Time Nick Message
00:00 Taoki Actually, does anyone know if the property to change bounding box on Lua entities works on players too? I see no reason why it shouldn't, although I haven't tried it myself
00:01 Exio4 couldn't keep it, heaven knows i tried... don't let them in, don't let them see
00:04 Exio4 Taoki: i don't think you can find any decent driver for this gpu
00:04 Exio4 open or not
00:05 Exio4 gma 3600
00:05 Taoki Exio4: gma? Is that intel?
00:06 Exio4 yes
00:07 Exio4 it is probably the only integrated from intel that needs a closed blob
00:07 Taoki Ok. Then there are indeed no hopes of finding a good driver sadly. Intel cards are pretty much not made for 3D stuff or modern graphics
00:07 Taoki Minetest should however still run even on that. Probably without shaders though
00:07 Exio4 Taoki: this GPU is actually nice at hardware
00:07 Exio4 "nice"
00:08 Taoki Nvidia or ATI are the only ones that can safely do modern graphics. Personally I prefer ATI... especially as a Linux user funny enough
00:08 Exio4 search for a PowerVR SGX545
00:09 Exio4 and this is an outdated system
00:09 Exio4 dammit
00:12 EvergreenTree Exio4: I have a Radeon 7750
00:13 Taoki 6870 here
00:14 Exio4 GMA 3600 here, it is a ok integrated gpu without drivers
00:15 Taoki Laptop I imagine? Or desktop mobo integrated card
00:17 Exio4 netbook from the gov
00:17 Taoki hehe, ok
00:18 Taoki My first laptop had an intel card too. It could run some games, but I had problems with anything 3D
00:18 Taoki Thank goodness I managed to get one with an ATI mobility Radeon years ago
01:21 Exio4 Taoki: you don't get it, do you?
01:21 Exio4 this isn't like any other intel card
01:22 Taoki ok
01:23 Taoki Just saying my experience with intel video cards was bad. It was however very limited and a while ago. No idea how good they should be now, although most people still complain Intel doesn't run games well
01:23 Taoki The driver is usually common. Not doubting the card can have good capabilities, but if any intel driver is bad that can matter less
01:25 Exio4 intel FOSS driver is ok
01:25 Exio4 the problem here is that THIS "intel" igp isn't actually an intel igp but a re-branded gpu
01:25 Exio4 without FOSS driver
01:28 Weedy you guys are talking about the poulsbo
01:28 Weedy aren't you
01:30 Exio4 what
01:33 Weedy Atom Z processors shipped with a PowerVR GPU
01:33 Weedy I don't know of any other chips with GPUs not using a intel GPU
01:34 Exio4 i{m talking about the atom n2xxx
01:34 Exio4 with PowerVR GPUs clocked at 400mhz instead of 200
01:35 Exio4 and a newer one too afaik
02:39 arsdragonfly_ How's the player's movement speed slowed in water?
02:44 lordcirth arsdragonfly, I think the engine sets a speed for moving through liquids
02:46 arsdragonfly_ hmm, it seems hard to create a node on which walking is slowed
03:10 VanessaE kaeza: *poke*
06:57 reactor Ehlo.
06:58 reactor Is it possible to use the OS's luasocket instead of the one provided by the IRC mod?
06:59 reactor Also, why'd the author use such a nonstandard obscurity as SCons?
06:59 sfan5 yes | dunno
06:59 sfan5 scons is not that obscure
07:00 sfan5 just not used as widely as make
07:01 reactor it's obscured, compared to make
07:01 reactor obscure*
07:01 sfan5 depends how good you know it
07:01 sfan5 +on
07:01 reactor I don't want to install it just becaose some game mod requires it.
07:01 reactor because*
07:01 reactor too much hassle
07:02 reactor If it used make, it wouldn't be.
07:02 reactor These days, software developers assume the end user has every library inthe world installed.
07:03 reactor You end up with a huge zoo installed in your system: amake, gmake, cmake, autoconf, scons, etc.
07:03 sfan5 amake?
07:03 reactor imake, also
07:03 sfan5 what's that?
07:04 reactor I meant imake.
07:04 reactor The modification of make X11 requires to build.
07:04 sfan5 I don't know that either
07:04 reactor They invented their own bicycle.
07:04 sfan5 the tools you need for basically everything are cmake, autoconf & automake (this implies make)
07:05 reactor Yeah, but _some_ programs require other kinds.
07:05 reactor That's why building packages in a jail is preferred by some.
07:06 reactor install-build-remove
07:07 reactor But that's all workarounds and crutches; if everyone used the standard way, there wouldn't be need for these.
07:10 reactor BSD license and such ways... grotesque.
07:27 kilbith Hello. Since several days, I have this error message written in my debug.txt file when I'm trying to connect on a server : ERROR[ConnectionSend]: con(10/0)RunTimeouts(): Peer 1 has timed out. (source=peer->timeout_counter)
07:27 kilbith Someone have the same problem ?
07:28 kilbith I can't connect...
07:31 sfan5 are you sure the server you are trying to connect to is online?
07:31 kilbith Yes, sure.
07:32 kilbith I saw on the forum & IRC the same bug reported...
07:32 kilbith But not resolved :/
07:34 kilbith http://irc.minetest.ru/minetest-dev/2014-04-23
07:35 kilbith http://irc.minetest.ru/minetest-dev/2014-04-23#i_3664510
07:37 kaeza VanessaE, hm?
07:38 sfan5 which server are you trying to connect to?
07:38 kilbith The bug is not isolated on Megaf...
07:38 kilbith LinuxGaming.us
07:39 sfan5 !up LinuxGaming.us
07:39 MinetestBot LinuxGaming.us:30000 is up (165ms)
07:39 sfan5 hm
07:39 sfan5 the server is up
07:40 kilbith Indeed but as you can seen, even some servers are up, players get their messages...
07:40 kilbith *some players
07:41 kilbith Staying at "connexion to the server" screen and that's all.
07:41 sfan5 hm
07:42 sfan5 you are using the latest dev version, right?
07:42 kilbith Yes
07:43 sfan5 did you try 0.4.9 (stable)?
07:43 kilbith I will try...
07:47 kilbith Same issue :(
07:48 sfan5 hm
07:48 sfan5 :/
07:51 kilbith Same problem on Ogb server
07:51 sfan5 can you try running it with verbose and pastebin the debug log?
07:51 sfan5 --verbose
07:52 kilbith Copy/paste ?
07:52 sfan5 use http://pastie.org
07:52 sfan5 (if that's what you mean)
07:53 kilbith http://pastie.org/9130017
07:54 sfan5 oh hm
07:54 kilbith Same lines each time I'm trying to connect
07:54 sfan5 run minetest like this: minetest --verbose 2> verboselog.txt
07:54 sfan5 (in the console)
07:54 sfan5 o/ RealBadAngel
07:55 kilbith Then I try to connect ?
07:55 RealBadAngel hi sfan5, whats up?
07:55 sfan5 kilbith: yes & then you paste verboselog.txt to pastie.org
07:55 sfan5 RealBadAngel: not much :P
07:55 kilbith Where is this file ?
07:55 RealBadAngel sfan5, then checkout UI and technic repos, some new things are there
07:56 kilbith Ah yes, found it
07:56 RealBadAngel personally i do like chest sorting feature
07:56 sfan5 RealBadAngel: I'll do that after I've finished looking at Mapgen v5
08:00 RealBadAngel huh i thought that v5 is kinda old
08:00 RealBadAngel where have you been then for all that time? frozen in arctica or what?
08:00 RealBadAngel ;)
08:01 sfan5 uh no
08:01 sfan5 but http://dev.minetest.net/TODO#Mapgen_V5
08:01 sfan5 !up 216.224.179.73
08:01 MinetestBot 216.224.179.73:30000 is up (112ms)
08:02 RealBadAngel well, what can i say.... treegen is also quite mature code...
08:03 RealBadAngel i am wondering all the time why biome creator are not using it
08:03 RealBadAngel *creators
08:34 reactor ...a squad of Dungeon Masters makes a nice digging team.
08:34 reactor Just need to avoid their energy pellets.
09:33 reactor kaeza: I would like to talk about your IRC mod.
09:33 reactor I have a couple suggestions.
09:34 kaeza reactor, like?
09:34 reactor 1. It includes luasocket, which, on many systems, already comes as a package.
09:34 reactor Why not ask user to install the package instead?
09:34 sfan5 what about windows?
09:35 reactor ask the user to compile it. They must be already proficient enough in order to install MinGW.
09:36 reactor ...if the need for "Windows ease" is so bad, why not make it optional?
09:37 reactor Which leads us to 2. Why use scons for such a simple thing?
09:37 reactor As far as I see it, a simple Makefile is sufficient.
09:37 kaeza reactor, if you don't like it, just remove luasocket.so and it will (theoretically) use the system one
09:37 kaeza (+associated files)
09:37 reactor I had to roll a workaround to not use the scons+build-everything-in-place way.
09:38 reactor The last, but not the least, 3. LuaIRC is not mentioned anywhere in the documentation.
09:38 reactor Neither is it pulled in; I had to search for it manually.
09:38 kaeza for 2) ask ShadowNinja :)
09:38 reactor Huh?
09:39 reactor ...as far as I see so far, there is the "correct" way, and the "Windows" way.
09:39 reactor Which should be supported separately, because if you mix them, it becomes a mess.
09:40 kaeza feel free to submit a patch
09:40 reactor I will, in quite some time, though.
09:59 sfan5 !tell Jordach https://cdn.mediacru.sh/uenwSrW9V0aj.png
09:59 MinetestBot sfan5: I'll pass that on when Jordach is around
09:59 sfan5 <3 MinetestBot
09:59 MinetestBot <3 sfan5
10:02 CWz quick question: is it possible to spawn the player entity using /spawnentity
10:04 sfan5 no
10:04 sfan5 spawnentity only spawns lua entities
10:05 sfan5 and the player is no even serlialized as an entity IIRC
10:46 Mikerhinos hi
11:33 Krock hi
11:34 Exio4 hey
11:42 Krock https://www.youtube.com/watch?v=K2YSo8Z_-a4
11:46 sfan5 !title
11:46 Krock ~title
11:46 ShadowBot Krock: Coldplay - Paradise - A Capella Cover - Mike Tompkins - YouTube
11:46 Krock 1:0 shadowbot
11:47 MinetestBot sfan5: Coldplay - Paradise - A Capella Cover - Mike Tompkins - YouTube
11:47 sfan5 ShadowBot: stfu
11:47 Krock xD
11:47 sfan5 ShadowBot: whoami
11:47 ShadowBot sfan5: sfan5
11:47 PenguinDad MinetestBot!
11:47 MinetestBot PenguinDad!
11:47 sfan5 hm
12:07 PilzAdam Hello everyone!
12:07 Exio4 Hello PilzAdam!
12:51 Krock https://github.com/
12:51 Krock ~title
12:51 ShadowBot Krock: GitHub · Build software better, together.
12:51 Krock hmm I get unicorn..
12:52 Krock and now nothing
12:54 Krock https://forum.minetest.net/
12:54 Krock ~title
12:54 ShadowBot Krock: Index page - Minetest Forums
12:57 Amaz_ Sfan5: Does your mapgen v5 branch only work with the minimal development test game?
12:57 sfan5 no
12:57 sfan5 it works with minetest_game too
13:01 Amaz_ Oh... This is what I get when I start a game in minetest_game: https://mediacru.sh/che98YnRkvTT
13:01 sfan5 yes ik that
13:01 sfan5 fix is incoming
13:01 Amaz_ Okay.
13:01 PenguinDad I just tried to play on Krock's and got this http://sprunge.us/fAhQ
13:01 Krock Connection::getLocalStat we couldn't get our own peer? are you serious???" == 0'
13:01 Krock LOL
13:02 Krock rejoin.
13:03 sfan5 Amaz_: git pull & recompile
13:03 sfan5 should be fixed
13:03 Amaz_ Okay.
13:04 Krock interesting... my server keeps crashing for no reason and there is enough memory around o.o
13:04 Krock needs upgrate then
13:14 Krock celebration! first server with version 0.4.9-b44d359 is online lol.
13:15 Krock WTF
13:15 Krock sfan5¨!
13:15 Krock sfan5!
13:15 Krock I hate you.
13:16 Krock Leveldb corrupted. wooooo
13:17 sfan5 not my fault
13:17 sfan5 did you shut the server down cleanly?
13:17 PenguinDad Krock: how is it sfan5's fault that you use windows
13:17 * PenguinDad runs
13:18 * sfan5 meows at PenguinDad
13:18 * PenguinDad telepets sfan5
13:18 Krock sfan5, yes I did.
13:18 sfan5 are you sure?
13:19 Krock sfan5, i already taskkilled the server multiple times before, now i upgrated and everything corrupted
13:19 Krock (no talkkill this time)
13:19 Krock *taskkill
13:20 sfan5 that could've happend because of the taskkills you did before
13:20 sfan5 Amaz_: look! https://mediacru.sh/9f3489f55866
13:20 Krock what a luck
13:20 Krock sfan5, after it currupted, i talkkilled it, so it doesn't save the map. downgraded now
13:21 Krock AAHHHH almost got pnic
13:21 sfan5 what do you mean by corrupted?
13:21 Krock sfan5, like sqlite3, maps regenerated
13:21 Amaz_ Great! Mine is still compiling... Nearly done.
13:22 Krock I'll try to reproduce this on a backup
13:23 Taoki Hey. Is there any way to remove existing death functionality (popping up the "you have died" window, emptying your inventory, etc) to use only my unique code under minetest.register_on_dieplayer ?
13:25 Amaz_ This is great! Is it going to be put into the main engine? It should be. But didn't c55 say he wanted to do it?
13:31 Taoki Also: Is it possible in Lua to make certain players not take any damage and be invincible? Either from falling, lava, being punched, etcv
13:31 Taoki How do I do that?
13:38 Megaf Hi everyone
13:39 Krock Taoki, disable damage
13:39 Taoki Krock: How? Can't find how to do that on specific players in the Lua API
13:40 Krock Taoki, only for global. I didn't read "certain players"
13:40 Taoki Ok. I need to make specific players invincible yes
13:41 Krock give them a super apple
13:41 Krock hp + 1337
13:43 PenguinDad maybe set hp to math.huge
13:44 Krock or to (UInt128 - 1)
13:44 Krock s/-/+/
13:49 PilzAdam troll mod: https://gist.github.com/PilzAdam/5722c03a88efe3154b32
13:50 Krock works?
13:52 PenguinDad nice :D
13:53 Krock fu
13:54 Krock lava lake at -20m, cave and ocean on top
13:54 Krock sound card is exploding in...3...2
13:55 PenguinDad you can easily disable sound :)
13:57 sfan5 Amaz_: it only says "this should be done by c55" this does not mean that my stuff is going to get ignored
13:57 Krock PenguinDad, eh.... yes but then I can't hear players :( and those nice bomb and gun-sounds
13:57 Amaz_ That's good.
14:01 Amaz_ sfan5: Mapgen 5 the mapgen that was used in minetest 0.3.x isn't it?
14:01 sfan5 yes
14:01 Amaz_ Okay.
14:01 sfan5 it was used until 0.4.4
14:01 Krock sfan5, your newest mt build goes crazy :(
14:02 sfan5 what's the problem
14:02 sfan5 ?
14:02 Krock sfan5, everything seems to overgnerate
14:02 Krock made a new dummyworld
14:02 sfan5 ?????
14:02 Krock dirt at -100m
14:02 Krock normal v6 settings
14:04 * Krock tries an older build
14:06 Taoki PilzAdam: Any ideas how to make a specific player immune to any damage in Lua?
14:09 Krock Try the lava suit mod
14:50 zsoltisawesome hi all
14:50 zsoltisawesome hold on
14:53 Krock why?
14:54 Krock I can't hold on
15:03 sfan5 o/ Jordach
15:04 Jordach o/
15:05 Jordach sfan5, y u no get a 3DS
15:05 sfan5 buy me one
15:05 sfan5 you have enough
15:06 zsoltisawesome yay, I got !file working!
15:08 * Jordach might have just bought Counter Strike just for GMod
15:08 zsoltisawesome i don't blame you
15:08 zsoltisawesome GMod is fun
15:08 * Jordach is getting a 1080p monitor tomorrow
15:09 Jordach amp up the awesome for once
15:09 zsoltisawesome :O
15:09 Jordach things on my to buy list: nVidia Titan Z
15:10 * zsoltisawesome wants a 1080p monitor too
15:10 Jordach i want the Titan for Cycles rendering ;)
15:10 Krock Jordach, then also buy some 1080p compatible moview
15:10 Krock *moview
15:10 Krock s
15:10 zsoltisawesome lol
15:10 zsoltisawesome double moview
15:10 zsoltisawesome XD
15:10 zsoltisawesome Megaf!
15:11 Taoki Does running a player loop with set_hp(2) in minetest.register_globalstep feel like a good way to make player immortal? I need that for my game like I said
15:12 zsoltisawesome Jordach: Cycles rendering!?!?!?!?!1
15:12 Krock *20
15:12 Taoki 20, right
15:12 Jordach zsoltisawesome, i'm at the point i am able to expand into it now (hint - they allow texture interpol to be disabled now)
15:12 Krock do that every second
15:12 Krock not every globalstep
15:13 zsoltisawesome Jordach: Wow
15:13 Krock OMG
15:13 zsoltisawesome #blender FTW
15:13 Krock rickroll music is playing in the radio
15:13 Krock o.o
15:13 zsoltisawesome LOL
15:14 Krock amazing
15:14 zsoltisawesome such fitting
15:14 Krock (not internet radio with a with list)
15:14 Krock *wish list
15:15 zsoltisawesome well, thats not really radio
15:15 Krock internet radio would be a music stream
15:17 zsoltisawesome ya
15:17 Exio4 Krock: some radio i listen did that too
15:17 Krock Exio4, play the rickroll song?
15:18 Exio4 they suddenly put "Never gonna give you up"
15:18 Exio4 real radio, yeah
15:18 Krock suprising sometimes :)
15:21 zsoltisawesome #mtcm
15:26 zsoltisawesome sfan5: you are not a bot
15:27 zsoltisawesome *cat
15:27 sfan5 I'm a kitten
15:27 zsoltisawesome you crashed my bot
15:27 zsoltisawesome with your fancy unicode shit
15:29 sfan5 lolwut
15:35 zsoltisawesome lol
15:37 Calinou hi
15:37 sfan5 hi Calinou
15:38 PenguinDad Hello Calinou
15:38 zsoltisawesome Hillo thar!
15:39 Megaf zsoltisawesome: Hi there
15:40 Calinou minetest.override_item is great
15:40 Calinou minetest.override_item("default:glass", {
15:40 Calinou drawtype = "glasslike_framed",
15:40 Calinou })
15:41 Calinou this makes glass framed, with just 3 lines
15:43 PenguinDad framed glass sucks
15:44 Calinou it looks pretty, you can make nice stuff with it if you know how to texture it
15:44 Calinou it behaves fine here
15:44 Calinou it of course doesn't obey smooth lighting, but glasslike doesn't obey it either
15:44 Calinou (only solid nodes do)
15:46 PenguinDad Calinou: have ever put water in that framed glass?
15:46 Calinou no
15:46 Calinou “in� a bit hard :p
15:49 Calinou the z-fighting is tolerable here
15:53 arsdragonfly !server arsdragonfly
15:53 MinetestBot arsdragonfly: Arsdragonfly's server | arsenalmp.no-ip.org:16000 | Clients: 0/15, 6 | Version: 0.4.9-dev | ping: 0.381
15:53 * Jordach waits for counter strike to finish
15:54 zsoltisawesome "The program 'minetest' is currently not installed. To run 'minetest' please ask your administrator to install the package 'minetest'"
15:54 zsoltisawesome D:
15:58 CraigyDavi I think it's safe to say that the average BuildCraft user is 4 years old.
15:59 Jordach CraigyDavi, hell no
15:59 Jordach i like that Minecraft mod, it adds a shit ton of automation ;)
16:00 CraigyDavi Well it's what I've found from past experience.
16:00 Calinou you mean: 4 + 2² + 4/2 years old
16:00 Calinou
16:00 * Calinou found a big cave, lots of stone
16:00 * Jordach grabs an update for his AMD Driver
16:04 Taoki Is it possile to make an item that cannot be dropped? Only held in the inventory
16:08 Calinou I don't think so (without an hack)
16:13 CraigyDavi I think it's possible to check if the item is dropped and then add it back into the players inventory but not to stop it being dropped in the first place.
16:15 Calinou :O a mob dies if it hits the bottom of the world
16:15 zsoltisawesome could you make them hit it?
16:15 Calinou an oerkki tried to attack me, fell in the void
16:15 Calinou I see the oerkki moving, under the void
16:15 zsoltisawesome MINETEST HAS A VOID?!?!?!
16:15 Calinou and a rat
16:15 Calinou I'll record this
16:17 sfan5 zsoltisawesome: void looks like this: https://mediacru.sh/8lLqRMZmoIa_
16:18 zsoltisawesome it looks more friendly than MC viod
16:18 zsoltisawesome *void
16:18 Calinou woah, huge deposit of rats
16:18 Calinou suspicious amount of objects detected: 3225
16:18 Calinou “removing all of themâ€
16:18 Calinou zero lag ;)
16:19 Calinou (that's strange, due to the amount of objects)
16:19 crazyR_ does anyone know if the mesecons_commandblock actually works?
16:21 sfan5 yes it works
16:22 CraigyDavi crazyR_, It worked when I last used it
16:22 Calinou “suspicious amount of objects detectedâ€: 403918
16:22 crazyR_ i just tryed it and it wouldnt save the cammands
16:22 Calinou trolololololo
16:23 crazyR_ *command's
16:23 khonkhortisan tried
16:23 Calinou there's a literal rat factory below the void
16:23 Calinou still zero lag
16:27 lordcirth crazyR_, you can also just add "minetest.env" to the luacontroller's allowed list, and that works even better than the command block
16:28 crazyR_ that would be a big security risk though if im right
16:28 lordcirth crazyR_, oh sure, in multiplayer.
16:29 crazyR_ lol, thats what the server is. lol
16:30 crazyR_ oh you thoght i was talking about single player mode :/ sorry lol
16:32 crazyR_ puhfa can you test the detector tuebs and the delayer for me? please lol
16:33 crazyR_ oops wrong chat
16:37 Calinou how to generate several layers of nodes at a constant height?
16:37 Calinou I have the code to generate **one** layer of nodes
16:37 Calinou but not several
16:38 Calinou http://0bin.net/paste/5r8sOsZri8ecrQUg#AoELptNR3uOvSoXSjBqYPtjz/y4FOeOEJ0GUnjp92FY= ↠makes server lag insanely (crash)
16:38 crazyR_ could you not loop it with each new hieght
16:38 Calinou would be slow?
16:38 Calinou this is Lua...
16:39 Calinou however, I can try registering an ore
16:42 sfan5 that would be the fastest
16:42 sfan5 IIRC
16:44 Calinou I'm doing that
16:44 Calinou beware, if you do it wrongly, game crashes :p
16:44 Calinou http://0bin.net/paste/ExCGJtatUSgDLrPH#zTBxPwO1ZgfNd6suIMFx2sEjQDnKRl0VX4gIXUfNhmM=
16:44 Calinou clust_scarcity = 1*1*1,
16:45 Calinou clust_num_ores = 10,
16:45 Calinou clust_size = 1,
16:45 Calinou this was the clust ore settings
16:45 Calinou set in both air and stone, at low heights
16:45 Calinou (if you try to generate too many ores compared to the size)
16:49 dafull97 Hey guys...
16:50 zsoltisawesome ya?
16:50 dafull97 Does anyone have a MC account i can have... i want to see what one i like better Minetest or Minecraft... :)
16:51 PilzAdam dafull97, Minetest is better, you don't need an account to know that
16:51 zsoltisawesome well, it depends on what you consider better
16:51 dafull97 PilzAdam, i would just like to see ha
16:51 zsoltisawesome PilzAdam: BIAS!
16:52 zsoltisawesome dafull97: why do yo need an account?
16:52 dafull97 zoltis, to test multiplayer...
16:53 PilzAdam dafull97, ask in #minecraft
16:53 PilzAdam it's offtopic here
16:53 dafull97 ok thx
16:53 zsoltisawesome dafull97: DON'T ask in #minecraft
16:53 zsoltisawesome you will get flamed to death
16:53 PilzAdam here you will get banned to death
16:54 Krock xD
16:54 Calinou comitted
16:54 Calinou feel free to take the bedrock mod for your use :)
16:59 rubenwardy Hi all!
16:59 Calinou hi rubenwardy
17:00 Calinou https://mediacru.sh/9gzhRRC4Td60
17:00 Calinou ^ mobs being mad in the void
17:00 Calinou “suspicious amount of objects detectedâ€: 403918
17:00 Calinou top amount of objects I reached. there was no lag
17:00 rubenwardy he he]
17:01 Jordach HOLY SHIT
17:02 crazyR_ does anyone know why injectors can not be dug. latst master of technic
17:02 * Jordach just found a friend of Jordach's playing TF2 on the same server
17:02 * Calinou just found Jordach's friend of Jordach's friend of Jordach playing TF2 on the same server
17:02 Calinou [friendception]
17:02 Jordach what if i told you i'm a more advanced clone of Calinou
17:09 Calinou https://forum.minetest.net/viewtopic.php?f=11&t=9231
17:09 Calinou a new mod
17:09 Calinou (from Carbone)
17:11 BlockMen yay...another bedrock mod
17:11 BlockMen the 200th?
17:14 Calinou https://dl.dropboxusercontent.com/u/82342922/calinou_minetest_stuff.html → slightly remade
17:14 Calinou BlockMen, but this one is nice :)
17:16 BlockMen Calinou, ah..ic ;)
17:17 BlockMen and in which way does it differ from other bedrock mods?
17:17 Calinou uses C++ ore generation, has several layers
17:17 Calinou hey, it doesn't hurt to have more bedrock mods
17:18 Calinou there are probably not so many that are up-to-date already
17:20 BlockMen i guess bedrock mods dont need to be maintained that much ;P
17:27 lordcirth one would hope not
17:27 lordcirth I don't see the point of bedrock at -64 like MC has, tho
17:27 lordcirth so boring
17:32 Calinou all mods need to be maintained
17:32 Calinou lordcirth, it's definitely not at -64
17:32 Calinou there are 16 layers of bedrock, generated randomly in stone and air (almost perfect!), from -30896 to -30912
17:33 Calinou goals: make players not be able to see void (looks bad), make mobs not be able to fall in it and glitch a lot (causes entity spam)
17:33 lordcirth Calinou, I know it used to be. maybe they made it bigger since.
17:35 Calinou in Minecraft it's been 0 and 6
17:35 Calinou (100% of bedrock at layer 0, less and less bedrock as you go up)
17:40 Jordach Calinou, mese stone and crust stone layers are 1:1 perfect conversions, Calinou
17:42 * sfan5 meows at Jordach
17:42 crazyR_ does anyone know why injectors can not be dug. latest master of technic??
17:43 * Jordach meows at sfan5
17:43 * sfan5 purrs at Jordach
17:44 * Jordach has a 4 day weekend
17:44 * BlockMen chases away all those cats
17:44 * sfan5 needs to go to school tomorrow
17:44 BlockMen *ksch*
17:45 Jordach woof
17:45 * Jordach thinks BlockMen is a spy
17:45 * BlockMen only works for NSA ;P
17:47 * Jordach puts the DJ Hero soundtrack back on
17:48 Jordach and i made another biome
17:48 sfan5 which one?
17:48 Jordach https://cdn.mediacru.sh/1SOkhv02wAPI.png
17:49 Jordach cheap ass wheat
17:49 sfan5 lol
17:49 Jordach except it doesn't drop itself
17:49 Jordach it's seeds, wheat or air
17:49 sfan5 +
17:50 rubenwardy Jordach: I expect three new mods from you this weekend!"
17:51 Jordach rubenwardy, i already re-converted a major part of BFD into MTG
17:51 Jordach except it's really buggy
17:51 * Jordach considers adding hats
17:51 rubenwardy MTG?
17:51 Jordach Minetest_Game
17:51 rubenwardy ah
17:52 Jordach FIX UP, LOOK SHARP!
17:53 zsoltisawesome I am punching your salad!
17:53 Calinou Minetest hand is suitable for punching salads.
17:53 PenguinDad ooh no!
17:54 zsoltisawesome Calinou: yes
17:55 zsoltisawesome !
17:55 PenguinDad ChanServ°
17:55 PenguinDad ChanServ!
17:55 zsoltisawesome °
17:55 zsoltisawesome °°°°
17:56 PenguinDad °_°
17:56 zsoltisawesome °°_°°
17:57 PenguinDad \°/
17:57 Krock #mtcm
17:58 zsoltisawesome yus
18:02 Calinou under-water nyancat found
18:02 PenguinDad bathing nyan-cat :D
18:07 CraigyDavi What does "max_forceloaded_blocks =" do?
18:08 Krock defines maximal forceloaded block
18:08 Krock s
18:09 CraigyDavi So the maximum amount of blocks which can be fored to load at a time?
18:10 CraigyDavi *forced
18:11 Krock .. which are fored to load serverwide!
18:12 CraigyDavi Ah I see
18:16 CraigyDavi What about "server_unload_unused_data_timeout =" ?
18:17 CraigyDavi The amount of time in seconds for the server to discard unused data?
18:19 * Calinou installed and tweaked Liquid Prompt
18:19 Calinou it's very slow by default, but gets faster if you tweak it
18:19 whiskers75 liquid prompt?
18:19 whiskers75 pls, use pure
18:19 Calinou timestamp is useful
18:24 zsoltisawesome error while loading shared libraries: libz.so.1: cannot open shared object file: No such file or directory
18:24 zsoltisawesome what does this mean? ^
18:25 PenguinDad looks like you don't have zlib installed
18:27 zsoltisawesome i get this error when I try to run ANYTHING
18:28 zsoltisawesome if I try to run a non existant program, it tries to run /usr/bin/python3
18:29 zsoltisawesome that is annoiyng
18:29 * PenguinDad gives zsoltisawesome the your-system-is-fucked-up badge
18:29 zsoltisawesome i just installed it a few hours ago
18:29 zsoltisawesome :/
18:30 RealBadAngel cant you just install zlib?
18:30 zsoltisawesome no
18:30 zsoltisawesome it wont start anything
18:31 zsoltisawesome i cant even del
18:31 rubenwardy WTF is 'string'? https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L1467
18:31 zsoltisawesome :!@
18:31 rubenwardy minetest.explode_textlist_event(string) -> table
18:31 rubenwardy so vague
18:32 zsoltisawesome i mean, what the hell:
18:32 zsoltisawesome zsolt@lubuntu:~$ rem
18:33 PenguinDad rem?
18:33 zsoltisawesome and it responds
18:34 zsoltisawesome what the fuck
18:34 zsoltisawesome it wont let me paste it
18:34 Krock rubenwardy, minetest.formspec_escape(string) <<<
18:34 rubenwardy ...
18:35 zsoltisawesome /usr/bin/python3: error while loading shared libraries: libz.so.1: cannot open shared object file: No such file or directory
18:35 zsoltisawesome rem != python3
18:35 PenguinDad _ = function(...) return ... end
18:35 PenguinDad :p
18:35 rubenwardy How can I get the id of a textlist when the user clicks a textlist element?
18:36 rubenwardy The form does not seem to be submitted
18:36 Krock rubenwardy, https://github.com/SmallJoker/player_notes
18:36 Krock I used that method there
18:37 zsoltisawesome SmallJoker? is there BigJoker?
18:37 zsoltisawesome :P
18:37 PenguinDad if you resize him yes ;)
18:37 Krock rubenwardy, basically it's using "minetest.explode_textlist_event(FIELD).index"
18:38 Krock and those indexes are stored in the player data
18:38 rubenwardy lol
18:38 rubenwardy It was because I was checking formname wrong
18:39 Krock ~give PenguinDad Array.Resize(ref new string[]{"SmallJoker"}, 6000);
18:39 ShadowBot PenguinDad:
18:40 * Krock found a lot published John Wayne films on YT....
18:40 * Krock is scared of black&white movies
18:41 PenguinDad ~give Krock fn main() { attack!(Krock); }
18:41 ShadowBot Krock:
18:41 Krock (except of charlie chaplin)
18:43 Amaz_ rubenwardy, the game selection box doesn't seem to be scrollable.
18:43 rubenwardy :(
18:44 Amaz_ But I really should have thought of trying that!
18:47 rubenwardy What is the best way of making a multiline label in formspec? text area?
18:48 Krock text area.
18:49 rubenwardy text areas do not have wrapping :(
18:52 PenguinDad rubenwardy: IIRC RealBadAngel commited some word wrapping for textareas
18:53 Krock that was a week ago or something
18:58 Krock hey
18:58 PenguinDad hello john_minetest
19:03 CraigyDavi hi
19:03 Taoki Um... does max_HP not work on players? How do I limit the number of HP a player can have
19:04 Krock player:set_hp(20)
19:05 Taoki Krock: That is max hp? Can consuming apples for example still allow more than that?
19:05 Krock Taoki, more than 20 will make no difference
19:06 Taoki I want some players to have less
19:06 Krock then 10
19:06 Krock for 5 hearths
19:06 Taoki ok. So setting it to 10 for instance means apples can't give up to do and so
19:06 Taoki thanks
19:09 Taoki Krock: When I respawn, I still get 20 HP, even if prior to that I did set_hp(10). I assume consuming food doesn't have that problem?
19:10 Krock Taoki, you want max. 10HP at all?
19:10 Taoki Krock: Yes. I want an individual player's HP to never go above that
19:11 Krock on globalstep -> if player:get_hp() > 10 then player:set_hp(10) end
19:12 Taoki So that's the only way. Ok in that case
19:16 Exio4 there should be a light-er way to do that
19:17 Taoki What is it? Haven't found one myself
19:18 Krock 1) override on_death, item_eat
19:18 Krock 2) more builtin functions
19:19 Taoki ok
19:23 Exio4 i mean a we need a way to do player.setmaxhp(x)
19:24 markveidemanis Hi
19:26 Calinou Um... does max_HP not work on players? How do I limit the number of HP a player can have
19:26 Calinou you can't
19:26 Calinou hardcoded :'(
19:26 Calinou (if we move to non-hardcoded, I would like a move to 100 HP by default instead of 20)
19:27 Calinou (makes much more sense, more accurate)
19:27 Calinou this will break mods but it's worth it
19:28 Jordach BlockMen, best part about turning 18: BOOZE
19:28 Jordach fuck voting for a identical government (not joking) beer all the way (probably got german heritage!)
19:34 markveidemanis http://www.speedtest.net/result/3474741266.png
19:36 Calinou Map Tools update is out
19:36 Calinou markveidemanis, that's faster than me ;)
19:36 markveidemanis but Grade F...
19:36 Calinou “99d9996†is the git commit… so many 9
19:40 markveidemanis I tested again
19:40 markveidemanis http://www.speedtest.net/result/1329801917.png
19:41 Calinou heh
19:41 Calinou ISP is not the same :)
19:41 Calinou I got you :)
19:41 * markveidemanis starts photoshop :P
19:42 Exio4 think it tis way: you're over the argentinian average
19:42 Exio4 this*
19:42 Calinou not Photoshop!
19:44 BlockMen Jordach, prost! ;)
19:49 Calinou you can use a Python thing
19:49 markveidemanis Upload is a piece of shit
19:49 Calinou but, the problem of Speedtest is that it's all technical speeds, not actual speeds
19:49 Calinou some ISPs “optimize†for speedtest… not very legit
19:49 markveidemanis m...
19:49 Calinou http://testdebit.info (French) is a good place to download big files to test your speed
19:49 markveidemanis I want that neat "..."
19:50 Calinou Shift + Alt Gr + ,
19:50 Calinou I use the “French - alternate†layout
19:50 Calinou here (in Droid Sans), ... looks the same as …, but the former is 3 characters while the latter is only 1 character.
20:02 zsoltisawesome_ ugh
20:03 zsoltisawesome_ i wish I would ping timeout
20:07 blaise lol
20:07 zsoltisawesome_ what lol
20:07 blaise this lol
20:07 zsoltisawesome_ FU!
20:07 zsoltisawesome_ i hate my anti-SSL firewall
20:08 * blaise attacks zsoltisawesome with massive rubber chickens, cows, and sheep
20:08 zsoltisawesome_ ACK
20:08 blaise why the hell did you configure your firewall to filter and block ssl traffic?!
20:09 blaise and, wtf!
20:09 zsoltisawesome_ i didn't
20:09 zsoltisawesome_ my father did
20:09 zsoltisawesome_ WHAT THE HELL
20:09 blaise then tunnel with something else?
20:09 blaise tor, vpn, set up a dmz
20:09 zsoltisawesome_ pidgin won't understand that I want to comment to XMPP unsecured!
20:09 blaise abandon the network entirely and start your own?
20:11 zsoltisawesome_ grr
20:12 zsoltisawesome_ hi
20:14 * zsoltisawesome_ sighs
20:14 Taoki Are armor groups mob only, or does the same field apply to both entities and players?
20:15 zsoltisawesome_ >:o
20:16 Jordach Taoki, both
20:16 Taoki thanks
20:18 Calinou added Information Stick to Carbone: type /info, you get a stick, click a node, you get its description, technical name and texture of the pointed face.
20:21 Taoki I'm working on my mod of PilzAdam's SimpleMobs, which will work by defining creatures that both players and mobs will play as. Players will start as ghosts, and must find and possess a mob to assume a physical form and have an inventory / etc
20:22 Taoki It's intended for a game I'll be making, but I'm first releasing it as a minetest_game mod
20:23 zsoltisawesome_ what does this mean? "DNSBL blocked (85.93.218.204"
20:23 CraigyDavi !server Craig
20:23 MinetestBot CraigyDavi: Craig's Survival Server | craigd.24tails.com | Clients: 16/30, 19 | Version: 0.4.9-dev | ping: 0.071
20:24 sfan5 zsoltisawesome: that that IP was blocked because of an entry in the DNSBL list
20:24 zsoltisawesome_ hmm
20:24 zsoltisawesome_ what the hell
20:25 zsoltisawesome_ not even trying to connect through Tor..
20:25 zsoltisawesome_ unless
20:26 Amaz_ Taoki, that sounds awesome! I can't wait to till it's released!
20:26 Taoki Amaz_: Glad you like the idea. Sadly it won't be perfect, as there are still some limitations. But more or less it will work :)
20:27 zsoltisawesome_ SAD! :(
20:27 zsoltisawesome_ such Tor
20:27 zsoltisawesome_ many annoying
20:28 Amaz_ Taoki, Few things in life are perfect. Anyway, I like the concept of it. (And as long as it is playable, I don't really care about the quality!)
20:28 PilzAdam Taoki, https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L204
20:28 Taoki It's intended to be. Though if you choose to possess a mouse, you of corse won't have crafting and just 1 or 2 inventory slots :) Possess a sand monster however, you'll have abilities similar to players
20:28 Taoki Players will also become mobs. Being one will give the same functionality
20:29 Taoki PilzAdam: Ah, good to know. Might help in making mobs emit multiple types of a random sound
20:29 Taoki thanks
20:30 zsoltisawesome_ everyone is haaving a jolly good time while I have to sit and fix moonrealm...
20:31 Taoki But yeah. The idea is, there will no longer be "players and mobs", or "friendly or hostile mobs toward players". You simply define species with various properties. Those species are played as either mobs or players. There will be alliances between them two, and each player can choose any it wants.
20:31 Amaz_ Awesome! I can't wait...
20:32 Amaz_ That could be good for the Lord of the Rings sub-game. As a variant...
20:32 Taoki Might take a bit. But I finished defining the ghost system at least
20:33 Taoki http://i57.tinypic.com/117qr6a.png How a view from the astral realm looks like
20:33 Amaz_ That is cool!
20:33 Taoki That's what you see until you find a mob that lets you into its body. There will be a probability for that. Whenever you die, you also revert to a ghost like that
20:34 Taoki ^^
20:34 Amaz_ Can you die when you are a ghost?
20:34 Taoki Yeah. If you die as a ghost you don't lose anything, except that you'll be teleported back at spawn
20:34 Calinou “That's what you see until you find a mob that lets you into its body.â€... uhm...
20:35 Calinou Taoki, as for the purple fog, did you use C++, or is there a way to change fog colour in Lua?
20:35 Taoki I tried to make ghosts invincible. But that was hard... both because making individual players invincible isn't working well with the current lua api, and ghosts can still do damage with hand
20:35 Calinou you can give 20 HP every so often
20:35 Taoki Calinou: Yeah, that slipped past me haha :P And the Lua function to set sky
20:35 Calinou doesn't prevent kill blocks or big falls killing you
20:35 Calinou but prevents lava, drowning and medium falls from doing so
20:36 Taoki For now I'm keeping dying as a ghost, feels better
20:36 Taoki For some reason, the concept in Soul Reaver keeps comming to mind. I played that years ago... loved how you would switch between astran and physical
20:37 Taoki **astral
20:37 Taoki So it's gonna be somewhat similar here
20:37 Amaz_ Okay.
20:38 zsoltisawesome_ this is so annoying
20:38 zsoltisawesome_ #sslrage
20:39 sfan5 tls*
20:39 zsoltisawesome_ you sure?
20:39 zsoltisawesome_ fatal: unable to access 'https://github.com/ManOfMinetest24/moontest.git/': Unkn
20:39 zsoltisawesome_ own SSL protocol error in connection to github.com:443
20:39 zsoltisawesome_ my firewall blocked it
20:39 sfan5 yet it's TLS
20:39 sfan5 look it up
20:40 zsoltisawesome_ and i dont know how to tell git to run through a SOCKS proxy...
20:40 zsoltisawesome_ if it even can
20:41 sfan5 you can
20:41 sfan5 try tsocks
20:42 zsoltisawesome_ oh goody more stuff to download
20:42 zsoltisawesome_ is it available for Windows?
20:42 sfan5 dunno
20:42 sfan5 google
20:42 sfan5 *good night*
20:43 CraigyDavi Hmmm. Are there any known causes for "Minetest main core application has stopped working" when running a server? There is nothing in debug
20:43 Jordach CraigyDavi, usually access violations
20:44 Jordach (and sometimes depending on hardware, Lua bugs)
20:44 CraigyDavi Hmm so what causes access voilations?
20:45 sfan5 CraigyDavi: everything can cause them
20:46 zsoltisawesome_ even adding 2+2 can cause them
20:46 zsoltisawesome_ :P
20:46 CraigyDavi Hmmkay. I have never experienced this before. Only when i updated server to a recent dev did this start happening
20:46 zsoltisawesome_ CraigyDavi: are you running Windows?
20:47 CraigyDavi Yes
20:47 zsoltisawesome_ hmm
20:47 zsoltisawesome_ i had it happen even on the stable...
20:48 CraigyDavi Arggg it keeps happening
20:48 zsoltisawesome_ it seems that doing anything in quick sussetion puts it off
20:49 zsoltisawesome_ protip: don't use latest builds
20:50 asie hi
20:50 asie I am considering moving to modding for Minetest because, to be honest, the Minecraft modding scene is rapidly deteriorating
20:50 asie also it's nice to see familiar faces here. hi AndrewPH!
20:50 AndrewPH hi
20:50 CraigyDavi Is there any chance it could be caused by a player too far deep underground
20:50 AndrewPH I think I played this once maybe
20:50 CraigyDavi A wise choice, asie :)
20:50 AndrewPH I just watch because it's really cool
20:50 asie CraigyDavi: well, it was minetest vs. terasology
20:51 asie if you want to see my minecraft work... http://mc.shinonome.ch/
20:51 Amaz_ Terasology looks great, but lags dreadfully for me...
20:53 asie CraigyDavi: sadly, the minetest problem for me is that the API is too limited due to design issues
20:53 asie most of my mods tended to do things thought to be impossible in minecraft by clever internal abuse
20:54 asie such as EnderNet (inter-server item transmission) or Computronics (streaming audio in a special format to client)
20:54 zsoltisawesome_ where do you spawn when you dont have a static spawn?
20:56 CraigyDavi zsoltisawesome_, A random place near 0,0,0
20:56 CraigyDavi *i think*
20:57 zsoltisawesome_ hmm
20:57 Calinou Creative inventory now has more items; faster digging in creative mode; tell the name of the players who died and change message syntax slightly; burn items in fire and igniters; rats can now spawn on cacti.
20:57 zsoltisawesome_ PilzAdam: ^
20:58 Calinou hi asie
20:58 zsoltisawesome_ john_minetest!
20:59 Calinou http://mc.shinonome.ch/doku.php?id=wiki:ponysocks → this would interest Taoki
20:59 Taoki Aaaah <3
20:59 Taoki Yes, indeed
20:59 Taoki Very nice. That needed to happen :)
21:00 Calinou asie, you seem to have pretty insane API needs :P
21:00 asie Calinou: Computronics.
21:00 asie A mod that added tape drives that streamed music to Minecraft
21:00 asie That would require direct OpenAL and network protocol access
21:00 zsoltisawesome_ well
21:00 Calinou that's probably way worse than mesecons in terms of complexity
21:01 Calinou there's little direct OS access, but you can use .so libraries
21:01 zsoltisawesome_ afaik you can stream web radio
21:01 Calinou (OS-dependant)
21:01 Calinou see the IRC mod
21:01 zsoltisawesome_ #orange
21:01 asie john_minetest: the lag of reencoding would get crazy
21:05 zsoltisawesome_ PilzAdam: where do you spawn when you dont have a static spawn?
21:06 PilzAdam zsoltisawesome_, CraigyDavi has already answered that question
21:06 PilzAdam there are other people to answer your questions except me
21:06 zsoltisawesome_ true
21:06 zsoltisawesome_ but you are an engine dev, you should know better
21:06 PilzAdam btw, "near" in his answer is something about +-500-ish
21:09 zsoltisawesome_ up and down, or x and z?
21:09 zsoltisawesome_ somebody please sacifice some time to test! https://github.com/ManOfMinetest24/moontest/
21:10 asie anyway, i might look into working with minetest
21:12 asie i really want to make a computer mod for minetest
21:12 asie as it seems to be lacking a good one
21:12 asie and unlike the minecraft community, most people here seem to be actually competent
21:13 Calinou heh
21:14 Amaz_ Thanks. That seems a nice compliment. (Although, if you saw some of the mistakes I've made today, you might take it back!)
21:14 Calinou I stopped playing Minecraft in January
21:14 lordcirth asie, take a look at https://github.com/lordcirth/minetest-digipad
21:14 Calinou Mesecons microcontrollers might be a start?
21:14 Calinou or is this totally different?
21:14 Calinou (and luacontrollers)
21:14 asie Calinou: I will be reimplementing my own redstone system, likely
21:14 asie Wirium from a sandbox game i made 3-4 years ago
21:14 asie but I will try to keep mesecons compat
21:14 lordcirth asie, and the Luacontroller
21:15 lordcirth asie, why reimplement? if you need a new feature, talk with Jeija
21:15 Calinou ^
21:15 asie lordcirth: different design mechanic?
21:15 Calinou Mesecons is nice ;) but can be slow
21:15 asie i don't exactly want a redstone clone
21:15 asie i want to fiddle with some new concepts
21:16 zsoltisawesome_ Calinou: does it use ABM
21:16 lordcirth asie, don't see how your wires could be that much different than other wires
21:16 lordcirth zsoltisawesome, not for wire traveling, no
21:16 zsoltisawesome_ what then
21:16 asie lordcirth: http://www.youtube.com/watch?v=E9b46iAKrL8
21:16 asie sure they can
21:16 Calinou many more things, it's a very complex mods
21:16 asie (this ran in multiplayer too, but at a slower speed)
21:16 Calinou probably dozens of thousands of lines of code?
21:16 Calinou night
21:17 asie lordcirth: if you look closely, this is very different from how redstone functions
21:18 lordcirth zsoltisawesome, when a block wants to power a wire, it executes that wire's function, which looks for others and trips them, etc
21:18 zsoltisawesome_ that seems uneffecient
21:18 zsoltisawesome_ imo ABM would work faster
21:18 lordcirth zsoltisawesome, no, ABM's can't run more than once a second
21:18 zsoltisawesome_ \better
21:19 asie anyway, AFK
21:19 lordcirth zsoltisawesome, it would take 1 second per block to propagate a signal. this method isn't too bad.
21:19 lordcirth zsoltisawesome, now perhaps you could change it to recheck it's connections once a second or two, and store, then when tripped it wouldn't have to look
21:20 zsoltisawesome_ the only annoying thing about Mesecons is those microcontrollers
21:21 lordcirth zsoltisawesome, you mean the luacontrollers, or the old microcontroller?
21:22 zsoltisawesome_ old microcontroller
21:22 zsoltisawesome_ it is a pain in the ass
21:24 * afk asie
21:24 ^atsign^ yay
21:27 LandFormD damn
21:27 LandFormD someone bought derp.de
21:28 asie so i looked at the OS X builds
21:28 asie "FreeType, cURL, gettext, LevelDB, LuaJIT, and hiredis."
21:28 asie i wonder why those in particular were mentioned
21:30 Amaz_ All of those do not need to be installed, and are just optional.
21:31 Amaz_ Installed isn't the right word... Minetest doesn't need those to function would be better.
21:32 asie Amaz_: Can mods interface with them?
21:32 asie Especially LuaJIT makes me curious
21:32 lordcirth zsoltisawesome, well, that's why he made the luacontroller
21:33 lordcirth asie, LuaJIT is an optional, replacement lua Just-In-Time compiler that makes lua run faster.
21:33 asie i know what LuaJIT is
21:33 asie but I am talking from the perspective of the mod developer
21:33 asie LuaJIT includes a really good API for interfacing with C libraries should that need ever come
21:33 Amaz_ asie, I'm no expert, but LuaJIT makes mods function faster, LevelDB and hiredis are alternative backends for storing the map.
21:34 asie that's the /other/ benefit for LuaJIT
21:34 asie it lets you talk to C libraries very easily
21:34 asie if you're a mod
21:34 Amaz_ I don't know if that works in minetest... I haven't seen any mods utilising it...
21:34 lordcirth asie, maybe, but for most purposes the mod dev doesn't need to know whether it's luaJIT or not
21:35 asie indeed
21:35 PilzAdam asie, you shouldn't rely on LuaJIT being available
21:35 asie PilzAdam: I know, I know; it's just brainstorming
21:35 PilzAdam you can use C libraries in pure Lua too, see the irc mod
21:39 asie right
21:40 asie i'm trying to discern exactly what i can and can't do with minetest
21:40 asie in order to make certain decisions
21:40 lordcirth asie, did you look at the link I sent you? It has a terminal / console block.
21:40 asie yes
21:41 asie it is inspiring
21:42 asie i'm really liking what i'm seeing
21:42 asie and i think i will mod for minetest after all
21:42 asie ShadowNinja: your fault
21:43 ShadowNinja asie: Huh? Hi.
21:43 lordcirth asie, good for you. Just make sure you check for duplicates first :)
21:43 asie i'm a minecraft modder
21:43 asie lordcirth: duplicates are perfectly fine
21:43 asie and even desirable
21:43 asie competition is healthy
21:43 lordcirth asie, if yours is better, sure.
21:43 asie better *or* different
21:44 lordcirth well if it's enough different to be useful, then it's not a duplicate
21:45 asie is there any block logging mod yet?
21:45 asie as in, logging block changes on a map
21:46 Amaz_ Not that I know of...
21:46 FreeFull Heya asie
21:47 LandFormD http://www.zsolt.ninja
21:47 asie another thing is the computer mod itself but that will take a while
21:48 Amaz_ LandFormD: This webpage is not available.
21:48 LandFormD ya, i havent bought it yet
21:48 LandFormD it is freaking 21 bucks
21:48 Amaz_ Ah. That's a lot.
21:48 LandFormD for ! year
21:49 LandFormD 1
21:49 Amaz_ What! That is mad!
21:49 * Amaz_ is glad that blogger does free domains.
21:49 LandFormD me too
21:50 LandFormD Amaz_: http://dot.tk
21:51 Amaz_ That looks good...
21:51 LandFormD lol
21:51 LandFormD thats funny
21:51 LandFormD they have a .wtf TLD
21:51 LandFormD XD
21:52 Amaz_ Goodnight!
21:55 LandFormD :'X
22:07 ShadowNinja ~tell asie There is no "block logging" mod because that is a built-in feature. It's called rollback and records inventory actions too. Also, we call 1x1 cubes "nodes" in Minetest. "Blocks" are 16x16 sections, "chunks" are 80x80 sections, and "sectors" (not really used anymore) are 65000x16x65000 sections.
22:07 ShadowBot ShadowNinja: O.K.
22:08 Enke Never heard of "sectors" before.
22:09 ShadowNinja Enke: Minetest used to store the map in multiple files that would each store a sector. MineCraft still uses this fragmented aproach.
22:09 Enke Sounds slow-ish...
22:09 ShadowNinja Nowadays sectors arent used much.
22:10 ShadowNinja MC stores 4 sectors per file in in's Anvil format. It's sectors are much smaller though.
22:10 ShadowNinja it's*
22:10 Enke Huh.
22:11 ShadowNinja They call them chunks though, I think.
22:11 ShadowNinja They're divided in half and then into 16x16x16 sections.
22:11 Enke I remember hearing something about MC's chunks, but I never did any real research into it.
22:13 Exio4 not worth it, true
22:29 Taoki Is it possible for a mod to disable a file in minetest_game? Something opposite to do_file... like undo_file or something
22:30 FreeFull I think making a custom game is the easiest way
22:31 FreeFull Maybe it is possible though
22:34 lordcirth Taoki, do_file just runs the lua script, you can't "unrun" a script. but you could override what it does.
22:35 Taoki Problem is player.lua will interfere with my new creatures mod. So it would have been nice if the mod was able to disable it
22:35 Taoki Typically the animations will
22:35 Taoki set_animation stuff
23:01 floriel hi there
23:01 ShadowNinja Taoki: You can only override what it does. Eg, set the animations back to what you want.
23:01 ShadowNinja Hello floriel.
23:02 Taoki ShadowNinja: player.lua in minetest_game sends a set_animation whenever a new set of keys is pressed. Likely conflicts with any other mod that does that
23:02 Taoki Should have been a way to disable it really. I might suggest that
23:03 floriel I'm searching the dev-wiki for a way to get all items of a group (e.g. group:wood) but can't find how to do it
23:03 floriel does anybody know how to do it?
23:03 ShadowNinja floriel: See how unified_inventory does it. You have to inerate through all items and check their groups.
23:03 ShadowNinja iterate*
23:04 floriel thanks
23:07 zsoltisawesome_ Hi!
23:07 zsoltisawesome_ Yay! ChatZilla works!
23:10 zsoltisawesome_ i did not know there was WHOWAS XD