Time Nick Message 00:04 Kacey bbiab 00:54 StrayBytes Hexafraction has caused a bit of hell, and so I have taken down my public WiFi network. 00:54 StrayBytes Sadly I can no longer help out my community with public WiFi. 00:54 StrayBytes I'd like to be delisted now. 00:55 StrayBytes No, seriously. I can take no responsibility for one idiot's actions. 00:58 StrayBytes I request at least a response. I'm not your police, I'm not hex's police. I have nothing to do with this, yet I am here sorting things out in this channel. I could be erging instead, yet I am here dealing with script kiddies that decide to use my public WiFi for malicious reasons. 01:01 Kacey okay, breathe... must remember: I'm not allowed to throw bricks at people just because they piss me off... breathe.. BREATHE... ah F*ck it! I'm gonna throw it! 01:01 StrayBytes I'm the arbitrator, not the attacker. 01:05 * StrayBytes is away: Away 01:06 * StrayBytes is away: Busy. 01:07 kaeza wat 01:08 * StrayBytes is away: Busy. 01:09 kaeza could you please stop away-message-spamming? 01:09 Exio StrayBytes: that is why you can't be nice in real life 01:09 Exio outside that 01:09 StrayBytes My client away-messages based on one channel. 01:10 kaeza bleh 01:19 Menche anyone know how to get inventory_plus? 0gb.us' link is broken. 01:19 Menche can't find his account, much less the repo 01:21 OldCoder Menche, I have all the mods 01:21 OldCoder You need i+ ? 01:21 Menche yeah 01:21 Menche is 0gb.us not maintaining it anymore? 01:21 OldCoder om == one moment 01:22 OldCoder I have an inventory plus from January 01:22 OldCoder is that too old? 01:23 Menche idk, would specialties and inventory_warps work with it? 01:24 OldCoder http://minetest.org/inventory_plus.zip 01:24 OldCoder Check that while I check elsewhere 01:24 Menche thanks 01:24 Menche jojoa has a repo of it also 01:25 Menche https://github.com/jojoa1997/0gb.us-repo 01:25 Menche doesn't look like jojoa was actually maintaining it though, just hosting it 02:16 kaeza VanessaE, around? 02:19 VanessaE yes 02:19 VanessaE just walked back in. 02:22 kaeza I noticed formatting and indentatino in homedecor is heavily fucked up (mostly due to my using of spaces while you use tabs). mind if I fix all of that? 02:23 VanessaE go for it, though I'm not anal about tabs vs. spaces so much as certain others are ;) 02:23 VanessaE I've taken to using 1 tab = 4 spaces 02:24 VanessaE (though my code is hardly consistent on that point) 02:24 kaeza I know, but it makes it easier to read :) 02:25 VanessaE true 02:25 kaeza also, my old editor (jEdit) has a bad tendency to break things that don't use indentation consistently 02:25 VanessaE I use gedit 02:25 kaeza I nuked the sucker 02:25 kaeza geany FTW 02:28 drizz pff 02:28 drizz vim 02:28 VanessaE *puke* 02:29 kaeza butterflies! 02:32 Menche was stairsplus merged into moreblocks? 02:33 VanessaE yes, a while back. 02:33 VanessaE along with sokomine's circular saw 02:33 Menche i installed the latest moreblocks, and i have tons of unknown nodes 02:33 Menche which were previously from stairsplus 02:33 VanessaE strange 02:34 VanessaE it uses a bunch of abms to convert the old blocks over to the new model 02:40 VanessaE http://forum.minetest.net/viewtopic.php?pid=91249#p91249 02:40 VanessaE *stomps foot* 02:43 drizz fun fact: I'm concinved that rarkenin *is* hexafraction 02:46 drizz I swear, this bee is completely and utterly retarded 02:46 drizz it's been in my apartment for about a day now 02:46 VanessaE heh 02:47 drizz every time it's been buzzing around my french door, and I've oppened it, it just goes hurrr durrr and flies away 02:54 VanessaE bbl 02:56 drizz SERIOUSLY 02:56 drizz was going out of my way trying to get it in a cup to get it out 02:56 drizz and it just flew into my light, got stuck to the bulb and burned to death :( 03:23 kaeza 22 files changed, 2530 insertions(+), 2554 deletions(-) 03:23 kaeza :3 04:53 khonkhortisan And to think there was only an Eat all the candies button 05:15 drizz http://www.youtube.com/watch?v=_l7pwhE-xiY 09:18 OldCoder Hi 09:18 OldCoder My hours today will probably be 4:00am to 6:00pm (14 hours) Pacific Time except for meetings 10:43 PilzAdam Hello everyone! 10:44 arsdragonfly Hi 10:57 jojoa1997|Tablet Exio, PilzAdam sorry for blowing things up. My stress level was very very high and the current way i was doing things not working with the new modsystem just lit the fuse. Also the new way is better. 10:58 jojoa1997|Tablet Also with the new farming added does that mean wool is available cause i havent tried 10:59 PilzAdam yes 11:00 PilzAdam I managed to get wool in all 15 colors in survival gameplay 11:00 PilzAdam it takes 10 minutes or so 11:00 jojoa1997|Tablet goozd 11:02 jojoa1997|Tablet will diamond hoes be added? 11:05 proller PilzAdam, you make bones? 11:05 PilzAdam hm? 11:07 proller i want option to not leave bones block if player have empty inventory 11:07 iqualfragile VanessaE: do you know who exactly has a server wich was register-flooded? 11:07 PilzAdam proller, that doesnt really make sense 11:08 proller on my server thousands bones blocks 11:08 proller more frequent than stone near spawn 8) 11:08 PilzAdam why do people die so often then? 11:08 PilzAdam also, others can dig them and use them for decoration 11:09 PilzAdam (after 20 minutes or so) 11:09 proller look at Sky hardcore 11:09 proller hard spawn on high mountain 11:10 PilzAdam connecting... 11:11 PilzAdam oh, I was on this server once, so I didnt spawn at the spawn 11:12 PilzAdam can you teleport me there? 11:12 PilzAdam or grant me fly privs? 11:13 proller now - no 11:13 proller have 500 byter per second connection 8) 11:13 proller bytes 11:14 proller just die 11:18 PilzAdam I dont see that many bones 11:19 PilzAdam and is it normal that there is a teleporter at the spawn that brings you into a desert? 11:19 PilzAdam (you cant go into the sky world because of a locked door) 11:21 proller 8( 11:21 proller somebody make spawn simpler 11:22 proller i can show you bones mountain at next monday 11:24 PilzAdam proller, ok 11:31 Calinou PilzAdam: uhuh, sky hardcore 11:31 Calinou elementary OS is more important 12:13 VanessaE iqualfragile: look at the servers list (minetest.net/servers). Any of those with more than about 20 was flooded, including mine and uplink.io. 12:13 iqualfragile oh, wonderfull 12:13 VanessaE also, good morning 12:26 rubenwardy Hi guys! 12:26 * rubenwardy felt like a change in greets 12:26 rubenwardy *greetings 12:31 rubenwardy spam post not deleted: http://forum.minetest.net/viewtopic.php?id=6073# 12:54 rubenwardy How is landmine unbanned? 12:58 PilzAdam rubenwardy, the ban was set to expire after 10 days 12:58 rubenwardy ah 13:25 MinetestBot GIT: Jeija commited to minetest/minetest: Make raillike nodes connect to any other raillike nodes if both are in the group connect_to_raillike 3abbe7efd1 2013-05-22T06:08:24-07:00 http://git.io/N3PEoQ 13:25 xiong Ah, I don't see how to use bronze. Historically (not that need follow) bronze superseded copper and was in turn superseded by iron. But then real bronze is a copper-tin alloy, both ores easily smelted compared to most iron ores. So the win for bronze, in its time, was it was accessible at a lower level of tech. 13:26 xiong But the minetest bronze is an alloy of copper and iron; and if I already have the iron, why would I trade down to the less-durable bronze?? 13:26 VanessaE xiong: we've argued that one 'till we're blue in the face. it should indeed be tin+copper, but well..guess others don't like the idea. 13:26 xiong As I say... no need to follow RL. But in this game, what do I do with the bronze? 13:27 VanessaE it can be used to make a few tools 13:27 PilzAdam xiong, copper is an "add on" for steel, wich gives it more uses 13:27 VanessaE picks, hoes, etc. 13:27 PilzAdam more uses == dig more stone until it breaks 13:28 xiong PilzAdam, ah, that's not what I'm seeing. Bronze pickaxe, 30 uses; steel pickaxe, 333 uses. 13:28 xiong http://wiki.minetest.com/wiki/Pickaxe 13:28 xiong Hence my puzzlement. 13:28 PilzAdam thats wrong 13:28 xiong Okay, I'll buy that. 13:29 PilzAdam https://github.com/minetest/minetest_game/blob/master/mods/default/tools.lua#L48 13:29 xiong Also: Are there any mobs at all in the 0.4.6 world? I have yet to be attacked -- granted, I'm careful... but not that wise. 13:30 VanessaE no 13:31 xiong Okay... have you got any into nightly yet? Also: hoes, farms, eatable animals? 13:31 PilzAdam Fatal error: Activity in #minetest-delta 13:31 xiong Oops, that's not usually good. 13:32 VanessaE didn't know anyone still used that channel 13:32 xiong Also: Why no drowning? Underwater mining is absurdly easy; now I wonder why I bother to dig down through hard rock. 13:32 VanessaE there's a mod for that. 13:32 PilzAdam there are mods for everything 13:32 PilzAdam mobs, drowning, farming, whatever 13:33 VanessaE PilzAdam: didn't you know, that's the new "there's an app for that" :-) 13:33 PilzAdam farming will be officialy in 0.4.7, though 13:33 xiong Is it the intention of minetest to fork minecraft, to take a different development route? 13:33 PilzAdam Minetest is not a fork of Minecraft 13:33 xiong Or is it just the practice to implement features first as mods before integration? 13:34 xiong ... to fork the gameplay, to drive toward a different thing? 13:34 PilzAdam we have a pretty good API for mods, and mod creators are usually faster than core development 13:34 xiong I'm not asking if the codebase forked; I'd ask that in #minetest-dev. 13:35 xiong I'm not asking my question well, sorry. 13:35 PilzAdam VanessaE, http://forum.minetest.net/viewtopic.php?pid=91327#p91327 13:36 xiong Is there consensus among minetest devs whether minetest should eventually play the same as minecraft or go in a different direction? 13:36 VanessaE PilzAdam: dealt. 13:36 PilzAdam xiong, no 13:36 xiong Ah. 13:36 PilzAdam some aim for a game similiar to Minecraft alpha 13:36 xiong That explains much. 13:37 PilzAdam Minetest definetly is similiar to Minecraft 13:37 PilzAdam but some people dont want to believe that for some reason 13:37 xiong Understand. Very easy to understand. 13:38 PilzAdam but we definetly never ever will have potions or "the end" or something like this in minetest_game 13:38 xiong Kudos to the devs who worked on the game as it is; it's extremely stable. 13:38 PilzAdam stable but boring ;-) 13:38 PilzAdam minetest_game also kinda is a platform for all the mods in the forum 13:38 xiong Stable but boring wins, for me, over exciting but crashes, possibly locking up my machine on the way down. 13:39 PilzAdam many people think that Minetest is unplayable without mods 13:39 RealBadAngel as many as think the same bout minecraft 13:40 PilzAdam so, I think the plan for minetest_game is kinda a Minecraft alpha like game that has enough freedom for mods 13:40 xiong Contrast Unknown Horizons, which has some *very* interesting dimensions, many implemented, some just planned. Last time I upgraded, on startup it immediately crashed and took my whole system with it -- Linux! 13:40 RealBadAngel except for that minecraft have no real freedom for mods at all 13:40 PilzAdam ^ 13:41 arsdragonfly PilzAdam : an alpha copy would be boring ,we also need some imaginative features 13:41 xiong Well, my vote is still for stability. I'm funny that way. Love new features; like them better when they work. 13:41 RealBadAngel all mods in mc are made AGAINST developers 13:41 PilzAdam arsdragonfly, not copy MC alpha, but a game _like_ it 13:42 xiong Ah, bedtime. Thanks for the hints, guess I'll give bronze a shot. But I'm going to throw away all my swords. :( 13:43 PilzAdam xiong, since the engine and mods/games are seperated, there can be added a lot content without losing stability 13:58 sfan5 hello 14:00 VanessaE hey 14:01 VanessaE sfan5: possible problem with the //replace command or //fixlight - causing major server lag 14:01 VanessaE (probably //fixlight) 14:02 sfan5 VanessaE: fixlight always causes server lag 14:02 VanessaE oh 14:02 VanessaE ok 14:02 VanessaE this was after the command finished though 14:02 VanessaE the server locked up. 14:03 VanessaE must be some map loader/emerge bug or something, or technic maybe (item drop) 14:07 RealBadAngel VanessaE, have you worked on textures any more? 14:07 VanessaE no 14:07 VanessaE HDX normal/specular maps are stable for a while 14:07 PilzAdam sfan5, look at the fixlight of WE++ 14:08 PilzAdam sfan5, it runs only 64 commands / step, that seems to cause no lag 14:08 RealBadAngel any bugs spotted? 14:08 sfan5 PilzAdam: there is no good fix for fixlight because many mods use minetest.register_on_dignode etc. 14:09 PilzAdam how many commands do you run per step? 14:09 PilzAdam (in fixlight) 14:09 VanessaE RealBadAngel: the only "bugs" are those which we've already discussed 14:09 RealBadAngel i suggest fixlight where it is. since we are going to move to irrlicht lightin 14:09 RealBadAngel *suggest leaving 14:09 VanessaE RealBadAngel: hardware/irrlicht lighting is still a ways off. we need something that works in the meantime. 14:10 RealBadAngel its not so demonical 14:10 RealBadAngel in fact using irrlicht lights is way easier and better documented tham mt ones 14:10 PilzAdam RealBadAngel, its same as saying "stop using sqlite, we will have LevelDB soon" 14:11 RealBadAngel i dont know about databases 14:11 RealBadAngel its not my area of interest 14:12 RealBadAngel but about lights i can point just one thing 14:12 RealBadAngel game is built on irrlicht engine 14:13 RealBadAngel so we are not talkin bout importing something 14:13 RealBadAngel we are talking bout fuckin learn how to use our own engine :P 14:14 RealBadAngel so please DONT compare those two 14:14 kahrl mods will want to know the light level of a certain node (say mob mods for spawning, or mesecons for daylight sensors) 14:15 kahrl not sure how that would be possible efficiently with only hardware lights 14:15 RealBadAngel easily 14:16 RealBadAngel if every node will be lighten by engine? we will know its light level 14:16 RealBadAngel just propably different equation or somethin like this 14:16 kahrl the server doesn't have the irrlicht scene 14:17 RealBadAngel doesnt have what? 14:17 RealBadAngel sorry but everythin you can see on the screen are irrlicht scenes 14:17 kahrl the server doesn't even link against the irrlicht library 14:17 RealBadAngel ah 14:18 RealBadAngel i got your point 14:18 VanessaE kahrl: seems to me you'd need to do a hard calculation at that point, each time a mod reads the light level from somewhere 14:18 RealBadAngel we can mix it then 14:18 VanessaE (plants_lib reads light levels, btw) 14:19 BrandonReese Is it possible to keep the current lighting system server side, but use hardware lighting when rendering the scene on the client side? 14:19 RealBadAngel propably yes 14:19 RealBadAngel server side for calculations 14:19 RealBadAngel client side for look 14:19 kahrl mixing the two would also add some (very weak) approximation of global illumination 14:19 VanessaE sure, it's possible - whether the client will match what the server thinks is present is a question though 14:20 RealBadAngel only thing we shall take real care of is sun position 14:20 kahrl with only hardware lights you'd probably have very hard shadow edges and dark entrances to caves 14:20 VanessaE couldn't the server just ask the client what the light is at a given spot? 14:21 PilzAdam -> lag 14:21 PilzAdam also, ask with client? 14:21 RealBadAngel server should pay no shit what player can see 14:21 PilzAdam *wich 14:21 RealBadAngel it shall control sun/moon pos 14:21 VanessaE PilzAdam: whichever client whose presence is triggering some server code that needs the light level (e.g. an ABM only runs if a player is nearby) 14:21 RealBadAngel and allow players to place another sources of light 14:22 Exio no please 14:22 Exio share the calculations 14:22 RealBadAngel but ilumation is up to client 14:22 Exio or then you will end with quake3 version sandbox 14:22 VanessaE ok, so then link the server against irrlicht 14:22 kahrl VanessaE: what if two or more players are nearby? 14:22 PilzAdam VanessaE, the player might not even see/calculate that region 14:22 VanessaE have it do the same thing the clients do 14:22 RealBadAngel they will share same time of day data 14:22 PilzAdam VanessaE, also, there might be clients that dont even have calculate it at all 14:22 RealBadAngel and light sources location 14:22 PilzAdam (fullbright option, bots) 14:22 VanessaE PilzAdam: true on both counts 14:23 RealBadAngel so if they will have the same display logic 14:23 RealBadAngel they will see the same 14:23 RealBadAngel period 14:23 VanessaE but there has *got* to be a way to let the server know of the computed light value for a given node. 14:23 RealBadAngel old system 14:23 VanessaE old system is slow though. 14:24 kahrl let's say you're on a pvp server with hostile mobs 14:24 VanessaE the old system is why moretrees takes up to 3 seconds to populate a mapblock 14:24 RealBadAngel so sun pos vs node coords 14:24 RealBadAngel and some weights 14:24 VanessaE er, a chunk* 14:24 kahrl it would be very easy to make a cheaty client that reports all nodes as full bright so that no mobs spawn 14:24 BrandonReese sun pos + other light sources 14:24 RealBadAngel kahrl, we are talkin now bout server logic 14:25 RealBadAngel not clients 14:25 kahrl RealBadAngel: I was talking about VanessaE's suggestion to move the calculation to clients 14:25 PilzAdam RealBadAngel, someone brought up the idea that clients can report the light 14:25 RealBadAngel no fucking way 14:25 Exio i suggestdoing it in the "both" sides 14:25 PilzAdam we just want to show that this idea is not good 14:25 RealBadAngel client side -> only gfx and eye candy 14:26 RealBadAngel server -> game mechanism and provide input for clients eyecandies 14:26 Exio i still don't get it 14:26 kahrl VanessaE: if it takes 3 seconds there's something broken with the code 14:26 VanessaE kahrl: it's the lighting code, hmmmm said. Those trees are bloody huge and they really strain the lighting code. 14:27 VanessaE kahrl: as in, some 5000 nodes for one tree 14:27 kahrl even after the improvements hmmmm made? 14:27 BrandonReese the old system would need to stick around anyway to make it an option to turn hw lighting off. 14:27 VanessaE yup 14:27 kahrl 5000 isn't really much 14:27 RealBadAngel lol 14:28 VanessaE kahrl: one tree can take upwards of 350 ms to spawn 14:28 RealBadAngel irrlicht models (ONE OBJECT) are common with 30-40k polygons 14:28 PilzAdam there are only 4096 nodes per mapblock 14:28 VanessaE on my box that is 14:28 VanessaE slow boxes might take twice as long 14:29 kahrl 350ms without the lighting? 14:29 VanessaE with 14:29 Exio meters 14:29 VanessaE Exio: milliseconds 14:29 RealBadAngel spawn means complex computations to generate it 14:29 Exio aww 14:29 RealBadAngel not light it up 14:29 kahrl ah so you spawn multiple trees at once? 14:30 VanessaE kahrl: yeah 14:30 VanessaE but one tree can take 350ms by itself 14:30 kahrl in on_generate? 14:30 VanessaE if it's bug enough 14:30 VanessaE yeah 14:30 VanessaE big* 14:30 kahrl maybe it shouldn't calculate the lighting during on_generate and let the post-generate lighting take care of it 14:31 kahrl doesn't make sense to calculate the light after spawning each tree if you could do it in one go 14:31 VanessaE I don't know how the current lighting system is doing it 14:32 VanessaE I'm just using this as an example why not to keep the existing software lighting code if there's any way at all to do it in hardware (which will surely be 10x faster yet) 14:33 VanessaE or at least, to do it with irrlicht instead of whatever we're doing now 14:34 VanessaE this is the conundrum - the server needs to know the light level of each node, but the clients are the ones that display it. 14:34 RealBadAngel offtpic: i can kill dragon now without even borin about teleport and seeds ;) 14:34 jin_xi yay, candies! 14:34 RealBadAngel 2614hp now ;) 14:34 PilzAdam RealBadAngel, I can beat the final boss without doing anything 14:35 jin_xi the winning move is not to play... 14:35 kahrl Is there any method in irrlicht that lets you ask for the light at a certain position? I don't think there is 14:35 VanessaE jin_xi: only* 14:35 VanessaE kahrl: no idea. 14:35 RealBadAngel kahrl, ofc it is 14:35 PilzAdam still, the server doesnt have Irrlich 14:35 PilzAdam +t 14:36 kahrl PilzAdam: the suggestion was to add it, which I think is a bad idea 14:36 VanessaE well then what do we do? 14:36 kahrl RealBadAngel: where? 14:36 RealBadAngel use the same equations just 14:36 PilzAdam can you even install/use irrlicht on a remote server without a XServer? 14:36 VanessaE kahrl: how would post-generation lighting work? does the server run through that gradually? 14:36 kahrl I think you could use EDT_NULL 14:37 RealBadAngel every light aware code checks the light sources 14:37 RealBadAngel nearby or global 14:37 kahrl VanessaE: I don't know, I haven't looked at most of mapgen in a long time 14:37 VanessaE ok 14:37 VanessaE well I guess hmmmm would know 14:37 VanessaE a bit part of the issue is threading and locking though 14:37 VanessaE and I guess no one has a solution to that yet 14:38 kahrl well with the current way the whole server is locked during on_generate 14:38 VanessaE exactly. 14:39 kahrl with decorationdef/decorations it would be only during the lighting phase if I understand right 14:39 VanessaE yeah but that doesn't help those of us who are stuck with mg v6 14:39 kahrl true 14:52 VanessaE bbl 14:56 jojoa1997|Tablet http://dev.minetest.net/Mapgen_V7 14:56 jojoa1997|Tablet Lol not done yet 14:57 jojoa1997|Tablet PilzAdam: Will diamond how's be added to default since all the other tools have diamond types 14:58 rubenwardy *hoes :P 15:02 jojoa1997|Tablet Yeah they should be added 15:02 Zeg9 Hi! 15:02 jojoa1997|Tablet And also you could use the code from minitest 15:03 Zeg9 what about mese hoes? 15:05 jojoa1997|Tablet Sure but diamond looks better 15:05 jojoa1997|Tablet And they are already made 15:05 Zeg9 It's just about changing the color anyway, and copy-pasta of code 15:06 Zeg9 I think both should be added, since all tools can be made from these two crystals 15:06 Zeg9 btw what's this minetest version with trollfaces: http://wiki.minetest.com/images/9/9c/Putkiksia.png 15:06 PilzAdam Zeg9, NMPR 15:06 PilzAdam its mentioned in the dev wiki 15:08 Zeg9 I read about this once 15:08 PilzAdam its pretty awesome 15:08 PilzAdam you easily get like 500 FPS 15:09 PilzAdam and its not so bloated 15:10 PilzAdam jojoa1997|Tablet, talk to VanessaE, she doesnt want them 15:10 jojoa1997|Tablet VanessaE: why no diamond picks 15:10 jojoa1997|Tablet Hoes 15:11 rubenwardy They are v unrealistic 15:11 rubenwardy not that the whole block idea is realistic 15:11 rubenwardy Diamond is brittle, a bit like glass 15:11 jojoa1997|Tablet So what 15:11 rubenwardy yeah 15:11 jojoa1997|Tablet Do is obsidian 15:11 jojoa1997|Tablet So 15:11 rubenwardy ... 15:12 jojoa1997|Tablet Obsidian is more brittle 15:13 hmmmm [10:27 AM] even after the improvements hmmmm made? <---- that was only to the mapgen, not Map::updateLighting() 15:13 jojoa1997|Tablet What is NMPR? 15:13 PilzAdam jojoa1997|Tablet, look at the dev wiki 15:13 hmmmm i intend to use Mapgen::calcLighting() on the blocks being emerged 15:13 rubenwardy An early version of MT 15:13 hmmmm when decorations are written to it 15:13 jojoa1997|Tablet Oh 15:13 jojoa1997|Tablet I remember trying that 15:14 hmmmm sorry i haven't been spending much time on minetest lately, been doing jobby stuff 15:14 jojoa1997|Tablet http://c55.me/minetest/oldsite/packages/win32/old/minetest-c55-binary-110211211322.zip 15:16 Calinou wb tablet user :P 15:16 Calinou oh he left 15:16 PilzAdam *crashed 15:17 Jordach i've played minetest on a tablet before 15:17 Jordach by using team viewer and some tools, its possible 15:17 Calinou challenge: play minetest with the leap motion thingy 15:22 Jordach even better, play it with kinect 15:23 PilzAdam the new xbox one sucks 15:23 Calinou consoles suck 15:23 Jordach yup 15:23 PilzAdam I want to play and nothing else 15:23 Calinou mid end hardware at release 15:23 Calinou 5 years after = TOTALLY outdated 15:23 * PilzAdam wont buy it, since Battlefield 4 comes for 360 too 15:24 Jordach PilzAdam, same here 15:24 * Zeg9 abandons bulding nmpr. Running under wine will be much faster than finding the required libraries... 15:24 Jordach at least EA done away with stupid online passes 15:25 ruskie yeah now xbox will have them built in 15:25 PilzAdam Zeg9, you basically one need the jthread that already is in your current minetest directory 15:25 PilzAdam *only 15:25 Zeg9 So the latest jthread wouldn't work? 15:25 PilzAdam dunno 15:25 jojoa1997|Tablet VanessaE: why no diamond how's? 15:26 jojoa1997|Tablet Hoes 15:26 thefamilygrog66 howdy folks 15:26 Zeg9 Hello 15:26 thefamilygrog66 no diamond pimps? 15:26 PilzAdam jojoa1997|Tablet, you are repeating yourself 15:26 jojoa1997|Tablet I said this already? 15:27 PilzAdam VanessaE: why no diamond picks 15:27 PilzAdam Hoes 15:27 Jordach 3hrs 30mins remain... 15:27 jojoa1997|Tablet For what 15:30 Calinou till what? 15:30 Calinou next MLP episode? 15:30 Jordach Calinou, a simple mobs extension 15:30 PilzAdam \o/ 15:31 Jordach and it's a extensive thing 15:31 Jordach it will require MAPGEN V7 15:31 jojoa1997|Tablet So how long tillnyounrelease 15:32 Jordach jojoa1997|Tablet, put it like this: every relase will have one more addition 15:32 Jordach usually one, two or three at a time 15:32 jojoa1997|Tablet So what will be new? 15:33 Jordach btw, you wont be seeing any normal simple mobs monsters 15:34 Jordach i'll have a teaser video up later 15:34 jojoa1997|Tablet Let me guess 15:34 * Calinou goes to play some TF2 15:34 jojoa1997|Tablet M 15:35 Calinou Jordach: did you buy any games on steam? 15:35 Jordach Calinou, NOPE.AVI 15:35 Calinou if you did then you can add me :P 15:35 jojoa1997|Tablet Mobs that come from the terrain 15:35 Calinou :/ 15:35 Jordach jojoa1997|Tablet, well, they will in this 15:35 Jordach each biome will have specific items 15:35 Calinou well, if anyone wants to add me my ID is Calinou_ 15:35 jojoa1997|Tablet Calinou I am using tablet 15:35 Jordach XxJordachxX 15:35 Jordach ^ steam + xbox 360 15:36 jojoa1997|Tablet Jordach does the new mapgen have biomes except rock 15:36 Calinou lol Xx 15:36 Calinou jojoa1997|Tablet: no 15:36 Jordach jojoa1997|Tablet, i'll release it when it's out 15:37 Jordach because put it like this: it will weigh around 70mb 15:37 Jordach when fully complete 15:37 jojoa1997|Tablet PilzAdam could you make a MiniTest header that looks like the mine craft header 15:37 jojoa1997|Tablet Jordach cool 15:38 jojoa1997|Tablet will horses be added? 15:38 jojoa1997|Tablet or something for us to ride 15:38 Jordach jojoa1997|Tablet, well, put it like this: this mod will be more content rich than any other mobs mode 15:38 Jordach -e 15:38 jojoa1997|Tablet even mobf 15:38 Jordach also 300+ entitie registers 15:39 Jordach entity* 15:39 jojoa1997|Tablet ok i have one request then 15:39 Jordach -!- Server: Request denied. 15:39 jojoa1997|Tablet make a way to decide what mobs are in the world and not like mobf 15:39 Jordach jojoa1997|Tablet, all of them are needed 15:40 jojoa1997|Tablet no i mean so you can say not spawn ... 15:40 Jordach spawn limits for each entity will be enforced 15:40 jojoa1997|Tablet turkies if you dont want them 15:40 jojoa1997|Tablet i mean naturally 15:40 jojoa1997|Tablet you can decide what mobs are there 15:40 Jordach jojoa1997|Tablet, you do realise i've been working on a prototype for a whi;e 15:40 PilzAdam jojoa1997|Tablet, no 15:40 jojoa1997|Tablet *while 15:40 jojoa1997|Tablet ok 15:40 jojoa1997|Tablet um 15:41 Jordach entities have a 1x1 inv slot 15:41 jojoa1997|Tablet will each mob have a different file 15:41 Jordach jojoa1997|Tablet, yes 15:41 jojoa1997|Tablet ok then good 15:41 PilzAdam troll: http://forum.minetest.net/viewtopic.php?pid=91341#p91341 15:41 Jordach oh and btw, think how MC wolves work 15:41 jojoa1997|Tablet what do you mean? 15:41 Jordach reported 15:41 Jordach how they follow you? 15:42 Jordach each has that ability 15:42 thexyz http://forum.minetest.net/viewtopic.php?pid=91263#p91263 15:42 Jordach some harder than others 15:42 thexyz > You can't leave 15:42 Jordach they also require feeding 15:42 jojoa1997|Tablet cool 15:42 jojoa1997|Tablet i cant wait 15:42 jojoa1997|Tablet in how long 15:43 Jordach jojoa1997|Tablet, considering simple mobs is a piece of piss to code for 15:43 jojoa1997|Tablet YES I IS! 15:43 Jordach depending on the amount of models i need 15:43 jojoa1997|Tablet IT 15:43 Jordach for now they will be friendly and non friendly 15:43 jojoa1997|Tablet i mean how long till you release the first one today? 15:43 Jordach jojoa1997|Tablet, it might 15:44 jojoa1997|Tablet 3hrs 30mins remain... 15:44 Jordach jojoa1997|Tablet, i need to finish a prototype .x model 15:45 rubenwardy Yamm will be even easier 15:45 rubenwardy example: https://gist.github.com/rubenwardy/c36919f9f696a34666c2#file-gistfile1-txt-L60 15:46 rubenwardy I could even add the simplemobs code as a component 15:46 rubenwardy like a wrapper 15:46 thexyz rubenwardy: is it fast? 15:46 PilzAdam Jordach, http://youtu.be/KbWgUO-Rqcw 15:46 rubenwardy and simplemobs mobs would work with it 15:46 jojoa1997|Tablet rubenwardy could you make a download of your compiler with all the required libraries 15:46 * Jordach closes tab 15:47 rubenwardy thexyz: it is component based. It is as fast as the code each component has 15:47 * jojoa1997|Tablet puts a kitten in Jordahcs spot 15:47 rubenwardy what is wrong Jordach? 15:47 thexyz that doesn't answer anything 15:47 Jordach rubenwardy, xbox one highlights 15:47 thefamilygrog66 PilzAdam's Minecraftization controversy! 15:47 * Jordach throws up 15:47 thefamilygrog66 :) 15:48 * jojoa1997|Tablet puts a kitten in Jordach's stuff 15:48 rubenwardy If I added simplemobs as a component, it would be as fast. It is too early to see how fast it is atm 15:49 jojoa1997|Tablet Jordach i will add the mobs from your pack that is similiar to minecrafts for minitest 15:49 PilzAdam Jordach, Im watching that video for the 3rd time and cant stop laughing 15:49 Jordach jojoa1997|Tablet, theyre not MC RELATED 15:49 jojoa1997|Tablet no pigs 15:50 jojoa1997|Tablet no cows 15:50 Jordach so will you QUIT IT. 15:50 jojoa1997|Tablet wait 15:50 jojoa1997|Tablet you aren't going to have pigs or wolves/dogs or fish? 15:51 jojoa1997|Tablet has anyone seen forest gump 15:51 Jordach jojoa1997|Tablet, yes their will be 15:51 Jordach just not in that form 15:51 jojoa1997|Tablet yeah and i will edit it 15:52 jojoa1997|Tablet nothing i have added to mintest wasnt edited except factions mod 15:52 Jordach jojoa1997|Tablet, minitest is full of shit and a cease and desist is probably going to strike you soon 15:53 Jordach jojoa1997|Tablet, youre a dumbass 15:53 Jordach i ALREADY SAID THIS ISNT MC RELATED 15:53 jojoa1997|Tablet Jordach your a dumbass too :P 15:53 jojoa1997|Tablet you dont listen do you 15:53 rubenwardy do you? 15:53 jojoa1997|Tablet you just here minitest 15:53 jojoa1997|Tablet i do 15:54 rubenwardy jojoa1997|Tablet, theyre not MC RELATED 15:54 jojoa1997|Tablet going 15:54 jojoa1997|Tablet going to next class 15:54 rubenwardy Thank fuck 15:54 Jordach dumbass doesnt even listen 15:54 rubenwardy Bitch please! 15:55 Jordach anyways, just learned on how to make keyframe anims in minetest 15:57 PilzAdam Note: Download links of jojoa's version of Minitest removed until he fixes the license mess he produced. 15:58 rubenwardy lol 15:58 PilzAdam I just looked at it and noticed that he shares simply everything as "Copyright PilzAdam; WTFPL" 16:00 Jordach see? hes a dumbass 16:00 Jordach im still waiting for a C&D letter from mojang 16:06 PilzAdam Calinou, whats the license of the rendered grass block in the minetest.com wiki? 16:23 Jordach BRB BACON BAGELS! 16:24 Jordach actually nope 16:25 Jordach :( 16:27 Jordach also: why are the legs in the default player model bent backwards at the end of the breathing anim 16:27 jojoa1997|Tablet maybe we should have a running animation 16:27 Jordach fuck off 16:27 Jordach this isnt minecrap, okay? 16:28 Jordach just play the walking anim faster 16:28 Jordach DUH 16:28 jojoa1997|Tablet minecraft doesnt have a running animation 16:28 jojoa1997|Tablet that is what minecraft does 16:28 jojoa1997|Tablet they make it faster 16:28 jojoa1997|Tablet wait we need running first 16:28 jojoa1997|Tablet nvm 16:29 * Jordach renders small keyframining anim 16:48 Jordach youtube is processing audio 16:48 Jordach video* 16:49 OldCoder News: Shutting down my worlds for migration to a new hard disk 16:49 Jordach ooh 16:51 Jordach hey Taoki 16:51 Jordach i made my first keyframe animation 16:53 Calinou PilzAdam: same license as texture 16:53 Calinou feel free to use it :) 16:54 Jordach Calinou, youtube is processing your video stuck at 95% 16:58 Calinou heh 16:58 Calinou that's youtube 16:58 Calinou flash uploading needs to die 16:59 Jordach my 27 min video took 20 seconds 17:00 Calinou free insult \o/ http://forum.minetest.net/viewtopic.php?pid=91353#p91353 17:00 * Calinou doesn't have 150 games on steam and doesn't use windows 7 17:00 Calinou and I don't have a 7970/680 too 17:03 Jordach YouTube, don't make me use vimeo 17:04 Calinou how about dailymotion 17:04 Calinou MADE IN FRANCE!!!! 17:04 Jordach MOTHER FUCKER 17:04 Jordach IT FINISHED PROCESSING AS I CLOSED THE TAB 17:05 Calinou it finishes just like MLP episodes: when you close the tab 17:18 Jordach mastered keyframes 17:19 Calinou masturbed keyframes 17:19 Calinou 17:19 thexyz wait, you can have params in closing tag? 17:21 Calinou HTML 6 17:21 Calinou © 2015 Calinou 17:22 rubenwardy next you will be able to make games in html, no js 17:23 Exio html 7 will include built-in java support 17:24 thexyz javascript is already good enough 17:24 thexyz now they should do something about css 17:24 thexyz it sucks 17:24 rubenwardy http://html6spec.com/ 17:26 thexyz just make a language which lets us position elements instead of fucking with float-s and whatnot 17:27 thexyz is that so hard? 17:27 sfan5 apparently it is 17:27 thexyz =( 17:28 Jordach thexyz, invent your own html like markup 17:29 thexyz Jordach: which won't be supported by anything 17:30 Jordach people still use gopher 17:30 thexyz same goes for