Time Nick Message 00:12 blaise VanessaE: turns out I was wrong 00:12 blaise it's not even bothering to use that file 00:12 blaise and I can't explain why it didn't create it in the first place 00:14 blaise !server MidnightSystems 00:14 MinetestBot blaise: MidnightSystems | midnightsystems.net | Clients: 2/100, 3/8 | Version: 0.4.10 / minetest | Ping: 361ms 01:20 zat well, I ended up with 24 biomes in total 02:33 RealBadAngel stupid question, wheres the node mentioned in single node mapgen? 02:36 blaise I'm not really getting any snow accumulation at all with weather mod 02:36 blaise :\ 02:36 blaise zat: what mod are you using? 02:37 zat blaise: mod what for? 02:37 blaise your weather bioms 02:37 blaise biomes 02:38 zat I am just making the biomes, no mods in particular 02:38 zat created a v7.lua for the default mod 02:42 zat blaise: why? 02:42 blaise becuase I've been playing with all these weather mods 02:42 blaise and.. 02:43 blaise the best one I've found was snow 02:43 zat I am using v7 biomes 02:43 blaise weather isn't too bad, but I don't see any water or snow accumulation at all 02:43 blaise I was told not to use v7 map type 02:43 blaise I dunno why.. 02:45 zat I don't think anyone knows why 03:13 YuGiOhJCJ hello, I am unable to pick up lava with my bucket... Is it different from water? 03:13 VanessaE should be the same? 03:13 VanessaE unless you're trying to scoop up flowing lava, or lava buckets have been disabled on the server you're playing on maybe 03:18 YuGiOhJCJ it is my server so I don't think I have disabled anything ^^ 03:19 VanessaE you're not playing with the "minimal" game I hope"? 03:19 YuGiOhJCJ when I click with my bucket on lava, I don't get a lava bucket... 03:19 YuGiOhJCJ how to know? 03:19 VanessaE you would know. 03:20 VanessaE it says "minimal development test" and has a green theme 03:20 VanessaE whereas the standard Minetest Game has either dirt or clouds (depending on your client/engine version) and says "Minetest" with a sort of "stony" font. 03:21 YuGiOhJCJ my window is called "Minetest" and I can read "Minetest 0.4.10" 03:21 YuGiOhJCJ (on the main menu) 03:21 YuGiOhJCJ first time I see lava and I can't pick up it :\ 03:22 VanessaE I mean in the main menu 03:22 VanessaE before you start a world 03:22 VanessaE 0.4.10 is the current engine version, that's good for surew. 03:22 VanessaE -w 03:23 VanessaE exit the world and go back to the main menu. what does it say in the parts of the screen outside the menu itself? 03:23 VanessaE it is a sort of olive green, or it is blue with clouds, or a sort of brown dirt? 03:24 VanessaE !seen kaeza 03:24 MinetestBot VanessaE: kaeza was last seen at 2014-08-15 22:46:43 UTC on #minetest 03:24 VanessaE ''seen kaeza 03:24 HLuaBot Unknown command "seen". Try "help". 03:24 VanessaE :< 03:25 YuGiOhJCJ blue with clouds 03:26 VanessaE and the standard Minetest logo at the bottom of the menu?\ 03:26 VanessaE (perhaps next to a green button) 03:28 VanessaE that's probably minetest_game if so. 03:28 VanessaE I just checked in a new world with current minetest_game and I'm able to pick up a lava source with the bucket just fine 03:29 VanessaE are you sure you're not trying ti pick up flowing lava? 03:29 YuGiOhJCJ no Minetest logo at the bottom 03:29 VanessaE no logo? 03:29 VanessaE can you post a screenshot please? 03:29 * VanessaE is confused. 03:29 YuGiOhJCJ in fact the logo is only in single player 03:29 VanessaE of the main menu I mean 03:30 YuGiOhJCJ yeah the logo is only present on the main menu when I am on the "single player" tab 03:30 VanessaE yeah, that's the tab I meant 03:30 VanessaE ok 03:30 VanessaE so, on your "server" then 03:30 YuGiOhJCJ but I am playing on the "Client" tab that's why I don't see it 03:30 VanessaE that's normal. 03:31 VanessaE what game are you really running on the server, is the question. 03:31 YuGiOhJCJ I am running Minetest 0.4.10 same version on the server 03:31 YuGiOhJCJ but the world was created with an old version of Minetest I don't remember well 03:32 YuGiOhJCJ each time a new version of Minetest was released, I have updated Minetest on my server 03:32 VanessaE yes but the game is a different thing from the engine itself 03:32 VanessaE the engine runs the game, the game provides the actual content and game logic. 03:33 VanessaE you have to make sure you keep your game content up-to-date too 03:33 VanessaE it's not supplied with the engine 03:33 VanessaE it sounds like you might be running minimal on the server] 03:33 VanessaE lemme check if that's consistent 03:34 YuGiOhJCJ is there a way to verify that my world on the server provides the lava bucket feature? 03:34 VanessaE hm, minimal has a working lava bucket aldso 03:34 VanessaE also* 03:34 VanessaE so that ain't it. 03:35 VanessaE you'd have to check the code, just see if there's a lava bucket texture in /bucket/textures maybe 03:35 VanessaE that's the only guess I have is that your game is simply that old that it somehow doesn't have one :) 03:36 VanessaE latest version of minetest_game can be had from here: https://github.com/minetest/minetest_game 03:36 YuGiOhJCJ oh but wait I have already installed minetest and minetest game last version 03:36 YuGiOhJCJ I mean that's only the "world" that was created with an old version of minetest (the first one I have played) 03:37 VanessaE oh that doesn't much matter 03:37 YuGiOhJCJ but after this I always updated minetest (and minetest game too) 03:37 VanessaE it should port over okay 03:37 VanessaE I wonder.. 03:37 VanessaE hm, no, that world won't have lava in it. 03:37 * VanessaE checks anyway 03:38 VanessaE hm, nope. if this lava was already here before, then that's not the issue either. 03:38 VanessaE I can pick it up. 03:39 VanessaE (it might be 0.3.x-generated, it was only a couple of mapblocks below the surface) 03:40 VanessaE (well -67m anyway) 03:41 YuGiOhJCJ so if I want to be able to pick up lava, I need to create a new world? Damned... I am on this one since a lot of time I want to keep it :\ 03:41 VanessaE no 03:41 VanessaE there's something else busted 03:42 VanessaE but I'm out of guesses :( 03:42 VanessaE just out of curiosity 03:42 VanessaE does it work on a new world? 03:43 YuGiOhJCJ it is hard to find lava ^^ 03:43 YuGiOhJCJ I can create a new world but I don't know how to find quickly lava 03:43 VanessaE just fly straight down 03:43 VanessaE you'll find some then 03:43 YuGiOhJCJ ok I try this 03:43 YuGiOhJCJ in "single player" mode 03:44 VanessaE yes 03:45 YuGiOhJCJ damned no "fly" privilege xD 03:45 VanessaE heh 03:46 YuGiOhJCJ ok I add it 03:47 YuGiOhJCJ fly straight down? you mean I need to dig? 03:48 VanessaE fly. 03:48 YuGiOhJCJ when I fly down I hit the ground 03:49 YuGiOhJCJ and I need to dig the ground to reach lava 03:50 YuGiOhJCJ anyway in this new world I see some flowers like "Rose" that I have never seen before in my previous world 03:50 VanessaE turn on noclip 03:50 YuGiOhJCJ ok 03:50 VanessaE /grant singleplayer all 03:52 YuGiOhJCJ in fact, I think I have a better way to know if I have a "minimal" world 03:52 YuGiOhJCJ I just need to copy this world from my server to my client and play it in "single player" mode 03:52 VanessaE look at world.mt :) 03:53 VanessaE but I wanted to see if your game is behaving right on a new world. 03:53 YuGiOhJCJ here I will be able to see if it is minimal because the logo should not appears, isn't it? 03:53 VanessaE yes 03:53 YuGiOhJCJ ok I try this if you want first 03:53 VanessaE or you can just look at the world.mt file in that world dir 03:53 VanessaE it'll say there also 03:53 VanessaE but this isn't minimal 03:53 VanessaE because it has a working lava bucket also 03:53 VanessaE something else is wrong 03:54 YuGiOhJCJ I see lava ! 03:54 YuGiOhJCJ I will create a bucket 03:56 blaise oh yeah? 04:02 YuGiOhJCJ ok bucket ready 04:03 YuGiOhJCJ yes pick up is working on flat lava 04:03 YuGiOhJCJ I have a lava bucket with this new world 04:05 YuGiOhJCJ hmm I am wondering if it is because this lava is "flat" 04:05 YuGiOhJCJ I need to do more tests 04:07 YuGiOhJCJ yeah I think it is because it is flat 04:08 YuGiOhJCJ if I go to the extremity of the lava I can't pick it in my bucket like in the previous world 04:08 YuGiOhJCJ I go back to the previous world to try on flat lava 04:09 YuGiOhJCJ world.mit tells me "gameid = minetest" in my previous world so it is not "minimal" :) 04:09 YuGiOhJCJ *world.mt 04:16 VanessaE ok yeah 04:16 VanessaE the lava has to be "flat" 04:16 VanessaE that's a lava source 04:16 VanessaE flat != flowing 04:16 VanessaE you cannot pick up flowing lava 04:17 VanessaE or flowing water for that matter 04:22 YuGiOhJCJ yes that's it :) 04:22 YuGiOhJCJ it works also on my previous world 04:23 YuGiOhJCJ only on "flat" lava... 04:23 VanessaE ok 04:23 VanessaE now we know 04:23 VanessaE PEBCAK :) 04:23 YuGiOhJCJ yes I was not aware about that ^^ 04:37 paramat zat mgv7 works but hmmmmm has plans to rewrite it, however the biome API will remain 04:37 paramat i look forward to your 24 biome mapgen 04:43 zat paramat: :D 04:52 hmmmm hey hold up 04:53 hmmmm i am not rewriting mapgen v7 04:53 hmmmm i just want to modify the base terrain generation 04:53 hmmmm the biome api is going to change btw 04:53 paramat oh okay 04:54 hmmmm temperature and humidity will still be there ofc 04:55 hmmmm those two will just select the "climate" biome 04:55 hmmmm and there's still the "terrain" biome that consists of terrain height and terrain variance 04:55 hmmmm the climate biome and terrain biome come together to make a unique biome, for example "ice mountains" 04:56 paramat it's a good idea 04:57 hmmmm i'm wondering if i should expand a biome ID to be 16 bits for that 04:57 hmmmm the original idea was to have 16 | 16 04:57 hmmmm but 256 | 256 will make people not complain as much 04:58 hmmmm see a biome id as it exists right now is only 8 bit. so that was 256 possibilities for unique biomes. with the two separate biome types it'd still be 256 possibilities, but only 16 possibilities for temperature type and 16 possibilities for terrain type 04:58 hmmmm so i'll have to crank the size of that up too 05:00 paramat i see ... BTW do you still avoid the forum? im wondering if i should continue to link you to my recent mods 05:00 paramat here's a large scale dungeon generator https://forum.minetest.net/viewtopic.php?f=9&t=9896 05:00 hmmmm I don't *avoid* the forum, I just don't use it 05:01 hmmmm oh cool 05:01 paramat new mapgen with generated paths and bridges https://forum.minetest.net/viewtopic.php?f=11&t=9210 05:01 hmmmm that's sort of what I was going for with the dungeon generator code update i did a while back 05:01 hmmmm i really love your mountain there btw 05:02 paramat i love the desert dungeons! 05:02 hmmmm they're underground temples! 05:02 hmmmm anyway 05:02 hmmmm if you looked at the code you'd notice that I have some core set of attributes for defining a dungeon separated and varied based on biome 05:03 hmmmm hint hint 05:03 hmmmm add in some lua definition functions 05:04 paramat ahhh okay cool ;) 05:07 blaise so what's this weather support that proller added in 0.4.8 ? 05:07 blaise :\ 05:08 hmmmm half assed bullshit 05:08 paramat dynamic weather, changing with 'seasons' 05:08 paramat lol 05:08 VanessaE and the insistence that it use finite water 05:08 VanessaE instead of just wet ground 05:08 hmmmm it would be awesome if it were a mod and it wasn't buggy 05:09 hmmmm that's my primary gripe with proller's stuff 05:09 hmmmm Freeminer has weather though! 05:10 paramat hmmmm, also working on walkable/driveable generated roads/paths https://forum.minetest.net/viewtopic.php?f=11&t=9306 05:10 VanessaE if particle spawners used proper irrlicht particles (and thus, didn't murder your fps), then things like the snowdrift mod (which has rain) would be a perfectly good weather mod for minetest. 05:10 VanessaE jin_xi is working on that. 05:10 VanessaE paramat: yeah, cheapie has a test server with that mod on it 05:11 paramat !! cool 05:13 hmmmm cool 05:13 hmmmm how do you do those paths 05:13 hmmmm is that 3d noise intersection? 05:13 VanessaE (snowdrift is already really good, don't get me wrong, but it would be *perfect* if it could say cause blizzards, rainstorms etc, but it can't without being able to spawn thousands of particles) 05:14 hmmmm particle spawner isn't exactly the best code 05:14 paramat 2D noise, paths are created from a circular 'brush' when 2D noise switches sign 05:15 hmmmm the code quality itself is quite suspect, but more important is that it creates many scenenodes rather than uses irrlicht's particle support 05:15 VanessaE hmmmm: each particle entity is a scene node too? 05:15 paramat then air around the brush is replaced by a slab, uses overgeneration too as do all my recent mods, no discontinuities at chunk borders 05:16 hmmmm vanessae: as it exists right now, yes 05:16 VanessaE hmmmm: ouch. 05:16 hmmmm hmmm, paramat, circular brush? 05:16 paramat well im writing a new mod for rain 05:16 VanessaE paramat: saw it 05:17 paramat hmmmm, yes because it has to be omni-directional 05:17 hmmmm what do you mean by brush though 05:17 paramat brush as in 3x3 nodes for path, 5x5 for roads 05:18 hmmmm ahh I understand what you mean 05:18 paramat i busted my brains over this =) 05:18 hmmmm so you use the 2d noise to draw squiggly lines 05:19 hmmmm and then for each pixel the line drawn consists of, you place the appropriately sized circle "node brush" 05:19 paramat yep 05:19 hmmmm see 05:19 hmmmm I used to use 2d noise for rivers and roads and stuff but I didn't like it 05:19 hmmmm because it'd often form circles 05:20 paramat oh yeah i can't avoid that 05:20 hmmmm perlin noise is very convenient but i want something generated by a different process 05:20 paramat it makes racetracks 05:20 hmmmm haha 05:20 hmmmm grrrrrrrrrrr 05:20 hmmmm grrrrrrrrrrrrrrrrrr 05:21 hmmmm you could do so many more amazing things with map generation if you were able to generate the whole thing all at once 05:21 paramat and yes i want to try to make rivers that flow downhill, generated by abm and lvm 05:22 hmmmm did you see my downhill river attempt 05:22 paramat in the wiki? 05:22 hmmmm yeah 05:22 hmmmm those 05:22 hmmmm woah 05:22 paramat yes saw it but haven't tried it 05:22 hmmmm did I write all that documentation 05:23 hmmmm ahh presdigitator edited it, he's the guy who hates me because I didn't like his overly-object oriented code 05:23 paramat (6:23am here in the UK) are you USA E/W/Mid? 05:25 paramat 'generate whole thing at once' ... whole world? 05:25 hmmmm paramat: yea! 05:25 hmmmm I am GMT -5:00 05:25 hmmmm so it's 1:25 where I am 05:25 VanessaE suddenly, 200 TB world dirs.. erk 05:25 hmmmm hah 05:26 hmmmm but no seriously. the 'pre-generate area' idea is still on the table 05:26 paramat good 05:26 hmmmm minetest --pregen 1000x100+0+0 05:26 hmmmm and then a 1000 by 1000 area starting at (0,0,0) gets generated 05:27 VanessaE that could be useful 05:27 hmmmm and then subsequently generated blocks won't have as intricate cave systems or whatever 05:27 hmmmm because they're limited to 80x80x80 :(! 05:32 paramat https://mediacru.sh/qU1RuuaBfOjr racetrack 05:38 paramat and here's the circular brush https://mediacru.sh/_v46CuVPGjWf ... goodnight all 05:38 VanessaE night paramat 05:39 blaise hey, what go in the upgrade slots of a HV Battery Box ? 05:40 VanessaE a contoller chip 05:40 VanessaE controller( 05:40 blaise and what will that do? 05:40 VanessaE I forget exactly 05:40 blaise lol 05:41 VanessaE and I may be wrong on that, but that's what those slots are used for elsewhere 05:41 blaise microcontroller ? 05:41 VanessaE chips allow items to be routed through tubes 05:41 VanessaE no 05:41 VanessaE a regular control chip 05:41 VanessaE bbl, bedtime for me also 05:41 blaise LUA controller ? 05:41 VanessaE no, a control CHIP 05:42 VanessaE looks like an old fashioned DIL circuit 05:42 blaise I find nothing when I search for anything with the word chip 05:42 VanessaE I don't remember the exact name of it 05:42 blaise gn, ty.. :) 05:43 VanessaE Control Logic Unit 05:43 VanessaE that's the name of it 05:43 VanessaE looks like an 8-leg DIL circuit chip from the old days 05:43 VanessaE now, I'm off to bed. 05:44 jp__ g'night/morning 05:44 blaise ah, like a ROM chip 06:06 blaise !server MidnightSystems 06:06 MinetestBot blaise: MidnightSystems | midnightsystems.net | Clients: 1/50, 0/1 | Version: 0.4.10 / minetest | Ping: 121ms 06:07 blaise ah, that's better 06:07 blaise hehe 06:34 veerh01 what was wrong with this channel? 08:25 jp__ https://www.youtube.com/watch?v=Km4Bitr6vVM 08:25 jp__ « Minetest is an unoptimized Minecraft clone with severe performance issues. » 08:38 ruskie rofl 08:40 ruskie so bad that it ran way better than minecraft on my system when I was still interested in playing suc games 08:42 Harmless great, the more stay away from this game, the more I can enjoy it :) 08:43 ruskie hehe 08:45 Harmless funny review though. I can recognise some of it. First time I played it I also had something like "how does this work?" You have to invest some time to get the system especially when you see it as a minecraft clone; because it just isn't 08:47 Harmless Oh, and the review was for the ouya system... 08:48 jp__ "free" is often associated with "crappy" in the common low-minds... 08:49 jp__ we need a neat propaganda to reverse that 09:17 MinetestBot GIT: CasimirKaPazi commited to minetest/minetest: Remove buildable_to nodes without dropping item when replaced by a falling node 08f7ac5 2014-08-22T11:14:15+02:00 http://git.io/Hnrd9A 09:26 Calinou what about dropping node when replacing buildable_to node regardless of method? :/ 09:27 nore ^ would that include dropping liquids ? 09:28 Calinou no… 09:28 Calinou you drop the node's drop 09:28 Calinou liquids should have no drop already 09:29 nore hm... then it makes sense 09:37 Calinou I replied on the pull request 09:40 Calinou in HDX, stone tiles poorly :'( 09:45 Calinou going to make a minetest_game PR for quieter sound 10:08 Calinou Minetest performance improved quite a bit, looks like I can set my view range back to 128 10:08 Calinou 130 11:10 YuGiOhJCJ hello, how to know if the lava in my bucket is a "lava source" or a "flowing lava" please? 11:11 YuGiOhJCJ I don't see any difference 11:12 YuGiOhJCJ but there is a difference when I use it because if it is a "lava source" I can produce obsidian, and if it is a "flowing lava" I can produce stone 11:14 ThatGraemeGuy YuGiOhJCJ: flowing lava looks like its moving, source lava doesn 11:14 ThatGraemeGuy +'t 11:19 YuGiOhJCJ in fact as you can see here : https://lut.im/JjVOklxA/ABhrMlqN 11:19 YuGiOhJCJ I get stone when I put together lava and water 11:20 ThatGraemeGuy that is flowing lava 11:20 ThatGraemeGuy and flowing water for that matter 11:20 ThatGraemeGuy you can see that it isn't quite the same height as a dirt node as well 11:20 YuGiOhJCJ really? It does not look like to move for me :p 11:21 ThatGraemeGuy hrmm actually i might be full of crap 11:21 ThatGraemeGuy if those were both flowing nodes they couldn't actually exist 11:21 Jordach YuGiOhJCJ, Lava sources look like water sources 11:22 ThatGraemeGuy but yes, its forming stone because that centre node is not lava source 11:22 ThatGraemeGuy the left one is source, the centre one would be flowing lava 11:22 ThatGraemeGuy flowing lava+water = stone 11:22 ThatGraemeGuy if you placed water on top of source lava you would get obsidian 11:23 raffahacks Where is evilbetty? 11:24 raffahacks Oops sorry wrong channel 11:29 YuGiOhJCJ hmm I don't understand you mean than on the picture I have at the left a flowing lava, but at the right a source water? 11:29 YuGiOhJCJ *that 11:29 ThatGraemeGuy there are 3 nodes that are relevant in the picture 11:29 ThatGraemeGuy the left node is lava source, the right is water source 11:30 ThatGraemeGuy lava flows to the centre block and meets water. flowing lava + water = stone 11:35 YuGiOhJCJ OK, and so yes putting my water at the top of the lava source creates obsidian but here the difference is that the lava source is lost during the transformation 11:45 YuGiOhJCJ ah... strange I have put water on the top of my lava and water has replaced my lava source by ... water :\ no obsidian here 11:46 Jordach don't put it in the same spot 11:46 Jordach it needs to flow over the lava or next to it 11:47 YuGiOhJCJ OK 11:48 YuGiOhJCJ thank you yes it works now 11:51 Jordach hello PenguinDad 11:52 PenguinDad Hello everypony! 11:52 Jordach ^ pilzadam impostor 12:10 MinetestBot GIT: Sapier at GMX dot net commited to minetest/minetest: Fix wrong Icon name in minetest.desktop 7993696 2014-08-22T14:09:39+02:00 http://git.io/NgYnqg 13:36 Sokomine how can spoilers be written on the forum? that thing which can only be opened with javascript enabled? 13:37 Lukie Hi Sokomine 13:37 Sokomine hi 13:38 PenguinDad Sokomine: [spoiler]Some text here[/spoiler] or [spoiler=sometitlehere]Some text here[/spoiler] 13:39 Sokomine penguindad: aah. i mistyped. and that's why it wasn't working :-) thank you! 13:44 VanessaE PenguinDad: [spoiler = "some title here"] foo [/spoiler] 13:44 VanessaE (title in quotes) 13:47 PenguinDad Ah I forgot about that 14:54 sfan5 Sokomine: stars are not that color, and you would see the world-color too; it's simply photoshop 14:59 CabalJohnson hm 15:00 CabalJohnson what is the privlege for giving myself items? 15:00 VanessaE give :) 15:01 CabalJohnson thanks! 15:01 CabalJohnson :d 15:01 CabalJohnson *:D 15:05 Jordach it should be taken as a given that most commands are identical to MC's 15:05 Jordach <3 puns 15:05 sfan5 lol 15:07 Sokomine sfan5: ah, ok. yet it could almost be stars 15:08 Calinou CabalJohnson, /giveme as an alias 15:08 Calinou -1 gives you 65535 items 15:08 Calinou tools cannot be stacked: you can't give yourself multiple tools, instead the amount is used to determine the damage. 15:08 Calinou /giveme stone -1 15:08 Calinou this works because stone is aliased to default:stone (for 0.3.x world compatibility) 15:08 sfan5 !c struct 15:08 MinetestBot 15:09 sfan5 !c struct.unpack("!H", struct.pack("!h", -1)) 15:09 MinetestBot (65535,) 15:13 rayn_ !c print("lol") 15:13 MinetestBot NameError: name 'print' is not defined 15:37 CabalJohnson hm 15:37 CabalJohnson /revoke doesn't seem to work on me 15:42 Calinou CabalJohnson, you're the name player 15:42 Calinou name player has all privileges, they can't be taken down 15:42 Calinou to prevent server takeovers 15:43 Calinou when you host a server from your client (this includes singleplayer), you're the player whose name matches the “name” minetest.conf setting 15:43 Calinou so you're always the name player there 15:57 Sokomine ah yes. meldrian reported that - for reasons unkown - /revoke playername creative does not work in his worlds. any ideas? 15:58 Jordach Sokomine, you must restart the server for it to take effect 15:58 Jordach either the creative priv inv isn't updating anytime a priv is changed, or that bad programming is around 15:59 Sokomine for a simple revoke? sounds odd. anyway, it seems he was running the server on another machine (or just as a manually started process?) 16:00 Jordach Stop. Coffee time. 16:02 CabalJohnson oh also, Calinou 16:02 CabalJohnson Calinou: i just got 3 people into minetest 16:02 CabalJohnson lilly (you've heard of her), Gdoom1, and my brother 16:02 Jordach Achivement Unlocked: Spread the master race. 16:02 CabalJohnson xD 16:03 Jordach i spend too much time on /r/pcmasterrace/ 16:06 Krock Shark. 16:10 Krock Iz everyponey dead? 16:12 VanessaE zzz 16:12 * Jordach loads the rifle 16:12 Jordach they should advertise Findus MLP toys 16:13 Jordach ಠ_ಠ :P 16:16 Calinou I iz super griffer. 16:43 rubenwardy Hi all! 16:44 rubenwardy Can anyone recommend a good screen recorder for Ubuntu based OSes? 16:44 * Jordach constructed his next micro short using MT 16:44 Krock micro short? 16:45 rubenwardy Like a short video, but shorter 16:45 rubenwardy short as in not a feature length video 16:45 rubenwardy I guess, anyway. 16:45 Jordach and you can use it as a gif :P 16:46 Calinou SimpleScreenRecorder 16:46 Calinou http://www.maartenbaert.be/simplescreenrecorder/ 16:46 Calinou records games well, can record sound 16:47 Calinou customisable FPS, size, format 16:47 Calinou can stitch up several records (pause recording) 16:47 Calinou (I think) 16:47 Calinou there's a PPA 16:47 Calinou OpenGL injection is available for better performance, but you can record without it 16:48 rubenwardy Thanks 16:52 Krock !cat 16:52 MinetestBot http://i.imgur.com/ERebecg.jpg 16:53 Krock !cat 16:53 MinetestBot https://cdn.mediacru.sh/LGwqjSoddQ2G.jpg 16:54 rubenwardy what is a good video format which kdelive supports? Is WebM better than MP4? 16:54 Krock I'd prefer WebM 16:55 Jordach rubenwardy, it is 16:55 Jordach kden exports in it iirc 16:56 rubenwardy does youtube like it? 16:56 Krock youtube downloader offers WebM downloads, so yes 16:57 Jordach rubenwardy, yes 17:05 zat guys, is there any way to change brightness/contrast and such of a texture ingame? 17:06 Krock exit light.cpp and recompile minetest 17:06 sfan5 rubenwardy: use mp4 (H.264, AAC) 17:06 Krock s/x/d 17:07 VanessaE zat: there is a [brighten operator I think 17:07 VanessaE but no "darken" operator 17:07 PenguinDad rubenwardy: mp4 is better than WebM imho 17:07 VanessaE https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L218 17:07 zat VanessaE: brighten a negative value :D 17:08 sfan5 !cat 17:08 MinetestBot http://i.imgur.com/3012uP2.jpg 17:08 VanessaE zat: it doesn't accept any parameters 17:08 VanessaE it's a fixed, internal amount 17:08 Jordach !cat 17:08 MinetestBot http://i.imgur.com/nySOBtb.jpg 17:08 zat damn it 17:08 zat lol a typo in the api 17:09 VanessaE oh G*d, a typo in a minetest document 17:09 sfan5 where? 17:09 VanessaE there's a shock :) 17:11 zat typo there: https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L214 17:12 sfan5 omg 17:12 Krock holy typos 17:13 PenguinDad There's a typo! *faints* 17:13 zat impakted 17:20 Mikeonline hi 17:20 sfan5 hi 17:20 Mikeonline today is the day i finished the main adaption from 0.4.3 to latest stable 17:21 Mikeonline still some minor things todo but the main work is done 17:21 Mikeonline .. 17:21 sfan5 0.4.3? ಠ_ಠ17:21 Mikeonline yes 17:21 sfan5 wait what 17:21 Mikeonline wait what? 17:21 sfan5 1234567890 ಠ_ಠ17:21 sfan5 lolwat 17:21 Mikeonline i havent upgraded the server since 0.4.3 17:23 Mikeonline if someone wants to testplay :D 17:29 VanessaE sfan5: next thing you know we're gonna hear that Redcrab is updating his server or something :) 17:29 Mikeonline :P 17:29 Mikeonline is he as slow as me? :) 17:29 VanessaE Mikeonline: he still runs some git 0.4.4 pull 17:29 Mikeonline hehe 17:30 Mikeonline its the doubt of the developers 17:30 Mikeonline so much has changed 17:30 Mikeonline :P 17:30 Mikeonline the main problem was the missing protection 17:30 VanessaE nope, lack of time is more likely. 17:30 Mikeonline node ownership did not work anymore 17:30 Mikeonline now the api is better for protection 17:30 VanessaE areas mod. 17:30 VanessaE does the same thing, better. 17:30 Mikeonline yes 17:30 Mikeonline i installed it 17:30 Mikeonline that was my main problem 17:30 Mikeonline after apichange+areas mod it was possible to upgrade 17:31 Mikeonline then trouble with moreores as legacy etc 17:31 Mikeonline and the look and feel with new steel icons terrible ;) 17:31 Mikeonline so i had hours of adaption work todo 17:31 Calinou hey, I see Mikeonline in #etlegacy :) 17:32 zat VanessaE: yesterday you said that you would like to see how plantslib would work in a v7 mapgen with dirt and grass... 17:32 zat I saw it, or I think it was it 17:32 zat with everything disabled, something was creating cactuses in the desert 17:32 rubenwardy lol. The minetest API has misspellings. threshhold -> threshold 17:32 zat and moretrees was enabled only 17:32 VanessaE zat: yes. 17:32 zat rubenwardy: those damn english words lol 17:33 VanessaE zat: that wasn't moretrees. 17:33 VanessaE it doesn't add cacti 17:33 rubenwardy threshhold is correct in no english based languages 17:33 zat omfg lol 17:33 Mikeonline Calinou: yes :P 17:33 zat yes, it would be morecacti otherwise... 17:34 Mikeonline rubenwardy: same as in http spefication "referer" 17:34 VanessaE zat: however, as long as there is default:stone, default:sand, default:dirt, and default:dirt_with_grass it should work. but I've never seen any reports definitely one way or the other 17:36 zat VanessaE: I have defined five types of dirt and dirt_with_grass in my mod 17:36 zat D: 17:36 VanessaE node names are what it looks for 17:37 VanessaE but only because the mods that depend on plants_lib look for them 17:37 VanessaE you could add more surfaces easily enough to those mods 17:37 VanessaE it won't increase the actions list any 17:37 VanessaE it'll just increase the surfaces list, so the speed shouldn't be impacted too much as long as there isn't a huge quantity of those surfaces in a mapblock 17:38 VanessaE (huge as in dozens of layers of the substance, bounded by air) 17:39 VanessaE but the question is whether the on_generated calls can do their jobs properly. 17:39 Krock !server Krock 17:39 MinetestBot Krock: Krock's Ultimative Platform | minetest.ntdll.net | Clients: 2/25, 1/4 | Version: 0.4.10-dev_MSVC / base | Ping: 653ms 17:40 zat VanessaE: is there a way to refer to all my types of dirt? 17:40 Mikeonline !server dlk 17:40 MinetestBot Mikeonline: No results 17:40 zat maybe somehow grouping them 17:41 Mikeonline ping 653 ms?? 17:41 sfan5 !up minetest.ntdll.net 17:41 MinetestBot minetest.ntdll.net:30000 is up (100ms) 17:41 Mikeonline !up game.d-l-k.net 17:41 MinetestBot game.d-l-k.net:30000 is up (249ms) 17:41 Mikeonline !up game.d-l-k.net:30001 17:41 MinetestBot Mikeonline: Syntax changed, please use 'example.org 1337' instead of 'example.org:1337' 17:41 Mikeonline !up game.d-l-k.net 30001 17:41 MinetestBot game.d-l-k.net:30001 is up (207ms) 17:42 Mikeonline !up localhost 17:42 MinetestBot Mikeonline: Invalid Address 17:42 Mikeonline !up 127.0.0.1 17:42 MinetestBot 127.0.0.1:30000 seems to be down 17:43 Mikeonline !up 127.0.0.1 80 17:43 MinetestBot 127.0.0.1:80 seems to be down 17:43 Krock ... 17:43 Mikeonline :P 17:43 Krock ##minetestbot 17:43 jp__ !up minetest.whitehouse.gov 30000 17:43 MinetestBot minetest.whitehouse.gov:30000 seems to be down 17:47 Calinou lol 17:47 Calinou /grant PresidentObama all 17:47 Calinou else no Obamacare 17:48 Mikeonline any 17:48 Mikeonline no 17:48 Miner_48er is the default ore generation rates listed anywhere? 17:48 Mikeonline /kickban Obama 17:48 jp__ /revoke PresidentObama spy 17:48 Krock Miner_48er, mapgen.lua 17:48 Calinou Miner_48er, yes, mods/default/mapgen.lua 17:48 Calinou not really a percentage though :P 17:48 VanessaE zat: indeed, I think a group designation will work. 17:48 Calinou muchmore complex 17:48 sol_invictus anyone can tell me about backing up leveldb? 17:49 VanessaE sol_invictus: just copy the whole map.db dir or for that matter the whole world dir. 17:49 VanessaE that's all 17:49 sol_invictus well, I have a weird issue 17:50 VanessaE what? 17:50 sol_invictus backups work perfectly fine on the remote server, but when I copy backup to my local machine I can only see one world block 17:50 * Krock wonders if there's someone who uses his builds 17:51 VanessaE jp__: /revoke us_congress spy,shout 17:51 zat VanessaE: is that even possible? (groups) 17:51 jp__ VanessaE : haha 17:51 VanessaE zat: I think so. group:foo in the surface table 17:51 VanessaE and groups = { foo = 1} in the node defs 17:51 VanessaE but I don't remember if that actually works or not 17:51 zat :S 17:52 VanessaE try it and see? 17:52 * VanessaE looks at the code 17:53 VanessaE mmmm... 17:53 VanessaE no, it won't. 17:53 VanessaE if ((not biome.depth and string.find(biome_surfaces_string, minetest.get_node(pos).name)) .... 17:53 VanessaE this check here would prevent it, unfortunately. 17:54 VanessaE is there a call in the API that can "extract" a group back to that which it contains? 17:54 VanessaE (e.g. return everything in group:wood for example) 17:54 Sokomine hi :-) 17:54 VanessaE hey 17:54 blaise how do I disable fog again? 17:54 VanessaE F3 17:54 blaise yy 17:54 blaise ty 17:54 Sokomine does anyone know by any chance if there's a reasonable way to make sure that - before the current map chunk is fully done - another one will be generated? 17:55 Sokomine perhaps placing a schematic there? 17:55 rubenwardy VanessaE: you can loop through minetest.registered_items and check groups 17:55 VanessaE rubenwardy: ew. 17:55 VanessaE that's nasty. 17:56 Sokomine hm, at least it'll work i suppose :-) looping through all items and checking groups can be well done in lua 17:56 VanessaE speed isn't a concern since the dereference would be done during the registration code (and not in the action loop) but still 17:57 Sokomine could be helpful for the various craft guides as well 17:58 rubenwardy It has to be done somewhere 17:58 rubenwardy It doesn't take very long, VanessaE 17:58 Sokomine hm, yes, one of the things that require a minetest.after or such i think 18:07 Miner_48er is there a way for tablets to get F5 for the coords? 18:09 Jordach Miner_48er, depends on the build 18:09 Jordach BC = NO. Legit = ? 18:09 Jordach (Stu's does) 18:10 PenguinDad BitCoin? 18:10 Jordach BuildCrap 18:11 Sokomine best talk to sapier about a key for coordinates on android. it'd be good to have 18:12 Miner_48er ok 18:14 Miner_48er temporary solution would be to enable debug in conf 18:29 Krock see yappy active at minetest.ntdll.net:46381 :) a very temponary server 18:30 Mikeonline is air air or default:ai 18:30 Mikeonline r 18:30 Krock no. just air 18:31 * sfan5 meows at Krock 18:31 Krock NEWO 18:31 Krock MEOW 18:31 * sfan5 meows at Krock 18:32 * Krock meows at sfan5 18:33 * Jordach meows at Krock and sfan5 18:33 * sfan5 purrs 18:33 * sfan5 cats 18:33 * Krock Jordachs meow sfan5 18:35 * PenguinDad kcorK ta swöm: 18:35 Mikeonline thx @ krock 18:36 PenguinDad s/:/ P:/ 18:36 * Krock wonders about Mikeonline 18:37 Calinou PenguinDad, BTC = Bitcoin 18:37 Calinou LTC = Litecoin and so on 18:39 PenguinDad I just wasn't sure what BC meant :/ 18:40 sfan5 BC probably means something else 18:41 * sfan5 throws ꃏꏒ at Calinou 18:44 Calinou I see Unicode squares, that's all 18:44 Calinou birth control, sfan5, of course 18:49 Mikeonline can the viewing player names distance be changed by config? 18:50 VanessaE ok minetest/mesecond geeks, can we beat this? http://soylentnews.org/article.pl?sid=14/08/21/2120241 18:50 VanessaE mesecons* 18:53 Jordach VanessaE, saw ~2 days ago 18:54 PenguinDad how big is that thing? 18:58 MinetestBot GIT: rubenwardy commited to minetest/minetest: Correct spelling mistakes in documentation 944ffe9 2014-08-22T20:55:01+02:00 http://git.io/McfF7Q 19:04 sfan5 !tell Calinou ??? 19:04 MinetestBot sfan5: I'll pass that on when Calinou is around 19:15 MinetestBot GIT: Sapier at GMX dot net commited to minetest/minetest: Fix "ghost" blocks if block update is "on wire" while player digs nodes 8e9d896 2014-08-22T20:56:16+02:00 http://git.io/wOPBcA 19:15 MinetestBot GIT: Sapier at GMX dot net commited to minetest/minetest: Improve timeout calculation 247a1eb 2014-08-22T20:56:16+02:00 http://git.io/k1rG6w 19:43 MinetestBot GIT: Sapier at GMX dot net commited to minetest/minetest: Add player name length checks d7d8aa1 2014-08-22T21:18:43+02:00 http://git.io/M0v4QA 19:53 MinetestBot GIT: Sapier at GMX dot net commited to minetest/minetest: Fix to to too two times dec8c43 2014-08-22T21:51:20+02:00 http://git.io/2cOr6A 19:53 Jordach dat engrish 19:54 VanessaE Jordach: look at the commit and the one it fixes and you'll see why :) 20:01 LazyJ So what is the player name size limited to? 20:02 VanessaE 18 or 19 chars or some such 20:02 VanessaE (internally hard cut to 20 but I think that includes the null delimiter) 20:03 VanessaE yeah, *checks code* should be 19 chars. 20:04 LazyJ Oh, no. Now they are going to have to either count how many nonsense letters they use or actually... maybe... think of a name. o.O 20:04 VanessaE oh G*d forbid! 20:09 MinetestBot GIT: Selat commited to minetest/minetest: ban.cpp refactoring c58b9d8 2014-08-22T22:03:08+02:00 http://git.io/nbt1zg 20:23 MinetestBot GIT: st.rentsch@hotmail.com commited to minetest/minetest: Reduce time of red screen when damaged e4d570e 2014-08-22T22:19:07+02:00 http://git.io/juTlEw 20:24 luizrpgluiz hi 20:42 MinetestBot GIT: sfan5 commited to minetest/minetest: Add ^[mask texture modifier b19dd92 2014-08-22T22:42:04+02:00 http://git.io/8BEENA 20:54 MinetestBot GIT: st.rentsch@hotmail.com commited to minetest/minetest: Use pause_fps_max also on multiplayer 55c646c 2014-08-22T22:52:20+02:00 http://git.io/9MKntA 21:05 Mikeonline minetest server has a very high cpu load 21:06 Mikeonline strang laggy 21:06 Mikeonline wasnt so in past.. 21:07 VanessaE are you sure it isn't a mod that's lagging? 21:09 Mikeonline thats what i have to figure out 21:09 Mikeonline is there a trick to give the server much more ram? 21:09 Mikeonline it uses so lees ram 21:09 Mikeonline less 21:09 VanessaE you don't need to 21:09 VanessaE it'll only use as much RAM as it needs. 21:09 Mikeonline so there is no tuning possibility? 21:10 VanessaE what's to tune? 21:10 Mikeonline i want it to use 2gb ram or more 21:10 Mikeonline instead of 252 21:10 VanessaE more RAM usage isn't gonna make it faster. 21:10 Mikeonline i know 21:10 Mikeonline but it should keep the whole world in ram 21:10 VanessaE if it needs more, it'll use it. 21:10 RealBadAngel lol 21:10 sfan5 then use redis 21:10 Mikeonline 252m seems to be small 21:10 sfan5 redis will keep the whole world in ram 21:10 sfan5 always 21:10 VanessaE it'll load more of the world into RAM as it needs to 21:10 VanessaE up to a point 21:11 VanessaE what's the default limit? a couple thousand mapblocks or something? 21:11 sfan5 or decrease the unload timeout and make the active block radius and block load radius bigger 21:11 RealBadAngel better buy an SSD 21:11 Mikeonline hm 21:11 RealBadAngel this will make it real faster 21:11 Mikeonline but this wont solve my cpu issue? 21:11 Mikeonline i think hdd is fast enough 21:11 VanessaE Mikeonline: I told you to look into your mods for CPU usage problems 21:11 VanessaE one of your mods is the CPU hog 21:12 Mikeonline its nearly dedicated to minetest 7400rpm raid0 or jbod cant remember 21:12 Mikeonline so i have to disable mod after mod 21:12 Mikeonline is there an unload command? 21:12 VanessaE just remove mods from your configuration and restart 21:12 VanessaE there is no unload command 21:14 Mikeonline yes i will remove one half and another half 21:14 Mikeonline and then split until i find it 21:14 Mikeonline do you think it must be a mod? 21:14 Mikeonline i hope its not areas mod.. 21:14 Mikeonline but if then its just the show area on hud part 21:14 VanessaE bisecting is a good way to search for it, but start by removing the obvious hogs like mesecons, technic (sorry RBA), pipeworks (sorry me), anything based on plants_lib, etc. 21:15 Mikeonline mesecons i could remove 21:15 VanessaE if the CPU is still excessive, then bisect it 21:15 Mikeonline feature request: mod cpu load statistic :D 21:15 VanessaE already in 21:15 VanessaE sapier added profiling support just recently. 21:15 Mikeonline :D 21:15 VanessaE as in yesterday I think. 21:15 Mikeonline minetest development is fast 21:16 VanessaE you'll need a git development build to use it though 21:16 Mikeonline thats good 21:16 VanessaE it's not in 0.4.10 21:16 VanessaE (or you could wait for 0.4.11) 21:16 Mikeonline then i better split 21:16 Mikeonline i just got it running :D 21:16 Mikeonline i prefer stable versions 21:16 Mikeonline i love rock solid things instead of devel branches 21:16 Mikeonline hm 21:17 VanessaE minetest dev is usually stable, as far as whether it's crashy etc. 21:17 Mikeonline what can i cook tonight? 21:17 VanessaE no more or less so than stable. 21:17 Mikeonline hm 21:17 VanessaE pizza :) 21:17 Mikeonline hm 21:17 Mikeonline maybe :D 21:17 Mikeonline new feature request: make player name distance configurable 21:17 Mikeonline and let the admin see all names unlimited 21:17 Mikeonline :D 21:17 VanessaE there's already an issue for that. 21:18 Mikeonline :D 21:18 Mikeonline damn 21:18 Mikeonline ok 21:18 Mikeonline i will make a pizza now :) 21:18 Mikeonline its time to go to bed 21:18 Mikeonline near zero ! 21:18 * Mikeonline slaps VanessaE around a bit with a large trout 21:19 LazyJ Phttt... I'd like the name font to be larger so I can read the names when they are visible. 21:19 Mikeonline bye 21:19 VanessaE hm, I *thought* there was an issue for it 21:19 VanessaE can't find it now. 21:19 VanessaE LazyJ: YES 21:19 VanessaE dear G*d yes 21:27 Sokomine lazyj: oh yes! that would be very helpful. playernames are so small... 21:27 Sokomine i sometimes have to walk around a player until the background fits. if they run around themshelves, chances of identifying the player are low 21:28 Sokomine oh, er...i mean LARGER player names. not invisible player names after some distance... 21:55 paramat celeron55, seems to me you like dungeons so in case you haven't seen it here's my unlimited giant dungeon generator https://forum.minetest.net/viewtopic.php?f=9&t=9896 21:59 celeron55 "ever-shifting interpenetrating dungeon nightmare" sounds good 22:01 celeron55 (i actually already saw that; haven't tried yet because it's kind of just a tech demo) 22:06 proller paramat, when you will start making c++ mapgens? 22:24 paramat ok cool 22:24 paramat proller, when i can't vox my nipples fast enough :P 22:25 jin_xi paramat: your mapgens rock! 22:25 jin_xi any plans on a combination of all the ideas at some point? 22:26 proller witth 100s chunk gen time... 22:26 paramat if only we had threaded lua mapgen they could be suitable for servers 22:26 paramat but hmmmmm says that's impossible at the moment 22:27 paramat jin, watershed is the one for multiple ideas into one monster mapgen 22:29 proller with 10s gen time even 24 cores will not help 22:30 jin_xi oh i see 22:30 MinetestBot GIT: Sapier at GMX dot net commited to minetest/minetest: Fix chat messages capturing mouse interactions for menu/formspecs 7940a42 2014-08-23T00:23:14+02:00 http://git.io/JL_3Ow 22:30 PenguinDad I can't even reach 10s chunk gen time without luajit 22:30 proller try watershed 22:31 PenguinDad proller: Of course I did that using watershed 22:33 paramat 2s per chunk for watershed on my new computer (intel core i5-4670t0 22:34 proller still 20x slower than c++ 22:35 paramat i actually love lua, it took me a year to get good with lua mapgen, i don't want to suck at c++ for a year when i can do what i'm good at 22:35 proller converting mapgen from lua to c++ now very hard 22:36 proller not 22:36 proller change types and perlin noise calls 22:37 PenguinDad Yeah but you can't easily install a C++ mapgen 22:37 paramat hm i guess conversion is not so bad, developing is much better in lua though (for me) 22:38 paramat mauvebic (who i miss a lot) said 'mapgen is the one thing that hasn't been done to death in lua', i then realised i was happy to stick with lua instead of being sucked into core ;) 22:38 proller no need to install, make pull for adding standard mt mapgen 22:39 LazyJ "Somethings are worth waiting for." I don't mind if it takes a few seconds more for Watershed to do it's thing compared to the default mapgen v6. 22:39 paramat but since hmmmmm's freetime is short i can see a need for me to do more core stuff 22:40 proller default mapgens is full shit 22:40 paramat lol 22:40 LazyJ For a multi-player server full of app-kids, go with flat mapgen and "vanilla" setup, no mods. 22:40 PenguinDad lol 22:41 PenguinDad Only air and ignore \o/ 22:41 proller flat with obsidian 22:42 LazyJ For a multi-player, war server, Watershed could raise the "hardcore level" much higher. 22:43 paramat i feel like my work has built up some pressure for new core features that make lua mapgen faster, i feel that server-practical lua mapgen would be an amazing development 22:44 LazyJ It would. 22:44 LazyJ Not only do mods define a sub-game but so could the mapgen. 22:46 LazyJ It seems that all mapgens for Minetest, that I've seen so far, are focused on creating "Earth"-like worlds. 22:46 LazyJ Change things up a bit. 22:47 LazyJ A mapgen that forms entirely underwater, no surface landmasses. 22:47 proller not all ;) 22:47 LazyJ Now build Atlantis. 22:47 proller paramat, watershed can be converted to c++ in 2-3 days 22:55 MinetestBot GIT: kahrl commited to minetest/minetest: Minimal game: add /dummyball command 26f4a5c 2014-08-23T00:52:57+02:00 http://git.io/PLwpkw 23:33 luizrpgluiz hi 23:37 paramat o/ 23:38 jin_xi paramat: you seen this? its a site from a dwarf fortress world. https://dl.dropboxusercontent.com/u/32146097/AlaraatBrookColored.png 23:41 * paramat looks 23:48 jin_xi df uses fractals a lot for mapgen stuff 23:58 MinetestBot GIT: Sapier at GMX dot net commited to minetest/minetest: Add video driver selection to settings menu (based uppon idea from webdesigner97) 996ea60 2014-08-23T01:55:54+02:00 http://git.io/gt1fbw 23:59 paramat yeah and impressive river and world generation