Time |
Nick |
Message |
00:06 |
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bulletrulz joined #minetest |
00:07 |
LemonLake |
im trying to work out why the heck firewall keeps disabling itself |
00:14 |
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Hirato joined #minetest |
00:35 |
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00:40 |
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00:40 |
bitsflashing |
hello |
00:41 |
Exio |
http://oreilly.com/bookstores/international/south_america.html apparently i can buy o'reilly books in two places |
00:41 |
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00:46 |
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00:51 |
WindHero |
nyaa, my shoulder hurts |
00:55 |
WindHero |
two hours of weedwhacking straight does wonders... |
01:10 |
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01:11 |
GTRsdk |
Is there any difference between the MinGW and MSVC builds? |
01:12 |
khonkhortisan |
One is cross-compiled, idk other than that. |
01:14 |
WindHero |
MSVC stands for MicroSoft Virtual Machine, doesn't it? |
01:15 |
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01:18 |
fling |
| |
01:18 |
GTRsdk |
I thought it was MicroSoft Visual Compiler |
01:18 |
GTRsdk |
since they like Visual stuff... Visual Studio, Visual Basic, etc |
01:19 |
Exio |
khonkhortisan, you could compile a mingw version under windows I think |
01:20 |
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01:20 |
khonkhortisan |
and probably msvc under linux if you really hack up wine |
01:21 |
WindHero |
A Visual Compiler would make little sense, imho |
01:21 |
WindHero |
oh wait |
01:21 |
* WindHero |
hits head on desk |
01:22 |
WindHero |
if it was virtual machine, it'd be VM, not VC.... |
01:22 |
* WindHero |
is a baka |
01:23 |
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01:30 |
GTRsdk |
How does fog get disabled again? |
01:34 |
WindHero |
I think it was.... F4? |
01:34 |
WindHero |
I know it was a Function key |
01:35 |
VanessaE |
f3. |
01:35 |
VanessaE |
f4 disables camera/mesh updates |
01:36 |
WindHero |
:x |
01:36 |
WindHero |
so close |
01:36 |
WindHero |
there, added saplings for pine, acacia, and golden trees |
01:39 |
LemonLake |
goodnight all |
01:39 |
Exio |
WindHero, i know it is a function key, so i press them until one of them does what i want |
01:39 |
Exio |
night LemonLake! |
01:39 |
WindHero |
sayonara, LemonLake |
01:39 |
WindHero |
too late |
01:40 |
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Robby joined #minetest |
01:40 |
GTRsdk |
thanks VanessaE |
01:40 |
WindHero |
lol, yup |
01:40 |
WindHero |
Press 'em until they work |
01:41 |
WindHero |
And when I use F12 anymore, it creates what looks like a lightly colored alpha map... |
01:41 |
WindHero |
so I've been Snipping Tool'ing my screenshots |
01:46 |
|
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02:03 |
fling |
how to kill a player? |
02:04 |
fling |
are not mods provided by games useable as dependencies for mods from other games? |
02:05 |
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02:08 |
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Enke joined #minetest |
02:09 |
WindHero |
hmm |
02:09 |
WindHero |
fling: left click another player until they die. Just don't expect them to take kindly to it |
02:09 |
WindHero |
also, not sure what you mean by the other question |
02:10 |
fling |
WindHero: the problem is I'm falling down |
02:10 |
fling |
WindHero: and server gets out of memory :D |
02:10 |
fling |
so I want to respawn somehow |
02:11 |
WindHero |
that's.... unusual |
02:11 |
* fling |
is installing playertools |
02:11 |
WindHero |
type /grant singleplayer all |
02:11 |
fling |
WindHero: delete sqlite files, restart the server, connect |
02:11 |
fling |
WindHero: you will be falling :P |
02:11 |
WindHero |
grant yourself all privs, then press 'K' to enable fly and stop falling |
02:11 |
WindHero |
and don't use singlenode mapgen, lol |
02:12 |
fling |
WindHero: tried, does not help |
02:12 |
WindHero |
unless you have SkyTest B) |
02:12 |
fling |
I'm not using singlenode |
02:12 |
WindHero |
or use playertools and type /killme |
02:12 |
fling |
^ this is what I'm about to do |
02:12 |
fling |
btw how to check which mapgen is used? |
02:13 |
fling |
I don't see anything related in world.mt |
02:13 |
WindHero |
hmm |
02:14 |
|
Vazon_ joined #minetest |
02:15 |
WindHero |
open map_meta.txt |
02:16 |
WindHero |
3rd line: "mg_name = v6" |
02:16 |
fling |
thanks |
02:17 |
WindHero |
if you can't repair your world, you can install some mod that alters terrain in new chunks |
02:17 |
WindHero |
skylands, experimental_mg, watershed, forests...... |
02:17 |
WindHero |
although with the first you'd have to change the lower limit to -31000 |
02:18 |
fling |
hmm hmmmm |
02:19 |
fling |
I'm not repairing but destroying |
02:19 |
fling |
because I removed sqlite files |
02:22 |
WindHero |
mmk |
02:26 |
WindHero |
alright, updated SkyTest-game |
02:26 |
WindHero |
buckets, default, and bone all have some SkyLands-specific enhancements now |
02:26 |
WindHero |
...still so much to do |
02:29 |
fling |
don't you know about nether mod? |
02:29 |
fling |
webpage says it is located under -5000 |
02:29 |
WindHero |
which one? PilzAdam's version? |
02:29 |
WindHero |
that would be it |
02:29 |
fling |
but what is under the nether? :P |
02:29 |
WindHero |
CAVEREALMS |
02:29 |
WindHero |
jk |
02:30 |
fling |
are there different versions? |
02:30 |
WindHero |
(but they can be :3 ) |
02:30 |
WindHero |
There's one older nether mod |
02:30 |
WindHero |
but it's kinda broken and abandoned |
02:30 |
fling |
give me the link to the new one please |
02:31 |
WindHero |
https://forum.minetest.net/viewtopic.php?id=5790 |
02:31 |
fling |
I'm not using mods for upper terrain generation like mg or watershed anymore |
02:31 |
fling |
because of the issues with oom and trees |
02:31 |
fling |
WindHero: thanks :> I'm now looking for underground mods… |
02:32 |
WindHero |
also, https://forum.minetest.net/viewtopic.php?f=9&t=9522 |
02:32 |
WindHero |
if you like underground mods... you might like it. :) |
02:36 |
fling |
WindHero: thanks ;P |
02:36 |
WindHero |
np |
02:36 |
fling |
WindHero: I have intersecting and subterrain mods installed |
02:37 |
fling |
WindHero: will they work together with caverealms and nether? :P |
02:37 |
WindHero |
Ah |
02:37 |
WindHero |
Intersecting will |
02:37 |
WindHero |
but CaveRealms is based on Subterrain |
02:37 |
WindHero |
so I haven't tested the two together |
02:38 |
WindHero |
In my past experience, I would say that choosing one or the other is the best idea |
02:39 |
WindHero |
Maybe I'll go test the two to see what the results are |
02:39 |
WindHero |
if you used both, add caverealms to subterrain's depends.txt |
02:39 |
WindHero |
that usually solves most mapgen-mod conflicts |
02:39 |
fling |
umm why |
02:42 |
WindHero |
Sometimes two will run in parallel |
02:43 |
WindHero |
and so one will think there's ground where it can place a plant, but then the other mod gets rid of the ground and leaves the plant hanging |
02:43 |
WindHero |
brb |
02:44 |
fling |
WindHero: right this is why I stopped using mg |
02:46 |
Exio |
http://thedailywtf.com/Articles/An-Odd-Way-to-Find-Even-Numbers.aspx |
02:47 |
VanessaE |
oh G*d. |
02:48 |
VanessaE |
come on. for G*d sakes, if (i AND 1). or do, if i/2 = math.floor(i/2) |
02:48 |
VanessaE |
talk about braindead. |
02:49 |
Exio |
if i % 2 == 0 |
02:49 |
Exio |
er |
02:49 |
Exio |
yeah, even |
02:50 |
VanessaE |
that works too |
02:50 |
* fling |
is exploring huge underground caves |
02:50 |
VanessaE |
depends on the features of your available language |
02:50 |
fling |
I don't like to see sky where chunks are not loaded yet |
02:50 |
Exio |
a modulo operator or function is available in most languages |
02:51 |
Exio |
i'd say all |
02:51 |
VanessaE |
but at least they all can do "if i/2 = some_kind_of_integer_function(i/2)" :P |
02:51 |
fling |
is it possible to change lightblue to black underground? |
02:51 |
Exio |
VanessaE, the modulo one seems easier to understand |
02:51 |
Exio |
but why not just calling "even"? |
02:51 |
Exio |
> even 2 |
02:51 |
Exio |
True |
02:51 |
Exio |
> even 3 |
02:51 |
Exio |
False |
02:51 |
VanessaE |
in the old days I used "if i AND 1" |
02:51 |
Exio |
:D |
02:52 |
Exio |
old days? |
02:52 |
VanessaE |
yeah |
02:52 |
VanessaE |
like, the stone age of computing :) |
02:52 |
Exio |
btw, in what arch did you learn assembly? |
02:52 |
VanessaE |
6502. |
02:53 |
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02:53 |
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02:53 |
VanessaE |
oops |
02:53 |
VanessaE |
ctrl-W on the wrong window :P |
02:53 |
fling |
http://cs.nyu.edu/courses/fall98/V22.0201-002/evenodd.html |
02:53 |
WindHero |
back |
02:53 |
fling |
VanessaE: or even older days? ^ |
02:54 |
VanessaE |
looks like z80? |
02:54 |
fling |
DOH! I do even see sun in the cavern :< |
02:54 |
fling |
deeep underground |
02:54 |
fling |
how to fix? |
02:54 |
VanessaE |
fling: not fixable right now. |
02:55 |
Exio |
wait why can i understand that ASM |
02:55 |
WindHero |
the only way to do that is to use a custom skybox with no sun |
02:55 |
WindHero |
and that evenOrOdd method @.@ |
02:56 |
WindHero |
I've always used the modulus method |
02:58 |
VanessaE |
comparison in 6502 is very short: LDA input : BIT #$01 ; the Z flag is set if the input was even. |
02:58 |
Exio |
VanessaE, that is a x86 tweaked for learning purposes apparently |
02:58 |
VanessaE |
Exio: ah. wow, messy |
03:00 |
Exio |
i was thinking what the "jc" did |
03:00 |
Exio |
got this http://stackoverflow.com/questions/4447857/how-to-handle-x86-asm-jc |
03:00 |
VanessaE |
I don't envy folks who actually code in x86 asm. that looks cryptic compared to the old 8-bit stuff. |
03:01 |
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03:02 |
Exio |
that is what people says, that is why i want to learn some "easy ASM" |
03:02 |
Vazon_ |
VanessaE: any idea why my port forward would stop working all of a sudden?? i have even tried a reset |
03:02 |
hmmmm |
VanessaE: really? I feel like it's the exact opposite, x86 assembly is much more expressive and dense because the instruction set is almost orthogonal |
03:02 |
WindHero |
fling: I just finished testing subterrain and caverealms together with no modification |
03:02 |
WindHero |
Surprisingly, they work together seamlessly |
03:02 |
hmmmm |
in any case, the BIT instruction is present in x86 as well. and you can specify a certain register as an operand, so it's a single instruction in most cases |
03:03 |
WindHero |
although when they both intersect, you basically get a supercave that goes on for ages |
03:04 |
hmmmm |
for example look at this: https://github.com/kwolekr/nespd/blob/master/src/nespd.asm#L218 |
03:05 |
hmmmm |
I need to do lsr 6 times in order to accomplish the equivalent of "shr eax, 6" |
03:05 |
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03:10 |
WindHero |
Over the next 4 years I'm gonna have to learn all this stuff about architecture... |
03:11 |
WindHero |
at least I have x64 OSes on whatever computers I use... |
03:14 |
VanessaE |
hmmmm: I could have also done that operation in reverse, e.g. LDA #$01 : BIT input |
03:14 |
VanessaE |
nice instruction set though I'm sure |
03:14 |
VanessaE |
just never learned it |
03:15 |
VanessaE |
I quit programming assembly regularly a long time ago anyway :) |
03:15 |
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03:15 |
Exio |
The full x86 instruction set is large and complex (Intel's x86 instruction set manuals comprise over 2900 pages), and we do not cover it all in this guide. |
03:16 |
VanessaE |
Vazon_: no idea at all. |
03:16 |
Vazon_ |
i cant run my server with out it |
03:17 |
VanessaE |
hmmmm: also, ordinarily in 6502 we wouldn't do an LSR more than once - we'd use a table. |
03:19 |
VanessaE |
(well more than once or twice, depends on the perceived tradeoff) |
03:19 |
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03:32 |
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03:41 |
WindHero |
So I finally dug back |
03:41 |
WindHero |
and found that the Sky server runs indev mapgen's floatlands |
03:46 |
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03:59 |
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04:22 |
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05:29 |
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05:32 |
donat_b |
There is no command-line interface to minetestserver, am I right? |
05:48 |
us`0gb |
donat_b: There is. |
05:49 |
us`0gb |
Use the "minetestserver" command. |
06:11 |
fling |
is it possible to become invisible to mobs? |
06:13 |
Vazon |
you can set a invisable mesh |
06:13 |
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06:14 |
fling |
Vazon: how to do so? |
06:14 |
Vazon |
just like a regualar one, just blank |
06:15 |
fling |
ummm |
06:17 |
Vazon |
you know the default skin? just clear that texture ( do not delete just open and clear the content) and you will be invisable ( you name will still show although) |
06:18 |
PenguinDad |
mobs will still see you with an invisible skin |
06:19 |
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06:22 |
donat_b |
How exactly can I use minetestserver to send a command to server (e.g a /shutdown)? |
06:23 |
Vazon |
o i miss understood, im half a sleep i thought i ment how to mobs invisable lol |
06:23 |
* PenguinDad |
gives Vazon a coffee |
06:27 |
* Vazon |
takes PenguinDad's coffee, downs it and begs for more |
06:35 |
PenguinDad |
http://xkcd.com/1400/ plol |
06:36 |
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06:42 |
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06:42 |
Zeno` |
Hi. Anyone got any ideas regarding: https://github.com/minetest/minetest/issues/1526 ? |
06:47 |
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06:48 |
Zeno` |
updated git hash |
06:55 |
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Krock joined #minetest |
06:55 |
Krock |
moin |
06:56 |
Zeno` |
hi |
06:57 |
donat_b |
Hi Krock |
07:00 |
Krock |
aha! GitHub got a new style |
07:02 |
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07:05 |
PenguinDad |
I don't see a new style :/ |
07:05 |
donat_b |
me neither |
07:05 |
Krock |
hmm... I mean the Issues and Pull requests page |
07:06 |
PenguinDad |
oh that isn't new for me anymore |
07:06 |
Krock |
ah. added yesterday |
07:09 |
donat_b |
guys, like my new tomato texture? http://i.imgur.com/dgAQiYy.png |
07:09 |
Krock |
add sugar to the recipe and rename the stuff to Ketchup |
07:10 |
donat_b |
How would I craft sugar? |
07:10 |
donat_b |
papyrus? |
07:10 |
Krock |
hmm.. no idea what adds sugar |
07:10 |
Krock |
there was a mod which added sugar already |
07:11 |
Krock |
but the texture looks nice |
07:12 |
donat_b |
glad you liked |
07:12 |
donat_b |
this mod? https://forum.minetest.net/viewtopic.php?id=729 |
07:13 |
PenguinDad |
here are some nice looking textures :P http://www.unvanquished.net/images/20140601-spacetracks.jpg |
07:13 |
Krock |
exactly, that mod I meant |
07:14 |
Krock |
PenguinDad, that's not a square |
07:14 |
donat_b |
Krock, then I'll just the sugar recipe to farming_plus |
07:15 |
Krock |
+add |
07:15 |
donat_b |
yeah (: |
07:17 |
sfan5 |
!tell LemonLake o, a cat! \o/ |
07:17 |
MinetestBot |
sfan5: I'll pass that on when LemonLake is around |
07:18 |
sfan5 |
meow |
07:18 |
sfan5 |
hi everyone |
07:18 |
nman3600 |
Krock!!!!!! |
07:18 |
Zeno` |
hmm. Voxel stuff is leaking mem :( |
07:18 |
* Krock |
throws "ONLINE OMG SO CRAZY" at nman3600 |
07:18 |
nman3600 |
I missed your server alot |
07:19 |
Krock |
I see |
07:23 |
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08:01 |
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09:55 |
nman3600 |
Krock? |
09:56 |
Krock |
nman? |
09:56 |
nman3600 |
Can I buy a plot at spawn on your server? |
09:56 |
Krock |
meh. later |
09:59 |
Krock |
GIT: SmallJoker commited "updates" to SmallJoker/boost_cart |
10:09 |
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10:24 |
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10:28 |
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10:37 |
fling |
are you guys using serverextended? |
10:37 |
fling |
is not this one obsolete? -> https://github.com/Traxie21/ServerExtended--Unstable-/ |
10:43 |
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10:49 |
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10:51 |
* Krock |
doesn't use "serverextended" |
10:51 |
* PenguinDad |
doesn't have a server at all |
10:52 |
* Krock |
gives PenguinDad a cookie |
10:52 |
* PenguinDad |
clicks it |
10:53 |
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11:08 |
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11:08 |
MinetestBot |
LemonLake: 07-29 12:17 UTC <sfan5> o, a cat! \o/ |
11:13 |
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11:25 |
* Krock |
wonders if there's something like <PerlinNoise>:get3d(x, y, z) and which returns a number |
11:26 |
* PenguinDad |
still wonders what srollbars are |
11:32 |
Zeno` |
Krock, why? |
11:32 |
nman3600 |
LemonLake? |
11:32 |
Krock |
Zeno`, cuz of use |
11:33 |
Zeno` |
Is there a use for that that is not covered by the current API? |
11:35 |
Zeno` |
I suppose there might be, but it would be a horribly inefficient way to do things |
11:35 |
Zeno` |
It's bad enough as it is |
11:37 |
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11:37 |
nman3600 |
Krock, can I buy that plot at spawn now? |
11:37 |
Krock |
meh. later |
11:38 |
nman3600 |
I want it now. |
11:38 |
Exio |
Krock, actually, there? |
11:38 |
Exio |
https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L1978 |
11:38 |
Exio |
there is* |
11:39 |
Exio |
you create a perlinnoise gen and then you use it? |
11:40 |
Krock |
you didn't get what I mean |
11:40 |
Krock |
nvm..not important |
11:40 |
Exio |
define at top-level, local perlinnoise = PerlinNoise(<get_world_seed>, some-default-values) |
11:41 |
Exio |
then you use "perlinnoise.get3d"? |
11:42 |
Exio |
what does it return though? |
11:42 |
Krock |
I know how to use perlin noise stuff but I miss a command to get a perlin noise from any position |
11:42 |
Exio |
er, what? |
11:42 |
Krock |
*perlin noise value |
11:43 |
Krock |
like: noise:get_noise_at_some_weird_point(x, y, z) -> number |
11:44 |
Exio |
with what octave? |
11:44 |
Exio |
what seed? |
11:44 |
* sfan5 |
no longer afk |
11:44 |
* Exio |
sells sfan5's kidney in the black market |
11:44 |
sfan5 |
:c |
11:44 |
Krock |
"noise" in this case is minetest.get_perlin_map(blah, blah) |
11:44 |
* sfan5 |
noms Exio |
11:44 |
Zeno` |
To do that the point x,y,z would have to be in an array of already generated noise values. Should every call to get_noise_at_some_weird_point() generate that entire array? |
11:45 |
Krock |
It shouldn't. that's my point |
11:45 |
Krock |
just a single value |
11:45 |
Zeno` |
But perlin/simplex noise doesn't work that way |
11:45 |
Krock |
hahaha, you can get noise from everywhere |
11:46 |
Zeno` |
you can get noise from anywhere, sure. "Smoothed" (aka perlin or simplex) noise you can't though. |
11:47 |
Exio |
https://github.com/minetest/minetest/blob/master/src/script/lua_api/l_noise.cpp#L43 |
11:47 |
Zeno` |
Maybe I don't understand what you're asking |
11:48 |
Exio |
Krock, use get3d ...? |
11:48 |
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11:48 |
Krock |
Exio, hmm.. the wiki shows up, it returns an array of values |
11:48 |
Krock |
but there... |
11:48 |
Zeno` |
I think he wants to do it without fetting the 3d array |
11:49 |
Zeno` |
getting* |
11:49 |
Exio |
he won't be doing that |
11:49 |
Zeno` |
well, it's actually a 1-d array, but anyway |
11:49 |
Exio |
Zeno`, https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L1978 |
11:50 |
Zeno` |
Exio, that does not return a single value |
11:50 |
Krock |
Exio, seems like I misunderstood that stuff in the dev wiki. thanks |
11:50 |
Zeno` |
as in a single number |
11:50 |
Exio |
Zeno`, it doesn't? |
11:50 |
Exio |
i read the code, only |
11:50 |
Exio |
i only read the code*** |
11:50 |
Zeno` |
https://github.com/minetest/minetest/blob/master/src/script/lua_api/l_noise.cpp#L43 |
11:50 |
Exio |
lua_Number val = noise3d_perlin(pos3d.X/o->scale, pos3d.Y/o->scale, pos3d.Z/o->scale, o->seed, o->octaves, o->persistence); |
11:50 |
Exio |
lua_pushnumber(L, val); |
11:51 |
Zeno` |
you still need the underlying array to get the value from (i.e. the object) |
11:51 |
Krock |
local test = minetest.get_perlin_map(<snip>, chulens):get3d({x=x,y=y,z=z}) returned nil :< |
11:51 |
Exio |
you don't use get_perlin_map :P |
11:52 |
Exio |
- Can be created via PerlinNoise(seed, octaves, persistence, scale) |
11:52 |
Exio |
- Also minetest.get_perlin(seeddiff, octaves, persistence, scale) |
11:52 |
Krock |
meh. I want to use get_perlin_map |
11:52 |
Krock |
the ther onse uses wrlds seeds |
11:52 |
Krock |
*other |
11:52 |
Krock |
*one |
11:52 |
Krock |
*world |
11:52 |
Krock |
*damn those typos |
11:52 |
Exio |
use PerlinNoise then? |
11:52 |
Zeno` |
and it's horribly inefficient |
11:53 |
Exio |
yeah |
11:53 |
Zeno` |
(getting single values from random locations) |
11:53 |
Exio |
but it is what he wants isn't it? |
11:53 |
Krock |
it's what my target was |
11:53 |
Zeno` |
ok, I concede. If that's what he wants, then *shrug* |
11:53 |
Zeno` |
it's the main point I raised at the start of the discussion though |
11:54 |
Exio |
if you're going to take the perlin noise of a single point it is going to be inefficient anyway |
11:54 |
Exio |
and if not, then it isn't that hard to use a table |
11:55 |
Zeno` |
Actually, going back to my original question: why would you want or need to do this? |
11:56 |
Zeno` |
There may be a very good reason to do it, I just can't think of it and I'm interested |
11:56 |
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11:59 |
Zeno` |
To be clear, I'm not "having a go" at you, Krock. |
11:59 |
Zeno` |
I just don't understand |
12:03 |
PenguinDad |
^ Krock's needs were too much for him |
12:04 |
Exio |
lol |
12:14 |
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12:52 |
VanessaE |
does anyone know who owns http://technic.kosyak.info/ |
12:55 |
Krock |
good queston |
12:55 |
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13:14 |
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13:15 |
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13:25 |
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13:38 |
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13:38 |
Krock |
hay john_minetest |
13:39 |
PenguinDad |
straw Krock |
13:40 |
* Jordach |
meows |
13:40 |
PenguinDad |
plol |
13:43 |
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13:44 |
Krock |
!? |
13:44 |
* x4 |
throws a Windows Vista DVD to john_minetest |
13:44 |
* PenguinDad |
squawks at john_minetest |
13:46 |
x4 |
but linux is a lot of distros |
13:46 |
x4 |
and windows vista, all the people knows how much it sucks and they're right |
13:46 |
x4 |
and about linux, all the people think it sucks more than windows, but it suck less! |
13:47 |
Zeno` |
fewer* |
13:48 |
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13:48 |
rubenwardy |
Hi all! |
13:48 |
jojoa1997 |
john_minetest same with windows |
13:48 |
Krock |
Hay |
13:49 |
jojoa1997 |
>.> |
13:49 |
Krock |
Windows XP ftw! |
13:49 |
jojoa1997 |
Krock NO |
13:49 |
jojoa1997 |
Windows 7 ftw! |
13:49 |
Krock |
jojoa1997 YES |
13:49 |
Krock |
Windows [7,XP] ftw! |
13:49 |
PenguinDad |
Arch ftw! |
13:49 |
Krock |
nah. |
13:49 |
jojoa1997 |
Windows [7,XP] + Linux ftw! |
13:50 |
jojoa1997 |
Computers ftw! |
13:50 |
jojoa1997 |
there better |
13:50 |
Krock |
omg. such idea |
13:50 |
Amaz |
Linux ftw |
13:50 |
Krock |
plastic ftw! |
13:50 |
jojoa1997 |
My mom ftw! |
13:50 |
Krock |
-1 |
13:50 |
jojoa1997 |
jk nvm |
13:50 |
PenguinDad |
ReactOS FIDK! |
13:50 |
jojoa1997 |
i never said that |
13:50 |
Krock |
ReactOS ftw! |
13:50 |
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13:51 |
jojoa1997 |
Calinou ftw! |
13:51 |
Krock |
"<jojoa1997>Calinou" ftw! |
13:51 |
Krock |
+1 |
13:51 |
jojoa1997 |
:3 |
13:52 |
Calinou |
:o |
13:52 |
Calinou |
hi |
13:52 |
PenguinDad |
Never look up to someone unless you're helping them down. :P |
13:52 |
Krock |
! |
13:52 |
Calinou |
—Evropi |
13:52 |
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13:53 |
Calinou |
555.71 KB/s download according to ifstat :o |
13:54 |
VanessaE |
Calinou: *poke* |
13:54 |
VanessaE |
Calinou: your input is needed in #minetest-technic please. |
13:57 |
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13:58 |
Zeno` |
where? |
14:00 |
Zeno` |
oops, ignore my comment |
14:02 |
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14:03 |
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14:03 |
PenguinDad |
I really need to get this one https://github.com/Swordifish90/cool-old-term |
14:10 |
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14:45 |
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14:51 |
* sfan5 |
licks Exio4 |
14:51 |
* john_minetest |
gives sfan5 a cup of milk |
14:52 |
* sfan5 |
noms the milk |
14:55 |
donat |
can I tell mapgen to make the world more flat (not totally flat, just less stone mountains)? |
14:56 |
donat |
or I should use a mod for that? |
14:57 |
VanessaE |
you can configure the mapgen for that |
14:57 |
Krock |
look at mgv6 params in mientest.example |
14:57 |
PenguinDad |
yay I just fixed https://github.com/minetest/minetest/commit/1b4908b |
14:57 |
VanessaE |
in map_meta.txt in your world folder |
14:58 |
VanessaE |
PenguinDad: how? |
14:58 |
donat |
thank you, VanessaE |
15:00 |
Exio4 |
VanessaE, aren't there minetest.conf settings? |
15:00 |
VanessaE |
Exio4: maybe, but I only know of the ones in the above file. |
15:00 |
PenguinDad |
VanessaE: if (true) { return true; } :P |
15:01 |
VanessaE |
PenguinDad: oh. I assumed a more proper fix :) |
15:01 |
Exio4 |
return true directly? |
15:03 |
nman3600 |
Krock, Can you make a newest version of the minimap for your server? |
15:03 |
Krock |
okay. |
15:03 |
nman3600 |
Thanks? |
15:04 |
nman3600 |
Thanks!* |
15:04 |
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15:05 |
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15:07 |
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15:08 |
VanessaE |
PenguinDad: I seem to have no issue at all with that? Just updated the engine and minetest_game both to git HEAD and I can pillar-up just fine. dreambuilder too. |
15:08 |
VanessaE |
and I can place where I stand |
15:08 |
Jordach |
nerdpole* |
15:08 |
VanessaE |
so this must have already been fixed. |
15:09 |
VanessaE |
Jordach: only when a noob builds one and leaves it behind. |
15:11 |
PenguinDad |
VanessaE: I still have this problem |
15:11 |
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15:12 |
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15:13 |
VanessaE |
works for me with current git HEAD, current minetest_game, and current dreambuilder_game |
15:13 |
VanessaE |
git HEAD of the engine that is |
15:13 |
VanessaE |
I can pillar-up and just simply place where I stand. no problem at all. |
15:14 |
donat |
I experience some strange problem with wheat and cotton seeds: they are not planting but just placing on top of the dirt block. Am I the only one? |
15:14 |
nman3600 |
nerdpole* |
15:14 |
VanessaE |
of course, take note of the dates on those commits and comments. |
15:14 |
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15:14 |
PenguinDad |
Then I'm probably too dumb to place a node :D |
15:14 |
VanessaE |
February. |
15:14 |
VanessaE |
how old is your build? |
15:15 |
donat |
Mine? Newest from git |
15:15 |
PenguinDad |
my build is ~4 days old |
15:16 |
VanessaE |
I meant PenguinDad's build. |
15:17 |
nman3600 |
Krock, Is it done? |
15:18 |
Krock |
nman3600, it requires a server shutdown |
15:18 |
nman3600 |
A restart? |
15:18 |
Krock |
no. shutdown. to get the sqlite database free from any changes |
15:19 |
nman3600 |
Last one was done on the 18th |
15:19 |
nman3600 |
I need one to find some land that's not been used within the last 10-11 days |
15:24 |
nman3600 |
How long would the shutdown be? |
15:24 |
nman3600 |
Krock ^ |
15:24 |
Krock |
depends on the mapper speed |
15:24 |
Krock |
possibly 2 or 3 minute |
15:25 |
nman3600 |
Could you do it please? |
15:25 |
Calinou |
daily mapping should be good enough |
15:25 |
Calinou |
you can also backup map while server is down |
15:25 |
Krock |
already backed up earlier today, therefore I'm not very motivated |
15:25 |
Calinou |
a daily restart doesn't hurt |
15:26 |
Calinou |
even bi-daily |
15:26 |
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15:26 |
Krock |
depends on crashes,mostly :P |
15:27 |
Calinou |
have an auto-restart-after-crash script |
15:27 |
* Krock |
has that |
15:27 |
Krock |
https://forum.minetest.net/viewtopic.php?p=149718#p149718 |
15:28 |
Krock |
scale is 0.25 on them |
15:28 |
nman3600 |
Krock I'll pay you 5 minecoin blocks to do it :P |
15:28 |
Krock |
omg..i'm not corrupt |
15:29 |
nman3600 |
So you want 5 minecoin blocks? |
15:29 |
PenguinDad |
why not mesecoin :> |
15:30 |
Krock |
cuz mese = overpowered |
15:30 |
nman3600 |
^ |
15:30 |
Krock |
v |
15:31 |
nman3600 |
> |
15:31 |
nman3600 |
< |
15:31 |
nman3600 |
|
15:33 |
PenguinDad |
↕↙↓↘â†â†”→↖↑↗⇕⇙⇓⇘â‡â‡”⇒⇖⇑⇗↕ |
15:33 |
Krock |
80% squares |
15:33 |
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15:34 |
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15:34 |
PenguinDad |
Krock: not my fault |
15:34 |
LemonLake |
Krock: go on linux |
15:34 |
LemonLake |
they appear there |
15:35 |
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15:35 |
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15:36 |
nman3600 |
Hi |
15:37 |
* sfan5 |
licks LemonLake |
15:39 |
Exio4 |
LemonLake, using windoze |
15:39 |
Exio4 |
i can see the shit |
15:40 |
PenguinDad |
Exio4: but you aren't using a outdated version of windows |
15:40 |
* john_minetest |
gives sfan5 a <'((((-< |
15:40 |
Exio4 |
it is still shit |
15:40 |
Exio4 |
not worth anyone's time |
15:40 |
VanessaE |
Krock: works fine here. |
15:41 |
Krock |
nman3600, https://forum.minetest.net/viewtopic.php?f=10&t=8599&p=149720#p149720 |
15:41 |
nman3600 |
Thanks Krock |
15:42 |
Krock |
Lol, linux... That UI... Those kernel faults... Those incompatibility... Those troubles... |
15:42 |
VanessaE |
I never have kernel faults. |
15:42 |
* sfan5 |
noms john_minetest's fishy |
15:43 |
VanessaE |
my UI is xfce which works nicely for me |
15:43 |
Amaz |
What kernal faults? |
15:43 |
VanessaE |
incompatibility..with what>? |
15:43 |
VanessaE |
troubles? no more than people have with windows. |
15:43 |
Krock |
with drivers |
15:43 |
Exio4 |
i've had more BSODs than kernel panic |
15:43 |
Amaz |
^ |
15:43 |
Exio4 |
s |
15:43 |
Exio4 |
Krock, the only driver that doesn't work nicely under linux, in my case |
15:43 |
PenguinDad |
I haven't had a kernel panic since over 3 years |
15:43 |
Exio4 |
is the one that sucks worse under windows. |
15:44 |
Exio4 |
(intel gma 3600) |
15:44 |
* Amaz |
has never had a kernal panic |
15:44 |
Exio4 |
had a few BSOD thanks to that shit |
15:44 |
Calinou |
had some, but only a few time |
15:44 |
* Krock |
never had driver problems |
15:44 |
Calinou |
due to graphics driver |
15:44 |
VanessaE |
I haven't had a kernel panic in years either that wasn't due to a hardware fault. |
15:44 |
Calinou |
but never had BSOD on recent Windows |
15:44 |
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15:44 |
Krock |
..linux user |
15:45 |
VanessaE |
I'm sure recent windows is stable enough but I will never trust it. |
15:45 |
PenguinDad |
TIL my tv is running linux |
15:45 |
Exio4 |
john_minetest, VM* |
15:46 |
Exio4 |
i'm using windows because i fucked up the shitty linux that comes with the laptop and can't format |
15:46 |
Exio4 |
own distro |
15:47 |
Exio4 |
glibc eww |
15:47 |
Exio4 |
use uclibc |
15:47 |
Exio4 |
it is nice! :P |
15:47 |
* Jordach |
meows at john_minetest |
15:47 |
Jordach |
no blu screens here |
15:48 |
Krock |
Eh. |
15:49 |
* Krock |
had about 50 screws in front oh him yesterday while replacing the CMOS battery of his laptop |
15:49 |
Krock |
*of |
15:49 |
SylvieLorxu |
I had a similar story with a dying power supply |
15:49 |
SylvieLorxu |
BSoD vs. No issues at all |
15:49 |
Krock |
BSoD wins |
15:49 |
Krock |
cuz no reason |
15:50 |
Exio4 |
john_minetest, you can try that without being so insane, with just a liveusb key nad removing it |
15:50 |
Exio4 |
and* |
15:51 |
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15:52 |
nman3600 |
On addis skin database, What license should I use. |
15:52 |
Krock |
TFPL |
15:52 |
Krock |
+W |
15:52 |
nman3600 |
That's not an option |
15:53 |
PenguinDad |
I would prefer the Rainbow Screen of Death |
15:53 |
nman3600 |
What license on http://minetest.fensta.bplaced.net/ |
15:53 |
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15:54 |
SylvieLorxu |
nman3600: What licenses do they allow? |
15:54 |
Krock |
there's a tool to change the color |
15:55 |
Krock |
ask them. but I tihnk, they're dog-guys |
15:55 |
nman3600 |
SylvieLorxu, http://minetest.fensta.bplaced.net/ |
15:56 |
nman3600 |
It has the licenses on there |
15:56 |
SylvieLorxu |
nman3600: I'm asking because I can't see a list of accepted licenses on that page |
15:56 |
nman3600 |
CC BY-SA 4.0 |
15:56 |
nman3600 |
Should I do that one? |
15:57 |
SylvieLorxu |
nman3600: It's a decent license: https://creativecommons.org/licenses/by-sa/4.0/ |
15:57 |
Krock |
https://github.com/SmallJoker/yappy |
15:57 |
nman3600 |
Most people are doing CC BY-SA 3.0 on all the newest skins |
15:58 |
SylvieLorxu |
The license is mostly the same |
15:58 |
nman3600 |
I'll go with 3.0 |
16:07 |
rubenwardy |
Yes! http://minetest.fensta.bplaced.net/#!page:1,filtertype:Name,filter:C55 |
16:08 |
Krock |
No! |
16:09 |
Jordach |
sfan5, https://i.imgur.com/xJmlSWz.jpg |
16:09 |
PenguinDad |
mAYBE! |
16:10 |
Krock |
fAIL! |
16:11 |
* PenguinDad |
stares at Krock |
16:12 |
* Krock |
wonders if PenguinDad already found the newest nyan cat on the MT forums |
16:12 |
PenguinDad |
Krock: I think so https://github.com/klange/nyancat :P |
16:13 |
Krock |
Err. Incomaptible |
16:14 |
Krock |
fastest pull evaah: 7672 ms |
16:14 |
* Krock |
gives Amaz "yappy" mapgen |
16:15 |
PenguinDad |
Krock: you have to try that out on PonyOS :P |
16:15 |
Krock |
:/ |
16:15 |
PenguinDad |
Krock: http://www.ponyos.org |
16:16 |
Krock |
"My little Unix" |
16:16 |
Exio4 |
My Little Unix: C is magic |
16:17 |
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16:18 |
* Amaz |
takes 'yappy' mapgen |
16:19 |
rubenwardy |
MLP Map gen :P |
16:19 |
Exio4 |
does it generate a Equestria-copy in MT? |
16:19 |
Exio4 |
with some randomness |
16:19 |
Exio4 |
(or how was the city called?) |
16:19 |
Exio4 |
calinou would be helpful, he is the MLP fan here |
16:20 |
nman3600 |
I am here! |
16:20 |
nman3600 |
I am an MLP Fan! |
16:20 |
PenguinDad |
Ponyville in Minetest :D |
16:20 |
Krock |
holy holy |
16:20 |
nman3600 |
I WOULD LOVE THAT! |
16:20 |
nman3600 |
MAKE THE WHOLE EQUESTRIA ASWELL |
16:20 |
Jordach |
https://imgur.com/gallery/VGuGMa6/comment/260861662 |
16:21 |
Amaz |
rubenwardy: https://forum.minetest.net/viewtopic.php?p=144957#p144957 This comes close :P |
16:21 |
rubenwardy |
THAT IS HORRIBLE |
16:21 |
Amaz |
Yep! |
16:22 |
rubenwardy |
The tearing on those screenshots |
16:23 |
Amaz |
Yeah. |
16:23 |
Amaz |
Krock: http://pastebin.com/fDg0E6Xu |
16:24 |
PenguinDad |
!tell nman3600 http://mastertdrakkhen.deviantart.com/art/Golden-Oaks-Library-Minecraft-Replica-458257212 |
16:24 |
MinetestBot |
PenguinDad: I'll pass that on when nman3600 is around |
16:26 |
Krock |
Amaz, fixed |
16:26 |
Amaz |
Okay! |
16:27 |
Krock |
weird.. I never got such an error |
16:28 |
Amaz |
Krock, seems nice! |
16:28 |
Krock |
thanks |
16:30 |
Amaz |
Nice rivers! |
16:45 |
Jordach |
https://i.imgur.com/47tNYei.jpg |
16:45 |
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16:50 |
^v |
Jordach, late much |
16:53 |
Krock |
!tell rubenwardy how about a simple model creator for mobs in minetest? </brainstorm> |
16:53 |
MinetestBot |
Krock: I'll pass that on when rubenwardy is around |
17:02 |
Krock |
sfan5, https://forum.minetest.net/viewtopic.php?p=149724#p149724 |
17:02 |
Krock |
Why not merge it with minetest? There was already a request for this |
17:05 |
sfan5 |
maybe |
17:05 |
sfan5 |
PenguinDad: http://i.imgur.com/B0X1w.jpg |
17:05 |
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17:05 |
PenguinDad |
nice cat :D |
17:07 |
* sfan5 |
meows at PenguinDad |
17:08 |
PenguinDad |
You have nyaned for 3500 seconds! |
17:09 |
Krock |
1 hour - 100s |
17:12 |
PenguinDad |
http://nyanit.com/minetest.net :P |
17:18 |
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17:18 |
reactor |
Evening! |
17:18 |
reactor |
Anyone else hosting Minetest in Russia? How is the law? |
17:19 |
reactor |
Some newspapers say there is a list of exceptions for the law that comes into effect on Aug, 1, but I can not fid the source! |
17:20 |
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17:37 |
MinetestBot |
rubenwardy: 07-29 21:53 UTC <Krock> how about a simple model creator for mobs in minetest? </brainstorm> |
17:38 |
rubenwardy |
Hi all! |
17:38 |
Amaz |
Hello! |
17:38 |
Amaz |
And well done on v0.7 of NBE! |
17:38 |
rubenwardy |
Yay! |
17:38 |
Krock |
hi |
17:40 |
* GhostDoge |
barks happily at rubenwardy |
17:40 |
rubenwardy |
XD |
17:40 |
rubenwardy |
Here come the tide of bug reports... |
17:42 |
EvergreenTree |
Hey rubenwardy, is there some way of selecting wich vesrion of libpng to use? |
17:42 |
EvergreenTree |
I still have that issue with any program which uses it |
17:42 |
rubenwardy |
I don't know. It is just cmake |
17:45 |
EvergreenTree |
I just tried it, compiler error: http://paste.ubuntu.com/7896845 |
17:45 |
EvergreenTree |
I don't think that has anything to do with libpng (not sure about that though) |
17:46 |
rubenwardy |
That's a stupid error |
17:46 |
EvergreenTree |
Is it a facepalm grade error? |
17:46 |
rubenwardy |
Are you using strict mode on your compiler? |
17:47 |
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17:47 |
EvergreenTree |
rubenwardy: Not sure |
17:47 |
EvergreenTree |
I don't think so |
17:48 |
rubenwardy |
fixed |
17:49 |
EvergreenTree |
good, fixed it |
17:49 |
EvergreenTree |
hm, the textures still don't work. I really don't know how I will fix this issue with libpng |
17:50 |
rubenwardy |
Is it running, but everything is grey? |
17:51 |
EvergreenTree |
yes, it fails to load any of the pngs |
17:51 |
EvergreenTree |
everything else works fine |
17:51 |
rubenwardy |
You could replace all the images in media/ with .jpg versions, and then run s/.png/.jpg on the program. |
17:51 |
rubenwardy |
* program's source |
17:51 |
EvergreenTree |
so technically, I can still use it, it just won't be very nice |
17:52 |
EvergreenTree |
I'd rather have a better fix then that |
17:52 |
rubenwardy |
Why do you have multiple versions of png? |
17:52 |
EvergreenTree |
one that allows me to fix every program that does that (including minetest) |
17:52 |
EvergreenTree |
Because something else depended on libpng16 |
17:52 |
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17:52 |
EvergreenTree |
and everything else depends on libpng12 |
17:52 |
rubenwardy |
That sucks :P |
17:52 |
EvergreenTree |
I can't remove either |
17:53 |
EvergreenTree |
version 16 I compiled manually |
17:56 |
Amaz |
Is there a channel for minetest_game? |
17:57 |
sfan5 |
no |
17:57 |
rubenwardy |
#minetest-dev is probably where you talk about it. |
17:57 |
Amaz |
Okay. |
18:02 |
rubenwardy |
Maybe the CMake GUI can handle this, EvergreenTree. |
18:03 |
MinetestBot |
GIT: sfan5 commited to minetest/minetest: Add ZLIBWAPI_DLL and LEVELDB_DLL CMake options Remove legacy MINGWM10_DLL CMake option Update 32-bit buildbot (OpenAL updated, zlib updated) Change build directory for buildbots to '_build' to prevent removal of Android build files Use -win64 suffix for 64-bit Windows builds Fixes #1476 1734540 2014-07-29T20:03:18+02:00 http://git.io/4KLgkQ |
18:03 |
MinetestBot |
GIT: sfan5 commited to minetest/minetest: Rework texture generating code, add texture grouping via ( ... ) 5884236 2014-07-29T20:02:56+02:00 http://git.io/ald1Uw |
18:03 |
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18:05 |
EvergreenTree |
rubenwardy: how would cmake-gui help with that |
18:06 |
rubenwardy |
the cmake gui allows you to change stuff, like the libraries. It may allow you to set a custom library location |
18:06 |
sfan5 |
the command line allows that too |
18:06 |
sfan5 |
but with cmake gui it's a bit easier |
18:07 |
EvergreenTree |
How would I set a custom library path? |
18:07 |
sfan5 |
your problem is with libpng? |
18:07 |
EvergreenTree |
yes |
18:07 |
EvergreenTree |
I have multiple versions |
18:07 |
EvergreenTree |
16 and 12 |
18:07 |
EvergreenTree |
things depend on both of them |
18:08 |
EvergreenTree |
I also have the same issue with minetest |
18:08 |
EvergreenTree |
(not being able to load pngs) |
18:08 |
sfan5 |
you probably need to recompile irrlicht to depends on the right one |
18:08 |
EvergreenTree |
I installed irrlicht via apt |
18:09 |
EvergreenTree |
should I uninstall it and reinstall it? |
18:09 |
rubenwardy |
It still uses a version of png, and won't work with the other version |
18:09 |
rubenwardy |
You need 1.8 or later inorder to use all of NBE's features |
18:09 |
rubenwardy |
see misc/install_irrlicht.sh |
18:10 |
EvergreenTree |
I have 1.8 |
18:10 |
rubenwardy |
Good |
18:10 |
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18:10 |
EvergreenTree |
it's the one which is in the apt repos |
18:12 |
rubenwardy |
If it is only Irrlicht derived apps that use 12, then you could uninstall 12 and build irrlicht with 16. |
18:13 |
rubenwardy |
But I doubt that it is only irrlicht apps |
18:15 |
rubenwardy |
I have asked in #cmake |
18:18 |
EvergreenTree |
I can't uninstall 12 |
18:18 |
rubenwardy |
ok |
18:18 |
EvergreenTree |
If I do (via apt-get remove) it will uninstall everything which depends on it |
18:19 |
rubenwardy |
What is the error message you get when trying to build / run? |
18:19 |
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18:40 |
Krock |
http://i.imgur.com/7j7BbB2.png |
18:41 |
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18:41 |
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18:46 |
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18:47 |
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18:47 |
* DogePony |
neighs desperately |
18:48 |
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18:48 |
* sfan5 |
licks DogePony |
18:49 |
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18:52 |
EvergreenTree |
Yay, it works now |
18:53 |
EvergreenTree |
NBE is amazing |
18:53 |
EvergreenTree |
too bad ruben left |
18:56 |
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19:07 |
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19:09 |
Krock |
Jordach! |
19:10 |
Krock |
Could someone please move https://forum.minetest.net/viewtopic.php?p=149738 to "Mod Releases"? |
19:11 |
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19:12 |
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19:12 |
MinetestBot |
nman3600: 07-29 21:24 UTC <PenguinDad> http://mastertdrakkhen.deviantart.com/art/Golden-Oaks-Library-Minecraft-Replica-458257212 |
19:13 |
nman3600 |
PenguinDad? |
19:13 |
nman3600 |
Ugh he's not here |
19:14 |
Exio4 |
bad penguin |
19:14 |
nman3600 |
Krock? |
19:14 |
nman3600 |
Can I buy that plot now? |
19:14 |
Krock |
Ugh he's not here |
19:15 |
nman3600 |
Krock Please, Or I'll have to take a random plot myself |
19:15 |
Krock |
ehm. hold on |
19:16 |
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19:17 |
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19:17 |
* PenguinDad |
hopes that his connection stays stable now |
19:18 |
* Exio4 |
throws a wild nman3600 at PenguinDad |
19:18 |
nman3600 |
PENGUIN! |
19:18 |
nman3600 |
I loved that picture |
19:18 |
nman3600 |
Made me smile |
19:18 |
nman3600 |
It looks alike |
19:19 |
nman3600 |
PenguinDad ^ |
19:20 |
PenguinDad |
nman3600: This was one of these random things I found while searching for wallpapers |
19:21 |
nman3600 |
:D |
19:25 |
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19:53 |
WindHero |
Zeno`: ping! |
19:53 |
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19:58 |
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19:58 |
luizrpgluiz |
hi |
19:58 |
PenguinDad |
WindHero: ping ping! ;) |
19:58 |
WindHero |
Hi |
19:59 |
WindHero |
how goes it? |
20:02 |
Krock |
dingdong |
20:02 |
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20:03 |
Jordach |
Krock, dongding |
20:03 |
Krock |
Jordach, no. it _must_ be dingdong |
20:03 |
* Jordach |
is peeling |
20:04 |
WindHero |
ouhc, still got that sunburn, eh? |
20:04 |
WindHero |
*ouch |
20:05 |
WindHero |
I'm thinking of adding *proper* waterfalls to CaveRealms |
20:05 |
Jordach |
WindHero, i did consider removing the crap off my shoulders with a motorised buffer pad with sandpaper |
20:05 |
WindHero |
D: |
20:05 |
WindHero |
you'll regret it :P |
20:06 |
WindHero |
Coming soon to a cave near you: https://mediacru.sh/oLkjRa-fDziL |
20:06 |
WindHero |
(my first nodebox ever D: ) |
20:07 |
GhostDoge |
I really need to make these cacti more common |
20:08 |
Jordach |
bit of a prick eh |
20:12 |
WindHero |
maybe this is a closer resemblence: https://mediacru.sh/pR0pfqSKQtrK |
20:12 |
luizrpgluiz |
is a pity that the minetest not generate caves |
20:13 |
WindHero |
Zeno` ^ |
20:13 |
WindHero |
hmm? |
20:13 |
Jordach |
give that fucker a full node sized selection box |
20:13 |
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20:13 |
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20:13 |
Jordach |
that looks like shit ;) |
20:13 |
Jordach |
(poke at homedecor) |
20:13 |
WindHero |
:o |
20:13 |
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20:17 |
WindHero |
Jordach: fixed |
20:17 |
WindHero |
I need to find a unique texture though |
20:18 |
WindHero |
Maybe I'll use the granite texture from technic |
20:19 |
Jordach |
peh |
20:19 |
Jordach |
i won't |
20:19 |
Jordach |
technic textures are usually scaled down PoS |
20:22 |
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20:23 |
CheCkm8TT |
hi |
20:23 |
|
init joined #minetest |
20:24 |
CheCkm8TT |
yo |
20:24 |
Jordach |
WindHero, https://cdn.mediacru.sh/LPq2I387VwIW.png |
20:25 |
DogePony |
Jordach: that looks a bit like an alien :D |
20:26 |
WindHero |
Whoa, putting lots of detail in the face |
20:26 |
CheCkm8TT |
Im looking for a server |
20:27 |
WindHero |
which one? |
20:27 |
Jordach |
WindHero, now that my mesh is streamlined by 1600%, i am able to do even MORE |
20:27 |
WindHero |
:D |
20:27 |
DogePony |
!server |
20:27 |
MinetestBot |
DogePony: VanessaE's Creative Server | digitalaudioconcepts.com | Clients: 0/50, 0/2 | Version: 0.4.10-dev / dreambuilder_game | Ping: 114ms |
20:27 |
CheCkm8TT |
doesnt matter |
20:27 |
WindHero |
I recently got a boost to my animation ability in Unity3D |
20:28 |
* Jordach |
continues raving |
20:29 |
Jordach |
<3 Steam Music Beta |
20:34 |
* Jordach |
gives sfan5 a tophat |
20:35 |
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20:36 |
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20:37 |
* sfan5 |
meows at Jordach |
20:38 |
WindHero |
nyan! |
20:45 |
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20:49 |
* Jordach |
plays the BS card |
20:51 |
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20:53 |
EvergreenTree |
https://soundcloud.com/monstercat/pegboard-nerds-gunpoint-vip |
20:53 |
EvergreenTree |
:3 |
20:53 |
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20:53 |
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20:54 |
* Jordach |
has considered making lawn chairs for homedecor |
20:55 |
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20:55 |
Jordach |
pls, i can out nodebox anyone |
20:55 |
Jordach |
https://cdn.mediacru.sh/faSzALmBaA56.png |
20:56 |
Jordach |
and espcially fuck animated textures ;) |
20:56 |
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20:57 |
PenguinDad |
<3 Pegboard Nerds |
21:09 |
Jordach |
now teaching an old dog new tricks: https://cdn.mediacru.sh/8gzDMJJUrcDo.png |
21:14 |
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21:16 |
Krock |
Jordach, it has shadows! |
21:16 |
VanessaE |
Jordach: nice bench in the first case. nice model in the second. |
21:17 |
Jordach |
VanessaE, notice the fucking title |
21:17 |
VanessaE |
Jordach: now render it with HDX and RealBadAngel's latest water surface shader patch ;) |
21:23 |
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21:24 |
GhostDoge |
Krock: your "base_game" is a really nice base for the game I'm making |
21:24 |
Krock |
good. it should be that way. Penguin |
21:27 |
EvergreenTree |
I'm saving up for a core i5 and a new mobo |
21:27 |
EvergreenTree |
:3 |
21:29 |
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21:30 |
Exio4 |
while you're at it, buy a little cheaper mobo and buy a Tesla S |
21:31 |
GTRsdk |
+1 |
21:31 |
VanessaE |
or wait 3 years and get a model 3 :) |
21:31 |
Jordach |
zing |
21:32 |
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21:33 |
Exio4 |
VanessaE, i mean, because intel stuff tends to be so expensive, a "little cheaper" mobo different to an "high-end" mobo is just "a tesla S" price |
21:33 |
Exio4 |
:D? |
21:33 |
VanessaE |
heh |
21:33 |
VanessaE |
I was kidding :P |
21:39 |
EvergreenTree |
Exio4: I was planning on a ~70$ mobo |
21:39 |
RealBadAngel |
Jordach, how do you find new water? |
21:39 |
EvergreenTree |
:P |
21:39 |
Jordach |
wat |
21:39 |
Exio4 |
too much |
21:39 |
Exio4 |
my mobo is a M5A99X |
21:39 |
* Jordach |
needs a new MSVC build |
21:39 |
Exio4 |
can't say much :P |
21:39 |
Exio4 |
was expensive |
21:39 |
RealBadAngel |
Jordach, havent tried it yet? shame :P |
21:40 |
RealBadAngel |
btw, another teaser: http://i.imgur.com/mDO59Gs.png |
21:42 |
Jordach |
eh |
21:42 |
Jordach |
what water |
21:42 |
RealBadAngel |
https://github.com/minetest/minetest/pull/1521 |
21:42 |
RealBadAngel |
that one |
21:43 |
Jordach |
that's BS water |
21:43 |
Jordach |
not even real |
21:43 |
Jordach |
how hard is it to use noise as a normal scale |
21:44 |
Jordach |
that's the same fakey-ness as the water from HDX |
21:44 |
Jordach |
go look at some actual fucking water |
21:44 |
RealBadAngel |
lol |
21:44 |
RealBadAngel |
try that ingame :P |
21:44 |
Jordach |
i hate tiling |
21:44 |
RealBadAngel |
what tiling? |
21:45 |
RealBadAngel |
shut up and compile that :P |
21:45 |
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21:46 |
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21:48 |
Jordach |
shut up and look at some real fucking shaders |
21:48 |
Jordach |
https://imgur.com/a/tsiKf |
21:49 |
RealBadAngel |
that is supposed to be impressive or what? |
21:49 |
Jordach |
here's a picture of real water |
21:49 |
Jordach |
https://i.imgur.com/I4RoX0j.jpg |
21:49 |
Jordach |
you're doing it wrong |
21:49 |
Jordach |
as usual |
21:50 |
RealBadAngel |
ofc, as usual :P |
21:50 |
RealBadAngel |
what i done is procedural water without reflections and refractions |
21:50 |
RealBadAngel |
and without specular effects |
21:50 |
RealBadAngel |
which are not possible yet |
21:50 |
RealBadAngel |
but the code is the very same as for this final effect: |
21:51 |
Jordach |
bullshit |
21:51 |
Jordach |
it's all passed to OpenGL and GLSL |
21:51 |
RealBadAngel |
https://www.youtube.com/watch?v=zkdBGe8tfNw |
21:52 |
RealBadAngel |
i just dont have enough input to achieve this atm |
21:53 |
RealBadAngel |
so reflection is just plain colour, same for refraction |
21:54 |
RealBadAngel |
Jordach, and bout tiling you think that is here |
21:54 |
RealBadAngel |
youre all bullshit sir |
21:54 |
RealBadAngel |
theres no texture for water :P |
21:54 |
Jordach |
i dont see the tiling as it's basically a noise texture overlaid with magic stuff |
21:54 |
Jordach |
https://github.com/RealBadAngel/minetest/blob/8d6bfbf709bd575cb2c0e2dfcbb689aab81061fa/textures/base/pack/water_surface_normal.png |
21:55 |
Jordach |
^ good try |
21:55 |
RealBadAngel |
this is not texture :P |
21:55 |
RealBadAngel |
if you think that it is one, another bullshit crown for ya |
21:58 |
RealBadAngel |
only textures this shader will be using are reflection and (propably) refraction ones |
21:58 |
RealBadAngel |
each made by separate rendering pass |
22:04 |
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22:16 |
RealBadAngel |
Jordach, here you have a shader with some textures https://www.youtube.com/watch?v=sD0gL0GYgCs |
22:18 |
PilzAdam |
RealBadAngel, that actually looks quite bad in the context of Minetest |
22:21 |
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22:31 |
RealBadAngel |
good that he left with the context |
22:34 |
Vazon |
can someone help me i get this error http://pastebin.ubuntu.com/7898986/ when i run this code http://pastebin.ubuntu.com/7898997/ but if i remove the barter part, it runs fine |
22:47 |
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22:47 |
Vazon |
Ello Megaf |
22:48 |
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22:49 |
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22:49 |
Megaf |
Hi |
22:49 |
Megaf |
!up minetest.megaf.info 30003 |
22:49 |
MinetestBot |
minetest.megaf.info:30003 is up (717ms) |
22:49 |
Megaf |
bot? |
22:49 |
WindHero |
heya |
22:51 |
WindHero |
sorry I haven't gotten on your server lately, Megaf |
22:51 |
WindHero |
been busy moderating a friend's server |
22:52 |
WindHero |
or rather, trying to recruit people so I have someone to moderate :P |
22:52 |
WindHero |
I should be getting on sometime soon though, since that server went down for a couple months now.... |
23:12 |
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23:40 |
WindHero |
hmm.... |
23:40 |
WindHero |
If I want SkyLands to support TenPlus1's new farming mod, I'd have to encorporate it directly into SkyLands... |
23:44 |
Zeno` |
heya Wind |
23:44 |
WindHero |
hey Zeno`! |
23:45 |
Zeno` |
I ported caverealms to C roflol |
23:45 |
WindHero |
https://mediacru.sh/pR0pfqSKQtrK |
23:45 |
WindHero |
lol wut? |
23:45 |
WindHero |
sweet |
23:45 |
Zeno` |
Well, just the inner loop |
23:45 |
WindHero |
sounds like it must have been a challenge |
23:45 |
Zeno` |
all the rest is still Lua |
23:45 |
WindHero |
does it work much faster now? |
23:46 |
Zeno` |
it was actually not that difficult... about 3 times faster |
23:46 |
WindHero |
:o |
23:46 |
WindHero |
Also, screenshot of the future |
23:46 |
Zeno` |
most of the time, though, is taken up by vm:get_data() and the related functions |
23:46 |
WindHero |
suggestions welcome |
23:46 |
Zeno` |
what's that screenshot? |
23:46 |
Zeno` |
it's a... what is it? lol |
23:47 |
WindHero |
Dungeon Master statue |
23:47 |
Zeno` |
nice :) |
23:47 |
WindHero |
liar. |
23:47 |
Zeno` |
lol |
23:47 |
WindHero |
xD |
23:47 |
Zeno` |
I was referring to the green mushrooms |
23:47 |
Zeno` |
xD |
23:47 |
WindHero |
if it's unrecognizable............ |
23:47 |
Zeno` |
It's recognisable now that I know what it is :3 |
23:48 |
* WindHero |
pensively ponders problems |
23:48 |
Zeno` |
but you have to remember, I hardly ever play with mobs enabled |
23:48 |
WindHero |
true... |
23:48 |
Zeno` |
so I'm not a good litmus test for recognisability |
23:48 |
WindHero |
although you've never said that xD |
23:48 |
WindHero |
if I could make it show the original 2D texture.... |
23:49 |
WindHero |
!! |
23:49 |
WindHero |
d'oh |
23:49 |
Zeno` |
cavrealms (the full Lua version) causes out of memory errors a lot on my server now :( |
23:49 |
WindHero |
I should make it shaped like that instead of like the simple mobs version |
23:49 |
Zeno` |
people are addicted to it |
23:49 |
WindHero |
:/ |
23:49 |
WindHero |
oh no... |
23:49 |
Zeno` |
I may have to go back to the manual mapgen when I walk around and then disable it |
23:49 |
Zeno` |
it's because of this: https://github.com/minetest/minetest/issues/1527 |
23:50 |
WindHero |
so people are still addicted, lol? |
23:50 |
Zeno` |
nothing to do with caverealms itself |
23:50 |
Zeno` |
they are re-addicted |
23:50 |
Zeno` |
they're building a city down there now heh |
23:50 |
WindHero |
heheh |
23:50 |
WindHero |
hmm, hope that issue gets fixed soon |
23:50 |
Zeno` |
a village at least... pretty fun to watch |
23:51 |
WindHero |
after I get some more work done on SkyTest |
23:51 |
WindHero |
I'll probably return to caverealms to make the Dungeon Master's Keep |
23:53 |
WindHero |
Using an idea similar to the heaven islands in SkyLands, I'll have sporatic "layers" of the dungeon master biome |
23:53 |
WindHero |
I'm also fiddling with waterfalls springing naturally from the walls ;) |
23:53 |
Zeno` |
cool :) |
23:53 |
Zeno` |
I also wondered... are the different sized gems actually supposed to drop different sized gems? |
23:54 |
WindHero |
seems like it would make more sense... |
23:54 |
Zeno` |
for example: https://github.com/Zeno-/minetest_mtz/blob/master/flora/init.lua#21 |
23:54 |
WindHero |
especially as I've seen some people using riesenpilz (the mushroom mod) to collect giant shrooms for decor |
23:55 |
Zeno` |
I resize the mycena but always drop the same size |
23:55 |
Zeno` |
yeah they do |
23:55 |
Zeno` |
they also collect the giant gems for decor |
23:55 |
Zeno` |
will leave it |
23:55 |
Zeno` |
seems to be a feature now :) |
23:55 |
Zeno` |
it's kind of annoying only in that you end up with an inventory full of 5 different sized gems lol |
23:57 |
Zeno` |
maybe they could drop 2 sizes... the <x normal; and >=x drop giant |
23:57 |
WindHero |
yeah, that is problematic |
23:57 |
WindHero |
hmm |
23:57 |
Zeno` |
it's not a big deal |
23:58 |
WindHero |
Yeah, my head is full of SkyLands atm, lol |
23:58 |
Zeno` |
I gathered that, based on your forum activity heh |
23:59 |
WindHero |
when I get into a certain project, I tend to power out on it until I either reach a certain benchmark or tire out |