Time Nick Message 00:06 Kacey idk 00:13 NotReallyNick Oh, right. I forgot, it's Mint that you're not supposed to upgrade without a clean install, not Ubuntu. 00:13 Hwkiller I've upgraded mint too 00:13 Hwkiller it wasn't as clean as ubuntu's 00:13 Hwkiller but it worked 00:25 salamanderrake when did minetest get slower then minecraft? 00:27 Hwkiller I wouldn't know; haven't played minecraft 00:28 rarkenin I'm off now, goodbye! 00:32 mauvebic i found the solution to my ISP problem: beer 00:32 Kacey that solves everything 00:34 mauvebic right now the only other idea i got was to go down there to HQ and kick some asses, but jail sucks so i went with beer :P 00:35 mauvebic i just wonder at what point incompetence becomes fraud 00:35 NotReallyNick Minetest still actually runs at a decent speed on my computer. Minecraft doesn't. 00:35 NotReallyNick So ... How is Minetest slower? 00:35 Menche Minecraft runs a bit slower on my computer, and has more glitches than Minetest 00:36 NotReallyNick I don't know about glitches. I didn't play it long enough to find the glitches. 00:36 Menche sometimes directional keys would get stuck 00:36 Menche usually while fighting >:( 00:36 NotReallyNick My siblings talked me into trying Minecraft. 00:37 Menche and sometimes a chunk doesn't load, so you bounce up and down in the space 00:37 NotReallyNick AH! They've been blaming the keyboard for that glitch! 00:37 Menche i could have my character running forward constantly with hands off the keyboard 00:38 Menche so, when i'm repeatedly hitting that creeper and retreating, and suddenly run right into it... 00:38 NotReallyNick Does it hurt to touch creepers? 00:38 Menche no, but they detonate 00:39 * NotReallyNick thinks he set his minetest.conf incorectly 00:39 NotReallyNick Water seems to be acting like a finite liquid. 00:40 NotReallyNick Yep. Set wrong. That also explains why a jungle appeared in my new world. 00:41 Menche arrr, water doesn't dump on punch anymore 00:41 NotReallyNick Yeah, I keep trying to do that too. 00:41 Menche will take a while for me to adjust 00:42 NotReallyNick I like how tools are no longer dropped on_place() though. That was just annoying. 00:42 NotReallyNick Yeah, it'll take a while to adjust. Managable though. 00:42 Menche it does make sense, punch = pick up node and rightclick = place 00:43 NotReallyNick And ... water is fixed. 00:44 VanessaE if anyone gives a shit :) gloopblocks just got another minor update, as did HDX. 00:44 NotReallyNick There was a cave that was draining the ocean on me. 00:44 NotReallyNick Nice! 00:45 NotReallyNick Gloopblocks is cool. I like to look at HDX, but it's too high res for me to actually install. 00:45 NotReallyNick Why do you have gloopblocks now? 00:45 VanessaE NotReallyNick: try a lower-resolution one. 16, 32, 64, 128, 256, 512px. 00:46 VanessaE I have gloopblocks because neko discontinued it. 00:46 VanessaE and I didn't want to see it die of neglect 00:46 Menche what does gloopblocks add? 00:47 VanessaE http://forum.minetest.net/viewtopic.php?id=4019 00:47 VanessaE a bunch of random blocks :) 00:47 VanessaE it's becoming something of a repository for abandoned blocks I think are nice to have 00:48 NotReallyNick Ah, I see. I think the only thing I don't like about gloopblocks is the cat/rainbow recipes. The only thing that makes the cats worthwhile it that they are trophies. Though I can see rainbows as a practical building material at times. 00:48 VanessaE I've thought about that, not sure if I want to remove those recipes or not 00:49 NotReallyNick I'd remove the rainbow recipe, and make the cat recipe give rainbows. But that's just me. 00:49 NotReallyNick Or remove both. That's a good option too. 00:53 NotReallyNick I see you have the Oerkki block. Do you know why that was dropped from moreblocks? 00:54 sdzen no oerkki? 00:54 VanessaE calinou didn't think it was useful I gues 00:54 VanessaE s 00:54 sdzen and more bircks is useful? 00:54 sdzen bricks* 00:54 VanessaE well, generally the moreblocks mod is useful :-) 00:55 sdzen for building :) 00:55 sdzen yes 00:55 sdzen I actually liked those blocks 00:55 sdzen built with them ALOT 00:55 Hwkiller some seem to be broken 00:55 Hwkiller like "rope" 00:55 Hwkiller and I can't get stairs to work either, in general 00:55 NotReallyNick I didn't use Oerkki blocks because bookshelves are so hard to come by. But they're not anymore. 00:55 sdzen I made some epic rope for my server a long time ago 00:56 sdzen never released it 00:56 NotReallyNick Of course, now I'm hyper-stingy with iron ... 00:56 sdzen really? 00:56 sdzen I seem to have an overabundance 00:56 Hwkiller same 00:56 Hwkiller too much iron and copper (especially now that default + moreores includes it) 00:56 sdzen in fact 00:57 sdzen I want the amount of iron to be lowered actually 00:57 sdzen and coal 00:57 sdzen give abit more challenge 00:57 sdzen Ive gotten a whole stack from a single cave before 00:57 Hwkiller yeah, I have a ton of coal as well 00:57 Hwkiller and where I'm currently mining there's a ton of everything really 00:57 sdzen yes 00:58 Hwkiller that being said, I'm pretty damn far deep 00:58 sdzen I am about -50 blocks in 00:58 sdzen takes me about 30 seconds to get down there 00:58 sdzen not using a sneakavator 00:58 Hwkiller how can you tell how deep you are 00:58 sdzen f5 00:58 sdzen hit f5 00:58 Hwkiller hm... I'll test it in a second 00:59 Hwkiller i'll try on my netbook; pretty sure it'll die in agony though 00:59 Hwkiller doesn't handle minetest so well 00:59 sdzen it used to show all the time 00:59 sdzen then someone decided we dont need to see it in our face all the time 00:59 sdzen though.... 00:59 sdzen I always turn it on 01:00 sdzen just for the coordinates 01:00 Hwkiller hm... my server isn't feeding the media to my netbook 01:00 Hwkiller just stuck at 0% 01:00 Hwkiller oh nvm, it froze 01:00 sdzen maybe we could have the coordinates show by default? but none of the other stuff? 01:04 Hwkiller hm... yeah, my server is botched; hang on 01:06 Hwkiller yeah, I'm at ~-80 01:06 Hwkiller lol 01:08 Doyousketch2 sdzen, I was trying to accomplish that 01:09 Doyousketch2 I did it, but it doubled up the info on 2 lines 01:10 Hwkiller and I use carts 01:10 Hwkiller [usually] they work fine 01:10 Hwkiller they usually do fine going down; but going up gets them stuck about 50% of th etime 01:10 Hwkiller it's still faster than going by foot though 01:11 sdzen I actually have been thinking if using jeijas slopes for the uphill and downhill rails and having them be solid would help any 01:12 sdzen for a smoother ride at least 01:12 Hwkiller that all sounds foreign to me 01:12 Hwkiller carts are darn buggy though; sometimes I just drift through walls until th eserver realizes I'm no longer on a track 01:12 sdzen c'est tres simple 01:12 Hwkiller it puts me back.. but wtf 01:17 Doyousketch2 here's a pic so you get an idea what I mean - http://oi45.tinypic.com/2l9gmy0.jpg 01:18 VanessaE gee, I recognize those textures ;) 01:19 Doyousketch2 lols, yup 01:21 Doyousketch2 I should start keeping a notebook of where snippets of code are located 01:24 NotReallyNick I want iron level to stay the same, and have copper no longer rely on iron. 01:25 NotReallyNick In moreores, there was a dedicated metal for that: tin. 01:26 VanessaE you mean bronze. 01:26 VanessaE bronze relies on iron :) 01:26 VanessaE (when, most of us agree, it should have been tin, but whatever) 01:27 NotReallyNick Copper relies on iron. THere is no anything that can be made with copper besides bronze, which requires iron. I meant what I said, copper relies on iron too. 01:27 mauvebic two beers later and im still ticked lol 01:27 VanessaE you can make copper blocks without using iron... 01:27 VanessaE and copper can be used elsewhere also; technic and homedecor need it, for example/ 01:27 NotReallyNick Can you? WHen were copper blocks added? 01:27 VanessaE oh wait 01:28 VanessaE no you're right, copper blocks got missed 01:28 VanessaE nevertheless, copper ore/lumps/ingots don't depend on iron, only bronze does. 01:28 NotReallyNick Technic and homedecore aren't in the base game. There's a recipe for everything if you look outside the base game. 01:28 VanessaE true 01:28 VanessaE but to say that A depends on B because B depends on A is not accurate. 01:28 NotReallyNick Copper DOES depend on iron. Without iron, copper can't be used for ANYTHING. 01:29 NotReallyNick Copper literally has no function without iron. 01:29 VanessaE that'll change I'm sure 01:29 NotReallyNick I sure hope so. For now, I can't even compress copper as blocks for storage. 01:32 NotReallyNick I'm also hoping give_initial_stuff and bones are moved to common. There's no good reason to keep them in places where custom games can't access them. 01:33 mauvebic give initial stuff should just be in default, its so tiny 01:34 mauvebic fewer folders to scan 01:34 NotReallyNick Things in common are not scanned unless required by the game. 01:34 mauvebic but still 01:34 mauvebic if you can have mapgen.lua 01:34 mauvebic you can have give_intial.lue 01:35 sdzen where did you get that thought NotReallyNick? 01:35 NotReallyNick SO no scanning issues. Only games that want give_initial_stuff would scan for it. 01:35 NotReallyNick *So 01:35 mauvebic but who bothers to remove it? 01:35 * sdzen uses give initial stuff 01:35 NotReallyNick It would only be included by minetest_game and custom games that want it. 01:36 * NotReallyNick used to give initial stuff until give_initial_stuff was made inaccessible 01:36 mauvebic this common stuff seems to add more confusion than it removes lol 01:37 NotReallyNick It would remove all confusion if everything was added to common. It's the fact that some things are NOT in common that is the issue. 01:37 mauvebic yeah something has to be done, either the old system, or all mods in one folder 01:38 sdzen I dont like this new system 01:38 mauvebic me neither but we need to come up with something better before anyone changes anything 01:38 mauvebic this idea (pull requests) of multiple commons is, nuts lol 01:38 NotReallyNick I think the new system could be implemented better, but it's way better than the old system. 01:39 sdzen I didn't realize the system existed so I kept getting my sources from celeron55/minetest_game and celeron55/minetest 01:39 Hwkiller can someone join my server and tell me whether performance is awful or not? 01:39 NotReallyNick We shouldn't need five copies of default just because five games use it. 01:39 mauvebic well this common stuff makes no difference to me, i have the same game folder as before with no motivation to adapt lol 01:39 sdzen yes 01:40 Hwkiller can I PM the ip? 01:40 mauvebic until its simplified at least 01:41 Hwkiller seems like there should just be a common mod dump, then gametypes defined as configs, like world.mt 01:41 sdzen me and ray8888 were looking at the new game modes, he looked at the survival one and got sooooooo happy! then I clicked the link and he nearly broke a window. 01:41 Kacey http://ifunny.mobi/#0yhdRbzY 01:41 NotReallyNick Exactly, all plugins in one directory. 01:42 sdzen yes that is a good idea 01:42 mauvebic make a pull 01:42 mauvebic its gonna take a month of debate on github before it gets through anyhow, better get started now 01:43 NotReallyNick I did make a pull request. 01:43 sdzen hehe 01:43 mauvebic i saw a pull request for multiple commons, wheres the other? 01:43 NotReallyNick I made it a while ago, no comments. 01:43 sdzen mauvebic: I still want my crafts in. 01:43 NotReallyNick Mine is a pull to common, to add the missing plugins. 01:43 mauvebic i saw some of the comments regarding get players' IP 01:43 sdzen bad stuff? 01:43 mauvebic i was surprised privacy was an issue at all 01:43 sdzen privacy shoit? 01:43 mauvebic yeah 01:43 mauvebic fucking ridiculous 01:44 mauvebic its your server, youre entitled to know who's logged on 01:44 sdzen I can already get the IP of a minetest client connecting 01:44 mauvebic yeah by going through the logs 01:44 sdzen or banning them saves it in a txt file 01:44 sdzen honestly its already there 01:45 sdzen and people need to stop being so privacy conscience 01:45 mauvebic but i wanna be able to write my own functions in lua to block specific IPs or IP ranges 01:45 sdzen there needs to be a better banning system 01:45 sdzen period 01:45 mauvebic well if they cant provide that, then provide the IPs so we can do it 01:45 mauvebic no-brainer 01:46 mauvebic like one should care about the privacy of a griefer lol 01:46 sdzen some person tried to get into the VPN I have running to my minetest server 01:46 mauvebic you get as much privacy visiting any php/asp enabled site 01:47 sdzen it was funny watchign them fail 01:47 * sdzen encryption ftw 01:47 mauvebic well christ, why do you think my main map aint public? i dont want random douches destroying it 01:47 sdzen people are douches 01:47 mauvebic yes, yes they are 01:48 sdzen and I love how people assume that they have privacy 01:48 mauvebic and kids especially dont "get it" when you kick/ban them 01:48 sdzen I know one person in this world who has true privacy 01:48 sdzen and nobody has seen him in years 01:48 mauvebic henry kissinger? 01:48 NakedFury god 01:48 sdzen hehe 01:48 sdzen some random dude 01:49 sdzen the government looked for him abit 01:49 sdzen they couldnt find him 01:49 mauvebic im hard to track too, had over 30 jobs 01:49 sdzen nice 01:49 mauvebic dozen adresses 01:49 mauvebic claustrophobes dont stike around anywhere for long lol 01:50 sdzen you a claustrophobe? 01:50 mauvebic yeah, pretty random and pretty bad 01:50 * sdzen is a xenophobe 01:50 mauvebic lol dont like foreigners in your country? 01:50 sdzen strangers 01:50 mauvebic me neither 01:50 sdzen I keep thinking they are spying on me 01:50 mauvebic to the point of being labelled antisocial 01:51 sdzen yes 01:51 mauvebic naw, when i meet a stranger who's too nice, i automatically think "what do they want from me?" 01:51 sdzen people ask why I am testing the drink for poison 01:51 mauvebic 0 trust in people lol 01:52 mauvebic i prefer cats, they are pretty straightforward about what they want lol 01:52 sdzen it wouldnt be that hard to make all the game modes selectable through settings would it? 01:52 sdzen yes 01:52 sdzen cats are good 01:52 sdzen they dont stab you in the back 01:53 mauvebic cats are like children that never learn to speak or ask for expensive things lol 01:53 sdzen if they are in a bad mood they might gouge your eyes out 01:53 sdzen but... 01:53 sdzen somewhat loyal to you 01:53 * VanessaE wonders why saplings aren't growing on her map 01:53 sdzen haha 01:53 mauvebic except when she sticks her paw in my mouth while im asleep... lol 01:53 sdzen VanessaE 01:53 mauvebic what kind of saplings? 01:54 VanessaE mauvebic: default:sapling 01:54 sdzen minetest_register_alias("sapling", "default:sapling") 01:54 sdzen add that to default 01:54 VanessaE default/init.lua:minetest.register_alias("sapling", "default:sapling") 01:54 VanessaE it's already there. 01:54 sdzen hmmm? 01:54 NotReallyNick VanessaE: Are you using latest common and are the saplings on dirt? 01:54 sdzen then why? 01:54 VanessaE NotReallyNick: yes, but it's on grass 01:55 VanessaE (not dirt) 01:55 NotReallyNick Move the saplings to dirt then. 01:55 VanessaE you've gotta be kidding me. 01:55 * sdzen is using the latest zenophobe (not sharing my secrets) 01:55 * VanessaE tries it 01:55 sdzen it works on grass 01:55 sdzen I had a bunch of them growing on grass 01:55 NotReallyNick No, only dirt and dirt with gras. 01:56 NotReallyNick *grass 01:56 sdzen and I had the sapling not growing issue as well 01:56 NotReallyNick It doesn't work on just grass. 01:56 NotReallyNick default:grass_1 01:56 sdzen dude 01:56 mauvebic bizarre, why would the default saplings not worK? 01:56 VanessaE oh I didn't have it on *that* kind of grass, I had it on dirt_with_grass 01:56 sdzen there is only default:dirt_with_grass 01:56 mauvebic oooh, add a full grass node to default :-0 01:56 VanessaE sdzen: there is also default:grass_[1..5] which is something different. 01:57 NotReallyNick There's also default:grass_<1-5> 01:57 * sdzen never added that 01:57 sdzen honestly I have no issues running an outdated default 01:57 NotReallyNick My jungle saplings grow. I'll try regular ones. 01:57 sdzen it works better then common 01:57 NakedFury would it be too much if we had fire spread or burn dirt with grass blocks into just normal dirt blocks? 01:57 mauvebic 1-5? 01:57 sdzen yes! 01:57 sdzen NakedFury I was going to make a pullrequest for that 01:58 mauvebic for fire: particlespawner would make it look *real* nice 01:58 NotReallyNick Yeah, five grasses. It should be 0-4, but whatever. 01:58 mauvebic the only hurdle is lighting the netities 01:58 NakedFury nice to see someone shares my idea 01:58 NakedFury not mine, but the idea 01:58 khonkhortisan Fire turning grass into dirt might seem like a good idea, but it lets fire spread from one forest to the next 01:58 Hwkiller anyone else having problems with not being able to hurt mobs? 01:58 khonkhortisan If it turned into a special grass-only fire, or didn't spread, then it would be fine. 01:58 mauvebic we should ask a farmer what a field looks like once burnt 01:58 mauvebic thats how they rotated crops i think 01:59 NotReallyNick Mobs never seem to hurt me, but it's because they aren't installed. 01:59 Kacey night all 01:59 sdzen just have it if grass is near node fire:basic_flame then add node default:dirt 01:59 NotReallyNick Night. 01:59 NakedFury khonkhortisan: easily fixed with adding a chance that it wont spread 01:59 sdzen then it doesnt spread 01:59 mauvebic though for farm soil, which is already a seperate node(s), they coulld have a "nutrients" value 01:59 sdzen and gets the effect wanted 01:59 NakedFury or lets say modify Fire to have stages. a big fire using all the area a normal node would use medium and small fires 02:00 NakedFury like how wheat grows in the game minecraft 02:00 sdzen I like that idea as well 02:00 NakedFury small fires are maybe like 1/3 the size of a node 02:00 VanessaE NotReallyNick: any luck with the default saplign? 02:00 VanessaE sapling* 02:00 NotReallyNick Sapling planted. Time to wait. 02:00 VanessaE ok 02:00 VanessaE can someone take a look at my code and see if maybe I screwed up somewhere? 02:00 NotReallyNick And ... It grew. 02:01 sdzen maybe you messed up the alias? 02:01 NotReallyNick Okay, where is the code? 02:01 VanessaE https://github.com/VanessaE/moretrees/blob/master/node_defs.lua#L203 02:01 mauvebic i thought you mentionned tweaking mapgen lua to air for trees? 02:01 mauvebic if you did that, saplings wont grow indeed 02:02 VanessaE sdzen: I don't edit anything under default. I'll occasionally redefine stuff, for example ^^^^^^ that code successfully redefines default trunks, leaves, apples but the redefined sapling and wood don't actually change (they're still reporting with old textures/descriptions in-game) 02:02 VanessaE mauvebic: wha? you mean the default abm uses the MAPGEN ALIAS for saplings?! 02:02 mauvebic theres your problem 02:02 VanessaE oh FFS. 02:02 VanessaE what moron wrote that? 02:03 sdzen sounds like something pilzadam or c55 would do 02:03 mauvebic noticed this when i made my space game :P back when you couldn't disable trees with mg_flags 02:03 NotReallyNick Hmm. Is default in moretrees depends.txt? 02:03 VanessaE hmmmm: are you here? can you commit a quick fix for that please? 02:03 VanessaE NotReallyNick: yes. 02:03 VanessaE and..my sapling disappeared. turned into air. 02:03 VanessaE G*d damn it all. 02:04 mauvebic lol its a good thing i remembered what you said, or we might have been on this for days lol 02:04 VanessaE THIS is why I wanted a proper, clean way to disable trees from within my own mod damn it! 02:04 NotReallyNick Hmm. I have no idea. Sorry. 02:04 mauvebic why not remove the trees flag? 02:04 NotReallyNick Yeah, that'd work. 02:04 VanessaE mauvebic: because there's no way to READ that flag (or any flag) from a mod. 02:04 mauvebic now im confused lol 02:05 VanessaE and there's no way to set it either. 02:05 ShadowNinja VanessaE: I think we are safe from LM now :-) 02:05 mauvebic your mod should ignore the flag either way - if people installed it, they obviously want your trees 02:05 sdzen yes 02:05 NotReallyNick Don't read it from the plugin. If people want trees disabled, they'll do it themselves. 02:05 VanessaE mauvebic: not necessarily, for the longest time, I left beech trees disabled because they slowed the map generator down too much 02:06 mauvebic well you can disable specific trees from within the mods, but the mg flags themselves are for the mapgen, not mods people install afterwards 02:06 mauvebic if people complain, theyre dumb 02:06 VanessaE yeah, and growing saplings -> trees is not mapgen 02:06 mauvebic naw but the mapgen places trees on new chunks, so it does fall under the mapgen 02:07 NotReallyNick Why do you want to take over the default saplings? 02:07 mauvebic yeah id leave the default trees be 02:07 mauvebic in case people want them 02:07 mauvebic your trees are pretty tall, they dont fit everywhere 02:07 VanessaE NotReallyNick: hard to explain. 02:08 VanessaE I'm replacing default trees with beech trees, which are only a tad bit taller, and thicker. 02:08 NotReallyNick Just give beech trees their own saplings. 02:08 VanessaE and are l-system based 02:08 mauvebic i mean i love them, but i still hold onto default trees and my even smaller slim trees in certain places 02:08 ShadowNinja VanessaE: let me rephrase that, you are still op again 02:08 VanessaE ShadowNinja: heh, ok 02:08 sdzen oh no 02:08 sdzen op is active 02:08 sdzen run for the hills 02:09 VanessaE ok so now I have to override the default sapling abm 02:09 VanessaE fuck 02:09 mauvebic keeps the peace when ppl know an OP is on 02:10 * sdzen cracks knuckles 02:10 mauvebic or not lol 02:10 sdzen time to cause trouble 02:10 NotReallyNick Default sapling is in C++, not Lua. Good luck. 02:10 VanessaE shit. 02:10 VanessaE stupid stupid stupid 02:10 mauvebic youd think mobs would be cpp, and default trees in lua lol 02:10 sdzen trees should actually grow 02:10 NotReallyNick Why? Just leave the poor default trees alone. 02:10 sdzen not like on node to a whole effin tree 02:10 mauvebic that can be painful 02:11 mauvebic growing trees dont stop growing 02:11 sdzen ahem 02:11 ShadowNinja well this is bizare, rsync created a world dir under my backup dur so that it is making two copies 02:11 mauvebic unless you wanna waste resources calculating their size 02:12 sdzen hmmm 02:12 mauvebic but trees are a simple thing, and should behave as so 02:14 NotReallyNick I think current tree growth is fine. The game isn't meant to be realistic. 02:14 mauvebic not to that degree anyways 02:16 jordan4ibanez https://github.com/minetest/common/pull/26 02:16 NotReallyNick Heck no, jordan4ibanez. 02:16 jordan4ibanez NotReallyNick you are so negative about everything 02:17 jordan4ibanez People like me like fire, and think there should be a way to keep it lite 02:17 NotReallyNick Not everything, just stupid things. 02:17 jordan4ibanez s/lite/lit 02:17 jordan4ibanez IGNORED! 02:17 NotReallyNick Fire needs fuel. Unless the obsidian burns away, then it shouldn't keep it lit. 02:18 NotReallyNick And ... commented. 02:18 jordan4ibanez But yeah, this is pretty good, if there are riots over this, maybe someone could come around and change it to {group:fire_fuel} or something, and create a fire_fuel block 02:18 NotReallyNick A fuel block that burns away, maybe. 02:21 NotReallyNick But a fuel block that burns away is the same as a flammable node, so I don't see the point. Longer lasting maybe? 02:22 sdzen I say 02:22 sdzen we make it powered by mese 02:22 sdzen mese plus fire 02:22 sdzen equals boom 02:23 Menche mese is a sort of "magic" thing so i think making that sustain fire would be fine 02:23 NotReallyNick I think lava should cool into mese, not obsidian. 02:23 NotReallyNick Maybe mese ore. 02:23 mauvebic meh, lava should cool into dark rock 02:24 Hwkiller then mese would be way easy to get though 02:24 Menche what about usually cools into cobble, with a chance of cooling into mese? 02:24 mauvebic too much realism vs not enough 02:24 Hwkiller I could go down to my mine with a bucket of water and get a ton of mese 02:24 mauvebic mese could be regenerative 02:24 NotReallyNick And you could do that with obsidian. The difference? 02:24 mauvebic if you dont dig it all, it expands 02:24 NotReallyNick Yeah, almost all things shouls be regenerative. 02:25 * NotReallyNick is HIGHLY in favor of renewability 02:25 mauvebic of course, the basic question is how do resources/ores form in the first place? 02:25 NotReallyNick True. 02:26 mauvebic if we figure that out, you can regenerate along the same lines 02:26 NotReallyNick If I had that answer, I'd have a pull request in already. 02:26 mauvebic wiki should have basic info 02:26 mauvebic but im still working on sea 55 02:26 NotReallyNick Info on where ores come from? 02:26 Menche maybe some method of crushing / smelting stone to get a chance at a few ingots 02:26 mauvebic google it, either wiki or yahoo answers or stackexchange will have the answer 02:27 mauvebic you usually find small nuggets of gold in some rivers too, could be cool 02:27 NotReallyNick Before the obsidian update, I was planning to make lava rarely cool into ores. 02:27 mauvebic maps should involve as much discovery as possible 02:27 sdzen what obsidian update? 02:27 mauvebic different resources to exploit to create different industries and towns 02:27 Menche NotReallyNick, that sounds cool 02:27 NakedFury ^ I like that too 02:28 NotReallyNick Too late though, lava is finite now. So anything made from lava is finite. 02:28 * Menche says screw obsidian 02:28 * NotReallyNick agrees 02:28 mauvebic yeah seriously, i wasn't much interested in obsidian mod before it was default lol 02:28 mauvebic go with real ores and diamonds instead 02:29 NotReallyNick Obsidian was never cool. It was copied just to mimic Minecraft. 02:29 Menche i think diamonds are sorta redundant, mese was our rare, valuable "trophy" ore 02:29 mauvebic well you need valuables to make mining and money worthwhile 02:29 NotReallyNick True. But diamonds aren't causing me added issues, so I mostly ignore them. 02:29 * sdzen "okay thats it! we need to be original!" 02:30 * sdzen starts copying inifiniminer 02:30 NotReallyNick Four tool types was more than enough though. 02:30 Menche ...and i'm not sure who thought making tools out of pure diamond was sensible 02:30 mauvebic well to be original, we need to propose and make pulls for something better than whats there 02:31 Menche coating with diamond dust, maybe. that is done irl 02:31 NotReallyNick I'm trying, I have five pulls to common in right now. 02:31 mauvebic diamonds are the best thing to cut with 02:32 NotReallyNick Menche: If you are proposing diamond plus steel, I disagree. Steel is too valuable to waste on tools. 02:32 Menche what else is steel used for? i use steel tools. 02:32 Hwkiller steel is too valuable? 02:32 Hwkiller it's so freaking common though 02:33 jordan4ibanez We should have iron tools instead of steel 02:33 Menche maybe any type of tool could be enhanced by encrusting it with diamond dust 02:33 sdzen yes 02:33 NotReallyNick Steel is the only thing you can make stuff out of that other people can't wreck. So you need a lot of it. 02:33 Menche ...? 02:33 jordan4ibanez we can make a forge, which when you combine iron with obsidian, fueled by a lava bucket you get steel 02:33 NotReallyNick Encrusting any tool sonds good. 02:33 Hwkiller or play with better people 02:34 * NotReallyNick builds elaborate houses out of steel doors and locked chests 02:35 jordan4ibanez since steel needs carbon, and since obsidian contains carbon, it would be the best source 02:35 Menche coal contains carbon 02:35 NotReallyNick I don't really do that, but I do pawn off every thing I own to get more steel. 02:36 * NotReallyNick only uses coal for torches, but wood has carbon too 02:36 mauvebic and burning forests gies coal too technically 02:36 jordan4ibanez well that too, and why aren't trees able to be burned into charcoal anymore? that could be a source also 02:36 mauvebic or coal ash 02:36 Menche really burning any plant matter would produce some carbon 02:36 mauvebic and dead biomatter leads to shale 02:37 Menche don't have a problem with iron smelting to steel 02:37 NotReallyNick I'd LOVE to have smelting trees give coal again. 02:37 mauvebic who removed it, and why? 02:37 * Menche thinks that gravel should have a *very* rare chance of dropping some kind of ore 02:38 * NotReallyNick loves Ubuntu's ability to dim the monitor on his laptop. Mint lacks that. 02:38 sdzen quartz 02:38 sdzen :) 02:38 Menche and that you should be able to somehow crush cobble and stone into gravel 02:38 NotReallyNick That works for me. 02:38 sdzen ive got it 02:38 sdzen drop for cobble becomes gravel 02:38 sdzen gravel is smelted back to cobble 02:38 NotReallyNick Okay. Good. 02:38 sdzen cobble to stone 02:38 jordan4ibanez these are great ideas 02:38 Menche that would be a bit inconvenient 02:39 NotReallyNick Maybe cobble crafts into gravel then. 02:39 Menche or make a new kind of crafting mechanism, a "press" 02:39 mauvebic if we had a default grinder cobble could be turned to gravel 02:39 NotReallyNick And gravel crafts into desert sand. 02:39 mauvebic a plain one not something that depends on half a dozen megamods 02:39 Menche would crush cobble into gravel, papyrus into paper 02:40 NotReallyNick And stone smelts into desert stone .... 02:40 Menche could crush wood planks into sticks 02:40 sdzen yes! 02:40 mauvebic wood -> wood chips 02:40 Menche clay into clay bricks, which would need smelting into normal bricks 02:40 sdzen we also should have a workbench in the default 02:40 sdzen a 4x4 one 02:41 sdzen and transfer a bunch of recipes to it 02:41 NotReallyNick Okay, as long as we keep our 3^2 menu craft grid. 02:41 mauvebic well player crafting should be smaller grid than a workbench, automatically limiting what you can do away from town 02:41 sdzen yes 02:41 sdzen so 4x4 for the benche 02:41 NotReallyNick No, a smaller crafting grid would suck. 02:41 sdzen and 3x3 for the other 02:41 Menche what about making the heads of tools crafted separate from the handle? too complicated? 02:42 sdzen nope 02:42 sdzen I wanted to do that 02:42 sdzen it got shot down by anyone I pitched it to though 02:42 Menche have the tool head affect digging speed, and the handle affect the # of uses 02:42 NotReallyNick Hmm. Not complicated, but ... I guess if the tool heads were stackable, that would be okay. 02:42 sdzen haha yes! 02:42 Menche ...would need a ton of tool definitions, though 02:43 sdzen doesnt matter 02:43 * Menche doesn't think see why anything should be un-stackable 02:44 Menche err, ignore the "think", typo :P 02:44 NakedFury I would have prefered to use a very small crafting window exactly like in minecraft and then craft the necessary crafting stations like other many games use 02:44 sdzen nah 02:44 sdzen with bigger windows 02:44 sdzen you can have more realistic recipes 02:44 sdzen somewhat more realistic 02:44 Menche think that you should be able to use recipes in the furnace 02:44 Menche as in, multiple input slots 02:45 bas080 Is there a best practice in lua for checking if list contains string? It is a one dimensional array. Or is there a minetest api function i should use? 02:45 NakedFury its not realistic to craft everything by hand without special tools or a station 02:45 Menche that takes different patterns like the normal grid 02:45 Menche or make a "forge" that is separate from the furnace 02:45 bas080 NakedFury, that is exactly what i am working on atm 02:46 sdzen NakedFury: like I said, convert many of the recipes to a 4x4 bench 02:46 sdzen limit the 3x3's recipes by alot, but still have a few things 02:46 Menche and a "mortar and pestel" or "mixer" for making and mixing dyes? 02:47 bas080 But does anyone know an answer for my question. "Is there a best practice in lua for checking if list contains string? It is a one dimensional array. Or is there a minetest api function i should use?" 02:48 NakedFury yes menche 02:48 NakedFury anvil to craft metal tool 02:48 bas080 NakedFury, if you wait a bit i have a descent start for what you and Menche are talking about. 02:48 Menche we have been discussing like half a dozen different things here :P 02:49 bas080 Very good! 02:49 bas080 New ideas 02:49 Menche once someone made an api for registering new types of crafting, forget where 02:50 * Menche digs through old pages of Mod Releases 02:50 Hwkiller found another massive cave; awesome 02:50 bas080 I am making a tool which allows to make crafting nodes that only allow certain crafts. They only allow nodes with certain crafts 02:50 NakedFury in Skyrym and other rpg online game you need different stations for different crafting types 02:50 bas080 they only allow certain nodes to craft with* 02:51 Menche so, a "press" for crushing rock and making paper, a "forge" for crafting the heads of tools, a "mixer" for dyes 02:51 bas080 so you can make crafting benches for specific crafts 02:51 bas080 yes that can be made. it is very generic. 02:52 bas080 I can easily add the capability to edit the formspec per craft bench. I just need to know how to check if string is in a certain array and i can show you the first prototype 02:53 bas080 Version two will have crafting bench per mod. It will allow an api to add a crafting bench for one's mod. 02:56 bas080 http://forum.minetest.net/viewtopic.php?pid=81851#p81851 <<< if you read the comments starting from sokomine you can see the idea forming 02:57 VanessaE fuck it, I give up on the tree replacement code. 02:58 bas080 replacing what trees? the default ones or moretrees trees? 02:58 VanessaE ripped it all out, reverted beech trees to just act like any other tree. disabled by default. want them? turn them on and turn off default trees in map_meta.txt and pray to your favorite $DIETY that you don't botch that file. 03:00 Hwkiller down to -101 03:00 NotReallyNick Put that setting into minetest.conf, not an internal config file. 03:02 VanessaE NotReallyNick: won't do any good until a mod can read from map_meta.txt properly 03:03 VanessaE well at least saplings are working properly now. 03:03 NotReallyNick No, I mean set the moretrees variable in minetest.conf. That way, when people update moretrees, they don't have to edit the config again. 03:06 VanessaE still wouldn't do any good. 03:06 VanessaE you have to edit map_meta.txt to turn default trees off. 03:06 VanessaE so it's still two files no matter how to slice it. 03:06 NotReallyNick It would do good when updating moretrees. 03:06 VanessaE that is what I wanted to avoid. 03:07 NotReallyNick VanessaE: You CAN read from map_meta. Read it as a file in the world directry, and parse it yourself. 03:07 VanessaE as for moretrees' settings, if someone wants to pull request with a patch that'll move settings.lua to the world folder or something, like technic and other mods do, then I'll be happy to include it. 03:07 Menche rollback_check is soooo sloooow... 03:07 mauvebic oh sixpack, we barely knew yee 03:08 NotReallyNick VanessaE: Why have a separate settings.lua in the first place? Why not put it in minetest.conf? 03:08 VanessaE because they should be world-specific settings. 03:08 VanessaE if not mod-specific 03:08 mauvebic and i found a perfectly business-like solution to dealing with my isp: ill go down there in person, crack open some skulls, and feast on the warm goo inside 03:09 VanessaE whole-server-wide is wrong imho. 03:09 Menche aren't there world-specific minetest.confs now? 03:09 VanessaE NotReallyNick: there are about 15 or 20 config variables for moretrees, so dumping them into minetest.conf wouldn't be good. 03:09 VanessaE Menche: beats me, I don't know how to use such things. 03:10 Menche thanks to lava cooling, a griefer left a nice stone shelf over a lake on my server 03:11 mauvebic how did the griefer place water or lava in 1st place? 03:11 NotReallyNick It's better than non-removable stone. 03:11 Menche with a bucket i'm assuming... 03:12 mauvebic why not disable them then? 03:12 Hwkiller sorry to ask this; what is the best "trash" mod, assuming that any of them are decent 03:12 mauvebic or make a priv 03:12 NotReallyNick Disabling buckets is lame. 03:12 Menche then nobody can use it :P 03:12 mauvebic bucket priv then, if they dont have it, it dont work 03:12 Menche oh, and it seems that lava cooling doesn't work with rollback? 03:12 Menche rollback left the cooled stone 03:13 mauvebic because no one placed it 03:13 Menche rollback can detect and undo fire damage 03:13 mauvebic anything done by an abm cant be reverse unless abm changes are recorded 03:13 Menche like if someone burns a tree down 03:13 mauvebic then, theyre recording fire changes but nothing else 03:13 VanessaE hmmmm: is it possible to include custom flags on the mg_flags line in map_meta.txt at least? 03:13 Menche if lava cooling is in by default then it should be added to rollback recording 03:13 VanessaE e.g. mg_flags = caves, v6_blend_whatever, beeches 03:14 VanessaE instead of mg_flags = caves, v6_blend_whatever, trees 03:17 mauvebic havent seen hmm on in days here 03:17 mauvebic at least, not chatting 03:18 * Menche sees a 2x2 texture pack 03:18 * Menche sees competition for his 4x4 03:19 mauvebic ugh, cant stand those mini textures lol 03:19 mauvebic even 16px gets to me lol 03:19 * ecube eats the 2x2 pack 03:19 * ecube burps 03:19 Menche personally, i think anything larger than 16x looks out of place in a voxel world 03:20 mauvebic when you consider how much ram most people need to run MT, running tiny-ass textures seems out of place for me lol 03:20 NotReallyNick There's a 1*1 texture pack available too, Menche. 03:21 Menche i know, i saw that 03:21 Menche now that's a bit overkill 03:21 VanessaE I should make 4x4 and 1x1 versions of HDX ;) 03:21 Menche besides, you can get that by deleting all the textures and letting the game generate dummy textures 03:21 Menche :P 03:22 NotReallyNick VanessaE: 8^2, as well. 03:22 khonkhortisan 1*1 is truly voxel 03:22 khonkhortisan So... I could create a mod that deletes every registered_nodes.tiles? 03:22 Menche Casimir's "cute8" pack actually doesn't look that much different from default 03:23 Menche loop through the minetest.registered_nodes table and set all the tiles to nil? 03:25 Menche rollback may be acting slow right now, but it's still better than fixing by hand 03:28 Menche when lava is spilled, the area remains perpetually lit even when it's cleared 03:33 ecube khonkhortisan: if you want 1x1, just delete all your textures and let mt come up with dummy textures 03:33 khonkhortisan But then it's a hassle to get them back 03:34 Menche colors aren't guaranteed to make sense though 03:34 Menche pink grass and purple dirt anyone? 03:34 khonkhortisan can't be too hard to scale the actual textures down on start-up 03:35 jordan4ibanez How do I make a pull request through git? 03:35 khonkhortisan You don't? 03:36 Menche http://git-scm.com/docs/git-request-pull 03:36 Menche oh nvm, that's not it 03:36 khonkhortisan http://stackoverflow.com/questions/6235379/how-to-send-pull-request-on-git 03:36 jordan4ibanez so I have to clone, make a commit to my own branch, then request it be pulled from my branch? 03:36 khonkhortisan They both have pull requests, but they're not exactly compatibly 03:37 khonkhortisan you have to use github to pull request from two branches on github 03:37 khonkhortisan *compatible 03:37 khonkhortisan you have to fork, clone, branch, commit, push branch, pull request. 03:38 khonkhortisan But you can skip branching if you don't want your master to be clean 03:38 * Menche made a pull request from master, bad idea 03:38 khonkhortisan Github also offers a simple text editor 03:38 khonkhortisan If your pull request takes a long time to get merged, and you have an idea for another feature, you have a problem 03:39 Menche supposed to make a new branch to pull request from? 03:39 khonkhortisan There's a way to move a commit to a branch, but a pull request would have to be re-filed. 03:39 khonkhortisan yeah. 03:39 khonkhortisan just for cleanliness 03:44 jordan4ibanez you are pushing to remote "THE NAME" which is not the upstream of your current branch 'master' 03:44 jordan4ibanez the FUCK 03:45 khonkhortisan git remote -v 03:45 jordan4ibanez ok I did that, and I tried to push to the origin, and it said the same thing 03:46 khonkhortisan Would this help? http://stackoverflow.com/questions/15076791/git-track-an-upstream-branch-that-is-not-origin 03:47 khonkhortisan Also, git branch -v, git --version 03:47 khonkhortisan I have a branch of minetest that pulls from someone else's fork, in the same repo as my other branches 03:47 jordan4ibanez fatal local_branch does not exist 03:48 khonkhortisan no you fill that part in 03:48 khonkhortisan that would be master in your case I think 03:49 khonkhortisan on mine, it's origin/master instead of remote/master 03:52 jordan4ibanez i had to set the remote origin 03:52 jordan4ibanez what a pain in the arseassbuttcheeks 03:53 * VanessaE sighs. How do I do a simple ordinary file copy from Lua? 03:54 VanessaE without fs.copy() I mean, since that doesn't work in MT. 03:54 khonkhortisan I have a double split remote 03:55 khonkhortisan open, read, close, open, write, close? 03:55 khonkhortisan open, open, for, read, write, end, close, close? 03:55 VanessaE mmmh 03:57 mauvebic file copy? 03:57 jordan4ibanez They've made this so complicated on windows 03:57 mauvebic what kind of file? 03:57 jordan4ibanez I actually can't do it 03:57 VanessaE mauvebic: plaintext. 03:57 jordan4ibanez Goodnight 03:57 mauvebic why cant you read it and print it to another file? 03:57 mauvebic too big to load in a var? 03:57 VanessaE I don't know how. I'm entirely unfamiliar with file operations in Lua, except for dofile() 03:58 khonkhortisan Do a by-character copy. 03:58 mauvebic well if youre familiar with bookmarks, thats a simple read/write 03:58 mauvebic any of the bookmark/portal mods really 03:59 mauvebic they have to read the saves, and print them too 03:59 mauvebic and the code isn't long unless people make it obtuse 03:59 mauvebic in lua you can basically read a whole file or read it line by line 03:59 mauvebic or in my case, i read them byte by byte for binvoxes 04:00 mauvebic as for saving, you simply have to open a file in write or append mode and you write to it much like you would print to terminal 04:01 mauvebic stackexchange has alot of useful stuff on this 04:01 bas080 https://dl.dropbox.com/u/419967/Screenshot%20-%2004092013%20-%2005%3A49%3A54%20AM.png 04:01 mauvebic but if you have any copy of my old mods with bookmarks, you can use that 04:01 bas080 and it's working too 04:02 mauvebic damnit, i tore my trousers 04:03 khonkhortisan I set node.tiles to nil and now the whole world is unkn 04:03 mauvebic nodes need tiles 04:03 khonkhortisan even the plants! 04:04 mark__ !up minetest.info.tm 04:04 MinetestBot minetest.info.tm:30000 seems to be down 04:04 NotReallyNick !up minetest.info 04:04 MinetestBot minetest.info:30000 seems to be down 04:04 Menche set it to some random word, minetest won't find that file and should generate dummy textures 04:04 NotReallyNick !up minetest.tm 04:04 khonkhortisan okay 04:04 MinetestBot minetest.tm:30000 seems to be down 04:04 mark__ !up minetest.info.tm 04:04 MinetestBot minetest.info.tm:30000 seems to be down 04:05 NotReallyNick !up info.tm 04:05 mark__ !up minetest.info.tm 04:05 MinetestBot minetest.info.tm:30000 is up (0.253ms) 04:05 MinetestBot info.tm:30000 seems to be down 04:05 mark__ !up minetest.info.tm 04:05 MinetestBot minetest.info.tm:30000 is up (0.260ms) 04:05 khonkhortisan pink world 04:05 mauvebic enuff 04:05 khonkhortisan I'll have to append to the texture then. 04:05 Menche hmm, guess it has to be different for each texture 04:06 Menche 12me21 is making a 1x1 pack with actual sensible colors: http://forum.minetest.net/viewtopic.php?pid=82665#p82665 04:07 Menche lol, he says it's for slow computers, yet the screenshot shows minetest running it at 3FPS 04:07 mauvebic yeah i think we need to ditch this old hardware concept and get more modern lighting, but thats just me 04:08 mauvebic half the mods dont fit in with that anyways 04:08 mauvebic (half being a generous estimate) 04:09 Menche new_style_water doesn't have smooth lighting, worldedit leaves dark areas, lava leaves the ground glowing 04:09 mauvebic like i said, more modern lighting lol 04:09 khonkhortisan that 1x1 texture pack actually looks normal from a distance 04:09 mauvebic we waste more resources fixing those messes anyhow 04:10 jordan4ibanez NOW 04:10 mauvebic now what? 04:10 jordan4ibanez How do I make a pull request https://github.com/jordan4ibanez/common/commit/fc7a5ecef540969fe7d85851f976407ca040acc5 ? 04:10 khonkhortisan exactly, now what? 04:10 Menche it's hard to support many mods with 1x1 because you'll run out of recognizable colors quicly 04:10 mauvebic ask the githubbers lol 04:10 khonkhortisan just have to make it auto-shrink the textures, problem solved. 04:10 mauvebic like gimp 04:11 khonkhortisan There should be a pull request button right next to watch, star, and fork 04:11 mauvebic basically adding each pixel of color and finding the average? 04:11 khonkhortisan between help and your username 04:11 khonkhortisan above pulle requests and wiki 04:11 Menche should move it to it's own branch 04:12 Menche other wise your pull request will contain everything you add to master 04:12 jordan4ibanez There you go https://github.com/minetest/common/pull/27/files 04:12 khonkhortisan how did you do that? 04:12 jordan4ibanez What's so bad about that menche? 04:13 khonkhortisan your pull request is backwards 04:13 Menche you can't add any other changes 04:13 khonkhortisan oh nevermind 04:13 * khonkhortisan can't read 04:13 Menche they will be included in your pull request 04:13 Menche *any changes not relevant to that request 04:13 khonkhortisan your master is now a frozen branch. 04:13 jordan4ibanez Oh okay, so I'll clone my frozen branch :P 04:13 Menche you *can* add other stuff, but that will be added to the pull request 04:14 khonkhortisan you *can* move your commit to another branch, but you'll have to delete and recreate your pull request 04:14 jordan4ibanez Hmm, I think I can use that to my advantage right now, I can add in crafting recipes for dyes while I'm at it 04:14 Menche you can still add that if you make another branch 04:15 khonkhortisan What if we made up a rule to never merge anything from username:master? 04:15 Menche that would make sense 04:15 * Menche has to change his first pull request :P 04:16 jordan4ibanez How would I make a branch which doesn't use my name? 04:16 Menche http://ragusource.com/blog/post/2012-04-14-how-to-create-a-git-pull-request-from-your-last-commit 04:17 VanessaE https://github.com/VanessaE/moretrees/commit/8a1ebec9513535f6f8f4488599eb7ca5560ead96 04:18 jordan4ibanez This is how I feel after learning how to use git again http://www.youtube.com/watch?v=_HMel9KR5VY 04:19 khonkhortisan if you continue to use git today, you'll run into another learning wall 04:20 jordan4ibanez That's git for you 04:20 jordan4ibanez goodnight people 04:20 khonkhortisan Goodnight again. 04:21 sdzen goodnight lighter fluid covered zombies, may your time zone differences make this irrelevant 04:22 ecube good night lit-match covered zombies 04:36 khonkhortisan How do I copy minetest.registered_nodes? 04:36 khonkhortisan When I reregister nodes, they get out-of-order. 04:57 VanessaE no idea. 04:57 * khonkhortisan lost interest already :P 04:57 khonkhortisan it's just not useful without the color being somehow related to the image 04:58 khonkhortisan or having the colors flash wildly so you only have edge detection 05:25 NakedFury for those interested check this game out: http://planetexplorers.pathea.net/ 05:25 NakedFury I don't know if it has linux support for now. It is still in alpha 05:58 khonkhortisan How do I make a particle spawner spawn axis-aligned particles instead of camera-aligned particles? 05:58 khonkhortisan Rain is ugly when it falls on its side 06:24 MinetestBot GIT: commited to minetest/minetest: fix various memory leaks 04c3b17c78 2013-04-08T23:23:07-07:00 http://git.io/wbhtNQ 06:36 MinetestBot GIT: commited to minetest/minetest: fix emergemanager memory leaks 7d002b60ff 2013-04-08T23:34:11-07:00 http://git.io/zt2u9A 07:53 markveidemanis Hello 07:53 markveidemanis Whatsup 07:53 NotReallyNick Hello. 07:53 NotReallyNick Finishing up my finals, and looking for a job. You? 10:06 Jordach morning 10:15 Jordach why does pureBD Craft keep getting better than VanessaE's pack :) 10:17 Leoneof what? link? 10:20 Jordach Leoneof, http://forum.minetest.net/viewtopic.php?id=5427 10:21 Leoneof looks smooth and awesome! 10:26 Leoneof Jordach: lamecraft in psp is faster than minetest in PC 10:27 Jordach PSP is a handheld console; PC is not 10:27 Jordach the PC has a OS, PSP does not 10:28 Leoneof PC with cpu dual core + more ram O_o 10:28 Leoneof psp is limited 10:31 Jordach aw man, PilzAdam isnt about :P 10:32 Jordach I can hear footsteps at night O.O 10:32 Jordach It's getting closer!!! 10:36 Jordach I am now stuck on a dirt pillar until these mobs go 10:45 * Jordach wonders where PA is 10:54 * Calinou is installing luajit 10:54 Jordach Calinou, lol 10:54 Calinou hi 10:54 Jordach doesnt work from sudo apt-get install luajit 10:54 Calinou -- LuaJIT library: /usr/lib/x86_64-linux-gnu/libluajit-5.1.so 10:54 Calinou -- LuaJIT headers: /usr/include/luajit-2.0 10:54 Calinou -- LuaJIT found. 10:54 Calinou package name is libluajit-5.1-dev 10:54 Jordach ah 10:54 Jordach Calinou, simple mobs is my favourite mod 10:55 Jordach not to mention im using the entirety of sphax at the same time on localhost 10:55 Calinou simple mobs is still slow :| 10:55 Calinou on gameboom, I've frequently seen oerkkis that do nothing 10:56 Calinou I'm like "hello monster", monster replies "this server should get a better CPU lol" 10:56 Calinou and rats keep suiciding by falling cliffs :P 10:57 Jordach Calinou, http://www.zimagez.com/zimage/screenshot-090413-115729.php 10:59 Calinou fail ad 10:59 Calinou heh, sphax doesn't support simple mobs :P 10:59 Jordach yet 11:02 Calinou lol, core dumped when I clicked "exit to menu" 11:02 Jordach when the sheep go down in a single hit, you know the stone sword is almighty :P 11:02 Calinou again 11:04 Calinou I core dump every time I leave to menu 11:04 Calinou also, why am I much slower in opaque water? :x 11:05 Jordach there needs to be a boss mob in simple mods 11:05 Jordach mobs* 11:06 Calinou dungeon master is already 11:07 JesseH :ooo 11:07 Calinou as most minetest users get 10 FPS on average, it is a boss mob 11:07 JesseH dungeon master? 11:07 Jordach how about the entity joiner goes bad and attaches a DM + a fast oerrki 11:07 Jordach oerrki for movement, and DM for attack, just like the spider jockey 11:07 JesseH Calinou, dungeon master? 11:12 JesseH think my irc client is messing up 11:12 Taoki Hi. Is there a Lua function to remove or give (# amount) of an item from a player's inventory? 11:12 JesseH Taoki, give me a minute to see 11:13 Taoki thanks 11:13 JesseH :) 11:13 Jordach Taoki, grep for itemstacks IIRC 11:13 Taoki I need to make something that checks if a player has an item in their inventory, remove if so, then give him an exact amount of those items 11:17 JesseH Taoki, I don't really know, so I'm doing some research I just didn't want your question to go unanswered :P 11:17 Taoki ok 11:18 Taoki Yeah, it's for a mod I think many people will enjoy :) 11:18 Taoki Likely it will be posted today when it will be half finishe 11:18 JesseH Awesome! 11:20 Calinou there's a jungle forest fire, dozens of mobs and I still don't lag 11:20 Calinou :D 11:20 Calinou my FPS fell to 33 though 11:20 JesseH :o 11:20 Taoki Nice 11:20 JesseH Calinou, what did you mean by dungeon master 11:22 Calinou 155% CPU usage (client + local server), 6.8% RAM usage 11:22 Calinou JesseH: in simple mobs 11:22 JesseH with 'minetest.item_place(itemstack, placer, pointed_thing)' couldn't pointed_thing be a players inventory instead of place on the map? 11:22 JesseH Calinou, oh thought you meant something else :P 11:22 Calinou there's a dungeon master that throws fireballs 11:22 JesseH xD 11:23 Taoki Hmm. There is a minetest.get_inventory function but that doesn't mean you can set it 11:25 JesseH Taoki, Do you see it on here? http://dev.minetest.net/Player 11:25 Taoki get_inventory() — returns the InvRef of the object. 11:26 Taoki Anyway, I might not need the function so much really. Might use a different approach than editing inventory 11:26 JesseH whatever works :D 11:26 JesseH there should be a way to do it... I would think something like set_inventory but oh well 11:31 Jordach Calinou, for some reason thunar wont open any file folders 11:34 Calinou works for me 11:34 Calinou just wait a minute or so 11:35 Calinou sometimes thunar will refuse starting for a minute 11:36 Jordach if it fails: turn it off and on again 11:37 Jordach morning MinetestBot 11:48 Leoneof how do i know that minetest is suitable for me or not? :] 11:48 Jordach Leoneof, because it is ;) 11:48 Jordach the only restriction is you 11:49 Calinou minetest is not rated by the ESRB, it is pending an "AO" rating for having nyancats 11:49 Leoneof so i have to open my mind, and consider myself as children? 11:49 Calinou the PEGI will give it 18+ for not giving interact to likwid by default 11:49 Jordach Calinou, lol 11:50 Leoneof we need to build/drive cars inside minetest 11:50 Leoneof running is cumbersome 11:50 Jordach Leoneof, theres carts 11:50 Leoneof O_o 11:51 Jordach minecarts 11:51 Jordach which use default:rail 11:51 Leoneof lol, funny 11:51 Leoneof and hamburgers? 11:52 Jordach Leoneof, food mod 11:52 Jordach that has em 11:52 Leoneof cool :D 11:52 Leoneof and electricity? 11:53 Calinou mesecons 11:53 Calinou and ores? moreores. blocks? moreblocks. tools? maptools. 11:53 Calinou :> 11:53 * Calinou should rename "moreblocks" to "morenodes", it is incorrect otherwise 11:53 Calinou a block is 16×16×16 nodes 11:54 Jordach Calinou, then break global compatibilty 11:55 * Jordach smells bacon 11:55 Leoneof btw, minecraft still using java? 11:56 Jordach Leoneof, yup 11:56 Jordach we use C++ 11:57 Leoneof ok, minetest supposed to use opengl, but it eats cpu , how come 11:58 Jordach Leoneof, are you using a CPU or GPU 11:58 Leoneof don't know, is there any option to change? 11:58 Jordach Leoneof, its automatic 11:58 Leoneof Jordach: is it possible to change to gpu? 11:59 Jordach if you have a GPU installed like I do, then it will use it, provided you have the monitor plugged into it 12:00 Leoneof so 12:05 Jordach Minetest will use the system render 12:05 Jordach renderer* 12:09 Jordach THE FUCK 12:09 * Jordach is getting 60FPS with settings on FULL 12:11 Leoneof O_O 12:12 Leoneof Jordach: wht's your graphic card? 12:12 Leoneof what's* 12:12 Jordach nvidia GeForce 6200 12:12 Jordach running at 300mhz, 1GB of RAM 12:12 Leoneof i have geforce 8600gt 12:12 Leoneof O_o 12:12 Leoneof i need to run with gpu 12:13 Leoneof hey, don't play with ctcp 12:13 celeron55 ehm... first of all, minetest won't automatically select anything; it will use opengl unless it is told otherwise 12:13 Jordach Leoneof, well, if you disable Desktop Environment Compositing, you can gain FPS 12:13 Jordach by the bucket load 12:13 celeron55 and minetest's renderer is quite CPU heavy 12:13 Leoneof Jordach: it's just xfce 12:14 Jordach Leoneof, i went from 20 -> 45 12:14 Leoneof ok, will give a try 12:14 Jordach Leoneof, just because compositing was using my cpu / gpu as well 12:15 Leoneof eew, desktop is ugly now 12:15 Calinou Leoneof: software rendering is insanely slow 12:15 * Leoneof running minetest 12:15 Calinou on a 3960X, you'll have 53FPS on openarena... on 640×480 12:15 Calinou and 23FPS on 1920×1080 12:15 Jordach OH DEAR GOD: http://www.zimagez.com/zimage/screenshot-090413-131525.php 12:16 Jordach PilzAdam, hey 12:16 PilzAdam Hello everyone! 12:16 Jordach PilzAdam, simple mobs is awesome 12:16 PilzAdam thx 12:16 Jordach it makes survival much much better 12:17 Jordach PilzAdam, http://www.zimagez.com/zimage/screenshot-090413-131525.php 12:17 Jordach oh cmon: http://www.zimagez.com/zimage/screenshot-090413-131735.php 12:17 sfan5 guess what this is? http://i.imgur.com/nwwQUyo.png 12:18 * Jordach checks 12:18 Leoneof it is using opengl 2.1 , FPS =14 12:18 Jordach sfan5, is that a computer? 12:18 sfan5 yes, it can understand branfuck 12:18 Calinou looks like a titan's VRM 12:19 Jordach PilzAdam, simple mobs bug: mobs can be attacked through solid nodes using swords 12:20 celeron55 that's an engine bug 12:20 * VanessaE is back. 12:21 VanessaE good morning. 12:21 Jordach PilzAdam, you need to add pigs into simple mobs, so we can have bacon 12:21 Calinou Jordach: mobs collide with players and other mobs now, that's cool :D 12:22 Jordach Calinou, spotted that in the stable 12:22 Calinou hostile mobs no longer "merge" when chasing you 12:22 Calinou they still glitch when they try to chase you when you're above/below them 12:24 PilzAdam Calinou, mobs dont collide with players, only players with mobs 12:24 PilzAdam Calinou, and that glitch is 100% wanted 12:25 Jordach I just found a British Sand Monster: http://www.zimagez.com/zimage/screenshot-090413-132435.php 12:25 PilzAdam Jordach, I can add pigs if someone gives me the model for it 12:26 jordan4ibanez Can you add in sheep? 12:26 jordan4ibanez I have them, sheered, and not sheered 12:26 Jordach jordan4ibanez, sheep already exist 12:26 jordan4ibanez BETTER sheep 12:29 VanessaE jordan4ibanez: you ever figure out that pull request for flowers you were working on? 12:30 jordan4ibanez Yes I did 12:33 jordan4ibanez pilzadam https://dl.dropbox.com/s/bu1q2l0r10u5wwh/sheep.zip?token_hash=AAF_3_Wm3Kp70z-qj4luyw5FCaqNfFaQu8d8P_IUfKwrvQ&dl=1 12:34 jordan4ibanez also i thik ogb_us has started to take this game into realism>fun 12:34 PilzAdam jordan4ibanez, were is the sheared sheep? 12:34 jordan4ibanez it is in the same mesh :D 12:34 jordan4ibanez so you don't have to update the entity 12:34 PilzAdam can you give me the animation frame ranges? 12:35 Jordach PilzAdam, make the sand, stone and dirt monsters use the player mesh 12:35 PilzAdam no, I want a different model for them 12:37 jordan4ibanez 0-40 walking, 41-59 standing, 60-101 walking(sheared), 102-121, standing (sheared) 12:37 Taoki PilzAdam: Is the rat model also yours? I saw a screenshot and suggested that someone remakes a blocky version (since that one is polygonal which breaks the default style) 12:37 Taoki PilzAdam: Also, let me know if you're confused with how to animate and export the models in Blender 12:39 PilzAdam Taoki, I dont use blender 12:39 Taoki ok 12:39 PilzAdam jordan4ibanez, its not possible with the simple mobs API to make it in the same model file 12:39 PilzAdam I need to switch the model completly when the sheep gets sheared 12:40 jordan4ibanez Why? That just makes more things that the player needs to download, why not change the animation to fit the sheared, or unsheared, it's much simpler 12:40 VanessaE PilzAdam: junglegrass in inventory is black.. I think paramtype="light" is necessary to fix that, if I remember right. Also it looks badly scaled...? 12:41 PilzAdam VanessaE, you mean without the inventory_image = "default_junglegrass.png"? 12:42 VanessaE PilzAdam: Not sure, I haven't played with it yet. Just going from memory from last time I ran into that issue. 12:44 VanessaE jungle tree sapling has the same issue, btw 12:44 Leoneof it's still slow O_o 12:46 jordan4ibanez actually, I like these sheeps :D 12:47 jordan4ibanez Who thinks flowers should be in common? :3 12:48 jordan4ibanez https://github.com/minetest/common/pull/27/files Flowers should be a requirement in the game, since without them, there is no crafting for dyes 12:52 NotReallyNick jordan4ibanez: I'm not one of the ones fighting for realism. As long as the world is made of boxes, we'll never have realism. 12:52 VanessaE jordan4ibanez: seems okay to me but you left out the cotton 12:53 VanessaE also you forgot flowers->dyes recipes, and you included a Thumbs.db file. 12:54 jordan4ibanez Then why do you keep talking about "realistic" aspects in the game NotReallyNick? Obsidian keeping fire lit is a good feature 12:54 Jordach sfan5, i just got a small form of racism in yo0ur fortune script 12:54 Jordach http://www.zimagez.com/zimage/screenshot-090413-135444.php 12:54 Jordach ^ proof 12:55 sfan5 :O 12:55 VanessaE oooOOOOOooooooo 12:55 VanessaE bad. 12:55 NotReallyNick Obsidian keeping fire lit is not good though. Maybe a specialized node for that, but not obsidian. 12:55 sfan5 fortune is not called with the "-a" flag so it shouldn't output offensive answers 12:55 jordan4ibanez Obsidian is hot, fire is hot, therefore obsidian is fire. Case closed! 12:56 NotReallyNick Obsidian isn't hot, it's been cooled. 12:56 jordan4ibanez It's still hot! 12:57 Jordach how about the small chance of Obsidian Fire 12:57 NotReallyNick Obsidian is not fire, and case not closed. Also, apparently people are using obsidian to build strong bases. Should these bases catch fire and never go out? A special node would be better. 12:57 NotReallyNick No, that still has the obsidian base issue. 12:57 sfan5 "false promises": http://pastie.org/pastes/7385075/text 12:58 VanessaE what obsidian *could* reasonably do is act as insulation for fire - fire with enough obsidian around it could burn longer but still eventually go out. 12:58 jordan4ibanez Notreallynick, this doesn't light obsidian on fire, it keeps fire from going, and yes that would be very cool actually 12:59 jordan4ibanez fire is a node, obsidian is a node, therefore, fire is obsidian, retextured, case cracked! 12:59 Taoki So after two days of work, I can reveal my (hopefully pleasant) surprise for Minetest: http://forum.minetest.net/viewtopic.php?pid=82728 13:00 Taoki This is hopefully a mod that will allow many new exciting things, such as sharing buildings via IRC or forum and creating villages or cities in mapgen easily 13:00 Taoki Still a lot to do though 13:00 VanessaE Taoki: you should use the Worldedit file format. 13:01 NotReallyNick Yes, but if someone lights your base on fire, and it's made of obsidian, it will never go out. 13:01 jordan4ibanez Then just douse it with water? XD 13:01 Taoki VanessaE: The mod has its own format. Not experienced with worldedit 13:01 NotReallyNick VanessaE: Prolonged flames that don't go on forever would be great. 13:01 celeron55 Taoki: it's Minetest, not Minetest 13:01 celeron55 eh 13:01 celeron55 Taoki: it's Minetest, not MineTest 13:01 Taoki But prolly not what the same thing I'm doing 13:01 celeron55 hard to write it so wrong 13:01 Taoki celeron55: Right, sorry :P 13:01 VanessaE Taoki: read up on it, it'll make your mod more flexible in the future :) 13:02 NotReallyNick Okay, I guess I'll work on flowers on Wednesday. 13:02 jordan4ibanez Good! Someone who knows what they're talking about can write it! 8] 13:03 NotReallyNick I'll just take the code you wrote, and patch it up. It's almost great, it just needs some small tweaking. 13:04 NotReallyNick Plus, you already did the hard part: procured us some flower images. 13:04 NotReallyNick If I'm tinkering with this though, I'm adding seeds. It should be interesting to try to draw those. 13:05 VanessaE seeds? erm.. 13:05 NotReallyNick You have those? 13:05 VanessaE nope, I never figured on adding seeds to flowers. 13:05 NotReallyNick Or were you saying seeds are bad? 13:05 VanessaE flowers should probably be made buildable_to also btw 13:06 NotReallyNick Okay. Without some form of flower regeneration, they won't last long. Wool and dyes are popular. 13:06 jordan4ibanez Seeds probably are bad, you're going to have to have a dependancy on pilzadam's farming mod :P 13:06 NotReallyNick Bluh. I hate buildable_to nodes, they're so easy to accidentally lose. 13:06 VanessaE NotReallyNick: plantlife+flowers mod will do that if this gets into default, if you need renewable flowers. 13:07 NotReallyNick No, the seeds have nothing to do with farming. 13:07 NotReallyNick Okay. SO are we waiting for plantlife to be added or doing it now? 13:07 NotReallyNick *So 13:08 VanessaE NotReallyNick: no, jordan's pull request hooks into the map generator, so my code could be used as a regular add-on mod, much like what I do with jungle grass now. 13:09 NotReallyNick The seeds are simple. If planted on desert sand, they become dry shrubs. If planted on dirt_with_grass, they become a randome flower, grass, or jungle grass. 13:09 NotReallyNick *random 13:10 NotReallyNick If flower renewability is being added with an add-on, flowers themselves might as well be added with an add-on as well. 13:10 VanessaE morning hmmmm 13:11 NotReallyNick If we add one, we should add both. 13:11 VanessaE NotReallyNick: well at present, that's how flowers work - as a regular old add-on. If they get added to the map generator as with jordan4ibanez's patch, all I have to do is adjust the perlin params in flowers mod to match the mapgen settings. 13:12 NotReallyNick Okay. So you're saying to take the code from plantlife and add it to the new flowers? 13:12 VanessaE no. 13:12 NotReallyNick Okay. 13:13 NotReallyNick So what's the issue with the seeds then? 13:13 VanessaE seeds seems like overkill for flowers is all 13:13 OGLandmine wasssssssup 13:14 jordan4ibanez With that patch, all you have to do is walk around and explore for flowers 13:14 jordan4ibanez flowers become a limited resource, and have value 13:14 NotReallyNick OKay. So how should flowers regenerate, if not via seeds or continual spawning? 13:14 jordan4ibanez THEY SHOULDN'T! 13:14 jordan4ibanez DO ORES REGENERATE? 13:14 VanessaE NotReallyNick: in the default code, they should be finite. 13:14 jordan4ibanez Oops, caps LOCK :D 13:15 VanessaE NotReallyNick: if you want renewable flowers, get my mod :) 13:15 NotReallyNick Ores SHOULD have a way to regenerate, but I haven't found a good way to do that yet. 13:15 jordan4ibanez Lol this guy 13:15 NotReallyNick VanessaE: Then if people whant flowers at all, they should use yours, and not put them in common. 13:15 jordan4ibanez VanessaE how do I remove the thumbs.db from my pull request? 13:16 VanessaE jordan4ibanez: just delete it from your local repo, git commit -a; git push -f 13:16 OGLandmine you know what you should od_ 13:16 OGLandmine make some flower seeds and some pots 13:16 OGLandmine make them prow in pots 13:16 VanessaE jordan4ibanez: you may want to: git rebase -i HEAD~2 before you push. 13:16 NotReallyNick That's what I want to add. Flower seeds. 13:16 OGLandmine cause they are to fucking hard to find 13:16 OGLandmine atleast roses and blue ones 13:17 Leoneof WHY MINETEST IS VERY SLOW? IT'S RUNNING WITH OPENGL 2.1 AND FPS IS ~14 13:17 VanessaE Leoneof: bad system video driver maybe? 13:17 NotReallyNick The seeds will spawn random flowers, including red and blue. 13:17 Leoneof VanessaE: this driver from nvidia, in their offical website 13:17 jordan4ibanez why http://i.imgur.com/yxPJoqE.png 13:17 Leoneof VanessaE: geforce nvidia 8600gt 512mb 13:18 Leoneof 8600m gt 13:18 OGLandmine yeah do that notreallynick 13:18 Leoneof laptop 13:18 VanessaE Leoneof: make sure you actually installed it "right". nVidia's driver can sometimes be picky; you may have to run an extra util to "enable" it first. 13:18 Taoki How do you get / set the facedir ot a node (param2)? 13:18 OGLandmine btw hi VanessaE 13:18 alex256 some flowers could be perennials...ores do not need to regenerate ...my opinion... 13:18 OGLandmine mind lifting my ip range ban?? 13:18 Leoneof VanessaE: ok, i will try old version from debian repo 13:19 VanessaE Taoki: paramtype="facedir" in the node def, then add_node(pos, {name="xxxx", param2=number}) 13:19 VanessaE where the number is as described in the API 13:19 VanessaE fuck 13:19 VanessaE Taoki: paramtype2="facedir" in the node def, then add_node(pos, {name="xxxx", param2=number}) 13:20 Taoki VanessaE: So meta:get_string(paramtype="facedir") to get it? 13:20 VanessaE Leoneof: it might not be that you need an "old" version, as much as you need to make sure your OS knows to actually *use* the driver. 13:20 Taoki I need to get it / set it for existing nodes BTW, such as torches and stairs 13:20 VanessaE Taoki: paramtype2, sorry. and no, you don't use metadata to get it 13:20 Taoki I can't modify the nodes themselves to add it 13:20 Taoki ok 13:20 Jordach OGLandmine, does a pickaxe mine blocks on its own? 13:20 VanessaE it's a regular register_node() field. 13:20 VanessaE e.g. get_node(pos).param2 13:21 VanessaE or something like that 13:21 Taoki So it's minetest.env:get_node(pos).facedir ? 13:21 VanessaE no, .param2 13:21 Leoneof VanessaE: really i have no idea, it's Debian 7, other games are very smooth 13:21 OGLandmine Jordach i have no idea what you are asking 13:21 OGLandmine im in school lol 13:21 Taoki ok, will test 13:22 OGLandmine do you love me now Jordach__ im being a good kid 13:22 VanessaE param2 is the name if the actual variable that sets the facedir, paramtype2 is what tells the register_node() call what the variable means. 13:22 VanessaE I'm warning you. don't start your crap. 13:23 VanessaE Taoki: it's slightly confusing at first, I'll grant you that. :_) 13:23 VanessaE :) 13:24 OGLandmine VanessaE i dont even know where you are comming form 13:24 alex256 are mods the culpriy for people timing out..or do they just quit before every thing loads? 13:24 alex256 *culprit 13:24 jordan4ibanez this is how I feel about minetest irc and landmine http://qkme.me/3tst4b 13:24 Taoki VanessaE: Won't work. minetest.env:get_node(pos_here).paramtype2 13:24 VanessaE OGLandmine: bullshit. you know PRECISELY what I refer to. 13:24 Taoki Seems to be null 13:24 jordan4ibanez I g2g peace for now 13:25 VanessaE Taoki: that just gets you the parameter type (and I guess I got the syntax wrong). you need the param2 field, not paramtype2 13:25 Taoki param2 too I think. I'm trying to print it as a test (in print() ) 13:25 OGLandmine i dont really...i havent come on here for aq long time 13:25 OGLandmine i have respected my ban 13:25 OGLandmine i have creeped around form time to time but just that VanessaE 13:25 OGLandmine so chill out 13:25 VanessaE OGLandmine: and there's a damn good reason why you were banned. 13:25 Taoki nvm, now it actually worked :) 13:26 VanessaE Taoki: \o. 13:26 VanessaE \o/ 13:26 Taoki ^^ 13:26 Taoki Thanks for the help 13:26 VanessaE no prob, glad I could :) 13:26 NotReallyNick Raise one arm, then the other. Both at once is too much effort. 13:27 VanessaE NotReallyNick: pressing the right key is HARD WORK! :-) 13:27 OGLandMine VannesaE i dont know what you are talking about 13:27 alex256 lol....like a person who crafts a bucket before they build a house does't have bad intent.... 13:27 OGLandMine i have been minding my own buisness for about a month 13:27 NotReallyNick I know. I'm constantly missing keys or hitting the wrong ones. 13:27 OGLandMine maybe even more 13:28 Kacey morningall 13:28 OGLandMine hi KAcey 13:28 OGLandMine long time to see 13:29 NotReallyNick VanessaE: You mentioned a cotton flower that wasn't present in the pull request. Where there any other missed flowers? 13:29 OGLandMine VanessaE all i did was show you an exploit of the bot that was/is here 13:29 OGLandMine they fixed it didnt they? 13:29 OGLandMine so my intentions were good.....i am always misunderstood 13:29 VanessaE NotReallyNick: for land flowers no, but the waterlilies are missing too :-) However those need some special code to grow properly, so they are best excluded. 13:29 * sfan5 reads the word "bot" and scrolls up 13:29 alex256 OGLandMine start your own server...if people dont think you are a douche bag maybe they will come on your server...that way you dont have to worry about being banned or not having privs. 13:30 OGLandMine alex256 i already did 13:30 OGLandMine it was a creative serve 13:30 VanessaE OGLandMine: last time you were here you started insulting, harassing people, etc in public and in private. 13:30 OGLandMine very active 13:30 alex256 well.... 13:30 OGLandMine but it got boring 13:30 OGLandMine cause i had to check things everyday 13:30 alex256 why? 13:30 NotReallyNick Would anyone mind if "wool" was changed to "cotton"? With backwards compatibility aliases, of course. 13:30 VanessaE dante123: did you get my last message? 13:31 VanessaE NotReallyNick: I wouldn't be opposed, there is a recipe in flowers mod to make "wool" from cotton wads... 13:31 dante123 not sure 13:31 dante123 what was it about 13:31 VanessaE (thanks to jojo) 13:31 dante123 !up minetest.info.tm 13:31 MinetestBot minetest.info.tm:30000 seems to be down 13:31 VanessaE dante123: the cause of your map bug (with the huge square cliffs) has been discovered. It hit me too, and mauvebic also. 13:31 dante123 !up minetest.info.tm 13:31 MinetestBot minetest.info.tm:30000 is up (0.284ms) 13:32 NotReallyNick Yeah, but getting wool from cotton wads is less clean than getting cotton from cotton wads. 13:32 dante123 I dont think I saw that message. 13:32 VanessaE dante123: if you plug your old seed into map_meta.txt, that'll make the rest of the map match, but the only solution to the existing cliffs is to make a new map 13:32 OGLandMine VanessaE that is a lie 13:32 dante123 My students dont seem to mind it....and I hate to start over 13:32 OGLandMine someone is giving me a bad name Ñ) 13:32 jojoa1997|Tablet Can someone help me with compiling 13:33 OGLandMine =) 13:33 sfan5 jojoa1997|Tablet: *sigh* compiling what? 13:33 dante123 should i upgrade to 0.4.6?? or stay at 0.4.5 for now (since that is what is on computers at school) 13:33 jojoa1997|Tablet I am trying to use this app 13:33 dante123 !up minetest.info.tm 13:33 MinetestBot minetest.info.tm:30000 is up (0.340ms) 13:33 jojoa1997|Tablet https://play.google.com/store/apps/details?id=com.n0n3m4.droidc&hl=en 13:33 NotReallyNick 0.4.6 has bug fixes. I'd upgrade. 13:33 sfan5 dante123: 0.4.6 doesn't have sooo many new features 13:33 jojoa1997|Tablet But I don't know what file to compile 13:34 VanessaE Feb 05 2013 19:16:53 Hahhah he left 13:34 VanessaE Feb 05 2013 19:16:56 What a faggot 13:34 VanessaE Feb 05 2013 19:17:24 Mrktraceur easy to talk smack when I'm not here eh? 13:34 VanessaE Feb 05 2013 19:17:25 Hahahhaa 13:34 dante123 can I upgrade server jojoa1997 and students still get in using 0.4.5 for now 13:34 VanessaE THAT IS WHAT I MEANT. 13:34 jojoa1997|Tablet No 13:34 OGLandMine well that i did say 13:34 VanessaE hi jojo. 13:34 OGLandMine cause mark was mean 13:34 sfan5 jojoa1997|Tablet: what file to compile... to achieve what? 13:34 OGLandMine i heard a week later he left or someone banned him 13:34 NotReallyNick It depends on the server's settings. 13:34 OGLandMine which was funny to me 13:35 jojoa1997|Tablet WhT do you mean? 13:35 VanessaE dante123: install LuaJIT library and upgrade to the very latest git. MT at git HEAD is quite fast now. 13:35 jojoa1997|Tablet I want to compile minetest 13:35 NotReallyNick jojoa1997|Tablet: WHat does who mean? 13:36 jojoa1997|Tablet What do you mean 13:36 sfan5 jojoa1997|Tablet: well then you threw > 2 € euros out of the window 13:36 VanessaE jojoa1997|Tablet: the problem with compiling in the manner you are trying to is that Minetest is not really written to be compiled by anything but the standard toolchains found on Windows or Linux. 13:36 dante123 well, im home sick today and the students are going to go to computer lab and use my server later today. I will wait until the weekend to update stuff. Thanks for tips though. 13:36 sfan5 even if you can get the app to compile all the minetest files 13:36 NotReallyNick jojoa1997|Tablet: What does WHO mean, me? 13:36 VanessaE dante123: no problem. Let us know if you need help. 13:36 dante123 I probably will VanessaE and appreciate your input/help. 13:36 sfan5 you need irrlicht, openal, libvorbis, libvorbisfile, gettext, freetype to complete a full minetest 13:36 jojoa1997|Tablet I never said who 13:37 NotReallyNick I was just saying that 0.4.5 clients can connect to 0.4.6 servers, depending on the server's setting. 13:37 NotReallyNick *settings 13:37 VanessaE jojoa1997|Tablet: what platform are you trying to build Minetest for? 13:37 sfan5 <sfan5> you need irrlicht, openal, libvorbis, libvorbisfile, gettext, freetype to complete a full minetest 13:37 jojoa1997|Tablet Android 13:37 sfan5 jojoa1997|Tablet: ^ 13:37 jojoa1997|Tablet https://play.google.com/store/apps/details?id=com.n0n3m4.droidc&hl=en 13:37 sfan5 VanessaE: on android with that (shitty) app 13:37 OGLandMine anyione wanna grief VanessaE ´s server together??? hahaha ajk 13:38 sfan5 .... 13:38 sfan5 !ignore OGLandMine 13:38 MinetestBot sfan5: 'OGLandMine' added to ignore list. 13:38 VanessaE sfan5: eek. 13:38 jojoa1997|Tablet On android for windows 13:38 sfan5 wut?! 13:38 NotReallyNick Android isn't for Windows. What do you mean? 13:38 jojoa1997|Tablet I want to compile for windows 13:38 sfan5 you need a window cross-compiler then, and not an app that compiles for android 13:38 OGLandMine lol 13:39 NotReallyNick Okay, got it. 13:39 jojoa1997|Tablet But I am using android tablet 13:39 sfan5 <sfan5> you need a window cross-compiler then, and not an app that compiles for android 13:39 RTMLandMine btw 13:39 jojoa1997|Tablet Grr 13:39 RTMLandMine i compiled on OSX yeah be jelly 13:39 alex256 android is almost linux... 13:40 sfan5 RTMLandMine: some guy on the forums also did that 13:40 sfan5 anyway... who uses macs? 13:40 RTMLandMine nice way to kill my emotions sfan5 13:40 NotReallyNick I used to use Macs. Until I ran into a legal issue. 13:40 RTMLandMine tell me about it NRN 13:42 jojoa1997|Tablet Anyone know of a windows cross compiler app 13:42 sfan5 jojoa1997|Tablet: you need a rooted android anyway to do such things without spending 1 weeks to get some stupid app to compile minetest right; and if you would want to compile for windows you'll need mingw32 toolchain for android 13:42 sfan5 ...an app 13:42 NotReallyNick Sorry, I don't. Maybe Google can help. 13:43 sfan5 jojoa1997|Tablet: a stupid app won't bring you anywhere, as it doesn't allow you to use custom makefiles, also you'll need to link with Irrlicht 13:43 sfan5 also i bet that there is no windows cross-compiling app for android 13:43 RTMLandMine sfab that is easy 13:44 jojoa1997|Tablet Ask nvm I just won't compile 13:44 RTMLandMine sfa5 that is easy 13:44 sfan5 the simplest way to compile minetest for whatever you want, is to just use a computer 13:46 VanessaE jojoa1997|Tablet: I see what you're trying to do now, and sorry but what you're wanting to do is not possible with the toolchain you are using. 13:46 VanessaE damn ot. 13:46 VanessaE it* 13:46 RTMLandMine lol 13:47 RTMLandMine hey VanessaE i called old coder on the phone once 13:47 RTMLandMine laster like 10 min talking to him 13:53 RTMLandMine well this chat dies quick 13:54 Doyousketch2 it's not dead. I just woke up 13:54 NotReallyNick Now that you're here, we can begin the party! 13:55 Doyousketch2 lols yea 13:55 VanessaE morning, sketch 13:56 Doyousketch2 you know, I'll glance at that Android compiler. try it on the tablet and see where we get with it 13:56 VanessaE I fixed the issue with the trees that you and michaeleh were having.. 13:56 Doyousketch2 oh, that's cool. were they default ones you were converting over? 13:57 VanessaE yeah, I decided to ditch the conversion code and leave them be. Worked out a different method of handling beeches vs. default trees. Not ideal, but I suppose it does work better in the enf. 13:57 VanessaE end* 13:58 Doyousketch2 gotta dig up the power supply and try to build libs from source. 13:58 Doyousketch2 I'm sure I'll hit a brick wall, 'cuz the libs'll have unmet dependancies too 14:02 Doyousketch2 sorta wrecked VirtualBox. tried to install a more recent ver on top of the old repository ver 14:02 VanessaE how far did you get with that anyway? 14:02 VanessaE oops heh 14:03 Doyousketch2 nowhere. it installed, then gave me an error. I figured updating might solve it, but that only made things worse. 14:03 Doyousketch2 now I can't even load VirtualBox 14:03 VanessaE I meant compiling MT 14:05 Doyousketch2 oh, I got half the libs converted over into bytecode and then ran into this huge prob that you need to re-write the libs to be local copies 14:05 VanessaE ick 14:06 * YoungDerp just got the best phone call ever 14:07 Doyousketch2 dunno if I'm saying that right. they need to be portable. not the system files, but ones that'll pass along with the compile 14:07 PilzAdam "you are the president of the world"? 14:07 VanessaE YoungDerp: you won 100 million (your favorite currency) and you're going to share it with us? :) 14:08 Doyousketch2 yeah, that'd be awesome 14:08 VanessaE Doyousketch2: eh, I'll have to take your word for it, I don't even *own* a tablet, much less try to compile on one :-) 14:10 Doyousketch2 well, if you feel you need to play a random Android app, you can run it in a VirtualBox, but it's slow that way. 14:12 YoungDerp naw school was canceled 14:13 VanessaE why? 14:18 VanessaE hey traxie 14:18 Traxie21|Kindle I need some kauphy 14:18 Traxie21|Kindle hi 14:19 * VanessaE hands Traxie21|Kindle some hot chocolate instead :) 14:19 * Traxie21|Kindle spills hot chocolate because exhausted 14:20 VanessaE aww 14:20 VanessaE so wasteful 14:20 * Traxie21|Kindle licks hot chocolate off floor 14:20 * VanessaE hands Traxie21|Kindle a spill-proof mug full of hot chocolate -- with marshmallows 14:21 * Traxie21|Kindle thanks 'nessaE 14:21 VanessaE :) 14:21 * Traxie21|Kindle drinks from sippy-cup. 14:21 VanessaE lol 14:21 Traxie21|Kindle sip 14:21 Traxie21|Kindle sip 14:21 Traxie21|Kindle sip 14:22 Doyousketch2 someone's making a lotta noise outside 14:22 Traxie21|Kindle slurp 14:22 Traxie21|Kindle gurgle 14:22 Doyousketch2 there's this steady Crack! 14:22 Doyousketch2 crack 14:22 Doyousketch2 every second 14:23 Traxie21|Kindle O_o 14:23 Doyousketch2 it's echoing from blocks away 14:23 VanessaE tell them to put down the damn mese pick and take a break 14:23 Traxie21|Kindle lol 14:23 * Traxie21|Kindle gets sugar high 14:23 Taoki Anyone got an idea how to rotate facedir 180* ? I can't figure this out for many minutes :( 14:24 Taoki 0 = y+ ; 1 = z+ ; 2 = z- ; 3 = x+ ; 4 = x- ; 5 = y- 14:24 Taoki So I need a stair that faces south to face north for instance. But the same formula must rotate torches properly 14:24 VanessaE Taoki: the default is for the front of the node to face Z-, so set facedir to 1, Z+ 14:24 Doyousketch2 there's an ice truck out there. think the delivery guy was just being lazy and chucking 'em into the freezer 14:25 Traxie21|Kindle probably 14:25 Taoki VanessaE: So 0 is Z- and 1 is Z+? 14:25 Traxie21|Kindle question: Taoki == MicreaKitsuene? 14:25 Taoki The table in documentation says something else though. 0 = y+ ; 1 = z+ ; 2 = z- ; 3 = x+ ; 4 = x- ; 5 = y- 14:25 PilzAdam yes 14:25 VanessaE yep. 14:25 Taoki Traxie21|Kindle: yeah 14:26 VanessaE Taoki: no, 2/Z- is the default if not set, 1 is facing Z+. 14:26 Taoki ok. I read it ranges between 0 and 5 however. Makes no sense how to flip all possible positions 14:26 Traxie21|Kindle Taoki: /me approves of your choice of pony. 14:26 Taoki :) 14:26 VanessaE Taoki: or more correctly, if a node has no facedir at all, the "front" of the node faces toward Z-, so it would be the same as giving it a facedir with a value of 2. 14:27 VanessaE Taoki: so if you wanna flip it to face Z+, you need to set facedir to 1. 14:27 Taoki I did 14:27 Taoki VanessaE: This is what I have so far which isn't correct: http://pastebin.com/raw.php?i=VdyzPWB7 14:28 Taoki parameters[5] is the initial param2 14:28 Traxie21|Kindle What are you making? 14:28 Taoki Traxie21|Kindle: http://forum.minetest.net/viewtopic.php?pid=82728 14:28 * Traxie21|Kindle 's sugar high wears off 14:29 Traxie21|Kindle Taoki: I cant open external links on a kindle :P 14:29 VanessaE Taoki: so basically: if fdir==2 then flipdir=1 elseif fdir==1 then flipdir=2 elseif fdir==3 then flipdir=4 elseif fdir==4 then flipdir=3 end 14:29 VanessaE where flipdir now equals the mirror of fdir. 14:29 VanessaE at least for X/Z coords. 14:29 VanessaE and that only applies if you aren't using the full nature of 6d facedir. 14:29 Taoki Ohh, right. 2 of them are ignored since I'm only rotating horizontally 14:29 Taoki So I don't transform Y. Silly me 14:30 VanessaE Taoki: right. 14:30 VanessaE you only transform Y if you want to turn a node upside down or rotate it around the X or Z axis 14:31 Jordach i go missing to play xbox and shit happens 14:31 Jordach great. 14:31 Traxie21|Kindle Anyone here know much abount Ubuntu on a USB drive? 14:31 Traxie21|Kindle What happened Jordy? 14:31 Jordach except you should remove windows 14:31 Jordach and install ubuntu 14:31 VanessaE Traxie21|Kindle: only that it works the same as Ubuntu on CD. 14:31 VanessaE (or DVD) 14:31 Traxie21|Kindle If I owned a computer, I would Jordach 14:32 VanessaE e.g. you can boot live from it if your BIOS supports USB boot, and run from the thumbdrive, or install it. 14:32 Traxie21|Kindle Vanessa, I actually installed Ubuntu to my drive like a normal HDD 14:32 VanessaE Traxie21|Kindle: that should work fairly well too 14:33 VanessaE just bear in mind that thumbdrives have poor write endurance, so you should try to run it read-only if you can 14:33 Traxie21|Kindle it does, but every now and then, file browsers lock up for a few seconds 14:33 Traxie21|Kindle oh sheet XD 14:33 Taoki still not rotating correctly for some reason... 14:34 Traxie21|Kindle I already ut MT on it 14:34 Taoki http://pastebin.com/raw.php?i=hc9ebCXq 14:34 Taoki VanessaE: ^ What might be wrong in that one? 14:34 VanessaE Traxie21|Kindle: afaik, a thumbdrive only gives you a few hundred writes per block, maybe with wear levelling. 14:34 Traxie21|Kindle is it rotating at all taoki? 14:34 Taoki Traxie21|Kindle: Some seem to be rotating incorrectly, others not at all 14:35 VanessaE Taoki: I told you, param2 is the actual facedir :-) 14:35 Traxie21|Kindle VanessaE: what does tha mean? 14:35 Taoki VanessaE: Yes. But I need to modify it accordingly 14:35 VanessaE paramtype2 just tells the engine what the number in param2 actually means :D 14:35 Taoki ahhh 14:35 VanessaE Taoki: then you need to be setting param2, not paramtype2 14:35 Taoki Where is the actual rotation stored then? 14:35 VanessaE in param2 :) 14:35 Taoki hmm... 14:35 Taoki Pretty sure I am setting param2. paramtype2 is just the name of a local float 14:36 Taoki VanessaE: In my paste, parameters[5] means param2, not paramtype2. I named it badly 14:37 Taoki So yes I am changing that 14:37 Taoki And some things rotate just not all 14:37 VanessaE Taoki: ok, but you should rename "paramtype2" also 14:37 VanessaE so as not to confuse further :-) 14:37 Taoki Sure 14:37 Taoki What's wrong in that formula tho? 14:37 VanessaE can you paste the node definition also? 14:37 VanessaE the forumla looks right to me 14:37 VanessaE formula* 14:37 Taoki Later... I need to run now actually. Will see more when I get back 14:37 Taoki thanks for the help 14:38 Traxie21|Kindle bai 14:38 VanessaE Taoki: no prob. 14:38 Traxie21|Kindle run hard¡ 14:38 Traxie21|Kindle O_O 14:38 Traxie21|Kindle !¡! 14:40 rubenwardy hi all 14:40 VanessaE hi 14:40 Traxie21|Kindle !help 14:40 MinetestBot https://github.com/sfan5/minetestbot-modules/blob/master/COMMANDS.md 14:40 Traxie21|Kindle hi ruben 14:40 Traxie21|Kindle ... 14:40 Traxie21|Kindle kindle, wyunohave tabbed browsing? 14:42 VanessaE time to hack your kindle and install debian or something ;) 14:42 Traxie21|Kindle yeahumno 14:43 NotReallyNick Make sure Debian has hardware support for Kindle first. 14:43 Traxie21|Kindle the screen requires a specialized OS 14:44 Traxie21|Kindle and I still want to read books :U 14:44 NotReallyNick Books? What are those? 14:44 * VanessaE hands Traxie21|Kindle her beat up old maptop - it's enough to run MT if you don't mind 15 fps :) 14:44 NotReallyNick OH! They're those things you use to decorate shelves with. 14:44 VanessaE LAPtop tha tis 14:44 VanessaE fuck 14:45 Traxie21|Kindle I'm used to 15FPS XD 14:46 Traxie21|Kindle which first person shjootersare we talking? 14:46 VanessaE heh 14:46 NotReallyNick I thought rebooting after an update was a Windows thing. So why do I have to reboot Ubuntu? 14:46 Traxie21|Kindle jk 14:47 NotReallyNick Ubuntu isn't Windows. Or at least, I don't think it is. 14:47 VanessaE NotReallyNick: because lately people assume linux users are equally lazy 14:47 NotReallyNick Ah. I see. 14:47 VanessaE except of course kernel updates, that's a reasonable reason to reboot. 14:47 VanessaE (it's not like everyone runs ksplice) 14:47 Traxie21|Kindle i dun get it 14:48 Traxie21|Kindle oh, how do you know if luajit is compiled in MT? 14:48 NotReallyNick Yeah, I don't even know what ksplice is. I'm obviously not running it. 14:48 NotReallyNick If you look in the cmake output, it'll mention LuaJIT. 14:48 Traxie21|Kindle k 14:48 VanessaE it's a commercial application that lets you install kernel updates and patches without restarting the system - the kernel can be restarted while the system is live. 14:49 NotReallyNick It has at least three LuaJIT related lines. 14:49 Traxie21|Kindle I installed curl and recompiled, but the serfverlist didnt come up 14:49 NotReallyNick VanessaE: Oh, nice! 14:49 VanessaE Traxie21|Kindle: I think you need gettext for that also? 14:49 NotReallyNick Traxie21|Kindle: Yeah, Menche was having that issue as well. 14:49 Traxie21|Kindle havit it too afaik 14:50 VanessaE for luajit, I compiled and installed that from their git repo, fuck using system libraries :-) 14:50 PilzAdam short and precise: http://c55.me/blog/?p=1462 14:51 NotReallyNick Alright, I'm gone for now. I'll shut down the computer for whatever it wants to do and go get breakfast. Bye! 14:51 VanessaE if irrlicht 1.8 weren't slower than 1.7, I'd be building against it, also 14:51 Traxie21|Kindle ^pro 14:51 NotReallyNick Wow, that is short and precise. 14:51 VanessaE jeez 14:51 VanessaE talk about terse. 14:52 Traxie21|Kindle wha does it say? 14:52 VanessaE Minetest 0.4.6 came out 5 days ago: Download, Changelog, Forum post. 14:52 Traxie21|Kindle lol 14:52 VanessaE the fricken time/date stamp under it is longer :D 14:53 [Admins] oops 14:54 [Admins]_ ... 14:54 [Admins]_ screw you /nick 14:54 [Admins]_ im off to laptop 14:54 [Admins]_ cyas 14:55 VanessaE hah 14:55 rubenwardy Is Iqualfragile here? 14:57 Traxie21 There we go 14:58 VanessaE Traxie21|XUbuntu: http://ifunny.mobi/#toTguB9J 14:58 VanessaE apropos ;) 14:58 Traxie21|XUbuntu lol 14:59 Jordach Traxie21|XUbuntu, /nick Traxie21|Xubuntu 14:59 Traxie21|XUbuntu Screw you, I spell it XUbuntu 14:59 Traxie21|XUbuntu :P 15:00 Kacey i spell it xubuntu 15:00 Jordach Xubuntu or GTFO 15:00 Traxie21|XUbuntu heck 15:00 Traxie21|XUbuntu xUbuntu 15:00 Jordach why do PilzAdam's mobs make me jump when they appear out of nowhere 15:01 NotReallyNick http://xubuntu.org/: "Xubuntu is a community‑developed, Ubuntu‑based Linux operating system." 15:01 NotReallyNick Only the "X" is capitalized. 15:01 Jordach !g xubuntu 15:01 MinetestBot Jordach: http://xubuntu.org/ 15:02 Traxie21|XUbuntu the logo is xubuntu, the title is Xubuntu, the pro's call it XUbuntu 15:02 Jordach bullshit. 15:02 Traxie21|XUbuntu fuck it 15:02 VanessaE NOOOOOOOOOOOOOO 15:02 * NotReallyNick wonders why the most beautiful songs are never in English 15:02 NotReallyNick No, what? 15:03 VanessaE unity instead of xfce? blasphemer! 15:03 Traxie21|Unity Music should never hvae words IMO 15:03 Traxie21|Unity http://www.youtube.com/watch?v=VzgYqiOjc4Q 15:04 * Jordach puts down the newspaper and slaps Traxie21|Unity with it 15:04 NotReallyNick Meh. Unity isn't my cup of tea, but works. 15:04 * Traxie21|Unity slaps newspaper with a Jordach 15:05 KDE :O 15:05 Jordach VanessaE, tell chanserv you want OP 15:06 VanessaE why? 15:06 Jordach these two nickfools 15:06 Guest10236 wait 15:06 Guest10236 wat 15:06 Traxie21|Ubuntu There 15:06 Jordach excuse me, but i cant take XUbutnu from a windows user 15:06 Jordach > Implies pros are windows users 15:07 Jordach anyways, luaJIT DOUBLED my framerate 15:07 Traxie21|Ubuntu I am not a windows user, I am a forced windows user 15:07 Traxie21|Ubuntu My home computers are Linux :3 15:08 Jordach OH DEAR GOD 15:08 Jordach http://www.zimagez.com/zimage/screenshot-090413-160808.php 15:08 Jordach the entity glitch 15:08 Traxie21|Ubuntu what library is needed for gettext? 15:08 Jordach and that's the first case of conjoined twins in minetest 15:11 VanessaE Traxie21: I think I'm wrong regarding gettext. 15:11 Traxie21 ? 15:11 gnome-fallback My frame rate isn't doubled by LuaJIT, but it is halved by jungles. 15:11 VanessaE that's for internationalization stuff. 15:11 Traxie21 what do you mena? 15:12 VanessaE (and the package name is just "gettext") 15:12 VanessaE gnome-fallback: jit won't affect client-side operations; jungles probably exhaust your render buffers, do you see a bunch of spew about "out of indices" in the terminal? 15:13 Traxie21 There we go, now I'm compiling everything 15:13 Traxie21 Oh MY GOD 15:13 VanessaE ? 15:14 Traxie21 Update Manager: 849 Updates to install 15:14 Traxie21 ... 15:14 VanessaE eek 15:14 VanessaE talk about out of date ;) 15:14 gnome-fallback I didn't think LuaJIT would have an effect, but I tested as Jordach claimed it doubled his frame rate. I also guessed the frame rate issue had to do with jungle grass rendering, but I wasn't watching Terminal at the time. 15:14 Traxie21 oh shit 15:14 Traxie21 running distro upgrade on accident 15:14 VanessaE oops 15:15 Jordach Traxie21, serves you right 15:15 Jordach anyways 15:15 Traxie21 Fortunately, it stopped because apt-get was already running :P 15:15 Jordach NotReallyNick, I'm using sphax's texture pack and im getting the same fps as i would with 16x 15:15 NotReallyNick What resolution is Sphax's? 15:15 Jordach 256x 15:16 NotReallyNick Ah, nice. 15:16 Jordach NotReallyNick, simple mobs are installed 15:17 NotReallyNick You mean in your screenshot? Yeah, I saw the sand creature. 15:17 Jordach conjoined twins 15:18 Jordach VanessaE, can i has list of mods 15:19 mauvebic any have exp with wimax ? 15:19 Jordach main site updated again: 15:19 Jordach Minetest is developed by a bunch of guys and girls with blocky heads. 15:19 Traxie21 old news jordach 15:19 NotReallyNick Yes. Yes it is. 15:20 Jordach Traxie21, i dont read the main bit as a can say it word for word 15:20 Traxie21 Like, 4 days old news 15:20 Traxie21 lol 15:20 Traxie21 im kiddin 15:20 Traxie21 Woo 15:20 Traxie21 On update 822 out of 848 15:20 Traxie21 *849 15:22 Jordach there really needs to be developer skins and high level forum user skins 15:22 Kacey ? 15:22 Traxie21 For you Jordach? 15:22 Jordach Traxie21, anyone who i can remember off the top of my head gets one 15:22 Jordach EXCEPT likwid 15:23 Traxie21 PilzAdam, VanessaE, Likwid H-Craft, jojoa1997, darkeagle, celeron55, rubenwardy, Jordach, hmmm, Sphax, ashenk99, 15:23 Jordach Traxie21, sphax is exempt, he made his own 15:23 Traxie21 Menche, Mito55, parmat, prestigitator 15:23 PilzAdam Traxie21, wtf? 15:23 Traxie21 Calinou, Casimir 15:23 Traxie21 ? 15:24 Traxie21 Oh shit 15:24 VanessaE ? 15:24 rubenwardy Wow, I am a "high level forum user 15:24 rubenwardy " 15:24 Traxie21 Sorry guys, forgot that typing names beeps you 15:24 Kacey what about me? 15:24 Traxie21 hehe 15:24 Calinou hi 15:24 Kacey i think player skins should be client side 15:24 * NotReallyNick feels left out as well 15:25 VanessaE wb Calinou 15:25 Calinou rubenwardy: are you a thread-safe one? 15:25 * Calinou doubts 15:25 Jordach Calinou, zing 15:26 rubenwardy erm 15:26 rubenwardy Is that an insult, compliment, or just teasing? 15:27 VanessaE heh 15:31 Jordach working on PilzAdam's custom skin 15:32 Calinou write "pilz" on his shirt 15:32 VanessaE haha 15:32 ShadowNinja anyone else noticed this issue with minetest textures? when a mod has a image overlayed over annother(for example the ores in moreores) if the lower image(stone) has a higher resolution than the ore image the ore image will only show up in the top left corner, I think it should be overlayed over the entire node because although it will look out of place it will be better than not finding any ores bacause you have a 512x texture pack and 15:33 mauvebic tldr lol 15:33 VanessaE ShadowNinja: known issue. 15:33 VanessaE imho, the smaller one should be scaled up to fit. 15:33 ShadowNinja do you know what file I could modify to fix it? 15:33 VanessaE why that isn't being done, no idea. 15:34 ShadowNinja exactly 15:34 Jordach PilzAdam's skin will be BF3 based 15:34 VanessaE there isn't one short of screwing with the rendering code I guess. Or scale the texture file up manually and supply an extra copy of it in the texture pack you're using. 15:35 ShadowNinja do you know what file contains that code? 15:35 VanessaE nope, no clue 15:39 NotReallyNick Yeah, I use a custom texture for the default ores, but not for stone. Or, I did, untill I visited a server that used 32 pixel textures. 15:39 Calinou windows is best at drawing 32 pixel textures 15:39 Jordach Calinou, lol 15:40 alex256 lol 15:41 khonkhortisan So if you put a 16x16 image on a 20x20 image, it should scale to 80 pixels so it scales evenly? 15:41 VanessaE no, it should just zoom the 16px image at the renderer stage or whatever 15:41 VanessaE it's not like the 20px image is only ever seen at 20px in size in practice 15:41 khonkhortisan if the 16 only went to 20, you'd have four pixels that were double wide 15:41 VanessaE it's more like 1000px when you're up close 15:42 VanessaE nonono, scale it at the rendering stage, not at the layering stage 15:42 VanessaE does a 16px texture of say stone look any different in apparent size than say, a 64px texture of dirt on the node next to it? 15:43 VanessaE they look the same size because they're scaled to the same relative dimensions, even though they're not the same rez. 15:44 khonkhortisan I wonder if, in attempting to scale the smaller image, someone accidentally will scale the larger one too 15:47 alex256 i noticed watching my server run in the console .... places node default : wood at (location) and places node default:chest at and moves stuff to to chest at ........it made me blush a little....lol 15:48 Kacey lol 15:49 Kacey !up sunrisetest.no-ip.org 15:49 MinetestBot sunrisetest.no-ip.org:30000 seems to be down 15:49 Kacey !server 15:49 MinetestBot Kacey: 0gb.us's server [latest stable] | 0gb.us:30000 up (73.816%) 15:50 Kacey !server 15:50 MinetestBot Kacey: Mrtux's Minetest server | minetest.org:30001 up (79.998%) 15:50 Calinou a moment of culture and science: lol 15:50 alex256 !server 15:50 MinetestBot alex256: 0gb.us's server [latest stable] | 0gb.us:30000 up (73.816%) 15:53 NotReallyNick Does that give you a random server? 15:53 Jordach PilzAdam, http://i.imgur.com/qoPMdpv.png 15:54 alex256 i am not sure what it does? 15:54 Jordach !server 15:54 MinetestBot Jordach: LPGC Minetest Server | games.libreplanet.org:30000 up (91.450%) 15:54 Jordach !server 15:54 MinetestBot Jordach: glomie's server | 94.23.33.108:30000 up (99.666%) 15:54 Jordach !server 15:54 MinetestBot Jordach: AviActu Global Minetest Server (0.4.3) | aviactu.info:30000 up (97.454%) 15:54 Jordach see, random 15:55 alex256 cool learned me something there... 15:55 NotReallyNick Hmm. It seems my server malfunctions had a lot of impact on my up time. 15:58 alex256 does !up work with ip addresses? 15:58 Jordach !up jordachscity.tl 15:58 Jordach !up jordachscity.tk 15:58 MinetestBot jordachscity.tl:30000 seems to be down 15:58 MinetestBot jordachscity.tk:30000 is up (0.247ms) 15:58 Traxie21 !up sunrisetest.no-ip.org 15:58 MinetestBot sunrisetest.no-ip.org:30000 is up (1.177ms) 15:59 Traxie21 Kacey, its up now 15:59 NotReallyNick Yes, it works with IP addresses. 15:59 NotReallyNick !up 127.0.0.1 15:59 alex256 cool deal 15:59 MinetestBot 127.0.0.1:30000 seems to be down 15:59 NotReallyNick !up 127.0.0.2 15:59 MinetestBot 127.0.0.2:30000 seems to be down 15:59 NotReallyNick !up localhost. 15:59 MinetestBot localhost.:30000 seems to be down 16:00 alex256 !up 108.237.169.225 16:00 MinetestBot 108.237.169.225:30000 is up (0.248ms) 16:00 Jordach yo Traxie21 http://i.imgur.com/qoPMdpv.png 16:00 Jordach there's PilzAdam's skin 16:02 Traxie21 Thats PilzAdam? 16:02 Traxie21 Lol 16:02 VanessaE heh 16:02 Traxie21 Not at all how I imagined him 16:03 Calinou -1 for minecraft skin viewer (or whatever that is called) 16:04 mauvebic lol skin viewer - sounds very hannibal lecter 16:04 mauvebic "it puts the lotion on its skin or else it gets the hose again" 16:04 Jordach Calinou, best choice on linux 16:04 * Jordach doesnt want to run two clients 16:04 alex256 dont hurt me dog lady 16:05 alex256 *my 16:05 Jordach Traxie21, http://battlelog.battlefield.com/bf3/soldier/PilzAdam/stats/265755239/xbox/ 16:05 alex256 great movie 16:05 Traxie21 oh ok 16:10 Jordach huh: http://digitalaudioconcepts.com/vanessa/hobbies/minetest/Mercury%20Rain.ogg 16:11 Jordach Minetest Trailer could use this 16:11 VanessaE Jordach: so do it :) 16:12 VanessaE that song was released for use with Minetest, with permission of the original author (Skaven/Future Crew) 16:13 * Jordach knows that VanessaE is brown eyed (as in face eyes) 16:13 VanessaE bzzt 16:14 Jordach VanessaE, well thats what the photo says 16:14 VanessaE what, my avatar pic? odd, as my eyes are blue. 16:14 Jordach well that helps 16:15 Jordach i also sampled your skin colour 16:15 PilzAdam Jordach, no 16:15 Jordach PilzAdam, hm? 16:15 VanessaE o.O making a MT skin? 16:15 PilzAdam I dont want a battlefield based skin 16:16 Jordach PilzAdam, you say you love BF3 16:16 PilzAdam but bf3 doesnt fit into MT 16:16 Jordach PilzAdam, and neither does your changes :P 16:17 * Calinou pours renewable lava on PilzAdam's head 16:17 * PilzAdam redefines the lava to be not renewable 16:18 Calinou NotReallyNick will kill you then 16:18 Jordach minetest.register_alias("default:lava", "renewable:lava") 16:18 Jordach the3re 16:18 Jordach there* 16:19 * NotReallyNick will attempt to get renewable lava back on a later date, but will mostly ignore the change for now 16:19 Traxie21 VanessaE: Someday I'll upload some of my music 16:21 PilzAdam Jordach, a devil with dark armor would be nice 16:21 Jordach PilzAdam, alright 16:21 PilzAdam bbl 16:21 Jordach anyways, i have your skin in xcf 16:21 * Jordach always makes xcf copies of the skin 16:21 Jordach with correct layers 16:21 Traxie21 Icanhasskin? 16:21 Jordach mozilla seamoney, havent seen that in years 16:21 Jordach Traxie21, yres 16:21 Jordach yes 16:21 Traxie21 :D 16:22 Traxie21 Jordach makes a turd suit for Traxie 16:22 * Jordach sighs 16:22 Traxie21 jk 16:22 sokomine calinou, pilzadam: sdzen has a very nice sandstonebrick texture (basicly the common xyz-brick-texture in light yellow) that i'd like to see in the game. can one of you grab it and include it? :-) 16:23 * NotReallyNick remembers back when he had skin ... but that was before the operation. 16:23 Traxie21 O-o 16:23 Jordach NotReallyNick, i can make one for you 16:23 Jordach provided you ask me for a design 16:23 NotReallyNick I was talking about literal biological skin. 16:23 Jordach if i already know your likes, then i will suit it for you 16:24 Jordach O.O 16:24 Kacey renewable lava is awesone though :( 16:24 NotReallyNick Yeah, it is. 16:24 * Jordach can't tell if VanessaE's hair flows down 16:24 VanessaE it does. 16:24 Jordach better 16:24 VanessaE when it's not in a pony tail, it's long, flows down, somewhat wavy. 16:24 VanessaE its* 16:25 rubenwardy (5:10:54 PM) Jordach: huh: http://digitalaudioconcepts.com/vanessa/hobbies/minetest/Mercury%20Rain.ogg 16:25 rubenwardy (5:11:04 PM) Jordach: Minetest Trailer could use this 16:25 rubenwardy Nice. I might use that 16:25 VanessaE rubenwardy: go for it. 16:25 rubenwardy (for my trailer) 16:25 sokomine btw, hi everyone :-) 16:25 VanessaE hey sokomine 16:26 NotReallyNick Hello. 16:26 NotReallyNick VanessaE: You wrote that song? 16:26 VanessaE NotReallyNick: no. 16:26 VanessaE NotReallyNick: that's by Skaven/Future Crew. 16:28 * NotReallyNick sees "Games" and "Minetest" as separate categories on VanessaE's site, because Minetest isn't a game to her. It's a way of life. 16:29 Exio lol 16:29 Exio (hi btw :P) 16:29 NotReallyNick Hello. 16:29 NakedFury any know of a sci fi book series with galactic war and politics, backstabbing, betraying, space battles, more politics, etc 16:30 NotReallyNick Sorry, no. 16:30 VanessaE NotReallyNick: haha, no because most of that site was coded when I was obsessed with commodore stuff :) 16:30 VanessaE NakedFury: yeah, anything about Star Wars :) 16:31 sdzen and why were you obsessed with commodore stuff? 16:31 NotReallyNick Hmm. So commodore was a way of life, but not Minetest. 16:31 * NotReallyNick sees how it is 16:31 VanessaE NotReallyNick: I had't discovered it yet :-) 16:31 NakedFury no magic 16:31 VanessaE NotReallyNick: 25 years versus 1 year. Do the math :) 16:46 * Kacey wants to make an enderchest mod 16:50 Jordach Kacey, mithril chests in technic will do the same job 16:50 Exio didn't someone write a "Wireless Chest" mod? 16:50 Kacey but i want them to interact with pipes and filters 16:53 sokomine nakedfury: hm. how about dune? that consists almost entirely of backstabbing 16:54 NakedFury good recommendation but already saw the movies(old and new) plus read the books 16:54 NakedFury enjoyed more the first books before the super god thing 16:54 Jordach VanessaE's skin: http://imgur.com/a/iN7XF 16:54 sokomine have you tried books by ian m. banks? those are very good as well and large-scale 16:55 NakedFury I think I have some by him waiting their turn 16:56 sokomine well, read them :-) 16:56 VanessaE Jordach: eh, I look like a boy in that :-/ 16:57 Jordach VanessaE, cant have all the details 16:57 sokomine you may also like alistair reynolds. his relevation space series is a bit dark... 16:59 sokomine or, if you want more space battles and less deep politics, timothy zahns books may fit as well 16:59 sokomine but largest scale is banks i think 17:00 Jordach http://imgur.com/gallery/d16uthz 17:01 Jordach VanessaE, http://i.imgur.com/wIFmMaq.png 17:01 VanessaE heh 17:01 Jordach better? 17:01 VanessaE a little :) 17:03 ShadowNinja Kacey: 0gb.us made a morechests mod with a wifi chest, you could make it work with pipeworks and have him push it/upload it 17:03 VanessaE technic does that already doesn't it? 17:03 Kacey nope 17:03 Kacey Jordach, where is my skin? 17:03 Jordach Kacey, im doing things one at a time 17:04 Kacey ok 17:04 Jordach PA comes next as he requested after I started VanessaE's 17:12 Kacey well i guess i could figureout Nore's api and make wifi chests work with pipeworks 17:24 Kacey NotReallyNick, are you available? 17:24 Jordach is PilzAdam around? 17:33 Leoneof hi, i can't play minetest offline in Windows, how to do that? 17:33 Jordach Leoneof, you create a singleplayer world under the singleplayer tab 17:35 Leoneof Jordach: it's trying to connect to the server :\ 17:36 Calinou Leoneof: do not put your minetest in program files 17:36 Calinou put it in C:\Games\ if you don't want to have it on your desktop 17:37 Leoneof actually, it's in D:\Games\minetest 17:38 Leoneof maybe i have to download extra things? 17:38 Leoneof i got minetest from the first link http://forum.minetest.net/viewtopic.php?id=4547 17:39 Calinou use an official build if you want to avoid potential bugs 17:39 Calinou http://minetest.net => download 17:40 Leoneof Calinou: ok, i hope this build is executable file 17:40 Calinou it is... 17:42 PilzAdam Jordach, yes 17:42 Jordach PilzAdam, you like? 17:43 PilzAdam like what? 17:43 Jordach http://imgur.com/a/wEiVY 17:43 PilzAdam no 17:45 Leoneof Calinou: still same problem :\ 17:46 Leoneof it's trying to connect to port 30011 17:46 Jordach Leoneof, running the game as admin or user 17:51 Leoneof Jordach: same 17:52 Jordach ? 17:52 Jordach as in privilages on windows system 17:52 Leoneof Jordach: it's still trying to connect to 3xxxx port 17:53 NakedFury there is some shit wrong 17:53 Leoneof but i can play offline in Linux :\ 17:53 arsdragonfly Are any ports already in use? 17:53 NakedFury my proccess: open game hit Singleplayer tab double click world and play 17:54 Leoneof NakedFury: same :[ 17:54 Leoneof i need to download "world" 17:54 Leoneof ? 17:55 NakedFury what are you trying to do? 17:55 Leoneof i want to play minetest in offline mode, to build something 17:55 NakedFury offline mode is singleplayer 17:56 NakedFury hit singleplayer tab then Create a new world: make a name and click the game type then play 17:56 arsdragonfly Try to start a server from the command line to see if there are any problems 17:57 Leoneof ok 18:00 Leoneof arsdragonfly|pho: how to start a server? 18:02 arsdragonfly minetest.exe --server 18:02 Leoneof arsdragonfly: how to start a server? 18:02 Leoneof ok 18:02 arsdragonfly in the command prompt 18:03 Jordach Leoneof, navigate CMD to Minetest's location 18:03 Jordach BUT DON'T RUN THE SERVER AND CLIENT FROM THE SAME LOCATION. 18:05 arsdragonfly Jordach,Why aren't the client and the server spilt into 2 binaries on Windows? 18:05 arsdragonfly They are on Linux and it's fine to run both 18:07 Jordach arsdragonfly, they share the same dirs, and they may corrupt the may 18:08 Leoneof nothing new -_- 18:09 Jordach ehm, bug concerning the stable 18:09 Jordach caves are not GENERATED 18:09 Leoneof should work on Vista? :) 18:16 * Kacey is getting bored 18:26 Jordach I changed the features bit to this: "Walk around, dig and build in an infinite voxel world (or boxel, as reddit calls it), and craft stuff from raw materials such as diamonds, MESE, Gold and other materials to build your dream world." 18:27 Jordach wrong channel again 18:30 Jordach anyways, im working on the new homepaeg 18:30 Jordach page* 18:32 proller make serverlist tab please 18:32 proller or serverlist on main 18:32 Leoneof fix to ignore server in offline mode, please 18:42 VanessaE bbl 18:58 sapier does anyone remember the command to place an entity? 19:05 Menche in-game command? 19:06 Menche in-game is /spawnentity some:entity 19:08 fgr hi 19:08 fgr anyone here for being so kind to tell me more about the latest mt release for log infos? 19:08 fgr except someone reads it 19:08 Menche you mean how to enable logging? 19:08 fgr no 19:09 Exio the changelog? 19:09 Exio http://dev.minetest.net/Changelog#0.4.5_.E2.86.92_0.4.6 ? 19:09 Menche dev.minetest.net 19:09 fgr meaning to get more infos like the INFO and Server Messages 19:09 Exio ah 19:09 ShadowNinja set debug_log_level=2 in minetest.conf 19:10 fgr ok this is server side relatet not client side 19:10 fgr debug i found so far but does not really help to search server errors 19:10 fgr the switch for trace and verbose also does not get much infos 19:11 fgr except you can read hex dump 19:12 ShadowNinja trace/verboose/info should give you a lot of info if you use it correctly, and the setting IS server-side 19:15 fgr sorry got ping timeout? --- 19:16 fgr in case i missed someth. is there any solution to gain more server side log infos 19:23 * Jordach sees Calinou's IP 19:24 yvi Hi 19:25 yvi I have wool and I want to make a bed. How can I do that ? 19:25 * yvi using http://forum.minetest.net/viewtopic.php?id=2787 19:29 Calinou Jordach, play red eclipse and I'll see your IP too 19:29 Calinou hi tablet user! 19:29 Jordach Calinou, haha 19:29 Calinou yvi, use a beds mod that uses wool for crafting 19:29 * jojoa1997|Tablet sees a pattern 19:30 jojoa1997|Tablet sfan you are evil you blocked likwid from your site right? http://forum.minetest.net/viewtopic.php?pid=82722#p82722 19:30 * jojoa1997|Tablet hasnt played singleplayer survival (except for testing) in a while 19:32 Exio i didn't play MT for like... 2months? more maybe :P 19:32 jojoa1997|Tablet wow only 14 away from 5000 users 19:32 Exio ? 19:32 jojoa1997|Tablet not playing minetest is kiinda reguvinating 19:32 Exio rewat 19:33 jojoa1997|Tablet refreshing 19:33 jojoa1997|Tablet i was using big words there 19:33 Exio i still don't get what it means :P 19:33 jojoa1997|Tablet if you get a bunch of random letter in one post im sorry i got some food under my key 19:34 jojoa1997|Tablet ok got it out 19:35 jojoa1997|Tablet Exio it means i and taking vacation from playing minetest 19:40 Calinou jojoa1997|Tablet, you're using a keyboard with your tablet? or did you put food in your tablet's screen? :P 19:41 jojoa1997|Tablet yes i put food under my tabletys screen 19:41 jojoa1997|Tablet no i was eating penut butter crackers and some of the stuff slipped under my tablet keyboard 19:43 Stardancer hi, can anyone tell me how to host a LAN server? 19:43 jojoa1997|Tablet go to advance tab\ 19:44 jojoa1997|Tablet chose the info you want on the bottom 19:44 jojoa1997|Tablet and then host it 19:44 jojoa1997|Tablet and then your freind typs in your ip adress 19:44 jojoa1997|Tablet ok who here is the canadian teacher 19:44 Stardancer just my local network address? 19:45 jojoa1997|Tablet yeah 19:45 jojoa1997|Tablet the canadian teacher that hosts a server for her/his students 19:46 Stardancer when I do the other version of hosting, it shows all sorts of server data. does it not show this in LAN mode? 19:49 jojoa1997|Tablet idk 19:54 sfan5 sfan you are evil you blocked likwid from your site right? http://forum.minetest.net/viewtopic.php?pid=82722#p82722 19:54 sfan5 the fak? 19:55 jojoa1997|Tablet he says he cant get on and you suggested yesterday sending hime to some english tyuper programs and when he passes send him to minetest.net 19:55 sfan5 Stardancer: you mean the command line "minetestserver" or "minetest --server" way, right? 19:56 Stardancer um, no, I mean using the "multiplayer" tab. 19:56 Stardancer when I start a server there, it has all sorts of server data in the upper left 19:56 sfan5 well.. what do you mean by "server data"? 19:56 Menche either the minetestserver or the gui method should be accessible from LAN 19:57 Menche and either will be accessible from the Internet if properly forwarded 19:57 Stardancer sever version, uptime, client name 19:58 sfan5 ohh... thats a message the server sends to the client, it will fade out after some time 20:06 jojoa1997|Tablet has anyone tried the new player setting movement,gravity,speed in a mod 20:14 Hwkiller cool; minetest works great over a phone connection 20:15 jojoa1997|Tablet ? 20:15 Hwkiller just played at work (nothing to do today); tethered my phone to laptop 20:15 Hwkiller played my homeserver :p 20:15 jojoa1997|Tablet nice 20:20 khonkhortisan How can I make a lua function modify the variable it was given, instead of its copy of the variable? 20:25 Stardancer how deep does the game go? 20:25 Jordach -31000 blocks 20:25 Jordach it's REALLY deep 20:25 Stardancer 31k? wow. 20:26 Stardancer Yeah, I noticed. I was trying to see how deep. I'm running out of torches... and diamond pickaxes. 20:27 Stardancer ooo! but I finally found lava! 20:28 Calinou -30912 to be exact-ish 20:28 Jordach Calinou, correct 20:28 Calinou Stardancer, diamond tools = mese tools 20:28 Calinou they are exactly the same 20:28 Stardancer good to know. what are mese shards good for? 20:28 Calinou mese crystals = craft mese tools with, and blocks 20:29 Jordach smaller less powerful items that dont need a entire crystal 20:29 Calinou mese fragments = useless, mods can bring an use to them 20:29 Calinou you cannot craft fragments into a crystal 20:29 Stardancer okay. 20:29 Stardancer does copper do anything? 20:29 Calinou iirc, no 20:29 Calinou just copper blocks :P 20:30 Calinou it's "Mese" not MESE, Jordach 20:30 Calinou and "gold" probably shouldn't start a capital 20:31 Jordach Calinou, fixed 20:31 Jordach anyways, here's the prototype new homepage: http://c55.me/minetest4/doku.php?id=start 20:32 khonkhortisan You should bring saplings underground with you to not run out of wood 20:32 Calinou ^ free source of apples too :P 20:32 Calinou and use leaves as furnace fuel if you don't have coal/wood 20:33 Stardancer fluid dynamics on lava are awkward? 20:33 Calinou do you use finite liquid? 20:34 Stardancer is that default? 20:34 Calinou nope 20:34 Calinou look at the settings menu 20:34 Hwkiller in moreores, copper and tin can combine to make bronze stuff 20:35 Hwkiller but default yeah; it's worthless 20:35 Hwkiller mese shards can be used in the carts mod iirc; they're for specifying an "acceleration" rail 20:35 Stardancer just started using today. was looking at minecraft textures and the page mentioned the game. so, quite new 20:36 Calinou :O 20:36 Calinou what page? 20:36 Stardancer bdcraft 20:36 Jordach Stardancer, if it's sphax purebd craft 20:36 Calinou ah 20:36 Jordach then yes 20:36 Jordach anyways, that'll win us some more users 20:37 Stardancer it's the very last item on the tex page. had to check it out 20:37 Jordach Stardancer, our current homepage at http://minetest.net will be replaced by this: http://c55.me/minetest4/doku.php?id=start 20:38 Hwkiller looks nice 20:39 Stardancer I believe you did a better job with the old pictures 20:40 Stardancer they give a feel of depth to the game. all of the new ones are looking at walls 20:40 Jordach Stardancer, youll find that the older pics didnt have shaders, or anything special 20:41 Jordach these are upto date with the current version 20:41 Stardancer that's great, but I'm saying that the composition isn't great 20:41 Stardancer the pics on the original sold me on the download to try it 20:41 hmmmm http://i.imgur.com/HiNQp0u.jpg 20:42 Calinou -ENOT_FUN 20:42 Stardancer new page, I don't think I would've. 20:42 Calinou 'night 20:42 Hwkiller Needs pictures of giant caves 20:42 Hwkiller and super deep tunnels 20:42 NakedFury hmmmm please tell me that is not you 20:42 Stardancer if you could take current ones from more epic angles, like the first ones 20:42 NakedFury you look like a desperate teen to fit in with the cool guys 20:43 Stardancer like the city(I think it is?) in the top one would probably look awesome from a bird eye view 20:43 Stardancer or, at least, a higher vantage point 20:44 Hwkiller http://i.imgur.com/mxTPkQi.png 20:47 NakedFury I spot steam on your sistem 20:47 Hwkiller yes? I launch minetest through it 20:48 NakedFury nice 20:51 Stardancer one thing I'm curious about: how is this game bigger than MC, but use less CPU? 20:56 ShadowNinja Stardancer: Minetest is writen in C++, one of the fastest programing languages there is, MineCraft is writen in java, which is famous for memory usage and is nowhere near C++ in CPU usage 20:57 Exio there is something in the middle 20:57 Stardancer I wonder why they went with java. o.0 20:57 Exio easy"ness" 20:57 Stardancer it's funny that the game runs 10x faster on a better texture res and costs infinitely less 20:57 Uberi because they are famimliar with it 20:58 Uberi and that is a lot more important for the first prototype 20:58 ShadowNinja Stardancer: because they knew java and it was easier for them, It is also very portable 21:00 Stardancer hm. amusing. Well, thank you all for all of your help. Have a great day! 21:01 NakedFury notch used to work on Wurm ONline which is written in java so I think his desicion to use java was easy 21:01 NakedFury also he doesnt have to compile all the time to make little tests on the code he is writting 21:02 jojoa1997|Tablet why noit 21:02 jojoa1997|Tablet naked fury could you update the doku texture pack. we have alot more and i also want the other versions 21:18 Taoki Hmm. Text file structures in mapgen might not be so slow after all. 1000 nodes seem to spawn in only half a second with my structures mod 21:19 Uberi but that's still half a ms per node 21:20 Uberi which in comparison to the buttery smooth mapgen I've been seeing since 0.4.6, feels like frozen molassas 21:20 Taoki I think it would take as long for 1 node. It's prolly the server responding to and add_node requests piled up 21:20 Uberi lua overhead, perhaps? 21:20 Uberi hey Menche, you made pixelous, right? 21:21 Menche yes 21:21 Uberi it's lovely :) 21:21 Menche thx, it kinda died a few times :P 21:21 Uberi but could use an update for the new items and stuff 21:21 Menche thinking of working on it again soon 21:21 Uberi cool 21:22 Menche will probably switch it to github so i don't have to make zips manually 21:26 Exio NakedFury: mc devs don't have a slow pc, i can compile mt from scratch + run it here in.. 2 minutes, remove the scratch part and well 21:26 Exio mid-end pc 21:27 Exio VanessaE's phenom is faster than this 21:27 NakedFury yeah but I meant pressing a button and instantly testing you changes 21:27 Exio well, if i configure my "ide" properly for MT i can do that :P 21:28 Uberi there's no dynamic method body replacement in C++ yet AFAIK 21:28 Exio but i don't do much "real code" in the core, so.. :P 21:29 Exio dynamic method body replacement? 21:29 mauvebic ugh, sewers backed up, while in the shower lol 21:29 Exio like VS "change stuff in code on-the-fly"? 21:30 * RealBadAngel yawns 21:30 RealBadAngel whats up folks? 21:31 Uberi unifiedinventory API! :P 21:31 RealBadAngel im workin on UI atm 21:32 RealBadAngel fixin now crafting guide 21:32 Uberi \o/ 21:32 RealBadAngel i wrote code for it month ago or so, its about time to use it ;) 21:34 ShadowNinja Uberi: I found an issue with digilines if you have push now of see Jeija later, if you place a digiline next to a unknown node it will crash at around line 45, the fixed line looks like this: local digilinespec = minetest.registered_nodes[minetest.env:get_node(pos).name] and minetest.[...].digiline 21:35 Uberi nah I don't have push to digilines repo 21:35 Uberi do open an issue though 21:39 khonkhortisan woah. 21:39 khonkhortisan I just disconnected from all channels 21:41 khonkhortisan Last person I heard was menche - reading the logs - I was going to say "I'm cheating. I'm setting a table's key to the name of an image, then the value to true. That way I don't have to go through the table to remove duplicates, only to move the keys to values." 21:50 khonkhortisan I have 722 images, only including nodes and items. 21:51 sapier what are you trying to do? 21:51 khonkhortisan autogenerated one-pixel textures 21:52 sapier in lua? 21:52 khonkhortisan Forgot a string separator, it's only 716 images. 21:52 khonkhortisan Yes. 21:52 sapier do you have any performance values? :-) 21:53 Menche or, to make a quick 1x1 pack, "mogrify -resize 1x1! *.png" 21:53 Menche for colors that make sense 21:53 sapier no with 722 in minetest ;-) 21:53 khonkhortisan I don't want to delete the actual images 21:54 khonkhortisan how would I get these so-called performance values? 21:54 Uberi I want 2x2 textures! 21:54 Menche or, to make a quick 1x1 pack, "mogrify -resize 2x2! *.png" 21:54 Menche ack, didn't mean to copy that entire message over 21:54 sapier sorry may be I got you wrong ... are you trying to create a 1 px texture pack? 21:55 khonkhortisan or, to make a quick 2x2 pack, "mogrify -resize 1x1! *.png" 21:55 Menche he's trying to make the game generate dummy textures 21:55 khonkhortisan I'm trying to use lua to generate a 1px texture pack 21:55 Menche = random solid colors 21:55 Menche that right? 21:55 khonkhortisan I have it making random colors, now I want it to take the texture into account for what color it is. 21:56 Menche oh, having the game generate the 1x1 textures on startup from another pack? 21:56 fgr Vanessa? 21:56 sapier ok I see ... forget about performance this is uncritical 21:56 khonkhortisan from the game and all mods, every image that's actually used. 21:57 Uberi go for an AoS-esque look :) 21:57 * Menche actually sorta likes the smoothness of 1x1 packs 21:57 fgr is VanessaE or PilzAdam online? 21:57 khonkhortisan I do a deepcopy on registered nodes and items, and it freezes the terminal long enough for me to see it 21:58 sapier I doubt you can copy any userdefined structure 22:00 khonkhortisan Should I care about images that don't follow the convention modname_image_name.png? 22:01 Menche crack_anylength.png will be scaled down anyway 22:01 Menche weildhand, do you want a blocky hand like that? 22:01 Menche not sure what scaling the skyboxes would do 22:02 Menche would probably make sun[rises/sets] weird 22:03 PilzAdam fgr, yes 22:03 fgr oh hi 22:03 fgr one question 22:03 fgr how does the public server list work in your windows release? 22:04 fgr hence i mss a update button ;-) 22:04 Kacey wtf is this?!?!?! http://ompldr.org/vaTFtOQ/screenshot_30776306.png 22:04 khonkhortisan it's the aftermath 22:06 Kacey the lava will not flow to the water 22:06 Menche put a block there to make it update 22:06 Kacey i have 22:10 fgr i mean how does the function (# Automaticaly report to masterserver #server_announce = 0) work in particular --- does it take a while for updating or will the master server collect in realtime? 22:14 khonkhortisan VanessaE, did you find out how to copy files^? 22:14 khonkhortisan *files? 22:24 Kacey http://memebase.cheezburger.com/artoftrolling 22:24 khonkhortisan the ferret thing was on the tv more than once already 22:24 Doyousketch2 how would you use lua to generate textures? 22:26 Doyousketch2 I was thinking about that earlier. maybe it wouldn't be so tough at that amll a size 22:27 Doyousketch2 you know, I saw some great game demos made with procedural textures that had extremely small file sizes to begin with 22:27 Doyousketch2 'cuz it's all generated when you start up the game 22:27 Doyousketch2 you might look into that khonk 22:29 khonkhortisan I redefine all the nodes, changing tiles and inventory_image, then go look through all the modpaths for the images they use, copy all those images to my mod's /textures, then shrink them all. 22:29 khonkhortisan That's how I'd do it 22:31 Doyousketch2 on the fly, or you're saying batch-file it? 22:32 khonkhortisan I'd do it on first run, then whenever my textures/ directory got deleted. 22:32 khonkhortisan Not sure how I'm actually going to move and resize the images. 22:33 Doyousketch2 oh. found a couple smooth batch plug-ins for GIMP that work well enough for that 22:33 khonkhortisan But then I'd depend on gimp 22:34 VanessaE khonkhortisan: yeah. https://github.com/VanessaE/moretrees/blob/master/init.lua#L21 22:34 NotReallyNick It looks like someone called me while I slept, but I can't see it in the log. Did someone need me? 22:34 khonkhortisan haha io.input 22:35 VanessaE that's how I ended up doing it, once I understood what they meant in the PiL. 22:35 khonkhortisan That's happened to me too, I was highlighted, but happened to be on the same channel 22:37 Doyousketch2 I suppose, but you might be able to do a similar thing, just by calling the libPNG or libJPEG library 22:38 VanessaE in my case I was asleep :) 22:38 khonkhortisan Can xchat beep when I'm highlighted? 22:39 Doyousketch2 the one was called BIMP - http://www.alessandrofrancesconi.it/projects/bimp/ - and the other is DBP - http://members.ozemail.com.au/~hodsond/dbp.html 22:39 Doyousketch2 might be able to pull apart their code if you need to 22:39 Doyousketch2 yeah, there's a setting to turn on beebs 22:39 Doyousketch2 beeps. sorry dyslexic. I flip b's and p's all the time 22:39 VanessaE khonkhortisan: Settings -> Preferences -> Sound -> Channel Msg Highlight I would guess. 22:40 VanessaE connect that to a sound file and it'll probably work, I don't use it myself 22:40 VanessaE (I don't use any sounds in IRC in fact) 22:40 khonkhortisan they're all empty for me 22:40 VanessaE browse to a suitable sound file :) 22:41 * khonkhortisan looks for an xchat soundpack 22:48 khonkhortisan it works! http://ubuntuforums.org/showthread.php?t=1525080 close xchat, extract to ~/.xchat2/ allow it to overwrite your other sound.conf 22:48 khonkhortisan highlight me 22:48 MinetestBot GIT: commited to minetest/minetest: fix objects colliding with its own collision boxes 6e4fdf37ba 2013-04-09T14:16:13-07:00 http://git.io/XQRukg 22:49 mauvebic i hate the new gmail - can you recommend something? 22:52 NotReallyNick The old Gmail. I think it's still available. 22:52 mauvebic how do i switch? i got lost in their help section lol 22:52 mauvebic worse than navigating a casino lol 22:53 NotReallyNick I forget how I switched back. SOrry. 22:54 khonkhortisan VanessaE, did you forget an io.close()? 22:55 Kacey http://www.youtube.com/watch?v=5CAn22TiVV0&feature=endscreen&NR=1 22:56 VanessaE khonkhortisan: no, you don't use io.close if the io.open failed. 22:56 khonkhortisan HAHAHAHA http://postimg.org/image/khzdycp1t/ 22:56 VanessaE so if it == nil then the open failed, so there's no close to execute. 22:57 khonkhortisan I only did io.input, io.output, io.write, and io.close 22:57 VanessaE as for closing the io.input/output calls, I don't see a need, as that code is only executed at startup :-) 22:57 VanessaE (translation: too lazy ;) ) 22:58 khonkhortisan I'm running it once-per-image, so I got the too many open files thing 22:58 PilzAdam bye 23:04 Kacey http://www.youtube.com/watch?v=QGytW_C6hR8 23:27 VanessaE bb 23:27 VanessaE bbl