Time Nick Message 00:01 VanessaE a little of all of the above. 00:01 VanessaE he moved twice, got swamped by work, and well the internet issue remains unconfirmed. 00:02 Inocudom Why does he need to move so much? 00:02 VanessaE idk 00:02 VanessaE trying to find a good place that's cheap enough 00:02 VanessaE his financial situation is...dismal. 00:02 Inocudom Swamped by work... That is not fun at all... 00:02 VanessaE or was when we last talked. 00:03 Evergreen Ugh, sounds awful 00:04 Inocudom The financial situation of me and my parents isn't too good either, but we are able to stay in our house. 00:06 Peacock heck i moved 4 times in 2 years lol by now i have recurring dreams that im moving and i actually wake up with back pain as if i did lol 00:06 VanessaE oh jeez 00:07 Peacock last place was OK until some really trashy neighbours moved in and it became unlivable 00:07 Peacock thats why we aimed for something with a higher rent 00:07 Jordach hello Inocudom, didn't see you there :P 00:07 thefamilygrog66 I moved twice this year, still have a lot of stuff in storage, and I guess I still have a room in an apartment (that I haven't lived in since mid-July) for a couple more days. 00:08 Peacock (you dont do car repairs with blazing lights and music between midnight and 2am lol) 00:08 thefamilygrog66 managed to sell a house and buy another one in the meantime 00:08 VanessaE the place abe and I are in, with some luck, will be the last. 00:08 Peacock our current place has an extra room we don't really need, but anything smaller would bring us back to the bad-neighbour paradigm lol 00:09 VanessaE Peacock: to be fair, I was out working on my car a couple weeks ago at 4am :D 00:09 thefamilygrog66 haha 00:09 VanessaE (but without the blasting music) 00:09 Peacock or big halogen spotlights? 00:09 thefamilygrog66 you write like a Canadian, Peacock. or a Brit. 00:09 Peacock french canadian :P learned brit english :P 00:09 VanessaE no, just a little 100W-equivalent drop lamp :) 00:10 Peacock drop-lamp not so bad, i had the halogen spots shining into our place (1st floor) 00:10 thefamilygrog66 haha, cool. I live in Kingston myself. 00:10 Peacock Queens U? 00:10 thefamilygrog66 20 or so years ago, yeah! 00:10 Peacock the Kingston with Queens University i mean 00:10 thexyz kahrl: octet-stream is ok, i guess 00:10 thefamilygrog66 yes, that noe 00:10 thefamilygrog66 *one 00:10 Peacock ah my sister went there 15 years ago, so i visited a few times 00:10 Peacock alot like the town i live in now 00:11 thefamilygrog66 right on 00:11 Peacock she got married in Gananoque (sp?) 00:11 Peacock though that night's a bit of a blur for all of us lol 00:11 thefamilygrog66 I hadn't lived in the city for a dozen or so years - been in rural and woodsy areas - but just moved back here 00:11 thefamilygrog66 you spelled Gan correctly! 00:12 Peacock damn, i miss the spelling on much easier words lol 00:12 thefamilygrog66 hehe 00:12 Peacock what brought you back to kingston, work? 00:13 thefamilygrog66 I've been working here since '99, but eventually got tired of all the driving (my last house was 50km north 00:13 Peacock that all? ive done Toronto, Montreal, and now central Quebec lol 00:13 Peacock moved to the small town so i wound't need a car 00:14 thefamilygrog66 I only really use my van to cart around my kids now, which is nice 00:14 thefamilygrog66 have lived in Ottawa, K-town and Vancouver 00:14 Peacock id go out and live in the woods if i could, but the wife needs to see normal people on a regular basis :p 00:14 thefamilygrog66 haha, true enough 00:14 thefamilygrog66 I miss elements of it for sure 00:15 Peacock Ottawa sounds cool, id be afraid of living on Vancouver though 00:15 Peacock well one thing i wouldn't look forward to: septic tanks lol 00:15 thefamilygrog66 it's a little scary. I lived there in the mid-90s 00:15 Peacock aparently its worse now 00:15 thefamilygrog66 septic tanks are the devil 00:15 Peacock tho mtl and TO are worse now than before too so lol 00:15 Peacock TO: Crack addict Mayor 00:16 thefamilygrog66 Van was pretty bad when I was there, lotsa junkies, etc. 00:16 thefamilygrog66 He's hilarious! 00:16 Peacock MTL: 2 mayors in one year resigned over mafia-related corruption charges lol 00:16 Peacock my friends say there's a lot of meth-heads in TO now too 00:16 thefamilygrog66 keeping it classy 00:17 Peacock well MTL is like the gateway to north america for cocaine, so you can guess the #1 hard drug of choice here lol 00:17 thefamilygrog66 I like Montreal - people dance when I play music there. Lots of beautiful women, too. 00:18 Peacock montreal is a nice place to party, but you want to live off-island lol 00:18 Peacock the tickets, the streetgangs, the taxes, no wonder 1/3 of montrealers are below poverty line lol 00:19 thefamilygrog66 I'm sure that's the case. I haven't played there in awhile - played at L'Escogriffe a few times and Quai des Brumes 00:19 Peacock what kind of music you play? 00:21 Peacock ive worked at modavie - live jazz place, apart from that ive been to every other bar/club at least once lol 00:22 thefamilygrog66 The last bunch of times I've played MTL was as a one-man band, doing swampy bluesy rockabilly sort of stuff. Drums/percussion with my feet, guitar with my hands, harmonica, kazoo and growling with my mouth. Hah! 00:23 Peacock not bad, though these days its mostly dubstep and fake DJs everywhere lol 00:23 thefamilygrog66 I also sing and play combo organ for a '60s garage-punk band, and vocals and bass in a schlocky metal band. 00:24 thefamilygrog66 Mostly known for solo recordings I made back in the '90s - that was '60s psych stuff mainly. 00:24 Peacock so you must like the early pink floyd stuff 00:24 thefamilygrog66 Syd Barrett stuff a lot, yes. 00:25 Peacock i only sign after 12 or 14 beers, and even then it's (http://www.youtube.com/watch?v=r8hjtFq3vE0) 00:25 thefamilygrog66 haha, 12 or 14! It's been awhile since I could pull that off. 00:26 Peacock i loved the early pink floyd stuff around 16-18 (in combo with some substances lol) 00:26 khonkhortisan Is there a make uninstall? 00:26 Jordach khonkhortisan, sudo rm -r * (don't try) 00:26 Peacock 12-14 not so bad, 36 gave me headaches for two days lol 00:26 khonkhortisan I can't figure out why the only singleplayer world that shows up in the list is an old one 00:27 thefamilygrog66 Nice, that's when I got into that stuff as well. Been into the whole '60s garage/psych thing since. 00:27 Peacock the only problem with pink floyd/hendrix and co is theyre not making anything new, eventually you know it all by heart 00:27 Peacock (well, hendrix cant really make anything new XD) 00:27 thefamilygrog66 yep. 00:28 Peacock even the newest pink floyd stuff was too new agey for me lol 00:28 thefamilygrog66 I'll send you a link to a fan-made video for one of my solo songs - definitely early Floyd-influenced. 00:30 Peacock does remind me of syd 00:30 MinetestBot GIT: Uberi commited to Uberi/MineTest-WorldEdit: Add //about. 203c3da2af 2013-08-28T17:28:49-07:00 http://git.io/2gIftQ 00:32 Peacock this one caused a bad trip lol: http://www.youtube.com/watch?v=9tr-0LgKreg 00:32 thefamilygrog66 I wrote that one when I was 25 or so, recorded all the instruments myself on an 8-track reel-to-reel in 1998. 00:32 VanessaE ah HAH, he IS alive! 00:32 Peacock 8-track, was gonna say, doesn't sound lo-fi at all 00:33 NekoGloopMkII lol, are you guys watching like every repo or something 00:33 Peacock compared to alot of yt songs 00:33 Peacock my only car had an 8track 00:34 thefamilygrog66 8-track as in 8 channel recording device, not the old 8 track cassettes! 00:34 Peacock http://www.newyorkeronline.org/membercars/74-78/darrylskerman/77NYB_20.jpg 00:34 Peacock 8track still worked lol 00:34 Peacock engine blew though lol 00:34 thefamilygrog66 haha 00:35 Peacock that was before gas prices went insanely up lol 00:35 thefamilygrog66 they were around when I was a kid, back in the '70s 00:35 Miner_48er !up 75.131.40.131 30000 00:35 MinetestBot 75.131.40.131:30000 is up (463ms) 00:35 Peacock and even then it still cost 90$ for a full tank 00:35 thefamilygrog66 no kidding 00:35 khonkhortisan Where is the code that decides if a world is legitimate? 00:35 * NekoGloopMkII noms khonkhortisan 00:36 thefamilygrog66 thanks for the move, V! 00:36 khonkhortisan spit my worlds back out! 00:36 VanessaE sure thing 00:36 NekoGloopMkII :3 00:37 khonkhortisan It only sees one of my worlds. If I move it, the list is empty. If I create a new one, it doesn't get added to the list. Minetest mentions all my worlds (even the invalid ones) on startup in the terminal. 00:37 Peacock your world is legitimate if it has both a mother and father on the birth certificate 00:37 thefamilygrog66 I'm totally gonna add groans/screams/etc. to it when the player changes heads 00:37 Peacock skrillex could help with that 00:38 Inocudom Your worlds do that, khonkhortisan? I never had a problem like that. 00:38 thefamilygrog66 I'm not entirely convince that skrillex and Corey Feldman aren't the same person. I've never seen them in the same room together... 00:38 khonkhortisan My worlds _should_ be fine, they just don't show up in the singleplayer list. 00:38 thefamilygrog66 *convinced 00:38 Peacock im still trying to figure out the sexe 00:39 Peacock same goes for justin bieber and one direction 00:39 Inocudom Does anyone else have that issue with their singleplayer worlds? 00:40 thefamilygrog66 I don't think I've seen that issue, Inocudom 00:41 kaeza can someone spot an error in this? http://pastebin.com/dPWUb0B3 00:41 kaeza it's showing as an unknown item in the craft result 00:41 Peacock i *had* an issue where my 1 world didn't show up in the list because it was selected, but PA fixed that 00:42 Inocudom The earth, for whatever reason, is not too stable these days. Look up the Signs Of Change This Past Week Or So series on Youtube. 00:42 PilzAdam Peacock, I fixed something? 00:42 Peacock i think the threads still there 00:42 PilzAdam that was not intentional ;-) 00:42 Inocudom Lots of natural disasters these days. Sort of reminds me of the end of the world in Final Fantasy VI. 00:43 Peacock https://forum.minetest.net/viewtopic.php?id=6822 00:43 Peacock youre the one who fixed it i think :P 00:43 PilzAdam ah, that one 00:43 Peacock sortof similar to kohnkhortisan's problem 00:43 PilzAdam the problem was that the gamefilter filtered the worldlist in the serverlist too 00:44 PilzAdam *servertab 00:46 NekoGloopMkII Is that a problem? 00:46 kaeza aww fak 00:46 Inocudom https://forum.minetest.net/viewtopic.php?id=5397 The patch in this topic could be tested again in a current build. Zeg9 said that a mod can't have such a functionality. 00:46 kaeza I was editing the wrong file 00:46 Peacock lol 00:47 Peacock thats okay, i made changes to a mod and wondered why it didn't kick in, then i realized, i was editing from the wrong git build folder lol 00:49 Inocudom For anyone that is interested, Fess made a new build today. 01:07 khonkhortisan The world that's selected in the conf doesn't show up, but for some other reason 01:08 Peacock what happens when you comment it out from conf? 01:09 khonkhortisan what's the comment character? 01:09 Peacock uhm, # i think 01:09 Peacock (or just cut the line to clipboard while you try it out) 01:10 khonkhortisan I wonder why vim knows to highlight the conf.example 01:10 khonkhortisan nothing happened 01:10 Peacock #betazoid-apps, they know everything youre thinking :p 01:10 Peacock still not showing up? dang 01:11 Peacock wait, was minetest completely closed when you changed the conf? 01:11 khonkhortisan oh, it added the same line somewhere else 01:11 khonkhortisan yes it was 01:11 Peacock well if it re-added the line then somehow it was still running or the change didn't save 01:12 khonkhortisan Starting the only world that does appear in the list changes the selected world in the conf 01:12 pgrytdal VanessaE, I had an issue with your Furniture mod :S I get this error: http://imgur.com/mwsVjdo 01:13 Peacock you can rename mods like that 01:13 Peacock change FurnMod2 to homedecor 01:14 khonkhortisan the init.lua will create nodes with the name "modname:nodename", the file has to be in mods/modname/init.lua 01:17 VanessaE FurnMod? 01:17 VanessaE that's not mine 01:17 VanessaE maybe you mean lrfurn, which needs to be named "lrfurn". 01:17 VanessaE Home Decor mod has to be named "homedecor" 01:17 khonkhortisan the init.lua says what it is 01:18 VanessaE the folder name I mean 01:19 khonkhortisan mainmenu_last_selected_world, is that based on the order the worlds appear in the singleplayer list? 01:19 khonkhortisan because it's 2, and only one appears. 01:20 pgrytdal I changed the name of the folder to something I thought wold be more memorable. Apparently, you can do that, as I was told, so I changed it back. 01:20 VanessaE pgrytdal: that's correct - folder names are important in mods. 01:20 khonkhortisan If I move my minetest.conf, the singleplayer world list is completely empty. 01:20 VanessaE they must be named exactly as the mod author specifies. 01:21 khonkhortisan then I create a new world, the same old world shows up again. 01:22 Peacock gads, i cant stand to read another article on syria, national post must be pumping out a dozen a day 01:24 Peacock scary: http://www.youtube.com/watch?v=_lvG0jm0B5Y 01:24 pgrytdal Now this is all I get: http://imgur.com/42lFVgN 01:25 VanessaE pgrytdal: /grant singleplayer all and then /teleport 0,20,0 01:25 VanessaE you're probably underground 01:26 VanessaE though, come to think of it, I think one of my worlds does that too 01:26 PilzAdam you most likely spawned in a tree 01:27 pgrytdal VanessaE I was making a cave house, but I had torches up... I'll try the command you gave me... I put that in chat, right? 01:27 khonkhortisan is there an easy way to turn off luamenu? 01:27 Peacock spawned in a tree? http://www.belfasttelegraph.co.uk/news/local-national/northern-ireland/face-of-jesus-christ-appears-on-tree-stump-at-belfast-cemetery-28779728.html 01:27 VanessaE haha 01:27 kahrl khonkhortisan: git checkout 0.4.7\ 01:28 kahrl -\ 01:28 Peacock looks like my brazilian griefer problem is solving itself: http://www.bbc.co.uk/news/world-latin-america-23874915#TWEET871465 01:28 VanessaE haha 01:28 khonkhortisan ...its hard to tell just how the apostrophe left the first word of this sentence 01:31 khonkhortisan If I'm lucky, it's something I can bisect 01:33 pgrytdal VanessaE That worked =) 01:33 VanessaE were you underground, or..? 01:34 Peacock jesus reincarnated in a tree? 01:34 Peacock (easter egg idea for moretrees :P) 01:34 VanessaE not even 01:35 khonkhortisan nyan cat meets jesus tree 01:35 Peacock http://i1.ytimg.com/vi/UUnH9NECSUU/hqdefault.jpg 01:35 Peacock :P 01:35 Peacock "thats not god, its just a waffle stuck on the ceiling" 01:36 Peacock food mod - ceiling waffle :P 01:36 Peacock actually with 6d that'd be easy 01:36 khonkhortisan (spider pig) 01:37 khonkhortisan I dare you to write on a sign with the text upside-down 01:37 khonkhortisan You may use a screwdriver if necessary 01:37 Peacock entities dont havee 6d tho 01:38 khonkhortisan don't they? 01:38 khonkhortisan How many d do they have? 01:38 Peacock though i did figure out to fake a node using entities you have to use scale 0.66 01:38 Peacock whats that about anyhow? 01:39 khonkhortisan With the "new" 6d facedir, wallmounted is now evil 01:40 Peacock i got mixed results using 6d flag on dir_to_facedir in item_place_node 01:40 Peacock for slopes and stairs its fine, but slabs and quarter walls, not so fine 01:40 khonkhortisan it's 01:41 Peacock too lazy to find the apostrophe or the any key 01:41 khonkhortisan than I shall correct those who put in an erroneous apostrophe 01:41 khonkhortisan *then 01:41 Peacock lol grammar knot-see pwned by self :P 01:42 Peacock plus in Quebec, we got a weird french variant of qwerty 01:42 Peacock (not azerty) 01:43 Peacock ,.: same button 01:43 Peacock ,.; i mean 01:46 khonkhortisan whose idea was the purple minetest gravatar? 01:46 VanessaE no one's, it's automatic 01:46 Peacock gravatar? 01:46 VanessaE no one set a gravatar, so the site made one up 01:46 Peacock is that like, gravy + avatar or? 01:46 VanessaE Peacock: gravatar.com 01:47 VanessaE it's what github (and others) uses for your avatar icon 01:47 Peacock "Your Gravatar is an image that follows you from site to site" - no need, we have spy agencies for that 01:48 pgrytdal VannessaE I have no idea where I spawned... After runing /teleport 0,20,0 I was in a lake.. 01:48 Peacock try 100,20,100 01:49 Peacock and beware of treesus 01:52 VanessaE weird 01:52 VanessaE well at least you got out :-) 01:53 VanessaE they're still trying to find a graceful way of keeping that from happening :-) 01:56 pgrytdal VanesaE Is there a un-graceful way? O.o 01:56 VanessaE yeah, a brute-force search from wherever you spawned, upwards, until you find at least a 3x3x3 block of air 01:57 VanessaE and then move the player to that spot 01:58 khonkhortisan the pixellated shape is fitting, it would be more fitting if it was green with a black dot 01:59 PilzAdam bye 01:59 VanessaE ? 01:59 khonkhortisan the old player character 02:00 VanessaE oh 02:01 pgrytdal VanessaE Oh wow... haha 02:02 khonkhortisan makes me want to create a water world with 3x3x3 air bubbles in it 02:24 andersje is there any way to tint the light coming from a block? 02:25 VanessaE nope. 02:26 andersje bummer 02:26 andersje because that would be an AWESOME upgrade to stained glass 02:27 VanessaE Peacock was experimenting with this some time ago 02:27 VanessaE a few people want it, but the devs generally say 'fuck no' 02:27 Peacock fuck no to what? 02:27 VanessaE Peacock: per-node light tinting. 02:28 VanessaE red here, green over there, etc. 02:28 Peacock oh that, yeah good luck getting it pulled :P 02:28 VanessaE and there was a hack for 0.3.x that could do that, too 02:28 VanessaE but that code was lost long ago 02:28 Peacock though theyre willing to add heat/humidity, so go figure :p 02:30 Peacock though sticking the rgb value in meta (like infotext) wouldn't require such a deep change 02:30 VanessaE agreed 02:30 VanessaE the problem is rendering it though 02:30 andersje I'm guessing heat/humidity doesn't hammer fps rates like per-node lighting would 02:30 Peacock not like adding a param 02:30 VanessaE since I guess the client doesn't receive the metadata, does it? 02:30 Peacock well i guess it depends how infotext works 02:30 VanessaE hrm, good point 02:30 VanessaE didn't think of that 02:31 VanessaE so it's possible with the existing protocol 02:31 VanessaE well, you've got your work cut out for you :P 02:31 VanessaE andersje: I doubt colored lights would really hurt fps all that much, since torches et.al don't 02:32 Peacock i wouldn't be the one to do it, thats one surefire way to make sure it never gets pulled :P 02:32 Peacock i know rba's busy, what about proller? 02:32 VanessaE he 02:33 VanessaE heh 02:33 VanessaE he's got his own stuff 02:33 VanessaE do it anyways if you can 02:33 VanessaE maybe write it as a shader 02:33 VanessaE (so regular low-end clients aren't affected) 02:34 Peacock i know less about shaders than i knew my way around the light code :/ 02:34 Peacock lighting code seems more obfuscated now than before too :/ 02:36 andersje VanessaE: most likely 02:36 Peacock wish i hadn't wiped my partition in the last install i'd know what i did last time around lol 02:41 VanessaE and no backups either eh 02:41 Peacock back up to what? lol im down to one driver per pc lol 02:42 VanessaE hard drives are cheap, jeez 02:42 Peacock do you remember which source file handles the lighting range/color? 02:42 VanessaE not as much so as they used to be though 02:42 VanessaE no, no clue at all 02:43 Peacock i remember i had to adjust the range/intensity because the outer part was default white/yellowish 02:43 Peacock gedit is good for lua but it sucks for searching through as many sourcefiles as minetest's got 02:43 VanessaE yeah 02:44 VanessaE be sure you ask in -dev if there's any point to proceeding though 02:44 VanessaE no sense banging out a hundred lines of useless code. 02:44 Peacock there isn't really 02:44 VanessaE try anyway :P 02:45 Peacock thats why i recommend getting someone whos vetted to do it :P 02:45 VanessaE everyone's too busy 02:46 Peacock and jeija/rba are missing in action :/ 02:46 VanessaE jeija's mostly way from MT. electronics-related hobby now. 02:46 VanessaE FPGA and the like I guess 02:48 khonkhortisan if my git bisect ends up with a commit reading something like "enable lua menu", I won't be happy 02:52 Peacock i think the file for drawing light might be mesh.cpp 02:53 Peacock parts of scene::IAnimatedMesh* extrudeARGB look familiar lol 03:33 aldobr hi all 03:33 aldobr kaeza: the module works now, but has texture rotation problem 03:33 VanessaE hi 03:36 kaeza hey 03:37 kaeza texture rotation? 03:38 aldobr yeah 03:38 aldobr i still trying to understand wich coordinate system sproxel uses 03:42 aldobr look 03:43 aldobr this is on minetest http://tinypic.com/r/2irp7qv/5 03:43 aldobr this is on sproxel 03:43 aldobr http://tinypic.com/view.php?pic=2mn0u48&s=5 03:44 aldobr the textures are not aligned (and my head is almost exploding in headache) 03:45 khonkhortisan How many squares wide is your texture? 03:46 aldobr this sprite is 8x8x8 03:46 aldobr the problem is that they are being generated incorrectly 03:47 aldobr thats a purely geometrical problem (but i cant stand anymore of python programming) 03:47 khonkhortisan On sproxel, the texture on the left side of the visible cube has red on the top-left and blue on the top-right. The texture on the right side has blue on the top-left and red on the bottom-left. To have a checker tile over a cube, you either have to have all the corners of the texture be the same color (one square smaller than pictured), or you have to rotate the texture on some of the sides. 03:48 khonkhortisan What made it black earlier? 03:48 aldobr needs paramtypes 03:48 khonkhortisan ah 03:48 aldobr i added the paramtypes and it worked 03:48 OldCoder Sokomine, my worlds are back 03:48 OldCoder May need fixing up 03:49 OldCoder thexyz, ^ 03:49 khonkhortisan oh lol is that two objects next to each other in the minetest shot? 03:49 aldobr khonkhortisan: yes 03:50 khonkhortisan A 7x7 texture will have matching edges on the cube 03:51 khonkhortisan Or rotate the ±X textures 90° 03:52 khonkhortisan (if the checker is indeed on the +Z side of the cube) 03:52 aldobr :% 03:52 khonkhortisan it's something like "image.png^[TransformR90", 03:52 aldobr dont know (cant think anymore) 03:53 khonkhortisan When you place this node, is the solid part pointed toward you? 03:53 aldobr nope 03:53 aldobr its away 03:54 aldobr http://pastebin.com/J15AdhfB <-- this is the source code, needs sproxel, place it on sproxel plugins directory 03:54 khonkhortisan In sproxel, did you actually use blue and red cubes to make it, or is it a single mesh with textures? 03:55 aldobr red and blue 03:55 aldobr sproxel is "pixel" based (voxel) 03:55 aldobr you draw things using single color cubes 03:55 khonkhortisan Are the images it output only different in their rotation? 03:55 aldobr this plugin allows you to export init.lua and textures right from sproxel 03:56 aldobr khonkhortisan: they maybe wrong in other ways, dont know :/ 03:56 khonkhortisan I'm thinking the whole cube may be rotated along the vertical axis 03:56 aldobr yes 03:56 aldobr that may be 03:57 aldobr i used attrition based programming while trying to fix the axes :P 03:57 aldobr attrition = change something randonly until it works 03:57 khonkhortisan When you place a node with a normal facedir, the front is facing toward you 03:57 VanessaE holy shit... I just realized, HDX is about to break the 1GB mark 03:57 VanessaE (for the 512px "full" release) 03:58 aldobr khonkhortisan: when i place the node, its facing outside me 03:58 aldobr not towards me 03:58 khonkhortisan So in sproxel, which way is "front"? 03:58 VanessaE khonkhortisan: s/front/nominal -Z side/ 03:58 khonkhortisan -Z? I thought it was +Z 03:58 VanessaE nope. +Z is the back side of the node. 04:00 khonkhortisan So then the textures go top, bottom, right, left, back, front. 04:00 VanessaE yes 04:00 aldobr i believe sproxel uses ----> X 04:00 aldobr ^ Y 04:01 aldobr + Z 04:01 VanessaE ^ Textures of node; +Y, -Y, +X, -X, +Z, -Z (old field name: tile_images) 04:01 aldobr i mean, towards my right hand = X 04:01 khonkhortisan But it doesn't tell you which one is front in the lua doc, does it? 04:01 aldobr away from me = Z 04:01 khonkhortisan left-handed/right-handed coordinate systems. Yuck 04:01 VanessaE https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L1966 04:01 khonkhortisan You'll have to convert that too 04:01 VanessaE the nominal Z- side is the front. 04:02 khonkhortisan but it doesn't say that ^ 04:02 VanessaE but that's how it works, nonetheless. 04:03 VanessaE of course it depends on which side you want to treat as "front" 04:03 VanessaE but I think most of us go with how e.g. a chest or furnace is defined. 04:03 khonkhortisan normally the facedir-placing side 04:03 VanessaE which puts "front" on the -Z side. 04:03 khonkhortisan aldobr your problems would be easier if you just shrink the texture to 7x7 and have red on every corner 04:04 aldobr i cant 04:04 aldobr the texture has the exactly same ammount of pixels as the sprite 04:04 VanessaE better you should be using colored arrows - two colors per side 04:04 khonkhortisan rba made a mod for that 04:04 VanessaE (divide each arrow down its length) 04:04 khonkhortisan it was used to correct 6dfacedir 04:05 VanessaE yeah, RBA needed a test object when he wrote 6d facedir, so that ^^^^ is what he did 04:05 VanessaE evening j4i. 04:05 khonkhortisan I have a paper one in front of me 04:05 aldobr my head hurts 04:05 khonkhortisan mine hurt last night 04:05 jordan4ibanez Good, morning 04:05 aldobr i will try the arrows tomorrow 04:05 khonkhortisan morning j4i 04:05 VanessaE or morning, rather. 04:06 khonkhortisan https://github.com/RealBadAngel/facedirtools 04:06 Miner_48er what's the exact world dimensions? 04:07 jordan4ibanez Why is there no minetest.conf in latest github? 04:07 VanessaE there never was 04:07 VanessaE it's always had a .example and that's it 04:07 khonkhortisan minetest.conf.example 04:08 khonkhortisan minetest creates its own .conf anyway 04:08 VanessaE https://github.com/minetest/minetest/blob/master/minetest.conf.example 04:10 khonkhortisan out of a list of 29 worlds, only the 2nd one appears - still in bisect 04:11 Miner_48er 30192*30192*30192 ? 04:11 khonkhortisan 5 compiles left 04:11 VanessaE Miner_48er: roughly that, yes 04:11 VanessaE 30912 I think 04:11 khonkhortisan 30912^3 04:11 VanessaE jordan4ibanez_: cp minetest.conf.example minetest.conf; nano minetest.conf 04:12 VanessaE or whatever the windows equivalent is 04:12 khonkhortisan notepad++ 04:12 jimbob hello, is a new world required to use mods? 04:13 khonkhortisan Don't use any text editor that adds a file extention to a file you've added a file extention to - test.exe.txt 04:13 khonkhortisan jimbob, your question doesn't make sense. 04:13 jimbob do i need to start a new map, for tree and animals mods to spawn 04:13 VanessaE jimbob: some mods don't work as expected on existing worlds, but most will behave fine 04:13 khonkhortisan You can use mods on other people's servers, or you can use them on your own server. You can enable/disable mods per-world. 04:14 khonkhortisan VE's moretrees only works when generating new map chunks. 04:14 VanessaE jimbob: anything that hooks into the map generator (more trees, more ores, similar stuff) won't show new stuff until you explore more of your map 04:14 jordan4ibanez_ Now the mods won't show up in the mods list 04:14 jimbob what about npc mods like the mobs mod 04:14 khonkhortisan No, my problem is the worlds list :) 04:14 VanessaE jordan4ibanez_: they've been moved. ~/.minetest/mods 04:14 VanessaE (not minetest/mods/minetest) 04:14 khonkhortisan I had that problem 04:15 jordan4ibanez_ Shouldn't there be a folder for it then? Lol 04:15 khonkhortisan Did you have no mods? 04:15 VanessaE there is - /mods 04:16 jordan4ibanez_ No, I understand that, the mod I have in there won't show up 04:16 khonkhortisan mv ~/.minetest/mods/minetest/* ~/.minetest/mods/; rmdir ~/.minetest/mods/minetest 04:16 khonkhortisan When you press the configure button? 04:17 jordan4ibanez_ Yep, I am using the default file directory, /Minetestfolder/mods/ 04:18 VanessaE using latest git? 04:18 jordan4ibanez_ Apparently I have to install them 04:18 VanessaE you only need to select a world and hit "configure". that's how it "installs" them. 04:18 VanessaE (it just adds the names to a text file or something) 04:19 khonkhortisan If you run minetest from source, the mods can be in source. If you install minetest from source, the mods can be one directory down from your minetest.conf 04:20 aldobr khonkhortisan: i've done a dice with numbers, let me see if this will help 04:21 aldobr yes, right from looking the generated textures : the world is rotated 90 degress to the side 04:21 aldobr :% 04:21 jordan4ibanez_ A mod download center, nice 04:22 jordan4ibanez_ A bit sluggish though 04:22 VanessaE a lot sluggish, unfortunately, and not particularly functional yet 04:25 jordan4ibanez_ Is the entity copy issue fixed? 04:25 VanessaE nope. 04:25 jordan4ibanez_ Do they all still use the same light value? 04:25 VanessaE yep 04:25 VanessaE toa degree 04:26 VanessaE (I haven't noticed that dropped items share the light value with things like mobs/players, otherwise yes) 04:28 khonkhortisan When I click on build, minimal, or survival, I get black on the back of the world list. When I click on minetest, the world list is as transparent as the menu. Is this intended behavior? 04:28 VanessaE I don't think so 04:28 khonkhortisan Well it's back at 9dcd21911a438fbec5b5aa8cc1f5bb1975a1b98f anyway, so it might already be fixed :) 04:30 VanessaE heh 04:33 jimbob copper is already in the game by default so why is it in the more ores pack 04:33 VanessaE it isn't - your copy of moreores is old 04:33 jimbob i dont have moreores 04:34 VanessaE oh. 04:34 VanessaE well anyway, it isn't anymore :) 04:34 jimbob ok then 04:36 VanessaE hey, looks who's back: https://forum.minetest.net/viewtopic.php?pid=107981#p107981 04:39 kaeza https://i.chzbgr.com/maxW500/7765611776/h6976F240/ 04:39 VanessaE haha 04:41 khonkhortisan khon greets khor 04:46 khonkhortisan [52beafff5310ae9fd0078af38ac2bb9142ac2cfb] Worldlist fixes Add alphabeticaly sorted worldlists Select world after creation Move worldlist handling to separate file Merge world selection of singleplayer/server tab Remove some useless code 04:47 khonkhortisan Found it! 04:49 khonkhortisan 7 weeks ago 04:50 VanessaE now the fun part - figure out which change in that set is responsible :) 04:50 khonkhortisan which is why we should keep our changes in separate commits 04:54 khonkhortisan builtin/mainmenu_worldlist.lua worldlist.get_list() returns worldlist.m_processed_worldlist. If I make it return worldlist.m_raw_worldlist, it fixes it. So the processing is bad. 04:59 jimbob i like this game i wish i knew how to mod 05:00 VanessaE it's easy 05:00 khonkhortisan if you learn how to mod, you'll wish it wasn't in lua 05:00 VanessaE Lua is a pretty simple language 05:00 khonkhortisan I stress the word simple 05:00 jimbob i only know basica java 05:00 VanessaE if you can program in Java, you can learn Lua :) 05:00 jimbob basic* 05:00 khonkhortisan basica java mathematica 05:00 jimbob lol 05:03 kaeza BASIC* 05:03 khonkhortisan doc/lua_api.txt and other mods are really all you need 05:03 khonkhortisan TI-BASIC* 05:03 VanessaE heh 05:03 khonkhortisan that's interpreted, and slow 05:03 kaeza not anymore :) 05:03 kaeza (see FreeBasic) 05:03 khonkhortisan I should try again to code assembly on my calculator 05:04 VanessaE no way -- blassic, ftw! :) 05:04 VanessaE ( http://blassic.net/ ) 05:04 kaeza "The line numbers are mandatory" :D 05:04 jimbob whats the easiest type of mod to make, to try first? a block im guessing 05:05 kaeza jimbob, yup 05:05 VanessaE jimbob: anything that just adds a simple one-texture node 05:05 jimbob ok cool 05:05 khonkhortisan Without line numbers, you would have no goto 05:05 VanessaE then you learn to use multiple textures, compositing, etc. Then learn nodebox modeling. Then you learn to make your nodes DO something useful e.g. change colors when you punch. 05:05 khonkhortisan in minetest, we call them nodes 05:05 khonkhortisan minecraft calls them blocks 05:06 khonkhortisan changing colors is just swapping nodes 05:06 kaeza khonkhortisan, GWBASIC (and later BASICA/QB/QBX) accepted both (optional) line numbers and named labels 05:07 khonkhortisan I only had a label variant (screen was too small for numbers) 05:07 * kaeza still prefers Sinclair BASIC :> 05:08 khonkhortisan VE, it still does the black world list on non-minetest games in current 05:09 VanessaE for me, all three games have black lists. 05:09 VanessaE (minimal, minetest_game, and mine) 05:09 khonkhortisan three? 05:09 VanessaE on all tabs with a list box, those are black background also 05:09 khonkhortisan I have build/minetest/minimal/survival 05:10 VanessaE build and survival are long dead 05:10 VanessaE delete 'em and replace with minetest_game 05:10 khonkhortisan ok I'll delete them then 05:10 khonkhortisan they went the way of common? 05:11 * khonkhortisan takes back his last question in an air of confusion 05:12 khonkhortisan the worldlist file moved while it was broken 05:20 jimbob is 16x16 or 32x32 the texture size for nodes 05:20 VanessaE any size you want 05:21 VanessaE 16px is preferred 05:21 VanessaE but it depends on the needs of your node 05:21 jimbob ok then 05:21 VanessaE in the mesecons mod, for example, most of the textures are 16px, but a few are 32px because they don't look right otherwise 05:22 jimbob that makes sense 05:22 VanessaE meanwhile, some textures in pipeworks are 64px 05:22 VanessaE (most actually) 05:44 khonkhortisan pipeworks need the higher pixel-to-world unit detail because of their smaller size 05:45 VanessaE that's part of it 05:45 VanessaE mostly it's because I did everything in measures of 1/64 05:45 VanessaE so 64px textures fit exactly to the edges 05:45 jimbob http://i.imgur.com/644M7lC.png 05:45 jimbob my first mod 05:45 VanessaE perfect! 05:46 jimbob it looks pretty rubbish but funny anyway 05:46 VanessaE I guess that image is GPL then ;) 05:46 jimbob haha yeah must be 05:46 jimbob i dunno is the gnu logo under gpl or creative commons 05:46 VanessaE probably GPL 05:46 khonkhortisan Are they diggable? 05:46 jimbob they are breakable 05:46 jimbob so yeah diggable i guess 05:50 jimbob are these all the groups there are snappy,choppy,oddly_breakable_by_hand,flammable ? 05:51 VanessaE those are the main ones 05:51 VanessaE but you can make new groups too, by simply putting them 05:52 VanessaE groups = {snappy=2, choppy=1, mygnu=5} 05:52 VanessaE etc 05:52 VanessaE then any time you need to refer to your new group, for example in a recipe, you just do so, e.g. recipe = {{"group:mygnu", "stone", "wood"}, ..., ...} 05:53 jimbob ok thats cool 05:53 VanessaE minetest game uses those you listed for managing tool lifespan and digging time 05:53 VanessaE an important one is "not_in_creative_inventory = 1", which keeps your node from appearing in the inventory list at the left (in creative mode). 05:54 VanessaE this is useful if you want to make say two nodes, but one of them should never be obtainable without placing and doing something to the other node (e.g. punching it) 05:55 VanessaE you'll find that there are lots of other groups defined, for example "group:wood" includes everything in the game (and some mods) that consists of a block of wooden planks 05:55 jimbob sounds like there's a lot to experiment with then i'll have to try some of these 05:55 VanessaE yes 05:56 jimbob thanks for the help 05:56 VanessaE any time 05:57 * VanessaE pokes nore with an interact privilege :) 05:57 nore hi 05:57 VanessaE good morning 05:57 nore I've got a modding question: what does minetest.get_meta return if the area is not loaded? 05:58 VanessaE no clue (never tried). probably nil? 05:58 khonkhortisan I'd guess nil 05:58 VanessaE good morning, TLP. 05:59 nore and I have 2 suggestions: minetest.swap_node(pos, newname) -> do that instead of hacky_swap_node, better for player formspecs 06:00 nore 2. : minetest.register_on_load(minp, maxp) -> called when a block in loaded 06:00 nore or even better: minetest.get_loaded_blocks 06:25 khonkhortisan If commenting a piece of code fixes a problem, am I guaranteed that that code is the whole problem? 06:25 VanessaE not really, no 06:26 VanessaE it's equally possible that the piece of code that received the commented code's output is itself the defective part. 06:26 nore khonkhortisan, what is the problem? 06:26 khonkhortisan it's a table.sort 06:26 khonkhortisan Only one of my many worlds shows up in the list 06:27 nore are you sure the correct game is selected? 06:27 khonkhortisan https://github.com/minetest/minetest/issues/896 06:27 khonkhortisan I'm completely sure 06:27 khonkhortisan it's bisected, and workarounded in three ways 06:29 khonkhortisan huh. There's at least one world in there with no text that I can click to join 06:38 khonkhortisan I have 5 ways to get it to show my worlds, none of which is the correct way yet. 06:42 khonkhortisan Would any of these characters - <>_';,. break :lower()? 06:46 nore > s="- <>_';,." 06:46 nore > print(s:lower()) 06:46 nore - <>_';,. 06:47 nore Nope 06:47 khonkhortisan it's so obvious to run lua from the command line I didn't think of it 06:53 nore khonkhortisan, I have a question: can one have an on_destruct that is executed globally (i.e., not on_dignode which is only for players) 06:57 khonkhortisan not that I know of 06:58 khonkhortisan After the table sort, my ;',.p world is the second one. I think it's that one breaking everything... AND IT IS! 07:03 sfan5 hello everyone 07:04 khonkhortisan hi 07:05 nore hi 07:05 nore a Lua question: what happens if you apply arguments to function that has none? 07:06 khonkhortisan either an error, or nothing 07:06 khonkhortisan It won't affect the function 07:06 khonkhortisan But this is a guess 07:06 nore no error, so good ;) 07:08 khonkhortisan lol creating a world ;,.p now clears every world that doesn't start with a number 07:09 thexyz enjoy formspecs 07:12 sfan5 khonkhortisan: learn to escape your markdown 07:12 sfan5 < renders as < if not escaped 07:12 khonkhortisan I escaped it in one place 07:13 thexyz how picky 07:13 thexyz khonkhortisan: https://gist.github.com/xyzz/2bf7e9144b2f76599996 07:14 Mossmanikin hi folks 07:15 sfan5 khonkhortisan: `<` is not escaping \\< is 07:16 Mossmanikin Is there a way to enable flying (by default) in minetest.conf? 07:19 sfan5 no 07:20 Mossmanikin sfan5: ok, thanks :) 07:21 Mossmanikin Was wondering, 'cause it would be handy for cretive mode and testing of mods 07:22 Mossmanikin *creative 07:31 kaeza nore, http://www.lua.org/manual/5.1/manual.html#2.5.9 07:32 nore thanks 07:33 kaeza basically, you don't have any limits on number of arguments you can pass to functions 07:33 kaeza all exceeding ones are ignored, and the unspecified ones are passed as `nil' 07:35 nore ok, thanks 07:38 pgrytdal Hello, again! 07:38 nore VanessaE, did you have any problem on your server with technic? 07:39 VanessaE nothing that ShadowNinja hasn't already worked out as we were testing stuff 07:39 nore https://github.com/RealBadAngel/technic/commit/549ffa049e8a39dc68d506f6f4fd80b2f42c8c1d 07:39 nore ^ that fixed a bug that stopped technic from loading 07:39 VanessaE oh that doesn't happen for me 07:40 nore strange... is it because stairplus has been changed? 07:40 nore I reckon I have an old version 07:40 VanessaE of course, I'm on ShadowNinja's rewrite branch now, so whatever might be on RBA's master branch is different by now :-) 07:40 VanessaE yes 07:40 VanessaE that was fixed ages ago 07:40 nore no, that commit was on rewrite 07:40 nore I guess I will remove it then 07:40 VanessaE huh. 07:40 VanessaE well it never gave any problems recent.y 07:40 VanessaE recently* 07:41 nore ok, I removed the commit... 08:34 nore I have a license question: can CC-BY work be relicensed under the GPL? 08:37 VanessaE you can dual-license such things, yes, but I expect you'll need the original authors' permission 08:39 nore well, the question was if there was an attribution condition in GLP 08:39 pgrytdal If I quit the game, is there a way I can respawn where I left off? 08:40 VanessaE pgrytdal: it's automatic 08:40 pgrytdal VanessaE For some reason, it's not working for me >.> 08:40 VanessaE you always respawn where you were at sign-off 08:40 VanessaE unless you're running from within the zip file, in which case nothing is being saved. 08:41 pgrytdal Nope... I installed from PPA 08:41 VanessaE check the permissions on your ~/.minetest directory 08:42 Ariche2 In the bug FAQ (https://forum.minetest.net/viewtopic.php?id=3829) it gives a link to OpenAL as a fix for sound issues, but the link doesn't work. Has anyone got a working link for OpenAL? 08:44 pgrytdal Oh... I keep getting this error... or sound issues, 08:44 pgrytdal Whoops... One second >.> 08:44 pgrytdal http://imgur.com/4YceSuh 08:44 pgrytdal There 08:44 VanessaE that's an odd one 08:44 VanessaE never had that happen before 08:45 pgrytdal Crap. 08:52 pgrytdal Can I somehow sync my crafts between computers? 08:52 VanessaE how do you mean, sync them? 09:01 pgrytdal Like Minecraft does... you can get your world on any computer 09:01 VanessaE you could copy your world files 09:02 VanessaE or you could use an NFS or Samba share, but there's nothing built-into MT that's intended for that 09:02 pgrytdal Okay... Do you think Bittorrent Sync would work? 09:02 VanessaE dunno 09:02 pgrytdal Okay xP Well, I got to go... =/ 09:09 VanessaE RBA! 09:09 VanessaE *pounce* 09:09 VanessaE Where the fuck have you been!? 09:10 RealBadAngel hi all 09:10 RealBadAngel in the middle of nowhere fucked up by ISP 09:10 VanessaE Ah, that's what I figured. 09:10 VanessaE you get it sorted out?\ 09:10 Smelly Quick Question, what is a Junk Pipe? 09:10 VanessaE or still using the cell? 09:10 RealBadAngel yup, i got cable yesterday 09:10 VanessaE a junk pipe? never heard of it 09:11 Smelly sIts in the techie mod 09:11 Smelly its* 09:11 Smelly it runs on a channel 09:11 Smelly cant figure out what it does 09:11 RealBadAngel my cell connection was shut down a few weeks ago on my request 09:11 VanessaE sounds like a teleporter tune 09:11 VanessaE tube* 09:11 RealBadAngel then i was supposed to get cable at the same time 09:11 Smelly maybe 09:12 RealBadAngel from another provider 09:12 Smelly Angel 09:12 VanessaE Smelly: well tell us the real name of the thing and we can tell you what it does. 09:12 Smelly Junk Pipe 09:12 RealBadAngel Smelly, ask Novatux/Nore about pipes 09:12 Smelly Thats really what its called 09:12 VanessaE RealBadAngel: I had a feeling you were cut-off from your cell also, to some degree. I assumed it was a bandwidth issue though. 09:12 VanessaE Smelly: there is no pipe called a "junk" pipe in technic or in pipeworks. 09:13 Smelly This one is lol I know I never saw it until today 09:13 Smelly hang on brb 09:13 RealBadAngel i cancelled the connection in hope of getting cable as promised 09:13 nore what's about tubes? 09:13 RealBadAngel hi nore 09:13 nore hi 09:13 VanessaE RealBadAngel: glad to see you're doing okay. Some of us were beginning to worry. 09:13 Smelly tube segement 09:13 Smelly sand 09:14 Smelly the channel is under junk pipe lol 09:14 RealBadAngel i was and still am pissed off 09:14 VanessaE I'll bet 09:14 nore about the wiki, I can help to write it 09:14 RealBadAngel i lost 3 weeks, fucked up review 09:14 VanessaE Smelly: screenshot please. "sand" tubes are vacuum devices. 09:14 Smelly How do I upload screenshot and how do I use vacuum device 09:15 RealBadAngel imageshack.us for example 09:15 Smelly I wish Miner was on he made it lol 09:15 nore I am good at english compared to french people... 09:16 Smelly Angel? 09:16 RealBadAngel nore, so go on, i will give you access to server 09:16 nore RealBadAngel, could you tell me what you think about the energy branch of technic? 09:16 RealBadAngel uh, whats that?? 09:16 Smelly brb 09:17 nore it is based on rewrite, with a few modification that should hopefully make energy distribution faster 09:17 nore pushed a few hours ago 09:17 RealBadAngel ah, i will read it then 09:17 sfan5 whew.. formspecs are confisung 09:17 sfan5 *confusing 09:17 RealBadAngel hi sfan5 09:17 nore sfan5, why? 09:17 RealBadAngel damn, i really missed you folks last weeks :) 09:18 VanessaE we missed you also 09:18 sfan5 ^ 09:18 VanessaE you disappeared and the whole place went to hell :) 09:18 nore some thought you were on vacation (see the forum) 09:19 sfan5 nore: there is image_button[{...};;] and image_button[{...};;;] but not image_button[{...};] 09:19 VanessaE he was, for a while. 09:19 VanessaE but that vacation ended weeks ago 09:19 nore sfan5, that means drawborder in a compulsory argument 09:20 sfan5 yeah 09:20 RealBadAngel nore, ISP forced me to do so 09:20 sfan5 but that results in the image_button template to be like this: http://paste.ubuntu.com/6039676/ 09:20 RealBadAngel i was literally cut off 09:20 nore it would be strange if you could have neither or both, bu not only one 09:21 RealBadAngel i should be wiser to cancel old connection when i already have new one 09:21 nore sfan5, couldn't you just add a default value? 09:21 sfan5 RealBadAngel: did you have a mobile phone with internet? 09:21 sfan5 nore: yes, but what is the default for drawborder? 09:21 RealBadAngel yup, but it was costly, so i switched to cable 09:22 nore dunno, look at the code ;) 09:22 RealBadAngel but guys from cable had a terrible delay 09:22 sfan5 RealBadAngel: I mean at the time you didn't have cable yet 09:22 RealBadAngel yes, but i moved to a new flat on 1st this month 09:23 RealBadAngel and went to another provider and they promised me to connect me within few days 09:23 RealBadAngel so i cancelled cell phone 09:24 RealBadAngel cancelling was very quick, next day i had no connection 09:24 RealBadAngel with new one it was much worse 09:24 RealBadAngel i got it yesterday 09:25 pitriss RealBadAngel: In czech it is the same.. 09:25 RealBadAngel but its a good connection, 16mbps down, 2,6mbps up for circa 15 bucks per month 09:25 VanessaE you'd think they'd want you to hang around for as long as possible, paying them. heh 09:25 VanessaE good price. 09:26 RealBadAngel what pissed me most is the review 09:26 VanessaE you mean the magazine thing? 09:26 RealBadAngel yeah 09:26 VanessaE yeah, that was a clusterfuck wasn't it. 09:27 RealBadAngel but from what i can see it turned out good rather 09:27 RealBadAngel i noticed massive speed up 09:27 RealBadAngel and even c55 activity 09:27 nore what happened? 09:27 RealBadAngel we are delayed with it 09:28 nore so, next month? 09:28 RealBadAngel propably, i couldnt say or promise my friend anything when i was cut off 09:29 VanessaE what are you doing for telephone service now? 09:29 VanessaE VoIP? 09:30 RealBadAngel cell, i have company one 09:30 VanessaE ah, ok 09:30 VanessaE so long as you've got communication if you need to call for an emergency or something 09:30 VanessaE (9-1-1, 9-9-9, 2-1-1, whatever) 09:30 RealBadAngel but on this i cannot make such gimmicks like chattin on irc ;) 09:31 RealBadAngel 0-800-INEEDNET ;) 09:31 VanessaE well now you're back so now you have no excuses ;) 09:32 nore RBA, what about that? https://github.com/RealBadAngel/technic/issues/85 09:32 * sfan5 needs opinions on this http://sfan5.duckdns.org/minetest-formspec-luatable.txt 09:33 VanessaE sfan5: +1 09:33 RealBadAngel nore, just read it a few minutes ago, for me wtfpl is ok, if anything else is needed just do it 09:33 VanessaE beats cramming everything into a semi-delim string 09:33 nore I suggest LGPL, is it ok for you? 09:34 nore WTFPL is ok too, but since technic is quite big, I reckon we need another license 09:34 nore sfan5: hasn't thexyz something about that? 09:34 nore https://github.com/xyzz/minetest-stress/blob/master/extra/formspice.lua 09:34 sfan5 VanessaE: here are the changes http://sfan5.duckdns.org/diff.html 09:36 VanessaE sfan5: yeah, that's 100x easier to read than the existing format. 09:36 sfan5 nore: It was my idea initally, but thexyz gave me some ideas 09:38 nore but it could be good if it was default 09:38 sfan5 here is the function that converts it: http://sfan5.duckdns.org/minetest-formspec-luatable.lua 09:38 VanessaE sfan5: I suggest keeping the old format documented too though, listed as "deprecated" of course. 09:38 nore use minetest.formspec_escape instead of defining you own function... 09:39 sfan5 nore: that is supposed to be standalone code 09:40 nore when you mean standalone, is it to be run not in minetest? 09:40 sfan5 no 09:40 sfan5 but that script is just for testing 09:40 sfan5 s/script/code/ 09:41 nore and will you push this upstream? 09:41 sfan5 we'll see 09:43 nore I just had a modding suggestion: 09:43 nore a tool for server owners that would allow to change metadata in a node 09:43 RealBadAngel sfan5, that looks good 09:43 nore useful for changing owners, and for debugging too 09:45 DanDuncombe VanessaE, can you please add this mod to your server, and delete the tbm mod from the camo_modpack? Thanks. https://www.dropbox.com/s/l2cokj3rju9ugzc/tbm.zip 09:45 VanessaE DanDuncombe: what changes? 09:46 DanDuncombe It has more realistic crafting, and is a seperate mod. 09:46 DanDuncombe So that you don't need camo_modpack to have it 09:46 VanessaE right 09:47 DanDuncombe On another note, have you disabled item dropping yet,or not? 09:47 VanessaE I have. 09:47 DanDuncombe Yay 09:47 DanDuncombe Thanks :) 09:47 DanDuncombe When can the new tbm be added to the server? 09:48 DanDuncombe I mean, is anyone on it now? 09:48 VanessaE as soon as I restart it. 09:48 DanDuncombe When will you restart it?? 09:48 VanessaE as soon as I sign in :P 09:49 VanessaE done. 09:49 DanDuncombe Also, if I haven't missed anything, can a moderator please move this to mod releases? https://forum.minetest.net/viewtopic.php?id=7065 09:49 DanDuncombe Thanks VanessaE by the way 10:11 jin_xi RealBadAngel: hey, nice to see you! 10:12 sfan5 RealBadAngel: in case you missed it http://oyster.ignimgs.com/wordpress/stg.ign.com/2013/08/2ds.jpg 10:12 sfan5 :P 10:14 Yepoleb I get 30 fps in minetest and 300 in minecraft. Seems strange to me. 10:14 VanessaE saw mention of that on slashdot an hour ago :) 10:14 Calinou Yepoleb: do you have compositing/desktop effects on? what's your graphics card? 10:15 Yepoleb I use compton glx with nvidia graphics 10:15 Calinou which card exactly? 10:15 Calinou old cards suck at shaders, you should disable them 10:15 Yepoleb 560 ti 10:16 Calinou compositing is bad for gaming, you should disable it :/ 10:16 Calinou also make sure you don't have full range enabled 10:16 Calinou (default toggle key is R) 10:17 Yepoleb wow, after disabling composite i get constant 60 fps 10:17 Calinou do you force v-sync? 10:17 Calinou if you do, you can't get more FPS than your screen's refresh rate 10:17 Calinou the game feels smoother, at the cost of input la 10:17 Calinou +g 10:18 Calinou Yepoleb: i don't use compositing and don't have any tearing 10:18 Calinou tearing when moving windows is unnoticeable, and i don't care anyway 10:21 Yepoleb I get a lot of tearing 10:22 Calinou Yepoleb: you shouldn't 10:22 Calinou if you have vsync enabled 10:24 Yepoleb not in minetest, but everywhere else 10:25 Mati^1 hi 10:25 Calinou try enabling "sync to vblank" in the nvidia control panel, then rebooting 10:25 PilzAdam Hello everyone! 10:26 Yepoleb it is enabled 10:26 PilzAdam Calinou, can you move this to "unofficial engine dev"? https://forum.minetest.net/viewtopic.php?id=7033 10:26 Calinou done 10:26 Calinou that was quick :p 10:32 VanessaE guess RealBadAngel went AFK.. 10:32 VanessaE good morning, PilzAdam 10:33 RealBadAngel not really afk, talkin with a few folks 10:33 VanessaE oh ok 10:45 VanessaE bbl, off to bed 10:47 jin_xi ugh. trying to test something, fight with something else 10:48 jin_xi srsly mgv7 biomes are pissing me off 11:14 sfan5 lua table formspec proposal nicely formatted: http://dev.minetest.net/Lua_Table_Formspec 11:33 DanDuncombe Can someone move my tbm reloaded mod to mod releases please? Thanks 11:33 DanDuncombe Also,is VanessaE awake and there? 11:34 jin_xi sfan5: nice 11:34 sfan5 DanDuncombe: bbl, off to bed 11:34 DanDuncombe I wasn't here then 11:35 DanDuncombe Anyway, you can probably guess what I was going to say. 11:35 DanDuncombe 'VanessaE, can you please update camo modpack and tbm mod on your server? Thanks!' 11:52 thexyz sfan5: I dislike it because it is just formspecs written another way 11:52 thexyz though it's still good because you cannot forget about escaping 11:52 sfan5 but they are more readable 11:53 thexyz s/cannot/can/ 11:53 thexyz maybe 11:54 thexyz example: why make pwdfield/textarea/field when you can make type "input" and have options like {"field", password=true} {"field", textarea=true} 11:54 thexyz same for label, vertlabel; and more 11:54 sfan5 hm 11:55 thexyz that's what stress does 11:55 sfan5 I know 11:55 thexyz and what I plan to do 11:56 sfan5 .. 11:56 sfan5 thats just a matter of changing some things in the templates 11:59 thexyz maybe, but why didn't you think about it? 12:00 sfan5 dunno 12:01 sfan5 let me just change {type="foo" to {"foo" 12:01 thexyz that was not the point 12:02 sfan5 I know 12:07 Mossmanikin PilzAdam: can you give me a link or hint where the code of the thermometer is? I can't find it... 12:08 PilzAdam Mossmanikin, its in the F5 debug info 12:08 Mossmanikin PilzAdam: thank you :) 12:10 kaeza Mossmanikin, (unrelated) not sure, but this may help you: http://pastebin.com/Cd8a5tVG 12:11 kaeza (or just be handy to have around when testing stuff) 12:12 Mossmanikin kaeza: thanks, surely handy :) 12:13 MinetestBot GIT: xyzz commited to minetest/minetest: Add escaping to world list in main menu (fixes #896). 82e1ab7b2b 2013-08-29T05:12:16-07:00 http://git.io/iX28rw 12:29 PilzAdam bbl 12:34 cup`of`tea Calinou: don't mock BSD. 12:37 cup`of`tea mocking BSD is a baby's job 12:37 cup`of`tea you should get out more instead of being so silly 12:38 cup`of`tea actually Calinou, are you the really obsessed one who constantly posts on phoronix forums about how you hate BSD and operates a blog about it? 12:39 cup`of`tea because if so, wow 12:39 sfan5 Calinou operates a blog? 12:39 kaeza huh 12:39 kaeza how is this related to minetest? 12:40 sfan5 it is related because Minetest also runs on BSD 12:40 cup`of`tea kaeza: he's damaging the reputation of the community and alienating BSD users who want to play minetest ;/ 12:41 kaeza ah well, just checking :P 12:41 cup`of`tea sfan5: i'm not sure, he was ranting about "BSD is Bullshit Distro" a few days ago and that is the same as someone with a good few sockpuppets does at phoronix and on a blog called "About the BSDs" 12:41 kaeza carry on then 12:41 sfan5 !g calinou site:phoronix.com/forums/ 12:41 MinetestBot sfan5: http://phoronix.com/forums/member.php?70392-Calinou 12:41 cup`of`tea anyway, i was thinking of packaging a PC-BSD PBI package of the latest Minetest 12:41 cup`of`tea the code is OSS, but I'm not sure about the graphics, so I felt it best to ask permission first 12:42 sfan5 interesting.... 12:43 Calinou cup`of`tea: i don't 12:43 cup`of`tea ah, a phoronix member :) that explains Calinou's silly rants 12:43 Calinou and am i not one of these "BSD sucks and dies" guys 12:43 cup`of`tea Calinou: you were impersonated? 12:43 cup`of`tea thank goodness for that 12:43 Calinou no 12:43 cup`of`tea i was losing faith in humanity 12:43 Calinou also, who are you 12:43 cup`of`tea Calinou: your worst nightmare, you might say 12:43 Calinou "he's damaging the reputation of the community" lol 12:44 Calinou yes, a doxer 12:44 Calinou cup`of`tea: the graphics of Minetest are freely usable btw 12:44 Calinou CC BY-SA or WTFPL 12:44 cup`of`tea no, you are not getting doxed 12:44 cup`of`tea well, that's fantastic calinou 12:44 cup`of`tea i can get a PBI built within an hour or two and have it pushed out to the repos within the few days 12:45 * Calinou doesn't use sockpuppets 12:45 cup`of`tea i don't suppose you do know who that BSD sucks and dies person is, do you? 12:45 cup`of`tea well, that was interesting 12:49 cup`of`tea anyway, calinou must have been impersonated 12:49 cup`of`tea there's public logs of what he said 12:49 cup`of`tea either that, or he's lying 12:50 Jordach ProTip: BSD trolls get kicked 12:51 cup`of`tea are BSD trolls classed as those who use BSD or those who troll against BSD 12:51 Jordach who use BSD and troll Linux users 12:51 cup`of`tea well Jordach, few of them exist 12:51 cup`of`tea most of them are on the other side 12:51 Jordach btw, i'm a chan op 12:51 sfan5 I compiled Minetest for android for the first time without doing any post-cmake file modfiying 12:51 cup`of`tea and you're one of them aren't you? and I'm well aware. 12:51 cup`of`tea you set the topic 12:51 thexyz sfan5: does it work? 12:52 sfan5 thexyz: dunno 12:52 thexyz what's the point of compiling it then? 12:52 cup`of`tea Jordach: I am merely responding to your friend Calinou, who was being a Linux Troll, to use your terminology 12:52 sfan5 the point is to test whether it works 12:52 Jordach calinou is a troll; we all know that 12:53 cup`of`tea we can be friends, then 12:53 cup`of`tea you, I, and calinou 12:53 cup`of`tea it's the people who really believe what they say that bug me ;/ 12:54 cup`of`tea anyway, being as you're a chanop, i wish to notify you that I will be building a new pbi for Minetest on PC-BSD, release 0.4.7, and should have it pushed out within a few days 12:56 sfan5 keep in mind that Minetest 0.4.8 will be out soon™ 12:56 cup`of`tea anyway I have work to do 12:57 cup`of`tea sfan5: then I'll just have to update it when it comes out :) 12:57 cup`of`tea ttfn # 13:01 stevez Morning 13:01 stevez Anyone up for a mod question? 13:02 Mossmanikin Hi stevez 13:02 stevez Hi there 13:02 thexyz just ask your question 13:04 stevez I am seeking a simple mod which can add some danger to the minetest world. I have tried animals and mobs, and oddly enough, they both seem to eventually leave my client 'locked'/unable to effect change on things and when I reload, it always goes back in time/state to about 5 minutes before I realized I could not do anything. Any thoughts on that simple mod for .47? 13:04 svuorela stevez: oh. I've been quite happy with mobs + zmobs 13:05 stevez And don't load animals? 13:05 svuorela stevez: I haven't been that happy with animals/mobf 13:06 sfan5 its 0.4.7 not .47 13:06 stevez svu, okay let me hunt down 'mobs' and 'zmobs' and give that a try. 13:06 sfan5 !g minetest mod zmobs 13:06 MinetestBot sfan5: https://forum.minetest.net/viewtopic.php?id=5282 13:06 sfan5 !title 13:06 MinetestBot sfan5: [0.4.7] onpon4's Unmoderated Survival Server (Page 1) — Servers — Minetest Forums 13:06 sfan5 !g minetest mod zmobs modpack 13:06 MinetestBot sfan5: No results found for 'minetest mod zmobs modpack'. 13:07 sfan5 !g minetest zmobs modpack 13:07 MinetestBot sfan5: No results found for 'minetest zmobs modpack'. 13:07 sfan5 hm 13:07 nore !g minetest zmobs zeg9 13:07 MinetestBot nore: http://irc.minetest.ru/minetest/2013-07-22 13:07 nore !g minetest zmobs zeg9 mod 13:07 MinetestBot nore: http://irc.minetest.ru/minetest/2013-07-22 13:07 stevez Thanks! 13:09 sfan5 !title 13:09 MinetestBot sfan5: IRC log for #minetest, 2013-07-22 13:09 sfan5 RealBadAngel: https://github.com/RealBadAngel/technic/issues/85 in case you haven't seen 13:16 thexyz wow 13:16 thexyz just wow 13:18 poopyhead i am a poopy head 13:18 poopyhead i am a poopy head 13:18 sfan5 !op 13:18 sfan5 heh 13:18 * Calinou uncloaks, backstabs poopyhead 13:19 fat_face fat faces 13:19 thexyz what's this? 13:20 sfan5 !ban *@*62.249.248.135 13:20 thexyz why? 13:20 thexyz you're no fun 13:20 sfan5 *sigh* 13:20 sfan5 !unban *@*62.249.248.135 13:20 thexyz and easy to manipulate 13:23 Mossmanikin bye, later 13:26 Jordach thexyz, nearly got all the achievements on cookieclicker 13:28 thexyz Jordach: you need to cheat to get all achievements 13:28 Jordach thexyz, nope 13:28 * Jordach is an idler 13:29 Jordach i generate 10,000,000 cookies per second 13:30 thexyz no, you have to 13:30 thexyz there's an achievement 13:30 thexyz > Cheated cookies taste awful 13:30 thexyz > Hack in some cookies 13:31 Calinou what's cookieclicker? :P 13:31 sfan5 http://orteil.dashnet.org/cookieclicker/ 13:31 thexyz though it's marked as [Shadow], I'm not sure what this means 13:31 Zeg9 this sounds like the anywey.net thing 13:31 sfan5 its the new replacement for Candy Box 13:31 sfan5 !deop 13:32 Calinou lol, just use xdotool to click on the cookie 13:32 Zeg9 anywey.whatever 13:32 thexyz sfan5: it's stupid 13:32 thexyz unlike candy box 13:32 sfan5 I know 13:32 sfan5 Calinou: that was my first thought too 13:32 thexyz https://forum.minetest.net/viewtopic.php?id=7068 13:32 thexyz love this 13:33 Calinou can you save? 13:33 sfan5 challange accepted 13:33 sfan5 Calinou: it does automatically 13:34 sfan5 you can also do it manually in some menu 13:34 thexyz you can easily go to Y 400 by jumping and falling into water 13:34 sfan5 s/some/the/ 13:45 thexyz wasn't that hard 13:48 thexyz need the same with 10k start 13:50 proller there was spawn on 30000, on islands, but its impossible to reach 13:50 proller 10k need to adjust mapgen to produce not ugly mountains 13:51 thexyz what a nice village http://i.imgur.com/pBTIVjp.png 13:51 proller thexyz, and you cant jump in winter - water frozen 8) 13:52 thexyz but it's not frozen instantly, is it? 13:52 proller yes, only N game days 13:53 thexyz it'd be good to have death ingame messages, like "sfan5_ died" 13:53 proller and someone can pour off this lake 13:53 proller good idea 13:53 thexyz it'd be a shame if it happened 13:55 proller and somebody broke my dam - it was 150+ deep mountain lake 14:39 NekoGloop http://imgur.com/gallery/fgmWJEH 15:48 * andersje gets overhimself 15:50 sfan5 irc.minetest.ru doesn't work "An error occurred while reading CGI reply (no response received" 15:50 PilzAdam ^ 15:50 PilzAdam "Can't locate Cache/FileCache.pm in @INC (@INC contains: lib /etc/perl /usr/local/lib/perl/5.14.2 /usr/local/share/perl/5.14.2 /usr/lib/perl5 /usr/share/perl5 /usr/lib/perl/5.14 /usr/share/perl/5.14 /usr/local/lib/site_perl .) at /var/www/irc.minetest.ru/index.pl line 11. 15:50 PilzAdam BEGIN failed--compilation aborted at /var/www/irc.minetest.ru/index.pl line 11." 15:50 hmmmm i suppose Fortune's algorithm could work 15:51 hmmmm it's an O(n * logn) algorithm, with n being the number of nodes 15:51 nore if we set one point every 16 nodes, that makes 1M points 15:51 hmmmm the big thing is 15:52 hmmmm you require the chunk neighbor's to be already generated for this to work 15:52 nore so with an O(n log n) algorithm, it should be doable in reasonable time 15:52 nore since we execute this once at map creation, and then store the result 15:52 hmmmm if you don't have the information of the other points in the adjacent blocks, they'll get cut off at the chunk boundary 15:53 nore or I have another idea: 15:53 hmmmm well, nore, even so i'm not going to be the one to implement this :)... i have other things with minetest to do 15:53 hmmmm that i still haven't gotten around to 15:53 hmmmm really need to get on the ball here 15:53 Yepoleb Does anyone else have extremely bad performance when enabling composite? 15:54 nore well, that will perhaps be for mapgen v10 ;) 15:54 hmmmm yepoleb, maybe that's Xfce's problem 15:55 hmmmm compositors are supposed to watch for 3d applications (well, fullscreened only iirc) and disable compositing 15:55 andersje Yepoleb: I believe that's a problem on various video chipsets, particularly Intel's integrated stuff 15:55 andersje Yepoleb: what's your VGA chipset? 15:55 Yepoleb nvidia 15:55 andersje nvidia what? 15:56 * andersje is running a GTX560Ti 15:56 Yepoleb same as you :D 15:56 andersje are you running under windows or linux? 15:56 Yepoleb linux 15:57 andersje also, nice choice on vga card. Okay, cool, nouveau or proprietary drivers? 15:57 Yepoleb latest stable proprietary 15:58 andersje hrm. 15:58 andersje that should give decent performance. 15:58 andersje tbh, I run the minetest client on windows, with all my servers on linux 16:00 Yepoleb i will try it on gnome 16:00 hmmmm what are you trying it with right now? 16:06 andersje Calinou: have you ever considered adding trap_glow_glass and trap_super_glow_glass? if I coded those up, would you be willing to add them into your moreblocks mod? 16:06 Calinou meh 16:06 Calinou they are very easy to do yourself anyway 16:06 Calinou copy the definition, add "walkable = false," :P 16:06 * andersje nods 16:06 Calinou and change the node name 16:06 andersje right. 16:07 andersje I was going to add trap_stained_glass, and I already leverage your moreblocks mod. 16:07 Calinou I'll maybe add them later 16:07 andersje so I just wanted to see if it makes sense to add them into your repo. 16:07 andersje I'm happy to throw it together and send you a pull request :) 16:08 Calinou ok 16:09 andersje this is how I'm learning the API =) adding stuff in mods. 16:09 andersje besides, my kids want me to teach them to mod...so now I have to learn 16:11 Yepoleb it runs fine on kde with compositing 16:11 andersje interesting 16:11 andersje default:mese == mese_crystal, right? 16:12 Yepoleb gnome crashed after login 16:12 andersje weird. 16:12 andersje what were you running before? XFCE? 16:12 Yepoleb yes 16:12 hmmmm hah 16:12 hmmmm [11:54 AM] yepoleb, maybe that's Xfce's problem 16:13 Yepoleb i've read that 16:13 andersje I've had weird results with graphics on XFCE. I usually run openbox or fluxbox :/ 16:13 hmmmm i know i just love it when i'm right 16:13 andersje oops, sorry. 16:13 andersje I missed that. 16:13 Yepoleb :D 16:13 hmmmm eh, yeah. 16:13 hmmmm xfce is great but it has its problems 16:13 hmmmm you can use xcompmgr instead to workaround this 16:13 Yepoleb i use compton 16:14 Calinou no tearing on xfce for me 16:14 Calinou don't limit your FPS to your screen's refresh rate without vsync 16:14 hmmmm well aren't you lucky (or a non-nvidia proprietary user) 16:14 Calinou nvidia proprietary 16:14 Calinou 304.51 313.18 319.17 all good 16:14 Calinou distro is xubuntu 16:15 Yepoleb i think i will say goodbye to xfce 16:15 hmmmm i have vsync enabled all the time but i have a feeling that it's not actually working, nvidia-settings is lying to me 16:15 Yepoleb it causes too much problems 16:15 Calinou I'm not using sync to vblank 16:15 Calinou to be sure, you can try application profiles 16:16 Calinou they were added in 319.17 16:16 Yepoleb i have never really tried e17 16:17 * Calinou only used Unity, gnome 2.x, gnome 3.0, xfce 4.8 and 4.10, lxde 16:17 hmmmm xfce has practically no development going on 16:18 Yepoleb gnome 2 was best 16:18 hmmmm right now it's practically a one-man show 16:19 Calinou gnome 2 is old and obsolete, and slow 16:19 Yepoleb ik, but it was great 16:20 jin_xi hm, what is a good place to upload a folder? 16:20 jin_xi omploader is gone, right? 16:20 Yepoleb i use dropbox for everything 16:20 kaeza dropbox 16:21 jin_xi that needs an account, right? 16:22 Yepoleb yes 16:25 Mossmanikin Hi folks 16:25 Yepoleb hello 16:40 jin_xi ok, so i've made the tetris biome stuff into a little thing you can test yourself, incase anyone is interested... 16:40 jin_xi http://www.wikisend.com/download/715858/minetest_j.zip here 16:41 jin_xi its not a mod, but a game, so put it into games folder, and start a new world after selecting it... and use mgv7 16:43 Mossmanikin I'll test it :) 16:43 jin_xi hmmmm: ^ this uses decorations, luavoxelmanips and on_generated in a probably suboptimal way. id be grateful if you could have a look 16:49 AndrOn kjkljh 16:49 AndrOn sry 16:49 AndrOn didn't know where to type ^^ 16:51 AndrOn I tested your game jin_xi and it crashed, and for some reason I have no debug.txt 16:52 khonkhortisan VanessaE, it's the semicolon at the end of the first if. If(A)on(B) says code not valid (but it works), if(A)on(B); removes the ability to program the microcontroller. 16:52 PilzAdam AndrOn, have you set debug_log_level to 0 in minetest.conf? 16:54 AndrOn no, it's on 4 16:55 Mossmanikin jin_xi: I've an error too: ERROR[main]: ServerError: LuaError: error: ...013-08-29)\bin\..\games\minetest_j\mods\turtle/forth.lua:126: attempt to concatenate a nil value 16:56 PilzAdam AndrOn, try setting a file manually with --logfile 16:56 hmmmm jin_xi, ?? what file 16:57 hmmmm oh, didn't see turtle, sorry. 16:58 hmmmm hmm, that turtle.spawn function assigns the content ids to a table. using a table to store content ids in comparison to storing them in their own local variables decreases performance by 30% as observed by pilzadam 16:58 hmmmm in your case you might not be able to help it, if the materials are dynamically assigned 16:58 AndrOn I lauched it with a terminal and I have the same lua error 16:59 AndrOn then a lot of things followed by "Abandon" 17:00 hmmmm your node set loop doesn't need to use indexp either.. kahrl added some sort of iterator function that you should use, or you could increment the position manually if you'd like to do a little additional work 17:00 hmmmm other than that it looks fine 17:01 Mossmanikin the generated map looks great :) 17:02 jin_xi hmmmm: i mean the game i posted above... it uses the turtle, but also uses decorations to find the locations 17:02 jin_xi so decos place nodes and on generated finds them and spawns the turtles... 17:04 jin_xi Mossmanikin: so you get tetris pieces, shells and candyland stuff generated? and how did you get that error? 17:06 Mossmanikin jin_xi: yes it generates just fine, the error appeared while I clicked through the creative inventory... 17:06 jin_xi oh ok 17:06 jin_xi its because i didnt remove/fix that forth tool 17:06 jin_xi its not needed for the generation in any way. 17:07 Mossmanikin jin_xi: yeah, when I clicked on the run button to look what happens 17:10 babyface1031 ? how do you take screen shots 17:11 jin_xi well, you can use that tool to generate turtle programs and spawn them... 17:11 jin_xi but i should have removed it from turtle and make it its own thing. 17:12 Mossmanikin If one knows how to :D 17:12 jin_xi theres a thread with info on it on the forum if you're interested 17:12 ww2005 hello 17:12 ww2005 I am back 17:13 ww2005 Sfan5? 17:13 jin_xi but what you think of the "generated structure" feature? how bad is the lag for you? 17:13 sfan5 ww2005: who are you? 17:13 ww2005 I play on your server hunger games 17:14 Mossmanikin I'll check the thread, later ;) 17:14 Mossmanikin the lag was exaptable 17:14 ww2005 sfan 17:14 sfan5 thexyz: server.minetest.net announcing doesn't work: "An error occurred while reading CGI reply (no response received)" 17:14 sfan5 ww2005: hm? 17:15 ww2005 The server hunger games I play on it 17:15 sfan5 servers* 17:15 sfan5 yes 17:15 ww2005 your server 17:15 sfan5 yes 17:15 ww2005 *?? 17:15 ww2005 Yes 17:15 ww2005 tthe hunger games 17:15 thexyz sfan5: fixed 17:15 ww2005 whats fixed 17:16 sfan5 thanks 17:16 ww2005 For what 17:16 ww2005 playing on your server 17:17 ww2005 *Deletes* 17:17 ww2005 sfan you there 17:17 sfan5 yes 17:18 sfan5 !server ping:least 17:18 MinetestBot sfan5: creative | 94.23.33.108:30002 | Clients: 1/20, 11 | Version: 0.4.7 | ping: 0.113 17:18 ww2005 Also whats the password for your nether and stuff server 17:18 sfan5 there is no password 17:18 NekoGloop http://www.youtube.com/watch?v=UxyFwDQN08s 17:18 sfan5 !title 17:18 MinetestBot sfan5: 【Oliver】Pumpkin March【Original Song】 - YouTube 17:18 ww2005 It always says wrong password 17:19 ww2005 sfan I'll see then come back 17:23 ww2005 Im back 17:24 ww2005 sfan 17:24 Exio4 oh man 17:24 Exio4 i look at #mt-dev 17:24 ww2005 where is sfan 17:24 Exio4 "use json" 17:24 Exio4 fuck 17:24 ww2005 No bad words please 17:24 ww2005 sfan are you there 17:25 ww2005 SFAN5 17:26 ww2005 Exio4 17:26 Exio4 what the fuck do you want so 17:27 ww2005 sfan 17:27 PilzAdam ww2005, read the topic 17:27 ww2005 where 17:27 PilzAdam "RULES: be patient" 17:27 ww2005 but I need him 17:28 PilzAdam doesnt matter 17:28 ww2005 OK 17:28 ww2005 VasseneS? 17:28 ww2005 ljdfjfgjfghfhfj\ 17:28 PilzAdam stop asking for people 17:28 PilzAdam just ask/say what you want 17:29 PilzAdam they will read it when they come back 17:29 ww2005 Ok but At least im 8 17:29 NekoGloop You are so fucking annoying 17:29 ww2005 IM 8 17:29 NekoGloop good for you 17:31 ww2005 help someone people are saying bad words 17:31 NekoGloop welcome to the internet, child. 17:31 ww2005 welcome, fool 17:32 ww2005 Im unjoining 17:32 ww2005 what 17:32 ww2005 fufjjfjhf 17:32 thexyz hey 17:32 ww2005 what 17:32 thexyz you're not allowed to visit internet at that age 17:33 ww2005 Ok when my dad comes home and he is on can I go on 17:33 nore could you stop typing nonsense please? 17:33 thexyz I guess… 17:33 NekoGloop We aren't your parents 17:33 ww2005 he signed me up for this 17:33 Miner_48er what do you need? 17:33 ww2005 nothing 17:34 Exio4 so don't be annoying, please :) 17:34 Exio4 i mean, you look like a fucking retarded when doing that spam 17:34 thexyz he didn't know where could that lead 17:34 NekoGloop "a fucking retarded" what? 17:35 Exio4 i don't know how to translate "pelotudo" to english 17:35 Exio4 NekoGloop: ^ 17:35 thexyz Exio4 a word 17:35 NekoGloop Neither do I 17:35 Exio4 :D 17:35 Exio4 let it be valid 17:35 thexyz what a nice word 17:36 Exio4 yeah, very nice 17:36 Exio4 k 17:36 thexyz it seems that noone read rules 17:36 Exio4 it worked 17:36 thexyz be patient 17:36 thexyz respect other users 17:36 Exio4 i respect users 17:36 Exio4 *users* 17:36 PilzAdam Exio4, you dont seem to respect pelotudos 17:37 NekoGloop I respect users as well as the next person 17:37 Exio4 aw 17:37 NekoGloop That is to say, not at all. 17:37 Exio4 PilzAdam: the wordisn't like google translate it anyway 17:37 thexyz oh well 17:37 Exio4 that is why i don't know a proper translation 17:37 thexyz we both know the truth though 17:37 Exio4 my space key doesn't work :( 17:38 Exio4 what truth? 17:39 thexyz that you don't follow this rule 17:39 NekoGloop I'll respect other users as well as they respect me 17:40 Exio4 i know 17:40 thexyz NekoGloop: that's not what written in the rules 17:40 Exio4 just don't be annoying and nobody will annoy you 17:40 NekoGloop So you propose I should welcome landmine with open arms? 17:40 Exio4 -- common sense 17:41 PilzAdam NekoGloop, /ignore 17:41 thexyz yes, there's /ignore 17:42 thexyz use it instead of "fuck off" or whatever you're used to 17:42 Exio4 k 17:49 nore is jin_xi still there? 17:50 NekoGloop nope 17:50 nore no luck then... :( 17:51 nore my space key doesn't work :( <-- how did you type that then? 17:51 PilzAdam nore, copy and paste? 17:51 kaeza Alt+32 :D 17:52 nore perhaps... I already had to start a world in minetest, get a command block, copy the 7, exit, go to client tab, paste the 7 to join a server... 17:53 nore because 7 doesn't work with AZERTY keyboards, and copy-paste doesn't work from outside Minetest 17:54 nore btw, those bugs should really be fixed 17:55 Calinou or switch to another keyboard layout 17:55 Calinou they should 17:55 Calinou now, fix that :P 17:56 nore does it come from Irrlicht? 17:57 Calinou i think so 17:57 nore then we should tell that to the Irrlicht guys ;) 17:57 Calinou inb4 fixed in a irrlicht release that users will use in 3 years 18:03 Miner_48er any change in technic to drain power when not in use? 18:06 kahrl 7 in AZERTY is shift+é right? 18:06 kahrl I had no problem typing it into the address box 18:06 Calinou no it's shift+è 18:06 kahrl oh, right 18:08 kahrl y u no use fewer accents French people? :P 18:08 sfan5 lol 18:11 NekoGloop how do i use the grid in gimp 18:11 NekoGloop nvm 18:14 NekoGloop GAH 18:15 NekoGloop THAT IS NOT A PIXEL, GIMP 18:15 kaeza I just gave up trying to do pixel art in Gimp 18:15 kaeza NekoGloop, try ASEprite 18:15 NekoGloop I need it for the grid 18:16 NekoGloop This... this is just stupid 18:17 NekoGloop There we go, THAT's a pixel. 18:18 NekoGloop I don't want to paste a fucking new layer I want it on the damn layer I'm editing. 18:19 nore I use pencil with toolsize=1 when doing pixel art with Gimp, it works quite well 18:19 NekoGloop I figured that out. 18:19 * Calinou sucks at pixel art, uses filters instead 18:19 NekoGloop I've also figured out that copy-paste doesn't work 18:19 Calinou (when i don't need to recolor specific pixels) 18:20 NekoGloop Can we just rename this editor to "autism" kthxbai 18:24 NekoGloop If your editor is worse than the one packaged in Game Maker, you suck. 18:31 NekoGloop kaeza, ASEprite is much betterer thank you 18:34 kaeza you're welcome :) 18:36 kaeza you'll find it much easier to handle without all those flashy menus and options of Gimp 18:47 NekoGloop Still has its oddities but it's usable 19:24 nore proller, does temperature decreases with altitude? 19:24 nore -s 19:28 proller yes 19:28 proller 3c per 1000 19:29 nore and another question: is the freeze/melt temperature configurable? 19:30 nore I.E.,can I make stone melt at 1000°? 19:31 proller in next - yes 19:31 proller https://github.com/minetest/minetest/pull/892 - here 19:32 proller but now one small problem - SLOW BUGGY falling code 19:33 proller melting stone cause gravel to fall 19:33 proller and it stop server 19:34 proller but its very fun 19:34 nore then melt gravel too... 19:35 proller it melt step-by-step, and starts falling anyway 19:39 proller need to make boiling for removing water from hot underground.. 19:46 DanDuncombe VanessaE, can you please update this mod on your server, and camo modpack.Thanks a bunch. https://forum.minetest.net/viewtopic.php?id=7065 20:08 Mossmanikin Hi folks 20:12 Mossmanikin PilzAdam: thnx again for the hint to find minetest.get_heat(pos) and minetest.get_humidity(pos). It was like searching for easter eggs :D (it's different than in plants_lib) 20:14 DanDuncombe Mossmanikin Are you good at texturing? 20:14 Mossmanikin DanDuncombe: define "good"... but I have a bit of experience ;) 20:16 DanDuncombe Well, could you make a texture for the tbm mod? It would be the texture for the tunnel floor node- which the tbm lays undre it as it goes along. It must tile well, look nice and smooth and not ugly,like stonetiles in moreblocks 20:16 DanDuncombe But it can't be identical to other nodes, of course, lest they be confused 20:17 DanDuncombe Mossmanikin, would that be possible? 20:19 Mossmanikin DanDuncombe: I'd like to give it a try (and probably give you the result per PM, or post in the thread, within 24 hours) 20:19 DanDuncombe Thanks! 20:19 DanDuncombe SO smooth an tileable basically 20:20 DanDuncombe Up to you to decide whether it is stony or woody or whatever in style 20:20 Calinou stonetiles not ugly? :D 20:20 Calinou they are based on the old stone texture 20:21 Mossmanikin DanDuncombe: smooth sounds good, freedom is good, tileable self-evident ;) 20:23 DanDuncombe Lovely 20:33 DanDuncombe Also, how do I make a node emit a particle about once per second? 20:39 Mossmanikin DanDuncombe: don't have that much experience with particles... did you check the code of paramat's volcano mod? 20:43 DanDuncombe I might.What is the expected time for the texture to be done? 20:45 MinetestBot GIT: proller@github.com commited to minetest/minetest: Normalized heat and adjusted humidity 902d5927f0 2013-08-29T13:42:53-07:00 http://git.io/IYwD0A 20:48 Mossmanikin DanDuncombe: since I'm going to bed some time soon and have almost no other plans for tomorrow: in about 16 hours 20:48 DanDuncombe Ok 20:48 DanDuncombe Thanks 20:49 DanDuncombe Is VanessaE awake? 20:49 Mossmanikin DanDuncombe: you're welcome 20:52 khonkhortisan VanessaE is not around 20:52 khonkhortisan But when she is, she should try if(A)on(B)\\\; and click the program button repeatedly 20:54 pgrytdal How do I enable "fly" privilege? 20:54 khonkhortisan /grant singleplayer fly 20:54 khonkhortisan I don't remember the default button to enable/disable it once you have the priv- 20:56 Mossmanikin You mean "k"? 20:56 * khonkhortisan shrugs 20:56 pgrytdal Yes, it is K. 20:58 pgrytdal Can I move in "Fly"? 20:58 ShadowNinja Should the Minetest wiki allow for content from other mods/games or just from minetest_game? 20:58 khonkhortisan your climb ladder/sink faster in water buttons move you up/down 21:00 Mossmanikin ShadowNinja: IMHO it should, but it should also be clear that the stuff isn't part of the default mod 21:00 Mossmanikin *mod/game 21:04 khonkhortisan How is engine.formspec_escape called from a mod? 21:08 Mossmanikin need some sleep, bye, later 21:09 khonkhortisan it works in builtin/mainmenu.lua but not in mesecons/mesecons_microcontroller/init.lua 21:09 ShadowNinja khonkhortisan: minetest.formspec_escape(string) 21:09 ShadowNinja engine.* in mainmenu == minetest.* in game. 21:10 khonkhortisan ok 21:10 ShadowNinja (Usually) 21:16 MinetestBot GIT: khonkhortisan commited to Jeija/minetest-mod-mesecons: Escape microcontroller code in formspec 75ca00f51e 2013-08-29T14:14:04-07:00 http://git.io/hwAVVg 21:17 thexyz this is good http://coding2learn.org/blog/2013/08/21/how-i-do-my-computing-by-equals-richard-stallman/ 21:18 sfan5 haha 21:19 thexyz I, too, have samsung galaxy thingy. It's good 21:20 sfan5 "and my messages are always in capitals so they know how wrong they are." 21:20 sfan5 Internet 101: Arguing with people 21:20 sfan5 +e 21:21 khonkhortisan VanessaE, When the C port of a luacontroller turns on, ports A,B,and D are drawn smoother. (HDIX-128) 21:21 khonkhortisan *HDX 21:25 khonkhortisan That page gets worse the more you read 21:27 sfan5 hehe 21:44 jeffrash qq, on the technic mod 21:45 jeffrash I have a regular furnace connected to 10 water mills with LV wire 21:45 jeffrash it still says it's unpowered 21:45 jeffrash why? 21:46 jeffrash what am I missing? 21:47 kaeza do you have a battery box? 21:48 kaeza ._. 21:49 kaeza Note to self: Ctrl+W == Close tab 21:50 khonkhortisan not new window 22:03 bas080 is there a mg_flag for one node mapgen? 22:03 bas080 Of should i leave "mg_name =" empty? 22:05 bas080 or remove it? 22:06 bas080 Or is there a better way in disabling the mapgen? 22:06 PilzAdam bas080, mg_name = singlenode 22:07 PilzAdam this outputs mapgen_singlenode, which is air if you dont set an alias 22:08 bas080 So i'm making a game that is like the island in the sky but allot different. It does not use any nodes of any mods. Not even the default. To avoid error messages what is the best to do? 22:08 PilzAdam use singlenode mapgen 22:10 bas080 And use aliases for the mapgen_water_source to turn into air. 22:11 bas080 and add the required textures heart and crack 22:15 PilzAdam singlenode doesnt output any water 22:15 bas080 i get node 'mapgen_water_source' not defined 22:15 bas080 BiomeDefManager 22:16 hmmmm hrmmmm 22:16 hmmmm that should be air 22:17 hmmmm so what's wrong with aliasing mapgen_water_source to air? 22:17 bas080 I have no mods on, removed them all 22:17 Inocudom I looked at the irc log for today and saw that RealBadAngel is with us again. 22:18 Inocudom Also, oOChainLynxOo was on Redcrab's main server yesterday. He will be playing Minetest again. 22:27 Jordach_ jeffrash, you need a switching station 22:28 * pgrytdal is away: ZZZZZZZZZZZZZZZZZZZZZZZZZZ 22:30 VanessaE khonkhortisan: yeah I know about that issue (HDX, LuaC). too lazy to fix it right now :P 22:30 VanessaE bas080: vines on my server is unmodified from your git repo 22:30 Exio4 hi 22:30 VanessaE hi all. 22:30 Exio4 hi V! 22:33 Jordach_ Inocudom, i don't see you here often 22:33 Jordach_ eg, get here more often :P 22:33 Inocudom I started here just a couple of days ago. 22:34 Jordach ah 22:36 Jordach i did make a ak47 earlier: http://i.imgur.com/tIF9MSB.png 22:37 Inocudom Is it for your future renderings? It will work well. 22:38 Jordach Inocudom, correct, i'm working on a revised burger model atm 22:40 Inocudom oOChainLynxOo started playing Minetest again. He does videos of Redcrab's main server. 22:40 Jordach i noticed recently 22:41 Inocudom He recently met someone nicknamed MrDiamondBones, who used to play on Minetest's servers. 22:42 Inocudom MrDiamondBones has a few videos on Youtube as well, and a few of them are of Minetest. 22:42 andersje !seen Calinou 22:42 MinetestBot andersje: calinou was last seen at 2013-08-29 20:18:13 UTC on #minetest 22:43 Inocudom RealBadAngel was here on this channel today. Look in the chat log for this channel. 22:44 Inocudom For his posts, I mean to say. 22:48 PilzAdam bas080, is that edit by you: http://dev.minetest.net/index.php?title=mg_flags&curid=410&diff=1504&oldid=1188&rcid=1624 ? 22:51 Exio4 unless he has a twin brother, it is him 22:52 PilzAdam bas080, this is wrong, singlenode is a mapgenerator, not a flag 22:52 jojoa1997 hi 22:52 jojoa1997 what is so special about singlenode? 22:52 Jordach http://i.imgur.com/v5YGLzX.png 22:52 bas080 PilzAdam, yes sorry for that! 22:53 jojoa1997 what is so special about singlenode? 22:53 * Jordach isn't inspired by mtfoods, honestly 22:54 * jojoa1997 agrees with Jordach 22:55 VanessaE bbl 23:00 NekoGloopMkII I should do coding things with glooptest 23:00 NekoGloopMkII .... naaaaaaaah 23:03 Inocudom Hybrid Dog updated the old nether mod and the nyancat heaven mod recently. Looks like he intends to keep them up to date. 23:10 * pgrytdal is back (gone 00:41:53) 23:10 NekoGloopMkII So he's updating heaven AND hell?