Time Nick Message 00:08 khonkhortisan That actually doesn't work. The wall would disappear, but the mesecons would still be visible. 02:47 jc_parkour helllo 03:02 Eater4 Hey 05:03 khonkhortisan I figured it out. http://www.tiikoni.com/tis/view/?id=bc92a4c The pistons turn on from left to right, and turn off from right to left. 08:23 Cakez Hey :D 08:50 tim_flatus Today I am mostly working on a straw bale / cob mod. This may involve modding wheat to drop straw bales as well as wheat. AFAICS you can't have by-products from a crafting process. 08:50 tim_flatus In between pretending to do some RL work, naturally. ;-) 08:56 JamesTait Good morning all; happy Monday, and happy Bunsen Burner Day! :-D 08:57 * tim_flatus moves his straw bales away from the bunsen burner. 09:30 tim_flatus D'oh! Of course you can have crafting byproducts - 'replacements'. So either I make wheat drop 1/4 straw to 'wheat' OR crafting flour returns 1 straw_bale for each bag of flour. The former would be more realistic. Comments welcome, but I guess I'm kind of on my own with this. :D 09:31 crazyR hmmm think im gunna get a bigger server. found that half my probelms have been due to hardware issues. so its time for a treat :) 09:35 tim_flatus crazyR: the fact that mt runs on really low-end hardware can lull you into a false sense of security. A medium to large world with a few players on it will push the envelope a bit. 09:45 crazyR lol, tbh my world is verry small, theres about 5-6 small sized buildings on there. been running for a few days only, but was getting an influx or errors. some were software related/game related but a few that worried me were hardware related. better doing it now than in 2-3 months time whenthe world has picked up momentum lol 09:48 crazyR besides i got money to spend lol 09:56 tim_flatus Well, may as well do something useful with it then. ;-) 10:07 crazyR yep.... now just to wait.... twiddle my thumbs and wait some more.... i hate waiting lol 11:11 tim_flatus Straw Bale mod kind of works. Just need to fine-tune the drop parameters, then on to cob. 11:12 tim_flatus Totally hoist myself by my own petard. Modded torches to set fire to things. Since then I've burned one house down and trashed an entire crop of wheat. :/ 11:23 tim_flatus Is Cob crumbly or cracky? Cracky or Crumbly. I guess I should ask someone who has actually worked with the material in rl. 11:25 tim_flatus Do I have this right - when it comes to group capabilities, 1 is generally tougher than 3, but it depends on the tool's capabilities? 11:38 sfan5| meow 11:39 sfan5| nobody there? 11:39 sfan5| .. 11:39 sfan5| bye 11:39 tim_flatus bye 11:40 tim_flatus such tenacity ... and patience ... 11:42 crazyR is there anyway to broadcast my server on both ipv6 & 4 at the same time 11:55 tim_flatus blind stag mate 11:57 crazyR ? 13:29 Krock hi 13:30 Kray wat 13:30 Krock lol 13:31 Krock happens 13:57 iqualfragile moin 14:01 sfan5 meow 14:01 sfan5 hi everyone 14:06 Krock hi sfan5 14:11 harrison tim_flatus such tenacity ... and patience ... 14:11 harrison admirable 14:12 harrison but what about voxel raytracing? 14:12 harrison i mean 14:12 harrison rasterization is so 2nd millenium y'know 14:14 JackGruff sorry if this has been asked before but is there a survival-like mod that has you protect against the elements, not just needing food and drink? 14:16 sfan5 harrison: sponsor the Minetest dev team raytracing GPUs and then w'll talk again 14:17 sfan5 JackGruff: simple mobs/mobf ? 14:17 PilzAdam sfan5, there already is a voxel raytracer 14:17 sfan5 oh yes 14:17 sfan5 and raytracing on CPUs is very fast 14:19 SylvieLorxu sfan5: Elements = Snow/Rain/etc. I believe 14:19 SylvieLorxu Not mobs :P 14:19 sfan5 ah 14:20 JackGruff yeah, like needing a habitat to survive in, to protect against cold 14:20 sfan5 I don't think there are any yet 14:20 JackGruff :/ 14:20 JackGruff i feared so 14:22 PilzAdam Simple Mobs has elemental mobs 14:47 Krock PilzAdam, do you mind when I release a modified clone of your bones mod? 14:56 iqualfragile Krock: no he does not, he explicitly stated in the LICENSE.txt 15:07 tim_flatus harrison: what about voxel raytracing? 15:22 sfan5 o/ Jordach 15:23 Jordach o/ 15:23 * Jordach starts up TF2 15:36 Krock !up 85.1.67.73 15:36 MinetestBot 85.1.67.73:30000 is up (48ms) 15:36 NekoGloop !up yours 15:36 MinetestBot NekoGloop: Invalid Address 15:37 Krock !up yes 15:37 MinetestBot Krock: Invalid Address 15:39 PenguinDad !up zuhau.se 15:39 MinetestBot zuhau.se:30000 seems to be down 16:34 rubenwardy Hi all 16:34 Krock hi rubenwardy 17:56 markveidemanis Hi 17:58 rubenwardy hello, markveidemanis! 18:30 sfan5 lol http://www.reddit.com/r/ProgrammerHumor/comments/21t8o7/a_boy_and_a_girl_were_sitting_in_a_java/ 18:33 tim_flatus How close do you have to be for abms to work? 18:37 PilzAdam tim_flatus, depends on the active block range 18:38 tim_flatus Thanks PilzAdam. 18:38 crazyR Segmentation fault <--- i am right in thinking there caused by hardware issues, usually limiting? 18:40 Krock +1 sfan5 18:52 Jordach http://i.imgur.com/Q3cUg29.gif lol 18:53 Jordach i understand that, had to deal with CSS before 18:54 iqualfragile crazyR: not realy, paste full log 19:09 tim_flatus Jordach: that happens if you don't understand how html works. CSS is easy. 19:09 tim_flatus As is installing curtains. 19:20 PenguinDad !up 107.155.84.102 19:20 MinetestBot 107.155.84.102:30000 seems to be down 19:21 PenguinDad !up 107.155.84.102 31000 19:21 MinetestBot 107.155.84.102:31000 is up (124ms) 19:49 Progers Hello! 20:00 * EvergreenTree is learning c the hard way 20:00 EvergreenTree That's the name of the tutorial anyway (it's almost a class the way it works) 20:20 crazyR when using the make command on mt, is the number suppose to represent the cores or the physical cpu's --> make -j2 20:20 harrison tim_flatus what do you mean "what about voxel raytracing?"? 20:23 tim_flatus harrison: what do you mean 'what do you mean "what about voxel raytracing?"?'? lol 20:24 tim_flatus Anyway, just finished building a roundhouse with a thatched roof. My work is done. Tomorrow I'll fix the textures. 20:27 crazyR its ok figured it out :) 20:29 tim_flatus Food! Now there's an idea. 20:39 harrison tim_flatus: why, have you coded one? 20:42 tim_flatus Sorry, I don't understand. I'm running low-end graphics hardware that probably wouldn't deal with raytracing. I mean, it looks great and all. 20:43 crazyR hmmm hey tim was it you i was telling that i was getting a new server this morning? 20:43 tim_flatus crazyR: yes ... ? 20:44 tim_flatus harrison: I'm just taking my first baby steps in modding. Graphics engine stuff is waaay beyond me. 20:45 crazyR tim_flatus: might have been a bad idea lol 20:45 harrison oh well 20:45 harrison perhaps someone somewhere has coded a realtime fractal-voxel tracer 20:45 harrison we can hope 20:45 tim_flatus crazyR: oh cach. Why? 20:48 crazyR tim_flatus: im not entirely sure at the moment, debuging, game loads, i log on from the clients. takes its time to load the map and when it just starts to load it... it crashes. with a segmentation fault. going to clear my logs and try again so i can read them a bit better as its preetty big at the moment 20:48 crazyR bare in mind this server is atleast twice as powerfull as the last lol 20:51 harrison oh. wait 20:54 crazyR hmm think i know whats up.. somehow the map is corrupt... but it still works fine on the other server 21:00 blaise anyone excited about the release of mintest-0.4.10 ? 21:01 tim_flatus I'm getting a warm feeling in my perineum, will that do? 21:01 harrison john_minetest: first i have heard of it. what are you talking about? 21:03 tim_flatus Mind you, I still think automatic doors are pretty neat. 21:04 * blaise is stoked 21:06 crazyR wooohoo fixed it :D 21:07 tim_flatus crazyR: \o/ 21:11 harrison it is not new 21:12 harrison oh, you were sarcasticking 21:12 harrison now i come to bitter understanding 21:15 harrison well, both of them are old 21:15 harrison more than a year old 21:15 harrison we'll make progress this year though 21:16 harrison this summer we are going to get a persistent multiplayer world working 21:16 harrison i am going to hire garmine 21:16 harrison hungarians are shockingly affordable 21:17 harrison hire him to prevent him from having to take another summer job 22:00 iqualfragile_ octrees would be great for minetest, i think 22:01 iqualfragile_ would allow for variable voxel sizes at more or less no cost 22:03 kahrl iqualfragile_: not sure, see http://0fps.net/2012/01/14/an-analysis-of-minecraft-like-engines/ 22:03 kahrl but it would mean more or less a rewrite of huge parts 22:08 iqualfragile_ kahrl: reading, but i think i allready read that 22:08 iqualfragile_ i know 22:08 iqualfragile_ additonally it might not fit the current game 22:10 kahrl I think it would, actually 22:10 kahrl given that most servers are centered around building 22:12 iqualfragile_ the only thing that bugs me about using octrees is that you allways have to traverse the whole tree from the top 22:12 iqualfragile_ but thats not even true as you can just start a bit later, as long as you know you are just using voxels from that region 22:14 kahrl you mean like an octree that only spans one mapblock? 22:15 kahrl could be an interesting thing to try 22:16 iqualfragile_ kahrl: kinda, yes, only that the mapblock itself would be part of a bigger octree 22:16 iqualfragile_ just start at a sub-octree 22:18 iqualfragile_ that way the tree would be a bit more shallow 22:20 iqualfragile_ serializing it would be a problem, too, as you would either have to rewrite all of it or deal with badly ordered (fragmented) one 22:39 iqualfragile_ kahrl: hmm… well, just two more subdivides would make for a _lot_ more detail 22:39 iqualfragile_ i think that would be doable 22:41 iqualfragile_ 16=>8=>4=>2=>1=>.5=>.25 would be seven steps… hmm… according to sea of meme that leads to serve problems with lighting 22:47 iqualfragile_ !title 22:47 MinetestBot iqualfragile_: RickRoll'D - YouTube 22:47 iqualfragile_ john_minetest: sure, np 22:48 iqualfragile_ gmt+1 22:48 iqualfragile_ germany 22:50 iqualfragile_ john_minetest: ich dachte wir hätten uns das mit den invasionen abgewöhnt, ist schon häufiger schiefgelaufen 22:53 Exio4 !exiotime 22:53 Exio4 19:53:45 23:49 iqualfragile_ !help exotime 23:49 MinetestBot https://github.com/sfan5/minetestbot-modules/blob/master/COMMANDS.md 23:49 crazyR !up 37.187.177.180 31000 23:49 MinetestBot 37.187.177.180:31000 is up (9ms)