Time Nick Message 01:11 Evergreen I shall break the silence! Windows 8 is the best OS ever (just kidding) 01:13 PilzAdam !kick Evergreen 01:13 Evergreen X) 01:13 Evergreen I have to go, cya everyone 01:14 VanessaE heh 01:19 PilzAdam bye 01:41 thefamilygrog66 "thefamilygrogshead" was too long, apparently 01:46 Miner_48er !up 01:46 Miner_48er 75.131.40.131 30000 01:46 MinetestBot Miner_48er: Give me a Server Address 01:47 Miner_48er !up 75.131.40.131 30000 01:47 MinetestBot 75.131.40.131:30000 is up (6209ms) 01:47 thefamilygrog66 !up familygrog.no-ip.org 30000 01:47 MinetestBot familygrog.no-ip.org:30000 is up (400ms) 01:47 Miner_48er !ping 75.131.40.131 30000 01:47 VanessaE hey tfg 01:47 thefamilygrog66 good evening! 01:48 VanessaE tfg: fix yer busted recipes ;) 01:48 thefamilygrog66 what, they need more depends? just like grampa... 01:48 VanessaE not depends. 01:48 Miner_48er up with a 6209ms ping? 01:48 VanessaE you don't have to depend to make alt recipes. 01:49 thefamilygrog66 true enough, since they'll work with default, just like we did in the old days 01:49 VanessaE you can simply specify the desired nodes as if the mod was there - without the mod, that recipe just does nothing 01:50 thefamilygrog66 so, basically just copy the recipe in each lua file, and paste it but with the other slabs instead? 01:50 thefamilygrog66 also, they're not "busted", thank you. :) 01:50 paramat Flatten mod 0.3.0 is released https://forum.minetest.net/viewtopic.php?id=6959 01:53 thefamilygrog66 hey, does anyone know if snowdirt nodes (dirt_with_snow? I'm not sure what they're called) eventually turn back into dirt_with_grass when they have no snow on them any longer? 01:53 Miner_48er I think they turn to dirt 01:55 VanessaE thefamilygrog66: yes, exactly (copy the recipes) 01:56 VanessaE I think if you dig a snow node, the one under it turns back to dirt, yeah 01:56 VanessaE (imho it should remain dirt_with_snow until you dig it, too, or until it thaws) 01:56 thefamilygrog66 that's what I figured. I also have to change them so they're "stackable" in the player's inventory, change the inventory images and add a few more pieces of furniture. sounds like work! 01:57 VanessaE but it's the fun kind :) 01:57 thefamilygrog66 how long before it turns back into dirt? 01:57 VanessaE do me a favor? 01:57 thefamilygrog66 true 01:57 VanessaE try not to add anymore textures :P 01:57 VanessaE it turns to dirt right away I think 01:57 thefamilygrog66 hmmm...not on my server, it doesn't 01:58 VanessaE huh. maybe not then 01:58 VanessaE might be a mgv7 thing? 01:58 thefamilygrog66 I'm not running a snow mod though 01:58 thefamilygrog66 just using the builtin snow blocks 01:58 VanessaE oh! 01:58 VanessaE well in that case nothing happens 01:58 thefamilygrog66 I guess I'l have to add a few lines to fix that 01:58 thefamilygrog66 *I'll 01:59 VanessaE I don't think there's any active code to do that in vanilla 01:59 thefamilygrog66 I made it so that random grass_5 nodes turn into snow 01:59 thefamilygrog66 and then random snow nodes turn into air 01:59 thefamilygrog66 so I'm kinda left with a number of snowdirt nodes scattered around 02:00 VanessaE ah 02:00 VanessaE interesting way to make it snow :) 02:00 thefamilygrog66 it just appears! just like in Canada, eh 02:01 thefamilygrog66 I guess I could add a few lines that check snowblocks to see if there's no snow above them and if so, turn back into dirt_with_grass 03:01 harrison http://youtu.be/g8RYQZR7rnM 03:37 [0gb_us] I see a lot of changes were made to minetest_game while I was away. 03:39 ShadowNinja Back? 03:40 [0gb_us] Yeah, though not as involved with minetest_game as before. It's for the best that I not try to change that game. 05:19 e1z0 morning 06:22 VanessaE meh. sleep, thou dost evade me. 07:21 e1z0 how to run minetest without that debug window ? 07:40 khonkhortisan ambivalence insomnia 08:01 kahrl e1z0: open minetest.exe with a hex editor, change the 93rd byte of the PE header from 3 to 2 08:11 VanessaE or just minimize the debug window while you play :P 08:42 e1z0 kahrl: can it be compiled without debug window ? 08:42 e1z0 -DDEBUG=0 ? 08:42 e1z0 or somthing 08:43 kahrl it can but I don't remember the syntax 08:44 kahrl if you use mingw you have to pass -mwindows to the linker, afaik 08:52 JamesTait Good morning all, happy Paperboy Day! :-D 08:56 VanessaE good morning 09:00 JamesTait Hi VanessaE! o/ 09:06 VanessaE how goes? 09:36 PilzAdam Hello everyone! 09:36 VanessaE good morning 09:38 JamesTait PilzAdam, o/ 10:21 MinetestBot GIT: Sapier at GMX dot net commited to minetest/minetest: Add backtrace to error function 5b518ed2fe 2013-09-04T03:19:26-07:00 http://git.io/s5Znqw 10:45 VanessaE PilzAdam: regarding farming plus...how do you get seeds for the various crops? 10:46 PilzAdam /giveme 10:46 Jordach PilzAdam, high five for watching Hot Fuzz 10:46 PilzAdam o/\o 10:48 Jordach PilzAdam, the swan's escaped 10:48 VanessaE well assuming for the moment a user can't have /giveme :P 10:48 Jordach then let the admin, /give 10:49 Jordach VanessaE, just /give over :D 10:49 VanessaE PilzAdam: btw, it's spelled "potato" without the "e". :) 10:50 PilzAdam my dictionary says its valid 10:50 VanessaE your dictionary is incorrect - it is potato, and potatoes. 10:51 meldrian is this some comon english - american english thing? 10:53 PilzAdam hmm... seems like its only used as plural 10:53 VanessaE OED and M-W both say the singular is without the "e" 10:53 VanessaE right. 10:53 PilzAdam e.g. potatoe soup 10:54 VanessaE anywho, I was about to start on HDX support for farming plus, then realized that no hardly no one will see it since seeds aren't obtainable 10:54 VanessaE (meanwhile, default farming support just went in) 10:54 PilzAdam Zeg9 works on it 10:54 Jordach btw, me and paramat literally live miles from each other: https://forum.minetest.net/viewtopic.php?pid=108983#p108983 10:54 VanessaE ok 10:55 VanessaE oh G*d 10:56 VanessaE "Generate plants in the map (so one can get seeds)" 10:56 VanessaE *sigh* 10:56 * Jordach pets VanessaE 10:56 PilzAdam we decided to change it to grass dropping the seeds 10:56 PilzAdam because I dont like the generation of plants either 10:56 PilzAdam dont you read the forum? 10:57 VanessaE sure but I forget and miss stuff from time to time 10:58 VanessaE that ^^ was his last commit though, 2 months ago. guess it's dead? 10:58 VanessaE and I know you get seeds from digging at the various grasses, but only cotton and wheat of course. 11:03 GNADev|zRokh hi! 11:04 VanessaE hi 11:05 GNADev|zRokh VanessaE, you know what? 11:05 GNADev|zRokh i think i\ve changed... 11:05 GNADev|zRokh wanna know why? 11:05 GNADev|zRokh i've* 11:07 GNADev|zRokh the post i made (game name help)... nobody has been trolling and my idea is actually good to some people. 11:07 GNADev|zRokh "They've grown a custom to my face" 11:08 jojoa1997 ? 11:08 VanessaE accustomed* 11:08 GNADev|zRokh no, i think it's what i said... isnt that what Sideshow Bob sang? 11:09 * VanessaE shrugs 11:09 * GNADev|zRokh is confused because he does not know what shrugging/shruging means 11:09 VanessaE but in that phrase, the word is "accustomed" unless it was written differently in the original script or whatever 11:10 VanessaE shrug, as in to shrug your shoulders - it's a body gesture meaning "I don't know" 11:10 GNADev|zRokh it was in the Simpsons 11:10 GNADev|zRokh oh 11:10 * GNADev|zRokh stands corrected 11:11 e1z0 is there any world editor for minetest? like mcedit for minecraft ? 11:12 VanessaE there is a mod called worldedit 11:12 VanessaE its porpose is to let you make large changes from within the game 11:12 VanessaE purpose* 11:12 VanessaE and there's one Peacock did that does landscaping 11:15 GNADev|zRokh VanessaE, i heard it's possible to convert a MC world into MT via Python. how? does MT have some kind of.. ugh... like grids of characters, each one represent a certain part? 11:15 VanessaE idk how but some folks have played with the idea 11:15 VanessaE I think sfan5 might know? 11:15 GNADev|zRokh ok 11:15 GNADev|zRokh sfan5, can you help? 11:16 GNADev|zRokh btw, VanessaE, what do you think about a graphical world convertion tool? that would be made in Java? 11:16 VanessaE no thanks 11:16 GNADev|zRokh ok. 11:16 VanessaE I don't play MC anyways 11:16 VanessaE but if it's in Java, it's right out. 11:16 GNADev|zRokh why does everybody hate Java? 11:16 GNADev|zRokh its cross-platform 11:17 VanessaE because it adds multiple extra software layers between the code and the CPU 11:18 VanessaE by definition, Java can never be as fast as compiled C/C++/etc 11:18 VanessaE (though I guess it's gotten better of late) 11:18 GNADev|zRokh do you mean its gotten better in time? cause thats what i think you said... 11:20 GNADev|zRokh but C/C++ need an engine for an empty window.... Java doesnt. it uses a built-in library-thing called JFrame... :) 11:21 GNADev|zRokh thats one reason why i like it 11:22 VanessaE yes 11:23 GNADev|zRokh yes to what? 11:23 GNADev|zRokh i asked so many questions. 11:23 VanessaE yes it has gotten better 11:23 GNADev|zRokh ok 11:23 VanessaE C/C++ need an engine only if you're using a computer that lacks a toolkit - which is no one 11:24 GNADev|zRokh and, i forgot to say, if the program is headless (does not require a (fast) Graphics Accelerator) then it will run much faster 11:39 VanessaE bbl 11:39 GNADev|zRokh VanessaE, wait! 11:39 GNADev|zRokh why doesnt [img] work in the forums? 11:40 VanessaE because you probably linked to a bad or missing file or the site you tried to host the file on won't allow directly linking to it 11:40 VanessaE out -> 12:32 sfan5 hi everyone 12:35 andersje morning, sfan 12:36 sfan5 this annoys me: https://forum.minetest.net/viewtopic.php?pid=106609#p106609 12:41 FreeFull sfan5: Weird bug 12:42 Jordach|MT it ONLY happens when someone has VERY LOW VRAM 12:42 sfan5 FreeFull: not the bug but the contents of the post I linked 12:42 Jordach|MT because 128mb of ram is NEVER enough 12:42 Jordach|MT even 256mb still has it 12:42 Jordach|MT 512mb+ is the bug free zone 12:43 Zeg9 sfan5: I agree with you 12:44 * Jordach|MT dislikes hampa 12:44 Jordach|MT he's on my list of: To ban or not to ban 12:46 andersje wow, so on machine with less than a half-GB of vram, you have to manually specify the inventory_image for each node? 12:47 Jordach|MT andersje, no. minetest renders an image into vram which are block icons, tools, etc 12:47 Jordach|MT nodeboxes take the most 12:47 Jordach|MT then tools. then single blockas 12:48 andersje okay, so this guy is running into an issue of VRAM filling up? earlier entries being overwritten with later? 12:48 Jordach|MT andersje, yeah, i think minetest creates this "buffer" space to allocate the images 12:48 andersje make sense 12:48 FreeFull I haven't owned anything with less than 768MB of RAM for a long time, until I got this android tablet 12:49 FreeFull And android tablets don't run minetest 12:49 * andersje wonders about a modification to the server to detect quantity of VRAM, and react accordingly. 12:49 Jordach|MT and because the image extruder is loop based, it goes back to the start and over-writes written memory 12:49 andersje heh. 12:50 andersje that loop needs more restrictions... =) 12:50 andersje like a low-VRAM mode where it doesn't load the inventory image until the item is entered into a player's inventory 12:51 andersje is inventory_image the same image used in the world render? 12:51 andersje or are they different? 12:57 * Jordach|MT is working on something 15:32 * Jordach attacks john_minetest's laptop with a super magnet 15:32 Jordach fry that HDD 15:34 * john_minetest has all date stored on 3 HDDs all around the hose. 15:43 [0gb_us] Hello! 15:44 Jordach fuck you doing here [0gb_us] 15:44 [0gb_us] If you want me to leave, I'll oblige. 15:45 andersje Heya [0gb_us] ! 15:45 [0gb_us] Hello andersje! 15:46 Jordach [0gb_us], im joking 15:46 Jordach you havent been here for some time now :P 15:48 [0gb_us] I haven't, true. I wasn't even planning to come back. 15:49 andersje [0gb_us]: I know you haven't updated it in a long time, but I'm a huge fan of your landclaim mod 15:49 [0gb_us] Thanks! 15:50 [0gb_us] That's going to get another major update once I have time, but it won't be backwards-compatible, so I guess it doesn't count. 15:50 [0gb_us] Looking over the commits, there are several references to drowning, though I see no commit where drowning was actually added. Is drowning actually a thing now? 15:50 andersje [0gb_us]: I'm fine if it's not backwards compatible. A new version would be nice. it lets me keep peace between my sons. otherwise, the youngest is always mining into the eldest's home. 15:51 [0gb_us] Ah, yeah, that can be a problem. 15:51 ShadowNinja [0gb_us]: Yes, it was added. 15:51 andersje ShadowNinja: is there a config file setting to enable drowning? 15:52 PilzAdam andersje, no 15:52 PilzAdam its done in nodedef 15:52 [0gb_us] PilzAdam, is there one to disable it? 15:52 ShadowNinja andersje: You can use a mod with set_breath or nodedef overriding. 15:52 PilzAdam [0gb_us], there is a mod to disable it 15:52 andersje so in default, there should be drowning? I'm not seeing airbubbles on most of my 0.4.7 worlds, when submerged. 15:53 [0gb_us] Hmm. This is unfortunate, but I can make do. 15:53 * andersje wonders if 3darmor disables drowning? 15:53 [0gb_us] 0.4.7 is pre-drowning. 15:53 andersje Ah, okay! 15:53 ShadowNinja 0.4.7 is quite old now. 15:53 andersje I'll update some of my worlds to daily-build. thanks :) 15:53 [0gb_us] You'll probably need the dev version to see drowning. 15:54 * andersje nods 15:54 * andersje checks to see what is installed on the server 15:55 Jordach because that takes too much effort 15:56 andersje well, that's odd. 15:56 andersje dpkg info says I'm running 0.4.7-0ppa1~precise. 15:56 PilzAdam john_minetest, there is a huge differnce between my builds and a stable release 15:56 andersje but running strings on the binary says "Minetest 0.4.5" 15:57 PilzAdam john_minetest, basically the "stable" would be missing 15:58 * andersje sorts out his $PATH issues 16:05 * Jordach has built a skrillex skin 16:06 [0gb_us] People are going to build clients without drowning even after the release. If I didn't have OCD, I'd remove drowning from my client. 16:07 PilzAdam because you are a cheater? 16:08 [0gb_us] No, because drowning is annoying. It prevents underwater building. I'd keep fall and lava damage. 16:08 Jordach [0gb_us], default:torch 16:08 Jordach or even ladders 16:08 PilzAdam walking is annyoing, lets make a client that always flys 16:08 thefamilyhead66 there's absolutely nothing preventing a user from logging onto a new server using an older client in order to prevent drowning 16:08 [0gb_us] DO that to your client then. Make it fly. 16:08 Jordach s/head/grog 16:09 [0gb_us] *Do 16:09 PilzAdam thefamilyhead66, there is, strict protocol version checking 16:09 thefamilyhead66 well, there's that, I guess 16:09 [0gb_us] Actually, stable clients won't connect to dev servers right now. 16:09 thefamilyhead66 drowning seems broken to me though, since I'm "drowning" whenever I'm climbing a ladder, for example 16:09 thefamilyhead66 which is ridiculous 16:10 PilzAdam thefamilyhead66, then you connect to an too old server 16:10 [0gb_us] You drown on dry ladders? *shakes head* 16:10 Jordach Vanessa's server has that fixed 16:10 PilzAdam "too old" meaning "outdated 0.4.7 git" 16:10 thefamilyhead66 "too old" meaning 2 weeks or so, yeah 16:11 thefamilyhead66 maybe a bit older than that 16:11 PilzAdam thats the problem with people using unstable dev versions 16:11 thefamilyhead66 I compiled a stable version 16:12 thefamilyhead66 have you ever come across an issue where a player has multiple passwords? 16:12 bas080 use_texture_alpha = false only applies to nodes in world and not to drawn inventory nodes 16:13 [0gb_us] What do you mean by multiple passwords? Like, either password will let them in? 16:13 bas080 Imo, the inventory block should resemble the block in the map 16:15 thefamilyhead66 apparently, 0gb_us - I have a player on my server who wrote me to tell me that 16:15 thefamilyhead66 I don't see anything unusual in the auth file 16:15 [0gb_us] That sounds like a hash collision to me. 16:16 [0gb_us] What's Nvidia doing now? 16:17 thefamilyhead66 Yay, snow is melting properly now on my server 16:20 thefamilyhead66 is there a server setting that will prevent sheep mobs from constantly changing different shades of grey/white? 16:32 Jordach|MT no 18:07 hoodedice So... 18:09 hoodedice ...quiet 18:10 hoodedice NEWS: XBOX ONE will be out on November 22 18:12 FreeFull hoodedice: Does anyone care? 18:12 hoodedice It's better than the quiet lingering heere 18:12 FreeFull Microsoft blew it 18:12 hoodedice *here 18:14 hoodedice Indeed thay did 18:14 hoodedice And they took Skype and Nokia with them 18:14 hoodedice Obituary: https://forum.minetest.net/viewtopic.php?id=7130 18:17 hoodedice So... 18:27 Jordach can't Nokia just produce Android smartphones 18:27 Jordach with the PureView tech, as that's theirs and not Microsoft's. 18:34 hoodedice Google rejected them AFAIK 18:37 hoodedice lol 18:37 hoodedice http://www.thinkgeek.com/product/1501/?pfm=gadgets_newest_1501_2 18:41 ShadowNinja What is the best way to dig a node without supplying a tool or player and get back the ItemStack that the node droped? 18:46 PilzAdam ShadowNinja, remove_node() and minetest.get_node_drops(node.name, "") 19:06 ShadowNinja Is there any why to draw a line from a point and move it up, down, left and right? (For a laser) 19:08 khonkhortisan you may need 3d math, which doesn't come with lua, but is available in C++ minetest code 19:09 hoodedice vector? 19:13 ShadowNinja I mean draving a visual line in the world, I can do the math to place it. But I can't set the pitch of entities AFAIK. 19:21 ShadowNinja PilzAdam: That will work with nodes that the hand can't break? 19:24 PilzAdam ShadowNinja, hmm.. 19:24 PilzAdam it seems like a drop table can specify the item drops depending on the tool 19:25 PilzAdam this is undocumented 19:26 PilzAdam and I dont know any mod that uses this 19:47 thefamilygrog66 howdy folks 19:48 thefamilygrog66 can anyone tell me the % of opacity of the "hat" layer used for skin textures? 19:51 thefamilygrog66 or where I could find that info, please? 19:55 khonkhortisan that would depend on what skin it is 20:06 thefamilygrog66 player's skin 20:06 sfan5 good night everyone 20:08 thefamilygrog66 I mean the skin the player is wearing, if anyone can help me 20:11 ShadowNinja thefamilygrog66: It uses the texture's altha channel. 20:11 ShadowNinja alpha* 22:23 MinetestBot GIT: PilzAdam commited to minetest/minetest: Use player:set_hotbar_image() instead of hardcoded hotbar.png 7860097eda 2013-09-04T15:21:16-07:00 http://git.io/poNaiQ 22:28 * NekoGloop gives MinetestBot a kitteh :3 22:29 * MinetestBot pets NekoGloop 22:29 * NekoGloop purrs :3 22:30 NekoGloop you're a nice bot, I like you :3 22:31 MinetestBot you are a nice kitty 22:31 NekoGloop thankies :3 22:48 MinetestBot GIT: Sapier at GMX dot net commited to minetest/minetest: Fix crash on lua exception e8b9467905 2013-09-04T15:45:00-07:00 http://git.io/Ri07Ug 22:59 MinetestBot GIT: Sapier at GMX dot net commited to minetest/minetest: Fix selectionbox not honoring anaglyph mode 3d distortion 7935044820 2013-09-04T15:57:09-07:00 http://git.io/m5p0xQ 23:48 MinetestBot GIT: Sapier at GMX dot net commited to minetest/minetest: Add sanity check to sort function 8489980039 2013-09-04T16:45:39-07:00 http://git.io/cki5Kg