can open a direct connection between them and they can read what they type 18:44 Cylus iqualfragile: My certificate is good for cyl.us, cyl.us., *.cyl.us, and *.cyl.us. . However, the trailing dot domains don't work. 18:45 PenguinDad iqualfragile: are you talking about netcat? :P 18:45 Cylus Huh. I've never heard of that. If you're at the same keyboard, why not just speak? Leaving notes for the other, maybe? 18:45 iqualfragile PenguinDad: "on the same computer" 18:45 iqualfragile Cylus: "on the same computer" 18:45 iqualfragile Cylus: looks like your webserver is missconfigured 18:46 PenguinDad iqualfragile: that works with netcat :P 18:46 Cylus iqualfragile: Okay, maybe that was from back when I was having server setup issues. I tried again just now, and it worked. Now I feel like an idiot. 18:47 iqualfragile PenguinDad: but yeah, just like netcat 18:47 Cylus I still can't get www.* to hav it's own VirtualHost, either. 18:47 Cylus *have 18:48 iqualfragile lets play 1990s 18:48 LT hint: MFAR 18:49 Guest23867 that did not exist in the 1990s 18:50 sandrossv hello 18:55 Cylus Guest23867: Never mind, I did something stupid. HTTPS with a trailing dot results in a 400 error. 18:59 iqualfragile oh, ok, so it wasn't only me 19:05 Cylus Hmm. But DuckDuckGo's site works with the trailing dot .... I'll have to ask the Apache Web Server people what I could have done wrong. 19:54 Cylus It seems trailing dots in host names are in fact invalid in HTTPS URIs. 19:54 Cylus "HostName" contains the fully qualified DNS hostname of the server, 19:54 Cylus as understood by the client. The hostname is represented as a byte 19:54 Cylus string using UTF-8 encoding [UTF8], without a trailing dot. 19:54 Cylus 19:55 sfan5 I wonder why DNS uses stuff with the trailing dot 19:57 Cylus The trailing dot is like the leading slash in a file name. 19:58 Cylus Without it, the name is technically relative. 21:13 iqualfragile hi shadowzone 21:13 shadowzone Hi. 21:15 PenguinDad <3 i3wm 21:16 iqualfragile PenguinDad: i<3 startx 21:24 zlsa I <3 i3wm as well 21:29 Cylus iqualfragile: V 21:29 Cylus It seems trailing dots in host names are in fact invalid in HTTPS URIs. 21:29 Cylus "HostName" contains the fully qualified DNS hostname of the server, 21:29 Cylus as understood by the client. The hostname is represented as a byte 21:29 Cylus string using UTF-8 encoding [UTF8], without a trailing dot. 21:29 Cylus * Viper168 (~Viper@unaffiliated/viper168) has joined #minetest 21:30 PenguinDad Poor Cylus :D 21:30 Cylus PenguinDad: I anticipated that. That's why I did the highlight *before* the paste. 21:31 iqualfragile Cylus: why no unicode? ↑ 21:31 iqualfragile ↓ 21:31 iqualfragile ←→ 21:32 Cylus iqualfragile: Because I was being lazy and didn't want to open gucharmap. 21:32 iqualfragile but its right there on the keyboard, alt + numpad8 21:32 iqualfragile (well, at least on my layout) 21:32 Cylus I don't have a number pad though. 22:00 sfan5 meow 22:02 iqualfragile sfan5: do you know when mapblocks get saved? 22:02 sfan5 no 22:02 iqualfragile do you know if they only get saved if changed? 22:02 sfan5 no 22:02 sfan5 why are you asking me 22:03 sfan5 I mean like 22:03 sfan5 they are probably changed if not saved 22:31 lamefun Minetest sure looks as if it got more popular! 22:31 VanessaE yep, and without the need for HTML5, and without Lua(JIT) being any problem at all 22:31 VanessaE :P 22:31 Hobodium What, no, it can't get popular! Then I'll have to find something else to work on! 22:33 VanessaE Hobodium: GNU/Hurd? ;) 22:33 Hobodium Hmm, that might just work! 22:34 lamefun http://repo.or.cz/w/luajit-2.0.git/shortlog/refs/heads/v2.1 - still a one-man project... 22:36 exio4 well, hi 22:36 VanessaE hey exio 22:36 exio4 :D 22:36 exio4 how is it going V? 22:36 VanessaE exio4: about the same as usual 22:37 exio4 aw :P 22:40 VanessaE damn it. 22:40 VanessaE [off] haha sorry lamefun, trolling failed ;) 22:42 exio4 [off] I saw that guy in ##java the other day! I thought something happened to him or so 22:44 VanessaE (damn it = kaeza ping'ed out) 22:47 exio4 aw 22:47 VanessaE needed to ask him a question about signs_lib 22:56 iqualfragile lamewell, we should switch to python 22:56 VanessaE iqualfragile: you missed. twice :P 22:57 iqualfragile VanessaE: i don't understand 22:57 VanessaE he ain't here. and he returned and left a second time. so you missed - twice :) 22:57 iqualfragile oh, ok 22:58 iqualfragile but yeah, switching to python would allow us to use pypy 22:59 iqualfragile which is fast 22:59 iqualfragile and has a propper sandbox 22:59 VanessaE I doubt we'll be adding python or any other language for modding any time soon. 23:00 iqualfragile i don't think that would be too much work, actually 23:00 iqualfragile but yah, most likely 23:02 iqualfragile it would be more work to make some object oriented python interface 23:02 iqualfragile but just the functional part, like it is today should be no problem 23:02 iqualfragile i might even take a swing at that 23:12 thefamilygrog66 Howdy - I just noticed that on the forums, mods are now broken into 3 forums. Should I assume that if I'm posting a newly written mod, it should now go into the WIP forum, as opposed to the Modding General one? 23:13 exio4 iqualfragile: python is really bad anyway 23:14 iqualfragile exio4: sorry, too late for trolling 23:14 exio4 no, I really mean it 23:14 iqualfragile yeah, me too 23:14 iqualfragile good night 23:14 exio4 uh, k 23:15 exio4 it is a dynamicly typed object-oriented with weird syntax rules language 23:17 exio4 it doesn't have proper lexical scoping either, has mutability by default, well, a lot of stuff 23:17 exio4 Rust seems to do the last things properly 23:18 VanessaE thefamilygrog66: I think so 23:18 VanessaE also hi 23:18 thefamilygrog66 Hi! 23:18 thefamilygrog66 And thanks. 23:19 exio4 I wish I saw awesome type systems in mainstreams Java-like languages :( 23:19 exio4 an expressive type system would be beautiful in those locked-down languages 23:20 exio4 it doesn't get OOP right either 23:22 exio4 also, its "functional-programming" support sucks 23:22 exio4 I think I finished this nice talk with myself 23:23 thefamilygrog66 Glad you could work through those issues, man. 23:23 exio4 yeah!