Time Nick Message 00:42 Jordach https://imgur.com/O3Ei261 01:02 LemonLake @I know some of these words.@ 01:31 blaise hey, with tubes and filters.. 01:31 blaise how do I keep the filters active? 01:31 blaise or do I even need a filter? 01:32 VanessaE depends what you're using them for 01:32 blaise I'm smelting iron lumps into steel 01:32 blaise from a box, into a box 01:32 VanessaE pulling from a chest/furnace? 01:33 VanessaE ok 01:33 VanessaE use a blinky plant 01:33 blaise with a furnace 01:33 blaise blinky plant? 01:33 VanessaE or build a clock circuit with a delayer and inverter. 01:33 VanessaE yes. 01:33 VanessaE filters respond to mesecons signals 01:34 VanessaE (as do pumps, deployers, nodebreakers, wielders; sensor tubes and pipes emit them) 01:35 blaise what is a blinky plant 01:36 blaise and, Is it possible to generate electricity with technik and a body of water flowing into a cave? 01:50 VanessaE yes, there's a water turbine in technic for that 01:50 RealBadAngel hi 01:50 VanessaE and a blinky plant is a component in mesecons 01:51 VanessaE it produces a periodic high-low signal 01:51 VanessaE hey RealBadAngel 01:51 RealBadAngel whats up? 01:51 VanessaE nothing much 02:12 VanessaE RealBadAngel: how's things there? :) 06:16 MinetestBot asie: 08-10 04:34 UTC I see you went back to that other game i see 06:16 asie Yes. 06:16 asie Yes I did. 08:13 sfan5 Amaz: I suggest using sasl 08:13 sfan5 the way you join right now allowed us to see your host before you identify 08:14 Amaz Right, 08:15 Amaz How would I set that up on xchat? 08:15 sfan5 I'm not sure 08:15 sfan5 try googling 08:16 Amaz Okay. 08:16 sfan5 I use HexChat 08:17 * sfan5 meows at asie 08:21 Amaz Okay, I think I set it up... How do I test it to make sure? 08:21 sfan5 rejoin 08:22 sfan5 and I can tell you 08:22 Amaz Okay! 08:22 sfan5 Amaz: worked 08:22 Amaz Great! 08:23 Amaz That's a lot simpler than I thought. 09:06 * Krock haz a new idea to solve game compatibility problems 09:26 Krock https://github.com/minetest/minetest_game/pull/300 09:30 * Krock gives lemonlake_ /nick 09:52 alloc6 Hi 09:52 lemonlake_ who highlighted me 09:52 alloc6 I read that MT works with IPv6 09:53 alloc6 Could I start multiple instalces and bind to multiple IPs? 09:53 lemonlake_ alloc6: probably 09:53 lemonlake_ multiple instances to multiple ips? 09:53 alloc6 yep 09:53 lemonlake_ i don't see why not 09:53 alloc6 You see i have about 26 quantillion ips for some strange reason 09:53 alloc6 *36 09:54 lemonlake_ dynamic ip? 09:54 alloc6 Nope 09:54 alloc6 2x/64 09:54 lemonlake_ not too sure, but i think if you bind specific ports to specific ips it will work 09:54 lemonlake_ cant find an ip setting in the conf 09:55 lemonlake_ # Announce to this masterserver. if you want to announce your ipv6 address - use serverlist_url = v6.servers.minetest.net 09:55 lemonlake_ #serverlist_url = servers.minetest.net 09:55 lemonlake_ there you go 09:55 alloc6 Okay 09:55 alloc6 Erm 09:55 lemonlake_ #bind_address = 09:55 alloc6 But i need to bind to it before I us,, Okay 09:55 alloc6 Thanks 10:43 rubenwardy Hi all! 10:45 jp__ hi rubenwardy 11:30 * Jordach meows at asie 11:31 rubenwardy Hi Jordach 12:02 Jordach !tell rubenwardy here's my plans for the storms https://i.imgur.com/hDgSgKN.jpg 12:02 MinetestBot Jordach: I'll pass that on when rubenwardy is around 12:04 MinetestBot rubenwardy: 08-10 17:02 UTC here's my plans for the storms https://i.imgur.com/hDgSgKN.jpg 12:04 rubenwardy Yay! 12:05 rubenwardy I actually saw that on irc logs :P 12:09 Jordach in case of hurricane, die while playing TF2 12:33 alloc3 SPAM 12:33 alloc11 SPAM 12:33 alloc4 SPAM 12:33 alloc3 SPAM 12:33 alloc3 SPAM 12:33 alloc3 SPAM 12:33 alloc3 SPAM 12:33 alloc11 SPAM 12:33 alloc11 SPAM 12:33 alloc11 SPAM 12:33 artur99_ spam with "SPAM" is not spam 12:33 artur99_ actually it is 12:34 artur99_ but it has no sense 12:34 artur99_ you have to spam with a link 12:34 artur99_ or a name 12:34 artur99_ or something 12:35 PenguinDad I never ate spam :/ 12:37 artur99_ who ever ate spam? 12:47 Krock I ate spam 12:48 artur99_ Tastes good? :D 12:51 Krock yes 12:55 assoc12 SPAM 12:55 assoc16 SPAM 12:55 assoc13 SPAM 12:55 assoc16 SPAM 12:55 assoc16 SPAM 12:55 assoc16 SPAM 12:55 assoc13 SPAM 12:55 assoc13 SPAM 12:55 assoc13 SPAM 12:55 assoc12 SPAM 12:57 PenguinDad MAPS 12:57 artur99_ lol 12:59 Jordach now try 13:01 Guest89892 Jordach 13:01 Guest89892 may i give a hint? 13:01 Guest89892 2a03:ca80:8001:7682:1111:1111:1111:3 13:01 Guest89892 2a03:ca80:8001:7682:* 13:01 Guest89892 Simple! 13:01 Guest89892 No need for restrictive modes, this is a one-liner issue 13:01 Jordach mark: you've broke the law by using a botnet 13:02 Jordach and i have reported you to the authorities 13:02 Jordach so RUN. 13:02 Guest89892 Okay 13:02 Jordach (i got your home IP) 13:04 Krock r? 13:04 Jordach [off] disallows registered users from joining 13:04 Krock ah 13:05 Jordach [off] evading further will make me ban entire subnets 13:05 PenguinDad [off] registered? 13:07 Jordach [off] needs nickserv to join 13:12 Jordach [off] btw, /mode your_nick +R to ignore unregistered user pms 13:14 Jordach [off] i need extra pairs of hands right now 13:44 Krock PenguinDad, Y U OP? 13:46 PenguinDad [off] i need extra pairs of hands right now 13:46 PenguinDad ^ Krock 13:46 Krock oh 14:00 Jordach [off] JUSTICE HAS BEEN SERVED http://paste.debian.net/114657/ 14:18 Jordach hai VanessaE 14:22 pitriss Jordach: markv was here yesterday as some Guest :) 14:22 VanessaE hi all 14:22 Jordach VanessaE, i've had to man battlestations when i could have been on Steam 14:25 pitriss ah now i read backlog.. you kicked him hour ago..:D 14:26 PenguinDad pitriss: I was already wondering about your timezone :D 14:27 pitriss sorry.. i t was just in backlog and I not scrolled up:D sorry for that:D 14:45 someguy hey 14:45 sfan5 hi 14:45 someguy im chatting on IRC!!!!!!!!!! 14:46 Krock omg. such text. wow. much letters. amaze. 14:46 someguy KKKKKKKKKKKKKKK 14:47 someguy hey ridr 14:47 Calinou please don't say gibberish things 14:48 someguy im not gibberish 14:48 someguy im english 14:51 someguy hm 14:52 Jordach https://cdn.mediacru.sh/ia33038PaK6t.png 14:52 Jordach new drivers with more distance for preciseness 14:52 Eater4 O_o 14:52 Eater4 PenguinDad: who did you ban? 14:53 sfan5 PenguinDad: it was MinetestBot 14:53 someguy jordah 14:53 someguy nice 14:54 someguy specialProject? ha 14:54 someguy Lol 14:54 PenguinDad Eater4: I didn't ban anyone 14:55 Jordach [off] Fun factoid: markv is more childish than most players on Zeno's and common multiplayer servers 14:55 sfan5 [off] markv is just a script kiddie 14:57 PenguinDad Jordach: How the heck is that even possible? 14:58 Eater4 Jordach: O_O 14:59 someguy sweet shaders dude, 14:59 Jordach [off] he lost his dummy and is screaming about it indefinitely and trying to get his own back 14:59 sfan5 [off] you mean his shell? 14:59 Jordach [off] no. 15:00 Jordach [off] i meant his ban in here :3 15:00 sfan5 [off] explain pls. 15:00 sfan5 [off] oh 15:00 Jordach Savant - Protos best soundtrack i've heard for a while 15:02 Jordach G8M objects to import: 15 objects 15:02 Jordach G9X objects to import: 4 objects + 3 new features 15:02 Krock ABC objects to import: 1.337 objects 15:03 someguy sfan5 15:03 PenguinDad !c 4 - 1.337 15:03 MinetestBot 2.6630000000000003 15:03 someguy look at this http://puu.sh/aMyIF/396d8546bb.png 15:03 sfan5 someguy: hm? 15:03 someguy is that u. o.o 15:03 sfan5 yes 15:04 someguy so can you complie it for windows? 15:04 sfan5 what is 'it'? 15:04 someguy https://github.com/Jeija/minetest/tree/shader_playground 15:04 someguy ^ 15:04 sfan5 thats old 15:04 someguy "by: Jeija - I can only compile for Archlinux or Ubuntu, ask PilzAdam or sfan5 for windows." 15:05 sfan5 it contains a water wave shader, doesn't it? 15:05 someguy yep 15:06 * Krock could compile it too but eh, none cares 15:06 someguy hmm 15:06 someguy oops srry 15:06 sfan5 we already have that in the official minetest 15:06 someguy "Pilz: Done: http://ompldr.org/vaGRrZQ/minetest-0.4.4-14a38b1-shader-win32.zip" 15:07 someguy oh hey srry :P -.- 15:07 someguy pilz already did it 15:07 Calinou ompldr is dead, so links don't work 15:07 Calinou same goes for Ubuntu One 15:08 someguy oh...... 15:08 Krock whatever, (for me,) there are enough shaders in the current version of minetest 15:08 someguy -.- 15:08 someguy hmm 15:08 someguy not like Sonic Ether's Unbelievable Shaders are they 15:09 Calinou our shaders are totally believable 15:09 Calinou sorry :( 15:09 sfan5 no 15:09 someguy lol 15:09 someguy hm. 15:09 Calinou I can see them with my own eyes! 15:09 someguy k 15:10 * VanessaE peeks in again. 15:10 PenguinDad someguy: You are lucky that PilzAdam isn't here :> 15:11 someguy lol.... 15:11 someguy does he ever show himself "in game"? 15:11 VanessaE very very rarely. 15:12 someguy hmm 15:12 someguy never saw him since i came on mtz-onez 15:13 someguy hmm brb 15:13 Exio4 \o/ 15:14 Exio4 hai wild players, how is it going? 15:14 * sfan5 meows at Exio4 15:16 Eater4 !server VanessaE 15:16 MinetestBot Eater4: VanessaE's mostly-vanilla minetest_game server | digitalaudioconcepts.com:30005 | Clients: 1/50, 0/2 | Version: 0.4.10-dev / minetest_game | Ping: 230ms 15:16 Krock mtz-onet isn't an old server anyway 15:16 Eater4 !Onez Minetest Server 15:16 Eater4 Wups 15:17 Krock !server onez 15:17 MinetestBot Krock: Onez' Minetest Server | mtzeno.com | Clients: 10/25, 6/17 | Version: 0.4.10-dev / minetest | Ping: 363ms 15:17 PenguinDad !server Wubs 15:17 MinetestBot PenguinDad: No results 15:17 PenguinDad :( 15:18 sfan5 !server meow 15:18 MinetestBot sfan5: Meowtest 0.4.10 "SEGFAULTY" | minetest.org:30018 | Clients: 4/25, 3/4 | Version: 0.4.10 / meowtest_game | Ping: 440ms 15:19 Krock !server krock 15:19 MinetestBot Krock: Krock's Ultimative Platform | minetest.ntdll.net | Clients: 0/25, 0/0 | Version: 0.4.10-dev_MSVC / base | Ping: 1355ms 15:19 Krock I see 7 players 15:20 sfan5 Krock: the serverlist disagrees 15:20 Krock possibly low update frequency 15:20 sfan5 maybe there is a setting 15:20 sfan5 if not you can change it in the code somewhere 15:24 Calinou how can I reset only one file to HEAD? 15:24 Calinou git reset init.lua doesn't work 15:24 Calinou can't do hard reset with paths 15:26 Calinou VanessaE, pushed a More Blocks potential fix for name_parts crash 15:26 Calinou you can try pulling 15:26 sfan5 I'd do it like this: git stash; cp .tmp; git stash apply; cp .tmp 15:27 Calinou no commits :/ 15:27 Calinou I'll just grab file on Gitorious… 15:27 Calinou or make the mob spawn code work 15:28 Calinou http://0bin.net/paste/ZLRlVFOCPDY3YFqZ#FFlGyMNfB0WRBTRtQfd8W8LtgxbpiDQeF1jXng822e7 15:28 Calinou with this, no animals spawn, only monsters… 15:30 Krock Expire the 07/17/2114 15:30 Krock hmm? 15:30 Krock I don't think 0bin will last this long 15:31 Calinou that's when you set Expire to never 15:31 VanessaE Calinou: ok - so far I have not seen those crashes in my game, oddly enough 15:31 Calinou hmm, found out how to solve the bug 15:32 Calinou much cleaner and shorter spawning code! :d 15:43 Jordach so we had a storm in the UK - just a bit of rain 15:43 Jordach and now its sunny 15:49 Calinou it rained while it was sunny here 15:51 Jordach https://cdn.mediacru.sh/2-HTs94qnQwM.jpg 15:51 Jordach i feel like a pig 15:52 Krock oink oink 15:53 rubenwardy Hi all! 15:53 Krock Hi alone! 16:03 Amaz sfan5, did you ever get chance ask BlockMen on his opinion on the dungeon patch for minetest_game? https://github.com/minetest/minetest_game/pull/294 16:04 PenguinDad Krock: here's a Todo-List for you :D https://dl.dropboxusercontent.com/u/41081925/Reactions/Unproductive/ToDoList.jpg 16:04 Krock PenguinDad, yeah. i know it. a good one 16:16 EvergreenTree Yay, it's my birthday today 16:16 EvergreenTree woooooo 16:19 blaise !server MidnightSystems 16:19 MinetestBot blaise: MidnightSystems | midnightsystems.net | Clients: 1/25, 0/2 | Version: 0.4.10 / minetest | Ping: 484ms 16:19 * Jordach hugs EvergreenTree 16:19 Jordach EvergreenTree, good news: G9M is nearling release 16:19 EvergreenTree :3 16:20 Jordach so much less effort now! 16:21 * PenguinDad gives EvergreenTree some muffins 16:22 * EvergreenTree noms teh muffins 16:22 rubenwardy Happy birthday EvergreenTree! 16:22 Jordach jesus it's been one year already 16:22 Jordach and since June my internal clock is broken 16:26 Calinou happy birthday EvergreenTree :) 16:26 Calinou /spawnentity mobs:tree_monster 16:26 Jordach Calinou, /spawnentity mobs:evergreen_tree 16:26 Jordach that's one of the BFD easter eggs for growing saplings 16:27 Calinou you can /give in Carbone, to spawn any mob using an item 16:28 sfan5 Amaz: not yet, if you see him ask him 16:30 Amaz Okay. 16:31 sfan5 or wait.. 16:31 sfan5 !tell BlockMen what do you think about https://github.com/minetest/minetest_game/pull/294 ? 16:31 MinetestBot sfan5: I'll pass that on when BlockMen is around 16:38 luizrpgluiz how do I change the name of my doll in minetest 16:39 sfan5 you mean your player? 16:39 luizrpgluiz yes 16:40 sfan5 on a multiplayer server? 16:40 luizrpgluiz ye 16:40 luizrpgluiz yes 16:41 sfan5 just change the name in the Client tab 16:44 luizrpgluiz ok 17:04 TenPlus1 Hi folks, need a little help with dropping items in LUA... When I drop using minetest.item_drop or obj:remove() it works with normal objects in your inventory fine, but tools always drop with FULL health... any idea how to stop this happening ???? 17:05 Jordach TenPlus1, you need to pass tool data (which is health) 17:05 Calinou if a tool is wounded, apply a band-aid to it. 17:06 TenPlus1 how do I apply tool data to minetest.item_drop or obj:remove() 17:07 PenguinDad Since when can you drop items using obj:remove() o_O 17:08 TenPlus1 that's how dropondie works... obj = item reference and obj:remove() tosses it from your inventory 17:08 TenPlus1 I tried both methods 17:09 TenPlus1 I assumed that minetest.drop_item worked like pressing Q and would drop an item with health in tact... 17:18 sapier [ANNOUNCEMENT] Animals Modpack 2.4 is finished https://forum.minetest.net/viewtopic.php?f=11&t=629 17:18 rubenwardy [REPLY] Well done! 17:19 TenPlus1 nice one sapier 17:19 Calinou [REPLY] LAG 17:20 sapier calinou try it before complaining 17:20 TenPlus1 Jordach, how would I pass tool health to a dropped item ? 17:20 TenPlus1 the dev wiki says it is handled internally 17:20 Calinou [REPLY] Ugly mobs. 17:21 Calinou that's an eternal problem with mobf 17:21 sapier that's your fault Calinou 17:21 sapier if you can do it better ... provide models ;-P 17:24 TenPlus1 ERROR[ServerThread]: MOBF : function on_step_movement took too long: 17:25 twoelk why don't you just copy some of Calinou's models into mobf :-P if they are soo much better 17:27 twoelk oops animals modpack 17:27 Calinou heavy code, overengineering everywhere 17:27 Calinou my fork of Simple Mobs is several times smaller 17:27 sapier TenPlus your pc is to slow 17:27 Calinou probably runs several times faster too 17:27 Calinou remember that some hosts are only VPS 17:27 Calinou with 1 or 2 cores 17:27 sapier Calinou: because your fork doesn't cover half of the glitches mobf fixes 17:28 TenPlus1 thanks... lol... runs simplemobs fine with brand new hitback and blood api fine 17:28 Jordach sapier, glitches as in features 17:28 Calinou which kind of glitches? 17:28 Calinou the mobs swim in water just fine 17:28 sapier AND if you did ever look at mobf in detail you'd have noticed that mobf is designed to only run the code beeing active 17:28 Calinou the biggest issue is lack of fall damage 17:29 Calinou I don't believe in horizontal knockback 17:29 Calinou vertical knockback is inconsistent already – players don't have it 17:29 Calinou particles? should be done by engine 17:29 Calinou I have hit sounds though :) 17:29 twoelk ouch ouch ouch 17:30 sapier when did your sheep last time stay on grass instead of running to water or desert? 17:30 TenPlus1 my dual core HT 1.8ghz is struggling to play with mobf 17:30 blaise hrmm 17:30 sfan5 meow meow meow 17:30 sapier TenPlus1: what did you do? 17:31 sapier I've run it on singlecore 2.4 GHz quite fine ;-) 17:31 TenPlus1 well it's lagging away bringing up function errors on sccreen 17:31 blaise all the mobs from mobf that spawned are still there after the mod removal 17:31 blaise lmao 17:31 twoelk mobf starts fine for me but gains lag after some while 17:32 TenPlus1 and if I hit something it stands there for 5 seconds wondering what I've done to it 17:32 * Jordach is yet to notice slowness with BFD 17:32 sapier blaise: you should disable the mobs and enable the mob removal 17:32 blaise "unknown item" may randomly attack you 17:32 blaise hehehe 17:33 twoelk nice for a police report 17:33 TenPlus1 lol 17:34 sapier twoelk: mobf has a built in cleanup mode where only cleanup entities are registred 17:35 blaise lmao 17:35 blaise sapier: whut? 17:35 Krock !tell donat wtf happened in you areas? 17:35 MinetestBot Krock: I'll pass that on when donat is around 17:36 twoelk ah supposing I should run some cleanup now and then? 17:39 sapier no if you remove mobf you should switch to cleanup mode instead of removing immediatly 17:39 sapier same if you disable a mob 17:40 Calinou when did your sheep last time stay on grass instead of running to water or desert? 17:40 Calinou it's a game… 17:40 Calinou to me, Minetest isn't a simulator of anything 17:40 Jordach to me, life isn't a simulator 17:40 rubenwardy The mobs are ugly, but they are not laggy for me (ATM) 17:40 sfan5 minetest is a simulator of nodes 17:41 twoelk hm, maybe some gamekeeper NPC should come to me and sugges: "sir, your server is overpopulated with entitys. Shall I trigger the automatic cleanup procedure?" me "sure, whatever" - - - in marches the MOBF cleaner squad. "note to parents: please cover your childrens eyes for a while. Thank you" 17:41 Calinou they also make ridiculously loud and bad sounds 17:41 sfan5 lol 17:43 Jordach good news everyone: G9M fixes the horrible mouth unwraps and makes it look good 17:43 Jordach https://mediacru.sh/bc48b347fc9e 17:50 * twoelk collects another picture from Jordach in the hope to someday understand Blender 17:51 Jordach did i ever mention i'll help for free (ask ecutruin) :3 17:51 * Krock gives twoelk a 10kg heavy blender guide 17:51 Krock ..book 17:52 twoelk if I eat that book, do I gain instant knowledge? 17:52 TenPlus1 anyone know how to drop an object from inventory using LUA that also drops it with health intact (no more glitch healing) 17:58 rubenwardy minetest.spawn_item(pos, item) 17:59 Jordach item = "default:pick_mese 1 12345" 17:59 Jordach 12345 = % percentage of tool health 65535 is the full iirc 18:01 rubenwardy TenPlus1: https://gist.github.com/rubenwardy/be67736b8f314a812342 18:01 rubenwardy untested 18:01 rubenwardy goes in item def 18:02 TenPlus1 so I would have to read the tool health then drop the item .name with the health added at the end ??? 18:03 twoelk anybody been to Ikea lately? https://cdn.mediacru.sh/mMu3J8Oc_oMI.png 18:03 * TenPlus1 thinks this is getting complicated 18:04 rubenwardy https://github.com/minetest/minetest/blob/master/builtin/game/item.lua#L337 18:04 rubenwardy That is the code for when Q is pressed, I think 18:05 TenPlus1 thx ruben... will see if that works 18:05 rubenwardy try this? https://gist.github.com/rubenwardy/be67736b8f314a812342 18:08 Krock this this http://imgur.com/gallery/IY9FPkE 18:13 Wings Hi 18:14 Krock Wings, can I borrow you? 18:14 rubenwardy Jordach: Someone needs your help! https://forum.minetest.net/viewtopic.php?f=9&t=9900 18:14 rubenwardy To the JordachMobile! 18:15 TenPlus1 thanks for the help guys :) gonna try and recode this for now... cya 18:16 Wings Knock: for what 18:16 Wings idk you Krock 18:16 Krock wkro? Knock or Krock? 18:16 Wings Krock 18:16 Krock just abusing your name 18:16 Wings Wtf no 18:17 Wings Krock don't you dare do it 18:18 Amaz XD 18:18 sapier btw TenPlus1's animals modpack issues have been actually clock instability issues, by some time on some machines os.clock() returns a lower time on a consecutive call then on a previous one ... quite ugly lua bug 18:19 * twoelk some how always has this image of an old crow when he reads Krock - - - and the crow says krock, krock 18:19 rubenwardy I have an idea! To make it absolutely reliable, you could get the current time in milliseconds from a web server! 18:19 Wings Hmm I did not know that 18:19 sapier rubenwardy: you don't know how close you are ;-) mobf uses luasocket to get precise timing if available 18:19 * Krock has twoelk-like woelklein on the himmel :P 18:20 sapier that fixed TenPlus1's issue too ;-) 18:20 rubenwardy D: 18:20 TenPlus1 sweet, works fine... now drops tools with wear n tear :) thx 18:20 TenPlus1 dropon die works now 18:21 sapier guess I'm gonna create a pull reques to provide exact timing to mods by core ... 1s exact timing isn't enough ... especially if it's not correct too 18:21 TenPlus1 good idea dude 18:21 Calinou my Mobs mod doesn't ever use os.() things 18:25 twoelk Krock, my sister in law runs a shop called "Regenwölkchen" 18:26 Krock twoelk, oh. that's why 18:26 rubenwardy Calinou, sapier, stop dick waving 18:26 TenPlus1 lol 18:27 rubenwardy Is it possible to set a unique model for each player in the game? 18:28 PenguinDad rubenwardy: would be possible 18:28 TenPlus1 creatures mod seems to let you change player models with the floaty soul thing 18:29 rubenwardy You could run mobs as clients, and then get the server to not tell the real players about the mobs. But that would require a custom client. 18:31 twoelk actually if Sapier and Calinou keep informing each other about what sollution they think is the better, I really don't mind if they do it by dick waving :-D as long as they listen to each other 18:31 Flipsels Hi all 18:31 Flipsels I've got a question regarding the wiki: 18:31 crazyR1 would it not be worth building luasocket into minetest as a core part. more and more uses are being found for it? 18:32 Flipsels I'm currently adding all stuff from the LOTT game to the minetest wiki. 18:32 Flipsels I'd like to know if there are special rules / options on adding this stuff. 18:33 PenguinDad bundling luasocket with minetest :/ 18:33 twoelk Calinou maybe time to design some basic game templates for the wiki 18:33 Flipsels If not, I gladly continue, just let me know. 18:34 twoelk and guidlines on how to describe a game in the wiki 18:34 rubenwardy true, twoelk 18:35 Calinou I guess you should use a namespace 18:35 Calinou Flipsels, like, Games/LOTT/Your_page 18:35 Calinou wiki.minetest.net/Games/LOTT/Super_Stone 18:35 Calinou eg. that ^ 18:35 Calinou same goes for mods 18:36 twoelk had been fiddling with this: http://wiki.minetest.net/Template:Game_Data 18:36 Calinou probably wiki.minetest.net/Mods/More_Blocks/Stone_Tile for mods 18:36 Calinou to keep the main mainspace tidy 18:36 Calinou like on Minecraft Wiki 18:37 rubenwardy twoelk: What about a table like this? http://en.wikipedia.org/wiki/List_of_game_engines 18:37 twoelk namespace is good against clashes like technic/marble and LOTT/marble 18:37 Flipsels Ok, I'll try that. So keep [[Lord of the Test]] on the main, and all items & stuff under it. 18:38 Flipsels Can I move all pages I've made this far? 18:39 twoelk rubenwardy: maybe I should finish this: http://wiki.minetest.net/Twoelk/sandbox2 :-D 18:39 rubenwardy Actually, Game_Data looks quite nice. 18:39 rubenwardy with the image 18:39 rubenwardy providing the width is increased (it is quite squashed now)_ 18:39 * twoelk likes apples 18:40 Jordach rubenwardy, i'm not giving a shit about users who use .x as their standard 18:40 Jordach .b3d is better and faster 18:41 twoelk then tell him what is better than shit 18:41 rubenwardy done 18:42 Calinou but don't forget Games/ or Mods/ at the beginning 18:42 Calinou if the thing is distributed as both part of a game and mod, put in Mods/ 18:42 Calinou else, Games/ 18:43 Calinou eg. my Paintings mod would go to Mods/Paintings 18:43 Calinou since it's part of a mod, but also in Carbone 18:44 Flipsels Ok, pitty that Games redirs to Game and not the other way around 18:44 Calinou editing Wiki guidelines to put this in effect 18:45 Flipsels OTH: Game/LOTT also sounds logic 18:47 Calinou it's a plural, like Mods 18:47 Calinou there are several games 18:49 Flipsels Well, There is a Game page, containing all games and a Games page rdirecting to Game. 18:50 Flipsels While by mods it's the other way around 18:50 Flipsels Want me to set it right? 18:53 Flipsels Done 18:53 Calinou yes, you can rename it to Games 18:53 Calinou and add redirect for Game 18:53 Flipsels swapped content 18:54 Calinou as for mods and games… I guess you should add [[Category:Mod]] to every mod page 18:54 Calinou [[Category:Game]] for game pages 18:54 Flipsels Ok. And subpages for a game: in Game/ or in Games/ 18:54 Calinou [[Category:Mods]] and [[Category:Games]] let's be consistent, I'll fix the old ones over time. 18:55 Calinou Games/gamename 18:55 Calinou everything plural 18:55 Flipsels nice statement! 19:07 Wings Hi 19:08 Wings VanessaE 19:11 tlhonmey I'm trying to figure out a set of mods to roughly duplicate Minecraft's IndustrialCraft, redpower, and computercraft functionality. The closest I've found so far is Technic, but it's still missing quite a bit of stuff... The hard part is finding ones that play nicely with each other. 19:13 tlhonmey Does anybody have a list they've developed that I can use for a starting point? Or am I going to have to figure it out entirely by myself? 19:14 VanessaE tlhonmey: technic, pipeworks and mesecons 19:14 VanessaE that'll get you most of the way there 19:16 twoelk Flipsels, I created a new subcategory under Games for LOTT (details may change), you can collect the game content there, but you should also link from the article somehow. Maybe via some contentlist. 19:18 tlhonmey VanessaE: Ok. Sounds like a good place to start. 19:21 Calinou don't try 19:21 Calinou and stick with it 19:44 * Jordach starts raving 19:45 blaise lmao 19:46 blaise damn zombies 19:46 blaise all acting like the aliens from "They Live" 19:47 blaise who was the good guy in that one? 19:47 blaise Roudy Piper ? 19:47 blaise or some crazyness ? 19:47 Vazon Calinou: are you around? 19:48 Calinou yes, Vazon 19:49 Vazon Calinou: well i have a slight problem, im trying to add a block type to moreblocks saw "pillars" yet when i add the file and add self:register_pillar to register_all i get register_pillar is nil :| so im stumped 19:49 Calinou is pillars even meant to be used with More Blocks? 19:51 Batman Hoping someone can help me here. I am working on a mod and want to have it show a flat image instead of a cube. eg. mese shard 19:51 Vazon im trying to add it becuase the blocks dont fit in the stair group :| 19:52 Amaz Use inventory image = "your_image.png", in the node description. 19:52 Batman That is what I did but it shows as a cube 19:53 Amaz Is it a node? 19:53 Batman yes 19:53 Calinou that works for nodes 19:53 Calinou look at default:papyrus 19:53 Calinou http://0bin.net/paste/rIdZqI6662H1RpNk#-FgSbzitSI3Zfh9HDziGVj2NU8NQPqxBAOiQlRWj8fL 19:53 Batman ok thanks guys. Back to helping Vazon now 19:54 Batman Hi V 19:54 crazyR1 does anyone use the PureBDTest texture pack? 19:54 * Jordach wonders why we can't have rotatable wielditems 19:54 Jordach as well as movable wielditems 19:54 Calinou nope 19:54 Calinou no rotatable wielditems? 19:54 Vazon Hello Batman 19:54 Calinou you can change scale (works when in hand and dropped) 19:54 Calinou rotation 19:54 Calinou (item frames) 19:54 Calinou and use ^[transformR90 and such 19:54 crazyR1 could really do with some textures that match it for technic 19:58 Vazon Calinou: is there anyway i can fix it and add "pillar" as another group? 19:58 Calinou you could add new nodes under eg. panel definitions 19:58 Calinou (panels.lua) 19:58 Calinou new node, new crafting recipe 19:59 Calinou (“Centered Panel” sounds good) 19:59 Calinou I wanted to add such a thing, initially, but though it wasn't of much use 19:59 Vazon yes i did and that is where i run into the problem 20:10 Vazon Calinou: i did that but it wont work unless i register it with register_all and it gives me a nil value for register_pillar 20:17 blaise wow 20:17 blaise they're really loving my server now that mobf is gone 20:17 blaise lmao 20:18 blaise I need to get that hydroelectric power plant going 20:18 blaise :\ 20:18 blaise !server midnightsystems 20:18 MinetestBot blaise: MidnightSystems | midnightsystems.net | Clients: 3/25, 0/3 | Version: 0.4.10 / minetest | Ping: 521ms 20:19 blaise is there a way we can set a MOTD banner for the minetest server for anouncements and such? 20:19 blaise or do I need a mod for that? 20:24 sfan5 blaise: motd = 20:24 blaise can players really see that? 20:25 sfan5 yes 20:26 dumdidum i just compiled minetest 0.4.10. by clicking "online mod repository" i get no mod list but an error in terminal, saying https://forum.minetest.net/mmdb/mods/ not found, error code ist 502 20:28 sfan5 dumdidum: the MMDB is currently broken 20:29 dumdidum sfan5: on minetest.net mods->mod releases and mods->modding general seem to be broken, too ... 20:29 sfan5 yes the forum links seem to be broken too 20:29 sfan5 just go to https://forum.minetest.net 21:01 blaise hrmm 21:12 blaise !server MidnightSystems 21:12 MinetestBot blaise: MidnightSystems | midnightsystems.net | Clients: 1/25, 0/4 | Version: 0.4.10 / minetest | Ping: 673ms 21:12 blaise !up 21:12 blaise !up midnightsystems.net 21:12 MinetestBot midnightsystems.net:30000 is up (547ms) 21:24 blaise hrmm 21:24 blaise how much power will one water turbine create? 21:25 Jordach 300 for all four sides with flowing beside it 21:25 Jordach (it's an LV device, don't expect much) 21:26 blaise so what can I do with them? 21:31 blaise is there a howto? 21:31 * blaise chokes 21:33 blaise wow, I can't figure it out.. 21:33 blaise lmao 21:34 blaise I guess they're working when they turn green? 21:35 Jordach yes (they need a lv cable under them) 21:36 blaise so I need a battery? 21:37 blaise or some kind of electric capacitor or resivor? 21:38 Jordach you need a battery box + switching station on the same cable 21:39 blaise no pos neg stuffs? 21:39 Jordach nope 21:40 blaise I 21:40 * blaise scratches his head 21:40 blaise I can't seem to find the lower power cables 21:41 blaise so one battery box per turbine? 21:42 blaise or, ? 21:54 Jordach no 21:54 Jordach as many as you damn well please 21:54 Jordach #minetest-technic helps 22:03 twoelk the "switching station" is the key, never forget to add one 22:36 Batman Sokomine I was wondering if markers can be modified to be used as an admin tool. Instead of using areas 22:38 Jordach http://youtu.be/oJCf-RZCD0Y 22:40 Batman Jordach that looks awesome 23:01 Batman Hi OldCoder. I was wondering if it would be possible to get a copy of the map from MineRealms. I have a few builds I would like to get. 23:15 Sokomine batman: can you elaborate what you have in mind? usually the position markers from worldedit are the admin tool 23:15 Sokomine batman: the markers are merely a tool for players without worldedit priv to mark something 23:28 Batman Sokomine we want to use markers to set areas for players just to make it easier for moderators 23:28 Batman If it is not possible that is no problem. It was just a thought 23:33 Sokomine batman: do you mean that you want to mark and set up pre-defined areas and later on assign them to players? like plots for building on? 23:34 Sokomine you can do that and later on add players as sub-owners of the marked area 23:39 Batman Sokomine: I am not sure how to change later. Can you point me to the info on that? 23:43 Sokomine hm. i can show you on a server. can you join ve-vanilla? 23:46 OldCoder Batman, yes 23:47 OldCoder to both 23:47 OldCoder We would appreciate copies of schems 23:47 OldCoder schemes? 23:47 OldCoder If you do this offline 23:48 OldCoder Doesn't he just want a few buildings or objects? 23:49 Sokomine batman: there are clients which can copy the world. then you can get a copy of buildings (and the entire world) locally :-) 23:49 Batman OldCoder: I am just after a few builds. Not sure of the best way to get them 23:49 Miner_48er Sokomine what clients? 23:49 Sokomine miner_48er: a client with sfan5's patches applied 23:50 Batman Sokomine: I am cooking supper right now so I can not join a server. I know how to use markers. I just dont know how to change player 23:50 Sokomine i've modified it a bit so that it solves per world. help me to persuade sfan5 to ensure that his modification gets into the official built 23:51 Sokomine batman: enjoy your supper :-) and then, craft one of the marker sticks (those white-red-ones) over a cobblestone block. that'll give you a special block that allows you to do several things with your marked area - amongst them adding and changing owner. it has a menu 23:52 OldCoder Batman, WorldEdit I assume 23:52 OldCoder Batman, you can have the buildings 23:52 OldCoder How is the rollback-check privilege spelled? 23:52 OldCoder Sokomine has requested it and I need to patch it in 23:52 Sokomine rollback_check 23:52 OldCoder underscore? 23:52 OldCoder Wish anything else? 23:54 Sokomine trouble with the map-saving client is that it's too late once you connect with it to a world where your building was griefed; unless you have lots of local backups as well 23:54 Batman Sokomine I will play with it and hopefilly get it to do what I want. Thankyou very much for your help 23:54 Sokomine you're welcome 23:55 Miner_48er Sokomine is there a name for that patch? 23:56 Sokomine hmm. sfan5 has a branch for it... 23:56 Sokomine perhaps i just ought to upload the version i use and let others test that... 23:56 Batman OldCoder: I have the mods needed soo if you give me the map or I can log on to the server later and if you give me world edit privs I can save the builds and get those from you 23:57 Sokomine but as i said, i don't have the solution for "your backup was ok until you joined the server and realized you'd need it now - except that it already got overwritten by new packages"